Showing Posts For New Character Yo.6487:
lol, and I hate the people that says “if you don’t like it, leave.”
and you have to make a giant post about it. You failed to realize some people enjoy the game to certain extent, but there are problems with the game. Nothing is perfect, if you do not allow criticism, this game will not improve at all.
He said that criticism is perfect for the game, but he mentions that people go on just to say “this game is a chore” which is not constructive at all. If you enjoy the game but want to be constructive on things you have problems with fine, but if all you’re doing is not having fun and you have nothing good to add then there is no point in complaining.
Best break from gw2 is to get back to gw1 and feel gw1 is far superior game lol!
I tried playing some gw1 recently. Can’t do it xD It’s too out dated. It was super fun years ago
On the third wave, my group failed 11 times fighting this guy. The golems were invincible too much of the time imo.
Yeah it all depends. xD My group had 2 people kiting the golem, so they barely had the shield on.
Errrrr…. consumables…. Since when were those pay 2 win.
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
I love these, and MF’s mechanics. No HP blobs with 1 shot abilitys. We finally get some fun mechanics that challenge the one of the most important combat mechanics in GW2: movement.
I fail to understand all the tears. Kite the golems, jump on the crates for the little laser fields, keep moving to avoid the big fields (or teleport/blink through them) use reflection on the golems to stop their pulls, or interrupt them, and viola. I love love love AR.
Thank you! That’s exactly how I feel! A dungeon where spamming auto attack will get you killed! You need to actually think and react to the situation.
Good job Anet!
But…. They finally made boss mechanics that aren’t just a dps race. Molten facility was the same way. Why is it such a problem? My group got through the lazers (although there were frustrations), but once you got the mechanics down in your head it’s quite simple. The golem pulls can get annoying, otherwise the dungeon is fun. Don’t know why so many people are raging… Either people rage if the content is easy, then when there is semi difficult content they rage some more. (Lazers don’t even 1shot you, stuns you and does around 3-5k damage).
gave up after a very frustrating fight with the golems. I don’t see how it can be done, unless you’re running zerker builds to burst down the golems. once both walls were up we never stood a chance…
Actually running zerker is the worst thing you can do in that phase since you die so much faster. It took my group a bit longer to get it, but once we figured it out we got through. And we had a guardian, 2 bunker eles, a bunker engi, and a level 54 warrior who was upleveled.
OP, why are you speaking for 95% of the playerbase? FYI, many people actually enjoy the dungeon, and once you get the mechanics down, it’s not that difficult. What do you want in your dungeons? CoF path 1? Do you want a dungeon where you don’t have to move around and you can just auto attack a boss? That’s already out there in many of the dungeons in game already. This dungeon requires movement, that’s all.
I don’t think there is such a thing as hard content in MMOs. Anytime your fighting AI all it comes down to is knowing the mechanics. Once that happens its cake.
Agreed. Made me think that the only hard content is PvP.
Lots of different types of players. If they add difficult content, people complain it’s too hard. They add some easy and casual content, people complain it’s not hardcore enough. Only add cosmetic progression, there is not enough progression. Add ascended, WHY IS THERE PROGRESSION. etc. etc. Too many different style of players to satisfy them all in a short period of time. I’m thinking Anet will eventually add content for all these different types of players, but it won’t happen quickly.
The game’s not broken, but the business model NCsoft put out is ridiculous in the gemstore. Utterly dumb, it will make them good money, but losing the faith of your playerbase is worse. Too bad Anet doesn’t control the gemstore themselves. (don’t get me wrong though, this game is awesome. NCsoft isn’t.)
RNG boxes in the gem store! Otherwise the game itself is enjoyable.
OH I hate AFKers in mini games (especially this recent dragon ball arena, those people should be kitten punished for going afk). And EB jumping puzzle trolls.
Depends what will be actually released in upcoming 6 months.
So far the competitors are so bad that Gw2, even with all its flaws, it’s prolly best option on the market atm.
(imo).But yeah, just let WildStar or Archeage get out and things will change, and fast.
