Showing Posts For Kit.3986:
Oh wow. I hate all of you. I mean it. You are the exact same people that ruined World of Wacraft. You moaned, you cried and you demanded, DEMANDED, to see everything in the game without any real challenge behind it.
Why the hell does it matter that you paid the same amount of money for the expansion as hard core raider? The fact of the matter is that what you paid for the game is irrelevant when it comes to content. It is not gated, it is not forced. None is forcing you to do it. You want to do it, you are forcing yourself to do it. Stop shifting blame and assume some responsibility. Why should you, a casual gamer who doesn’t put as much effort as hard core raider, have the same game experience? Hard core games obviously puts a lot more effort into the game, he should have extra rewards for it. Do you seriously want to be rewarded for nothing? You paid money to experience some challenges, some difficulties and you don’t want that part, you only want rewards? Get over yourself. I’m not a hard core gamer anymore and I’m perfectly happy with not being able to see raiding in HoT. I don’t have time for it, I don’t find it interesting and I don’t want to be THAT committed to the game. I play, casually, and I like when I am challenged. Legendary will take me a long time to finish and I’m quite upset about it because I, as a casual, shouldn’t have access to it at all! Jesus, if you want to pay-to-win, go play something else and leave this game to people like me, that like challenges.
“Leave his game to people like me, that like challenges” after saying you weren’t going to raid. No, but seriously, this game’s about as challenging as WoW as it stands.
GW2 was never marketed as a hardcore game for hardcore players doing hardcore things. It was marketed as a game you weren’t going to have to grind in (We all see where that went) and a game meant to be played how you want to play it. If more casual people want to see the raid content and go through it, why not let them with difficulty tiers that help them become better at raiding if they’ve never done it before, which gets a larger playerbase available to people who want to complete the hardest tiers of that raid?
But, uh , yeah, go back to your… “challenges” in GW2.
I think it’s good, it should take time. If everyone runs around with the new legendaries 1 week after release it doesn’t feel legendary at all.
What makes them feel legendary now, then? What about this process is legendary?
It’s not like they’re permanent BiS items or anything.
So long as it wasn’t paid for with RMT gold it’s good.
I guess it would be ok, if they award some PvP points/ranks/whatever for doing PvE/WvW. /shrug
I’d like some of the benefits, but without playing the content. =)
Wanna know a secret?
You can gain PvE levels by doing PvP.
O.M.G.
Timegate doesn’t make anything rewarding. It’s an artificial system to keep something away from you so you log in every single day to get it.
Yes. How would you make it rewarding AND encourage people to log in everyday, while crafting the precursor/legendary? I really would like to hear peoples ideas.
By actually designing a quest chain that’s engaging, has an interesting story to it, and takes time to complete but feels like an actual journey that you’re undertaking.
Y’know. Instead of standing by the crafting table and requiring people to log in every day to continue, since not everyone can log in every single day.
This is an asinine request, no offense to the original poster. Look, if you sPvP exclusively, eschewing all other game modes, you don’t need to “earn” elite specs. They are there for you to use right from the start.
The reason why WvW has a Proof of Heroics currency to buy Hero Points is because WvW builds are dependent on your PvE progression. The elite specs are locked for them. So there needs to be an alternative to obtain elite specs for those who WvW exclusively.
If sPvP is only a part of your GW2 experience, then you can just get your elite specs from your other modes (such as PvE or WvW).
Either way, there’s no need to implement what you requested. Please do the developers and this forum a favor and consider your request thoroughly first.
It’s not as if people who play mostly SPvP don’t do any PvE content whatsoever. If they wanted to do dungeon runs, or fractal runs, as side things and want to use their elite specialization for them because they found it fun, why can’t there be a way for which those players can earn their elite specialization that doesn’t involve mucking around in an event ridden jungle for hours on end?
An entire rank in WvW doesn’t get you 10 HP, three or four will, but you only level that rank that quickly if you’re essentially karma training an entire map, and even then it would still take hours on end doing that to unlock it. Unless you’re flipping Stonemist off RI CD.
So, why not have SPvPing for hours on end get you to it? It’s not like it honestly hurts anyone in this game and only creates another avenue to achieve a specialization and access to skills on a specific character an individual wants to play. Players can do what they enjoy and advance their character through the means in which they prefer to play, able to use what they unlocked in PvE content which… isn’t gamebreaking or anything of the sort.
