Showing Posts For Maxodon.5243:
Revenants defending this obviously broken skill of their obviously broken class, hilarious.
Wow, even though there are so many truly broken and kittenedly easy to play builds around right now people still complain about mesmer, I would like to say that I can’t believe it but sadly I know of the kitten most of the forum members spew in these absurd threads.
I heard mesmers are some kind of worse thief or Revenant but I don’t know, they seem to have gone almost extinct in pvp.
For pvp scrapper is pretty strong but not really hard to learn/play, I would say it’s one of the easier classes to play in pvp since it’s pretty forgiving and stacked with heals and defensive skills while still maintaining good damage.
Defense GM – rousing resilience rework gain 1000 toughness while not attacking
(Allows players a higher skill ceiling with stow weapon, also adds some resilience to burst whilst still having lots of counterplay)
One of the most common reason for not attacking is running away or being ccd, your idea witch stow weapon might be nice but in the end this will just be a passive damage reduction when you disengage or screw up and get ccd, I don’t want even more passives in this game.
Don’t compare skills in a vacuum, how strong one skill is compared to a similar skill of another profession barely matters. The only thing that makes sense to compare is the two optimal builds that take these skills and compare their strength. And with that in mind Druid is top tier while Mesmer is basically thrash tier, the same tier as warrior. Also, Mesmer was designed with and balanced around portal, search and rescue how it is now is just something Anet slapped onto Druid without any second thought.
Today some warrior main told me that warrior is stronger than Revenant, I wouldn’t believe everything someone tells you.
I don’t get the hate behind “meta” builds. This is a game of build adaptation, you build for what’s necessary. All “meta” builds are are shared adaptations. Literally, that’s it, just shared builds proven to work… People can feel free to not share and accept information, but in the end you end up with a sub-par build that doesn’t fit the environment. If you’re fine with that, then okay, but to say “don’t run meta” is simply saying “don’t run well put together builds” which is just silly… o.O
I don’t get the hate on meta builds just because they are meta either, however you should hate them because most of them are overly reliant on passives, way too forgiving and easy to play.
Not really. Actually, the whole game is built on passives. Generally speaking, non meta builds are based on just as much passive benefits, just with less synergy or less useful application. I’m not thrilled with how traits are designed based on procs and so on. But it’s not a meta build issue, it’s a design issue.
Actually, there are builds that don’t rely on passives, the only passives they have grant them access to some minor boons like vigor, regeneration, swiftness or fury, they just aren’t really viable.
Also, the early metas didn’t include that many builds which had an amount of strong passive procs comparable to the current meta builds. So the game atleast wasn’t developed with that many passives in mind, the current cancerous state of the game is all thanks to some bad balance choices.
I don’t get the hate behind “meta” builds. This is a game of build adaptation, you build for what’s necessary. All “meta” builds are are shared adaptations. Literally, that’s it, just shared builds proven to work… People can feel free to not share and accept information, but in the end you end up with a sub-par build that doesn’t fit the environment. If you’re fine with that, then okay, but to say “don’t run meta” is simply saying “don’t run well put together builds” which is just silly… o.O
I don’t get the hate on meta builds just because they are meta either, however you should hate them because most of them are overly reliant on passives, way too forgiving and easy to play.
What the op basically says: Uah, Uah Anet I play warrior, every other class is broken and skillless and passive but warrior passives and skills are balanced because I play it, ANET NERF PLS!!! NOW!!!
If you notice the OP’s history you can see he plays more than just warri…Dont be so dense,the OP tries to make some valid points and you jump in here thinking it’s only cus hes 100% warr and only qq cus of it.Hell,he even Asked for a buff to power nec recently..
I looked at some of the OP’s post history before I wrote my first comment and never said that he only plays warrior, but that doesn’t change the fact that his first paragraph is pretty much utter nonsense. And he clearly favors warrior in his post, there is no denying that either. Defy pain is just as passive and cancerous as soothing bastion and instant damage from on swap sigils is as bad for this game as the on crit sigils he complains about, the only difference is that he uses them.