Just two names soon to be sent into oblivion like so many before them…
Until recently we had wow-killers jumping around every corner. Recently every new game that is announced will be better than GW2, sounds familiar? Has world given up on killing wow finnaly?
Um not to burst your bubble, but this game is a small niche like every other game that isn’t WoW. It sucks, but it’s the truth. It doesn’t take a brain surgeon to see that there aren’t 3 million people logging into this game, even if they bought it… Maybe 1/3rd of that actually play.
A cool mill is a lot better than most other MMO’s though! And I have never heard of anyone mention “a gw2 killer” because there is no need too, it’s not big enough to want to kill, no matter how much we want to it to grow and succeed
’
Basically my point is, every company is still looking for the WoW killer. GW2 has come the closest so far in even beginning to dream of the same level of success. I use the term success loosely because I hate what WoW has become.
MoP was in the $5 discount bin a month after they released it and subscriptions in the west are down by half from the launch of this last expac. News from China is dire with Age of Wushu picking up 20 million subs and even their CEO told shareholders they will be losing more by the end of the year.
GW2 will be launching in China soon. Right now I think more people in the west play GW2 than play WoW.
Until they release figures, which companies don’t do anymore because god forbid we be informed how a freaking video game is doing, all we can do is speculate.
You may be right though about WoW’s popularity waning with westerners, I just don’t think they are playing GW2.
I think the question is, when WoW finally does bite the bullet, will it be before Titan comes out? If so, where will the 8 million people go? We live in exciting times my friends, I think we are on the cusp of another “Golden Age” of MMOs.
I like the way you put it. Golden Age of MMOs, it excites me
.
What I do enjoy is that games are starting to do what GW2 is trying to do. Make a living world, a non-static world, and choices have an impact in it. I am enjoying this game as much as the next person, but i’m also really looking forward to what MMOs some companies can make in the next couple of years!
The problem is, NCsoft is the one managing the gem store, not Anet
What makes a good PvPer (or good anything) is being able to think outside the box. The goods will examine the situation at every possible angle, adjust accordingly and then try again.
If you are getting killed, it is more than likely your fault and not what you consider OP.
This.
One counter I like against stealth thieves is throwing down some Aoe’s 2 seconds after they’ve stealthed because that’s when they’ll be closest and by the time they hit me, i’ve already melted them to half hp. After that it can be pretty easy because many of them panic and spam HS lol.
Our backstab will do 5k max without actually hitting you in the back, and that is where most of the backstab builds damage comes from, after that they’re completely vulnerable and weak. I wouldn’t have a problem removing stealth, but make it so we can have a semi survivable build with viable damage and i’ll be fine with it, otherwise you’re asking for thieves to be the weakest class by far (like they will never be played again in PvP).
1. Max it can do is 14K not 5K
2. You have constant evade abilities and invisibility.
3. Power/vitality/toughness thief is still more powerful than a support ele
4. I already said that I wish that thieves would be buffed in as much departments as needed and then stealth would be removed.
I said it does max 5k when you’re not behind him hence “backstab”. If we don’t have stealth, we can’t get behind you. Constant evade is false. Backstab builds don’t have that. Not really, those thieves are virtually useless in many situations because they have no crit which is the main reason the damage for thieves is so high. And number 4 is when we come to an agreement.
…don’t be out in the front lines with 11k Health, that should be a given. If you pit Glass Cannon against Glass Cannon, you are correct, a thief will win, ANET has stated that this is what the Thief is ment to do.
full vitality/ toughness means that ele can be between 2 and 3 shot. How to do that?
1. Backstab then heartseeker spam
2. Backstab, immediately do an ability that gives you swiftness, comeback and repeat. Invisibility has a 3 sec CD shouldn’t be hard.So yes, invisibility is simply a cheap mechanic.
Here’s the problem Mirta. Anet has made it so thieves are squishy no matter how tanky you try to make them, unless you want them to do less damage then a support staff ele. I main a thief and secondary an Ele, and I can say for a fact that my ele is much more powerful. Our backstab will do 5k max without actually hitting you in the back, and that is where most of the backstab builds damage comes from, after that they’re completely vulnerable and weak. I wouldn’t have a problem removing stealth, but make it so we can have a semi survivable build with viable damage and i’ll be fine with it, otherwise you’re asking for thieves to be the weakest class by far (like they will never be played again in PvP).