No one can possibly be salty that “Oh, I WORKED HARD for my spec so YOU SHOULD TO” when it’s not even hard work, it’s just a long grind. And if you’re a PvE player, then it’s a long grind doing content you personally enjoy, while the other person would have to do a long grind in content they do not enjoy.
Timegate doesn’t make anything rewarding. It’s an artificial system to keep something away from you so you log in every single day to get it.
I was hoping they would take all the old hairstyles and faces released in the vanilla game and put them into the character creator for the expansion, releasing new hairtyles and faces over the course of this expansion.
Rather sad they didn’t do that.
If it makes the lives of players easier, why not? Player satisfaction is sort of important to consider.
When has THAT ever been part of ANet’s business model?
I’m not saying it is, I just find it weird how players themselves are all “no you need to earn your bags”
If it makes the lives of players easier, why not? Player satisfaction is sort of important to consider.
Any other MMO gives out BiS items by playing content, not forcing everyone to grind out the money, materials and then the crafting specialization. Most require raids to be done for that level of gear, and I would find it fine if Anet decided to put ascended down as end game rewards (and they have, sort of) that can be earned by doing what some people like to do — running instances, defeating bosses, etc…
Running around and spending hours just grinding mobs to get enough silk to make a timegated piece of equipment is boring, dull and detrimental. Ascended isn’t some status symbol, it’s just the next tier of gear for people to obtain that takes almost as much gold and time invested as crafting a legendary, which is a tier above -that-.
Especially with groups likely requiring ascended to do things like Spirit Vale and the like; it’s an unncessary restriction and providing rewards to help players get into that gear set doesn’t hurt a thing with GW2. It just gears up more players so they can do more things at the full potential of their class.
Skins, wardrobe items, etc… fine, have those be hard grinds. But something with stats attached to it that increases your character’s effectiveness at what they do shouldn’t be a massive grind like this because some no lifers like to feel special.
So you only got bronze on an event that can be done every few hours and you expect what…….a legendary?
Oh please. Who do you think you’re kidding? The guy could have gotten gold and he would have received a cache that contains grays. Maybe even a white!
To the OP – Welcome to Heart of Thorns. If you want loot or any gear above the rare category, you better get raiding. That isn’t being snarky either. Get to it!
You do realize that if the game rewarded you with rares/exotics as much as you people are whining for that they would be just as worthless as blues and greens, their value is based on scarcity
Just giving away high tier loot all the time for these extremely easy and farmable events would just destroy the market and you would be right back where you started
Exotics are worthless. They aren’t BiS, they can be bought easily with other currencies that aren’t gold, the only thing they’re good for is salvage material or skins.
But yeah! I totally love getting a random blue item for killing a Legendary mob! Feels amazing!
Guild Halls aren’t meant for small guilds. Sure they made it so a group of 5 can capture it, but the upgrade are costly. This was done so you can only earn them if you’re willing to invest into your guild. It’s not fair for small guilds to get cheaper upgrades over larger guilds.
Here’s what I would recommend. Either you expand your guild and bring in more members who are willing to help upgrade, or join a larger, more established guild.
Why wouldn’t it be? Small guilds have less resources, less income, less people to put the resources together. Large guilds can ask for little from every member and if every member helps (like, pay 1g) and if the guild has 100+ people then that’s 100g for the guild right there. A small guild of maybe 10 – 15people? The grinding for resources becomes an actual chore that has to be done because they don’t have 100 people all running around casually getting pieces (that add up when brought together).
And why bring in people only for upgrades? That’s a waste. Guilds are meant to be an organization for people to be a part of a community, forcing an expansion of that community for this reason will only cause drama and problems when people inevitably don’t mesh with everything. Plus you have RP guilds who have specific goals and stories they want to play out, should they all be cut off from a feature of an expansion they purchased?
Joining a larger guild just to have a Guild Hall is a terrible idea. You don’t join guilds just for that; you join guilds because they hold similar overall goals that you do, have a community of people that works with you.
