(edited by Lablamb.2419)
Showing Posts For Lablamb.2419:
I’ve been debating between a Guardian and Warrior for the more survival. Staff Elementalist has been so squishy and I’m not enjoying it as much as I thought. Not to mention it doesn’t seem to be dealing as much damage as I would like.
Anything that is difficult to pass through with stability? Chill and immobilize doesn’t get removed with stability. I’ve been playing a Staff Elementalist for a while now and I seem to not control much of anything.
That’s why I figured everyone had stability on and with a Glamour Mesmer I could remove the boons. Other than Necromancer and Mesmer, are there any boon removal classes?
(edited by Lablamb.2419)
I heard of a Guardian build that has extreme healing. Does anyone know this build?
EDIT: I’ve been getting frustrated with dying a lot on my Staff Elementalist. Is there a class or build that has a lot more survival and control?
Which class has the best area control in a large group or zerg?
Boon removal would also be considered for removing stability.
This is what I’ve been thinking:
Mesmer (Glamour build)
http://gw2skills.net/editor/?fhAQNAsdRnsISpa2qGGrB1aGp0QO5zoou84wkMwBA
Necromancer (Wells)
http://gw2skills.net/editor/?fRQQNBmODbkjmWarpxoG+bTULIQ2IQkh6Q98wlB-w
Warrior (Hammer)
http://gw2skills.net/editor/?fJQQNBiYD7kKRq8wOPwxDoDxAcBF2+OA0lCpzgQYDA-w
Elementalist (Staff)
http://gw2skills.net/editor/?fFQQFAWhMMaZ25wyBrEBEACpkhDEZgwSZK9G-w
(edited by Lablamb.2419)
6, 4, 0, 2, 2, full zerk, yolo easy mode high dps murder death kill.
Something like this?
http://gw2skills.net/editor/?fFAQFAWhMMaZ25wyBrEBEACpkhDEZgwSZK9G
I have taken nearly a year break from GW2 and curious what WvW abilities I should get first? I have logged on every character to get their points. Also is 0/2/0/6/6 still a viable build as staff?
Necromancer #3 I like.
I realize it backs away from what necros were in gw1 by quite a bit – minions constantly losing health until they are healed or die. But this game is different from 1. Health regen outside of combat would not be overpowered at all.
I hear that about the necros. Necros in GW1 could also make more pets than in GW2. Maybe revert them back to GW1 would be nice. I miss it.
- No, that’s not what I wanted, but it is close and sounds good. I was saying I could queue up on an alt for WvW and join as a different character.
- I would like to give more benefits to scouts because not many want to do it.
- Siege is kind of boring to be honest. This was a way to make it more difficult to max out the damage to give more of a higher skill cap. Coordination would be important. This suggestion is mainly towards the ram than the others.
- I never played Warhammer. Streets? Do you mean the patrols that follow roads?
- Just because you get the base stats as a level 80 doesn’t mean it happens. Up-levels are terribly weak.
- The sense of this suggestion is to help queues. With more maps there would be more inviting. ANet is actually doing this with the overflow WvW map that is coming soon.
- I would like to see more to the walls such as it being a hallway throughout the ground floor of the wall. This suggestion was giving more room between structures—space out the structures throughout the borderlands. This is probably the least important suggestion that I have.
- Reason why 5 servers? It’s an odd number. If it was 4 then the servers would team up making it 2v2 or in short it’ll be even. We need the odd number.
What about allowing ALL weapons equipped to be shown on the character? It’s what DAOC had. Looked amazing when dual wielding weapons twice (two on back, two on hips).
I just want to see each gem-bought armor set to be non-armor-specific. Light armor sets are ugly!
This would lead to Elementalist and Mesmer armor to look stupid and the rest to look amazing. I would like to see this class-specific armor idea become real though.
I mainly just want Guild Allegiances (or Alliances).
- Flying mounts is the worst idea in any MMO unless the map is GIANT!
- Mounts in GW2 would need to make changes for one there would need to be more horizontal land mass and two most of the waypoints removed.
I vote for 5 servers fighting instead of 3.
Suggestion to Devs: What is the meaning of achievements and accomplishment?
in Suggestions
Posted by: Lablamb.2419
Achievements are great. Its proof of devotion and skill.
Please give constructive criticism to these.
Elementalist
- Add trait passives to each tier that increase specific attunement recharge rate. Arcana gains a stronger global cooldown reduction of attunements to 100%.
Engineer
- Make turrets stronger or let Engineers (with or without requiring a trait) have multiples of each turret with several-minute duration with the current recharge rate. An example would be five (5) Rifle Turrets, three (3) Flame Turrets, and two (2) Rocket, Net, and Thumper Turrets. Keep only one (1) Healing Turret.
