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DPS meter really?

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Posted by: Lokki.1092

Lokki.1092

I will never ever understand this debate.

In any game not just Guild Wars 2,
everyone agrees that if the content requires a tank, and the tank on your team cannot hold aggro or stop faceplanting, eventually you will need to replace them with a tank that can do their job.

If you bring a healer, or support and they do not have any boon sharing, don’t run a group heal, and also lack water field its most likely that they will not be the teams healer for long. Again this isn’t a Guild Wars thing, this is any team, role based game ever made!

But for some reason half the community in these games thinks it’s 100% OK for the DPS in a team to flat out not do their job.

There are many fights that require a base level of DPS to complete, especially in the Meta that we have built. If a DPS is not reaching that level the only way to see that is with a DPS meter. Again this is not a Guild Wars thing.

If a DPS isn’t doing their job, I just cannot fathom why players are OK with letting that go. There is no other role in any team based game that we would be OK with this. Can you imagine if this was about health bars and the boon UI? Can you imagine if Healers/support players wanted them gone because players could use it to tell when they were not doing their jobs correctly, and discriminating against them kicking them from groups!

We wouldn’t put up with it. But for some reason, we allow this idea with DPS.

Has Anet Remembered the Casuals?

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Posted by: Lokki.1092

Lokki.1092

Uhh… Casual doesn’t mean bad at the game.
Do you think casual means being bad at a game?

Casual means casual… relaxed and unconcerned, not regular or permanent, or a person who does something irregularly.

That isn’t the same as being bad at the game.

You can be casual, playing when you want, for short amounts of time, and never investing too much into the game, while also understanding how to play your character well. Just because I casually play Super Mario 3 one weekend doesn’t mean I’m bad at playing the game. It just means I played the game with no real goal, and likely didn’t beat it.

I’v already covered this, and said it better.

“Casual” is a mindset, or more aptly put, an approach on how someone plays the game. In simple terms, “casual” defines their motive and drive, as opposed to being serious about the game, or hardcore. Truth is, being “Casual” is irrespective of skill or time played. As how many hours someone invests into a game or how skilled they are at playing a game, have no bearing the mindset they have or how they approach the game.

In short, a “Casual” is not looking for a something serious that they have to work at or treat like a job, they are looking to escape into a fantasy world as someone might take a casual stroll in the woods to escape the daily grind of life.

But feel free to bring your arguments to this person, who actually disagrees with you.

there is a specific definition of the word casual as it is used in video games which states that either skill, time commitment or both are defining factors.

http://www.dictionary.com/browse/casual

Words evolve. We either adapt and use them as they are being used in specific contexts or we don’t. Stick with your definition if you like, but you will continue to be misunderstood by some posters and some of the information you get will be unhelpful as a result.

figured you missed at these exchanges, it would do you good to read the whole topic at leas before making all kinds of assumptions.

Either you understand that Casual does not mean bad at the game, but in spite of that understanding still maintain that you being bad at the game was implied by you saying you were casual.

Or you are just being contrary… for reasons.

My only point was that as a casual GW2 player, I liked HOT fine. As a casual player I Love the casual pace and play of GW2 as a whole and as a casual player I cannot wait to get to POF. And if you are a casual player you may enjoy it as well. So far it seems to be as casual as the rest of this game, which is likely the most casual MMO to ever exist. Unless you count zero player games.

Has Anet Remembered the Casuals?

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Posted by: Lokki.1092

Lokki.1092

Seems like the implication is that you seem to be admitting you have no idea how to play your class, or this game.

If I am admitting I have no idea how play.. I’m not blaming the game, now am I ?

hence.. Admitting I am bad.

(and yah, I just came after a year.. I have no idea what I am doing, hence the Gif I linked)

So it seems they were just trying to be insulting and failing miserably and I should have put a faceplam gif up, but those are so tasteless and tacky, eww.

But if you’re bad at the game then your opinion, no matter what it is, is wrong! (As long as someone who hasn’t admitted they’re bad at the game disagrees with you.)
Don’t you know anything? =P

*edit: apologies if this joke feels like not a joke or something

But.. But.. I even put casual in the title… how dare people with a clue respond!

Uhh… Casual doesn’t mean bad at the game.
Do you think casual means being bad at a game?

Casual means casual… relaxed and unconcerned, not regular or permanent, or a person who does something irregularly.

That isn’t the same as being bad at the game.

You can be casual, playing when you want, for short amounts of time, and never investing too much into the game, while also understanding how to play your character well. Just because I casually play Super Mario 3 one weekend doesn’t mean I’m bad at playing the game. It just means I played the game with no real goal, and likely didn’t beat it.

The reason why your input about you not knowing how to play the game matters so much is because you seems to be making a claim that the game is too hard. If you don’t know how to play the game then your assessment of the game being too hard is tough for us to understand. If your claim was “The game is ugly” “The sounds are too quiet” or “I don’t like the story.” That would be different but to say, “This game is too difficult have they fixed it yet?” While also saying, “I have no idea how to play this game at all.” Is just going to make people assume you have no idea what you are talking about.

No light armor pants for ladies?

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Lokki.1092

I really wish we had a pair of regular pants, with no butt cape/skirt attached, no girly flowers and frills, or skin revealed. Not everybody who plays light armor class wants to look so feminine and sexy. Idk, maybe there is something in the gemstore I can buy eventually to remedy my problem but that’s a lot of effort just for a pair of trousers. ANET PLEASE COME OUT WITH LIGHT ARMOR LADY PANTS!!!! Just one pair is all I am asking.

