Showing Posts For Leandir.4310:
Just a small bump for this thread. Arenanet should really look into people being able to keep the stats and skins they earned. A wardrobe system works and you can still work in the transmutation stones.
Right now I’m not using any transmutation stones on the setpieces I’ve grinded numerous hours for. If I did, I’d lose the entire look forever. For a game which has no stat progression but prides itself on attaining a unique look for your character, Arenanet is making it very difficult to experiment with unique looks.
It doesn’t help that there aren’t a lot of different armour sets to begin with. Please take a look into this and make it more appealing for us to switch skins.
(edited by Leandir.4310)
Needed to split my post up. Last bit.
I know, I know. You’re working on fixing bugs. The issue is that people do suffer while they’re still in the game. I just had a friend disconnect at the Jade Maw which means all her progress was lost. Gamers like to progress. Not being able to progress due to a bug is demotivating and makes you not want to do any of the buggy content. I’m not sure what else you’re doing so I’m not going to claim your priorities are wrong. But this is a major issue that should have the highest priority. Any bug that stops your ability to progress should be at the top. People will stop playing a game where your progress means nothing if it can all be washed away by a bug. Especially in an MMO.
If you managed to read through all of it then you’re amazing. I hope it helped. I realise I go off on tangents but I hope everything’s clear enough.
Right. I need to get a few things out of the way first before I give my thoughts on all the dungeons. These are my opinions. I might state a few things as facts but they’ll mostly be opinions on how things should be. I’ve been a gamer for quite a while, have done the most “hardcore” achievements in various PvE scenes of the MMO genre. Let’s just say I’ve been around for a while and I know what I like and don’t like. Continuing on.
The bosses in every dungeon seem to have a lot of hit points for the purpose of scaling up difficulty. More time is spent fighting the boss, more time spent fighting means there’s a higher chance of making a mistake. The issue here is that most bosses are pretty straightforward. They just have a lot of HP and they hit everyone. There’s no real strategy involved, you’re just swinging away.
-However-, in the event that there is a major attack coming up then it’s usually not even telegraphed all that well. The amount of times someone goes “what hit me” is astounding. There’s dumbing down and there’s giving the players a proper chance.
A boss doing a 1.5 second animation who is lit up by numerous attacks while his adds swerve around him won’t telegraph his attack properly. This is an issue.
I know dungeons need to be filled up a bit so it’s not just going from boss to boss but you need to be reasonable about it. Some mob placements just feel like they’re there just for the hell of it. “Let’s plant some guys here”. This makes for a pretty crowded dungeon and on top of that it feels unimaginitive. It becomes more of a chore to get through. Most of the mobs just stand around doing nothing all day.
Some of the mobs even do absurd amounts of damage together which you won’t be able to handle properly with certain setups, if any. Hit points on some occasions could use a little tweaking too. This goes back to the telegraphing of attacks from the bosses. Same applies to the mobs if they have some sort of powerful attack. In the aoe mess in GW2 you’re just not able to spot these things.
Suggestions? Think about the trash mob placements, lessen them, lessen their hp, make them less of a pain to deal with. In some dungeons the trash mobs are harder to deal with than their respective dungeons. Not okay.
Give the dungeon a little more flair by having these mobs do something other than standing about. In most dungeons they’re just standing around. As soon as you come near they magically spring to life as if they were in suspended animation the whole time, waiting for their saviour to come near them. The fractals seem to be doing better in that regard though.
Let’s face it. There’s a major grind involved. Nobody does a dungeon to get “great loot”. They do a dungeon to get tokens. With tokens they can get a piece of armour. Then they need to do the dungeon again to get… more tokens for an additional piece of armour. You can do it for the stats but most people want the sets for the looks as well. Other than that, there is no incentive to do these dungeons. Nobody runs these dungeons over and over because they’re fun but because they’ll offer tokens. On top of that, you’re forced to do the same dungeon over and over and over for the set you want.Then they’ll abandon it to do fractals.
Suggestions: Would it be so bad to make universal tokens or even just use karma for the sets? The dungeons give karma now anyway. But I get that you’re dead set on wanting people to do the dungeon which rewards its respective set. So why not have a unique item drop from the boss? Then use that item, paired with karma, to buy your armour piece. Example: Ascalonian Helm cost = karma price of 45000 + Head of Ascalonian Catacombs Boss.
This would make the grind a lot easier and at the same time a lot more varied which makes it tolerable. Hell, if you can’t use the head then maybe you can turn it in for some T6 materials?
Fractals. What can I say about fractals? They’re an improvement over the old dungeons. But I’m not really a fan of shutting out people who are at level 2 while I’m at 10+. I’d rather be able to bring these people up to my level than having to go through all the different levels to get them where I am. It splits up people, makes it less fun and it becomes a chore once again.
I’m personally not too big of a fan of doing them over and over to get an additional level and face harder challenges. Which amounts to do doing the same things except longer. The exceptions start at level 10 where new attacks come into play, I guess. But did I really need to do all those previous levels just to get there? Again, grindy.
Fear mongering aside, I’m pretty excited about the upcoming content myself. I’m hoping the new dungeon isn’t filled with bugs though. I’m hoping the Arah gates get fixed too.
Personally, I do not know why people are upset about ascended gear, it is just another grind/farm for you to accomplish after you finish your grind/farm for your exotic.
MMO players are a horrible self-entitled crowd, they’ll moan about anything, even free content. They see something new, some guy blows it out of proportion and the rest follow like sheep.
The core game didn’t change but the very same “dedicated” Guild Wars fans threaten to quit because of this. It’s fear mongering and sheep herding at its best. Try to count how many times you see “gear treadmill” and “power creep” being mentioned. You’ll get the idea.
I guess I’m an old school RPG guy who isn’t bothered by needing some sort of key item to take on a certain villain. At this point I just see mass hysteria, constantly repeating “gear treadmill!!” like one massive herd. Take a step back, see what it’s like, it’s fine.
Interesting additions. Eager to see how it all plays out. Some of you people are some serious naysayers adverse to change though. You see something new introduced and immediately start throwing a tantrum. This is hardly the WoW treadmill.
I’ll stick by Arenanet still and I’ll enjoy the new content. I’ve been waiting for it.
The changes sound exciting to me. A shame so many people act ridiculously dramatic about it. I’ll look forward to the blogpost.
I’m not sure if there’s a similar suggestion up already. I couldn’t find one with the search function at least. Apologies if it’s been addressed already.
I’m a person who likes to switch out gear, try out new builds, new weapons and what not. But I also like maintaining the look I worked on. A look I’ve managed to get by running dungeons.
The problem I have is that I essentially “lose” gear if I were to transmute all the time, since two pieces become one. Wouldn’t it be much more ideal to preserve the original set and its stats? This would enable me to switch my gear around, keeping my desired look, while gaining the stats I wanted, without losing the previous set.
(edited by Leandir.4310)
I’m honestly baffled how much content there is for a holiday event. And it’s not even over yet. They’ve truly brought the Halloween spirit and I’m loving every bit of it.
Can’t wait to see what they’ll do for Christmas. Please, spoil me more.
Thanks a bunch! The vendor is still up if anyone else is wondering.
I’m in the same boat as this guy. I just need the shards for my legendary. The temple on my own server has unfortunately bugged (again). Any help pointing me towards a server with an uncontested Temple of Balthazar will be immensely appreciated.