Regarding finding people to play with: Unfortunately, anyone that Ive found to play with has quit. The people that still play are online far too infrequently.
Yes, im a product of WoW being conditioned for years to expect reward, and good reward for my time and effort spent. I do enjoy jumping puzzles. Awsome views, and they are fun. Then you get to the chest, youre reminded of the fact that you are to be rewarded, and suddenly my mind shifts without me knowing to a stance that “Hey, I need to get something for my troubles”. I open the chest and its junk.
So I was just logged in for about 2 hours. I completed Hidden Garden, did a heart or two in maelstrom(thought I had it map completed). Then the Shaman popped up, did him with a small group. Yah, ,it was fun. And the two “funnest” parts were hidden garden and the shaman, but the chests from both had junk.
So while I definately like to play just to have fun, when I AM rewarded, its crap and it just leaves a sour taste in my mouth from what was otherwise a fun experience.
Hard to shake this mentality/view of the game(other any game)…where you constantly need to strive towards something and acquire it. Hard! Cant just play to have fun anymore.
If I am unable to do that here, I might leave eventually(again). If my mind is stuck in a item/stat geargrind type of game, I will go to games that do it better. Guild Wars 2 has a very watered down version of it. I am against gear grind and item progression in THIS game, I prefer cosmetic progression. I am not against a gear grind in general, but GW2 does item progression in a very poor way. Which is why I am TRYING to just enjoy the game.
Yeah I know how you feel in terms of loot. You don’t necessarily have to try and remove your progression mentality. We all have it in one form or another
. It just becomes a problem for GW2 since it’s not farm or loot friendly at all. There are some games that handle gear progression well, and for people that enjoy progression, that’s for them.
I personally don’t have a set goal in GW2. I just log on and do something that I feel like doing, and that’s probably why I don’t feel the loot problems as much, but that’s just me xD.
I hope you can find something to enjoy in game though in the end! Good luck
It all depends
I have explored and found a few weird places that were just placed in the game (They have nothing to do with map completion but it’s cool to find them!). I’m also a player that likes all parts of the game so depending on my mood i’ll either explore, dungeon, WvW, PvP with friends, etc.
Trust me though, once you find some people to play with, it’s sooooooo much fun!
You will never get a legendary. Heck most of us struggle to even get exotics (chuckle away trolls, I really don’t care anymore). You will not see most dungeons. I’ve never been beyond AC story and I’m pretty sure alot of others haven’t either. You can’t solo them. Don’t even tell me to join a guild—my ex-guild was almost at max capacity and never help anyone. Never even been to WvW – gear not good enough. Typical. Most players could care less if you ask for help if you can’t do speed clears—because your obviously a noob. After making level 80, I had a whopping 80 silver.Thx ANET for even taking any earnings to simply travel, repair and AH cut. Perhaps you had more—just my personal experience. The game is fun from a general sense, but we get zero rewards for having fun. Just my humble opinion. Thank goodness this game is not WoW, where no-mater how much they cry and patch, gear > skill. The one thing ANET did right with GW2 in sPvP.I usually score top 3 on any given hot-join PvP. I guess the wacked glory system is it. Period. I still detest the cowards in sPVP who never face 1v1 and run away at the slightest hint of losing…you know who you are. I really don’t understand who this game caters to, and this is my second round trying to enjoy GW2.
A sad, sad GW1 Player
Correction, you can solo them if you are a preferred class, Warrior.
Feel the same way man. I have no idea how this game still has members right now with all of the things wrong, and the pile is growing.
I guess the same thing that’s happened to the marine biologist running WoW has to happen here before something is done frantically at the last second, and that is to lose a ton of players suddenly and have tremendously lowered profit. It’s happened 4 times in the life of WoW.
