Blackgate since day one.
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Yes, the mushroom spores will complete any random specialized collections. If that happens, make sure you kill another treasure mushroom on a different HoT map. It seems as though the mushrooms drop a spore once a day on each map.
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If you guys have the time, I highly recommend watching a small portion of a VOD from a twitch streamer, Docgotgame, and his take on the new borderlands and the future of WvW which I found very interesting and exciting.
(Discussion goes on for around 15 minutes.)
Im guessing too many people are buying gems because of the new wings that it crashed the server haha.
There are topics about all of those, and more. Even about OP rangers (lol). You were saying?
Last time i checked they aren’t being nerfed to the point their class only has 2 viable builds in the case of the thief D/D backstab build and the P/D conid build both of them being very lackluster builds to begin with (that’s why very few use them). But how i said once you won’t have any scapegoat to blame, the devs will come and start anew their nerf cycle on the most complained build or profession, just pray it won’t be yours. The ele balance updates we had back in the summer are a dark reminder of what the balance team is capable of.
I laughed. Try a regen bunker build (which is also condition) as a thief if you plan on doing WvW, it works wonders.
And this is why the current condi-meta state is more OP than stealth.
You do realize, that thieves can also plan their attacks and predict your movements, right? And in the predicting/planning game thieves have an advantage due to being able to see their enemies (while the enemies must guess everything).
Yes, but due to the thief’s low health pool and low toughness we are at a disadvantage when revealed. High risk/High reward.
Even then, like the OP has stated in the title. Stealth is not invincibility. Thieves can still get hurt while in stealth.
I have to say i really love this thread. It really shows how many people glamorized this entire class as a an unkillable super mega terrible damage burst godmode all of this based on very little if absolutely no experience of actually playing the class.
Oh yes, how strong and powerful stealth is, how game breaking it is, oh yes, oh yes how we need to nerf them for the good of this games balance….but not the insane condi necros and engis, the perplexity abusing engis, the menagerie necros and rangers (if this continues those playstyles will start to resembles an RTS), cc warrs, etc etc or any other cheese build from any other class. Oh yes nerf thieves down but don’t you dare touch my class and it’s low risk high, reward builds, no no cause mine is not op but theirs are cause they have stealth.Don’t you worry your little hearts they are going to nerf into the ground both the stealth and non stealth thief builds (see the dec 10th balance patch) and thieves will be almost out of the meta. But once they are out, beware because now your classes and builds will be on the chopping block, especially the very complained ones like hambows warriors who are already gonna start suffer some nerfs next patch. We’ll see how fun it is when the shoe is in the other foot.
Everyone needs to read this. Please and thank you.
what happens if the thief is a slightly decent player and does his job of being unpredictable?
This makes me laugh. Any thief, let alone any class with a decent player will not give away what skill they’re going to use. You wouldn’t tell someone you’re fighting, oh im going to punch you in your face so you should dodge. And if you aren’t predicting what is coming at you, what are you going to do? Stand there and take a hit while you could’ve dodged it.
Its not PvE….a player can be predictable…an invisible player is predictable only if really bad.
Predictable and stealth is an oxymoron.
You just contradicted yourself there. So much for oxymoron.
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Everyone QQing on thieves please read this in its entirety….
http://wiki.guildwars2.com/wiki/List_of_thief_skills
It’s been a year and people have already adapted.
Seriously…learn to plan your attacks and anticipate their movements…..
There are mesmers who stealth wayyy more than a thief and cause me much more grief, yet I find ways to deal with them because I know what to expect from them.
You guys never learn…..smh. Don’t be a scrub and rush in head on please.
If you really want to deal with a thief use CC’s, blinds, blocks, weakness, vulnerability, chill, poison, cripple, bleed, fear…………………..Basically, learn to play your kitten class.
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D/D is not used much in tPvP because it’s mainly a stealth build which is bad in conquest. You want to be able to contest/capture a point which you cant do if you’re stealthed. This is why the majority of thieves in tPvP spend no points in Shadow Arts. You won’t be helping your team if all you do is, stealth —> lose/not contest capture point --> backstab.
While D/D was popular, the thief would typically play 25/30/0/0/15 D/D + SB.
