Just because it is a new game mode doesn’t mean it will be placed in a different Queue.
It should tho.
#anetpls
Ok so, I love the game, I fully support Anet, big fan for over a year. I hate complaining and I hate the forum trolls here more than anything.
But this time, I’ll jump in the complain train too. What is going on with that matter, at least give us an answer. Indeed right now is the perfect time to fullfil that promise, where is it. Even new mastery trees have been datamined in reddit and we all know of them, as well as the datamined wvw exp itself. Come on Anet. Come on.
Yes please. Can’t wait for 3v3.
Yeah they’ll do a change that will annihilate necros to oblivion. I don’t think so even if i haven’t read whatever you’re suggesting. Just like the December patch witch promised “toning down” of the necros conditions and didn’t happen like it should have. Don’t read patches and come to conclusions before it’s gone live, there’s always some last minute changes. Test the changes then come back and prove your point.
The Dhuumfire change is so massive that it doesn’t even need testing to comprehend. I’ll inform you since you like finding excuses for your laziness; Dhuumfire will be changed so that only Life Blast (Death shroud autoattack) will be inflicting burning and not crits in general.
If you still think this is not a massive, legendary, greataxe of doom on every necromancer’s head, I’m done.
Again you’re not reading well, or pretending to ignore the rest of my post. Don’t speculate before hand that this will be the end of the necro. If you think so then you are sugggesting this, that Necros relied on Dhuumfire solely which is ignorant of the class at the least.
There was no Dhuumfire at launch and necros were a threat to be recknoned with then too . Dhuumfire came into the scene much later if you must know. So as much as you are focusing on this being the reason why the necro will die an untimely death I think that you are jumping the gun here. I’m not really seeing what your point is here.
I reiterate, don’t go speculating before the patch goes live and you test as or against necros. I hope you get it this time. That was my only point to you.As for your pointing fingers at people’s character, I read more relevant things on the net which enriches my life, i’m not glued to GW2 blogs so if that’s your thing well so be it but don’t go calling people lazy just because they don’t read about games on the net all the time. You don’t know me and I don’t pretend to know you so let’s leave it at this please.
Wow.
I can now say I’ve seen everything in these forums. Haters are one thing, which come with every great game, this is on a whole different level.
Yeah they’ll do a change that will annihilate necros to oblivion. I don’t think so even if i haven’t read whatever you’re suggesting. Just like the December patch witch promised “toning down” of the necros conditions and didn’t happen like it should have. Don’t read patches and come to conclusions before it’s gone live, there’s always some last minute changes. Test the changes then come back and prove your point.
The Dhuumfire change is so massive that it doesn’t even need testing to comprehend. I’ll inform you since you like finding excuses for your laziness; Dhuumfire will be changed so that only Life Blast (Death shroud autoattack) will be inflicting burning and not crits in general.
If you still think this is not a massive, legendary, greataxe of doom on every necromancer’s head, I’m done.
I’m jumping here to say HALLELUJAH for a non-hating and rational post that I completely agree with. Good job OP.
What is this thread about.
Necromancers will most probably die on the next balance update, which is actually gonna be soon if I’m not wrong.
Jesus. Watch a developer stream once in a while, they reveal these things. Or check reddit or the forums or something.
Colin needs to think on WHO is going to watch the PvP streamed game. A new player? Hell no, players who have already fallen in love with the game will. And players who love the game, are already complaining that conquest is NOT fun to watch. Yes, it’s new player-friendly, but what do you think, that a new player is gonna get excited about PvP if he sees points being capped and a boss being killed? Hell, even when he says he doesn’t need to understand why players are being killed it’s wrong. Of course you’ll want to know why and how they’re killing each other. That’s the exciting part, the combat. The strong aspect of GW2 is its combat. Can we please focus on that, and not capping?
Necromancer and Engineer are two classes that work in completely different ways, hence the same trait functions differently for each class. Besides, Engineer already had tons of way to apply burning, while Necromancer had none.
The critical 10% nerf is only for Pve and WvW so it is not a nerf for thieves in PvP.
Dhumfire will now last 3s instead of 2s if i heard correctly so it is a buff according to me.