It has members because some of us enjoy the game……
Or I replied with my personal opinion. No matter what I said, no one has to listen to it. (Unless that wasn’t directed towards me, in that case… doesn’t change anything).
It was directed towards the OP. No worries.
I was confused because that quote could apply to my reply as well. xD
Or I replied with my personal opinion. No matter what I said, no one has to listen to it. (Unless that wasn’t directed towards me, in that case… doesn’t change anything).
I haven’t really run into similar problems, so I might be one of the lucky ones.
All I can tell you is…. use gw2lfg.com to do dungeons, most people are nice (Or the ones i’ve experienced). If you don’t want to use a external party tool, go to LA and try to form groups. This game isn’t as elitist as you think. I have only run into elitists once, and I run dungeons quite a bit. So keep trying
There isn’t much else because most of the problems you are having aren’t exactly a game problem, but more frustrations that we all experience (heck, I get so kitten ed when someone runs from me in sPvP too). I really hope you can enjoy the game a second time through
If it’s too frustrating for you, you might want to find another game that makes you smile (Just my opinion because enjoying a game is the most important factor, to me personally) xD.
I’m a…. “Jack of all Trades”?
I love to explore ALOT, but after doing that a couple of times, I start to speed clear everything, followed by going for the best gear in game xD Except legendaries. Lol
That’s YOU though. You want to farm. Not everyone wants to farm. I personally hate farming. You can’t state that MMORPG’s are in such a sad state because YOU don’t like what’s happening. That’s presumptuous of you.
With that said, I agree that rewards are low. xD But it doesn’t detriment the gameplay for me, and I still enjoy it. That’s just me though
your right, but farming is an optional thing that some ppl DO like to do, why alienate them.
I agree with what you’re saying. I was just addressing the fact that the OP indirectly said this game sucks because of the farming nerfs. (With the comment saying if this game is game of the year, MMO’s are in a sad state). This is a false statement. He may hate it, but it doesn’t mean everyone hates it.
That’s fine by me. Players shouldn’t expect everything to be easy and cheap to be handed to them for logging in.
And the smart players will invest/speculate in t6 mats and lodestones before the release of the scavenger hunt.
But but but but… some players (well from what the forums sometimes indicate) DO expect things to be handed to them
lol
That’s YOU though. You want to farm. Not everyone wants to farm. I personally hate farming. You can’t state that MMORPG’s are in such a sad state because YOU don’t like what’s happening. That’s presumptuous of you.
With that said, I agree that rewards are low. xD But it doesn’t detriment the gameplay for me, and I still enjoy it. That’s just me though
OP while I do agree it is not an expansion’s worth of content, all the content was free (and for free content, it was quite a hefty amount).
The point is the press release they are using alongside their price drop to get a fresh batch of players. You agree with my statement about the content, the other question is do you think they should be misrepresenting themselves to sell this game to new people? Does that breed trust in you?
I was going to add that their marketing of the game was handled extremely poorly, so yes, I agree with you 100%. They haven’t done anything similar since, and I hope it stays that way, because losing the trust of your playerbase due to bad marketing can hurt the game. I love this game and don’t want to see it’s reputation hurt because of this (RNG is an argument as well against Anets reputation, but NCsoft handles the gemstore so they are destroying Anet’s rep. for them…)
Without devolving into a back and forth, because I agree with you, the only point I want to make sure is clear is that the “more than an expansion’s worth of content” was in a press release put out yesterday included in an announcement about the price drop. They are actively using it now as much as they did back in January-March.
I read the article on MMORPG.com, There wasn’t much said in those terms on it. Maybe i’m just missing something, or can’t read properly xD.
OP while I do agree it is not an expansion’s worth of content, all the content was free (and for free content, it was quite a hefty amount).
The point is the press release they are using alongside their price drop to get a fresh batch of players. You agree with my statement about the content, the other question is do you think they should be misrepresenting themselves to sell this game to new people? Does that breed trust in you?