The main task was not to capture or contest points, the main task was to roam and jump into a fight and evening it out by bursting down strategic targets quickly using several skill combinations and execute players using heartseeker. And when it was too dangerous to engage in melee use SB.This was considered OP, so CnD got nerfed by 33% in pvp, heartseeker dmg was reduced by 20% and mug was made unable to critically hit, and SB lost heatseeking.
Keep in mind that those nerfs are a year old and if your main task is to only kill then you will be losing out on alot of team points. S/D allowed thieves to contest points with the amount of evades which has made thieves more versatile. Same with D/P and its blinds/backstabs. D/D just doesn’t really have much to offer except backstabs.
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D/D is not used much in tPvP because it’s mainly a stealth build which is bad in conquest. You want to be able to contest/capture a point which you cant do if you’re stealthed. This is why the majority of thieves in tPvP spend no points in Shadow Arts. You won’t be helping your team if all you do is, stealth —> lose capture point --> backstab.
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I’ve been training myself to not use shadow return while stunned and it has been successful. Occasionally I am forced to use shadow return when I get chain-stunned by hammer warriors, although this will change with the hammer’s damage reduction. I don’t think S/X will be useless, but with the nerf it makes the user play more cautiously and think outside the box rather than just bashing evades and spamming flanking strike. I actually cant wait for the nerf lol xD. So yeah, my S/D ain’t going nowhere.
Yep lagging on my end too.
I disagree entirely. It’s the fastest weapon set a thief has…
I have a hard time believing Infiltrator’s Strike that can be used once every 15 seconds (due to shadow return) as gap closer is faster than Shadow Shot and Heartseeker in a chasing scenario .
You would have to burn your utility skills i.e. Shadowstep, steal, infiltator’s signet, etc, which is bad if you get caught without a stunbreak.
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Pfff, try a s/p shadowstep chaining dodge build. D/P is sooo overrated for scouting. They still can’t even catch warriors
S/D>S/P for a shadowstep chaining dodge build. D/P isnt overrated for scouting since you can stealth multiple times on demand. You can pretty much run with an enemy zerg, whereas, chaining shadowstep with S/P is only good from running away from a zerg or catching up to them. You basically waste all of your vital utility skills for chaining shadowstep and if you get caught without a stunbreak you are kittened. In this case I believe the OP is trying to scout and not try to catch a warrior. Stealth is a scout’s best friend.
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Awesome! I’ll try these out today.
I did notice you are using Ruby Orbs instead of Runes. I’m willing to give that a go, but curious why not something else like Scholar or Divinity Runes?
I put those ruby orbs in for a cheap alternative for those runes if one is low on money. Scholar/Divinity would definitely be best. I personally use Divinity runes because of its stat balance which compliments my thief’s suvivability/damage.
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I made this really quick but its pretty basic and I tried to make it as cheap as possible. Its a perma-stealth d/p build which is perfect for scouting. Very high suvivability, yet you can hold your own against people trying to gank you.
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This has been used for a while now, not really new but still effective. I recommend using sigil of energy on both swords for dodges for days. Its one of the most effective builds in sPvP which is why there is so much qq on S/D.
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Swords builds were actually able to kill other classes so that’s automatically OP and has to be nerfed. Only warrior can get to do that and not get nerfed.
S/X for thief already got nerfed so many times now lol.
In sPvP, it is bad to use stealth while holding/contesting a point which is why the majority thieves in sPvP spend no points in Shadow Arts. However, in WvW stealth is more reliable due to zergs or larger groups roaming around in addition to not having to hold a point if you’re in WvW just for fights.
But, if you prefer not to use stealth, evades/shadowstep/shadowreturn are your best skills. S/X is more of a harassment/attrition build. The way I use it is to wear out the opponent and not really try to one shot. Pretty much, I find that S/X prolongs a fight which is why its more fun in my opinion.
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2 professions ANET love so much they do not want to balance/nerf them at all : Warrior and Thief
Thief is the most nerfed class in the game lol…
But yeah…that healing signet.
Oh god, Burnfall has moved on to you warriors. Be careful, this guy is a feisty one. xD
Btw, he is a ranger. :O
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Just camp it out lol. You have to be sneaky sneaky when the other two opposing servers duke it out over a tower/keep that contains your precious vista or poi. Try not to get caught or bring a thief with you.
