Showing Posts For Nameo.6842:
I’ve never seen people defending temples before that update. While you can understand people defending Grenth’s Temple or Arah’s gate, for the new GM trait because it’s easier/faster, there is no point in defending Lyssa’s Temple.
Cultural armor bought with glory aren’t supposed to give achievement.
You have to buy cultural armor with gold.
I saw that some time ago on this forum.
The wardrobe system will remove Transmutation Crystal which could be used to transmute temple’s runes to another armor to be able to salvage the rune ( Melandru and Lyssa runes.)
Will we still be able to do that with the wardrobe system or should i get the runes now in case i need some later ?
Not sure if trolling.
Then it’s 1h after reset(eu reset its at 6pm GMT+0) ?
I’m asking because it’s not that clear, PDT means nothing to me… not even sure why Anet doesn’t convert the time in GMT, not everyone lives in USA
Reset is at the same time. Its at 01:00 GMT+1.
PvE players seems to don’t understand that the weekly WvW reset is not at the same time NA/EU. Obviously, we know when the pve daily reset is.
I like it when the lord is bannered and it makes the fight last longer and more epic.
Nothing wrong with bannering, you just need to try to make sure the warriors do not make it near the lord to banner him..
If they do take out bannering, I hope they balance it out by making the lords as tough as the lords in EoTM. Right now,t he lords are a joke and go down too quick (so who cares if they are bannered).
I’m fine for the most part with reviving the keep lord. What I an NOT ok with is how everyone calls it bannering and are forgetting that 6 other classes are able to revive downed allies/dead npc’s as well ( I say 6 others because Mesmer illusion of life does not work, and thief does not have one). I have seen an increasing number of players who are not warriors using their class revival skills. http://wiki.guildwars2.com/wiki/Revival
So calling it bannering is somewhat misleading.
Actually, last time i checked, you need 4 Elixir R or 4 Shadow Refuge to revive a NPC.
Nothings against TTS, but it seems you need a guild of 150 people whiling to do the event in an overflow, with all the summoning consumable available to get achievement nowadays.
Was it intended to place the marionette near the dredge considering their bags can contain the expensive silver doubloon ?
The banner give 100% of the downed HP, but if you have agony and you are below 50% you won’t get rezzed. If you have poison, it won’t res if you are below 33%.
It already happened to me, i think it is due to the Necro DS skill #2, it teleport the caster to the target, but because the projectile is reflected, you become the caster and you are teleported on the middle of the zerg.
There was something similar with the thief D/P skill #3, but this skill is now unblockable and thus unreflectable.
Agony or poison reduce the healing from Battle Standard which can prevent the rez if they don’t have enough HP.
FYI, the cooldown thing is a bug. We are fixing that for nov 26th I believe.
What about the double blast finisher if the mark trigger right when you cast it ?
Infiltrator’s Return
2) Mostly in PvP, this skill can no longer be used by S/D thieves to teleport stomp someone. This is actually the more impactful moment as it occurs more often, but I think it puts the burden on these players to run a second weapon set that can help them in these situations (OH pistol for instance.)
JonInfiltrator’s Return
First, point 2 is simply not true. I’m becoming more and more convinced that no one actually plays Thief on the balance team. It’s just that class where everyone on the team is like, “Well I’ve been playing my mesmer, been a few months since I’ve logged on my old thief…” plays their Thief for 10 minutes “Well that was nice, back to mesmer.”Sir, the skill you are thinking of is the utility “Shadowstep”. It has a 50 second base cooldown with a stunbreak on the step and return, with the return removing 3 conditions (because they can’t just lay that right back on and twiddle their thumbs for a few more seconds, right?)
Here are the steps for the stomp you mentioned:
1. Start stomp
2. Shadowstep away (again, the utility skill)
3. Wait for stomp channel to almost finish
4. Shadow Return back just before channel finishes (did I say utility)Now, its not impossible to do this using infiltrator’s strike, but you would need to:
1. Infiltrate into the downed player
2. Hope player is also a thief, and teleports where you came from
3. Do steps 3 and 4 from the Shadowstep method
OR (WHOA TWO METHODS)
1. Infiltrate on top of the downed player, so your return is at their location
2. Avoiding redundancy, use Infiltrator’s Signet on a faraway target
3. Do steps 3 and 4 from the Shadowstep methodBeyond this, being unable to return after incoming CC (which actually requires to have been set up beforehand, contrary to popular belief) will assure the thief’s death, especially if you have more than one stun. Why, we may die faster than Warrior before “You can make all the mistakes you want against power builds, honey” Signet.