- Give Engineers drones that can be called in after casting for a while (think of Meteor Shower).
Mesmer
- Add in main hand pistols. These give a main attack that confuses on its second or third chain. The second is a spinning rapid fire—think of Dagger Storm (Thief elite) but weaker, not as long, but shorter recast). And the third could be anything from a boon generator to just raw damage. I added this suggestion because Mesmers seem to be lacking a little in area capabilities with a small recharge time outside of Mind Wrack and Feedback (long recharge).
Necromancer
- Make minions smarter!
- Tonics do not go away with Death Shroud—they just become shrouded for the duration.
- Give all minions outside of combat health regeneration. Some could be slower than others.
- Dagger 4 is changed to transferring only two conditions but instantly instead of waiting for them to attack the caster.
- Increase the effectiveness of the healing attribute for siphoning life. Or have it affect nearby allies (300 to 600 radius). Or let it heal a percentage of damage done up to a maximum and healing increases the percentage and/or maximum percentage. An example is a Necromancer deals 1000 damage to 10 enemies. This becomes 10000 damage causing the Necromancer to be healed for 1000 (if it was 10%). If the Necromancer had only 2000 maximum health that 1000 would be reduced to match 25% of the maximum health (random percentage) which would be 500 healing.
Please give constructive criticism to these.
World vs World
- Prior to entering or accepting an invite players are able to enter as another character. The window would have all character icons from the character selection screen. This let’s players play on their alternate character and join something with their main.
- Keeps and the Stonemist Castle contain more frequent events for scouting players.
- Siege can have multiple players manning them to increase damage and rate. Multiple players hasten cast and increase damage but must act similar in power to gain this bonus.
- Tier 4 upgrades are added to structures: dolyaks (camps), guards (all), patrol (non-camp), double lord (non-camp), and fortify (non-camp).
- Add a spec for when a player enters their builds change similar to SPvP. All players become level 80 like in SPvP.
- Add a Eternal Battleground for each server for the top two tiers (top 10 servers including suggestion below). Rotate the Border Keep colors.
- Increase the amount of space between structures.
- Maybe have five servers against each other instead of three.
Personally, rather than dual classes, I’d rather see new weapon types like Katars, Tonfas, Fists, etc, and have EVERY class be able to use ALL weapons. Would be lots of fun to pretend I’m the Avatar, master of all 4 Elements with fist weapons. Sounds very satisfying.
This is a great idea. Maybe even add something I figured this game would have and that is the two handed axe or the “War Axe”. Something that might not mix are Elementalists and rifles, but that would be fun. Elementalists would need to be fixed because every weapon having four action bars would be too intense for ANet to figure out. With this idea ANet would need to figure ~860 new weapon skills. This includes all unused weapon combinations and Elementalist’s four elements.
(edited by Lablamb.2419)
I like the ability to have your class symbol be next to your name so commanders don’t require map chat as much.
I would say give commanders, if you join their squad, lets players see their commander’s icons placed. This would let commanders tell Elementalists to stick with that target.
I would say have a larger SPvP battleground map that can be any of the race cities. This could include an attacker and defender. After the match ends they swap. Think of Stand of the Ancients from World of Warcraft.
The instance could just be added in Lion’s Arch to teleport you to a race-specific “home” instance. Lion’s Arch could be swapped with a new capitol so that only high level players can create this home (low level characters can still teleport there once it is built). I would like to see it not just be a house but an entire town/city that gets invaded. You start off as just a house. Once the town becomes a large enough city you can have guards and command them to go into formation. Think of Total War at that point.
It’s pretty simple guys just put a cool down on dropping siege of maybe 5-10-15 mins. If said troll continues then you should feel bad that they’d rather enjoy their time slightly annoying people then stop and do something productive and fun like helping the server. And to counter this I would say that commanders get no cool downs so that stuff like stone mist and keeps are still take able. As for map chat, make either shorter chat limit then Pve or allow commanders to temporarily mute people in chat for 10-15 minutes with a 25 minute cool down. And it stacks if multiple commanders do it.
The player who was doing this was a Commander.
trolls troll to get reaction. if you give them a reaction beyond the common sence comment ‘dont build the treb at the gate’ then they will feel success.
deny them their fun, dont react and ignore them. they soon get bored and wander off; not unlike Towlie. They are probably in a similiar state to Towlie come to think of it.
Isn’t this a condescending comment?
Personally, I think all Runes have their own weapon-graphic. This could be the Precision-stacking Accuracy Rune affect.
