Showing Posts For Netheren.3261:
The new thing wont be that your enemy has no idea what youre gonna do cause youre an engi, but hell even the engi doesnt even know what he is gonna do.
For sure, but the easiest solution is to keep everything the same, but if you dont have a kit equipped in your utility slots you get a weapon swap. Well maybe not easiest.
But simple for sure.
Well as long as the toolbelt skill on Kits are appropriatlely powerful to compensate for the lost Utility I think the Kits are fine.
Grenade- Barrage, I think most would argue while not very utility it still packs enough of a punch to be considered “good”, if not better.
Bomb- Big Ole, yeah I dont think anyone ever has complained about the usefulness of this bad boy.
Tools- Wrench, Tossing this sucker does decent damage, but could probably get the cripple without a trait to bring it more in line.
Elixer- Regen, kinda weak for a utility, maybe if it was a shorter cooldown.
Flamethrower- Ammo, yeah this is garbage.
So not bad really.
Take a good look at our gadgets and potions. Most of these by themselves fulfill the function of a utility slot quite well, so their toolbelt counterparts should be somewhat weak, but not all of them are.
Turrets. Well, most of the Toolbelt skills are garbage, but I guess its cause they can all be blast finishers too? Ever seen the healing 3 turrets exploding in a water field can do?
Not the best pc to take the screenie on, but this is my t3 medium engineer.
The gloves and helm are from CM, and boots are HoTW.
I found the styles of the dungeon pieces to go better for my flavor than the t3 boots/helm/gloves. Though I am considering the helm more lately, I just really like the bands of metal flavor the whole suit has going.
And yes that is celestial/abyss, both dropped.
I believe this is in the spirit of the thread.
Wow let me just say the timing on the captions had me laughing so hard I couldnt breathe.
The squarish tower thing is jellyfish, big mound is underwatwe cave.
Underwater fractal maybe?
I run a Grenadier/SD build, 30 10 0 0 30. Its entire purpose is vuln stacking in pve for dungeons, while offering some control and good dps.
Its basically your typical grenadier glass cannon build, but I do a mix of gear that gives me 20k hp 2400 armor while keeping 3300 power and 80 crit damage, crit is only 33 but has fury a lot. No condition damage for a variety of reasons.
Uses Med kit, Tool kit, Goggles, Grenade kit,, and Supply crate(of course).
Basically it does a Analyze/netshot combo for an immediate 15 stacks of vuln, followed by barrage for a few more. Depending on the group I can sit in nades if the boss isnt mobile and lay down blinds, chills, poison fields, and bleeds like crazy.
If its a more mobile fight I focus more on rifle control and SD bursts.
Lots of damage in most any style, but be ready to dodge condition mobs, conditions is the builds weakness, for some fights I will drop SD for kit refine and swap tools for elixer gun for the instant condition removal swap.
Point is, I dont think any other prof can keep the amount of vuln we can on a mob.
Regular silver mob? Its got over 20 stacks of vuln in 2 seconds.
Even champion/boss mobs will hit 20 stacks and stay over 10 usually.
If anyone else in the group is bringing vuln too, its a kitten near permanent 25% dmg inc for the party.
For the record my engi can keep near full stack of vuln AND bleed on a boss these sigil days by himself.
Just the vuln stack alone is kind of a big deal.
Killed boss. No reward. No exit button.
Dungeons busted too now?
I wonder if the devs would even notice if no one posted a thing in the engineer forum for a week.
Probably not. Funny thing soon it will get there.
I wont be posting here anymore, bye GW2.
No they don’t? They fixed Elxir Gun which was broken for the last patch? that’s about it, where do you see the other nerfs?
Its sublty mentioned in the notes that all kits needed tweaking.
And people are starting to report numbers.
Deal.
At first I didn’t understand why Anet thought it was necessary to nerf the grenade auto-attack so much but now that I’ve played around with a few different builds I think it’s not that bad. Basically the nerf has made one particular style of play not worth playing which is any build that mainly deals direct damage through grenades. The optimal way to deal damage with grenades is now through condition damage: With shrapnel, sigils of agony and superior corruption, you can land 10+ stacks of bleeding in a matter of seconds.
