80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant
I’m trying to find a few fun and weird builds to use when running around Tyria. I don’t care if they’re good. I’m just looking for something different. A good example of what I’m looking for is Wooden Potatoes’ burn ele.
Any ideas or builds?
Thanks!
So, I have the four PvP wings and I’m eager to combine them into the ascended version. However, I think I’ve done something stupid… I’ve soul bound two of the wings to two different characters… Is it possible to still get the ascended wings without having to purchase one of the wings again?
Hello fellow Tyrians!
I’m in an unfortunate situation where I’m having to exchange my gaming mouse, which will likely take two or three weeks. During this time, I’m using a very standard mouse with no extra buttons, leaving me with poor control of all of my utility skills. Because of this, I’m looking for some uncommon builds that won’t rely heavily on quick reaction time for utility skills.
I’d like to focus these builds toward WvW play, specifically zerging. I plan to grind up some WvW levels to continue my precursor crafting.
So does anyone have any fun/strange builds on hand? I have all nine professions maxed and enough resources to purchase any gear that’s not ridiculously priced.
Thanks!
Hello legend channelers of Tyria!
I’d like to find a casual PvE build that utilized Ventari and Glint to be tanky and support nearby allies in non-raid PvE content. Primarily, I want to know your opinions on being able to heal in zerker gear, which is what I’m running. Should I invest in something like Knights or Clerics to really get the job done?
Also, any trait suggestions are much appreciated.
Let me be clear, I love GW2, and I’m a massive, massive supporter of Anet’s work. But, if you ask me, they need to kitten fire their kitten story team.
I’m going to just run through some of HoT’s major features (in no particular order) and give you my input.
1. Crafting old legendaries has been more straight forward and less reliant on RNG.
My opinion: yes yes yes, GW2 has needed this for 3 years. Though I haven’t used the new system to craft a legendary myself, I’m certain that this will improve the GW2 community.
2. Stronghold is a thing now.
My opinion: Huge fan. Changing the pace of PvP has been needed for a long time, imo. However, there needs to be more incentive for players to be aware. It’s far too easy for causal to just afk defending your lane, or attack a door they can’t break, and suddenly your team is playing with a 20% handicap. If there was some incentive to distribute players evenly around the map, I think Stronghold would be a better way to spend my time.
3. The new maps and the new event system.
My opinion: huge fan here. These events, and the experiences I’ve had with my friends/other players during these events have made my purchase worth it. I spend $150 on HoT (I bought the expensive one and I bought the standard one for my gf), and this is where I’ve found my value. Sure, killing a champion mordrem something isn’t a big deal, but laughing with everyone on the megaserver when we wipe is great. Also, rejoicing when we finally kill a legendary wyvernw with a map full of druids and scrappers is a great feeling, in a communal sense. At the same time, using my elite specialization to blow up hordes of mordrem scrubs feels awesome. 10/10, anet.
4. Elite Specializations.
My opinion: Great except for where it absolutely kitten blows. Let me preface this. I love Mesmer gameplay. It’s what encouraged me to get good at Gw2 and what kept me in the community for years. The sophistication of gameplay that Anet introduced has kept me intrigued for years. After 3 years, destroying Blackgate noobs with my Phants got old. Honestly, the announcement of the Chronomancer couldn’t have been more boring. Wells and shields, seriously? I couldn’t have been more wrong. The new strategies that come from the two new weapon skills, six new utility skills, and twelve new traits has blown the door wide up again. The last time I was this excited about Gw2 was in September of 2012. Anet, you nailed it, except for Dragon Hunter…. what in the kitten were you thinking? Sure, long bow makes sense… but traps…. wtf?
5. Masteries.
My opinion: totally awesome. ’nuff said.
6. The HoT story.
My opinion: I’ve never once been motivated by the Gw2 story. Tybalt was the best work I’ve seen Anet put into a character, and he’s been dead for years. Trust me when I say that this doesn’t change with HoT. Let me elaborate:
I was, for the very first time in my Gw2 career, excited when I started up a new story mission. On my quest to kill Zhaitan, story missions were literally nothing more than a quick level boost. Once I hit level 80, that green star on the stop right of my screen was nothing more than an annoyance. Eventually, I completed the story, but the reason why might surprise you. It was because I was kitten annoyed with that green star being there. Honestly, when Zojja showed up with that air ship and I shot the undead dragon out of the sky, my only though was “is that star gone now?”…..