I do want to point out that this request also does not exist for the males. There is no light pair of regular pants, with no butt cape/skirt attached, while also not having any frills straps or whatever and no skin revealed for male characters either.

The closest they have is the Performer’s pants and those definitely have “frills”

I think it’s just the art style.
The light armors are all flamboyant.
The medium armors are all drab trench coats.
The heavy armors have football or impale your own face style shoulder pads.

I don’t think the artist are trying to deny us styles, I think it’s just the art direction. Though if the ladies are going to get some non nonsense plain pants I would like to throw my hat in that ring too for the fellas.

(edited by Lokki.1092)

Has Anet Remembered the Casuals?

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Posted by: Lokki.1092

Lokki.1092

I’m fairly casual.

As an example: I was here for the release of HOT, I just beat the HOT story about a week ago. and I have never 100% any of the Heart of Maguuma zones.

The reason GW2 stays installed on my computer is because it’s so unbelievably casual friendly. I can jump in and play at my leisure without having to worry about guilds, raiding, gearing, reset timers or any number of things that make other games less casual friendly.

Either way from what I can tell POF will be as casual friendly as this entire game has been which is pretty kitten casual friendly.

Players dodge rolling out of dragon maw?

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Posted by: Lokki.1092

Lokki.1092

Holy hell, talk about a thread derailment.

I have seen many players dodge roll out of dragon maw, walk through dragon maw, or seem to ignore it completely. It is very annoying because it’kitten or miss at best so I don’t want to rely on it.

However when it does work it is beautiful.

I don't understand somthing

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Posted by: Lokki.1092

Lokki.1092

Why would a company drive away their player base and make them angry, by gutting professions to make them unplayable. Like berserk spec on warrior.

Um, having a Berserker Warrior, they’re perfectly playable? Do you have a bug with your character maybe? What is the specific problem?

2 weeks ago Berserk Warriors were on top of the game. Contributing to Warriors often taking many spots in different roles in raids where other classes got none. You could roll Warrior and know your spot as a certified kitten was set in stone because you picked from the top of the pile.

Now they have been brought down to the level of us mere mortals. Although let’s be honest, they are still very good, and still top tier. They are not overwhelmingly top tier.

And this is simply unacceptable!

Pizza+cristal to condition insane nerf

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Posted by: Lokki.1092

Lokki.1092

I guess if this is a fair change because it brings Condition food in line with Power food, the next step would be to either nerf the anti-Condition food as it is now far to powerful for a single foodbuff. That, or we buff the anti-Power foods to reduce Direct-Damage by 20%. Fair is fair, afterall.

Or they can change the food to reduce condition damage by 10%.

Id be ok with that.

Pizza+cristal to condition insane nerf

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Posted by: Lokki.1092

Lokki.1092

Take a look at the power equivalent food, I think you will understand the change right away.

Skirmish Reward Chest changes..

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Posted by: Lokki.1092

Lokki.1092

no more Ticket cap , i just got 14 tickets on the first Diamond Chest after finishing diamond tier.

This is unintended. There is supposed to be a weekly ticket cap and we will be fixing this.

No need to rush on this fix. It’s fine how it is.

Anet, please stop geniricizing our skills

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Posted by: Lokki.1092

Lokki.1092

Because spirit weapons were legit garbage maybe?

^ +1 to this. They are trash to begin with.

Seriously, spirit weapons were barely useful and the number one requested utility line to update. The idea that someone is complaining that they are now a bit more useful…

Actually it’s not surprising at all.

Good changes...?

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Lokki.1092

Sword of Justice and Hammer can compete vs smite condition, trading cond cleasing for more dmg and cc. Will need to use sigil of cleasing and escape in bow.

Definitely not in pvp…

The more I play with it in PvP the more I see Sword of Justice is simply too slow. The cast time, plus the spinning time, it takes about 3 total seconds to deal it’s full damage. No player is going to sit through that. I was able to get some players with Soaring Devastation → Sword of Justice → Whirling Wrath. Which puts them on the back foot in a hurry but I simply cannot get players immobilized long enough to truly use Sword of Justice to it’s full potential.

Here’s hoping someone figures out a way, but I think these may be PvE skills.

Good changes...?

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Posted by: Lokki.1092

Lokki.1092

Sword of Justice has some impressive damage, cast on an 8 second cooldown. With 12 stacks of vulnerability and the fact that we can spam it fairly quickly I can see it becoming a staple in bursty builds. Even without specing into zeal it will still do respectable damage.

However it does have a cast time. Which can be killer in any form of PvP. There is also the situation of where can it fit into our current meta of builds.

I’m going to try it out on my Meditrapper replacing test of faith. It has slightly less burst, but you can access that burst more often every 8 seconds. I will see how it plays out.

As for PvE while specing Zeal I can almost guarantee it will be in the go to damage ability for Firebrand and may even push firebrand to top tier. It looks especially good with radiance.

The rest, are not bad. But need to lose their cast time to be on par with Sword of Justice, I see no reason to put these in a build as of yet.

Why do we fight gods that we aligned with?

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Lokki.1092

How does the god knows you’re aligned with him? Did you ever do something remotely related to that alignment?

I always liked the idea that the gods gained power based on worship, whether that worship comes from fear or love is irrelevant. People worshiping them gives them power so they are just as invested in the relationship as the worshipers.

Though this is more of a D&D idea. Nothing from GW2 seems to hint at that.

Roaming: Who, what, why, how? #Discussion

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Posted by: Lokki.1092

Lokki.1092

I’m a roamer, love roaming.