It’s pretty sad that GW2 is just a grind fest. I can’t think of anything in this game that’s not a massive grind fest unless you have a hundred or more people working towards it, but when it comes to Guild Halls it’s pretty clear Anet didn’t care at all about the smaller guilds.
Even in other games, like FFXIV, you can buy a cheaper guild house that still has all the functionality of the larger ones, it just has less decorating space (which, in XIV’s case, is different since there’s limited houses as those homes aren’t separate instances).
Generally people don’t change if you tell them nicely. They will only act when they are emotionally involved.
Calling you out on being bad is TEACHING you how to be a better player. So instead of being the victim and playing dumb you should own up to mistakes and just accept that someone else may know more than you do.
Is it a nice way of teaching? No. Are there other ways to help people? Of course! But to really help someone would be time consuming and you don’t even know if they care about your opinions. However when you start attacking someone they will immediately focus their attention and read intently. Now how much is filtered because of anger we don’t know but surely some of the ‘mean advice’ must seep through even if they don’t admit it.
Just saying “You are bad” isn’t teaching. By and large the people who say that to begin with are terrible in their own right and just want to deflect blame, but either way, teaching is providing a way to get better, actually critiquing in a manner that isn’t going to escalate a situation and make someone angry or kittened off (since they won’t listen to you if you sit there and insult them).
It’s just an insult that has 0 productive value to anyone and calling it “teaching” is beyond incorrect.
I have like 14 or so I actively play
Why would they be called “elite” if they weren’t stronger?
Elite:A select group that is superior in terms of ability or qualities to the rest of a group or society.
I fail Engrish though.
Because the character is an elite of their base class, meaning they can branch out and expand upon their powers to go down an alternate route not many others can.
It’s an extremely rare, in demand item so it’s natural that it’s expensive. People who have the gold and want it will buy it for the price it’s at.
MMO’s tend to charge full price for their expansions; look at WoW and its expansions that start off around the 50 – 60 dollar mark. FFXIV cheapened their expansion, but they’re still recovering from XIV 1.0 and are doing anything they can to retain a loyal consumer base (that and they have absolute control of their game, whereas Anet goes through NCSoft).
I 100 per cent downloaded it but can’t make one :/
IGN, at least, tends to take money to put out positive reviews and information. I wouldn’t be surprised if they didn’t cover a game because the company didn’t pay them to do so.
I think people have to consider that Legendary tier items are forever best in slot items, so it makes sense for Arenanet to create a long term method to actually obtain them. I don’t like a lot of the grind there is outside of that, but the Legendary grind is one I can deal with because of that stipulation that the items are going to be best in slot until the game ends, unless they go back on that but I don’t feel like they would at this point.
It’d be nice if getting the precursor itself was done through a rewarding quest chain, or through some of the harder game content, rather than relying on random drops or farming the gold for one. But that’d be the main thing I feel would make the legendary process a lot less grind/RNG and at least somewhat more rewarding in the long run.
But eh, I have Sunrise and I worked for a while on it. I didn’t mind that grind so much, it wasn’t as bad as people made it out to be (I bought Dawn off the TP after selling exotics and the like — it all adds up over time). There aren’t any legendaries I’m wanting terribly at the moment, but it’s one of those things you just go all in for for a period of time and hope for the best. (I made mine in probably three months, and that wasn’t just straight grinding either, I did what I liked in the game and sold the spoils from it).
I purchased ultimate and received two new character slots, if that counts for anything for your question.
It should really be expected at this juncture that the launch will be rocky to some degree, I can’t think of any MMO with smooth launches for their game and expansions since they never prepare for the amount of people downloading and playing at that time (likely since companies tend to go off pre-order purchases like XIV did, and account for that being their mark to hold, versus the day one people who purchase… which is hard to account for since it’s a lot of new players/returning players doing that who aren’t currently playing the game and counting into their statistics).
Either way, I’ll download it and see what happens. Hopefully it goes smoothly, but odds are there’ll be hiccups like with any game.
At the end of the day, Raid groups will require people to be wearing Ascended to take part regardless of the recommendations. It happens in every game.
Unless you find a laid back group, or are in good standing with your guild or find a group that doesn’t care, the max possible min/max stats will become a requirement.
The male version looks silly and dumb, I’d rather have the female animation across all my male characters. At least the female animations give the weapon weight and power, the male ones make it seem light and ineffective.