You didn’t hear correctly. Dhuumfire will now only proc for 1 skill (Lifeblast) not on critical hits generally. It’s a huge nerf and it puts necros back to normal tier, imo.
But really, we have no idea how the metagame will be like. They literally, LITERALLY reworked, even slighly, all existing rune sets to introduce variety. And I like it.
Thread’s gold. Anet needs to read this through again and again and again before actually stepping into solving the problem.
Exceptionally good read. Good job.
Am I the only one that enjoyed actually doing pretty well at it and laughing at everyone who didn’t? I guess I am.
So Wait! I’m not understanding why this is a bad thing?
It’s more or less a sub service.
The casuals feel if there is a sub service then people actually willing to pay a sub get a leg up.
The blah blah blah f2p’s feel like it causes there whole argument of “Subs are dead!! Long live b2p and f2p!!” to blow up in their face.
The GW1 lifers feel like it’s just another stab in the back because it’s not the exact same thing as a game in the dirt for five years, and they think they own the rights to what should be called GW, not the developers.
The gem buyers are gonna cry because “But we already bought gems…where’s mine.We’re not as special anymore!”
To the actual MMO crowd? It is a good thing.
We need a downvote button just for this thing here. Wow.
It’s not false at all. Said by more than enough people before, will say it again, this is a legit datamine. Dulfy.net also confirmed it.
Data-mined != true.
There are a massive amount of stuff data-mined that have never been added to the game, even a year after they were first found.
Oh, excuse me, I had no idea. Don’t tell me there’s no Santa either.
In all seriousness, even the fact that something like that is considered, is sad and that’s the issue here. Also, it was datamined on the very last beta client of Edge of the Mists, which means it’s really recent, unlike what you mentioned.
Let’s see if this thread will get deleted or not. That’ll speak volumes.
They could delete it because it’s false information…. just saying.
It’s not false at all. Said by more than enough people before, will say it again, this is a legit datamine. Dulfy.net also confirmed it.
Can anyone from anet please step up and give some explanations on this?
The charr looks photoshopped and the image misspelled “resurrection” with an extra “s.”
Look before you guys let your fury fly out.
It’s still a legit datamine by the best of dataminers in reddit, from the Edge of the Mists beta client. I accept that it might be a korea/china feature, but still.
Is it weird I took a look at this and went “doesn’t look too bad”. Half of it doesn’t look like it’d be that bad of an impact on play.
The bank and trading thing is already around as Permanent contracts. An extra bag slot, bank tab, and character slot? Not much impact short of giving more storage to people – not unbalancing.
Gem Store discounts, Teleport to Friend, Additional Skill Points . . . potentially an issue but how much of an issue is it if a Champion Farm can get Scrolls for a skill point somewhat reliably? I know I’ve seen dozens of them so far.
The Gift Bag, I’m wondering if it’s just booster items or other silly minor things from Black Lion like the stylist kit or the like. Depending on what’s in it, shouldn’t be a problem.
Resurrection buffs . . .
. . . I dunno. There we might be entering sketchy territory.
You are clearly not even considering WvW. Teleport to a friend? Resurection buff? (that’s also spelled really wrong in there) Extra skill points to learn faster the upcoming new skills if you have lots of alts? Come on. Of course it’s P2W.
Let’s see if this thread will get deleted or not. That’ll speak volumes.
Red Guard are back.
Teldo is back.
OH MAN. I’m even more hyped right now for the next updates!
Oh my, the trashtalking in this forum is too much.
I believe some people don’t want to be crushed by Sacrx and his companions.
I’ll grab my pop corn now.
Many people disagree with what you said, but I think most of us can instantly refer to those as “forum complainers” and move on.
GW2 is great. And the one single thing that’s great about it and you didn’t mention it, is that it STILL has room from improvement, given its great potential. And I’m pretty faithful in Anet, on giving us what we’re asking for. (better PvP modes and balance, more rewarding WvW, all the stuff that has been said in the respective forums over and over again, for months now.)
Reason why GW1 players feel so “bleh” about GW2, is because it doesn’t give them the satisfaction of building something unique. It’s a general demand on gaming, people prefer building their specs rather than actually playing the game.
