Showing Posts For Lydon.1890:
Please bring the Alpine Borderlands back. That would be a great first step towards improving WvW. I think I’d cry with happiness. While I totally appreciate the effort that went into the visual design of the Desert Borderlands, the Alpine Borderlands were a lot more fun to play.
I understand that WvW could use something fresh every once in a while to prevent people from getting bored, but I believe this could easily be achieved with the introduction of new siege weapons and game mechanics on existing maps. For example, the Orb and Quaggan Island may not have worked as well as you’d have liked, but that doesn’t mean there isn’t a new mechanic that would provide an interesting shake-up without frustrating players in the process. Even small visual enhancements every once in a while would keep WvW feeling fresh without requiring too much effort. The maps wouldn’t feel static.
I’d also love a revert back to Friday night resets. I really looked forward to hopping on Teamspeak with a beer after a long week of work and jamming some WvW.
Once these issues are sorted, I’d have full confidence that the team is listening to player feedback and has the ability to tackle greater issues affecting the game, such as class/population balance.
Please sort this out
Then the price that they think is the right price is the wrong price, and needs to change. This is hardly the first time, look at the Elite Spec Hero Point costs. They guessed wrong and need to correct.
Hero Point costs were changed within a few days of the release of Heart of Thorns. Precursors, on the other hand, have been in the game for years.
As I said in a previous post: people have been crafting legendaries for ages now. If the price of precursors is as ridiculous as you’ve made them out to be, wouldn’t they have been changed due to a massive outcry long ago?
This is simply a case of people unrealistically assuming that crafting would reduce the price of precursors, without taking economics into account at all.
That’s fine. The goal is not to have the price of the quests to be permanently below the price on the TP, whatever that price may be, the goal is to have the price of the quest be the RIGHT price, the price it should be, whatever that is, and whatever the TP price happens to be. That price should be negligible. Your argument strikes me a bit like that classic counterargument to smoking taxes, “well if you overtax cigarettes then people will just stop smoking!” Well. . . good.
And that, right there, is the problem with your argument. Precursors are already at what ArenaNet considers to be the “RIGHT price.”
Do you honestly believe they had to spend valuable development time building the process of crafting precursors just to reduce their price and obtainability? Obviously not. If that was their intention, all they had to do was increase the “drop” rate of precursors and their price would have fallen accordingly due to simple supply and demand. It’s therefore pretty clear that the process of crafting precursors was never meant to massively reduce their price, but rather to offer a different means of obtaining them.
You’re saying that the “right” price of precursors should be determined by the cost to craft them. What you don’t seem to grasp is that the price is already governed by a long-established, existing method: the drop rate!
Really enjoying it so far! Much more than expected. The difficulty is awesome, the masteries are fun and I’m not sure what to focus on because it feels like there’s so much to do now. Keep it up
Easier and faster are irrelevant, but it should definitely be cheaper. If it’s not “meant to be” that, then it was not “meant to be” what it needed to be.
I’m afraid that doesn’t make any sense.
The value of precursors on the TP will adjust according to the cost of crafting them. Do you think a precursor will still cost the same on the TP if players are able to craft them for hundreds of gold cheaper? Obviously not. The demand for precursors on the TP will plummet, so people will start listing them for cheaper in order to sell them. Soon enough, the price of the precursor on the TP will be in line with the price to craft one and we’ll be at square one again. There will be a small mark-up for the convenience factor of purchasing one outright, but nothing overly inflated – i.e. it won’t be much cheaper to craft one.
It sounds like you’re merely unhappy with the price of precursors in general, which is a whole other argument altogether. To be honest, I think you’re a bit late to the party with that complaint, considering people have been crafting legendaries for years and have come to accept the price involved. Who decides what the price should actually be? If everyone was running around with one they’d lose their value and wouldn’t be very legendary at all.
