Showing Posts For NeoCodex.2438:

Player chatter - thank you!

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Posted by: NeoCodex.2438

NeoCodex.2438

We request muting NPC chatter may the stars guide you and we get option to turn off PC chatter? Is this some way of Anet making a joke?

Anyway, it’s aprecciated but we would still like an option to turn off town NPC chatter interactions.

OMG these maps

in Guild Wars 2: Heart of Thorns

Posted by: NeoCodex.2438

NeoCodex.2438

People actually play Orr? What do you even do there? I thought that place existed only to farm that Melandru shrine.

Attitude problems at fail world bosses

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Posted by: NeoCodex.2438

NeoCodex.2438

The only time I cried on chat was when people weren’t able to do Shatterer CC cycles on a CC map, half of our squad being in dps spot instead of helping with CC, some people just don’t care and join any taxi CC or not (I told comm they should kick everyone not on the platforms, but not like that would have helped). So yeah, after that happened a few times I started to get a bit salty, too. At least that achievement is dealt with now. But it’s been a long time since I saw a failed teq and never a failed wurm and I agree people whining about the fail are a bit of a kittens and should get over with. But continously failing shatterer CC was frustrating indeed, that is completely another thing and I understand people becoming salty that want to do the achievement.

Guild quit the game, HoT is stale?

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Posted by: NeoCodex.2438

NeoCodex.2438

chefdiablo.6791

Many of these types of players are playing for the social aspect. This is not one of my gaming needs, but it is for so many others. They don’t log in to play content that requires constant focus for the duration of their game time. Instead they want to be able to chat away with friends and guildies while doing content that requires much less concentration for the most part.

These people don’t mind challenging content if they can avoid it or take in smaller doses. If the whole map is made up of challenging content, these folks avoid it entirely unless there is a real need for them to complete it. It isn’t fun for them, it is a chore, and they are very vocal about that as we see frequently on the forums.

GW2 attracted these players for about 3 years. HoT has pushed them into a corner, albeit a large corner known as central Tyria, but a corner none the less.

I was watching teapot time (or whatever its called, with Brazil & Inks, etc) and something Inks said stuck in my brain. He mentioned that his wife plays, and she plays casually, and that HoT was a huge turnoff to her – she just went back to playing core Tyria. My suspicion is, that the bulk of the people playing the game are like her – casual. They just want to log in, roam about adventuring and exploring, with little to no stress. Its not that they are stupid, or idiots or can’t play – they dont want to. HoT offers that demograph little to nothing – maps are harder and confusing, no interest in raids, what maps thier are are gated behind heavy grind and heavy repetition. It really just doesn’t offer that vast, open exploring dynamic like the old world.

This.. this is so completely different from my gaming needs. So we’re basically saying there’s a demographic of players which login to socialize while autoattacking worldbosses and doing event trains (more autoattack) and chest farm is the most amount of effort they want to do, because these things are a chore to me and I couldn’t stand more than 2 hours of FGS train this week just because it was so horribly repetitive I don’t think I will do it again for a few months no matter how profitable it might be.

Since I started doing HoT, it has become the only interesting pve content I can play besides dungeons and fractals (and even in HoT, I prefer to split out from large groups and solo defend camps during night in VB). I literally quit the game 3 years ago on release because the first class I picked (Guardian) was so mind numbingly boring I couldn’t stand playing it anymore. When I returned I discovered mesmer and elementalist and finally there was at least some interesting things you could do with them which are a bit more mechanically complex and fun to use.

I’m glad they did more “challenging” content, it brought me back to the game at least, I am really enjoying the new HoT maps, revised fractals and fixed dungeon rewards. I don’t come to socialize and autoattack, but to play something creatively.

(edited by NeoCodex.2438)

What's with these gem rates?...

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Posted by: NeoCodex.2438

NeoCodex.2438

As was said before it’s simple inflation due to more gold coming in, and continued demand in certain materials.

I stopped playing on HoT release with the dungeon nerf and started playing around the 2 gold login bonus again. Ever since then I found a lot easier to come by gold – and spend gold. Any materials you farm and might not need sell for a lot more, fractals award a lot more of pure gold, and HoT meta events being really rewarding with all kinds of loot.

And even with the SW chest farm in full bloom and people opening bags at level 50 characters the material prices still keep going up, means the demand remains really high. It’s understandable, because if you can sell other things for more that you don’t need (for example ecto, wood), and get more gold from dungeons and fractals than before, it’s easy to afford the ridiculous prices whatever amount of leather or linen you might need. Or just simply hoard more gold by selling materials or just doing your daily thing (quick fractal and dungeon run for almost double the gold than the last time I played), or even sell the overpriced mystic coins you might have stocked up for a quick financial boost, all that combined you can make gold much faster now, and buy those gems.

The timing of adding the chaos gloves and returning rare items in gemstore could not be more on point either – I mostly used to buy gems with money if I wanted anything from the gemstore, but these days I just cough up the gold instead since there’s just so much coming in, even with the jacked up conversion prices I still feel like it takes less time to get 400 gems than around the time of dungeon nerfs.