Issue that I see with this is it would take a lot of ANet’s time and effort to do this. Not saying they won’t but it would be like flying in Azeroth and Blizzard. Most players on the forums said they would never do it because of the time it would have taken to add it. I would like to see Ritualists come to GW2. A mixture of Ritualist and Necromancer would be wicked in SPvP, PvE, and WvW small groups, but terrible in WvW large groups. If I had this I would probably make some kind of a mixture of Mesmer and Necromancer. What would be awesome is if skills would mix. An example would be Mesmer and Necromancer having illusions that changes the player to an undead pet. I think a Mesmer Thief would be too overpowered and a Warrior Guardian would be unbelievably impossible to kill.
I would say two things can be done to fix this.
- Prevent all siege from being built ON or NEAR supply platforms.
- Can only place one siege at a time until it is built OR one type of siege every few minutes.
I was there with the player who did this. The reason why people are trolling about the “troll” (using quotations for a reason) is they do it. It is amazing how bad some servers are that they must be in a giant zerg or do something like this to win—which is funny because the last time I checked we are still ahead.
Condition necros are “meh.”
You said exactly what I said. Well Necromancers basically jump around and throw up a bunch of AoE. There is not a lot of skill or timing.
I beg to differ.
“Their conditions get removed almost instantly. The only way a Necromancer can do well with conditions is a Corruption build and just waiting for a target who has a lot of conditions and spreading them using Epidemic.”
Boom!
Condition necros are “meh.”
You said exactly what I said. Well Necromancers basically jump around and throw up a bunch of AoE. There is not a lot of skill or timing.
People do not seem to understand that Necromancers are weak in zergs, but excel in small groups. Reasoning? Their conditions get removed almost instantly. The only way a Necromancer can do well with conditions is a Corruption build and just waiting for a target who has a lot of conditions and spreading them using Epidemic. I have an 80 Necromancer, Ranger, and Engineer. With this lineup I would say these are pretty much equal with Engineer slightly higher mainly due to the fact they can launch grenades at 1500 range. Rangers can shoot at 1500 but with a long cooldown AoE it lacks a bit. I am leveling a Guardian and Elementalist currently and find Guardian to be unbelievably boring in zergs. Elementalist seems to squish at the very sight of an enemy but I think I may end up liking Elementalist.
Here is a little insight: conditions are weak in zergs because of the amount of condition removal and straight power deals more damage hence Warriors being better in zergs. The best thing to play in a zerg is something that can dish out straight damage, contain fire and water fields, give boons, remove conditions, and control. Elementalists can do them all except #1.
Guardians can do them all except #1 and #2.
Engineers can do them all except #3, and #4.
Warriors can do them all except #2, and #4.
I would say that the “best” class for WvW is:
- Elementalist
(support) http://intothemists.com/guides/107-staff_build_for_organized_groups - Guardian
(support) http://intothemists.com/guides/351-wvw_ahguardian_video_guide_included - Warrior
(melee) http://intothemists.com/guides/322-dreary_yews_hammerstorm_dps_warrior
(ranged) http://intothemists.com/calc/?build=-s;4RKkO0a4F2VQ0;9;5T-9T;129A;13;059AL-V4-RV4u0;6Fz0-35-N_scpI
As for Warriors in zergs you MUST (MUST MUST) use the Battle Standard elite skill.
How about this…
All siphon life will have its amount healed increased more from +healing than it is currently. I have heard it takes 25 healing to gain an extra life siphoned. Therefore I would need 2500 healing to add 100 life siphoned. Now with the trait it turns to 200 life siphoned. This is ludicrous! I would say buff the healing effectiveness of siphoning life.
Which build would you recommend for PvE leveling?
I am returning to GW2 after a long break. I have an 80 Engineer and Ranger. I enjoy Necromancer and Engineer but Necromancer has zero swiftness to keep up with a group, and Engineer seemed to have bad DPS. Mesmer looked good but had same problem as Necromancer.
Could someone post in order what they believe is the best for Zerg, Roam, and Solo in WvW?
(edited by Lablamb.2419)
I have tried out some healing builds for WvW on my Engineer. This is what I came up with:
Build: http://gw2skills.net/editor/?fcAQJAqelIqqb3zSyF1LJxIFfuzheUYDrWRFq8nCyF
Rotation:
1.) Regenerating Mist (1,102 heal over 3.25 sec)
2.) Healing Turret (1,470 heal over 8.75 sec)
3.) Healing Mist (1,838 heal over 11 sec)
4.) Elixir Gun (380 + 1,400 over 10 sec) – this is from just equipping the kit through the Kit Refinement trait (Tools #IV).
5.) Super Elixir (380 + 1,400 over 10 sec)
6.) Bomb Kit (between 100 and 200 heals) – this is your “auto-heals” while also giving Smoke and Fire combo fields.
7.) Cleansing Burst (1,302 healing + full cleanse) – use this about 10-15 seconds into a fight to cleanse all conditions on nearby allies.