What the op basically says: Uah, Uah Anet I play warrior, every other class is broken and skillless and passive but warrior passives and skills are balanced because I play it, ANET NERF PLS!!! NOW!!!
I would play my Mesmer if it wasn’t disgustingly potent. Didn’t touch it past 6/23 because one shots were just boring. Then HoT I was on Thief still, touched Mesmer’s (ahem, Chronomancer’s) “Chronobunker” build and was disgusted again. If its not faceroll easy, I will play it again. Honestly looking forward to nerfs, I need a light armor class to use (I play Warrior, Thief, and Ele. Hate ele, but…its less broken than Mesmer and people just hate whisper me 24/7 on Mesmer).
Reason to bring though, uh lets see. Slow, Quickness, Slow, Quickness, Near instant 25 might, near instant kills (or just instant…), aoe CC control, a free stun retaliation to backwards instagib Thief (Mirror of Anguish, Rage Sigil, Cry of Frustration, Mirror Image+Mirror Blade+Mind Wrack). An unblockable nuke to just agitate Revs in hybernation. A good method to shut down Necro’s who will be stupid strong again. Ele’s won’t be a problem still, if so I’ll just go condi.
No bunker amulets means Mesmer is a MAGE ASSASSIN. From 1200 range. Thief is from 1200 range, but has to combo you dead from 900 or less. 250 or so to be frank, because pistols are still utter trash.
If a rev hits you, they will be dealing far less damage so just same as Thief. Backwards instagib.
Ehm, like every other class Mesmer can only have 3 trait lines equipped at the same time, not 5.
I described a build with Domination, Chaos, and Chronomancer focusing on Blink and Greatsword plays. What did you think I was describing?
I thought you tried to describe a viable build, but to get that with the skill and trait choices you mentioned, you would need atleast 2 additional trait lines.
I would play my Mesmer if it wasn’t disgustingly potent. Didn’t touch it past 6/23 because one shots were just boring. Then HoT I was on Thief still, touched Mesmer’s (ahem, Chronomancer’s) “Chronobunker” build and was disgusted again. If its not faceroll easy, I will play it again. Honestly looking forward to nerfs, I need a light armor class to use (I play Warrior, Thief, and Ele. Hate ele, but…its less broken than Mesmer and people just hate whisper me 24/7 on Mesmer).
Reason to bring though, uh lets see. Slow, Quickness, Slow, Quickness, Near instant 25 might, near instant kills (or just instant…), aoe CC control, a free stun retaliation to backwards instagib Thief (Mirror of Anguish, Rage Sigil, Cry of Frustration, Mirror Image+Mirror Blade+Mind Wrack). An unblockable nuke to just agitate Revs in hybernation. A good method to shut down Necro’s who will be stupid strong again. Ele’s won’t be a problem still, if so I’ll just go condi.
No bunker amulets means Mesmer is a MAGE ASSASSIN. From 1200 range. Thief is from 1200 range, but has to combo you dead from 900 or less. 250 or so to be frank, because pistols are still utter trash.
If a rev hits you, they will be dealing far less damage so just same as Thief. Backwards instagib.
Ehm, like every other class Mesmer can only have 3 trait lines equipped at the same time, not 5.
There is potential for a mesmer to play a bit like a necro, except with daze instead of fear, slow instead of chill, boon removal instead of corrupt, and portal. To keep up with the boon removal it’d need illusions for cd reduction, and scepter for the clone generation. Scepter and illusions are condi-focused, and you can take defensive stats easier with condi damage as well. Scepter also provides a block. It’d need control, so as much cc as it can which means diversion hitting 5 targets, mantra of distraction and gravity well. Shield because it has a block and cc, staff because of the leap in ethereal fields for survival, low cd clone generation, and of course chaos storm for cc. Chrono provides a trait to inflict slow when interrupting a foe, so it’d run chrono with that trait and to access gravity well, and to complement them, the slow well and the heal well to provide quickness, and chrono runes to capitalise on that, and of course, finally, portal.