I was going to add that their marketing of the game was handled extremely poorly, so yes, I agree with you 100%. They haven’t done anything similar since, and I hope it stays that way, because losing the trust of your playerbase due to bad marketing can hurt the game. I love this game and don’t want to see it’s reputation hurt because of this (RNG is an argument as well against Anets reputation, but NCsoft handles the gemstore so they are destroying Anet’s rep. for them…)
Veldan, serialkicker, beren, Jski, gennyt and IndigoSundown; l will not argue with you, Snowy, Dante and StormageddonBK.
No need to tell those remaining individuals about gw1, "they know everything ‘self-knowing’, and are quite experienced and quite knowledgeable of the worlds of Guild Wars.
No need in responding to their Arrogance, Elitism, Pride and to their Egoistical arguments either.
As I already stated, as the saying goes, “no point of talking to a person about his existence if he doesn’t know how he got here”
So…. because you don’t agree with what they say, their arguments are arrogant, elitist and egotistical? Way to sound arrogant, elitist and egotistical. lol
OP while I do agree it is not an expansion’s worth of content, all the content was free (and for free content, it was quite a hefty amount). Expansions in other MMO’s are boxed expansions that you pay for. If Anets past with REAL expansions is any indication, don’t worry, it’ll be a pretty big expansion with all the stuff you mentioned. (new zones, dungeons, classes, races, etc. etc.)
I agree with almost everything you said. I also agree with the fact that trying to hype GW2 PvP with shoutcasting and streaming might detriment it in the long run. If Anet is able to fix PvP, then no doubt it can become a successful esport, just not now.
The problem is, any random dubai person can create an account -> create a lvl 1 char -> buy a Legendary. That’s how stupid it is. There’s is no point in getting a cool weapon, you are better of going to work for 3 hours instead of spending XXX hours in the game. Playing this game doesn’t mean anything, you buy it all with money. THAT’S NOT HOW GW1 WAS LIKE. You needed effort and practice to do these dungeons with organised groups and when you succesfuly did the dungeon you had a chance to get an epic drop. I miss that soooo much.
You know that these specific skins at the moment are bought with real life money. Not every other skin in-game that’s obtainable through playing the game. The dungeons in GW1 took effort until someone found a solo build and they could solo them, then a nerf happened, then another build was figured out, so on and so on. There’s much more to obtain then just the current skins -_-
OP, the problem is that when they make it a “mystery”, threads like this show up except more like “WHY NOT TELL US! blah blah blah blah”. I would like mystery too, but the only people that post are the ones who are annoyed or angry. If some people posted “The mystery in the living story is awesome” or something like that maybe it would have changed the outcome. As it is now everyone is fine until something is changed then they post. -_-
I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .Do you not see that as the problem though? “Most of the population is at the world event bosses farming” What is the impression new players get? The world is dead. They don’t know about farming, they just want to experience the world. Too bad for them I suppose.
How was it any better before? People were farming dungeons and Orr, staying in LA and CS. Anet wanted to spread the population to the other parts of the game, which they are still working on. Doesn’t necessarily mean the games dead. It means they are trying to spread everyone out so they can experience all the content.
Except they aren’t spreading anyone out, they just caused different clumps to appear. Just because one system is as bad as the last one isn’t a reason to declare “Mission accomplished” and move on. It’s a trend, and a bad one, and unless people start saying something it won’t get any better.
I do agree with you on that one, but they did say they weren’t done with it, they’re still working on their current open world. They never declared “mission accomplished”, nor did I, I was simply stating its a step (right or wrong direction is subjective). People DO need to say something, but when they rant about it, sometimes the results might not work out as intended. Like when there was an outcry for gear progression, ascended gear was added, and it received a negative backlash on the forums for the most part.
I did get a bit off topic, i’m just trying to say that Anet is still working on trying to improve their current World, it’s not and never will be set in stone.I’m pretty sure (but not positive) that Anet decided to put gear progression in all on their own, regardless of the forums. If you go back to that time in the forums there were far fewer and less vehement posts asking for it, than ones speaking out against it.
Typically, there are two camps in the forums. Those asking for change, and those that don’t want change. For this matter I’m on the side of change, and not on the side of “Everything is fine here, move along” And I’m just adding my voice in favor of those asking for change for what I believe would be better for the game as a whole.