Now that you understand my history with the Gw2 story, let me explain my HoT story experience. I was engaged from the start. Exploring a new part of the world was excellent. Running around Verdant Brink with my new team of NPC’s was amazing and I had a fantastic time. But, after Eir died, I was completely and utterly disappointed. Here’s what I expected: Braham would go on to retrieve his mom’s long bow and become a dragon hunter, then Eir would somehow contact Garn and return to the living as a Druid. Then, all of the other characters would go through their respective transformations to the elite specializations. BUT NOPE. Eir dies and the single consequence is that we don’t see Braham for a little bit. Literally zero effect on the story, whatsoever. Now, skipping to the end, the final fight was pathetic at best. I play a Sylvari Chronomancer running full ascended zerker everything. One would expect me to die during this story. But no, not once. I came close, twice, each time getting down to 64 hp. But that’s the hardest the story had to offer. Let me just elaborate on my final fight with Mordremoth for you. I was (and still am) so drunk that using my mouse wasn’t an option…. So I decided to just used my right hand to drink more alcohol instead. And what was the cost of this? Literally nothing… I kill Mordremoth and all of his vegitable goons with just my left hand and my right pinky…… literally. Didn’t move my hand for the whole of the last 6 missions (which I completed tonight) and I didn’t die once, as one of the glassiest classes running a full glass set. Seriously? Let me put it this way… Me in my drunken state performed as a better illusionist than an elder dragon, who was depending upon his illusions to crush your skull…… Did Anet just assume we were all no-handed losers without keyboard and with a mental handicap? How is this content challenging in any way whatsoever? Storytelling quality aside, the difficult was a 0/10…. I’ve seen the Dredge put up a MUCH stronger fight. I had a harder time fighting Issormir when I first booted the game. How is this challenging content at all?
Consensus: the story kitten blows. Everything else is acceptable or down right awesome. If you bought HoT because you want to see where the story goes, then I’m sorry.
In my mind, there’s only one saving grace for the story. Mordremoth has to still be alive. Anything short of this is pathetic in my mind. My 10 year old self could write a more compelling story after having read nothing more than the Sorcerer’s Stone and Holes.
Anet, fire your story team and hire me. I passed the SAT, I’m clearly more qualified than your current crew.
(edited by LCV.7245)
So, I played BWE 3 and I was really exited about Mallyx. I love condi builds and revenant is so cool to me. Anyway, I just couldn’t figure Mallyx out.
If I were in a group setting, specifically in PvP or WvW, then the skill set makes perfect sense. I could even see it working well in groups around Verdant Brink and I expect it to be usable somewhere in the raid content. But how is this skill set supposed to operate when you’re not in a massive crowd?
The gameplay seems based around two main mechanics: taking condis from allies and stealing boons from enemies. So, what happens when you have no allies around to rip condis from and your enemies aren’t pumping boons? It doesn’t really seem in line with Anet’s current philosophy to introduce a new gameplay style that is unusable for players who don’t always have friends around.
Have I missed something?
This is my Chillin Reaper build. It’s all about chillin some people and keepin them that way.
The intention is for use in PvP. It’s not about high damage, it’s about sustained and super annoying control.
I was just doing a little bit of research into this. It seems like a Revenant looking to utilize the hammer would run Shiro and Ventari. Shiro obvious reasons. But Ventari has good projectile protection and some knock back potential. Seems like a good fit for a range based character.
It should be level 55 like Death Knights with its own story instance from the past, where parts is from the Mists and how you make it out from there.
I disagree. It’s not like Rytlock emerges from the Mists with an army of Revenants for us to play. The idea is he comes back to Tyria with new knowledge that he spreads around. In this way, new adventurers may become Revenants.
Treating Revenants as somehow different or special from the other classes would strictly be breaking lore.
this was my approach. But with the condtion cleaning… i am considering mallyx instead of shiro.
Here’s a first try on a mallyx build:
I think your mallyx build is awesome.
Why do all warr players on these forums only want to become more OP? It’s already the most bland class that requires 0 game knowledge to play at peak levels. Packing all of their strengths into fewer traits will just exaggerate that effect and be detrimental to GW2 as a whole.
GW2’s Warrior profession is the pinnacle of poor MMO class design and it’s so embarrassing that it came out of Anet.
I quit Revenant.
Spammy class with no intelligent mechanics. Spam skills, wait for energy, spam some more. Boring.