Yes please.
having actually played the gw2 china version their sub system works pretty well without putting free players at at disadvantage. (the game is cheap and ping is actually playable for when i am in asia for business compared to the us servers)
There are some things i would change, but the system would be a nice addition to the western version.
But sadly it will probably not happen as many current gw2 players see the word “subscription” and have a closed minded vitriolic reaction to it no matter how well implemented or optional it maybe.
Game was advertised and marketed as Buy to Play, without a subscription fee. A lot of people purchased the game and play the game on the basis of that statement. If Anet introduced a sub fee out of the blue that granted people who could pay benefits, yeah people will be kittened off because it kinda takes a massive dump on the whole basis of their early marketing and alienates those who bought the game to play it without fees whether due to not having the money, or just personal preference.
But yeah, everyone who disagrees with you is ~“close minded”~ and, you’re the only open minded person here, yadda yadda, so on and so forth.
be a bit more creative, then?
i’m still easily coming up with names for my characters and getting them without problems (and most of those are one word names)
endgame is more or less running dungeons for pretties or doing fractals for pretties, or doing the living story, or doing PvP.
i don’t mind it really, i have fun with what there is and play other games for other needs (kinda dropped raids/dungeons since XIV as the people there were just insufferable)
whispers League of Legends.
At the very least, I would like it if those hairstyles/colors/faces unlocked for your account after using a Total Makeover Kit upon their release.
i dont think sexy outfits for males are dangerous and socialy wrong, i just think its important to draw distinctions between skimpy and things that go against the culture. While i dont oppose going against the culture either, i think its a different argument.
[…]
To be honest, though, skimpy male armor would go against the predominant cultural mores that, at least, the US has. The fact that it does is really stupid, but some of the things that do affect cultural norms and unspoken rules in society is the media — the stories read and enjoyed, the TV programs watched, radio stations listened to, what is reported on and how it’s reported on (paying particular attention to the vernacular), the games we play and so on and so forth. Essentially, what’s championed in media becomes championed in society (of course there are other influences, there are many other nuances and intricacies, but this particular facet of the entire thing fits best within the confines of this discussion).
Generally speaking, sexualized male imagery does get a lot of random backlash by certain organizations I’m not going to get into (completely different topic), whereas female presentations (be it even more sexualized, or the same) are rarely considered the same level of inappropriate. Now, I’m not here to argue what is and isn’t appropriate to put on display, but I am saying that sexualized men do get undeserved backlash (usually by men, usually straight men), whereas sexualized females are splattered everywhere (and in such a manner where it creates unhealthy expectations, body image and self esteem issues etc… but that’s a different topic)
However, if Guild Wars 2 wants to have sexy, skimpy outfits for the female sex then I do think they really should put forth the same thing for the male sex regardless of cultural mores. Let the armor sets fit more universally (what the male characters got with the Phoenix set still makes me so, so incredibly sad) without developing two different sets of armor and sex-locking them — the “Cool, not-sexualized” male version and the “Cute/Sexy” female version. At least that way they’re not just treating one side as eye candy, both sides are being treated as eye candy under that particular set of armor (and that armor could even be classified as a general “wear this if you want to look revealing and sexy”). But one thing GW2 does not lack at this moment are skimpy, sexualized female armor sets… but the male counterparts to those are very much lacking, which does create an aesthetic imbalance that isn’t fair to those people who play female characters and want them to look cool and BA (since there’s considerably less options, due to many armor sets being altered to appear “sexy” on females whereas they don’t on males), and it’s also not fair to players who want their male character to look sexy, cute and so forth as their options are cut whenever a Cute/Sexy design for females comes out and it’s remade to look modest and hideous on the male frame (I’m still complaining about Phoenix Armor here >.>)
I sort of do have hope with Anet more so than other companies (besides for Square Enix’s FFXIV, considering the amount of armor sets they have and how little the two deviate between sexes), since Anet seems open to catering to more groups of gamers than previous games have — especially with having a primarily pansexual species (sylvari) and featuring multiple female leads (last season LS… well, is the Marjory/Kasmeer stuff last season yet?), along with featuring same-sex attractions within the stories (even between prominent story characters and not turning them into stereotypes). These added themes also still makes me hope they open up non-sex specific armor sets… as that would alone make so much sense with sylvari as they lack all the cultural mores that humans developed and aren’t particularly fixated upon gender, and they lack gender roles in their fictional society. It just sits weirdly with me that they still sex-lock armor designs as much as they do, when there’s an entire species that would naturally not care one way or the other if they were in heavy spiky plate, or wearing a frilly short skirt and quoting the equivalent of Tyria’s Sailor Moon.