It wouldn’t have as much pressure as a necro, but it’d have lots of confusion, torment, and probably slow (interrupt based), it’d still have power block and AoE boon removal albeit less effective than a necro, and the main reason for trying to make it viable: portal. It’d be interesting to see if something like this does get tried and just how effective it can be. I think it’d be more of a stubborn attempt to remain somewhat useful, though.
Edit: A variation would be to run alacrity on wells instead of slow on interrupt. Interruption requires timing, so alacrity on wells is easier, but how effective it’d be is up for debate following its 50% nerf.
I just can’t see such a build being viable.
It doesn’t have enough damage to finish a fight quickly so it’s useless as a +1er.
That means, with bunker Mesmer destroyed aswell, the only role left for it would be some kind of bruiser.
But if you take domination, illusions and chronomancer, which are the trait lines that would give mesmers reaper-like abilities, the Mesmer would have very little to 0 condi cleanse, since it doesn’t take inspiration, no stability and almost no protection, since it can’t take chaos.
This leads to the Mesmer being weak to direct damage, cc and condition damage with barely any defense that doesn’t prevent holding a point.
Also remember that you can’t fit dueling into that build, so you won’t have frequent and high access to illusion, which leads to less boon removal and damaging conditions.
And with how scepter is right now, you will barely make any impact on teamfights with it.
The only way left to help support you team in fights is elites, which weren’t enough to keep shatter Mesmer in the meta and alacrity which was nerfed by around 50%.
In the end this just sounds like a roamer with multiple bad matchups that can’t hold a point and will have even less value in teamfights, why would anyone play something like that?
Atleast one change I like. My Shatter Mesmer is probably trash now but I have come to like thief over the last couple of weeks and will just enjoy eating every glass canon alive on it.
What? Doesn’t it gets censored?
With the proposed alacrity change we will have reached a point where it takes a master trait, a minor trait and 2 clones plus blowing an important defensive or offensive cd just to get a 1 second recharge reduction on all skills, sounds great doesn’kitten
If alacrity was removed we would atleast have a chance of getting a better minor master and a good major master trait.
They also wouldn’t have any excuse for us having such low damage in pvp and pve anymore, especially with the insane thief damage buffs, but no they even NERF our damage.
We might even get rid of all the chronomancer haters that can’t tell a glass canon from a bunker and only cry “BUT BUT ALACRITY” when whining about Mesmer balance, but I think that is too much to hope for since some people just see stealth, clones, invulnerability and stop thinking, no matter how viable Mesmer is in the current meta.
Mesmer got alacrity halved but got some more aegis.
The aegis thing is actually a nerf since they swapped 1 second of aoe invulnerability with 3s of aegis and Mesmer doesn’t have any aegis traits to improve that
No this is not the full update, they even said that multiple times. I think they even said that they would give another preview next Friday and that they would lower cds, which hasn’t been shown this time
Atleast for warrior we know that these aren’t the only buffs since they talked about lowering cds, which will help with survivability
That’s not how the game works. The page you linked even gives you all the details.
Skills do NOT have a base power. Skills have a skill coefficient. The base damage is your weapon damage range. The power is the player power stat as you can find on your char screen.
weapon damage * skill coefficient * attacker’s power / target’s armor
Which is a complete lie for PvP, weapon damage has no effect in PvP. Even the base 1,000 power shown on the screen goes completely ignored by the attackers power.
Everything is calculated in PvP as: skill coefficient * (attacker’s power -1000) / target’s armor.
Come to think of it, the 1,000 power everyone has might actually do nothing for extra damage.
If this is true, how do you explain the same skill hitting the same target in the heart of the mists under exactly the same circumstances for different amounts of damage on each strike?