Then of course exchange rate goes up, and not just that, but everything – just check some rare exotic skins for example, like Jormag’s Breath – that went up by 40% in the last month for no particular reason too.

It’s not just the gem rates. It’s inflation. Gems are just one of many things that trade for money. We never had this kind of market effect in GW1, where ecto was almost always steady at the same price – even up to this day. Here it keeps steady too, but the price is tied to the global inflation and people’s wealth.

Ecto dropped from 42 to 34 on HoT release and dungeon nerf, then started climbing back up and it needed 3 months to rise back to 42, and just in the last month it rose for another 10 silver just due to the global inflation, along with everything else. With both increased rewards and material demand it’s only logical this would happen. But what this really means is that the gold is a lot more easier to come by as before, and it’s up to you what you make of this for yourself.

(edited by NeoCodex.2438)

Achievement reward chests need to be boosted

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Posted by: NeoCodex.2438

NeoCodex.2438

If they give us an ascended material for end of the month login bonus then achievement chests should give us weapons or armor at 5K milestones or so.

And up the gold and laurel rewards. 2k gold for my 8K AP was laughable and sad, this is same our daily bonus now. And it took me 3 years to get these AP so it felt extremely unrewarding and lackluster getting this.

(edited by NeoCodex.2438)

Easy Central Tyria Mastery Points

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Posted by: NeoCodex.2438

NeoCodex.2438

If you’re going for the badges you need to use this translation table between Dulfy #s and Anet’s #s ingame:

https://forum-en.gw2archive.eu/forum/game/players/Updated-DT-Coin-SW-Badge-Locations/first#post5731066

(edited by NeoCodex.2438)

The Problems with Adventures

in Guild Wars 2: Heart of Thorns

Posted by: NeoCodex.2438

NeoCodex.2438

Ah.. bugs in branches. This was hell of a hard to do gold, but it’s possible. And so rewarding once you learn and min-max all your micro movements and new tricks to be more and more efficient.

It starts to become fun once you’re starting to master the challenge and you can do about 25, that’s where your movements and strategy start to flow better and it gets really enjoyable from this point on, because you can literally feel the skill at your fingertips.

A frustrating and hard adventure at first, for sure, but extremely satisfying to master. And it took less than an hour in total. I loved this adventure, reminded me of the good old 3D platformers I played on N64, where challenges like these were a common a thing.

(edited by NeoCodex.2438)

Easy Central Tyria Mastery Points

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Posted by: NeoCodex.2438

NeoCodex.2438

Is it that hard to get sw bosses these days? I remember getting them in the first few days of the initial release pretty quickly and mostly by chance, was just hanging around the forts where they spawn, doing events.

Ambient Sounds and In-Game Music within Tyria

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Posted by: NeoCodex.2438

NeoCodex.2438

It is actually good that there are breaks between music even if you set the slider to the minimum, as a form of “palette cleanser”. Music playing constantly can tire you out and eventually lose the effect.

I would also agree that there was something magical about ambient sounds in GW1 as well, or it might be nostalgia talking – but I what I really miss the most are the sounds of Cantha. Notably the Kurzick forests and the Jade sea, and the busting main city even the peaceful zen starting island – the whole Factions expansion there was really something special both visually and in it’s soundscapes, I keep having nostalgia fantasies about it, it left good memories.

Map Volunteering broken

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NeoCodex.2438

This is interesting, I noticed this too. I joined a taxi for event chains in VB with a pretty decently sized commander group while a few minutes later in we suddenly get the map change popup, but we ignored it, so that was kinda weird, I never saw this before when taxing into an event map, more often is that these get full. And this wasn’t the only time it happened, too.

How strong is Chronomancer in PvP?

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Posted by: NeoCodex.2438

NeoCodex.2438

How good is Chrono in pvp?

Pretty much a classic case of power creep™.

Just the same as with the other classes. The harsh truth? Get the expansion or get rekt.

I'm being harassed by pvpbank.com

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Posted by: NeoCodex.2438

NeoCodex.2438

Get a royal terrace pass and stop hanging in LA for your crafting/banking/trading/whatever except when you need to go fractals, you have a gate to LA there too and all the npcs are in one tight spot. And you will never see gold sellers or other scrub players there, only the finest of Tyria. Problem solved.

(edited by NeoCodex.2438)

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: NeoCodex.2438

NeoCodex.2438

I love this skin. I bought gems back in the day to immediately get the chest skin and combine it with Aetherblade leggings, cultural shoulders and draconic gloves. These go so well together. Yes I’m crazy for getting whole skin sets just to use one piece out of each, but it’s my virtual barby doll we’re talking about here.

Tips for Chronomancer

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Posted by: NeoCodex.2438

NeoCodex.2438

The build and playstyle in pvp is similiar to this, except it has less wells and it’s based on condi and you use a staff, just follow the pvp build on that website it has all the instructions.