Personally I disagree with the above belief that apparently only women are “sexy” when showing their bodies and men are not. Actually kittenes me off a bit.
I have always loved armor styles like gladiator armor. Characters in the 300 movies or Spartacus series come to mind.
I didn’t say that men can’t be sexy when showing off their bodies…I said that they don’t have a lot of design choices to do it.
For the upper body it’s either :
-shirtless
-open shirt/jacket
-open mini shirt/jacket
-something covering one pec
-a belt going diagonallyFor lower :
-pants
-shorts
-gladiator skirtFor women you take all of the above, plus add different kind of neckline, lacing, frills, design difference, etc. You could try to put it on men, but those things are too feminine to go nicely on a masculine men.
And yep, I was thinking of Apollo’s belt.
Wasn’t positive if you meant what’s currently available in games or not, but I can add some more:
- Fishnet shirts
- No shirt option, just intricate tattoo designs
- Front piece that only covers the chest (Some of the FFXIV designs:
http://borderhouseblog.com/wp-content/uploads/2013/08/subligar-e1376242361605-249x300.jpg
http://www.majhost.com/gallery/BZP-Spink/FFXIV/ffxiv_09092013_115312.png
http://cdn.dualshockers.com/wp-content/uploads/2013/09/FFXIV_Equality_010-670x376.jpg?57efa4
- Corset-esque designs would be nice, and I’ve seen traditionally “masculine” males wear corsets without any visual changes to them and still look wonderful. (I imagine stylistic tweaking would easily push around this whole “that’s for girls” thing)
- There is a light armor shirt in GW2 that shows off the male chest/stomach pretty well (I forget the name… Feathered Chest, I think?) and that could be augmented with shorter sleeves pretty easily, maybe even an open back.
- Belly windows
There’s likely more, but I’m not the best person for fashion and clothing designs in the world. Even if not so many more options, the designers and artists on the GW2 staff could likely come up with something original.
For pants and stuff, you could have:
- Speedos (Final Fantasy XIV had this gratuitously, there were quite a few different colors, patterns and a few styles)
- Any sort of fishnet stockings and the like, a female armor set had something like this that was ignored for the male counterpart of the same set. Can’t quite remember what the set was… it was mentioned in here, somewhere, so I’m not imagining things.
- Shorter Gladiator leggings.
- Subligar (but with better dye options than in Final Fantasy XIV)
- Speedo-esque option with intricate tattoo designs running up and down the legs.
- Other short skirt-ish/kilt-ish wear (like, what Conan the Barbarian wears, stuff of that nature).
- Or give men the women heavy-armor treatment and have it molded to their rears and give them butt jiggle (since the male characters in this game lack the boobs for it).
That’s just some more options from someone who isn’t that knowledgeable about men’s fashion as a whole, but I do reiterate that having more regal sorts of skirts/dresses/etc… available to male characters would be positively wonderful. My sylvari male would utterly love to wear the light female starter set.
And I do have to say that the traditional women’s options you listed (lacy, frilly, deep necklines, etc…) would all look positively fine on masculine men. Yeah, it’s not going to be the “most kitten armor in the world” but it’d still look cute and attractive.
(edited by Kit.3986)
I think there are plenty of skimpy options in the game for females (And only a couple for males… and even then they’re hardly “skimpy”), so having some non-skimpy light armor sets would be wonderful, and maybe have breast plates that don’t form around boobs and still jiggle despite being a hunk of metal.
Additionally, if there was a 1:1 skimpy armor ratio and non-skimpy armor ratio between the men and the female characters, I would view that as fine. Or even if male characters could wear female armor designs and vice-versa — that would be positively wonderful.
Sylvari have the parts, I do remember that being a quote from one of the Anet staff members (I’d have to do a lot of digging to find it, which I’m not really up for), but they don’t function for reproduction.