Is it the heart of the mist that somehow counts as a pve zone that causes it or maybe weapon damage is still somehow factored in when calculating damage
Non-crit damage is directly proportional to power.
No, it isn’t. It takes power greatly into account but there base damage for any skill, and for some professions this base damage value is higher. This means that you need less power to achieve the same results of a class with a higher power setup.
For example, Guardians would greatly benefit from all stats but you won’t ever see, for example, a meditation Cele because the damage is too lackluster. Compare that to what cele engi and ele were.
Do you have any kind of proof for that, I mean real numbers not the type of example you just gave? Atleast according to the wiki damage is calculated like this:
Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
For winter update?! Really?! Until then nobody will play what is broken… And the balance changes, only thief and warrior had a normal change explanation, the rest is like blablablabla, " you will see it in winter, with the patch"
According to Meteorology winter is pretty much December, January and February, it is winter right now.
Nowadays, due to power-creep shatter mesmer can have way more cleanse Ez-pz (inspiration line instantly gives access to way more cleanse), while also having superior team support (alacrity + portal), boon strip (depending on build) and survivability due to stealth (which is superior to invulns when you are a spike build).
For fresh air ele to become a thing, mesmer would need some nerfs, or perhaps OH dagger would need some mobility buffs.
As a Mesmer you have to decide wether you want to have team alacrity, personal mobility trough blink or stealth(with decoy, otherwise you have 3 seconds with torch which has a higher cd than most reveals) since you only have 3 utility slots.
The well is just impractical then since you now only have one stunbreaker and if you want any stealth you don’t have shield either which means standing even close to a teamfights is pretty much instant death, so you have to chose between alacrity for you or the team.
And if the thief buffs are actually impactful that build would be nothing but dog food for thieves.
Fitting boon strips into the build means you have to take domination but without deceptive evasion, which you now can’t take, your clone generation is pretty poor and with that the boon strip from rending shatter aswell, atleast compared to the current boon spam.
I don’t think the right way to make scepter ele viable is to nerf shatter Mesmer, a build that isn’t even used in the current meta. Scepter ele should not aim for exactly the same role. You should rather focus on the difference between power ele and Mesmer, like the eles aoe condi cleanses, heals and access to boons like protection, while the Mesmer brings utility with Moa and portal.
With stealth and more teleports Mesmers should be better at +1 ing, bursting and boon strips, the ele should be better at even fights direct support, fighting on point and aoe damage.
Ehm I don’t really understand the authors way of reasoning, you say more stats will always be superior , that’s why celestial amulet, which is the amulet that gives the highest amount of stats, should not be nerfed?
Doesn’t that mean you acknowledge that celestial is the strongest amulet?
Do you want the game to stay unbalanced regarding this?
Or do you want to buff other amulets even though nerfing one amulet would be easier than buffing a dozen others and people are complaining about power creep already?
And wouldn’t that just be a nerf to celestial since its relative power would be lowered?
I don’t really see why anyone should even play the build you just described.
It doesn’t even seem to have stability and with stealth and invulnerability it won’t really be able to hold a point.
And if you had a the choice why would you pick this sustain berserker Mesmer over any Revenant or scrapper? That build has less sustained damage than them and is worse at holding points. Heck it’s damage looks pretty horrible to me without greatsword or any damage modifiers.
The only mode I can think of for wich this build wouldn’t totally suck is 1v1 dueling servers.
Ruthlessness and Rending look pretty worthless to me and atleast according to the wiki the boon priority list of Absorption doesn’t seem that great either.
I guess draining might be okayish for thieves since they have guaranteed stability removal and good interrupt skills without really having to build for it.
it’s just the fact that they counter so hard Stun breaks
You know, if your timing is right you can just dodge out of gravity well after breaking the stun, which works with most stunbreakers.
I think all the passive procs in this game are way worse than pulsing cc skills, just look at mallix rev the amount of passive procs on that build is ridiculous and don’t even get me started about passive cc.
