Showing Posts For MatyrGustav.6210:

Wish New Wep/Skills Are Available Out Of Spec

in Guild Wars 2: Heart of Thorns

Posted by: MatyrGustav.6210

MatyrGustav.6210

This simply can’t be done cause a different elite spec may use a different weapon, and having a class eventually use all weapons seems a bit useless, so they are bound to the elite spec.

I feel the pain tough, as someone who will probably not main guardian anymore.

I think if every class uses every weapon that would be awesome, and a bit realistic. Would be appropriate especially in this game, since each class uses each weapon differently. Like think of the Elementalist with a Elemental Rifle…..Awesome. Elemental Sword, and Shield? Awesome. Even if Anet added Cesti Punch Weapons, they would be like an Elemental monk Bender from Avatar……Awesome.

I think all weapons all classes should be the plan eventually.

I say if Anet wants specializations, i Suggest these are handled and equipped outside of the Trait lines/Specializations. We wouldn’t be forced to equip the Spec just for one thing , and would make sense when additional specs come in the future.

What would happen when Anet releases more Specs like this? How will it even work if lets say i have 3 new specs equipped and they all change the virtues?

Right now when having Dragon hunter on, any previous trait that effects the Virtues don’t even have an effect on the new ones.

Wish New Wep/Skills Are Available Out Of Spec

in Guild Wars 2: Heart of Thorns

Posted by: MatyrGustav.6210

MatyrGustav.6210

if they did that, you’d lose the “special” part of “specialization”

Not really all trait lines are considered specializations. You can check it if you hover over the tab.

Wish New Wep/Skills Are Available Out Of Spec

in Guild Wars 2: Heart of Thorns

Posted by: MatyrGustav.6210

MatyrGustav.6210

I wish Anet allowed the new weapons/utilities to be equipped outside of the specialization. Currently i’m playing a Guardian, i dislike the new Dragon Hunter spec, but i like the bow. I wish i could equip the Bow without the spec. I dislike the new Virtues, i’m not a trap person, but love the bow. I would be Gimping myself if i equip Dragon Hunter just for the bow, especially since i greatly prefer the previous Virtues. I would trade Virtue if Courage for Shield of Courage tho. Maybe we should be able to freely select which virtue we want. (Like Virtue of justice for Spear of justice etc.)

I used Guardian for the example, but i would like if all classes can have these options. like Necromancers to be able to select if they want Reaper’s Shroud or Death Shroud without the Spec.

Also some new specializations add, while some replace (unbalanced). Like the Tempest has additional functions to their elements, while the necromancers have a shroud replacement.

The Chronomancer has an additional Shatter, while Guardians have Virtue replacements

If the new Specializations were like the current ones, and allowed new Weapons/Utilities to be utilized outside the spec, we would have more customization, and less cookie cutter.

Just my thoughts so far.

(edited by MatyrGustav.6210)

The new weapons need to be something more.

in Guild Wars 2: Heart of Thorns

Posted by: MatyrGustav.6210

MatyrGustav.6210

Im afraid if Anet makes it the best weapons for the spec, the new specializations would be more cookie cutter than they already are.

New Weapons should be available for use outside of the Specialization.

[Suggestion] New Weapons Ideas

in Profession Balance

Posted by: MatyrGustav.6210

MatyrGustav.6210

Ranger – Staff
Attack with vines and wasps for bleeding. (AOE)

Necromancer – Long Bow
Spectral arrows create AOE hex zones . Players within these Hex Zones are attacked by vengeful spirits.

Elementalist – Rifle
Elemental Gun Attacks that erupt on impact.

Thief – Sceptor
I dunno maybe doppelganger shadow ninja attacks. Summon a brief shadow doppelganger that quickly attack the enemy and vanishes.

theif still op

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

Snip

So, getting pushed out out of shadow refuge after using shadow step to cleanse conditions or break stuns, while you have 2 initiative left and heal on cooldown has no consequences? Or getting stunlocked by a mesmer with stunbreakers on cooldown while some warrior is using Hundred Blades followed by an eviscerate(if you are still alive) has no consequences? Or taking 2 hits from Necro’s lich form and getting downed has no consquences? Or getting critted by an irrelevant skill and get 7sec of burning from engineers IP while you are at 7k health with condicleanse on cooldown has no consquences?

Thief is full of consquences, and often you don’t even have to make a mistake to get kitten at.

In general (they all have ways to get less or more mobility):
Warriors, Engineers and Mesmers have nearly as good escapability as thieves, while they also survive better in combat and has just as good dmg combined with CC’s.

Then we have Guardians, Rangers and Elementalist, they are slightly more limited, but yet very mobile.