Regardless, sylvari are all individuals and have a sentience of their own. The majority sexuality of the sylvari species, if I remember correctly, is pansexuality… but, as with humans, I imagine there are many different individuals who would easily deviate from that and develop their own personal preferences. Admittedly, I rather figure that — by and large — they aren’t a particularly sexual group since it holds little to no purpose for them (aside from pleasure). But as they are sentient individuals, some might have developed a fondness for it (maybe they really enjoy it? Maybe they find it’s easier to connect on a deeper, more intimate level with someone? And from there can branch off different preferences [and some might have personal preferences even before then, such as just not enjoying the idea to begin with]).
- Reference to the above: “Physically, sylvari are male or female, and the relevant external biology is accurate on both […]” – Ree Soesbee, Dream and Nightmare
- Also, reference to sylvari pansexuality: “To a sylvari, love is about inspiration. Physical touch, ardor, and sensuality are beautiful things, but what the heart feels, what gives joy to the spirit – these are most important, and that has nothing at all to do with the physical form. Love is not bound by gender. It does not ignore the pairing of hearts simply because the bodies are alike. Indeed, the sylvari feel free to love (and love openly) regardless of the physical qualities of their beloved. It would surprise them to hear that someone of any race felt differently. They would say that love is too precious to be passed over simply because someone’s eyes are blue, their hair is dark, or because they are of the same sex.” -Ree Soesbee
That quote is basically the definition of pansexuality.
Those quotes were taken from here: http://guildwars2roleplay.wikispaces.com/A+Comprehensive+Guide+to+All+Things+Sylvari
(edited by Kit.3986)
Name: Kitvael
Server: Tarnished Coast
Style: PvX, though I’ve been more interested in WvW Roaming/PvP as of late.
Role: Scholar
Playtime: Afternoon/Evenings Central Time US.
I feel like if you’re constantly getting stuck in giant CC outbursts, then you probably deserve to die. For WvW zergs, step a bit to the left and you’ll be alright. Or right. Just don’t stand in front of a hammer train backed up by statics and think you should be able to live through it.
For general PvP, I’ve never had issues with Hammer/Stun warriors/classes. Just dodge. Use blind. Interrupt them, knock them down, stability, invisibility. If you let them combo and lock you down, that’s on you.
The fights are good, yes.
However, let’s follow this logic. So BG doesn’t give up and continues to be spawn camped in all three BL’s including EB. JQ and TC do not touch each others stuff at all. Example, just on JQ BL today, TC had our home tower while JQ had hills, if BG even came out and tried to wipe TC, TC runs in tower and immediately JQ comes to finish us off. Literally, no chance to hold any tower/keep anywhere.
Btw, map politics (what was happening in week 1) is not the same as organized 2v1. Map politics = BGBL, BG having to fight TC from taking NE tower, so JQ hits NW tower. That is map politics and working as intended. The situation we have now as described above is not map politics, but just plain unsportsmanlike.
Now, who’s to say JQ/TC doesn’t just team up again when BG pulls ahead in any week after this? Is that still fair? Would it still be fair if it was happening to your server? (again map politics is not the same as organized 2v1).
Also, to dispel some nonsense rebuttals on how “you deserved this:”
- Bought guilds for seasons = Bought as in help with transfer costs after they asked to move over? (yes they asked). Should I note how many guilds were “bought” by JQ and TC before seasons begun? Let’s just say they both got WAY more guilds than BG received. That’s a fact. Most of our players were already on BG but came out of their breaks for the season.
- Stacked server? JQ has equal (even more in certain time zones) coverage as BG. TC is really the only server that can complain since their only strong off hour coverage is EU.Now, are there some bad apples on BG? Yes. Would you like me to name a few bad apples on everyone else’s server?
This organized 2v1 is doing nothing but ruining the season. You are taking a tournament that is suppose to be about who is the number 1 server, and instead turning it into a rigged horse race. Who can form alliances with what servers.
Do you really want to set the precedence going forward to always 2v1 the top server to the point where they cannot even own a tower? Because that is where this is headed. Why would anyone want to be the top server then? Should this season even be taken seriously any more since the matches will no longer be fair?