I used to think that, but after playing MMOs for so long, you start realising that in every game there will always be the one best build for each aspect of the game, and pretty much everyone will use that best build until the devs change the meta. So you aren’t really unique if you want to play efficiently.
It’s great if you want to play just for fun though. Good times where I made some awesome builds that are hilarious to watch unfold but are pretty much useless.
That realisation comes from playing games in general, not just mmos. In MTG there are best decks, in MOBA games there are best champions and so on.
But I agree with you generally and that’s what I’m saying; you’re not playing a game to express yourself or anything, you’re playing the game for training your mind, reflexes and decision quality. I don’t want what I play to feel unique because that’s a way to express myself or anything, I want to play a good build and be as efficient as possible with it. If I want self-expression, there’s art for that, not games.
That self expression has taken form in making my toons look as unique (in a good way) as possible. I spend hours on that.
Looking good/unique/awesome, call it what you want, is nice. Building “unique”, is a completely other thing.
I’ll spend some time on deciding on some good skins about my characters, but that goes after I’ve burned myself in PvP and WvW.
Reason why GW1 players feel so “bleh” about GW2, is because it doesn’t give them the satisfaction of building something unique. It’s a general demand on gaming, people prefer building their specs rather than actually playing the game.
I used to think that, but after playing MMOs for so long, you start realising that in every game there will always be the one best build for each aspect of the game, and pretty much everyone will use that best build until the devs change the meta. So you aren’t really unique if you want to play efficiently.
It’s great if you want to play just for fun though. Good times where I made some awesome builds that are hilarious to watch unfold but are pretty much useless.
That realisation comes from playing games in general, not just mmos. In MTG there are best decks, in MOBA games there are best champions and so on.
But I agree with you generally and that’s what I’m saying; you’re not playing a game to express yourself or anything, you’re playing the game for training your mind, reflexes and decision quality. I don’t want what I play to feel unique because that’s a way to express myself or anything, I want to play a good build and be as efficient as possible with it. If I want self-expression, there’s art for that, not games.
Every time a thread that reflect’s a person’s enthusiasm about the game opens, all the sad dudes show up to ruin it. Wow.
I, on the other hand, can’t wait to see how the living story will end. Pretty sure Anet will at last reveal what Scarlet really wants and everything is gonna go boom. There was some speculation that “rocking tyria to its very core” means Primordius may surface.
Also, account bound WvW exp and Edge of the Mists. Holy hell, I’m gonna pull all nighters because of those. And Arenas are in testing. Can’t wait I say!
PS I want dwarves as a playable race but that will never, ever happen. T_T
Welcome to human nature, people strive to be unique, identify themselves in their own way. Many people don’t want to look the same, have the same hair style, same car, same house, same pay. Those restraints hold people in invisible chains that only civilization defined.
That’s not what a game is about though.
So the way you’re looking at it, GW1 players wanted the freedom to play the way they wanted, with their own unique style of traits, runes, and skills. I don’t see anything wrong with that on a player viewpoint.
You can play what you want in GW2 too, you just can’t do 200 different things with it. Fine by me, what matters is how good you can play (especially in PvP/WvW) not how much time you’ve invested NOT playing. The game should be Guild Wars 2, not Build Wars 2.
GW2 puts contstraints on the freedom a player has when it comes to build versatility. Not only because the lack of skills, but the required work to change a build if you don’t like it. In GW1 you had to get new inscriptions and runes, and unlock skills if you didn’t already have them. Here I have to not only get a new set of armor, I have to transmute if I like old skins, reset my traits, buy new weapons, get new trinkets, buy more runes/sigils. It’s expensive and/or time consuming just to try something else.
No one is forcing you to transumte your new armor into your old looks. That’s what YOU want, not what the game is forcing you to do. The traits reset costs only 3s, not much at all. And the only expensive part of everything you listed can be runes/sigils. Exotic armor/weapons are basically free and trinkets cost like nothing.
For instance, warrior hammer was changed recently. I had put a good amount of work and and gold into making my warrior. Since it’s changed, I have to now either ditch hammer all together, or re-spec to the new hammer stats.
Warrior hammer is perfectly fine. In fact, it’s still actually very strong, no need to respec into anything. These were just nerfs that should have be done long time ago.