Sorry grenadiers with exotic berserks/knights armor, you’ll have to switch to rabid/carrion to be effective (but you can definitely still be effective).
Effective in comparison to what? Launch necro? Awesome.
They nerfed all kits. Not just grenades.
With everyone and their mother switching to grenadier for obvious damage boosts it was no surprise to me it got hit the with nerf bat. I know Anet doesn’t like it when a certain weapon or kit out preforms most of the class’ other weapon choices.
It only outperformed other choices because all those other choices are riddled with bugs in the kits themselves and the associated traits.
But instead of JUST FIXING stuff they nerf the only think keeping us in groups.
AND DON’T FORGET.
ANet is working on making all kits scale with weapon damage
That won’t actually fix any of the problems people have with the class.
So none of you have the right to complain. Grab some patience and munch on it.
- No. I’m going to play another class. Why shouldn’t I? I’m told other classes have higher skill caps and I want to rise to that challenge.
- I’ve been fairly patient. I’m just a bit sad because I spent a fair amount of time on my engineer; it was my first 80. Today I tried to take him into a fractal and was told no. “Your healing got nerfed, we need an ele.” It’s WoW all over again.
I didnt even need to login to know engies wont be getting any high end groups any time soon.
Thanks for ruining Wintersday ANET
(complete bs quotes)
“hey guys, we need engies to start using stuff other than nades.”
“huh, hold on, busy on my signet warrior soloing Lupi.. ok you were saying? Oh yeah, uh, why man I dont even remember the last time I saw an engi.”
“Yeah, what are engies?”
“Guys guys, listen, engies are saying they dont want to be forced into nades. Sheesh, hold on, prtaling raid into a tower, k, where were we. Oh yeah, so what can we do?”
“Uh well we could like, fix their broken traits, pretty much like every kit/traitline has some major thing wrong with it.”
“hmm that sounds like a lot of work.”
“yeah I know right, hold on, setting up this one hit kill… ok done w00t 2 badges, and back to stealth weeee”
“what if we just nerf those nades? arent those the things that make red circles when we are auto attacking doors in wvw?”
“brilliant, easy too. make it so”
arent two other grenades now doing damage in addition to applying conditions? + sigil buff makes it worth it. also grenade spam was lame and this may encourage people to try different things.
Your right, newer engies will try different things.
Old engies will be gone.
Grenades was only popular cause it was the ONLY non bugged traitline/working kit.
If FT, Wrench, or Bombs even did a portion of the damage they should, and all worked properly without the rampant bugs in their associated traits, you might have seem more variety.
As it is, youll see more variety. If your in sub 10 fractals or overland eventing.
You wont really find many engies anywhere else.
yea
what class is closest to old engie? War or ele?
None really. But perhaps an elem who didnt have to have fire or lightning flying all about, and still have some nifty wow look at them go moments.
Elem will give you the thrill of the swaps like Engie, just with way more effective abilties.
I might actually play my engineer now. Before I felt if I wasn’t doing grenades, I wasn’t doing what I optimally could be doing (in PvE), and grenade spamming just isn’t fun.
Personally I like this change, grenades were completely overpowered, and now I can go p/p condition build and never look back.
Cool story bro.
Every other prof can outperform your “versatility” if you werent aware.Performing “optimally” as an engineer requires FAR more busywork than any other prof and should be compensated accordingly. Grenades takes more skill than then entire warrior prof combined, yet a 30% damage nerf to its red circle spam kinda makes it not very intimidating to other players, and have fun taking 40 grenades to kill a mob in cursed shore.
Not to turn this into a flamefest, which many people seem to wish to do, but if you think grenade spamming was/and/or is difficult — wow.
Have you played a glass cannon warrior? I’m guessing you haven’t, because it isn’t just BullRush+Frenzy+HundredBlades. Do that in PvE and have fun dying.