And Necromancers are really terrible when it comes to mobility, if you are in the wrong place at the wrong time you will die for sure.

Except for condi troll thieves which are really strong in some situations and really weak in some, I feel the thief class is well balanced. And after all, it’s a god kittenin class! They should be able to kill whoever they want if they are good at their art and take someone off-guard, and only really strong and skilled fighters should be able to fight back.

All this was about sPvP and tPvP, if I bring up WvW, I still find them balanced, they are horrible in zergs, while they are strong in groups and solo, after I got hit by x2 7k meteor shower while trying to ress an ally I saw why.

These are all mistakes that happen to new thieves, you soon realize to never save Shadow refuge as your last invis. You escape with Withdraw followed by disabling shot, then Shadow refuge when you have enough distance. If you Still happen to get knocked out of the refuge use Blinding Powder run and use Infiltrators Arrow, then do it all over again.

To the other situations —-> And yes if you allow yourself to get caught when your not invis lol

The only True consequence a Thief has is not going Glass Cannon. There is little consequence for a Glass Escape Artist Thief (Most OP Build)

[/quote]They should be able to kill whoever they want if they are good at their art and take someone off-guard, and only really strong and skilled fighters should be able to fight back. [/quote]

That Sounds like a terribly Broken class to me lol. Thats the thing, everyone is OFF- Guard to Thief because hes invis. Theres nothing you can do, you dont know hes there and hes going to Crit Fire Explosion Thunder strike Backstab Kill you in 2 seconds.

Incendiary powder isnt avoidable, but you can avoid the bullets it comes on. If you happen to get burned, just escape, heal then come back and backstab him dead.

Way to OP, Im thinking of going back to my Thief.

theif still op

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

i was hoping the patch would nerf all the things about the theif that were brokenly overpowered, sadly this was not the case.

they still can engage and escape without consequence with stealth while 3 to 6 people chase after them looking like fools because they can do nothing to stop them

they still do overwhelming damage to a single target thats broken by comparison to anyone else

they still chase down a target so easily with their constant dagger leaps and high no cooldowns

im aware that this is where theifs usually go to ask eachother how to be more OP so yea bring on the backlash…and dont say that ranger counters stealth…..it doesnt

I play thief in WvW, and Spvp and its really hard for me to play other classes because thief is OP, and can escape without trying.

Never die, if your going to lose, escape and torment them till a teammate comes then team up and kill them. Its the only class when you can truly escape without worry.

Thieves are the only class that can go full glass cannon, and still have the best defense (Invisibility)

100% guaranteed preemptive strike. So this can be deadly with a Glass Cannon build.

Every class has a weakness, and every class has to face and feel their weakness in battle. The thief doesn’t have to since they can invis and escape.

From my experiences playing thief, I can say that it is OP. In this game you can avoid most attacks but how can you avoid an attack when the attacker is invisible and you dont know hes coming even in an engaged fight?

I have this saying " If you cant do anything to avoid something, then its broken" especially if that something can take away most of your health.

So I dunno what need to be done to balance things, maybe increase the re-invise cooldown timer again?

Of course thieves arent going to agree. I didnt till I started playing other classes.

To the people saying escaping isnt over powered. It is when your mistakes have no consequences, and you can re challenge the opponent until he makes a mistake and kill him.

Thief + Mistake = Escape
Other classes + Mistake = Die

It’s always funny, if people write a text, but don’t understand itself.
Will people ever understand, that the thief isn’t OP, but stealth.

Are thieves without stealth OP?
Are thieves, if a player know how to counter stealth and kill them with one hit, because their survivability is non-exist, OP?

Thieves are the worst class in this game(, or at least one of the worst) and without this broken, too strong and bad designed mechanic [stealth], they were a dead class and noone would play them.

Stealth is currently too strong but thieves are nothing without it, and this are the real problems, nothing else!

PS: Every warrior, mesmer, or engi can play a fullberserker build and have a better survivability, than thieves with stealth.

Thieves arent OP without stealth, but they are OP with it. There is no countering stealth, a Glass Dagger thief will have you dead without you even knowing where he/she came from. In an engaged combat situation trying to counter stealth by flailing and spamming ground targets dont do much, Its just a hope and a Dream the thief didnt move after he turned invise. All you did was blow your cooldowns, and made yourself an easier target. New Thieves are the only ones who get caught, since they dont realize they have to move after invise.

In a noobs hands thieves are the Worst class , but in an experts hands they are OP. Im no expert and i would always get top player and would never die in Spvp. In world vs world you can go within the other teams zerg and cloak and dagger forever and never get caught while causing havoc.