Reason why GW1 players feel so “bleh” about GW2, is because it doesn’t give them the satisfaction of building something unique. It’s a general demand on gaming, people prefer building their specs rather than actually playing the game. Which is something I really disagree with, but that’s just be being a player and not a builder.
And GW2 comes in, with one of the most amazing, genius, yet simple combat systems ever created in a game (its balance is another topic – inb4 haters) and people are complaining because they don’t have 200 available skills and being able to choose some of them. Duh. THAT really grinds my gears.
Glass mesmer got outplayed by glass warrior. L2p issue since glass war is the easiest proffesion to kill besides pve mobs.Common knowledge a mesmer should not die to warrior regardless of spec for the matter.Loving the tears.
This all the way. I couldn’t have said it better myself.
Glaphen for president!
We need more people like him in the forums! Too much QQ from the guys around atm!
Obviously I cannot control what others do. And suggesting I turn off team chat because some people abuse it is utterly thoughtless.
I just wish people would understand that the team’s goal is to win the match and that’s best accomplished by working to capture points and kill players, not scroll the teamchat with name-calling.
It’s utterly thoughtless that you assume that just because your goal is to win and focus only on that, everyone else should do the same. Some people play for fun and don’t really care about winning. Some people play the game to actually laugh and have a good time. If they’re enjoying themselves, in a manner that has nothing to do with you, in a chat you have no control over, you have no right to complain in the forums about that, in my opinion.
At the end of the day, maybe their opponent had a bad moment, just like they had a bad moment. The point is, they had fun, you didn’t have fun, or at least you don’t appear to. They won, you lost.
Wait, so then why are these enjoyment focused people playing in solo queue?
Maybe because its more fun than hot join?
Why would it be? Because you want a competitive match with punishments for leaving? Because it has better rewards? Both of those reasons would be looking for a quality match, and joining such a match while performing actions to lower the quality seems counter intuitive.
So I must be missing something.
Some people want both having the pie and eating it too. That’s what you’re missing.
Silly, eh?
For some reason nearly all Anet players I see are Rangers.
I’ve been tooling around on my Ele & Necro today.
Yea, I would go back to playing my necro too if I had the ability to use a dev menu for getting around.
No Dev Menu on the live servers. We get around the same way as everyone else.
From now on, everytime someone will appear to be “too normal” in LA map chat, I’ll instantly assume he’s a dev. >.>
1. Is this game esport yet?
2. Will the pvp in this game ever be up to par with farmville?The game will NEVER be an eSport. It is riddled with issues from boring game modes to VERY unbalanced classes and everyone running the same builds.
New game modes are being tested, no clue on when or if they’ll go live though. Also, no esport is balanced and that’s what makes them exciting.
Manly tears for Tybalt. “I have done many mistakes in my life but I know this is not one of them”. kitten it Anet, I felt like watching Mufasa die again T_T
ultra pokeball
*ultra ball. /hides
I didn’t mean any disrespect – I wasn’t tryingto call you stupid, or any other derogatory term. My opinion that you lack the experience to accurately gauge thief is however unchanged. As you can see by Arg’s post in response to yours, he was referring to the ability of players to simply walk/Dodge out of the end of a pistol whip(due to the difference between stun duration/swing time that’s been present in the skill since launch) in his post – that was clear to me because I am familiar with the class. The fact that you referenced comboing PW with instant gap closers like steal/is/ss as if it were information that wasn’t over a year old (and as if those methods somehow prevented players from walking/dodging away from the last few swings of the skill) is what leads me to believe you don’t have the experience required to accurately comment on the class.
That’s my brain betraying me right here, I thought you were the other guy – excuse me, I tend to stay awake for ages, my sleeping schedule is not the healthiest. I referred to pistol whip combos like that because obviously Arg had no idea it could happen, that doesn’t mean I’m the inexperienced one. Sorry for the misunderstanding, if you still have any more objections on my experience, we could do some 1v1s with any classes you want if you’re on EU. If anything, I always welcome good fights, be it a win or a loss for me.
“Do anything”- basically, the only other thing we can do is use Infi Signet.