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Dodge and use Flanking Strike. Pair em and you’re near untouchable. Just try not to bash your evades and learn to predict their next skill or rotation. Control the direction. Leave them guessing where you will be next. Use shadow return to your advantage to kite and buy some time for your heal to pop/regen initiative. One thing I always do is have shadow return up just in case, especially for those pesky stunlock warriors. Be aware of the time limit on shadow return so you can reapply inf strike. Try not to spam 3. The chain of auto attacks on sword is strong so get the full rotation. I’ve noticed that good players will watch out for crippling strike and larcenous strike so use them at the right time.
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Some of you sound like thief is a high skill or brain class, which make me lol. The only thing you ever need to do as thief is mass clicking the stealth button then mass spamming auto attack. That "I have skill " illusion come from so many easy wins by auto attacking nooby players in stealth mode while they could not fight back for there was no hard counter. I suffered a lot from thiefs when I were a WvW noob, but once I figured out how to deal with them, Jesus Christ need to kill hundred crap thiefs to find a decent one. The lowest skill and dumbest class in the game in my opinion.
This guy lmao. Ignorance at its finest. Doesn’t every class spam autoattack? Oh, and if there are 100 crap thieves for one that is decent, doesn’t that correlate with the idea that playing thief at a high level is difficult since there are so few? If you’re fighting inexperienced players the class is forgiving but against hardened players, you have to play near perfect.
EDIT: You’re a warrior. Seriously. /Facepalm
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have been playing warrior over a year, a week ago I made a thief just for pvp… was easiest class I have ever tested… I give hardest to drive -title to engineers ^^
Seems like you play against some bad players.
“Spam 22222222 some more”
I use S/D…
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Thieves are still viable. It just takes ALOT more skill at a high level than other classes. People don’t realize this.
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It still works as before. Im guessing its an error in the tooltip. I dont really know.
Shadow’s Embrace…fuhhhh lol
The only people who should worry about d/p are scrubs. Against average players, it takes effort. Against good players, it takes luck. Even if you do land it, its no guarentee you’ll get a crit on backstab unless you are traited for 100% in stealth.
Yeah well if d/p ever gets nerfed the majority of bad thieves will be gone. It’s why us thieves get a bad rep, but eh, its a great starter/advanced weapon. Its just there is too much stealth :\. And if you have ever seen a d/p vs d/p thief fight, then you’ll understand why its so cheese.
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Its fine. D/D is still strong. It just doesn’t have alot of utility skills such as Inf strike/Shadow return/flanking/larcenous strike on S/D. Or Headshot/BP+HS combo on D/P. Which is fine, otherwise a buff would make D/D too strong and you know what that means.
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I like using bowl of truffle ravioli because of the increased toughness and its pretty cheap. Basically anything with power/precision/vit/toughness is good. Bowl of orrian truffle and meat stew is also good for S/D because of its emphasis on dodges.
Thief? You mean those annoying things who run and heal, then come back to you?
Ignore them and they go away, but a great roaming necro build will destroy them over time. Other then that, any scrub can play a troll thief, good players choose not to roll a thief outside of trolling or GvG.
Sop they roll condi burst necros or stun lock warriors. These good players you mention are simply not there. Players roll with what wins for them it is about as simple as that. As much BS specs we see in WvW I can’t help but wonder who the hell thinks this D/P build is the only cheese we see.
Players like to win, have big fancy tittles, and feel good about them selves. “Good players” generally use the same OP mechanics but justify it with the fact they are using it in a more skillful way. Generally they will say something along the lines of, “Stealth is OP so my thief doesn’t use stealth”. but instead run SD perma evades. Or run a build like hammer warrior and say that other players aren’t dodging. You do not find “good players” in WvW. You generally find those abusing the current FOTM and those abusing the old fotm that people have just come to accept and move on from. The Idea that a place with so much imbalance could actually have “good players” is nearly a joke.
TL;DR
There are some skilled players in WvW, but the idea that they run around in subpar builds being noble is a kittening joke.Cheese is cheese. you either eat it or stop whining. My Fidel can’t handle anymore.
Plenty of good players around. They’re usually the ones in the 20 man group who just murdered your 50 man zerg.
Hence why thieves are Meh and should be ignored in WvW.
Who runs a condition necro? Oh that’s right, see my Fidel.
Char WArrior running a hammer are just a part of life. Brawler tactics work, shame it caught on. Did I mention my Fidel?