Without Invis im sure Anet would have gave thieves more Toughness and Vit along with more Shadow Step type skills.

Nothing has more survivability than Invis, and the class that has the highest Attack has it, Thief. Place 5 people on a warrior, mesmer, or engie and see how fast they die. Place those same people on a Thief and youll see that the fight will take longer, and probably the only ones dead will be the people pursuing him.

theif still op

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

i was hoping the patch would nerf all the things about the theif that were brokenly overpowered, sadly this was not the case.

they still can engage and escape without consequence with stealth while 3 to 6 people chase after them looking like fools because they can do nothing to stop them

they still do overwhelming damage to a single target thats broken by comparison to anyone else

they still chase down a target so easily with their constant dagger leaps and high no cooldowns

im aware that this is where theifs usually go to ask eachother how to be more OP so yea bring on the backlash…and dont say that ranger counters stealth…..it doesnt

I play thief in WvW, and Spvp and its really hard for me to play other classes because thief is OP, and can escape without trying.

Never die, if your going to lose, escape and torment them till a teammate comes then team up and kill them. Its the only class when you can truly escape without worry.

Thieves are the only class that can go full glass cannon, and still have the best defense (Invisibility)

100% guaranteed preemptive strike. So this can be deadly with a Glass Cannon build.

Every class has a weakness, and every class has to face and feel their weakness in battle. The thief doesn’t have to since they can invis and escape.

From my experiences playing thief, I can say that it is OP. In this game you can avoid most attacks but how can you avoid an attack when the attacker is invisible and you dont know hes coming even in an engaged fight?

I have this saying " If you cant do anything to avoid something, then its broken" especially if that something can take away most of your health.

So I dunno what need to be done to balance things, maybe increase the re-invise cooldown timer again?

Of course thieves arent going to agree. I didnt till I started playing other classes.

To the people saying escaping isnt over powered. It is when your mistakes have no consequences, and you can re challenge the opponent until he makes a mistake and kill him.

Thief + Mistake = Escape
Other classes + Mistake = Die

What would make necromancer more appealing?

in Necromancer

Posted by: MatyrGustav.6210

MatyrGustav.6210

More Elite Pets. Maybe a Shadow Bat that adds bleeding per hit, and utilizes the condition damage stat.

A Heal skill that heals more health the more active bleed stacks that are on the enemy when used.

Maybe have the death shroud Siphon Skill absorb health if the opponent is bleeding when used.

Make bleeding conditions not so easily cleansed. Maybe have each cleanse skill take away a few stacks of bleed and not ALL. Higher tier cleanse skills with longer cooldowns should take away several stacks.

A 3 second invisibility should be added to Spectral Recall.

(edited by MatyrGustav.6210)

New Pets?

in Ranger

Posted by: MatyrGustav.6210

MatyrGustav.6210

I love pet classes with ranged weapons, but for some reason I wont play ranger. I think its cause the play style I like is wrapped in a boring package lol. What I think would fix this is if Rangers not only got more pets, but the pets had more of a fantasy look and feel to them.

Here are some pets that would make ranger appealing to me.

Giant Bat .
Can have screech moves that cause confusion, or Vampiric blood suck moves.

Serpent.
Can have water healing ability, crowd control water push back moves.

lastly, I would love if Rangers were capable of using a Staff, and/or a Rifle. I want to see the dark side of the ranger.

Attachments:

Cleansing on Bleeds, Poisons, and Burning.

in Profession Balance

Posted by: MatyrGustav.6210

MatyrGustav.6210

If your a condition build poisons are awesome. Of course not for main damage, but just for something extra.

I am a Condi Ele, i take it for the Healing Reduction and nothing more. The damage is nothing When i am getting 1k Bleeding Ticks, Confusion, Burning, Cripple, Chill just to name but some.

I agree. As a Thief I would like to stack poisons on top of bleeds for increased damage with death blossom and spider venom, But I guess everyone plays differently .

Cleansing on Bleeds, Poisons, and Burning.

in Profession Balance

Posted by: MatyrGustav.6210

MatyrGustav.6210

In that case, why add poison to the list at all, i mean the damage is SO low that it isn’t used for the damage. The ONLY reason it gets used is for the reduction in healing.

If your a condition build poisons are awesome. Of course not for main damage, but just for something extra.

Cleansing on Bleeds, Poisons, and Burning.

in Profession Balance

Posted by: MatyrGustav.6210

MatyrGustav.6210

Maybe just make Burn, Poison, and Bleeding damage Uncleansable since its certain classes normal damage output. So the defense against this means you would have to stack vitality and heal through it.