It’s better than playing Warrior. Warriors have 1 mechanic and it goes like this: “Press this button and ignore all other mechanics for a short period of time. If your opponents aren’t dead by the time this mechanics ends, their mechanics will kill you.”
Yeah, I’d take Revenant every day of the week.
I’m looking for a list of dyes that closely resemble the colors of various ascended weapons. Specifically, I’m looking for the blue color from the Cobalt Antique weapons.
Can anyone help?
I’m looking for an updated version of the Hammer GS guard for Fractals using the new system. Does anyone have it?
There’s currently some cheesy guardian build for dungeons that runs concentrations and a summoned sword. Probably going to get nerfed into the ground, though.
So, I’ve done quite a bit of testing with the Mad King runes and they’re amazing. The bleed duration is completely wasted in this build. But, the extra power never hurts and the condi damage and burning duration loss seems to be outweighed by the superior burning application. The only caveat is that you MUST be fighting multiple targets or ganking someone who isn’t ready for you. In a fair 1v1, I’ve found that the Mad King Incineration Guardian rarely has the advantage. However, when fighting multiple targets that aren’t a long distance apart, this Guard eats them alive. So, if running Mad King, look for pairs or more to blow up. The ravens from the elite will make them weep.
Now that Anet has adjusted the story elements of GW2, I’m looking to revisiting these PvE portions of the game. However, I’m trying to find a new and more challenging way to play this content. I’ve made a new character and imposed a few rules on myself to spice things up. These rules will make completing the story much for difficult, and I’m calling them the Dragon Slayer’s Challenge. The goal of this is to kill Zhaitan alone or with others who are participating in the challenge with you. Here are the rules while playing a character competing in the Plebeian Challenge:
This list may not be complete yet, but this is how I’m currently playing. What do you all think? Would you be interested in participating in a challenge like this?
Permeating Wrath and Supreme Justice is what makes Mad King rune’s so powerful.
I am lost here … please elaborate. Mad King rune is about bleeding duration ?
I had the same question earlier. If the summoned ravens proc VoJ then the damage potential against groups is there. Otherwise, stick with the other runes.
I plan on testing this later tonight, so I’ll come back with some more information after I’m done.
Does this build convert well over to PVE like world and dungeons bosses? Also I know people vary a bit on armor, from Carrion to Sinister, to just keeping their original berserkers.
I think in dungenos you wouldnt need the vit at the moment. Thinks die so fast you can go full offense and should be fine.
build works well in dungeons I believe – but again anythin works these days.
I haven’t tested this in PvE at all. However, I know that burning DOES do well in dungeons, as my incineration ele is doing insane dps right now. With that being said, I know that there’s some crazy build I saw on Reddit yesterday that has significantly higher dps than this build. It’s some sort of a Concentration build using Hammer and GS. Saw it used with 4 other identical guards and each player was doing like 11k damage on each hit in a lvl 50 fractal. So, I expect that that build is better…. BUT, burning is moar fun imo, so… yeah.
Unless these ravens I summon every 30 seconds are dropping mad burning stacks, I’m missing out on a lot of dps.
They do but they are situational. The way you described your playstyle they might actually be fitting.
If you jump in a fight with three target (or minions, companions, clones) the elite activation will cause 3x hunters cal which summons 3 birds attacking each target 16 times. if they are close together its a 16 stacks of burn on each target IF they do not block move away or whatever.
Since you are on speed and they are too its not very likely.
you sacrafice 50% burn duration however. so its really a question of playstyle and preference.
Ah. I see now. I’m going to do some testing with this later tonight to see how it works. Thanks for the explanation.
Why no zealous Scepter?
you are going for kindled Zeal in the zeal traitline so the 7% damage modifier is kinda of lost on me if you are going for the highest burn number possible. Torch 5 got an extreme damage boost. and on top can dish out 5 mights stacks easily even against one target.
I would question the Sigil of bursting. yes it ups the burn tick but damage and utility wise i feel that there are better options.
- Sigil of fire: additional hits for passiv VoJ
- Sigil of geomancy: additional hits and condi damageand again:
For condi burst Mad King Runes seems better to me. although I can see that going for 100% burn duration instead of 50% has its merits.
I think you’re right with the trait change to Zealous Scepter. But, I fail to see how Mad King runes fit into this build. I"m not using bleeding at all. Unless these ravens I summon every 30 seconds are dropping mad burning stacks, I’m missing out on a lot of dps.