In open world pve however, this style with wells is not something you should use. If you go read some threads in the HoT section a lot of players have problems adapting to the jungle. I suggest switching to Chrono/Domination/Dueling/Inspiration for open world pve with focus on some GS and survival traits (get might on gs aa) and utilities like create a clone on dodge can be useful. One skill that’s rarely used by anyone is Mirror Images. I like this skill in open world because it instantly gives you 2 illusions to shatter and is also a stun break without any cast time, so what I do if I’m say running mining nodes and have mobs following me, I go into their face with one phantasm and mirror images instantly clears groups of weak mobs with mind wrack, most often don’t even have to auto anything as your illusions will either distract or finish them off (also great wherever mobs use cc). And blink of course, one of the best skills that should always be on your bar, great for mobility and outmaneuvering mobs when you’re using your gs to position yourself back into max range for max damage and out of harms way, playing open pve is just entirely different compared to the build I mentioned above, it is actually suited better for a classic style Mesmer but Chrono traits are too good to pass up.

HoT Jungle frustrations...

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Posted by: NeoCodex.2438

NeoCodex.2438

It sounds like what you enjoyed about the core game was that it was a really laid back experience that didn’t demand too much of you. That is true, but Anet’s metrics proved that very experience was leading to a lack of player retention.

The increased difficulty in HoT is intentional. It’s sad that you’re not excited to face a challenging map, but the majority of players find that challenge manageable and fun.

Posts like this often indicate a dissatisfaction with the content, but the content is the logical step forward GW2 needed after years of complaints from players about nothing to do, and simply pressing 1 in zerg events.

The change here is that the game has moved forward, and you are not willing to move forward with it. There’s nothing wrong with that. There are still thousands of players willing to play old, easier content with you every day.

Couldn’t have said it better. Thank god and Anet that the game has moved forward and is more challenging now. Of course the player retention was bad, because almost everything in the game could be done by spamming 1 and dodging the occasional aoe circle and not even bother with your builds and utilities.

Just go pugging “exp” Tyrian dungeons nowadays. The amount of 10-20k AP players with ele’s that don’t blast might or stealth fields, mesmers using gs with absolutely no reflections in CM and use of focus for mob pulling and stacking is astonishing. And you can forget about condition removal or even stability. They say “their illusions do damage”. Mhm, ok buddy, let me help you there. I think you misspicked your class and actually wanted to play a Necro, and even then I still don’t want you in my dungeon because controlling your pets is apparently not possible in this game (also tell this to so many rangers letting their pet attack subject 6 during shield phase, a classic).

You have people coming to dungeons and fractals wielding Eternities on their mesmers just to show off but have absolutely no clue how to play the game, because it’s so easy to farm everything else by playing autoattack. There are indeed plenty of good players that do things properly but there’s also just as many bad ones, and it’s the core game system being easy that’s pampering them.

Also on HoT topic, I almost never see anyone using reflections in the jungle against so many deadly ranged mob spam. It’s like the game meta needs to settle for 1-2 years before people learn that reflect is needed (like the candy elemental in the haloween event). Whenever I’m on my mesmer I’m the only one doing reflections, and if I’m not playing it, nobody else is using Feedback or Wardens ever, ever. I don’t even see any Guardian walls. I was also experimenting with Ventari shield for reflecting which has a pretty nice uptime but to no avail, players just don’t know what it does and run out of it.

In all honesty, when I first showed the core game and “challenging” content to my friend before the expansion I was ashamed, because how brainless and easy the game was, and he was not impressed either – we were both a bit disappointed, and spamming auto on world bosses gets old fast too. HoT fixed a lot of that, and I’m excited and trying to get my friend back into the game and convincing to buy HoT every chance I get.

It’s not just the difficulty, but also the map and event design that is great. The vertical progression of maps might be annoying to learn and deal with, but it has so much more depth than flat pieces of land in core Tyria, it at least doubles or triples the amount of content you get on a map. It can be a bit tough to deal with, but it was a brilliant idea and a step in the right direction in every way.

(edited by NeoCodex.2438)

I hate HOT but want to enjoy it

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Posted by: NeoCodex.2438

NeoCodex.2438

Raptors first surprise killed my mesmer too. Then I learned. It was only once.

Had some trouble with Revenant at start too (still learning the class). Now I laugh in the face of the raptors, can take down whole group in 3 hits and they’re not touching me.

And those sniper ninja frogs, yeah, those guys. Just had to learn their attack patterns and not ignore them. They’re pleasure to kill now.

Want to hear the harsh truth? The vanilla game made us too lazy and bad. You can’t just brainlessly aa every mob anymore to win. You actually have to press some other buttons and time some stuff now. Ever played any other mmo? Not all of them have the nice big red aoe indicators that GW2 has. Yeah, even in the jungle, HoT is not hard. It’s not braindead easy anymore (what part of original open world game was hard?) but it sure ain’t hard.

HoT Jungle frustrations...

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Posted by: NeoCodex.2438

NeoCodex.2438

Stopped reading at the Chronomancer part. I too had frustration with the jungle, but it was more about “how in the nine hells do I reach that area” rather than with the class itself.