When I’m on my own I look forward to fighting others, even going as far to take on encounters that are not in my favor. My only dislike for roaming is how completely unbalanced the game is regarding it.

There is a reason why a large percentage of solo roamer are Daredevils, Chronomancers, and Reapers. Their innate defensive ability is far more powerful than the other classes. Daredevils and Chronomancers can dissengage and reengage any fight any time, and Reapers have an insane amount of HP to get through, while maintaining very high damage something most other classes cannot match.

This is not a “Nerf” post, I’m just pointing out that for me playing a class that isn’t in the roaming meta, it is eye rolling when I get jumped by the classes that are. I cannot outrun them (except Reaper) and they know it. If I do get them to low health they leave to come back and try the one shot again, while my healing is on cooldown.

Because they are so powerful, and because we as players, as humans, take the path of least resistance, the roaming meta consists of very few classes that are only a match against one another.

I’m hoping the new barrier system will even the playing ground a little when it comes to this.

(edited by Lokki.1092)

Why do we fight gods that we aligned with?

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Posted by: Lokki.1092

Lokki.1092

I’ve decided my character who is also a devout of Balthazar, sees this as a test from his god. Perhaps the ultimate test. “You call yourself a hardened soldier, defeat me!” Is what the god seems to be saying.

Of course Balthazar is a war hungry fire Lord of destruction. So, so far he is right in line with what I would imagine him to be… Though I always assumed that his minions would be humans. Or at least human looking firedemon things. He’s human after all, and a human god.

No structure in this game kinda turns me off

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Posted by: Lokki.1092

Lokki.1092

At level 1, you have no idea where to go. An experienced player knows to complete hearts and events, but which hearts and which events? If you don’t know the map, finding hearts is harder than it should be.

Remember all experienced players didn’t start that way. Try telling your friends that there is no wrong path, that there is nothing out of order. If they want to see everything map completion is where it’s at. See somwhere you haven’t been check it out, and when you reveal the area you will get icons of more things to do.

Also the spyglass npcs show you where things are in the area.

This is not a theme park mmo where we run from hub to hub getting quests, also there is no need to rush/grind/min-max because the toughest pve content can be done in exotic gear, comfortably. This also goes for everything in WvW except roaming.

The point of GW2 is playing how you like. Which is why ascended gear is found by crafting, WvW, PvP, fractals, and raids. Anet is saying “do whatever you want, it doesn’t matter.”

Post pics of your new Elonian characters!

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Posted by: Lokki.1092

Lokki.1092

Had to use up that 80 character booster, now he’s gonna wait for sniper rifles to get here.

Getting a Wesley Snipes Blade type of vibe from this guy, pretty cool.

Nice job.

Post pics of your new Elonian characters!

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Posted by: Lokki.1092

Lokki.1092

My character has always been Elonian as well.

I am very happy with the new hairstyles.

Attachments:

Story lacking?

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Posted by: Lokki.1092

Lokki.1092

“Now the god of fire and war, Balthazar, has made an unexpected return, only to reveal himself as a ruthless manipulator with little regard for mortal life.”

Why? All of a sudden, one of the gods just pops up and gets directly involved in things out of nowhere? And why does he have little regard for mortal life? What’s his reasoning in the first place?

These questions are literally the story of PoF, They will be answered. Our characters are asking these very questions and going to the crystal desert to find the answers. We just found this information out in the last chapter, I don’t know why we should expect to know what he is up to already. It took over 2 seasons to learn what Caith was doing/thinking. Why would we learn what Balthazar was up to in 1 chapter?

“Tyria’s heroes thwarted the first stage of his catastrophic plan to destroy the Elder Dragons”.

Wait, what??? Weren’t WE trying to destroy the Elder Dragons? I mean, we killed Zhaitan and Mordremoth. So why are we now doing a 180ยบ and stopping Batlhazar from getting to the other dragons?

We learned 2 things after killing Mordremoth.

  1. Killing an elder dragon causes all other dragons to gain their abilities and become more powerful
  2. the elder dragons are tied to the fabric of Tyria, killing them would cause a cataclysmic event that would destroy the planet. We didn’t learn of it until after we killed the second dragon.

So the plan is to put them back to sleep or imprison rather than kill. Killing them will make 1 Super Mega Ultra Elder Dragon, or destroy the world.

See what I mean?

Not at all, sorry. There is some bad writing in the game to be sure, but the examples you chose are clear and understandable.

Is the expansion Charr biased?

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Lokki.1092

What if Balthazar actually has some altruistic goal, and we just do not understand it yet?

In the end humans may love their gods more.

All we are missing.

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Posted by: Lokki.1092

Lokki.1092

I mean we’ve had everything else added now that every other MMO under the sun has. Why stop now?

This guy gets it.

Guild Wars 2 since the beginning has been adding EVERYTHING from every other MMO to the game. Realm vs Realm, PvP, Mail, Even classes and loot.

If you are just going to copy every other MMO out there ANet why not just call this game Ever World of Camelot XIV

Now we have Raids, Specialization trees, Auction house, Dungeons, Levels, Wings, and expansion packs! What is next, colorized loot based on rarity? Oh we already copied that!

Mounts is the last straw, how dare you copy that from another MMO ANet!

All POF mount info

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Posted by: Lokki.1092

Lokki.1092

I don’t understand why so many people are upset over mounts. Fundamentally they are no different from any other mobility mastery we have received so far. They allow you to travel to new places in teh world that are locked behind that mounts’s upgraded ability.

