(edited by Lucas.5619)
Showing Posts For Lucas.5619:
agreed!
i dont know why they havent done this before.
WvW queue is almost sure in certain times of the day.
But there is no alarm to show when its our time to go in and we have no idea when its gonna be our turn or how long its gonna be the wait.
If there were a Quere position for us to see, it would help a lot our time planning. Would not wait over 1 hour and still not get in, or alt+tab to do something else and when come back, we missed our chance.
Show queue position!!! And make some alarm sounds.
The huge tsunami that wipes everyone only happens when we fail the battery phase.
It is soooo coool!! and so amazing that it should happen also when we fail to beat him and he goes away.
Like a penalty for those who couldnt beat him!
The megalaser phase almost never fails.. so most people never happened to see the effect!
I want to die more for the tsumami!!!
Thumbs up for more often tsunamis!!!!
Why do dungeons, fractals, world bosses to get that set of equipment you want, or even a legendary if you can just farm deadeye at queens gauntlet? Easy 150g in one day!!!
Just buy everything you need fom trade post!! No need to waste you time on useless long dungeons or fractals.
https://forum-en.gw2archive.eu/forum/livingworld/jubilee/Dunwell-Deadeye-Farmers-Club
So much for " we want encourage players to experience all features of the game".
Only requires a thief or guardian.
Go now and forget about anything else!!
All the dimishing returns implemented on this game and the dungeon reward system was to balance the gold-making between classes.
It wall all good until BAM Queens gauntlet being farmed by a couple classes which allows them do make 100-200g a day!!!! thays a legendary in a week guys!!!
A few people are getting super rich, while other dont even have the chance to make decent gold because of the DR and Dungeon reward system. Or because their classes just suck for the gauntlet fights with 4-5 gambits.
To make it more evident, when COF farming was on, 100gems were worth around 3gold… now 100 gems are 4gold!!
The game’s Gold-sink is going down the drain.
There are some guys farming 200 gold a day…
Can you imagine how sick it is???? make a legendary weapon in 1 week!!!!
Besides that, they leave the fight without a scratch because the perma blind is overpowered…
A boss like deadeye shouldnt be so vulnerable to blind like that.
(edited by Lucas.5619)
The gauntlet is too easy to farm a lot of gold with thief!!!!
I see thieves doing 4-5 gambit fights in around 15 seconds against deadeye!
They are able to farm 5g every 10 minutes or so just using their autoattack with blind..
The gauntlet is infested with thieves because its too kitten easy !!!!!!
The game is broken!!! fix that… the game is not balanced at all!!!!!
60% of the players in the queems gauntlet are thief class. Something wrong with that!
If you get a thief you get rich. If you dont, keep trying with all the dimishing returns everywhere.
(edited by Lucas.5619)
Its not a bug, but its an issue that is ruining the current fragile game economy.
Queen’s Gauntlet Playing with 5 gambits for some classes are a piece of cake.
10 seconds for 30 silver profit with multiple repetitions with no dimishing returns.
People at forums stated making 100 gold a day just by doing that. Which is not hard to imagine…
Everything in this game has dimishing returns but this.
If it doesnt get fixed I will go there and get some gold for myself.
There could also be classified according to the finisher types..
Projetile: #1 Water/ #2 fire/ #3 light….
Blast: #1 fire/ #2 light/ #3 chaos…
Leap: #1 Chaos/ #2 Water/ #3 fire…
and so on…
Who has not came into the following situation: Some combo field appear and you want to use a finisher. You set up for the finisher but another combo field comes in and you finish the undesirable field giving the effect you dont want.. and yet you have used up your finisher and have to wait the cooldown for the skill and pray for the right field comes in.
Some classes can create fields non stop that are not always useful for all situations overlapping some useful fields that could be finished.
So I suggest to implement a Combo Field Preference List, which you can set in order or preference which fields you want to use a finisher if 2 or more fields are in the area of effect. You can edit the list when out of combat.
It would bring much more strategic battles since you would have to choose wiselly the fields you want to finish accordind to the situation and to not overlap non stackable effects with the other members in you party.
I HATE when there is a field in game and I end up finishing a useless field..
What about you???
(edited by Lucas.5619)
Legendaries acount bound are fair enough for the dificulty of getting one.
If i get one, i should be able to play on all my characters since it is (for most players) a once in a lifetime weapon.
It would aldo encourage more people to make one and help with the gold sink
Mesmers have a serious problem.