Playing and soloing with my chrono (zerk) was, as most of the other pve in GW2, super easy compared to struggles I had with vanilla zerk Revenant (after I got used to him was better tho, it’s a new class after all). But still playing with Chrono offers so many creative solutions for the problems in the jungle, I just blazed trough most of the content with less struggle than with the Revenant. Don’t know about other classes yet, but Chrono sure isn’t bad, but if you were playing wells I can see how it may not go well (pun not intended).

First of all, wells are not made for the jungle, they are for dungeons. It’s the same reason you never use gs in d/f but it’s great in open world. Stop playing fractal/dungeon meta builds in open world and learn to adapt your build. I will not say more than that. Learn. Chrono is awesome with tons of utility of kiting mobs with your illusions and access to almost infinite reflects which are amazing against all the range spamming mobs in the jungle.

(edited by NeoCodex.2438)

Looking for a mesmer main guild

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Posted by: NeoCodex.2438

NeoCodex.2438

I really wonder how guild missions or event chains look like with a full mesmer guild, I hope you do stuff like this.

Tips for Chronomancer

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Posted by: NeoCodex.2438

NeoCodex.2438

Is this for pve or pvp?

During CS you want to drop your elite and all your utility skills first: most common are well of alacrity, reflects (feedback) and maybe a second well (precognition or action) and shatter, shatter, shatter.

Use this build as a starting point: http://metabattle.com/wiki/Build:Chronomancer_-_Utility_DPS

The trait you want to pick is Illusionary Reversion. This will summon an additional clone if you shatter at least 2 illusions and eliminates the problem of not having enough ilusions to get max value of your shatters. If you combine this with Chronophantasma that resummons phantasms after first shatter, you will always have 3 illusions ready for your ultimate CS wombo combo.

If you are stacking for dungeons or fractals, this is the most simple way: Summon both phantasms on skill #5, mind wrack (you now have 3 illusions), CS, drop all your wells, feedbacks and elites, drop more clones and keep spamming all shatter skills. Each time you shatter, you also get additional alacrity on yourself. So you can shatter more illusions while you’re shattering your additional shatters to get more alacrity to cast shatters and clones even faster (it’s almost like inventing a wheel; perpetuum mobile). The more you cast and shatter with chrono, the more value you get. So be active.

I don’t use shield, it has zero damage value in pve compared to other phantasms, and you can get enough quickness from your well castings. Shield is used in extreme niche cases when you really want to focus on blocking first. The problem with this build is you spend a lot of time casting, and holding down block to get a iDefender is adding additional time when you’re not dpsing, so it’s faster to just cast your offensive wardens instead which also do damage.

If there is need for a lot of reflection I usually run Feedback with Mimic for triple Feedback (if someone gets downed you can use this for a quadriple with your res trait), combined with iWarden you have infinite reflection uptime and can face tank all CM bosses and stacks ez pz, no dungeon tricks required. If you don’t need reflect you can simply pick wells for value on stacking, and can use the trait that procs signet of inspiration whenever you cast a phantasm so you can have more utilities. If you need stability or additional condition removal, you can still pick some mantras and just keep well of alacrity, so for a dungeon like AC I ussualy run one of the wells, resolve, and switching feedback/stability depending on encounter. If your party has stability and condition removal already covered, than you could also go full well build.

Hope this helps.

(edited by NeoCodex.2438)

Back to playing Elementalist I guess

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Posted by: NeoCodex.2438

NeoCodex.2438

Glad another nonmesmer main is jumping off. Obvious lack of skill and dedication is obvious when you can only play a class as long as it’s considered overpowered then immediately jump on the next fotm class. Real mesmers don’t need 10 second moa to win.

(edited by NeoCodex.2438)

Looking for a mesmer main guild

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Posted by: NeoCodex.2438

NeoCodex.2438

This is amazing. I hope I get in.

[OMFG] Official Mesmer Forum Guild

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Posted by: NeoCodex.2438

NeoCodex.2438

IGN: Tohka no Seishin
Play: PvE, PvP
Server: Piken Square [EU]
Role: Everything except organizing events, been maining mesmer for 2 years (about 80% of playtime on my account) but there’s still things to learn.
Time: GMT+1

I never played WvW but I’m interested to try if this guild is doing it (probably not because of servers).

Help me get into WvW, why should I bother?

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NeoCodex.2438

Are there maybe any things you could “achieve” or farm in WvW like you can in pvp/pve and would be an interesting goal to play WvW for?

Looking for a mesmer main guild

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Posted by: NeoCodex.2438

NeoCodex.2438

Is there such a thing? I recently came across a “thieves guild” guild where everyone played only thieves and I find that idea really cool.

Is there like a convention of mesmers guild somewhere out there? As a mesmer main I’d totally join that in an instant!

Help me get into WvW, why should I bother?

in WvW

Posted by: NeoCodex.2438

NeoCodex.2438

From your description, it is more of a lack of understanding of the gameplay and class capability than the problem of WvW.

As I said, we had no idea what we were doing, was just winging it basically. And even today I’m not sure what I would do if ran into a mob of enemies that can’t wait to lynch you down just because you crossed their path. And if I go as solo mesmer, not sure what I would be looking to be doing in this game mode just by myself.