If cc wasn’t that strong it would simply have no effect since Anet introduced massive stability spam with HoT, most of that is pulsing as well or linked to something spam able like dodges.
And why do you think these skills are designed badly? If you tank them they are nothing more than a long lasting cc and if not they are area denial like pretty much every pulsing aoe in this game.
I would also prefer a cc skill with such an obvious tell as gravity well over some insta-cast cc every day.
Currently the bug abusing Druids are god tier in soloq
I think fire also benefits from your damage modifiers, which means more burst for classes that have huge amounts of them like thief. Thieves also don’t really have to worry about protection when they use their burst since steal is likely to remove it.
If you think a thief has to hold a point the problem you have is not thief being too weak,
it is that you don’t seem to know how to play with a thief on your team.
druid, and chronomancer will all be WAY too tanky with marauder amulets
ehm what?
What should have been done is this:
Take one traitline from each profession and convert that to an “elite”, so that it cannot be taken with any other “elite” traitlines And go from there.
Take Mesmer for example.
1. Take “Dueling” and make it an “elite” so it can’t be taken with Chrono. Modify/Add the traitline so that its comparable to Chrono. (i.e. Make Deceptive Evasion a minor.)
2. Make the offhand pistol, the Dueling Elite weapon.
3. Make “mantra’s” tied to the Dueling line.
4. Create a “mantra” elite skill tied to Dueling.
4. Make one of the shatters, tied to the Dueling line. (i.e. F1- Mind Wreck)Now, if a Mesmer chooses Chrono, they actually do give up something. Shield instead of pistol, Wells instead of Mantra’s, Gravity Well instead of Mantra Elite. Continuum Shift instead of Mind Wrack
Of course, its a little too late for this.
I don’t understand why you would choose an example like this one, power shatter Chrono is not really meta, still it is a straight upgrade to normal power shatter and your method would utterly destroy it and therefore deliver the final blow to shatter Mesmer in spvp while leaving bunker Chrono, which has seen more use than power shatter since HoT, pretty much untouched.
How can you expect anyone to agree with your suggestion that aims to increase build diversity if the example you give does nothing but decreasing it?
For those who are interested:
Marauder scrapper
http://metabattle.com/wiki/Build:Scrapper_-_Marauder_Hammer
If you use your healing skills off cooldown and assuming you pick up one bunker down bandage every 4 seconds and around 50% protection uptime, so no protection from cc or teammates and no alacrity, you should get numbers like this:
sustain index 1: 1923
sustain index 2: 2731
and
Shatter Chrono
http://metabattle.com/wiki/Build:Chronomancer_-_Power_Shatter
Well this index, if flawed for bunkers already, is pretty much useless for squishy burst builds, since they simply can’t and shouldn’t stand on point at all, but just for the fun of it, according to this index shatter Mesmer has numbers like this:
these numbers are made under the assumption of 50% alacrity uptime, which I think is reasonable for a Mesmer without wells and of always having one clone up while healing
survival index 1: 697
survival index 2: 570
plus an amazing amount of condi clears equal to how often you can proc sigil of generosity
Had that on Skyhammer. Some people feel the need to go afk on that map just because they don’t like the map. That should be reportable.
No, I think you should be able to report someone for voting for skyhammer.
Did anyone try out if rebound works with illusion of life?
No, they should not change crusader amulet, they should just introduce a new amulet with the stats you want.
My list for soloq viability would be something like this:
1. Scrapper, Druid
2. Herald, Dragonhunter
3. Reaper, Tempest
4. Chronomancer
5. Berserker
6. Daredevil
The main factor that decided about each elite specialization’s place on this list was how well they are stackable in a team of randoms and how easily they are countered.
The tooltip of Well of Eternity says the Initial self heal is 3,230 with zero healing power, but it only heals for around 2,600 ingame, without poison on me, so please either fix the tooltip or the initial self heal.