If you don’t like them, then don’t use them. But just because we have mounts doesn’t mean GW2 is a generic MMO

Another thingy: Anet always said there server cant handle more speed (then swiftness/superspeed). The engine doens’t support it. Jump shot has the fastest possible speed, anything fast simply is not supported (it was a quesiton why jump shot doenst shoot further). Now suddenly we can move faster? I don’t believe it. It’s ‘use Mount, or be nerfed in speed forever’. Choose , be dispising slow, or be dispising ugly (for the ppl that dislike it, which topics here proved are a lot).

I now see only one way (two solutions needed), so implement it. Make a option to hide all mounts and ‘fake’ the other ppl as though they are walking. Make swiftness speed equal to mount speed, or vice versa.

You may be happy to know that so far from what I can tell, mount speed is slower than swiftness. Hopefully it stays that way, I like the idea of the mounts being movement skills. Jumping, teleporting, and hovering, like gliding they just give us new ways to move around. They don’t need to be faster than running.

In fact personally I hope they are simply 25% movement speed. An optional replacement for the passive 25% every class but guardian gets.

(edited by Lokki.1092)

All POF mount info

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Posted by: Lokki.1092

Lokki.1092

They provide a continuous speed increase and can be used virtually anywhere. Those were my concerns when I heard about mounts. I don’t understand why they didn’t include some sort of stamina pool for the mounts, that would help the immersion. I might as well play ESO, BDO or… dare I say it, Revelation Online. Can we get actual flying with the expansion too, I mean gliding is just so HoT.

Well, it probably won’t matter to me anyway since the new video card requirement (if correct) will keep me from playing the expansion on my laptop.

It does seem like they are still slower than a player running with perm swiftness, (not sure for now but he said he thought it was 30%)

However I did notice they can be given swiftness by another player.

All POF mount info

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Posted by: Lokki.1092

Lokki.1092

A lot of questions on mounts so trying to compile all the info we have so far.

  • There are 4 mounts, they are the mastery lines for Path of fire, the only mastery lines.
  • The mounts can be used in Core Tyria
  • If a mount breaks a jumping puzzle’s mechanics, it will be disabled just like gliding.
  • Mounts do have a movement speed increase, though it was estimated at 30% (the dev was unsure)
  • Mounts can be dyed and can have multiple channels.
  • Mounts have a single attack skill that will dismount the player once used.
  • Mounts disappear on fall damage.
  • There is a new activity type “Mount Race”
  • Mounts will be required to reach certain areas, their skills (Like raptor jump) can be upgraded to launch them further as you level mastery.
  • Mounts seem to be a skill at the end of your skill bar, one that you can change to any of the 4 mounts you have unlocked. which you can use (or not use) at will.

(edited by Lokki.1092)

Anet question on the mounts?

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Lokki.1092

Another update. It seems every mastery in POF is tied to mounts. Just heard it from a dev on twitch. Mounts are the new skills. Also they are usable in core content just like gliding.

Also there is a native mount speed increase. Just got that from the dev as well. he didn’t know the percentage.

(edited by Lokki.1092)

Anet question on the mounts?

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Posted by: Lokki.1092

Lokki.1092

The mounts are not speed increases, they are movement skills just like the HOT mastery skills.

From the video it looks to me like a speed increase, of course those could be animation renders rather than actual game play.

He actually flat out said they are no speed increases. did I hear that wrong?

It seemed to me that they are not about moving faster at all. They are simply movement skills like gliding, or mushrooms. From what I could tell they seem to be permanent, slightly better, slightly different Aspect crystals.

I’m watching gameplay right now. It seems no faster than walking, in fact the player is not using the mount to get around, but rather to make the long jumps. It’s possible that they are perm Swift/25% movement speed.

I can say for certain you will need the raptor.


Edit

Mounts can be given swiftness, so they definitely do not have perm swiftness. But they do have a movement speed increase. Possibly 30% but the dev was unsure of the exact percentage.

(edited by Lokki.1092)

Path of fire anouncment - Feedback

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Lokki.1092

Seems like your only problem is that it’s not Cantha?

You feel mounts were not needed sure, but it doesn’t seem like they are a detractor in any way. And the last is “What if it’s bad” Which can be said of everything.

If the expansion being “not Cantha” is enough to kill your desire to play, I wonder how much you liked GW2 in the first place.

Nope, read again. Cantha is a personal preference of mine, but surely no reason to be that desillusioned.
What bugs me most is, that it all feels like selling just another LS Season with a totally unneeded feature (mounts) being the justification for making us pay. Sure, it’s just an announcment so far and luckily we can sneak peak, but still, there’s this bad feeling left inside.

But it is… It is a new LS season with new features.

New specializations
New masteries (mounts)
New weapons, armor, guild halls, blah blah blah…

And a new LS.

Mounts are just a new mastery.
Let me ask you this. If the mount masteries were exactly the same functionality but has different effects (didn’t look like you were riding an animal) Would you care that they added new movement skills to the open world?

Because from what I can tell they are permanent, slightly better, slightly different Aspect crystals.

Anet question on the mounts?

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Posted by: Lokki.1092

Lokki.1092

Will we be forced to use mounts to get to certain areas for the story? Or will we have the choice of walking to get there or using a mount? I am super excited for the expansion I love guild wars but I don’t like mounts. It is a personal preference I feel they ruin the immersion so I don’t want to use the mounts. Will this be an option or will I have to use mounts to get to certain areas for the story?

It seems the Raptor will absolutely be needed.

The mounts are not speed increases, they are movement skills just like the HOT mastery skills.