SkyShroud.2865:

From your description, is more of lack of understanding what is “PvX” and what type of players PvX guild value.

What is there not to understand about PvX? It’s both pve and pvp guild, which most guilds are. But this one was more WvW than the rest. And on the wrong server. They never mention that when recruiting.

SkyShroud.2865:

Start by actually enjoying the game? I do not understand why PvE players stick to PvE or why PvP players still to PvP or WvW player stick to WvW. As a player, as a gamer, as a person that like gaming, I do not understand why would anyone want to restrict themselves to particular gameplay instead of enjoying everything the game can provide.

I do enjoy at everything the game has to provide, except for WvW which I’m really terrified to try again. And most people probably stick to one mode because it takes a lot of time to do something, doing all three is not easy.

SkyShroud.2865:

I don’t know, when you start asking why is it good, you should start asking yourselves, do you really like gaming? Why do you game?

I asked because I see it’s still a popular game mode and some people seem to enjoy it, but I have bad memories of it and don’t have the motivation to start and try it; I still prefer doing my daily pve routines and some spvp but I really feel like I might be missing out on something good, it’s probably just the wrong way I’m looking at WvW so I’m hoping to find some encouragement here.

(edited by NeoCodex.2438)

Help me get into WvW, why should I bother?

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NeoCodex.2438

Thanks, so you say EB. Not really interested in watching some random videos, I have seen them before and it was the same I saw in my early WvW days, just chaos of a zerg fest.

Any pointers what should I be doing as a lone player once I log on to EB? What’s the point of WvW anyway (I don’t get it)? Profit, loot, pvp..? For me it just looks like miles of empty space to run around for no reason and some random zerg fights happening here and there; in short – complete chaos.

When I played Lineage 2 way back in the days, objective raiding castle was simple: there was a guild owning that castle that was defending it, and several guilds could sign up to attack and take it on the weekends, however those could work together or against eachother to compete on who will take it, the objectives were clear and it was quite fun really.

But in WvW, I have no idea what should we be doing, who’s owner of what castles and what do I matter as a lone player in this zerg fest, why bother fighting for nothing?
Or should you be doing something else? I heared something about “pveing in WvW” what is that about? What are other maps about and what makes EB special? A friend showed me a place in Obsidian Sanctum once to farm some Ori ore but then we came across like a place that looked like a pvp arena and got murdered by some other players and told that noobs should stay out of this place. (?!?)

I think my server is Piken Square and I’m EU central timezone, in case anyone reading is on the same server and would be willing to take a tour, I’d gladly come along!

(edited by NeoCodex.2438)

Glider Suggestions? Share Them Here!

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Posted by: NeoCodex.2438

NeoCodex.2438

I love gliders. This game needs more gliders and glider functionalities.

Dry Top map design

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NeoCodex.2438

I hated the original story but LW story is kinda cool, I’d suggest you give it a try. No more Treeharne!! Got some beatiful ladies instead.

The Shatterer, bad luck or too difficult?

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Posted by: NeoCodex.2438

NeoCodex.2438

The loot is really bad indeed i have to second that. It takes as long as teq and even tough it’s a bit easier, it’s not that uncommon to find an organised teq map.

Actually, it’s more likely you’ll find an organised teq map and do it faster than doing a random unorganised shatterer map which might take longer for worse loot.

Dry Top map design

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NeoCodex.2438

Dry Top is bad indeed. It was a cool idea but it’s not fun playing on it, I hate this map.

Help me get into WvW, why should I bother?

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Posted by: NeoCodex.2438

NeoCodex.2438

Long time player here, been around since GW1, betas and release of GW2.

Played GW2 for a month on release, including WvW and even had a team of friends on TS but we really didn’t know what we were doing. In our experience, WvW was the worst part and disappointment of a already mediocre mmo game, everything felt really unfinished and in a bad state at the time. Was playing Guardian, felt completely useless. It was either zerg down something in a lag fest or get zerged down. Staff was the only weapon I could tickle my opponents with before I got mowed down, forget melee. Overall just horrible and completely pointless zerging.

I quit.

Back after a year, joined a PvX guild of sorts that also did a lot of WvW but they were on a different server, and every time they went to do WvW I felt left out. And it’s not like the server was the problem, I wasn’t even interested in trying anyway, I just thought WvW sucked. So lots of other members got “promoted” in ranks after some time, and for being in a guild for a very long time there were newer players favored and promoted higher than me because they were part of that WvW club, and I hated this so much I left the guild after realizing this and my resentment towards WvW grew even stronger, so I went back to doing my dungeon speed clears, and without being able to find a guild to fit me this eventually depressed me enough to stop playing.

I quit again.

Got back recently again but I’m still soloing like before, and this isn’t really going anywhere. I would also like to get some more AP and there’s probably lots of easy AP to get in WvW after you exhaust pve and pvp APs but I just don’t know.

So should I bother with trying WvW again and what to do? Why is it good and what’s the point? Classes I can play are Mesmer (main, prefered), Revenant, Guardian, Ele and Thief, but I’m still working on specs for them, only got Chronomancer mastered so far.