So what you’re telling me is that we either 1. Have to burn our class mechanic at what could be an inopportune time, 2. Have to burn a stun break and condi removal on a 50 second timer that we need to have on our utility bar anyways and then hope that it lands you where you need to go, or 3. Have to burn a signet (another utility being used up) that results in a lower initiative regeneration, and then still hope that my opponent just stands there after the short stun finishes?
All three of these are terrible ideas (for common usage, anyways, which seems to be what you think they should be used for).
Sure, you can beat warriors, but we don’t have that many dodges (never had), our skills have significant aftercasts that give you a large chance to hit us, and our vigor was severely nerfed last patch. On the other hand, warrs have… Well, a lot, of course.
Sure, we need to be aware of retal, but that doesn’t make things any better- either we can hit a player and they’ll put up retal (i.e. with “Stand Your Ground!”) or we just have to wait for them to burn their retal, and then hit the opponent before he/she puts it back up again.
And why does the sustain “have to stay”? I don’t think it should, and many other players don’t think it should, but for some reason, you think that warrs should still have the same Healing Signet on top of their heavy armor and highest health in the game. Care to elaborate?
You sound annoyed.
You didn’t know what I was talking about – yet you still talk about refusing to actually use your skills to beat the opponent. You find a terrible idea this, picturing yourself casting skills on inopportune times and stuff. I seriously think you’re just another heartseeker spammer that uses the most linear and beginner-friendly build in the game and whines about being outplayed. The fact that you imagined casting the skill combo in wrong ways means you don’t have the imagination/skill to actually read the battle and cast it correctly, so just out of this, not me and not anyone should take your complains seriously.
Also, the fact that you’re complaining about warriors having more dodges than thieves makes me giggle. As of retaliation, yeah, you can sustain it pretty kitten well.
I’m fully aware that the forum people, as well as new players to pvp and heartseeker spammers want warriors to die again and go back to what they were one year ago. I’m also fully aware that if that happens, the same people are going to find another reason to complain and that’s happening because in games, some things are bad, some are good, some are really good. And finally, I’m also fully aware that those people never aknowledge their own mistakes, never try to get better and always complain about “how OP the other guy is”, when the mentallity you should have when playing a game is “if I die, it’s my fault”, especially when the class you’re complaining about JUST got nerfed.
If they’re enjoying themselves, in a manner that has nothing to do with you, in a chat you have no control over, you have no right to complain in the forums about that, in my opinion.
Well, actually, I have every right to complain about it in the forums, unless a moderator decides otherwise.
And what they said in teamchat does have something to do with me, because it showed up on my screen. If they wanted to trash some guy privately, that’s what whisper is for. The idea that I should turn off teamchat, making it impossible to communicate with my team, because a few people abuse the channel, is nonsense.
Frankly, given some of the names they were calling the other guy, I was being generous in starting this thread rather than just reporting them.
And I don’t have fun or not have fun based solely on whether I win or lose. Having to watch people clog teamchat with sex-related epithets rather than just playing — that’s not fun.
Lion’s Arch map chat shows up on your screen too, but I can assure you, it has nothing to do with you. At least most of the times I imagine.
You start the thread without shedding light on exactly how the situation was – you merely mentioned as an example that some random pugs in your team made fun of some opponents. Which, to a certain point of course, is something that’s happening in every pvp mode, in every online game and it’s absolutely normal to happen. You see someone going kitten mode, you laugh. If they really said such bad things, yeah, why not just report them? It’s also normal, recognizing when someone crosses the line and stepping up against them. But you apparently didn’t do that.
I’d gladly turn off team chat, or map chat, or any chat, if the conversation in there evolved into a monstrosity that’d annoy me to the point that annoyed you. If it was that bad, there wasn’t any hope in communicating with this team anyway. And that way, you ignore the people you disagree with, and keep having fun the way you want – if it’s not winning as you said, although in your starting post you complained about people not focusing on winning.
Obviously I cannot control what others do. And suggesting I turn off team chat because some people abuse it is utterly thoughtless.
I just wish people would understand that the team’s goal is to win the match and that’s best accomplished by working to capture points and kill players, not scroll the teamchat with name-calling.