Edit

I was incorrect. The mounts absolutely do have a speed increase. Though it seems to be under 30% so perhaps faster than passive 25%

(edited by Lokki.1092)

Firebrand!?!?

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Posted by: Lokki.1092

Lokki.1092

Why support cause we have already very good support????

Ahahahahaha

Its not laughable we are best at support, I actually was hoping to get healing spec more.

Uh…

No we are not.

Not even close.

Path of fire anouncment - Feedback

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Lokki.1092

So I just watched the PoF anouncment and as a long time follower of the GW franchise, I’d like to share my feedback on it. Feel free to ad yours.

Pro
- Palawa Joko
- seems to be content/story focused
- GW1 reminscences
- new guild hall

Neutral
- new Elite Specialization (expectable, though I’m not sure if it’s a good idea; might lead to even more balancing issues through the additional skills and combinations, something you initially tried to avoid as a lesson from GW1)

Contra
- Mounts to travel through areas we wandered in by foot without issues 250 years ago
(seriously, what the kitten?! With the waypoint system and gliding there was totally no need for this.
You killed one of the signature features of the Guild Wars franchise. I don’t even dare to ask how many ressources were wasted on this totally unneeded feature that seems to be there just for the sake of being there)
- no Cantha
- if the story isn’t really good, there seems not to be really much content behind the shiny surface

Conclusion:
Was hyped before the anouncment, am not hyped anymore. After 12 years into the GW franchise, this is the very first time I really think about makeing a cut and move on to something else

Seems like your only problem is that it’s not Cantha?

You feel mounts were not needed sure, but it doesn’t seem like they are a detractor in any way. And the last is “What if it’s bad” Which can be said of everything.

If the expansion being “not Cantha” is enough to kill your desire to play, I wonder how much you liked GW2 in the first place.

Conditions!

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Lokki.1092

The thing is, the conditions were already on you when you hit the invuln skill. I’m not sure why this seems unintuitive. If I’m bleeding from a bullet wound and I put on a bulletproof vest, it’s not like the bleeding will just go away (as amazing as that might be).

Simple. When you are bleeding from a bullet wound and turn into mist, how are you still bleeding? Does mist have blood? How does it make sense that mist is on fire?

All I can say is this. Invulnerability is not only clearly defined outside of the game…

Merriam Webster
1: incapable of being wounded, injured, or harmed.
2: immune to or proof against attack.

Dictionary.com
1. incapable of being wounded, hurt, or damaged.
2. proof against or immune to attack.

Cambridge Dictionary
impossible to damage or hurt in any way.

Macmillan Dictionary
impossible to defeat, harm, or damage

Vocabulary.com
Something that’s invulnerable is impossible to damage or injure.

But it’s also defined in the game…

GW2 Official Wiki
Invulnerability is an effect that prevents the target from taking damage, receiving conditions, or being affected by control effects. It does not prevent fall damage, or environmental traps.

Cannot take damage except the 2 mentioned types of damage, cannot have conditions applied, and cannot be controlled by any effects. This is flat out not how invulnerability actually works in this game.

How it actually works in game is

Invulnerability is an effect that prevents the target from taking damage, receiving conditions, or being affected by new control effects. It does not prevent condition damage, fall damage, environmental traps, remove conditions, or free the target from existing control effects.

It’s not only unintuitive it’s actually wrong. Again, there is nothing wrong with it as a concept. The problem is if you are going to completely change the way invulnerability works in your game. I feel it should be explained (correctly).

Conditions!

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Posted by: Lokki.1092

Lokki.1092

Anet should put this info in the game somewhere. Because this is just plain not how conditions work in every other MMO. It runs counter to what most people assume coming from any other game.

If you played GW1, you might realize that this is how conditions have always worked in the series. They ignored most evasion/block skills and persisted through invuln skills. Just look up 55 monk if you’re bored some time. I don’t even have to Google to point out that not all MMOs work the way you insist.

To other points though: conditions are designed (at least in theory) to be a ramp-up style of damage. It would be kind of pointless if you could wipe them perfectly clean with an invuln skill, because ramping up takes much more time and effort than direct skills. As it stands, there are plenty of tools to deal with conditions in PvP, and you need to learn how to use them.

I wasn’t saying there was no way to deal with conditions. Simply pointing out that the way conditions work in the guild wars series is not intuitive at all. I honestly cannot think of any other major MMO, or any other game that handles status effects in the same way as GW2.

Its completely understandable why it would be confusing to use an invulnerability skill then die while “invulnerable” for anyone who hasn’t played the guild wars series.

It’s just not something most players are used to. Saying “Git Gud” doesn’t help at all.

And thats good why be like everyone else?

A wake up call to read up on how it works then I guess.

There are good reasons to play like familiar games, and good reasons to be original. That is a different conversation entirely.

But here is an example of what I’m taking about.
Renewed focus says: “Meditation. Focus, making yourself invulnerable and recharging your virtues.”
Mistform says: “Cantrip. Morph into an invulnerable, vaporous mist for a brief time.”

The word invulnerable already has a meaning in English so most people wouldn’t look up what it means, but even if you do look it up the official wiki says this.

“Invulnerability is an effect that prevents the target from taking damage, receiving conditions, or being affected by control effects. It does not prevent fall damage, or environmental traps.”

Which flat out does not address previous conditions at all. In fact it reads like previous conditions would deal no damage, and have no control over the character during the invulnerability. Which is what one would expect from a skill claiming to give invulnerability. Of course if we dig deeper it is possible to find the information, obviously many of us already know it but a simple tool tip in game, or renaming the effect to “heroism” or something, would go a long way to removing the confusion to new(er) players. Especially in WvW where condition spam is very common.