I really hope you are joking. That would be the most insanely broken change in the history of this game. All 3 of these can be fight deciders as they are and yet you want them so that they can’t be removed O.o

Poison is already a nightmare for regen based builds (HS warriors, Engineers, ele) and yet you want to make it so they cant be removed O.o

Also, what about 2 certain heals one which a Necromancer has access to, should they still be allowed to remove these conditions? Let me guess it would be a yes for Consume Conditions but a no for Ether Renewal…

Lol. Maybe that part was a bit exaggerated, and was my “or” quick thinking response. I would prefer the first option. In truth something needs to be done about the balance of condition damage builds.

Simply put – No this should NEVER happen. Imagine a condition Warrior that can stack insane bleeds and no be able to remove them. Funnily enough, you mention that you are a Necromancer and just so happen to have easy access to all 3 of these conditions and yet you want it so they can’t be removed….

To me, this just seems you are crying because your condition build has been countered by someone or you got beat and want easy mode made that little bit more easy.

Ive already clarified that last part lol. Didnt put much thought into it. Ill just go ahead and remove the last part.

For the poisons tho, I meant damage so the -33 heal would be cleansed instantly.

Not crying, just asking for a balance change lol.

(edited by MatyrGustav.6210)

Cleansing on Bleeds, Poisons, and Burning.

in Profession Balance

Posted by: MatyrGustav.6210

MatyrGustav.6210

Maybe just make Burn, Poison, and Bleeding damage Uncleansable since its certain classes normal damage output. So the defense against this means you would have to stack vitality and heal through it.

Lol. Maybe that part was a bit exaggerated, and was my “or” quick thinking response. I would prefer the first option. In truth something needs to be done about the balance of condition damage builds.

Cleansing on Bleeds, Poisons, and Burning.

in Profession Balance

Posted by: MatyrGustav.6210

MatyrGustav.6210

I play Condition Necromancer at the moment, and its pretty unfair to work up a high amount of bleed stacks on someone just to have it cleansed in one move. Its like if your sick (1 stack) you take medicine (Cleanse) to cure the condition. So if your severely sick (multiple Stacks) you naturally need to take more Medicine to fight it off, but in this game no matter the number of stacks its still removed completely in one cleanse.

If you compare instadamage with condition damage you will see a few things. lets say an opponent has a good amount of bleeding on them, not only does the bleeding take longer to kill, but he/she can totally avoid it with a cleanse which prevented all damage, and they still have a healing skill at their disposal. For instadamage, not only is it quicker, and cant be cleansed, your opponent cant easily heal through the damage.

To balance this out i think a cleanse skill should have a cap on how many stacks it can remove per use. The Cleansing skills that can be used more frequently should remove less stacks than the cleansing skills that cant be used as frequently.

(edited by MatyrGustav.6210)

Long Bow Necro? Can It Work?

in Necromancer

Posted by: MatyrGustav.6210

MatyrGustav.6210

So I havent played in about a year, and am excited that anet is adding the use of additional existing weapons to current classes. Who knows when it will be implemented.
I recently got to thinking on how different weapons can work on the necromancer.
I would want a new and different play style, but have it still scream necromancer, so I came up with…..

@Long Bow.

The idea I had is the necromancer uses the arrows shots to transfer evil spirits to whoever the arrows connects with causing damage and conditions. I was thinking when the arrow connects for a brief second it can show the spirit materialize, attack, then vanish. Each skill will have a different evil spirit connected to it.

Also maybe when using the same attack in succession, this will cause the evil spirit to draw life force from the wounds of the victim and have enough energy to linger around the target causing torment for several seconds or until destroyed (similar to how you can destroy the rangers vine elite skill).

@Greatsword or @Sword

I was thinking that instead of the character using the sword, there can be a shadow Fiend controlling the your sword, infront of you. Would be awesome if it shows the Fiend as a shadow figure that flickers in and out when attacking.

The idea is to have the sword on your back, but when in battle the shadow fiend takes the sword and starts fighting with the sword. Your character would look as if its guiding the demon with every attack you initiate.

So not really a pet, the shadow fiend just acts as an extension using the sword for you.

Or maybe use this idea with a Main hand @Torch while using it to guide the Shadow Fiend to attack with his bare hands/claws.

So what do you guys think? Too farfetched? Or can we see it happening?

Guild Wars 2 has encountered an error

in Account & Technical Support

Posted by: MatyrGustav.6210

MatyrGustav.6210

This is happening to me too. Has anyone figured out how to fix it?