It’s utterly thoughtless that you assume that just because your goal is to win and focus only on that, everyone else should do the same. Some people play for fun and don’t really care about winning. Some people play the game to actually laugh and have a good time. If they’re enjoying themselves, in a manner that has nothing to do with you, in a chat you have no control over, you have no right to complain in the forums about that, in my opinion.
At the end of the day, maybe their opponent had a bad moment, just like they had a bad moment. The point is, they had fun, you didn’t have fun, or at least you don’t appear to. They won, you lost.
The fact that the enemy team knew how to get the buff at 8:30 and your guys didn’t, has nothing to do with the fact that they identified a bad enemy and made some fun of him.
You can’t tell people to not type in a chat, when the chat exists for that reason. If you don’t like the team chat, turn it off. It’s one tick away. Don’t try to find false accusations to justify your grumpiness.
Just lol. You can Steal/Shadowstep/do anything right as the pistol stun animation starts. That way, you always hit your stun on the enemy, plus steal, plus strikes. I don’t know what kind of thief you are, but you need to work on your skill timing.
Also, you can outplay warriors, since you have way more dodges than them. Retaliation is also a matter of awareness from the thief’s side.
Warrior is also a heavy armored class, which spells sustain. If they can’t sustain, they can do nothing. So no, I like that when I see a warrior, I immediatly have in my mind “oh, this guy is not gonna go down easily”. That’s how things should be. Maybe CC needs more nerfing, maybe damage needs more nerfing – but the sustain has to stay.
Honest question, because I am unaware. Do other classes have to deal with this level of misunderstanding, this much lack of knowledge and experience from other players who comment on their class?
Many, many players who have little idea of the reality of playing thief in competitive pvp seem perfectly comfortable insisting on how strong/viable things are, while the things they say make it abundantly clear how little real experience they have with the class. It doesn’t matter if it works in hot join, or if you have fun with it, all that really matters when we talk about pvp viability is tpvp viability, and in that realm thief is currently in serious trouble.
Just no.
I’m playing 7 out of the 8 classes of the game in PvP – the one I don’t play is ranger because I don’t like their current state. Been playing the game for about a year now and I have 2,8k hours in total. I’m not talking from a clueless person’s perspective, neither do I claim to be the best, I simply speak of facts the way they are.
You’re roaming in the forums crying about several stuff in pvp – in some you are right, in some you are wrong. The sword nerfs where too much maybe, but things are not as grim as you describe them. Thieves are perfectly viable if you don’t go the Heartseeker path. And the fact that you’re talking about tPvP viability when you didn’t even know that you can combo your animations makes me doubt a lot of the reasons you’re complaining.
The only reason I’m replying to you is because this is a thread to post some polite questions, not complain about stuff like that. Let’s keep this a positive and civilized thread, shall we?
1. Are warriors going to be nerfed? (please)
2. Are eles going to be buffed, and have their various weaponsets become more well-rounded overall? (please)
3. What is the plan for thieves currently, and what is your take on the very limited number of builds that thieves can use, especially after the December 10th patch?1. Warriors are fine after the patch. Both useful and not OP. The patch was not supposed to kill warriors, it was supposed to tune them down. (please)
2. Yes, they need buffs, I have faith in anet on that one, but possibly only after the new skills are in the game.
3. Thieves have awesome builds right now. I’ve been running Faeleth’s S/P build all day and it’s been incredible.Jesus dude, in every thread I jump in these days, I see you complaining about the same stuff over and over again. You need a hug. :<
I’m gonna follow your example in whinning though, in a different manner, and ask the devs if they can give us some information about how’s the testing going on the new game modes. I can’t wait for Arenas and King of the Hill!
Mmm…
1. Warriors still continue to be the dominant class in sPvP- they heal for at least 50 HPS more than every other class in the game, have some of the highest skill coefficients, have good condi removal/dampening, have heavy armor, and have the highest base health in the game. If nothing else, the warrior at least needs a small tune-down on health regeneration, which is why I’ve been suggesting decreasing HS by 20, at least as a start, to see what the effects are (evolution over revolution).