Here’s the thing:
Thieves and Guardians both have very low health pools. Guardian has a plethora of defensive and healing abilities to both mitigate and recover from hits to counter this. Thief is supposed to be the opposite, using a plethora of mobility skills to counter this. Without being able to use mobility to avoid the damage, the thief will die much faster than any other class relying on a hard cooldown stun break because of this health poolPush for Hard to Catch
Instead of saying this trait is garbage, like many have accurately stated already, I’m going to break it down for you using the G.A.R.B.A.G.E. system.G.reat for getting yourself killed: it triggers with stability on, is not controlled by the player, AND does not actually remove that which it sets out to protect you from.
A.lready put all the reasonably useful points into that tree. Feline Grace is at 15, this would require 20
R.eally long cooldown compared to what it actually does, which previously could be managed by the player through smart use of initiative management and upkeep of setup requirement
B.oon isn’t that great because it’s only useful for travel out of combat in the context of having teleports and some leaps to close gaps, and stealth to escape
A.ssassin’s reward, which isn’t that great already, would easily beat out this skill in this tier even before the negligible buff. (yeah, lemme just grab some healing gear for my thief)
G.ood boon alternatives to support the thief mobility design, such as vigor, would be given a lower amount anyways in light of the recent vigor nerfs across the boar-OH WAIT, forgot about mesmer vigor.
E.veryone who actually plays the thief has always said how useless this trait has always been, yet here you are, acting like this is some amazing reworked trait when in fact nothing has changed about it functionally.
I end this section with two questions:
1. Did the guy who designed “Tow Line” (Thief spear #4) design this trait?
2. How many more weeks until “Tow Line” is finally renamed to “CC Yourself”?Conclusion/Seriousness
Jon, after all I have said, I do need to add that most of what you said was very true and well thought out. Specifically, the change to Infusion of Shadow is easily one of the most fair and balanced changes to the thief. However, I can’t just stay silent when some of the points have revealed nothing but blatant neglect regarding balancing the thief to compete in a meta they already have virtually nothing they really do better than other classes. (Distortion stomp?)TL;DR
Nothing new for people who actually play Thief.
He didn’t said they wanted to remove teleport stomp from the game, now it force thieves to use a break stun skill with cooldown to do it.
Alpha an omega golems are too much effective, a dominating server can use a lot of them while their keeps and towers are resupplied with dolyaks. 6 months back, people were using a lot of alpha and you barely saw any omega, now people use a lot of omega which are way more effective.
Golems are meant to be slow, but portal allow them to move over a map even faster than players. Preventing golems from using portal or even WP could help to notice them from further and help defenders to organize.
An update was made to prevent golems to have boons, but if you buff someone before he get inside a golems, some boons stays, make sure all the boons are removed. You could also prevent golems to get buff like stealth, spirits, banners and quickness to reduce their effectiveness but also make them immune to conditions (the guy inside is protected by a steel suit).
Those things could reduce the effectiveness of golems and prevent a dominating server to easily reset every keeps and towers in a few minutes with tons of them.
Meanwhile mesmers clone’s don’t have the buff
.
Gratz on the kill, lot of coordination and DPS to kill him that fast.
But please don’t ever again use a warbanner on someone already dead, like at 9.10.
Will the bags scale with the level of the champion or the level of the player ? Because in Quennsdale there are 5 easy champions that respawn pretty fast.
Will we be able to use event finisher, like the Gift Finisher we had at Wintersday, as a permanent finisher ?
Moa isn’t that good, most players will avoid it with dodge or aegis.
But if someone moa you near water, go in water, it’ll remove the moa, should be the same with tuna.
I rarely use the moa, because it’s not usefull in WvW, but when there is an annoying thief porting aroud and stealthing all the time, i switch my elite to take him down.