Sudden Lag and Connection issues

in Account & Technical Support

Posted by: MatyrGustav.6210

MatyrGustav.6210

since recently ive beeng lagging like crazy, its hard to pull of combos, and skills go off like one second later from initiation.

i tested my connection, and its fine, its just guild wars that is lagging. ive never lagged before and its impoosible to play Pvp.

i need a fix quick, it not playable at the moment

Cultural Armor Skins (GEM STORE)

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

Since cultural armor is bought with gold it is technically already on the gem store. Buy gems, convert them to gold, buy the skins.

Unless I’m misunderstanding something about your post.

Its sooo expensive, I just want the skin in the gem store for 500 gems. Ill even pay 100 gems

Cultural Armor Skins (GEM STORE)

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

My suggestion is just to add Cultural Armor Skins at the gem store. I really like and would rather have that skin instead of the dungeon gear look.

Anet please add this, i would buy the stuff out of it!

I Would Buy Gems For...

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

To be able to use the rifle on my thief with the warriors skillset. But make it look cool like the thief way.

To unlock specific dyes.

Unlimited use cosmetic outfit changes. Im not buying these because they are one time use.

Weapon dyes.

Player Housing

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I would really love housing especially if there was a dungeon in the shape of a big Mansion to unlock the goodies.

My good WvW ideas here for the Devs

in WvW

Posted by: MatyrGustav.6210

MatyrGustav.6210

Agree, I would love for environmental changes.

Like red skies, really dark night time, mists Everywhere.

The pve area are perfect. Borderlands areas are nice too, but battlegrounds area is bland

Thief Underwater (Restricted)?

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

well none of my ranger weapon skills work under water either.

That stinks, hopefully they belance it.

Right now engineer is OP underwater , I was unkillable with 5 turrets and auto locking grenades underwater.

Can we please re-think stealth in this game?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

Stealth is an interesting mechanic its just that for the most part it doesn’t make any sense unless your using some sort of futuristic cloaking device. “hey I’m standing slightly crouched in the middle of this open field, clearly that means no one should be able to see me!”. And honestly im SOOO tired of the fact that pretty much every mmorpg as well as most I rpg’s in general come out with a “stealth” class, for gods sake we don’t need one in every game.

As for me I believe stealth needs buffed. Lol

I agree, without it I die in a second. People think just because we can escape its OP. If a thief leaves then the other persons won, yeah tbey didnt get a kill but oh well.

There is nothing wrong with stealth, people just get angry cause thieves are escape artists.

I was fighting a tank war in WVW,, he had the best gear, and I didnt. I couldnt kill him, but I was able to escape. I came back to fight like 7 times but escaped everytime till my team came and killed him. He was sooo mad he couldnt get me, he came back to try to kill me like 3 times but couldnt because my team was there.

I dont understand why he would get soo mad, I didnt kill him, but he kept coming after me. Im pretty sure he would say stealth is OP even tho I couldnt kill him myself.

Personally I’m on his side of this. You said yourself you couldn’t defeat him but because your a thief you can keep harrassing him without fear of dying even though he was the better player and you SHOULD have been killed. Forcing somone to run away is a victory sure I’ll give you that but its an incredibly small victory. Its not like your leaving the field of battle so your never actually retreating but instead making a tactical withdraw. Forcing you to sit through a spawn timer and go back to start is a much much bigger victory and the one that he earned several times over by your post. But because of your class and the way it works he was simply never rewarded the way he should have been. That is, if nothing else, infuriating.

If I was my engi I could have killed him. But thieves have stealth and because of it they have low health. Theres the balance.

I didnt kill him, he didnt kill me thats the balance. Dont you think if he killed me 7 times in a row I would say his class is too OP?

(edited by MatyrGustav.6210)

Thief Underwater (Restricted)?

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

Thief is very restricted when it comes to underwater combat compared to other classes. Thief hardly has any ablities to use, especially some that makes no sense that are unavailalable.

why can’t we use blinding powder stealth? (It can be a gas stealth.)
Why can’t we use caltrops when engineers can use it. (looks,like a cloud of red gas)
Shadow refuge can be a circle.
Smoke screen can be black goo.
Daggerstorm can be tornado storm, you can be a tornado and deflect projectiles.
Thieves guild should be able to be used. If I can summon them on land, then jump into the water, why cant I just summon them in the water?

traps are understandable to not work underwater.

Thieves suck underwater, we need our stealth.

(edited by MatyrGustav.6210)

How to fix WvW thieves

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I think most thief players do it because it looks awesome, moves fast, and has cool double daggers and double pistols. Put a thief up against a guardian or shield/pistol engineer and tell me the thief is OP.

You are correct, when I tried playing as a shield engineer thieves would bother me lol.
Now I play thief, and I dont like fighting anything Tanky. Lol

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I bet ArenaNet is already crying because stealth should never have made it into the game and you are asking for this…

No stealth is as intended. They said thief was supposed to pick and choose thier battles.