I believe things like this are why people feel condition damage is so OP. “They damage you if you move, they damage you if you stand still, they damage you when you attack, They damage you when you are invulnerable.” They sound insane on paper, and falling into the current WvW meta a player may be overwhelmed. A few in game tips could help that along a lot.

Conditions!

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Posted by: Lokki.1092

Lokki.1092

Anet should put this info in the game somewhere. Because this is just plain not how conditions work in every other MMO. It runs counter to what most people assume coming from any other game.

If you played GW1, you might realize that this is how conditions have always worked in the series. They ignored most evasion/block skills and persisted through invuln skills. Just look up 55 monk if you’re bored some time. I don’t even have to Google to point out that not all MMOs work the way you insist.

To other points though: conditions are designed (at least in theory) to be a ramp-up style of damage. It would be kind of pointless if you could wipe them perfectly clean with an invuln skill, because ramping up takes much more time and effort than direct skills. As it stands, there are plenty of tools to deal with conditions in PvP, and you need to learn how to use them.

I wasn’t saying there was no way to deal with conditions. Simply pointing out that the way conditions work in the guild wars series is not intuitive at all. I honestly cannot think of any other major MMO, or any other game that handles status effects in the same way as GW2.

Its completely understandable why it would be confusing to use an invulnerability skill then die while “invulnerable” for anyone who hasn’t played the guild wars series.

It’s just not something most players are used to. Saying “Git Gud” doesn’t help at all.

(edited by Lokki.1092)

Conditions!

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Posted by: Lokki.1092

Lokki.1092

1) Blocks: Blocks also block incoming condition dmg (unless the specific skill is listed as un-blockable), it do however (naturally) not stop already aplyed conditiones on you from doing dmg. Just like a block dont heal you from a direct dmg hit you got before you started blocking, it will not revome dmg from conditions you where hit by before you started blocking.

2) Invulns: same as blocks

Anet should put this info in the game somewhere. Because this is just plain not how conditions work in every other MMO. It runs counter to what most people assume coming from any other game.

From MOBAs to FPS games If you get in a bad spot and turn on your invulnerability skill, it makes you invulnerable for the duration. It’s what we are used to.

In GW2 the reason you used your defensive skill was because you got condi bombed, and so you still die because conditions work in ways players that are new (to GW2 PvP) are not prepared for. I feel it’s one of the major reasons behind the condition backlash of late.

There's no reward for higher lvl content.

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Posted by: Lokki.1092

Lokki.1092

Ever increasing stats results in less and less content being available since the old stuff becomes trivial and the gear useless.

It also results in lowering the amount of returning players. At least where myself and my friends are concerned, and I doubt we are so unique as to be the only people that feel this way.

Like many others I routinely take breaks from MMOs, especially when they have little content to provide.

While on such a break, Guild wars sends me an email that an expansion is starting, and I should check it out. What does it add? New story, new skins, and models and new areas to explore! I also find out the WvW has been updated, new maps, new rewards.

All we have to do is…
*Jump back into the game
And we can enjoy the new story and new PvP changes to their fullest extent.

I share it with all my friends and we jump back into Tyria for the next 4-8 months tearing it up and having a blast the whole time. PvP, collecting, or PvE we are back the next day doing the content we love. Our classes are old friends we remember, with some new additions but 100% familiar. and while the meta has changed over time

WoW on the other hand sends me an email about the new story, in the new expansion telling me to check it out. Well what does it add? New story, new skins and models and new areas to explore. The PvP has been updated with new maps and rewards. It all sounds great!

All we have to do is…
*Jump back into the game
*Level our character 10 more levels
*Learn the entirely new/revamped mechanics for our classes, which sometimes change their roles completely.
*Farm the new currency to upgrade our gear to raid level
*Join a raiding guild or start our own
*Raid each wing, and gear up between raid tiers, while waiting for more story
*Gear up (or unlock talents) with the new PvP system
And we can enjoy the new story and new PvP changes to their fullest extent.

This doesn’t even include the small breaks for a month or two where you miss a raid tier, or a PvP season. guess what? Time to play catch up grinding the “Old” content to get up to a level where you can play the new content.

I share this with my friends and we discuss at length on discord if we really want to go through another WoW expansion. If we do return, it is with much less excitement than a game like GW2, because we know we are in for 4 hours of work we don’t want to do, for ever 1 hour of fun that we do want.

GW1 and GW2 did a great job of keeping this in check. I always feel welcomed back if I leave, and eager to play again when I come back. Because I know when I return I can start doing whatever I want to do.
New legendary armor? I can start working on it day 1.
New jumping puzzles? I can head there immediately.
New story? Instantly be immersed in the lore of Tyria.
New _______? It’s all available to me because there is no power creep, or vertical progression ever.

New Infinity Tools Op

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Posted by: Lokki.1092

Lokki.1092

I’m not mixing them up. You’re focusing solely on one aspect of them, which may or may not matter to someone over the visuals, and claiming it to be better because of it.

Not claiming. It is a fact. The new tools are objectively, demonstrably, better.

When you focus solely on the bonus UM, while ignoring everything else, they are. When you include everything else, that’s not necessarily true as it’ll vary from person to person.

I have no idea how else to explain this.

They are functionally better, gathering more units in less time than the other tools
They are mathematically better, having faster animations than other tools
They are mechanically better, gathering extra materials than other tools
They are cheaper, costing overall less than other full sets of tools.

These are not opinions. These are measurable facts.