Oh! you meant in a single tick. I was hitting around 12k last night.
Here’s my build:
http://intothemists.com/calc/?build=VBg-3l;0NFF3093oGV90;9;4ONQ;0046157236;4E7o210;05NV05NV01H
On my condi build, Purging Flames does 11k damage alone.
I just confirmed that it still has 15s ICD. It’s on the in game tool tip and I’ve tested it.
Into the Mists seems to imply the Glacial Heart no longer has an internal cool down. Is this really the case?
Tried this, the burst is insane but how do you survive past the initial burst in a team fight. Maybe I’m just not good enough to play a glassy burst guard but it seems like the survivability of this build is non-existant.
You’re right. The sustainability is terrible. If you’r really struggling, you can swap out the torch for a focus, which will keep you up a little longer in fights, but will drop your dps when you swap away from GS.
Typically, I try to burst someone down then slip away if there are too many enemies present. Keep in mind that Permeating Wrath will allow you to absolutely decimate groups if they don’t focus you quickly. Often times, one or two more swings with your GS auto attack (or even Whirling Wrath) on multiple targets means throwing out three or four more stacks of burning on everyone present, which is far more damage than they could do to you in that time. So, it’s a judgement call. Sometimes I find that it’s very worth it to get downed in order to down four of my enemies with me.
Also, just a fun little thing. If your Justice isn’t on cool down, you can throw Smite on a downed enemy and they’re almost guaranteed to die off just that. Especially if you wait for them to try to pop their heal (so you can cancel it).
Yeah, only use Justice when you’re pinning someone. Don’t put it on cd, because it’s where most of your burn comes from.
Also, don’t forget to whirl in your fire fields.
Here’s the burning build I’ve been working on. I’ve seen huge success with it so far. Out of well over 50 Unranked Arena games, I’ve only seen 4 losses. What do you all think? I have a little bit of trouble with a few specific builds, but I haven’t found anything that hard counters the Incineration Guardian.
http://intothemists.com/calc/?build=VBg-3l;0NFF3093oGV90;9;4ONQ;0046157236;4E7o210;05NV05NV01H
what about damage mitigation? Does a Mesmer’s Illusionary Defense reduce condition damage?
So, I’ve recently learned that some percentage damage increase skills don’t have any effect on condition damage. I was completely unaware of this before now and, frankly, I don’t understand this mechanic.
I’ve heard claims that certain percentage buffs do affect conditions, and others do not. I’m not talking about condition duration, I’m talking about damage. Like, Elementalist’s Bolt to the Heart trait, for example.
How do I know what percentage based damage increases do or do not affect condition damage, and why does this mechanic exist? Does Anet simply have a different concept of “damage” than I do?
This is what I’ve come up with. It’s all about powerful auras and everything that comes along with that. It heavily benefits allies around you. It’s much more of a step toward hybrid damage than pure condi, but I like it.
This build isn’t finished. I’m still playing with a few traits and such.
http://intothemists.com/calc/?build=-o3c;2BJ-V0v4sMkY0;9;4023;0247037058;4Xw0;3H7W3H7W3a0q
So, as far as I understand, celestial gear was heavily nerfed with today’s patch. I’ve created my own build using the celestial amulet in PvP and I’m honestly not feeling the 10% nerf that everyone is talking about.
What does everyone else think? I have the mats to build a whole exotic celestial set to take into WvW. Should I go through with making it or is cele ele dead?
So, we have a major update coming in a few short days and an expansion in the near future. The meta will likely be shifting in some way, whether I’ll be major or not, I’m not sure. This leads me to question the value of a serious gear investment at this time.
I’m on the verge of being able to complete a full celestial set of gear for my elementalist. We’re talking full exotic gear, two ascended daggers, and Light of Dwayna. I could have this all done in a week or two. But, I’m questioning the decision to move forward with it.
Do you think that celestial gear is going to undergo a massive change with this new patch? Will I regret creating this gear before the new content? What do you all think?
I was doing HotW p1 and p2 earlier today and, while waiting to form a party and get into the dungeon, I was notified that HotW had finished downloading and that I would then be allowed to enter. Does this mean that Anet has changed something about this content? Why else would I have received this notification?
This chill application was on a while different level though. I was playing a tanky shout guardian (constantly clearing conditions) and I was with a dd ele (also constantly clearing conditions) and both of us were held down by this guy. As soon as we wiped the chilled off, it was immediately back on, and with pretty significant duration.