I never understand the stupid kitten people post. You want to have discussion then have it. Whatever this ‘fidel" bullkitten is it doesn’t matter. End of the day people run cheese builds ss dd complaining about one is pointless since there are so many. Oh and a 20 man hammer train inst good play its normal play that is hard to counter. There is not a super good player who shows the masses how it is done. The best players run cheese builds and cheese set ups. Not that big a deal. Anet isn’t changing things in WvW.
There will always be counters to every build. Some players just cant take their loss and move on.
D/P thieves are a joke now compared to perplex mesmers, engis, stunlock warriors. We are at the bottom of the totem pole now.
Main problem is D/P. Perma stealth definitely needs a nerf, however, Anet does not know how to get around it without destroying the class itself.
Yes, I do not mind the shaving of larcenous strike to 1 boon steal. More challenge = more fun. S/D will still be viable since the effectiveness of LS is the unblockable attack and of course, its larceny.
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Chillin’ in Blackgate LA.
We just finished dealing with FA spies, now we get to deal with BG spies? So many spies! What is this, TF2?
The ranger is a spy
They need some pyros
Ah, some very fun skirmishing with TC. I missed you guys! :p
Yes, the new area is very fun! It’s a roamer’s playground.
The Sic ‘Em buff is whatevs to me. Any thief who complains is clearly a class hopper. Get used to being one of the most hated classes. I’ll be on the field trollin’ with my ports.
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Thieves are nothing without stealth.
Just use a stealth trap.
not worth the supply or the effort after 30 sec they can restealth and they got enough evades to stay alive for that time
30 seconds is enough time to CC a thief and pressure him. Keep in mind that a thief can’t spam skills forever. We too have cooldowns.
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Just use a stealth trap.
If you want hardcore WvW zerging then SoR is your choice. SoR’s forte is the massive blob that destroys everything in its path.
Outnumbered fights is what makes Blackgate shine. I’ve been in countless outnumbered fights that turned in our favor. We also have many individual players (roamers) that are very, very skilled.
From my experience I’ve noticed that SoR does not use any tactics rather than zerging. Don’t get my wrong, BG also map zergs, but there are alot of havoc groups, roamers, and tagless guilds which makes BG a very tactical server.
JQ is good if you want a heavy PvE and WvW server. Although, in most matchups they get tossed around and usually cant hold their own against BG or SoR unless they double team.
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Chillin’ in the borderlands.
This suggests to me that you’d be better with an offhand pistol with your traits.
For PvE S/P > S/D. For PvP S/D > S/P
I think the OP is referring to a WvW build. S/P does not fare well in WvW like it used to be 10 months ago before it was nerfed. S/P thieves in WvW are rare nowadays.
I don’t see much benefit here from cloak and dagger taking you into stealth.
Stealthing from CnD allows you to daze your opponent with tactical strike (sword stealth attack) . Not really useful for PvE since there are usually multiple targets but in PvP it is very useful. And of course stealth is used for hiding, especially from an enemy zerg lol.
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Alot of people who create a thief reroll because they think its boring because all they do is stealth>backstab>22222222. There is so much more to thieves than just that gimmicky squishy backstab build. If you’re willing to put in the effort and time to master the thief class then it is very fun to play (I love my thief). They do well in PvE but most think that thieves only belong in the PvP aspect of the game.
If you’re planning to do dungeons hardcore then you should go with guardian. Guardians do well in PvE, WvW, and sPvP. But, they are not the hidden killer class like the thieves.
Sorry to say but people in WvW make fun of rangers and call them useless lol. But they are one of the strongest dueling/sPvP classes.
To be honest, if I were you I would go guardian. Alot of people get disappointed with thief/ranger once they reach 80.
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Warriors do heavy damage and with the Greatsword skill Hundred Blades you will see that damage keep going with increasing numbers. Warriors are one of the fastest classes in the game. It’s very hard to catch a warrior with Greatsword and Sword/x and this is coming from a thief. They also have the highest base hp in the game and wear heavy armor so they can take alot of hits.
Thieves also do heavy damage and are very agile and mobile. This is the fastest class in the game (I am being biased of course xD). However, thieves that have very high damage output are very squishy and die very fast.
Elementalists are another good choice because they can be tanky even with berserker stats because of their skills that provide healing, protection, mobility, etc. Although, I am referring to a dagger/dagger build which is advanced and requires more management so it may take a while to master.
Guardians are the same as a warrior but have less health and have alot more healing and defensive abilities. They are so slow though.
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