New Infinity Tools Op

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Posted by: Lokki.1092

Lokki.1092

I’m not mixing them up. You’re focusing solely on one aspect of them, which may or may not matter to someone over the visuals, and claiming it to be better because of it.

Not claiming. It is a fact. The new tools are objectively, demonstrably, better.

New Infinity Tools Op

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Posted by: Lokki.1092

Lokki.1092

Mine is better than yours because it as a more appealing effect. Mine is better than yours because it gathers quicker than yours. What’s ‘better’ is subjective.

You are mixing up subjective with objective.

Tool A
Tool B

Tool A looks like fire.
Tool B looks like water.
Which of them looks better is based on personal preference and is therefore subjective. You like Water, I like fire. Who is right? Neither, it’s subjective.

Tool A gathers faster.
Tool B gathers slower.
This is not a subjective comparison. Objectively Tool A is better at gathering speeds.

Tool A gathers basic items, and extra (valuable) items.
Tool B only gathers basic items.
This is again not a subjective comparison. Objectively Tool A is better at gathering items.

You may feel that subjectively, Tool B looks better than Tool A, and that is fine, that is your opinion and you are entitled to it. But Objectively, Tool A is better at its job of gathering resources.

No matter what subjective values we place on aesthetics, the Unbound Magic Set gathers faster and gets more resources than the other infinite use gathering tools. the Fused Molten Sickle is simply functionally inferior to the Unbound Magic Harvesting Blast. If someone purchased the Fused Molten Sickle it is not unreasonable for them to be upset that they now have an inferior infinite gathering tool.

New Infinity Tools Op

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Posted by: Lokki.1092

Lokki.1092

This is all from the aspect of getting a bonus from gathering. There are still more reasons to go for the other tools such as for animations or for those that are quicker. Alll of those, including the value of the bonuses, are subjective. What matters to one person won’t necessarily matter to another. Would everyone that values the new tools specifically because of the UM feel the same if it were broken spoons instead? How about blade shards? Probably not.

Aesthetics should be compared to aesthetics. Because everyone has different tastes.

This entire games is built around the idea of horizontal progression, and the idea that function or power is all the same. But we can customize our aesthetics .

My end game sword is the same functionally as your end game sword. But it looks different.

My end game armor is the same functionally as your end game armor But it looks different.

My wings, My mail carrier, my finisher all work the same as yours. But they look different.

My infinity tool however is just flat out better than yours, doing what yours can do and more. Also it looks different.

The OP is talking about function. Everything in the game is set up so that we all have the same power and function but can chose how we like the look of that power to be displayed. The infinity gathering tools are just skins, skins and re-skins of the same object, a tool that “replaces your ________ on any character. It has unlimited uses and works on all _______ nodes”

The new infinity tools run counter to this philosophy. As far as I’m concerned it is no different than if they put in a new tier of legendary weapons that had more sigil slots, if they added new gliding skins that increased glide endurance by 100%, or if they added new finishers that could hit multiple opponents. The horizontal progression is broken.

Now we have a new tier of tools, and infinite tools that are flat out better functionally than those that we had before.

Half-naked females, fully draped males.

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Posted by: Lokki.1092

Lokki.1092

except men. men don’t have skimpy options to choose from. specially in medium armor.

If this is what you are asking for, then I’m all for it. The male options are boring.

If you are asking for less skimpy female it is hard to get behind that knowing there are plenty of non skimpy female options.

Half-naked females, fully draped males.

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Posted by: Lokki.1092

Lokki.1092

If people have choices in how skimpy to dress their characters, it’s stops being a problem because it’s their choice how revealing to dress, not something forced on anyone. If they want to that’s great as long as the people who want something covered have those options too. It’s the “men have to be covered, women have to be sexy” argument that’s harmful here, not the idea of skimpy armour itself.

OK… So then what is the problem? Assuming you are speaking about female armor in the game, there are choices, in fact there are less skimpy option than non skimpy options for female characters. The armor is well balanced (as far as coverage is concerned) for female characters.

Half-naked females, fully draped males.

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Posted by: Lokki.1092

Lokki.1092

Come back after a 2 year break from this game and this is still an argument?

Took about 5 minutes to check every female armor in the game and looks like there is still more non revealing armor for female characters than revealing armor.
https://wiki.guildwars2.com/wiki/Human_female_heavy_armor
https://wiki.guildwars2.com/wiki/Human_female_medium_armor
https://wiki.guildwars2.com/wiki/Human_female_light_armor
In fact most of the female armor sets I’ve never seen in game because all the female characters wear the same few skimpy sets, especially the light armor classes. Seriously if someone told me the Sorcerer’s, Embroidered, Winged, and Inquest tops were the only ones available for female characters I would almost believe them.

This isn’t an Arena net problem though. They cannot control that people overwhelmingly pick the skimpy options.

Now I can get behind adding more Conan the Barbarian gear for the fellas. The male options are so samey it’s boring. But to say female characters only have half naked options is quite false since they outright have less half naked options than fully clothed.

(edited by Lokki.1092)

Why are NPC's so weak?

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Lokki.1092

The Pale Reavers are anything but weak. In fact they are so OP I couldn’t help but wonder why they even needed me at all.

Did anyone else wonder why we all didn’t get their guns, mass produce those things! no dragons would ever oppose us!

Why not 2 sigils on 2H weps?

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Lokki.1092

I was under the impression it was because for whatever reason it takes nearly the same materials, time, tokens, or whatever other resource to make a single one handed weapon. So that is offset by 1 handed weapons having 2 sigil slots when you dual wield them.