Or, you could kill their mesmer, aoe the exit portal, etc. There’s only one tiny little spot where this works and it’s easy to lock down.
If you’re in an enemy garrison (only place you’d be having this issue) and you aren’t coordinated enough to cut off reinforcements from one tiny spot, then you deserve to lose, as your skill is obviously below that of your opponents and the only reason you are in their garrison anyway is you outnumber them significantly.
Well, the fact is, i’m not in the opponent garrison, it’s mine, and it’s way too easy to defend garrison from any organized outnumbered attacking group coming from watergate, because you can easily teleport back up to keep players coming back to fight at fast rate.
And if they want to prevent you from doing this, they have to either split their attacking force, to go behind a closed gate at north inner, which is dangerous because they are already outnumbered, or all go there and let the defenders close any opened gates.
I see more and more mesmer using portal, in their own borderland, to teleport back-up from the spawn directly to garrison.
It’s like a 80%-ish gain on the travel distance from the WP to the keep.
Something needs to be done about this, or you just fight people who can come back 20 seconds later.
We are currently in the process of taking some steps to alleviate this. Both on the stagnant match side and on the server color side.
Regardless of the tenor of this thread, we are trying to make this better for both PvE and WvW focused players. Hopefully the changes we have incoming will make a difference.
This may be the end of 1st is green, 2nd blue and 3rd red.
Making World Completion easier without to worry too much about WvW.
http://wiki.guildwars2.com/wiki/Armor_Master
http://wiki.guildwars2.com/wiki/Guild_Commendation_Trader
Seeing the prices of exotics WvW jewelery, and the price of ascended jewelery with guild commendations.
It’ll surely be something around :
500 badges
5 g
Laurels and laurels + ectos are already used to get ascended stuff.
In lower area, Moa and Raptor don’t dazes peoples anymore.
Open on Seaferer’s Rest EU
Any uncontested now (EU)?
Looks like SFR stopped the whole desolation zerg, they just needed to say :
“We wanna drop a tier.”
It could be true, if they weren’t upgrading and defending keeps and towers.
We’re starting to split PvE/WvW in the upcoming patch.
But we want them to be things that keep consistency across the game types as much as possible.
Some Glamour confusion mesmer nerf ? or maybe just a confusion nerf in WvW.
With condition duration food in WvW, confusion is just so long.
You can easily get 300-400 damage per skill, per stack, passing through 2 Glamour fields and you get 4 stacks for 10 seconds
How about some new stat combos then? My wish.
V/T/CD
V/T/Prec
Some condition damage primary with vitality and toughness would be nice.
Will we be able to purchase exclusive dungeon’s runes with badges ?
Nice failed golem rush there… 5 Omega’s and 2 Alpha’s to take Deso keep on EB… 26gold up the swannie.
5 players can get that amount of gold in under 1 hour.
5 Omega’s + 2 Alpha’s is 27 gold or 2700 badges, don’t always think in gold, badges are easy to get in WvW, one guy can easily get 100 badge per day. People who started WvW at the beginning of the game have tons of badges.
And there is also those JPs, 2 mesmers going first and you can get 20 people, 40 blueprints, in a few minutes.
Deso bay was hacked by VS. I thought its all in past guys, but ur really pathetic.
5 guys are under the map unknown tags and not answering.we mass reported them on vs side. cannot do more . but yes that’s pathetic
just take bay back we won’t defend.
They also tried twice to take bay, which was T3 with WP, on SFR borderland. They stopped representing their guilds the second time …
So, using lower resolution fallback models will make legendary weapons useless, because nobody will see those weapons ?
Good enough.true if the game setting you speak of applies to all characters at all times in all places from all points of view!
Culling affect PvE area, lowering setting should let you use those fallback models everywhere.
So, using lower resolution fallback models will make legendary weapons useless, because nobody will see those weapons ?
Good enough.
There should be an invulnerability buff to wall and gate (maybe siege and prevent siege placement) in WvW after an update to prevent ennemies to rush undefended towers and keeps.
Dunno what people may think of this idea, but a 5-10-15 minutes buff would help.
Losing a fully upgraded garrison full of supply and weapons just after an update because some ennemies logged back faster and choose to rush a keep on a borderland isn’t a fair thing.