@JoshuaRAWR prismatic understanding was pulsing boons way before it was buffed to 100% stealth increase. The pulsing boons even got nerfed before the increase by adding a chance to get might or swiftness, which are next to worthless compared to the protection aegis and regeneration. Btw prismatic understanding is pulsing boons since June 2013 according to the wiki.
(edited by Maxodon.5243)
I don’t think there were any changes that would result in a sudden, big increase in damage taken when playing the build you seem to play.
Causes for feeling that you take more damage than usual might be that:
The written in stone bug that allowed eles to have double signet passives on them was fixed so if you are using this trait and signet of restoration and/or signet of earth you might be a bit squishier now.
Vigor uptime for elementalists that don’t run cantrips and the water trait line was reduced to 50% so you have less dodges now.
Sigill of air got buffed by having its icd reduces so the overall damage that glasscanons deal was probably increased by a bit.
It also might just be a feeling you alone have or bad luck, maybe you are playing a bit worse than usually right now so you feel like you take more damage or maybe you changed something about your build by accident.
If Anet implements a system for reporting afks, do you think it will be allowed to report people that never leave the home point for afk’ing?
Turning ancestral grace into a 1,2k range targeted teleport with a decent heal attached and a low cd would make that skill incredibly overpowered, keep in mind ranger is balanced around not having teleports.
At highest the skill should get some evade frames, we will have to see how it works out during the next beta weekend, but as of now the skill seems actually okay.
Lastly I am all for adding a stunbreaker to atleast one of the glyphs, preferably glyph of tides since it looks the most interesting to me and I want to be able to play without slotting atleast 2 survival skills now that rangers can get quite a good amount of condi cleanses without them.
The difference between perma vigor and 50% vigor uptime is having one less dodge every 40 seconds.
But with elemental contingency and soothing disruption cele eles will still be able to maintain 100% vigor uptime if the vigor doesn’t get removed.
This nerf really isn’t that big.
The fact that stunbreaks with cast time can be interrupted (stripped of stability and cc’d) says everything there is to say.
Today I tried to cast well of power which is 1/4 and it didn’t even get placed and still went on full cooldown.
I frequently run into this in WvW, rarely in SPVP.
But yea, anything stunbreaker should not have any cast time or fail when stunned.
It would be really bad if these kinds of skills wouldn’t go on full cd if interrupted, otherwise you would get people stowcasting them every time they get ccd and have a stunbreaker on less than 5 seconds cd.
Yes, I am all for introducing these runes into pvp,
who wouldn’t want more condi bunkers and straight out tanks in this game,
nobody likes dying, we should all just dance on the capture points and collect flowers,
also the name Guild Wars 2 suggests violence and this might have a bad influence on all the children playing this game,
I think the name picnic simulator 2015 would be more fitting
Teams use 1-2 stealth classes and 2-4 sustain bunkers, it’s just not right this way,
the only solution I see is to NERF STEALTH, NOW !!!,
so we can finally see teams using 5 sustain bunkers,
oh … wait…
Just for your information the glancing strikes we currently have ingame trough weakness aren’t just a 50% damage reduction, they turn a hit into a glancing strike that does half of its normal non crit damage, that means what would have been crits now deal only 25% of their normal damage and don’t proc passives like sigill of air or fire.
So depending on the crit chance and the impact of fire and air sigills on the burst the damage reduction could be way higher than just 50%, while doing as good as nothing against condition builds.
I also noticed that sweet spot when I was playing around with hammer on revenant for the first time and think it has to do something with the way cascading skills are designed, to hit such a sweet spot the enemy must stand between 2 impacts so both of them hit him.
This means hammer 2 has 2 sweet spots, but the last one is stronger since the impact damage increases based on the distance.
This also means that every other cascading skill probably has a number of sweet spots equal to the number of impacts it causes minus one, I think during the previous beta weekend I also got this to work with mace 3 which is a cascading skill too.
Against enemies with bigger hitboxes it might be possible to hit with multiple impacts without even finding one of the sweet spots or hit with more than 2 impacts if the enemy is big enough.