Otherwise 1 handed weapons would be even more of a kick in the pants than they are now… I’m looking at you ascended weapons.

Only lvl 80 in Group or leave....

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Posted by: Lokki.1092

Lokki.1092

Oh don’t worry, I don’t feel like a martyr, I only think it is pretty enlightening about what this community becomes.

you seem to be incapable of understanding why someone wouldn’t want to carry someone else through a dungeon. That is your problem. You are not enlightened at all.

I can only assume you don’t have a full ascended, world completed, second legendary seeking level 80 character. Or something like that. But let me enlighten you on that.

When you are on your 100th run of AC having run it in rotation every day to get fragments, gold, tokens… whatever you are farming. the last thing you are thinking about is “fun” value, you don’t want to have to help someone learn the dungeon, and definitely don’t want to make it take longer or fail! A lower level character increases the chances of all these things happening. So that person doesn’t even want to deal with that lower level person at all.

Just like having level 80 speed runners increases the chance of you running into “Elitist” level 80’s so you try to steer clear of that. It feels like you are are saying that you don’t want to play with a certain group for their attitudes, about not wanting to play with a certain group of players because of their attitudes.

Only lvl 80 in Group or leave....

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Lokki.1092

Those that quit are the ones looking to be carried, but then whine that 80s won’t take them.

The OP wants people to stop their speed farms, stop their profits and have fun by being nice and sharing with everyone. Namely himself who is a level 35 all green (I hope at least) wearing character who. Will be inferior in every way to even a level 40 character.

Maybe you should read the opening post before you spread your bias all over the place. Where exactely do you read he was looking for 80ies to get dragged through? He was joining a group which wasn’t labeled to be speedrun or something.

Looking for 80ies to get dragged through? I didn’t say that did you read what you quoted? Everything I said there was taken right out of the OP. Yes, I assumed that he was wearing the best gear for that level which I said was an assumption. and it is completely true that a level 40 character (if we make the exact same assumption) is in fact a stronger character.

A few weeks ago I started a new Character …. at lvl 35 I wanted to go into Dungeons and then everything began…. I got kicked out, insulted etc.. when I dared to join a Group for AC at lvl 35….

People have to accept that its a Game and that profit is not the most important thing.. It should be fun which is bigger if you share it with others….

To put it in a nutshell: STOP kicking lower levels out of your groups, just because it will take 10 minutes longer…. Lets be a good community and be friendly to everyone!!!

So Other than correcting you I cant really respond to your post because it was completely off base.

Only lvl 80 in Group or leave....

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Posted by: Lokki.1092

Lokki.1092

Those that quit are the ones looking to be carried, but then whine that 80s won’t take them.

Pretty much. There are tons of low levels running dungeons especially the first one. You want to run with people of your level. Nothing is stopping you. The OP wants people to stop their speed farms, stop their profits and have fun by being nice and sharing with everyone. Namely himself who is a level 35 all green (I hope at least) wearing character who. Will be inferior in every way to even a level 40 character.

The problem with that is you assume those people are going to get warm fuzzies for helping you get what you want while simultaneously slowing, hindering, or bringing to a complete stop their own progress. I don’t even know why people act like this is something bad or new to games.

When my kid wants to “play basketball” of course I take time out to play. But when I’m playing a friendly game with friends I don’t bring the toddler out onto the court.

Same thing here. You are still in the little leagues. If the pros let you play with them then great. But why would you expect it?

Only lvl 80 in Group or leave....

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Posted by: Lokki.1092

Lokki.1092

I agree with you OP. It’s a totally messed up mentality. The dungeon opens up to you at level X so if you’re level is >= X then you should be able to do it. Unfortunately, previous MMOs have ingrained the idea of “speed runs” and “farming” and the like and there is no way to fix that.

Other MMOs? I cannot think of a single MMO that rewards max level characters for doing low level instances so much that they farm them for coin while excluding the lower level characters that the dungeon was made for… What other MMO has that problem? Heck Most of them don’t even have “farmable” end game instances. and the true end game is hidden behind weeklong raid reset timers.

It’s an Elitist(read WoW and other modern MMOs) additude when you are running a lower level dungeon. We never had these problems in GW.

Again when did you have this problem in WoW or other modern MMO’s where the “elite” were going around running lower level dungeons?

This problem was made by Guild wars 2 because the only way to get anything in this game is to have gold. And the best way to get gold is to buy it with your credit card, work the TP, or Farm. In those previous MMOs farming for gold is second to running the content because you cannot buy your gear with gold, you cannot buy the BIS weapon with gold. You cannot buy the the rare skins with gold, the elite festival mounts, clothing, weapons, or items can not be purchased with gold. They come from playing the content only. Recently Guild Wars2 has been trying to get away from that. But it is ingrained into the game and us at this point.

We farm then sell what we don’t need, to buy what we do need. And repeat.

We don’t get a group together to kill ABC boss because they drop XYZ weapon. In fact Tequatl is the first boss in the game with a separate loot table from every other, everything in the game. We are just now getting to the idea that we can go do something specific for what we want rather than find the best gold grind we can get our hands on to get what we want.

Speed bonuses...run fastur!!!! DX

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Posted by: Lokki.1092

Lokki.1092

Only if the classes that don’t have access to perm 25-33% speed can obtain it. Can you imagine perm 33%+25% classes running around. My poor guardian cant keep up as it is already!

Someone get me a mount already!

Just get yourself an engi with medpack and centaur runes as a sidekick.

Only if I can put a saddle on the engineer and ride them.