8.) Supply Crate (1,470 heal over 8.75 sec) – this boosts your healing while helping a tad with offenses.
Total healing: 10,742 without including heals from bombs. Also does not factor in your +healing from gear which you should concentrate on. This seems to be the only build from any class that seems to be able to concentrate on healing.
Tips:
1.) You can swap out Pistol/Shield with Rifle or dual Pistols while swapping Inventions #VII with something else, but I like the defense Shield brings.
2.) Using Big Ol’ Bomb or Detonate Healing Turret with Fire Bomb gives everyone 3 stacks of Might; if used with Smoke Bomb you can give everyone nearby 2 seconds of Stealth; if used with Super Elixir you can give everyone nearby 3 seconds of Retaliation; if used with Regenerating Mist you can heal every ally nearby (if you can time it right that is).
3.) Using the projectile combo finishers from either Pistol, Rifle, Tranquilizer Dart (Elixir Gun), or Throw Wrench with Fire Bomb burns enemies; with Smoke Bomb blinds the enemy; with Super Elixir removes a condition; with Regenerating Mist gives you 2 seconds of regeneration.
4.) Using a Rifle, you get a Leap combo finisher which opens you to get Fire Armor (damage shield), self Retaliation for 5 seconds, self Stealth for 3 seconds, and self healing.
5.) Equipping a kit will cast a spell. Although they are on a cooldown, they are somewhat powerful (thanks to Tools #IV Kit Refinement).
Med Kit: Basic explosion that deals about 200-300 damage at 80. Has no cooldown.
Elixir Gun: Casts Super Elixir at your location with same cooldown (20 sec). Does not share cooldown with the actual Super Elixir.
Bomb Kit: Drops a bomb. I have yet to really test it but I do remember it being a lot like Med Kit version but stronger and delayed like a normal bomb does. Do not know if it has a cooldown.
Tool Kit: Casts Box of Nails with same cooldown (10 sec). Does not share cooldown with the actual Box of Nails.
Grenade Kit: Throws six grenades in all directions. It seemed to be a lot like Grenade Barrage although the damage is about half with the same cooldown (30 sec).
Flamethrower: Spray napalm all around you. I have yet to test this at all, but I am sure it inflicts burning. I do not know the damage or the cooldown and will update.
Tell me what you think!
(edited by Lablamb.2419)
Arena Net ‘should’ increase the limit. I doubt they will for the Europe servers, but maybe the America ones. All that I can say for your friend is to wait until servers are down from a patch and try changing his homeworld. Another way is to just wait in off hours (mornings are usually best) to change. I am stuck on a different server right now because my ex-RL changed my server while I let him try out GW2. Keyword “ex”. Now I must wait.
A trait would be best.
“Gain 5 seconds of swiftness when a Mantra is used.”
80 Engineer (main), 80 Ranger (alt) LF Jade Quarry WvW (or PvX) Guild
in Guilds
Posted by: Lablamb.2419
I play my 80 Engineer (Lablamb) and using my 80 Ranger (Lab Lamb) for his Leatherworking and Huntsman crafts; Engineer is 400 Jeweler, 400 Chef. I play anywhere from 40 to 60 hours a week. Currently going to college to get a Bachelor of Science for Game Art and Design and spend between 4 and 12 hours a week working or studying depending on the course. My play time (/age) is 452 hours. I pre-ordered the game and received the head start, but had a 5 day break after a few days due to my account breaking. I am 25 years old and am mature, thick skinned, and a fan of theorycrafting and problem solving. My first MMO experience was Dark Age of Camelot from 2001 through 2004. World of Warcraft from its release to early this year. In the mix of those years I tried City of Heroes/Villains, Star Wars Galaxies, Star Wars the Old Republic, Age of Conan, and Rift. My goals in game is to achieve experience in all aspects of the game from player combat (both WvW and SPvP) to dungeons (both partying and raiding). Another goal is to help others, specifically members of the guild, but secondly anyone from the server (Jade Quarry). My interests are the design and development of video games, hardware and software, politics (am Republican/Libertarian), human relations (wanted to become a counselor before I was a teenager), and music. My playlist right now (sorry for length) has AFI, White Stripes, Gwar, KoRn, Dropkick Murphys, Dubliners, Dragonforce, Elvis Presley, Ronettes, Flyleaf, Evanescense, Frank Sinatra, Gwen Stefani, Incubus, Katy Perry, Keane, The Monkees, Avril Lavigne, Teagan and Sara, Paramore, POD, Enigma, and Shiny Toy Guns. Again, sorry, it’s all true, and it’s a long list. Please contact me for recruitment to your active PvX (I’m mainly for WvW) guild.
(edited by Lablamb.2419)