3. I don’t know what kind of people you’ve been playing, but S/P is just a gimmick build that relies on people constantly standing right in its Pistol Whip, which tends to be very easily counterable with just a little bit of range. Furthermore, Retaliation melts the build. Also, since the IR nerf, our main source of condi removal for sword builds has been severely weakened, and our mobility has been severely hampered. S/D builds have gone from having three usable skills to just two, and S/P is still as much of a gimmick build as it always has been, except that it’s even weaker now due to the weakness of IR.
Just lol. You can Steal/Shadowstep/do anything right as the pistol stun animation starts. That way, you always hit your stun on the enemy, plus steal, plus strikes. I don’t know what kind of thief you are, but you need to work on your skill timing.
Also, you can outplay warriors, since you have way more dodges than them. Retaliation is also a matter of awareness from the thief’s side.
Warrior is also a heavy armored class, which spells sustain. If they can’t sustain, they can do nothing. So no, I like that when I see a warrior, I immediatly have in my mind “oh, this guy is not gonna go down easily”. That’s how things should be. Maybe CC needs more nerfing, maybe damage needs more nerfing – but the sustain has to stay.
I can’t believe there’s a topic like that.
Mesmers are assassins and the playstyle needs a shutdown elite to close down fights. Moa has a 1 second cast time and if you use it in a wrong way, it can kill you. It’s already been nerfed, and I can justify that, but further nerfs would just happen to please the forum warriors, no other reason. Also, Mesmers are one of the highest skill cap and balanced classes of the game. Neither you, nor anyone should have any complains about them, imo.
How about giving elementalists such a well-rounded and balanced assassination elite, so that the Fresh Air build actually becomes legit? I think I’d love that.
(edited by Morinmeth.9823)
I blame the charrs of Seafarer’s Rest for this!
All is vain.
Requesting a sticky indeed, this post gives me tears of joy!
1. Are warriors going to be nerfed? (please)
2. Are eles going to be buffed, and have their various weaponsets become more well-rounded overall? (please)
3. What is the plan for thieves currently, and what is your take on the very limited number of builds that thieves can use, especially after the December 10th patch?
1. Warriors are fine after the patch. Both useful and not OP. The patch was not supposed to kill warriors, it was supposed to tune them down. (please)
2. Yes, they need buffs, I have faith in anet on that one, but possibly only after the new skills are in the game.
3. Thieves have awesome builds right now. I’ve been running Faeleth’s S/P build all day and it’s been incredible.
Jesus dude, in every thread I jump in these days, I see you complaining about the same stuff over and over again. You need a hug. :<
I’m gonna follow your example in whinning though, in a different manner, and ask the devs if they can give us some information about how’s the testing going on the new game modes. I can’t wait for Arenas and King of the Hill!
7.) Cultural Armor and Weapons being rare instead of exotic is outright insulting as it blatantly tells you “go to the shop and buy a trans-crystal.” This has nothing to do with progression towards a desired item but milking money out of players.
Oh come on. It’s a company and one main source of their income, is gems. No one forces you to buy cultural armor, if you don’t like how it’s given to you, don’t buy it. That’s whining for no reason.
You are wrong in one thing.
They should give more and more items skins and such but not this kind of force people to buy yo took decent.
I have a lot of issues with it but for now I will remain silent and wait for the outcome of propositions to allow ascended to swap looks.
That’s what I’m saying, no one is forcing you. I’m reading this a lot in the forums, “the game forces me to do this and that” – no, the game is not forcing you to do anything. The game is a game, no one is telling you “play the game this way, or else!”. You want the skin, that’s how you get the skin, end of story. This issue you’re addressing is so minor that it’s not even worth complaining, that’s what I’m saying.
the Orders we joined never call us in for extra missions or additional work. After Zhaitan, we are clueless freelancers. We receive guild commendations from guild missions, you could easily use the same framework for Order missions.
This is actually an incredibly awesome idea. I can’t stress how awesome that is. Oh my god dude, just wow. I’m imagining the order of whispers sending me on challenging instances that I have to solo or bring a party along (final rewards would be split though so the achieves remain daily, per character, instead of being able to exploit them through LFG farming), that give me nice and different challenges each day for some income.
7.) Cultural Armor and Weapons being rare instead of exotic is outright insulting as it blatantly tells you “go to the shop and buy a trans-crystal.” This has nothing to do with progression towards a desired item but milking money out of players.