There is no comparison in the difference of how easy it is to ranged attack, compared to how much more intense and difficult it is to melee in this game.
Pistol/pistol engineer is actually a lot more interesting for me than grenade spam ever was. And being a heavy condition build and being able to stack 20-25 stacks of bleeds all ticking for 120 damage each second, in addition to poison and burning seems at the least competitive with other professions and certainly not very hard of a playstyle.
You are right, melee is much more intense, especially as glass cannon. But all melee have the option of going ranged during certain encounters. Sure it isnt always optimal, but then, they get a taste of what engies are always like.
Good news you wont have to worry about other engies p/p builds being redundant in the stacks on dragons and whatnot.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
See, but you don’t have any CC on that dude. This engineer will always have a minimum of 2 CC skills every 12-15s. I’m not saying that its a fair trade, but the engineer does not and should never be able to put out the same damage as your warrior. I’d say CC goes a long way in this game, ESPECIALLY when used in a group.
Warrior in question uses a hammer, and a longbow.
That gives me a blind and a 3s immob.(3x longer than next shot)
2 knockdowns, 1 is aoe, and a ranged snare.No CC? HUh?
lol well it looks like you do have the CC. I’m a little confused by your net shot comment, its 2s no? Idk man, it sounds like you’re at home with your war :P lol. I love the engi and I’m going to continue to have a grand ’ole time with my shiny new flamethrower
Haha more power to ya man. No , seriously, more power.
Yeah Ive done too much playing on warrior and elementalist on the side.
After playing my engi so much I had to do something with all those dungeon tokens laying about taking up a bank tab. Unfortunately it kind of opened my eyes to how much work the engi takes to get as much or less results than other profs. :/
Def a home war for sure. But I think engi just lost.
Quick question to all you engies who think this grenade nerf is cool so you dont feel pidgeoned into nades,
How many other professions do you have similiarly geared and tested different builds out in comparison to engie?
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
See, but you don’t have any CC on that dude. This engineer will always have a minimum of 2 CC skills every 12-15s. I’m not saying that its a fair trade, but the engineer does not and should never be able to put out the same damage as your warrior. I’d say CC goes a long way in this game, ESPECIALLY when used in a group.
Warrior in question uses a hammer, and a longbow.
That gives me a blind and a 3s immob.(3x longer than next shot)
2 knockdowns, 1 is aoe, and a ranged snare.
No CC? HUh?
They just have no idea what they are doing with this prof.
That is all.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
See, I’ve gotten kind of used to the upkeep with the elixirs so I didnt really mind. You’re right tho it is busy. I also have never had the constant problems most people do with the FT missing all the time. In general, it works fine minus the obstructed flameblast nonsense. This could just as easily be a static shock – spike build using might & bloodlust sigil to stack power. The point is, I really see a ton of potential in the might synergy that we have going on here.
I totally understand. My shout warrior that heals for more than Egun, removes condition in a wider radius than anything an engi has, while providing 6 perma stacks of might to my entire party along with at least 12 to myself, while putting out more damage and taking FAR more damage with his 8k more vitality would like to have a word with you.
Anet absolutely crushed this patch. they addressed almost everything i can think of that had been wrong with some of the professions i use, and the problems i’ve heard on the forums.
The thing that struck me the most was for every class it was almost all huge buffs and hardly any nerfs that i saw, and significant buffs at that. I had kind of been getting the feeling that the first few months of patches were to fix exploits, broken things, and bugs, but patch after patch the professions were getting harder to stomach playing because the nerfs weren’t balanced out with the buffs they deserved.
This patch went buff crazy on many of the important things wrong with the ones I’m most familiar with, Ele, ranger(longbow arrow speed increase!), Engineer (weapon sigils with kits, oh happy day!). They’ve improved all the barely noticeable run speeds, improved revives, made huge increases in damage, And even things i was fine how they were they improved.
Best Patch Ever, thanks Anet!
Guess you don’t play an engineer either, sokay apparently according to Anet no one does. We’re only the customers after all.