Why not just play the game as intended? You know, if it’s red it’s dead. Does that mean you shouldn’t focus the stronger server? No, if you’re TC and you see JQ and BG fighting then you should probably hit BG. I am not arguing against that. That’s fair game.
I think you missed my point:
- 2v1 of this situation is sanctioned and well within the parameters of what the devs intended for WvW. Why should two opposing servers allow one other one to walk away with another victory, after being the undefeated champions of last season?
- BG players complaining about the situation (calling it “unfair” or “cheating”) need to realize that… it’s not, and that BG has participated in such things before… and that there are actual cheating situations that BG (and other servers, yes) players take part in that should be curbed a lot more than “2v1 is unfair! TC and JQ are in there!”
- Additionally, BG WvWers should take this time to step up their game further, improve themselves while playing with an actual challenge in front of them. Rally together, learn together, etc…
The system is working as intended, with the weaker servers working together to take out the top server. BG’s getting better, harder fights and more challenges out of it, which I imagine translates as more fun for their core WvWer’s. 2v1 isn’t unfair, the only situation I’d see it as “unfair” is when it’s the top server working with the second top server to shut down the weakest server… but even then, it’s “blagh” but not enough to go make forum posts QQing about the whole thing. Just makes you want to fight back harder.
If BG is as great as they proclaim, then they’ll stick around, grit their teeth, fight through it and not give up, whine, or use unsavory means (spies, siege trolls, etc…). But if when things don’t go BG’s way and the resort is to whine, complain, use unsavory means… well, they simply aren’t that great of a server and don’t deserve that top spot, especially when their stacking is generally better than everyone else’s.
Barring people from groups because of AP is stupid, but then again most LFG groups I end up in are full of the super elitists who die every ten seconds. If people really feel they need players with absurdly high AP, it’s not my problem — I avoid those groups (all of the ones like that I go into are filled with raging, slur tossing people that end up disbanding halfway through because they didn’t get their way on something or other). If I must LFG I’ll pick the more relaxed, the more “we don’t care what you bring we’re prepared to bash our heads against this until the end” groups, as they’re always more pleasant, they tend to always finish the content while being chatty, and I end up with some friends out of it.
Then again, I don’t care about finishing a dungeon in record farm time.
1) I never said it WAS the scaled helmet, look at the uproar about flamekissed being reskinned armour, now imagine the sameviewpoint on an armour piece with no effects
2) touche, its still a boring armour piece
3) all items still have to go through a time consuming proccess involving procedures, id rather not have the devs time wasted with boring skins such as this
Flamekissed was complained about due to being reskinned/the light armor being human cultural T3 (which was why it was changed), this helmet wouldn’t be a reskin if it didn’t exist in the game prior for players to use.
The rest is subjective “I think it’s bad” which is all fine for an opinion, but it doesn’t trump the opinion someone else has of “I like this and would use it if it were available.” Just because you don’t like it doesn’t mean Anet would be wasting their time making it available for people who would want it.
They did JUST FINE for 7 years without that crap in GW1.
Cost of running GW1 is a lot less than running GW2, that and they did sell skins in GW1.
Either way, removing the TP wouldn’t do much good. I’d like some loot drops to occur more frequently (Like, T6 materials, or charged lodestones… but that’s my impatience talking), but removing the TP would… suck. It’s a good way to make money while playing the game, and not having to stop and advertise for hours on end instead of playing the actual game. I can also easily search for what I need/want and buy it directly from there, without having to find a player who happens to have what I want in the amount I want it in, then spend the next fifteen minutes figuring out a price.
It’s a convenience that lets me continue to play the game and earn some money, or quickly get materials I need (at a cost). I don’t want to sit in Gendarren Fields spamming chat for over an hour in hopes to sell as 250 stack of ancient wood. Or a random exotic.
You’re not only your character when RPing, but you don’t do things your character wouldn’t do.
So while I might go out and kill a moa in queensdale as i’m walking by just because. As an RPer your character would have no reason to do that, so you don’t do that. So there would be no champ farming (That would be metagaming), no killing random mobs, and maybe even no world boss farming. I’m not sure exactly what’s taboo in the GW2 RP community as I am not a part of it.
