Showing Posts For Maskeus.2396:
Been like that since launch and probably isn’t going to be fixed any time soon.
You might want to rethink what “full-on nudity” means.
There isn’t enough variety in builds, and having to invest so much in gear kind of discourages variety in the first place. I miss just having to swap out a headpiece to use a completely different build with a completely different playstyle.
I’m still disappointed that we didn’t get a story mission where Trahearne helps us fight risen Karka underwater.
Personally I think that too much of the female light armour is skimpy already. If there was just one set of robes or something I’d be perfectly happy.
Every time I do a personal story mission that doesn’t involve Trahearne, I nearly always find myself liking the random side-characters. It’s funny how the most important character in the game is also the least interesting.
If only the twist ending was that he used powerful magic to charm the player and the other NPCs into mindlessly following him, so that he could kill Zhaitan and take his undead army off his hands.
I’m not sure why you picked the “got drunk and blacked out” backstory over the other two options.
Was there meant to be an event in LA before the ship appeared? Because my overflow didn’t get one and I’ll be very disappointed if there was.
I’m aware of the bug, but it only works on other necros when you both have the same trait.
What on earth is fearing you for twenty seconds?
I hardly understood a word of this.
He’s a massive Mary Sue. That’s kind of to be expected.
When you run a condition build and everyone else puts up a full stack of bloods on any mob it limits you to the few conditions necros have WHICH MEANS you will get bronze medals, crap loot and no gold or karma from events.
And that’s why anybody with even half a brain uses epidemic. Congratulations.
I think you pasted the wrong link.
You keep getting them, since you can buy items for the mystic forge with them.
The salvage achievement was really, really dull. Five dungeons is a lot easier and less tedious. If you’re that adamant about not doing them, then don’t. Plain and simple.
Remove bleeds entirely from Necro and give us Necrosis stacks instead.
in Necromancer
Posted by: Maskeus.2396
If they make a new condition, I’d really like for it to be able to affect objects. Attacking turrets/generators/gates/cells with a condition build is hell.
I don’t get it. GW1 had a similar system except you got max armor well before you even touched the “endgame,” and I don’t recall anybody ever complaining about it.
Dailies, sure, but I wouldn’t agree to it for monthlies. They add new achievements every month, and you wouldn’t be able to aim for those without completing the previous ones.
I might be mistaken, but didn’t they say at one stage that adding too many new professions to GW1 made balancing it a nightmare?
Anyway, I’d rather they added new weapons to expand the playstyles of existing professions than make new classes for the sake of it. A guardian using a spear on land could function like a dervish, for instance. Adding the dervish as an entirely new class would make them too similar.
If you can’t simply move out of range to kill somebody in plague form, something is seriously wrong. Despite the extra health, they can’t heal or use Death Shroud inside it, so it’s fairly easy just to leave the node and kill it quickly at range.
Please don’t boycott the forums. Even if we don’t have time to respond to each of your threads, we still use these threads to get tons of information.
As I’ve said in other posts on the forums, we are watching, even if we can’t post in every thread. We are working to fix bugs for ALL classes, Necromancer included. I’m sorry we can’t do everything as fast as you’d like, but GW2 is a massive game!
We may not agree with every post from every poster (and, as you know, you often disagree among yourselves) but these forums are still a great tool! We’re here, we’re listening, we’re just also super busy trying to make this the best game possible.
Thank you very much. I think this is all that most of us needed to hear.
Bare in mind that using Well of Blood with Vampiric causes it to heal enemies.
I’d like it if there was a weapon that focused around summoning lots of jagged horrors.
Level adjustment, events and new player trickle vs release surge.
in Suggestions
Posted by: Maskeus.2396
If there was no level scaling then every event in low level areas would be completely annihilated by a group of level 80s. Low level areas are already incredibly easy at high levels, with the obvious exception of dungeons.
Are you planning to do this without a healing skill?
I’d like it if they made it spawn at your feet like an untraited well and turned it into a proper teleport like the Mesmer’s portal.
It would greatly benefit both power builds and condition builds if precision was moved to the spite tree and condition duration was moved to the curses tree. The two traits that add conditions on crit would have to be changed, obviously. It seems strange that condition necros have to invest into precision when their conditions can’t crit, and that power necros have to invest into condition damage if they want to be able to.
It’d also be quite nice to see some condition damage/vitality/toughness gear. Condition damage/precision/toughness is essentially using up a potentially more useful stat to proc a couple of traits/sigils.
We’ve got a lot of problems, but Death Shroud is one of the few things that are actually pretty good. If they made it the same underwater as it is on land, and added a curses trait to always have the current underwater version, I’d have no complaints about it.
While I get the feeling that this was an attempt to dodge a bug they don’t know how to fix, there’s not a lot of point in a minion build if you’re not going to use the flesh golem anyway.
Moa Form is ridiculous, though.