My friend that was completely new to the game started playing WvW as his ranger main out of whim and got lucky by “finding” a random group of people that invited him to guild and TS and it was all very organised and cool and they started doing their daily raids after that but I didn’t want to hear a thing about it, I just didn’t believe that it’s fun. He’s not playing anymore tough.

I want to give this a try but I don’t want to do it alone, I really don’t know what to do or what’s the point. It’s scary, and I’m not very motivated for it (those dungeons won’t clear themselves you know).. But I’m interested.

Is there a friendly person out there that can give me some guidance?

edit: posted this in general. I didn’t even know there was a WvW subforum, but maybe here is better?

World Boss Daily vs jumping puzzle daily

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Posted by: NeoCodex.2438

NeoCodex.2438

Why just not do pvp dailies and daily gatherer? It takes the least time and effort. Sometimes if you have a class win in pvp you can actually do all at once in one game so you’re done with your dailies in about 5 minutes.

And if you don’t like pvp just try playing with your main class you’re most familiar with. There’s progression, rewards and fun in pvp too, and pvp daily rewards are better then daily rewards for a jumping puzzle, plus more fun.

The Shatterer, bad luck or too difficult?

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

That’s really strange compared to my experience. I’ve just returned to the game after a long break and started doing Shatterer for the achievements/backpiece several times per day, including mornings, afternoons and late evening, and I was joining only CC maps where we try to get the no fly zone & smash the dragon achievement done, which was a struggle already, but I eventually got lucky in about the 20th time we managed to do a perfect run with no failed CC phases and got all achievements done.

And now the funny thing is, in all that time, we were begging other players to stop doing dps and come to the pads instead to help CC or just delay the fight so that it doesn’t die too quickly. And everyone that seriously wanted to do this achievement was waiting on the jumping pads 1 minute before the CC phase and did not care about the dps or whether we kill the dragon at all.

And in all those attempts we didn’t fail once, so I’m really surprised how can a non CC map not kill it at all, that’s like really strange. And as I mentioned there wasn’t a failed attempt no matter at what time of the day I was on (playing on EU). Maybe try joining a CC map? These don’t seem to fail, even if one third of the players are just standing on the pads all the time lol. Just use a taxi, and maybe get your backpiece on the way as well.

First jump is 14:15. Almost everyone always misses the first jump. We only ever had 1 successful CC phase at 14:15. So don’t be late.

Why are thieves loved in dungeons?

in Fractals, Dungeons & Raids

Posted by: NeoCodex.2438

NeoCodex.2438

Well why are eles loved? I mean they only bring sheer dps and offensive boons like might and fury.

instant 25 vuln for short encounters

I want to know, how does one do that?

Daily Worthless Actions & Daily Achievements

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

I’m more concerned about where does one find these “daily fast aether” and “daily fast frac 40” guilds? Because every guild I join, the guild chat is always full of “I’m level 35 now, does somebody want to do AC?” and I’ve been pugging dungeons and fractals ever since, avoiding any guild runs because 80% of the time those were the worst. Because there is no such thing as “meta” or even “might stacking” is unheard of, because you don’t have to, because it’s a “guild run”. And I’ve switched over a dozen guilds in the last few months, and it’s always the same.Also any decent pug players I find in pugs, they always respond that their guild is either small or limited to German/whatever language only.

I really think these daily fast aether guilds don’t exist, or at least not on the EU servers, because I don’t find any.

(edited by NeoCodex.2438)

I give up... No Map Completion!

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Posted by: NeoCodex.2438

NeoCodex.2438

Lol wvw. I should read a guide to complete my map completion there? No thanks. The gamemode is bad and pointless enough as it is, and now when I read that I would have to put trough ALL this crap, I for sure won’t touch this piece of crap zerg rushes all yo we are so cool zerg zerg ZERG mode ever again.

Mesmer Dual Pistol Specialization

in Guild Wars 2: Heart of Thorns

Posted by: NeoCodex.2438

NeoCodex.2438

Blocking attacks with shield on a mesmer? Blasphemy!

It’s pretty obvious shield will be used as a time warp utility not only to mitigate enemy attacks but offensively as well (think of Homura Akemi, who also used her shield to warp time!), not simply block as a warrior would, be more creative!

Attachments:

(edited by NeoCodex.2438)

When can we pre-order?

in Guild Wars 2: Heart of Thorns

Posted by: NeoCodex.2438

NeoCodex.2438

SHUT UP AND TAKE MY MONEY!

Oooh the hype. I shouldn’t have watched that trailer, I won’t be able to sleep for a few days now.

So, where do we put the money at?

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

Coming in with my second post after a week of dailies now – still loving it, even more than before. I do both pve and pvp daily every day, so I have no trouble of finishing my 3 tasks, but I see that it could be a slight problem for some pve only players.

Particulary, the “zone event completer” I think has to be the most uninspiring one. It’s the one I never bothered completing, and seems a huge time sink for nothing of value, while I would do some logging in that area anyway because I need the resources, that is great, but looking for 5 events? Not my thing, the additional reward is not worth the time, even in the old system it took me several hours on some day to finish 5 events during the course of the day, not to mention I would be looking for them in a completely useless area like Queensdale where there is nothing of value to gather or log, nobody needs copper and green wood, so time spent in such areas is a complete waste. I think this event completer really needs to be looked at.