Third patch in a row where some kit that wasn’t functioning properly in the first place was nerfed. yeah wtg.
They actually nerfed all kits.
FT, Tool, Bomb got nerfed as well, they just didnt publicize the numbers.
Engi just got nerfbat. Stats still not applying to boot. Cause they are just so overplayed due to being OP right?
Ok, so I’m going to get straight to the point. With the new and improved HGH perk, sigils working with kits, and the flamethrower, you can have a constant standing 20-25 stack of might in a fight. How you might ask? Using this build.
Traits:
10/30/0/30/0
V
VI, VIII, XI
II, VII, XIEquipment
Rabid armor (or the PvE equivalent)
Weapons are really up to the user.
Runes: 2x Fire, 2x Hoelbrak, 2x Strength
Sigil: Strength (I plan on using a stacking sigil & switching it out as I play wvw mainly)Strategy
The point of this build is to use your elixir B, toss elixir B, and toss elixir H as often as you feel like it. Because the flamethrower hits so quick, your might will skyrocket from standing at 10 (17 if you’re constantly using elixers) to 20-25 with no sweat.My utillities are: elixer H (just cause its an elixer), flamethrower, elixer S, elixir B, supply crate. What I experienced was a standing armor of ~2800, HP of 18k, Power of 1700, cond dmg of 1800, and crit chance of 49%.
I’m going to continue to tweak it, but I figured you guys need a pick-me-up after that BS ’nade nerf(ish). Post back here with your personalized versions.
I tried a tank, dps, control, and boon variation of that build.
The thing I kept realizing in every iteration, extra busywork of keeping HGH going on top of being engi, was FT is STILL BUGGY and less damage than pretty much everything another prof can spec into while retaining “utility”.
I dont understand logic : Engineers to do somet other than nades (dps par other proffs) —> nerf nades so they suck as much as all rest. = forum engineers happy that they not forced to use nades anymore.
Yeah cause us happy engies were the ones using grenades because we enjoyed it… but ALSO because EVERYTHING else has bugs along with being subpar.
I dont think I made a post on these forums till today and this engineer wrecking they did. I thought for sure they couldnt top the nov patch, but wow they knocked it out the park. Heres your sigils, we just gotta take your viable build now sorry. Have fun in the sub 10 fractal range where people who dont know better will carry you.
They removed Engineers from the game in all meaningful ways… There is not a single aspect of the game where the class is even useful anymore.
My build just got destroyed, it was the one I used in fractals to prove to other profs we were viable and not get auto kicked.
The method they used to remove engies hasnt even taken affect, but those of us who have stuck with this prof till now and tried every variation of the prof IN COMPARISON to other profs, can tell you yeah, this prof is dead.
I was looking forward to getting off work today and logging in to check out Wintersday and play with new sigil ideas.
I stopped by the engi forum while patching.
Im still on the engi forum 2 hours later.
Reloading. Hoping against all odds someone will post some great thing that would obliviate the fact my build just got nuked. Which took more skill than anything short of a full on elem pro, with half the power.
I just dont feel like logging in. Maybe that could change if I read enough general discussion…
Hmm…
Well, bombs got a buff. They now benefit from a 9% better chance to proc bleeding than before, without taking any hit to their damage. That is, assuming you have the Shrapnel talent.
That’s all I got.
-Travail.
Rumor has it that all kits were stealth nerfed to make up for having sigils (just not as bad as grenade kit). This is indirectly supported by the patch notes:
This means we had to tone down some of the kits accordingly, the biggest of which was the Grenade kit.
If the bomb kit was stealth nerfed, then it almost certainly does less damage now even with a higher proc chance on shrapnel, so in fact it may not have been buffed at all but actually nerfed.
Unfortunately I don’t have any pre-patch numbers for bomb kit so I don’t know if it was stealth nerfed or not for sure.
Did anyone play bomb seriously enough to have numbers on it? lol
Good for what, bunker.
Nades took a major blow
Healing now sucks.
Mortar is a joke, gets destroyed in 5 sec.I guess engineer is no longer a good wvw defending class.