Since they do not have any signet or utility that grants movement speed, the Focus is a must have and still not able to speed up 100% of the time.
All other classes have a way to walk faster 100% of the time without using runes of centaur that are a waste of slots and not bein a weapon skill.
Nowadays is: if you want to play mesmer you use focus or die of boredom.
Mesmers usually wield a GS for danger times in pve.
But the other set has to be focus+something….
Why mesmer need to use centaur runes+focus or stay slow forever?
Grant a 25% speed on signet of inspiration letting mesmer use their armor slots as they wish and use other offhand weapons than focus.
Its a way to give a little buff in pve, but wont make a diference in pvp/wvw (since its not viable to use speed utilities or doesnt really matter)
(edited by Lucas.5619)
I’d like to be able to hide the kits so i can show my back skins
Happened a lot of times.
When trying to kick a player from group, if another player joins the party, the kick request is canceled and cannot request kick again.
For example:
4 players in a group.
Request kick for a player.
While voting, another player joins in.
Kick request cancels and cannot be requested again. The undesirable player remains unless he leaves the party on his own.
With every new event new back covers come into the game.
They are very well designed and looks great, but engineers cannot get any taste of that because the kits hide them!
The backpack from Medkit, flamethrower, grenade, etc are just too big and those nice back cover cannot be seen. This is very frustrating!
Leave an option to hide/show the kits backpack or leave other options like a fanny pack that does not cover all the back of the character.
mesmers are already the worse dps in the game.
should have some balance to make it stronger in pve…
a nerf in pvp comes with nerf in pve.. and its already too weak.
GW2 could have a dungeon or instance which a group of 5 players would have to hold some ground while mobs try to invade (something like the guild mission).
Each wave would get harder and harder with diferent enemies mechanics (to make every class playable) , and at the end of each wave a boss would come giving increasing silver/gold/dungeon token (for example.. 1st boss 5 silver/1 token, 2nd boss 10 silver/2 tokens, 3rd boss 15 silver/3 tokens…)
Build and upgrade some structures to help defending the spot. Choose damage or crowd control, single target or area… like the tower defense games.
Also could have some level scaling (like fractals) so bad players dont get carried by good players and good players dont get penalty for having bad players in the party… So everyone would have to grind their abilities to earn good teams.
Could have some themes like defending an asuran instalation, protecting some quaggans etc etc…
I really like defense-like stuff and would love a dungeon in this format.
(edited by Lucas.5619)
All legendaries come Power/Toughness/Vitality.
But what if my build doesnt use any of this?
Transmuting would do the trick, but it would lose the Status “legendary” to become “transmuted”
It should be a way to make it with diferent stats.
For example, throwing the legendary into the mystic forge with 250 Tier 6 materials..
250 powerful blood > Berserker
250 ancient bone> Rampager
and so on…
I’ll start with the bolt skin.
It is a legendary, has nice effects (footprints could be wider), but it doesnt look like a legendary itself.
The color is too ugly… looks like a barbed wire infected with rust. Doesn’t seen “noble” at all. It should have a bright golden or silver color instead of a old-copper look.
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The TP is something that bothers most casual users.
Imagine yourself trying to buy a precursor that costs around 500g.
You see that the highest seller is buying for 495g and you decide to put a buy order for 500g before going to work.
When you come back there’s 2 more person buying for 500g 00s01c and 500g00s02c.
Thats ridiculous! 1 copper diference and you are not the 1st buy order!!
Or think of the contrary.. you got the precursor and is selling for 500g. You pay 25g to be able to post at the tp. Then after a while you see there is another person selling it for 499g99g99c (1 copper cheaper)… thats gotta make one’s mad!
All serious auction systems, like ebay or even other MMOs have a minimum increment or decrement. So people could sell cheaper or buy more expensive if the diference is considerable… and not as it is that the diference is nothing at all.
If you want to sell cheaper, you actually sell cheaper.. if you buy more expensive, you actually pay more.
Take a look at the legendaries..
The same BOLT for example…
there are 6 people selling for the “same” price..
1979g98s95c
1979g98s96c
1979g98s97c
1979g98s98c
1979g99s00c
1980g00s00c
Thats almost 100g just to post it there!!! And the 1’st person to put it there to sell was the 1980g one, but he will be the last to sell…
How is that fair?
The current systems creates unfair advantage for the ones that stays 24/7 looking at the trade post or for the ones that makes the listing at last… which should be the contrary.
Maybe 2-3% increment would be a fair rate for increasing buy orders or descreasing selling listings.