Anyway, I appreciate this input. Fighting this necro was quite the experience and I would like to try it myself.
So, I just finished a PvP match where I faced a tanky Necro with more chill than I’ve ever seen. He was constantly applying it and there seemed to be no end. He was running staff and I didn’t see him swamp to another weapon set. He was extremely survivable and was a massive pain to deal with. Any ideas on the specifics of his build? I can’t find anything on Metabattle that seems to match what he was doing.
I can’t help but think that the Reaper reveal did this.
No, I’m looking for something with even higher burst than that. The panic strike build is amazing and I’m not expect to discover some build that’s better than it. However, I think it’s possible to make a build that does manage to burst harder than it.
Here’s my first trial build on Thief. The intention is that you participate in team fights using short bow. Then, when someone is about to drop below 50% hp, you switch to s/d and steal from them. You then gain a ton of buffs and use Pistol Whip and Assassin’s Signet to blow them up. Finally, stealth/blinks are available for easy pinning.
http://gw2skills.net/editor/?fZAQNAsaVlsMp0pNOx7J8PNxLhsdnKb8qt2LCMA-TpRBwA+2f4yJAYxhAQzRAgcZAAPAAA
Hey everyone. I’m looking for an unusual type of build to play around with for the next few weeks. I’m looking for something that focuses on the finishing off of low hp enemies and pinning them quickly.
Ideally, this build will contribute to team fights in some way. But, the primary focus will be singling out a dying target, and sealing the deal. I want the enemy players to be as concerned about falling below 50% hp as they are about getting downed.
I’m thinking that thief might be the way to go, but I’m looking for input. If this is of any interest to you, please feel free to drop a link to a build or just share your thoughts. I’ll be coming back with possible builds in the near future.
This post is intended to be read while listening to this:
https://www.youtube.com/watch?v=ClQcUyhoxTg
So, does melee capabilities and a new Death Shroud make you fear the Reaper? What new utility skills will make tomorrow’s Reaper preview truly frightening?
I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.
phant fury on full condi stats with an iMage and iWarlock is a waste, for sure.
Also confuse on blind? Why not just take maim and be done with it/them/your opponent.
My primary goal here was the confusion duration. It just so happens that specter 2 has a good blind on it, which benefits from the scepter cooldown reduction. Though, you’re probably right.
I feel weird about Phantasmal Fury in this build, but I guess it’s the best choice, given that you aren’t using a Pistol and Desperate Decoy is kind of trash.
This trait actually works well in the build. Phants apply confusion and bleeding on crit. All in all, Phantasmal Fury can add a lot of quick pressure into an otherwise very slow build.
I just threw this build together using the new trait system that went up on Dulfy.net. It’s basically the same as existing PU builds, but adapted to the new system. Let me know what you think.
TRAITS:
Dueling:
Minor Traits:
Adept:
Master:
Grand Master:
Chaos:
Minor Traits:
Adept:
Master:
Grand Master:
Illusions:
Minor Traits:
Adept:
Master:
Grand Master:
EQUIPMENT:
Weapons:
First Weapon Set:
Main Hand:
Off Hand:
Second Weapon Set:
Main Hand:
Rune:
Amulet:
SKILLS:
Heal:
Signet of the Ether – Passive: Gain Health every few seconds, based on the number of active illusions you control. Active: Heal yourself and refresh all phantasm skill recharges.
Utilities:
Utility Slot 1:
Blink – Teleport to a target location.
Utility Slot 2:
Decoy – Gain stealth and summon an illusion to attack your foe.
Utility Slot 3:
Multiple options here:
Elite Skill:
Mass Invisibility – You and all allies gain stealth for a short time.
Personally, if you could summon the spirit weapon and have an option to equip it instead of it having the command skill the same way and elementalist can with their conjured equips, with the weapons coming with with a whole set of skills different from their normal weapon counter parts (like sword of justice having different skills from GS, or spirit hammer having different skills from the usual hammer) it would be really cool. This way, you don’t need to worry about having the weapons knocked around, and they could operate the exact same way elementalist weapons with their duration/durability. To be honest, I was hoping the specialization would center around an unarmed guardian (like a monk) and then having them conjure weapons as part of their profession skills for awesome amount of versatility.
This idea is something I really like.