I did the SW events completer; that was good for obvious reasons, but low level ares like Queensdale? Really?? What am I supposed to do there? If we would have Hard Mode that would be another story, but we don’t.

(edited by NeoCodex.2438)

The Case for a PvE Hard Mode

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

The suggestions are brilliant and would make this GW 2.5 for me. You even made want to play GW1 again, I still remember what a real an interesting challenge every pack of mobs have been in hard mode. The trains and zergs in gw2 are just brain-dead play in comparisson, the way you described HM is the ONLY thing thing that GW2 really needs.

They don’t have to do any other additional art or content, all they have to do is adjust the mobs and add some new reward progression for doing HM, like what you suggested. And they can start implementhing this slowly, adding features over course of the time. They can still use their artists to keep making skins for the gem shop and black lions and keep making money there, while all they need to do is just implement the HM and give us a reason to keep playing it.

(edited by NeoCodex.2438)

If you love guitar hero, go play it...

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

Just a few days ago, I was going crazy with the bell choir game too – none of notes registered as well, and it was the most frustrating thing ever.

But than, I started playing the notes AFTER they come into your circle, it is at that moment that a huge time window opens for you to press it, which is about of a whole second.

And i have also STOPPED looking at the character animations. The animations are completely off, and the way I played before was, to sync the character animation with the notes so the character would “hit” the notes just before they entered the circle. That is COMPLETELY wrong and more than a second too early. Once I started to ignore the character animations and pressing notes only when they enter the circle, I immediately went from 0% notes hit to 100% on easier, and about 50% on the hardest songs (which is more than enough to complete).

So if you do it this way, you are able to hit 500 notes in about 3 or 4 series of games easily.

Ever since than, the most frustrating game mode has become very relaxing and enjoyable for me, and now I play it every day, for fun. It is a lot of fun, and the penalties for missing notes are really forgiving, so after just a little bit of practice, you really cannot fail a song – even the hardest ones.

(edited by NeoCodex.2438)

The real problem with the Bell choir game

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

Thanks to everyone for the tips. I will try the game again tonight, and hopefully get better after readjusting the camera and the keybindings.

Also, the main problem was probably I was hot-joined on the allready heavy songs – but there were about 3 or 4 times with the score sheet coming up, 3 of those i scored 0 and last one I managed a few points to complete the daily (by only pressing 1 or 2 notes to heal myself). So I figured once the score sheet pops up we start from begining. Right..? It’s possible I missed the tutorial, there really is no way to know. It’s all very confusing when you enter the game. At least those were my first impressions of it, as it stands.

Also this. I don’t know when to hit the note. It’s all very poorly described and you don’t really see or feel any indication of when you should be hitting it. Yeah, I will try hitting them right before they come to me like a tennis ball that was suggested, but even than the response from the UI is lacking.

(edited by NeoCodex.2438)

New player - How do I make this "fun"?

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

The game is about completion, gathering and cosmetics, not leveling. People that are new to GW2 and are not coming from GW1 are still confused about that. The OP is obviously frustrated and concerned about his leveling mechanic. Which really isn’t the point of the game…

Point of the game is in the journey you take, and the things you have completed. It’s all nicely marked and logged for you. And you are rewarded for everything. It’s about collecting stuff, unlocking stuff, making your character look pretty and the way you want him to, achieving completion and progressing not in levels and power but with what your character has achieved. There’s also game mechanics you will need to explore, learn and master, to become good at any form of PvX content, which all of it, is pretty enjoyable to say the least.

Just get past that starting point, and look it at a broader scale. The world is yours to do what you want to do, achieve what you want to achieve, and become what you want to become. Don’t follow the arrow.

If you need help, further tips and inspiration for what to do in the game feel welcome to add me as friend and contact me in game (I play in EU timezone).

(edited by NeoCodex.2438)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

The change is great. I completely approve. And it’s almost too easy now. Just the day before, I was short on time and barely managed to do 5 of my dailys in about half an hour.

With the new system, I did all 3 pve tasks under 10 minutes (wurm, gatherer, forge) and 2 pvp tasks in 1 pvp game. And I allready got 10 AP for the 3 pve tasks that took 10 minutes, while the day before it took me 3 times as long, for 5 AP (and crappier rewards).

How is this worse?

Those that complain are just too entitled and too lazy to actually read the tasks and do something outside of their daily grind. If you would start THINKING, this takes less time than before, gives you more AP, and better rewards. With the exception for the queensdale events. That was lol, I didn’t even touch that one.

(edited by NeoCodex.2438)

The real problem with the Bell choir game

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

It doesn’t help. There are too many buttons to concentrate. It’s frustrating to learn. Too much at once. I can only beat a song if I spam 2 of the buttons when notes are near, and hope I will heal for more than the damage I’ll take. And I think that’s what majority of the players do as well.