To be fair though, I don’t think anyone would jump on you if you did it a few times IC if the mob is in the way. And then there’s OOC time where you can farm/do whatever PvE insane things you feel like doing. there isn’t a strict rule to always be IC (there are people who do, but I find those people to be rarer than most).
It double posts, woops.
How exactly would the megaserver tech spoil RP?
They think that trolls would come over and spoil, their experience; despite the fact that nothing is stopping them from doing it now. You can guest on any server and do the exact same thing
Requires a lot more effort on the part of the troll to be a troll in that case. It’d be more prevalent if a small RP group is tossed into a sea of thousands of players who don’t like it, and then who troll the smaller group because they’re there and it’s an easy opportunity (which is generally how trolling works).
Otherwise, in response to the OP: RPing is kinda like improv, just with established characters (they generally have backstories) where everyone shares the stage equally, and act/play out their stories with their in-game character.
(edited by Kit.3986)
you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.
Both sides have pro’s and cons
But……
invalidating my PVE progress is NOT cool !
Actually no, because glory isn’t gainable in PvP anymore (therfore, no glory to spend on tomes). I like PvP and do it a bit, though I only maybe gained… 30 levels of tomes then? And even so, I had to get the glory to afford them, which is doing PvP content and not “clicking 80 times.”
I spent my glory on armor sets and giant gifts (which I resold). You get armor by doing PvE things, PvP players get armor through doing PvP things. It seems plenty fair to me.
Just do PvP if you want them so bad without doing the PvE stuff.(which is the same suggestion you’re giving to PvP players — “Just do PvE if you want them.”)
That IS NOT TEAM PLAY. Team playing is an attitude. When I played Rift, I was forced many times into a group and the other players were not team players. Also saying, I need DPS in X build, healers in Y build and Tanks in Z build or you can’t join is not TEAM PLAY – that is a group of individuals playing together. What is the difference with what GW2 and forcing? At least in GW2, you have a choice.
GW1 GvG and HoM was TEAM play. Dungeons under a Trinity game – sorry no.
There’s only one role in the game and that’s damage. No one utilizes support, CC, or anything else on the basis that a full zerker damage group will get everything done faster, make everything easier, and result in more reward for time spent than any other group makeup. It’s the same issue in every game: you’re pigeonholed into a specific role, whether you like it or not. (Although, in other games you get a choice — you can make a healer, or a tank, or a damage dealer, or a support class [in some], whereas in GW2 every class may as well say “DPS”).
What choice is there in dungeons? Every group I’ve come across only want full zerker geared players, they require pings in chat to make sure that’s what you’re wearing, then they proceed to stack and avoid tackling any dungeon mechanics (avoiding optional encounters, etc…). Every dungeon is the exact same thing because of this, there is little to no challenge, little to no teamwork, little to no synergy in team-oriented content, it’s all about pushing out as much damage as you can as fast as you can. There’s literally nothing else to think about or to consider half the time. (WvW at least makes use of other class mechanics, like combo fields… which you don’t need to know anything about in the PvE realm).
My point is: Anet needs to make more complicated, harder encounters that can’t be cheesed or simply beaten by a group of glass cannons who just remember to dodge every minute or so.
No game can really FORCE true Team play. Forced grouping, using the Trinity, is NOT TEAM BASED-PLAYING. It is up to the INDIVIDUAL PLAYER to be TEAM based or not. I CHOOSE to be a team player, others do not. It is your choice in this game. At least you have a choice.
Games can, namely by having a complicated enough encounter where players need to communicate and decide upon actions together that will lead to survival and killing the boss in a timely fashion. WvW is a good example of forced teamplay, since if no one plays as a part of the team in that gamemode, they will all die.
I also didn’t point to using the trinity, but at least providing a reason to be any other role than zerker DPS. There are support abilities in the game, there are support builds, there are tankier builds and condition builds, but most groups don’t want to see them or deal with them because it’s simply faster if everyone goes full zerk and stacks on every encounter…. which requires no teamwork besides the occasional rezzing and just pushing out damage: no communication needed, you can even go afk during the fight and still have the boss killed in a timely manner. Putting in a little bit more challenge and getting people to wok together in the dungeon environment would… make it more fun and less like farming events.
And when you go into group content, like a dungeon, shouldn’t a player want to be a team player? What’s the point in doing group content, with a team, if you would rather do solo content?