I was slightly alarmed to see the recent ANet HP announcement say that they are very happy with the difficulty level of HoT. I can’t help but think they have lost touch with their core audience. I’ve recently left another game where the devs listened to the vocal minority who said they wanted it harder.
I’m sorry, but this is extremely ironic. The vast majority of people are out there enjoying the game. The vocal minority are the few people here on the forum complaining about the difficulty level.
The difficulty has been a breathe of fresh air, in my opinion.
+1
This could make for very interesting gameplay.
I imagine using a ballista to shoot at gliding players could be incredibly fun, or new AOE aerial skills on existing siege weapons like the catapult/trebuchet. Alternatively, new siege weapons designed specifically for that purpose would be nice too.
To prevent zergs from simply gliding into towers/keeps, perhaps they could introduce a new upgrade to towers/keeps that constructs auto-firing turrets to shoot down incoming enemies? This would essentially create no-fly zones and incentivise people to guard objectives until the upgrade is complete.
Please don’t nerf these areas. The difficulty level is a breath of fresh air. I’m enjoying the fact that I need to be aware of my surroundings and learn how to do various things. Sure, it was a little frustrating at first, but it makes for far more rewarding gameplay in the end. I’m not one for mindlessly auto-attacking and rolling through content that way.
The Desert Borderlands have me torn. I like the fact that the map is new and the developers have obviously put much effort into its design. However, I can’t help but feel that it’s a step in the wrong direction for two reasons:
1) ArenaNet don’t seem to have taken into account the fact that some servers have population issues. While I understand that most people are playing through PvE/Halloween content (myself included), I don’t foresee there being a massive improvement in the weeks/months to come because population was already becoming a problem for some servers on the Alpine Borderlands. It feels as if the new map was designed with high-population servers in mind, ignoring the fact that it will feel deserted on lower population servers. War zones shouldn’t be deserted.
2) The map is too difficult to navigate. While its verticality in some places adds an interesting element, I can’t help but feel that the jumping pads, bridges, traps, mobs and a few other elements are unnecessary distractions.
If the developers plan to stick with the Desert Borderlands in their current form, they will need to investigate the likes of inter-server “alliances” to address the issue of some servers not having the numbers to populate the new maps. That, and perhaps reducing the number of map copies from 3 to 1.
Thank you! Exactly the resolution I was hoping for. I’m looking forward to pre-ordering now
Thanks! This had been bothering me too. I just (finally) finished crafting my legendary and it was a little difficult reading the numbers on some of the lighter icons.
Yup you are spoiled, let the new players have a free copy of the game. I have enjoyed the last 3 years of playing, and already purchased the Ultimate version.
There’s a very big difference between being spoiled and having common sense.
Good then get some, having new players not have to pay twice for a game is a good thing. There is no reason why people should kitten that new players get the base game for free. If you do it is because you are thinking of yourself rather what is best for the game.
Take your own advice, and get some common sense.
I don’t care that new players are getting the base game for free. I DO care that I am paying for an additional copy of the base game which magically disappears the moment I choose to upgrade my existing account to a HoT account.
Perhaps an analogy will help you digest this very simple concept: I walk into a restaurant and order a burger for $5. A few minutes later, when I’ve half finished eating my burger, someone else walks into the same store and orders a new meal option – this includes a “free/bonus” burger with fries – for $5. That meal option didn’t exist when I bought my burger a little while earlier.
That’s okay…times change. I can live with that. But now, I have a choice: I can walk up to the counter and order the new meal offer for an additional $5. However, if I do that, I will only receive the fries because I’ve already purchased a burger and can’t have another. The store will happily take my full $5, which includes their cost to supply me with a burger, but I can’t have it. The restaurant’s reasoning for that? I started eating my burger earlier than the customer who walked into the store a few minutes later, thus had more time to enjoy it. For that, I should be grateful. The store won’t consider letting me “upgrade” my burger to a meal for slightly less than the full $5, they won’t give me another burger when I order the meal, or even offer me a soda as compensation, even though I’m paying the same price as the new customer who ordered the same meal.
