Showing Posts For MasterDeere.3417:
Juts add cooldown reduction on attunement for each attunement with the trait that cost 25.
ex: fire 25 should be: dammage increase by 5% to burning target, fire attunement cooldown reduce to 4 sec (cooldown cannot be reduce more even with trait in arcana).
same for earth and air only. not water
Anet… I guess its a copy paste from dagger 5 for the coding, then they changed the skill but didnt cared about the cooldown.
Cooldown still not reduced with trait even if its supposed to be fixed ( tested in the mist)
Most signet traits dont work at all with signet of restoration.
Its unplayable on JQ borderland, way to much lag…. i can cast like 1 skill each 20 sec!!
gratz Anet!
Also on another note, JQ lost so many wvw commanders and players… dont expect them to stay in T1, neither in T2.
During some fight, I wasnt able to cast any spell or even change attunement for like 15 sec…
Im practicing gardian and I cannot do nothing vs thief and mesmer together… As soon I have a good target it turn invisible and I have to go through the tab process again or try to click on target with mouse… meanwhile im getting hit for a kittenload.
Any suggestion?
they should change the traits in fire and air and earth that cost 25 skill points for a trait that reduce attumenent cooldown of 1 specific attunement.
ex: trait 25 in fire should reduce fire attunement cooldown.
Please add more information like: when was the last time this account was online in the rooster, so we can identify who isnt playing anymore.
Shouldnt we had some kind of trait in fire or air or earth that would reduce attunement cooldown.
EX: trait in fire that reduce fire attunement cooldown so someone can actually specialize in fire. I would like to see the trait that cost 25 do so.
Same for air and earth.
SOS players used bug exploit and other glitch to fast cap tower all day long.
Why creating a class if its to nerf it to oblivion with EACH patch.
Its reallly hard right now playing an ele when you know that all the hard work you put into mastering the class gonna be for nothing cause they just gonna nerf it till the best ele in the game can get owned by the noobiest of thief.
Really frustrating. Ele had nerfs each patch since start.
After that patch glass canon ele will become only glass without canon(witch it never really had) and bunker ele will have no chance in winning any fight since 90% of our skills are aoe.
Meanwhile the community ask for nerf on backstab thief build since beginning but Anet nerf other useless skills that thieves never use so thieves can say: see we got nerfed stop whinning.
Anyway if ele get nerfed more I think ill just stop playing the game. Not because I only play ele but because this game will never be close to being balanced since Anet clearly show favoritism toward some class ( huummm humm thieves).
I completly agree with Arheundel on all account!!!
To kill a bunker engineer as fast as you said he need to have lots of lucky crit. Did he managed to hit you with chunning earth?
Anet dev dont have time to work on pvp, creating stupid christmass and halloween events take all their time.
In sPvp it give more glory to zerg and farm kills instead of capping. So even when loosing the match you end up with more glory points than the winning team (kinda stupid).
Also no glory points for luring/holding zerg out of capping zone.
Basically right now the points system reward more stupid playing than smart play!
When we fight in WvW on SBI map we keep lagging and disconnecting!
pyromancer puissance would be great if we had another trait that reduce fire attunement cooldown so we can go back in fire attunement whenever we want :-P
This is a bug not a buff, it will be fixed soon
I can’t wait to see what other amazing unintended bugs come from fixing this bug. /popcorn
indeed, bug fixing and patch at is finest
This is a bug not a buff, it will be fixed soon
lower backstab dammage by 50% and add a effect like cripple or stun
Ele underwater in pvp before patch was managable. Ele underwater in pvp after patch is pure crap. They buffed too much others classes.
magnetic grasp was always a leap finisher, i dont understand what the difference between before and now.
Arcane abatement dont seem to work at all (tried in the mist vs npc)
You cannot completely gut the only viable build a class has in a patch and not give them a single buff to compensate.
Complete hyperbole:
- Bunker is weakened but still viable.
- Bunker is not even remotely the only viable build. Scepter/Dagger AoE damage builds are viable. Team Paradigm’s Ele uses one. Dagger/Dagger Aura sharing builds are viable. Many competitive teams run one or even two of them.
People have been claiming that Staff Bunker is the only viable build for weeks and it’s just not true. It was certainly the most overpowered build, but it was relying on a bug (Evasive Arcana was never intended to give blast finishers) and now it’s fixed.