(complete bs quotes)
“hey guys, we need engies to start using stuff other than nades.”
“huh, hold on, busy on my signet warrior soloing Lupi.. ok you were saying? Oh yeah, uh, why man I dont even remember the last time I saw an engi.”
“Yeah, what are engies?”
“Guys guys, listen, engies are saying they dont want to be forced into nades. Sheesh, hold on, prtaling raid into a tower, k, where were we. Oh yeah, so what can we do?”
“Uh well we could like, fix their broken traits, pretty much like every kit/traitline has some major thing wrong with it.”
“hmm that sounds like a lot of work.”
“yeah I know right, hold on, setting up this one hit kill… ok done w00t 2 badges, and back to stealth weeee”
“what if we just nerf those nades? arent those the things that make red circles when we are auto attacking doors in wvw?”
“brilliant, easy too. make it so”
(edited by Netheren.3261)
Hey man, I wouldnt ask for anything for engineer now.
When stats apply while holding bundles be prepared for the last gutting of whatver is left of this broke kitten prof.
While this looks drastic nerf Im not sure that overall dps actually suffers that much, tier1 bleeding was upped from 6% to 15%, other grenades got initial damage as well, sigils (propably can get effect of 2 sigils with dual wielding), HGH changes makes might stacking easier&faster.
Vulnerability stacking on mobs is still there which makes grenades still best option for groups as no matter what dps engi can do 15% more damage for 4 other people or even more outweights any other options by far.
End result is still most likely less than what it is now but looks that other engi choices aren’t that subpar anymore which is good.
How are they not as subpar now? Because of sigils alone? Pass me some of that good stuff you have.
After reading then engineer one, then the elementalist one, I was confused.
Then I realized, they somehow think we are the boon master.
So we are versatile, just not AS versatile as elementalist. But oh wait, we get more boons than.. oh thats right, no we dont.
Yeah random boons, real reliable.
Correct. messsagemustbeatleast15
Hey it’s ok, the buffed warriors again, so you know what class to reroll as.
Warrior buffs? You mean like Whirling Strike, Tsunami Slash, and Harpoon Pull becoming finishers? All underwater abilities … Or did you mean the 4 bug fixes warriors got like Fast Hands working for the first time ever like it was supposed to.
Hammer Shock not immobilizing you is the only real buff they got. Furious Reaction has become situationally good too now, but it was unusable before.
I’m glad they nerfed grenade damage, because it was way out of line — simply put. Now I can play my engineer without feeling like I’m doing less than I should be doing using grenade spam — which I cannot stand. Other builds like pistol/pistol condi becoming viable isn’t a bad thing you know.
When did pistol/pistol become viable?
Or any of our bugged stuff get fixed to make other builds work better?
You dont make something that is weaker than any other prof in a tank spec, and nerf the better stuff to be on par with it, so that you create diversity.
No instead you kill the class because Engis were already starting to get booted from high lvl fractals.
Now that only the very c asual overland farming not pro player will be playing engies, bet your butt the kicking will only grow more rampant.
Heh wonder if Ill kick engies on my warrior. Hey, another warrior right?
Dont worry the hoards of other professions who complained about us… oh wait, there are none? Oh, okay, so… uh..?
Oh right it was OTHER engineers! complaining about grenadiers… because they felt they had to use them to be VIABLE? Well sheesh better nerf those grenades then instead of FIXING THE PLETHORA OF BUGS MAKING OUR OTHER KITS INEFFECIENT! Oh yeah. That.
Easier to nerf the outlier to make the other engies feel good? Thats like chopping off your left arm to make the right one feel better.
I was looking forward to getting off work today and logging in to check out Wintersday and play with new sigil ideas.
I stopped by the engi forum while patching.
Im still on the engi forum 2 hours later.
Reloading. Hoping against all odds someone will post some great thing that would obliviate the fact my build just got nuked. Which took more skill than anything short of a full on elem pro, with half the power.