That would be ludicrous. This is no different. As you said: take your own advice and get some common sense.
When I heard that you guys finally released the Pre-Purchase for the game, my boyfriend and I rushed to your website to purchase the Heart of Thorns expansion. We don’t care that you chose to give the game free to new players because we’ve spent three years loving your master crafted game. The amount of dedication poured into the making of this MMO is apparent. The quality of life in this MMO greatly surpasses your competition and we have been avid fans of this franchise ever since we discovered Guild Wars 1 in 2007.
It’s disheartening to us to see that the standard edition of the expansion pack doesn’t come with an additional character slot for its unexpectedly high price. You can’t imagine how frustrating it must be to put so much effort into playing a game and when you finally release the pre-purchase for its expansion we realise how much money we’re going to have to pay to enjoy all of the new content without deleting existing characters or grinding for gold.
My point is, I’m super hyped for this expansion, but I’m sorry that I won’t be purchasing it as matters currently stand.
Yup you are spoiled, let the new players have a free copy of the game. I have enjoyed the last 3 years of playing, and already purchased the Ultimate version.
There’s a very big difference between being spoiled and having common sense.
60$ is the normal price for expansions, i do not understand why everyone is kittening about them including the base game? This is what happens when you want expansions, just think we could have had all these updates for free. GG internet cryers.
Because if you apply the code to an existing account, you do NOT get the base game. It magically disappears into oblivion.
If you still received a key to the base game account which you can gift to a friend at the very least, you would still have received something of monetary value in return. receive another base game account that you could gift to a friend at the very least, you would still receive something of monetary value in return. However, as matters currently stand, you receive less for $50 as an existing player than a new player does.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Lydon.1890
Couldn’t have said it better! +1
Enjoy being the less than 1% no one cares about.
I’d hazard a guess that, as a company looking to make a profit with shareholders it needs to answer to, ArenaNet cares about any loss of potential revenue.
As I’ve mentioned elsewhere…what was going to be a no-brainer purchase has turned into a “wait and see” approach. At the very least, I would expect a free character slot if the standard edition is applied to an existing copy of the game. I have an expensive overseas trip coming up and I’m in serious saving mode. HoT was going to be my ONE fluff purchase leading up to the trip, but that will no longer be happening
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Lydon.1890
I really think and advice everyone whining to stop, because they’re just overloading the servers and it doesn’t help anyone with it.
Complaining about the price won’t make it go lower, eventhough I have to admit I’m part of European countries where the average monthly salary doesn’t fit in the common rank of the European salaries, it is -quarter- of it, therefore the game would be rather overly expensive, however, stop crying and if you aren’t entirely dedicated to the game, don’t -pay- for the expansion.
Stop whining about people whining. Complaining about it won’t make it stop.
See what I did there?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Lydon.1890
Veteran players have gotten almost three years of game time and free updates that new players will never have/experience (unless they pay for the Living Story stuff). If you think all that is worthless, then I’m not sure why you care about HoT in the first place.
That’s all great and well, but none of the above applies to someone who bought the game recently. I feel sorry for someone who bought the game say, a month ago. They now have to pay $50 for HoT when they could have purchased HoT and received the base game free now. They don’t have three years of Living Story content to play through.
I’m honestly amazed that applying the standard expansion key to an existing account doesn’t net an existing player something in the form of gems, an extra character slot etc.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Lydon.1890
I’m extremely disappointed at the price. I was expecting at least a free character slot with the standard expansion. Considering HoT is incomparable to GW1 expansions in terms of scale – Factions/Nightfall each introduced a new continent, 2 new professions, a free character slot and more – this is disheartening. What was going to be a no-brainer purchase for me has left me questioning whether I’ll be pre-purchasing at all. And I say this as someone who has been playing since the original GW2 beta.