You didn’t understand what I said. Thief’s are just a crappy assassin, they could use shadow step to choose their targets stealth wasn’t needed at all.

That can be achieved, when I first played thief I didnt use stealth at all, I used 2 pistols and I was agile. I also seen thieves with a sword & dagger that didnt use sfealth, all tney did was teleport/shadowstep everywhere, tbey were good.

The option is there.

My ideas on an expansion

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I’d rather see the devs committed to fixing the current issues in the games before focusing on new content.

an expansion is coming regardless, and this is a thread for excitement for it.

Let the developers worry about importance, your acting as if just because people talk in excitement for an expansion, but fixes aren’t going to happen lol.

My ideas on an expansion

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

Love the idea. I personally would love to see

Weapons
Crossbows
1h short barrel shotguns with cone shaped attacks
Whips
Punch art weapons
Lance weapons for land fighting.
2h magic powder bag for ninja magic, or necro.

For new classes I have 1 idea.

Mystic – a Rogue that fights with weapons infused with tormented souls.
Weapons – Crossbow, 1h Shotgun, Horn, Focus, 1h Sword, Pistol, Axe.

The mystic would use attacks that allow spirits to linger around thier enemy making them feel their pain causing conditions.

They could maybe have 1 stealth escape. A spirit brings the mystic into the spirit realm for a few seconds rendering invisible.

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

if stealth means also slow down movement you can’t run at super hero speed and be also invisible… you have to chose 1 super power at a time.
you can’t be sneaky and be fast, in no game with perma invisibility a player is encouraged to roam all the map in stealth mode because it would require a week to do it with slow movement…

i think i made my point

That doesn’t make sense thieves are supposed to be fast and stealthy, not stealthy and slow, or fast a noticed lol.

At this point thief is the slowest class in the game. All the other classes have movement abilities that dont really have to sacrifice anything for. Thief needs to add the running speed signet on his skill bar, that replaces a valuable skill that couldve been there. Everyone else has movement speed actions on thier weapons.

At least with the long stealth players can actually put the 50% movement speed while in stealth spec to good use.

lol thief slowest class, that’s a good one.
Never mind IA and HS.

What its true. the only way thief is fast is if I waste all my initiative with heart seeker but that doesnt really count because its not really meant for movement. They have that spec that enables them swiftness for 2 after a dodge but you waiste all you stamina. They have the signet that grants 25 movement speed, but that takes up a valuable skill spot which I could add a venom.

It just seems like thief has to sacrifice something for movement speed when other classes dont.

and thats were the 1 min stealth elite skill comes in.

(edited by MatyrGustav.6210)

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

if stealth means also slow down movement you can’t run at super hero speed and be also invisible… you have to chose 1 super power at a time.
you can’t be sneaky and be fast, in no game with perma invisibility a player is encouraged to roam all the map in stealth mode because it would require a week to do it with slow movement…

i think i made my point

That doesn’t make sense thieves are supposed to be fast and stealthy, not stealthy and slow, or fast a noticed lol.

At this point thief is the slowest class in the game. All the other classes have movement abilities that dont really have to sacrifice anything for. Thief needs to add the running speed signet on his skill bar, that replaces a valuable skill that couldve been there. Everyone else has movement speed actions on thier weapons.

At least with the long stealth players can actually put the 50% movement speed while in stealth spec to good use.

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I bet ArenaNet is already crying because stealth should never have made it into the game and you are asking for this…

No stealth is as intended. They said thief was supposed to pick and choose thier battles.

How to fix WvW thieves

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I rarely wvw but when I decide to i always notice that the majority of the enemy team is thieves and probably my team too.

So here are my suggestions to fix this:
1. Nerf thieves
2. Remove the ability to stealth finish (not sure why its possible at all)
3. Buff other classes or have a buff that allows the ability to see stealthed players
4. Give all other classes GW1 SF with a 20% enchant DSR, wild strike, original asuran scan and order them free pizza for a month.

Some of these may lead to players never playing thieves in wvw again which is a win for everyone especially thieves.

There is nothing to Nerf. Thieves are balanced. There are always going to be that class that people play because that class looks cool.

thieves can still get hit and knock back while stealth is active, engineers turn small and elementalists turn to mist, you cant even attack them att all while they finish.

This is just what the classes do, this is what they are good at, every class is good at something.

Shadow refuge finisher is pretty cool in my opinion. Its a safe house for downed allies, and a grim reapers death house for downed enemies . I love it.

Thieves are escape artist, and habe the specialty to finish off enemies. Thats what they are good at, let them be good at it.