I predict PvE Player Rage

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

While I agree (pn the one hand) regarding the problem with limiting choices, I think that for AP hunters, being given more specific things to do for the sake of the AP hunting and not a long list of things anyone can do accidentally by running around for 30 minutes is actually a better option. The game shouldn’t be fostering “let me just log in and do my dailies”. Dailies should be something that you strive for. Like JPs are not everyone’s cup of tea, neither should all dailies. I get why they made the change, although a few more options like 2 per difficulty tier per game type mode would have been better.

I absolutely agree. Yes, the new system is harder and limits your choices.

But really.. how hard was it before? You didn’t have to even think about it. Super boring. Now, at least I feel I achieved something. It’s better this way. You should not be rewarded for just logging in and do random stuff to get 5-10 AP for just doing whatever you want. Yes, the choices are more limited now, but I think this makes acquiring AP and rewards (which I think are better.. I got omnomberries and other materials from maguma forager daily reward) more worthwhile, as well as AP themselves, which require slightly more effort.

And honestly, how many of players did ALL 10 daily AP tasks? Now you just need to do 3 things to get 10 points, which took me

- less than 5 minutes to forage in sparkfly swamp
- less than 5 minutes to kill the wurm
- a minute to use mystic forge and convert a bunch of random sigils

And 10 AP, I never got before for a daily because I never played and did the WvW tasks, but sometimes did PvP so I got on average 5-7 daily AP. Now I got 10 in under 10 minutes. Plus the new, better rewards. And I felt more rewarded, as in achieving something better too. Also to mention, in PvP i got a potion that increased my PvP reward track as well. Very nice. And I did both PvP daily tasks in first half of the first match (again, under 5 minutes for both of 2 tasks).

How is this worse?

The real problem with the Bell choir game

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

There are 8 notes, not 10, and you have to push only one note at a time. First songs in the round are slow and pretty much only a few different notes. Lower part is the easiest part to play for beginners to practice.

The songs I got to play had up to 3-5 notes at the same time on the screen going very fast, which was way too hard for a beginner. You don’t even have time to get used to which of the 4 buttons plays which note, and than they send all 4-5 notes or more to press at once. It’s borderline stupid. This is equal to hardest difficulties in any music game, right from the start. First songs were far from easy for me, and many other players as well as you can read from the forums.

The pacing is off, and should be toned down to make it fun. The only way to do it as I said is to exploit the game and only spam 2 notes to hopefully heal you back, which basically sums up all the other content mechanic in this game as well, and this one isn’t any different either (just makes you look for how to exploit the system instead of actually playing it).

The real problem with the Bell choir game

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

The problem with the game is not that it’s too hard. Well, it is. But the real problem is that it’s too much at once. You cannot expect a new player to start learning and pressing all 10 notes at once. This is completely ridiculous.

You don’t start learning blind typing on a keyboard by learning all 50 characters at once, either. No, you start by learning 2 characters, and than another 2, and than 4. And so on.

The game should do the same, to make it easier to learn and fun to progress for a player. First songs should introduce players with only 2-4 notes to get a feel for it, and than gradually increase the number of notes by each next song. Even games like Guitar Hero use only 5 notes, but the bell choir has 10! Imagine playing Guitar Hero with 10 notes… Crazy, right?

So having to do all 10 notes at once from start is just way too much to grasp, and gives you no time or opportunity to learn. You would have to either decrease the starting number of notes which would than gradually increase the learning curve in the next songs (for those that want to achieve better scores), or decrease the overall speed of how fast notes are coming.

If it would introduce you to the game slowly, it could be a very fun game, but the state that it is in now is a complete mess. Instead of having fun with the game, players only look to exploit and hit 2 notes to heal them up to barely pass the game for the daily. Another good concept, but terrible, sloppy execution.

Winterday Feedback [merged]

in Guild Wars 2 Discussion

Posted by: NeoCodex.2438

NeoCodex.2438

The problem with the game is not that it’s too hard. Well, it is. But the real problem is that it’s too much at once. You cannot expect a new player to start learning and pressing all 10 notes at once. This is completely ridiculous.

You don’t start learning blind typing on a keyboard by learning all 50 characters at once, either. No, you start by learning 2 characters, and than another 2, and than 4. And so on.

The game should do the same, to make it easier to learn and fun to progress for a player. First songs should introduce players with only 2-4 notes to get a feel for it, and than gradually increase the number of notes by each next song. Even games like Guitar Hero use only 5 notes, but the bell choir has 10! Imagine playing Guitar Hero with 10 notes… Crazy, right?

So having to do all 10 notes at once from start is just way too much to grasp, and gives you no time or opportunity to learn. You would have to either decrease the starting number of notes which would than gradually increase the learning curve in the next songs (for those that want to achieve better scores), or decrease the overall speed of how fast notes are coming.

If it would introduce you to the game slowly, it could be a very fun game, but the state that it is in now is a complete mess. Instead of having fun with the game, players only look to exploit and hit 2 notes to heal them up to barely pass the game for the daily. Another good concept, but terrible, sloppy execution.

(edited by NeoCodex.2438)