At the end of the day I think that the best course of action is for ANet need to implement better tools for us to organise ourselves with.
This truly is getting ridiculous. And it’s disheartening that there’s no sort of dev acknowledgement for what is very clearly an issue.
Dont worry, the next tooltip refinement patch will add “this skill has a random chance to do nothing at all” to most of our skills. Everything will match its tooltip and so is “bugfixed”.
You mean “working as intended”
I love my Mesmer, but I’m truly disappointed that ArenaNet are seemingly ignoring the Mesmer community. It’s not the type of treatment I expected from the company at all, and almost sours my opinion of the class.
I keep holding out in hope that one day we’ll get THAT patch that is filled with Mesmer fixes we’ve been requesting for ages. But every time Mesmers have the smallest change log and every change involves tooltips, skills no one really uses/cares about, or nerfs.
It’s sad. Mesmers are one of the defining classes of Guild Wars. They shouldn’t be ignored.
I’m loving the map. I, too, thought it was a bit small when I first ventured into it. But then I realised that where other maps are wide, Dry Top is tall. There are so many “layers” to it that just aren’t present in other maps. If we were to lay it out flat, it’d look a lot wider, but be a lot less interesting. Personally, I’m very happy with a dense, interesting map instead of another map with wide open spaces that aren’t all used.
Firstly, I lol’d at the “business as usual” part. Why do you want business as usual when there’s hundreds of other MMO’s out there that offer just that?
But back to the gist of your post – I simply don’t understand the need some people have for being ‘rewarded’ for every little thing that they do in-game. Like you said…the game has the tendency to reward you for time spent for almost everything you do. So why should one of the few semi-challenging aspects of the game (for you) get dumbed down?
What ever happened to people playing games for fun? I understand that you may not find jumping fun, but why does there need to be some virtual carrot on a stick to entice you to keep on playing through content that requires jumping? Surely if the jumping is so hard then the very act of eventually completing the content is reward enough? Much like downing Tequatl or something for the first time. Especially when the jumping content is a comparatively small portion of content compared to all of the content in the game.
I find it very sad that people are so unwilling to embrace the challenge in games anymore and need some “reward” to keep playing. ArenaNet may as well remove all skills, levels and gear from the game and just have us all auto-attack each other to death, because the game would be easy and fair to everyone. Any sort of challenge would be removed and we could all get titles and achievement points for each second logged. Wouldn’t that be fun!
So it’s unfair because you can’t do it? That’s extremely naive (and quite funny).
By that logic, should they remove the combat system because some people are better at it than others, and it’s a requirement to progress through the game, thus making it “unfair” to people who are bad at it? Of course not.
You may find jumping challenging. Others may find something else challenging that you find very easy. But at the end of the day the game wasn’t created to please YOU and you alone. Learn to deal with the fact that you may not be good at or enjoy all of the content. Maybe you should relish being presented with an actual challenge for a change?
Personally, I was extremely happy to see the inclusion of the Aspect skills for some permanent variety in the game. I hardly think that ONE zone and a variety of optional jumping puzzles is “so much content” compared to everything that the game offers. Really now. I completed all of the jumping-related content in a few hours yesterday afternoon, and that’s the end of it.
(edited by Lydon.1890)
Every patch I excitedly scroll down to the Mesmer bug fixes. Every patch I’m disappointed. Seriously…this is getting more and more ridiculous. Necromancers got a long list of changes while the most bugged class has the smallest list? Why?
Been playing since beta and I haven’t gotten much until this past month apart from a ring. Within the past month I got an ascended weapon and ascended armour chest. Just be patient…it’ll happen
I love all of those ideas
For the past few days I’ve been unable to access to the GW2 forum by clicking on the “Forums” link at the top of the GW2 homepage, or by visiting forum.guildwars2.com. I get the attached error. The only way for me to access the forum is by googling a specific thread and visiting that thread.
Any idea what’s up?