Please some kind of skill To counter INVS

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I play thief and almost every time I try to escape I get hit while im invis,, but im pretty sure the other guy doesnt know hes hitting me. Ive died a few times in stealth, but they think I got away, so they stop looking so I heal and get up lol.

Trust me stealth is balanced, if the thief is escaping from you, then you won the match. Thieves are escape artist that are “MEANT” to pick and choose thier battles.

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

Give Rogues a Perma-steath ability on a mid duration recharge (Maybe 60 seconds) that only works in open world settings.

Even the open-world content has balance requirements. If you allow perma-stealth, then Thieves could easiily harvest valuable resources (e.g. Omnomberries, Orichalcum, Passiflora) without being slowed by the need to fight or evade the mobs guarding those nodes. If properly traited (http://wiki.guildwars2.com/wiki/Fleet_Shadow), then they would permanently benefit from the fastest movement speed in the game, providing a solid advantage in exploration (e.g. map completion, scavenger hunt). They would also have an advantage in several Jumping Puzzles (such as http://wiki.guildwars2.com/wiki/Wall_Breach_Blitz), since they could simply ignore enemies who are supposed to pose a challenge to players.

Your missing the point of the class, its called a “Thief” lol.

Did you know I already steal all gathering nodes and skill points without fighting anything that guards it? .

thieves need a long duration stealth, tbat we can just roam free, its not a battle skill so the players that pick this will have less to do in combat.

The first couple of missions as a whispers agent they used a permastealth move on me to infiktrate, I want that skill if it exists.

Can we please re-think stealth in this game?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

As for me I believe stealth needs buffed. Lol

I agree, without it I die in a second. People think just because we can escape its OP. If a thief leaves then the other persons won, yeah tbey didnt get a kill but oh well.

There is nothing wrong with stealth, people just get angry cause thieves are escape artists.

I was fighting a tank war in WVW,, he had the best gear, and I didnt. I couldnt kill him, but I was able to escape. I came back to fight like 7 times but escaped everytime till my team came and killed him. He was sooo mad he couldnt get me, he came back to try to kill me like 3 times but couldnt because my team was there.

I dont understand why he would get soo mad, I didnt kill him, but he kept coming after me. Im pretty sure he would say stealth is OP even tho I couldnt kill him myself.

I’ve noticed people get really mad when they are unable to get ahold of a prof, like mesmers that are REALLY good at pretending to be a clone, and even slippery rangers/engis/eles that manage to disengage and come back and kitten with someone kitten people off. I personally don’t mind the whole thief thing, but then again i’ve gotten used to how thieves are, and only expect to kill the ones that get really overly committed to a fight.

Yeah thieves arent op, they just have the ability to choose thier battles.

Everytime I see a shatter Mesmer I run lol

Can we please re-think stealth in this game?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

Who’s idiotic enough to stand still when stealthed anyways? Besides; the current stealth mechanics gets Thieves to be forgiven of ALOT of mistakes they could make.

Um, I use this amazing thing called immobilize so they don’t get to move… And when I don’t I just run around swinging my melee weapon, because the attack animation will chain every time you hit them…

Only if thieves knew they can switch to thier bow and use infiltrators arrow to escape lol.

Can we please re-think stealth in this game?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

Honestly i would love to see “normal” stealth mechanics like in other mmos, aka perma stealth until you engage a fight and a emergency vanish skill with 2 minutes cooldown

For this game I wish there were a 1 minute long stealth skill used for infiltration and escape.

Can we please re-think stealth in this game?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

As for me I believe stealth needs buffed. Lol

I agree, without it I die in a second. People think just because we can escape its OP. If a thief leaves then the other persons won, yeah tbey didnt get a kill but oh well.

There is nothing wrong with stealth, people just get angry cause thieves are escape artists.

I was fighting a tank war in WVW,, he had the best gear, and I didnt. I couldnt kill him, but I was able to escape. I came back to fight like 7 times but escaped everytime till my team came and killed him. He was sooo mad he couldnt get me, he came back to try to kill me like 3 times but couldnt because my team was there.

I dont understand why he would get soo mad, I didnt kill him, but he kept coming after me. Im pretty sure he would say stealth is OP even tho I couldnt kill him myself.

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

Lmao. Guess not.

1 minute Stealth Elite Skill?

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I think thieves should have a 1 minute stealth elite skill. I mean thieves can be masters of the shadow, but why werent there elite skills reflecting playstlye choice?
Do you think thieves should have this elite skill?

Stealth cool-down increase suggestion

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

This wouldnt be a good idea because then thieves that dont use permastealth will be greatly handicapped. I personally do not use dagger mainhand so im unable to use this technique.