Oh come on. It’s a company and one main source of their income, is gems. No one forces you to buy cultural armor, if you don’t like how it’s given to you, don’t buy it. That’s whining for no reason.
Allow players to group and join an activity as a group. Think of the community based tournaments that would be held. Quarterly Kegbrawl championships are just one of many possibilities. If you even add personal or time-specific leaderboards into those activities, a lot of people would play that more often.
If Kegbrawl championships start being held before we get Deathmatch Arena and King of the Hill modes in tPvP, I’ll start crying. Leaderboards on who’s gonna drink more? Oh come on.
You know what, you’re missing a major point. A great game is born through simplicity, not through a massive amount of skills that introduce complex systems and chaos overall.
Some ideas here are fine, some are way too “not guild wars 2”. What I love in this game is how simple, yet how genius the combat phase can be. (when the battle is not happening between passive playstyles. This is another issue to be fixed though and has nothing to do with the number of available skills – but still.)
I know many people loved guild wars 1, but seriously, if you want to play guild wars 1, go ahead and play. The concept of guild wars 2 is to be a different game, with modern game structure, philosophy and graphics. Moving away from the x/5/1/3/1 skill system and adding more on that, would just not feel like Guild Wars 2.
If it makes you feel any better – if I’m not mistaken, they’ve already announced that new utilities, elites and weapon availability will be added. Somewhere in the CDI thread, a dev said that they’re chatting in Anet about sub-classes or something and that it makes him excited as a player.
My point is though, the number of available skills during combat should not change. 10 basic ones, plus weapon swapping, plus class mechanic is more than enough. Combat should be about playmaking, not buildmaking, that’s the exciting part about a game, that’s what makes games popular, not the luxury to give some weird guys (and this comes from a mathematician), numbers and trinkets to build with, without actually using them.
So, I’m entering the discussion kinda late, but I still want to drop my 2 cents here.
I’ve been playing GW2 since January the 1st, got 2,8k hours on it atm. 5 classes to lvl 80, played 7 of them in pvp (I haven’t tried rangers – ew).
I’m all in for horizontal character progression and no vertical one. I do apprieciate the Ascended weapons/crafting not offering a lot in terms of pure stats and only being essential for fractals. However, as people mentioned, just being able to refine exotic gear you already got into Ascended one, would be the best solution to everyone’s complains. You’d still need to get Ascended crafting to 500 though, which is not a bad thing. You can both get any ascended skins you want that way, plus have many builds on ascended stats, plus keep being time gated on several aspects of the concept.
Now, when it comes to skills – I want to stress how many more we need. I know you have announced that we got new utilities, elites and weapon sklls in coming, but I want to say; do it fast and do it right. We need a new meta, especially in pvp, that says “go die in a fire” to passive playstyles and reward high skill cap builds/playstyles. I’m usually not one to whine in the forums about it, since I like assassination playstyles and builds that have the luxury of big plays and outsmarting the opponent – especially if they’re just auto-attacking rangers – but this doesn’t go for everyone. The fact that several of the new heal skills were passive disappointed me a lot, but I’m glad many of them are useless. Think about it like this – warrior doesn’t need more stances, warrior needs skills that will allow big plays between ANIMATIONS, while keeping the high sustain/high damage or CC playstyle. Fresh Air elementalists don’t need to move away from the arcana tree (because they never will as long as we have Evasive Arcana and 10 seconds attunement swap) all they need is an elite skill that spells “I win when I cast this right” – much like thief’s Basilisk Venom, engineer’s Supply Crate, mesmer’s Moa Form, etc. What guardian needs is actively tanking the enemy, instead of spamming shouts no matter the build – although opening up offensive guardian builds is something alright in my book.
I can go on forever about what kinds of skills the classes need but the reason I’m staying on this, is because it’s probably the 2nd most desired thing right now (possibly the first being new legendaries and new pvp modes but those are a different story). I like the idea of unlocking more skills, more builds because that’s the actual character progression – learning to use more aspects of your character. Stat-wise, no progression after ascended is perfect imo, we can just grind for looks in all aspects of the game – pve/pvp/wvw – and so far it works out.