I just dont feel like logging in. Maybe that could change if I read enough general discussion…
Game over man. At least the carpal tunnel will improve now, since on my warrior I can ROLL MY FACE ON MY KEYBOARD AND PERFORM JUST AS GOOD AS AN ENGI PLAYING PERFECT.
In case you guys werent aware, (complete bs ahead)the no cooldown on kit swap is the reason we had to be less versatile than an elem, never do more damage than a tough specced warrior, and no way could we be tougher than a mesmer.
I use to like my engi.
And yes, his skills were elixer gun wrench grenades.
Still have wrench… :/
I might actually play my engineer now. Before I felt if I wasn’t doing grenades, I wasn’t doing what I optimally could be doing (in PvE), and grenade spamming just isn’t fun.
Personally I like this change, grenades were completely overpowered, and now I can go p/p condition build and never look back.
Cool story bro.
Every other prof can outperform your “versatility” if you werent aware.
Performing “optimally” as an engineer requires FAR more busywork than any other prof and should be compensated accordingly. Grenades takes more skill than then entire warrior prof combined, yet a 30% damage nerf to its red circle spam kinda makes it not very intimidating to other players, and have fun taking 40 grenades to kill a mob in cursed shore.
I ran with elixer gun, wrench, and nades with a 30 10 0 0 30 build.
It gives more options than most classes can access at once. With kit refinement just equipping a kit gives me an affect(while stunned even, super elixer condition remove yay) and it could still control a battle (nails, magnet, rifle, flash/freeze nade) but it required WORK and WAY more clicking and micro managing than my shout/heal warrior.
Who has hammer/longbow, or mace/shield/longbow depending on fight. 0 0 30 30 10 build with 6 solider runes. His longbow might buffs combined with For great justice give my party more might buffs than an engi could dream of, more healing than elixer guns entire field, AND remove a condition in a LARGE radius.
Oh he also has about 700 more armor, only 300 less power, 8k more hp, with the same exact full exotic setup.
He also puts out around the same damage as grenadier PRE patch thanks to perma fury, with knockbacks to boot.
He dictates the flow of battle far more than my engi could ever even dream of doing, while healing, removing conditions, and making pve crap stick to him, in half the buttom presses.
The only saving grace of engi was net shot/blunderbuss ultimate melee control.
But why bother with that when you can just rawr smash and eat whatever damage the mobs could do.
Wow really? Nerfed the only 2 things engies had in high lvl fractals.
RIP engi, you are a liability now.
Hey I was already havin trouble stickin to my engi over my warrior. Different playstyles and whatnot considered, the warrior just does everything better, at once. Literally.
Unfortunately my warrior is human and my engi Asura and I really prefer Asura.
Maybe I just leave GW2 now. Why are they nerfing the most unneeded, outcast profession?
Oh thanks for giving us sigils btw, ya know, what every other prof has had since LAUNCH.
w
t
f
RIP Engi
Yep, I have an 80 warrior that specced for full tanking can still do comparable damage to my grenade engi(main). Its funny how many grenades before this nerf we had to throw to kill something, and now it will take another 1/3 more grenades thrown to kill something. Awesome my wrist needed more pain.
Oh wait thats right. I have a warrior I can play…. except I just kinda dont want to play anymore.
IN MY OPINION, engineers get too many built in handicaps to compensate for the crazy amount of awesomeness they can put out(in any build really), but the balancing factor was PLAYER SKILL.
IN MY OPINION, now an engineer has to play tip kitten top if they want to be as viable as a guardian or warrior spamming 1.
And fractals? GFL. I already was getting booted just for being an engi, kiss that goodbye.
Get back to your overland event farming engineers, your not good for the rest of the game. (Every class can do anything you can do better.)
I havent ever posted before on the GW2 site, but holy cow this matchup has prompted me to come here and say how much fun this weeks match has been so far. CD and YB have been heavily kickin major butt, and to not have a clear winner by saturday night is quite refreshing.
All in all, this weeks matchup is the epitome of what WvW should be, exploits and hackers aside on all sides.
If every week could be like this I would never leave WvW.