I dont think its an issue, because those thieves have to spec for it. they have to go down the trickster tree and get everything initiative regeneration. Soh tgis means this is what they are, “tricksters” they are just doing what they do.

If it “were” to be fixed, then something should be changed with the combo, not stealth cooldowns.

weapons: what is gw2 missing

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I only play ranged Builds and would love to see more Ranged weapons be added. Here are a few of my ideas, let me know what you think. I also added melee weapon ideas as well.

Short Barrel Shotgun – this weapon.would be very short.range with a cone shape attack.

Crossbows – this weapon can be a slow shooting but strong weapon long range

weapon that does more damage afar and less damage up close.

Whips – Could be a mid/close range weapon with AOE attacks that’s around you.

Ammo – this should only be equipped on the sub slot, its basically used to be paired with on handed ranged weapons. If your using a pistol/fire ammo the last 2 skills would be fire based. Having this would allow 1h weapons to be viable on its own.

Cosmetic Quivers – this should be allowed just like the plush dolls.

Lancets – Spears that can bee used on land. Single target damge with piercing long
range movement attacks.

Knuckles/Claws – close range with alot of good combos.

Katana 1h – quick attack flurries.

Dai Katana 2h – magical cursed blade with conditions or boons on attack usice spirits.

Grips – this can only be equipped on the off hand slot for melee weapons. This will
add the last 2 abilities so 1h melee weapons can be viable on its own.

Melee Scythes – slow strong 1 strike attack with some magical melee attacks

(edited by MatyrGustav.6210)

Quivers, Ranged Weapons and Weapons.

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

I only play ranged Builds and would love to see more Ranged weapons be added. Here are a few of my ideas, let me know what you think. I also added melee weapon ideas as well.

Short Barrel Shotgun – this weapon.would be very short.range with a cone shape attack.

Crossbows – this weapon can be a slow shooting but strong weapon long range weapon that does more damage afar and less damage up close.

Whips – Could be a mid/close range weapon with AOE attacks that’s around you.

Ammo – this should only be equipped on the sub slot, its basically used to be paired with on handed ranged weapons. If your using a pistol/fire ammo the last 2 skills would be fire based. Having this would allow 1h weapons to be viable on its own.

Cosmetic Quivers – this should be allowed just like the plush dolls.

Lancets – Spears that can bee used on land. Single target damge with piercing long range movement attacks.

Knuckles/Claws – close range with alot of good combos.

Katana 1h – quick attack flurries.

Dai Katana 2h – magical cursed blade with conditions or boons on attack usice spirits.

Grips – this can only be equipped on the off hand slot for melee weapons. This will add the last 2 abilities so 1h melee weapons can be viable on its own.

Melee Scythes – slow strong 1 strike attack with some magical melee attacks

So what do you guys think?
What classes should use what, and how would the class use it?
What weapons would you add?

New map question- is orb a bundle or a buff?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

If I picked up the orb but dint want it anymore can I drop it, or pass it to team mates?

New map question- is orb a bundle or a buff?

in PvP

Posted by: MatyrGustav.6210

MatyrGustav.6210

I play thief so I was thinking that thief makes the worst runner, but then I realized thief makes the best runner stopper. He can bind everytime he comes out of stealth with the short bow, and turn the runner to stone., and lets not forget the scorpion pull rope thing

thieves are meant to stop them.

Allow Thieves To Use RIFLES

in Suggestions

Posted by: MatyrGustav.6210

MatyrGustav.6210

or Maybe CrossBows for thief

Broken Stealth. Common issue.

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

Thief stealth skill is broken in so many ways. I’m trying to be flexible, using different builds instead of running hardcore meta builds as thief but seriously; thieves and mesmers, engineers and even rangers (?) must have the same problem I am speaking of. People still locking target on you while you go stealth. Still there’s no way to have an honest battle with a necro for example which drains your hp while in stealth just because he kept your target locked before entering stealth. This saddens me so much. Why is this occuring anet? Is this intended? If so, then this thread is legit and deserves to stay and raise attention to this topic.

I have this same issue, i turn stealth and side step and im still getting hit by ranged fire for a bit. i hope this gets fixed

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: MatyrGustav.6210

MatyrGustav.6210

Im a Ranged Thief, i play with dual pistols and a short bow. i feel as tho thief isnt balanced in the ranged department. Dual daggers on a thief is way stronger than using any other combination especially pistols. my suggestion would be to increase the opening pistol shot from stealth damage, or a rifle with that increased stealth shot damage.

Other than that i feel as tho thief always has to try to balance movement speed with attack when the other classes dont.