Dear Arena Net,
This community hates thieves. So in order to fix all problems with the thief class you need to remove off hand weapons. Reduce auto attack damage, reduce total initiative to four, make sure thieves have chill and weakness constantly applied to them, Give the thief only five trait points, remove all teleports from the class, Make sure the only utilities the class has access to are traps, remove all forms of healing, make sure thieves have a constant target over their head, and remove the short bow from the list of thief weapons. If you do all of this then the community might not hate thieves as much.
Pistol Whip has a wind up. The wind up is hard to see at a distance or if the thief is an asura (this is a whole different can of wurms). This why most thieves use teleport skills to land a pistol whip. The stun portion of this skill is block able so you can just walk away from the thief. The thief is not evading when casting the stun or in the last few swings of the “whip” portion of the skill. Clone death + necromancer pet death still goes through the evade frames. The damage pistol whip does is hardly greater than one auto attack chain. Hundred Blades does more damage and can be used more often per minute then pistol whip.
People say its cheesy and skill less. These people are probably playing PU phantasm mesmers, MM necros, Sprit rangers, Hambow warriors, or any other type of passive play style. They have forgotten how to react to active play. People also seem to forget that all thief weapons share the same resource pool. A thief with no initiative swapping from S/P to D/D will not be able to perform cloak and dagger right away unlike a warrior going from spamming his hammer skills to then spamming his longbow skills then five seconds later switching back to his hammer.
They want the evade frames gone; the stun gone, Initiative increased, and the damage reduce even further. Without the evade frames the thief will die if they use this skill. The community basically wants free kills. The stun makes sure half the damage from pistol whip lands unless in a few cases you get lucky with RNG quickness or pop haste. Some guy wanted the initiative increased to eight, as a thief you only get twelve or fifteen initiative. So in order to use pistol whip you lose out on first strikes and a large part of lead attacks traits. It also leaves the thief with only four or seven initiative. PvE wise the weapon set is now garbage if that were to happen. The stun can only hit one person. If that person isn’t you take a step back. If that person is you, you will actually have to use a survival utility to live! Group retaliation or just retaliation will still wreck a pistol whip thief.
Arena net I beg you lock this forum. Do not change anything with pistol whip YET. Release the March 18th patch. See if the community can actually learn to counter pistol whip before you decide to gut this weapon set. Go after passive play first. Your game has a fun active combat system. Don’t wreck it because people refuse how to learn to play.