Showing Posts For LordCanti.7124:
Well, I can say my download keeps crashing. =/
I deleted the whole games folder and then just reinstalled using the Gw2Setup-64.exe to get a fresh start. So far it seems to have worked, as I can now log in again but, I’m still downloading all the maps.
I hope when all is said and done the crashing won’t be a thing anymore. :x
Never used any of those things.
I have now just taking to trying to download the game all over again. :<
I’m getting all kinds of Crashes since the update. Can’t even log into my main anymore. :<
Why not make Deathly Chill do life steal instead?
Legendary gear is largely all about the aesthetics and the work to make any Ascended gear ‘on par’, stats whys, with Legendary gear is no easy task.
Well throwing some Ascended gear into the Mystic Forge, to change it’s stats, I found myself thinking; what if instead of losing one stat set, plus sigils/runes, for another stat set, that Anet just make so you can just add that stat set to the gear, making it so you can change back and forth to the stats sets you have added to the gear. It would be great if the same thing could be done with sigils/runes as well.
The caveat of this doing this, would be limiting it to Ascended gear. This would keep the cost/effort of doing so, close to the same as what can be done with Legendary gear, because trying to add all the stat sets to Ascended gear, certainly would be a pain to accomplish.
Thoughts, concern, input?
Have you tried playing 4 games?
If a warrior can shut down a player, then that player is doing something wrong.
Thief on point; oh no, someone is coming, better run away with out capping.
(edited by LordCanti.7124)
HA HA HA HA!~ I don’t play any of that ‘meta’ poo.
Sure not infuenced by the bunker meta if you said the warriors and thief dont belong there, because they are constructed on different playstyle than bunkering. . Your IQ is low or you just don’t know what are you saing.
YOLO doesn’t help a team win, not hard to understand that. Warriors and Thieves have a “selfish” skill set, which means they just go do there own thing, dying fast and giving nothing back. QQ
Yes, there are quite good Thieves and Warriors but, they’re few and far between. The majority of the time, they hold a team back, or get carried, which gets highly irritating.
HA HA HA HA!~ I don’t play any of that ‘meta’ poo.
Well compared to the dynamic SKILL based ranking system of 2013-2014, the season 2 is not fun.
If I win versus TOP players, I want it to show on my RANK. (like it was)
Now, when I win a TOP or a below average player, I only get a PIP.
It’s not fun. Grinding games to go Legendary with many other grinders that don’t play good is not fun.
Been match versus players that don’t know rotations, don’t know how to burst or CC is not fun at all.
I want my games to have challenged along the way. Each time I win versus GOOD players, I want it to SHOW it NOW. Not in 4 weeks of 8 hours play a week. If I am good enough now, to be considered a GOOD player, I want it now… not because I can grind games 30 hours a week.
The worse is… If I soloq I get easy games. When I play with my mid tier team in TRAINING, it’s harder in Diamond. Fine… we are diamond… but the system is borked. No one should get it easier in SOLOQ than TEAMQ.
This means… that GOOD player don’t have incentive to JOIN team. They simply soloq.
So, people like me, who like to TRAIN with a group got the Last Straw.
I support this message.
A place to hold a whole team back, yea!
I’m stuck, because warriors and thieves think they have a place in PvP. :|
Any chance I could prove my worth to you, even though I don’t have the 500 ranked wins? I mean, I haven’t done bad for just really starting PvP when seasons started.
Players have to be disconnected for two minutes before they get dishonor and the other players on the team get a forfeit instead of a defeat.
I haven’t had this be the case for me, even when a disconnect happens under those ‘requirements’.
Still would like to see a /resign system add to the game.
How every it worked in Guild Wars 1 would work fine in Guild Wars 2.
3rd post about /resing! WOOT!~
I see it like this; your pug team starts off with two thieves and a warrior, they won’t change classes, and yet, still somehow expect to win. This is why I want /resign, because I hate getting stuck in games with a sure loss from the start.
I say, make it so players you block, CAN’T be teamed up with you.
Was trying to say; will posting here do any good, as to inquiring to membership. :x
Well that didn’t answer my question. ;_;
In Guild Wars 1 they had the /resign command, making it so you could forfeit a games, rather than suffer through an impossible match. Now, that only worked if the whole team did it but, I still think that enacting the same system in Guild Wars 2 PvP scene would be real helpful, especially with how bad match ups are right now. Surely, no one enjoys starting a game, knowing that its a 100% loss, because of the players they are stuck with. I mean, at very lest, it would let you show disapproval of the match up, instead of going into blows, with harsh words. =/
So posting here, of interest in joining such a guild, won’t do any good then?
Didn’t think the Dragon Hunter changes would hurt that bad…but, in game play, they are horrendous!~
what game mode?