Aoe dammage build rely on allies when downed(cause they get downed fast and easy). Downed hp reduce by 75% in this patch therefore nerfed.
Aura sharing builds are also bunker based build therefore nerfed by rippling wave nerf and EA nerf.
What pissed me the most is were still stuck with same old builds after this patch but nerfed version.
That’s gone now. As am I. Arenanet doesn’t know frak about balancing. Can’t say it was fun until now because it actually wasn’t.
The question now is: since Anet have no clue about balancing a game, should we keep playing it?
conjure weapon IS crap since it remove access to you others regular skills. You cant buff crap and expect to get something else than buffed crap.
Bunker ele is still the only viable pvp choice and it got nerfed bad…..
They nerfed bunker ele but still give no other viable option. Ele other than bunker will still get insta killed by thief with Backstab and HS.
Im very very very disapointed
There was an ele literally in the ground under DB using underwater skillz to attack trebuchets and catapults inside DB inner court.
I miss GW1 buildwars!
cleric if u go dagger and shaman if u go scepter
Call it Haste then, or Quickness!
And still is Warrior the class with the highest dmg output (then engeneer, and then, maybe Thief, together with Elementalist and Mesmer).
Frenzy + Hundred Blades + CC = GG.
The only compareable thing the Thief has to that combo is Quickness + Pistol Whip, which does way less dmg than hundred blades, even before is was nerfed.
Kinda funny, isn’t it.
You place thief dammage output on same rank as elementalist…
Burst Damage yes, DPS on the other hand is a diffrent matter I believe
Edit: Anet should just remove haste, or nerf if it.
Agree, quickness as it is now is the kind of effect I would expect to see only in single player RPG not on a MMORPG. 33% should be the max increase attack speed someone can get in a MMORPG.
… Thieves…. lets buff them more so they can 1 shot entire mob and destroy ennemy castle with HS. I bet thieves players will keep saying its a L2P issue.
Call it Haste then, or Quickness!
I dont understand what Anet had in mind when they gave frenzy to thief. Thief is already the highest dammage output class without it….
They already tweaked shadow refuged , Jumper stop lying about your rank your obvious not playing a thief if you are and not uptodate then your bad.
You clearly dont do much pvp if you dont know Jumper
Do you think ill post if I had no issue with that? I looked at combat log and saw the dammage, but never received the points. And it happen really often.
tank build wont be able to down thief fast, so if thief get killed by tank its his own fault.
Also good thief can win vs tank… problem is thief is so ez to play that 98% of thieves players never develloped proper gameplay and then come here to cry about not being able to insta kill a tank.
They just fail very hard. Also if players spec tank its because they dont want to get insta kill by thief. I hope Anet wont listen to those failtards, cause if they do it means that we will see only thieves and mesmers in pvp, therefore mean the game gonna be dead cause who want to play a game with only 2 viable pvp class.
Im playing healing/tank/support build.
Im protecting a point from 3 ennemies, doing aoe cc, low dammage and healing myself.
Allies come a finish the job… guess what no points when ennemy is killed.
So basically, no points for protecting cap points, no points for healing/support myself or allies and no points for kill….
Anet need to revise their points system cause right now only big dps class do points even if im the one keeping them alive.
Stupid Anet rewarding crappy gameplay. If at least at the end we had total dammage, healing, cc done by players instead of stupid points system…
I use 0 10 0 30 30
1)healing 2)toughness 3)power and a little bit of vit to get over 15k
air minor zephyr to get buffed crit and speed when using aura
regen plus vigor when using cantrip, soothing water and aura speading for water
buff bonus when attuning, staff aoe range increase , Aracane evasion for arcane.
spread static aura vs mellee, heal group using water attunement (around 2500 hp) and AE (around 2500 hp) when under water attunement. keep endurance up with vigor using cantrip.
Switch to staff for long range fights
Great fix, give other class a chance to avoid dammage.
They will! little by little.
ele got no love in tpvp
Powerfull Aura dont work if you get aura on yourself using combo
Got hit by Wild Strike while in mist form.
Ele have soooooooo many bugs
You can get stuck too often for no apparent reason not moving while in ride the lightning form. Its like stunning yourself for like 1-3 sec.