I attempted Taida Covington twice over the weekend and on both occasions my client simply crashed with a “Send Report to ArenaNet” window popping up. Everything will be working smoothly, then when she reaches around 10/15% health the client crashes. This has happened to me a few times in Southsun Cove with the Karka Queen, but it’s the first time it’s happened with Taida. It’s extremely frustrating running up and down putting down kegs for ages, only to crash at the last minute and get put back into a map that’s failing the event.
In response to the Karka Queen issue, I’ve been told that it’s an issue with my PC running out of RAM. Despite having 16 gigs, I’m told that GW2 can only make use of 4 gigs, so I need to turn my graphics down during events in order to prevent crashes. Surely some measure can be put in place to prevent this from happening to begin with?
Right now, all I’d like is the ability to save trait builds. Once that’s implemented, you could work on expanding the system, but traits should be easy to implement and that alone would save a lot of time.
I started a thread on this a few days ago. Apparently our computers can’t handle all of the spell effects being thrown around and they’re running out of RAM. Even though I have 16GB of RAM, 32-bit applications can only use 4GB :/
THANK YOU! This is exactly what I’ve been hoping you’d do. I love the idea that I can go back and play through old episodes and not worry about my schedule getting in the way of completing achievements within 2 weeks. I’m sure I can log in just once to unlock an episode during the two week period. And even if not, 200 gems once or twice is hardly going to break the in-game bank.
Lol, how is using a skill for its intended purpose an exploit? They should have just capped the damage it does to bosses. Problem solved.
Long overdue Thanks! I hope to see more of these changes.
Seriously? At worst the skill forces you to pay attention to what you’re doing. I’ve literally been pulled off of a wall two or three times since the game was released.
Yes, let’s weed out what little fun Mesmers do have with all of the class-breaking bugs they have to deal with on a daily basis.
+1
Especially with regards to transparency.
It’s almost like the Mesmer bug fix section of the patchnotes is a running joke xD It’s hard to believe. Every time I excitedly scroll down to the Mesmer section and am greeted with tooltip changes and fixes for obscure bugs we rarely encounter.
You do realise that Season 2 is just finishing, right?
Thanks guys Glad the mystery has been solved!
I actually had this issue happen with Jormag recently. I was able to read the crash report and see that it was a memory error. Apparently, a megaserver’s worth of players charging towards a ginormous dragon on max graphic settings has been the first thing I’ve ever encountered that required more than 8GB of memory (to be fair, with a total of 3 displays and a number of other open windows). My solution was to buy another 8GB of memory, and I haven’t had a problem since.
But I already have 16GB of RAM
3. – Feedback. I’m not the biggest fan of the manner in which this skill casts, but I love dropping it on top of walls in WvW. The combo field is great too.
2. – Blink. Apart from the “glide across the terrain after using while running” bug, it’s perfect for annoying melee players and quickly removing yourself from “oh kitten!” situations.
1. – Temporal Curtain. There’s something very satisfying about dropping it on the sides of cliffs and bridges and watching enemies fly. I let out an evil cackle every time. But it’s just so versatile…it cripples enemies, allows you to pull them away from you or towards you as needed, grants retaliation when using Illusionary Leap and provides a light field field to allies. So much for one little skill
I can’t say I know of anyone who has an issue with Behe? What’s the problem?
Yeah, she does go down extremely quickly. The only other boss that’s worse is the Fire Elemental…that literally takes all of a few seconds to down. You spend more time waiting for someone with a key to open the bonus phase.
On three occasions my client has simply crashed while engaging the Karka Queen in Southsun Cove. Since the advent of Megaservers, this has become a problem, because I’m usually put in a different map that has already killed it by the time I’ve reconnected.
Has anyone experienced anything similar? I rarely experience crashes and it’ll be completely random…just a crash to the desktop with a “Report to ArenaNet” window popping up. I’ve only ever crashed on the map during that specific event.
(edited by Lydon.1890)