Mainly in PVP but, the loss of cc in PvE hurts a lot too. Its just so frustrating, that game has become unfun for me to play.
Didn’t think the Dragon Hunter changes would hurt that bad…but, in game play, they are horrendous!~
Personally, changes I would like to see are, make longbow skill 1 more meaningful, have longbow skill 2 not pin you in place, make Procession of Blades the Whirl finisher it should be, think about adding fields to at lest some of the traps, have Wings of resolve be a Blast finisher or at lest have the trait Soaring Devastation make it one.
(edited by LordCanti.7124)
Feel free to post what you would like to be seen done with the rune revamp. Here is one example I made my self.
(edited by LordCanti.7124)
Well it was stated before that all traps where going to have combo fields :|
Where is the combo field for spike trap? :c
Ranger:
For the ranger, we’ve adjusted the placement of some traits so that rangers should have more build combinations. For example, by swapping Nature’s Vengeance and Spirits Unbound so that rangers can have spirits follow you in tier 2, players can now opt out of the higher damage output from spirits and still have options elsewhere. We also brought up some Marksmanship and a Skirmishing trait to make power specs more appealing. We feel like rangers also currently have too much endurance regeneration through traits. Due to this, we’ve made adjustments to Wilderness Survival traits, and we’ve also brought down the passive of Sun Spirit and the active effect for Storm Spirit.
- Long Range Shot. Increased the damage at 500 range by 20%.
- Long Range Shot. Increased the damage at 500-1000 range by 15%.
- Marksmanship V – Predator’s Instinct. Increased the threshold from 25% to 50%. Increased the Cripple Duration from 2s to 10s. Increased the cooldown from 15s to 30s.
- Marksmanship VI – Beastmaster’s Bond. Decreased the cooldown from 90s to 60s.
- Skirmishing XII – Moment of Clarity. Stun Duration increased from 50% to 100%.
- Wilderness 5 Natural Vigor. Reduced the increased endurance regeneration from 50% to 25%.
- Wilderness VIII – Oakheart Salve. Decreased the recharge of this trait from 20s->15s
- Wilderness XII – Bark Skin Increased the damage reduction from 30% to 50%.
- Nature Magic I – Circle of Life. Cleared up the text of this trait to clearly identify that it happens when downed, not defeated.
- Nature Magic V – Strength of Spirit. Increased conversion from 5% to 7%
- Nature Magic IX – Two Handed Training. Added the following functionality to this trait. Greatsword and Spear attacks have a chance to grant Fury on hit. 50% chance. 3s Fury. 10s cooldown.
- Nature Magic X – Enlargement. This trait now uses Signet of the Wild to trigger. This reduces the cooldown to 60 seconds and allow it to interact with the Signet of the Beastmaster and Signet Mastery traits.
- Nature Magic VII – Nature’s Vengeance. Moved to Grandmaster Tier.
- Nature Magic XI – Spirits Unbound. Moved to Master Tier.
- Beastmastery VI – Mighty Swap. The might from this trait is now applied to you and your pet.
- Sun Spirit. Reduced the passive burning from 3s to 2s.
- Storm Spirit. Reduced the damage from the Call Lightning skill by 33%.
Do not like the Natural Vigor change
i have this same problem :c
They had it in beta but took it out for some reason.
I too would like to know this!~
Jellyfish Skills
Immobilizing Whirl skill: Now sticks on its target instead of passing through.
Chilling Whirl skill: Now sticks on its target instead of passing through.
Poisoning Whirl skill: Now sticks on its target instead of passing through.
My question is where do I get this Jellyfish with Poisoning Whirl
These are some nice ideas.
I personally really love the Wings of Dwayna and Feathers of Dwayna weapon. That being said, it would be really cool if there was more Dwayna weapons that have that same cool feather look the bows have. Would so love to have a Greatsword with that same skin and picture it being way awesome looking.
apple and orange’s
and this is why i blocked you in game. would do the same here too if i could.
not really, because sure you can not kill them and gain from them in a small amount but i never do that because i gain more by killing them then moving to my next farm spot i gain that much more. also i dont just sit there and auto attack. it takes some skill to farm any and all farm spots i have and i like it that way.
HOD sever and I just end up blocking all those doing the name calling so I don’t have to see it. I really just want to see this event fix so this kind of problem isn’t there anymore.
Well besides all the name calling for trying trying to beat the event I was told that my guild would be black listed if I did not stop. Not sure what that would detail thought. I still see it as an exploit though. To me its like that one exploit where people would endlessly farm the grubs that the Risen Giant’s would spawn.
The Lyssa event chain is being held up players that choose to farm the event at union waypoint and will threaten any player that does try to complete the event chain. As far as I know exploiting this event for monetary gain is against the user agreement and thus should be addressed some time soon I would hope.
would very much like Inscription fixed to work with Glyph of Elementals :x