There’s another concept I’ve been playing around with, and that is SW’s being used a more local minions than traveling minions. Think of them as traditional SW’s, but each under the effect of Ranger’s “Guard” shout. In this way, you could cast them on a targeted location and they would proceed to protect that spot. Perhaps each of them has a skill or two that they will use automatically (like a healing aoe or something) OR they each have a unique AI built in (maybe shield will prioritize giving protection to the lowest hp ally in its range). Imagine approaching the enemy’s home in PvP to cast a spirit sword on it, to help with the offense. Perhaps it blinds or burns your opponent during the fight. Then, after the sword expires or you’re ready to leave, you case the hammer on the point to a sustained defensive position. The hammer might be able to knock an enemy off the point before a decap, earning your team some extra time and points.
So, combining these two ideas: SW’s could be cast on target locations, where they will continue to act as local defensive units until they die or expire. However, the guardian (or maybe a teammate?) could walk up to the location of the initial cast and straight up wield the SW. This would grant them a whole new set of skills with a charge mechanic, just like Ele. I feel that these charges should be low in number, as this is a dual use skill. Each weapon would have a very specific role to play with unique skills.
What do you guys think of something like this? I think it’s a creative solution that offers lots of variability to Guardian without simply mimicking existing mechanics.
Wooden Potatoes did a video where he talked about what he though of the new Ele traits. He kept posing the idea of an auramancer, which I think is an extremely cool idea. I don’t really see how it would be extremely useful in PvE, but I could see it used in PvP and WvW.
I honestly like the first change suggested in this thread. Switching attunements on the fly to avoid specific condition stacks could lead to some really interesting and dynamic gameplay. Seems right up the ele’s alley in my opinion.
This is a topic I’ve been curious about for a while now. What kind of change do these spells do you think would bring them into the meta game, in any setting?
I would like for this post to be a place for people to discuss this and throw some ideas around.
We saw a few changes to them several patches ago, but they’re still utterly unused. Personally, I struggle to identify one or two key changes that would encourage Guardians to give up other critical skills.
What are your thoughts?
There’s three primary things I’m looking for with the new specializations:
-This is already confirmed, but I’m super excited about melee engi. I feel that this will introduce an entirely new meta around that profession.
- I want to see Mesmers with giant hammers. As my guild mate once said: “I want nothing more than to suddenly appear, smash in your face with a glowing purple hammer, then disappear in a puff of butterflies.”
- Finally, I want to see Revenants use some form of unexpected ranged weaponry. I would like to see something like a pistol or shortbow on a heavy class. Or even something really weird, like daggers being used as ranged weapons.
I feel that it would be a massive limitation and discontinuity if Anet didn’t allow head gear of our choice. Enforcing strictly blindfolds is an imbalanced limitation that is seen on no other professions. The introduction of the Revenant was to eliminate the imbalance between weight classes and to freshen up the game as a whole. Limiting these new character to only one type of head gear seems to be fundamentally against their goals.
But this is just my opinion. If they do implement something like this, I won’t be complaining. I’ll just find the coolest blindfold and transmute my desired helm to it.
This question may have already been asked and answered, but I’m curious about what it takes to acquire a specialization in HoT. Say, for example, that I want my level 80 Ranger to become a Druid at the launch of the expansion. How does this process work? Does a window pop up and say “Gratz your can specialize now!”? Or do you go to an NPC or need to cash in materials? Does anyone have any information on this?
More importantly, I am curious about changing specializations. Say that my Ranger is now a Druid and I really enjoy that play style in WvW. Okay, this is great, I’m enjoying my WvW experience, but let’s also say that the Druid skills and play style aren’t what I want for dungeons. Let’s assume that the other specialization is precisely what I want for dungeon and other PvE exploration. Do I have access to this other profession, having already chosen Druid?
I think this is a very interesting question because it seems to be in a grey area in Anet’s game philosophy. They give us extreme freedom to customize characters in the current GW2. Changing traits, skills and gear is extremely easy, which allows a player to explore many play styles for a given profession. I believe that this is a very positive trait and my hat goes off to Anet for it. However, there are two things that no player has ever been able to change: profession and race. Obviously it doesn’t make sense for an Asura Mesmer to suddenly explode into a Charr Guardian. However, I do not know where changing specializations falls. Is it considered to be a more permanent profession choice? Will changing specializations be as easy as changing your skills? Will interaction with an NPC and potentially a fee be in place?
I want to know what everyone’s thoughts are in this topic. I can’t seem to decide what stance Anet would take on this issue and I haven’t found anyone directly addressing it.
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