Stable server populations spread throughout the zones. And I just haven’t seen any movement, or hint of movement, on that front since they introduced these changes months back. And I don’t want these topics buried.
I am also on the side of change. I enjoy this game, and recognize it’s flaws. You didn’t even leave me with anything to argue against in this response xD. I’ll be cheesy and just finish it off with a “I agree”. Darn you! :P
Correct ^ – No-one can prove anything. But the anecdotal evidence is there sure enough. My guild chat is normally just “Maw is up” – “Jormag is UP” etc all day. I havent seen anyone run a dungeon other than CoF or FoTM in months. Largest guild gatherings are on Sundays when we do guild missions and after that its just the same people all the time…of which there are less. Even the guild master quit.
Theres nothing fun about Jormag or any of the other events when you already did them 27 bazillion times. And I actually have to turn the sound off if I go to Orr because the mob sound effects “DEATH…GOOD!” actuallly make me want to commit murder. Same for the Dredge fractal….“Ikkit”……AAAAAARGH…SHUT UP!!!!!!! With the added annoyance that you have 20 Veteran mobs permastunning you while you bounce round the floor like a rag doll, completely helpless because you used up your next to useless stability abilities on the first two.. Does anyone actually enjoy that?
And for every person that says “go play the game”, “go explore” or any other such contrite nonsense it makes me want to kill a kitten (and I love kittens).. Thats right, I actually typed “kitten” ..its not a result of the ridiculous profanity filter. So you come on the forum to complain (in the genuine hope that something will be done about the issues you have) and you get infracted because “threads that complain are not constructive”?
Fun. With a capital F.
Maybe i’m just different, but I don’t see much of “This part of the game is terrible, absolutely terrible. Anet screwed up hard, I can’t wait for (insert upcoming game release here) to come out so I can leave this game.” to be constructive.
I never said it was constructive. Here are some suggestions that are however:
1) Fix mechanics so that dungeons actually take some skill to complete.
2) Fix loot so that your time is rewarded appropriately.
3) Fix, or eliminate the reliance on RNG mechanics
4) Fix bugs that have been present since the game began, like Guardian Scepter as an example.
5) Add some meaningful content that is actually fun to play, and permanent.
6)New Charr backpack or working character skills?
7) I could go on…in fact there are entire threads devoted to outstanding bug fixes for example.All of these suggestions have been floating about for a very long time and havent been addressed. So peoples constructive criticism is turning to the other….non-constructive… kind.
I do know what you’re saying, and I agree 100%, it just seems like threads with people ranting are bumped much more often then constructive threads. And Anet can’t get to all of them. The living Story is their way of making interesting content (They stated F&F was just a test that’s why it was rolled out so slow, which is yet to be seen since the new Living Story is coming out tomorrow), so they are at least trying. Not everything can be fixed, but they are definitely reading and considering those constructive threads because some changes they have made were based on constructive threads.
One thread I remember was the scaling issue where the mobs were weak and having just big numbers doesn’t make it more difficult and the OP suggested vets and champs spawn the more people that are there, which I saw implemented.
I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .Do you not see that as the problem though? “Most of the population is at the world event bosses farming” What is the impression new players get? The world is dead. They don’t know about farming, they just want to experience the world. Too bad for them I suppose.
How was it any better before? People were farming dungeons and Orr, staying in LA and CS. Anet wanted to spread the population to the other parts of the game, which they are still working on. Doesn’t necessarily mean the games dead. It means they are trying to spread everyone out so they can experience all the content.
Except they aren’t spreading anyone out, they just caused different clumps to appear. Just because one system is as bad as the last one isn’t a reason to declare “Mission accomplished” and move on. It’s a trend, and a bad one, and unless people start saying something it won’t get any better.
I do agree with you on that one, but they did say they weren’t done with it, they’re still working on their current open world. They never declared “mission accomplished”, nor did I, I was simply stating its a step (right or wrong direction is subjective). People DO need to say something, but when they rant about it, sometimes the results might not work out as intended. Like when there was an outcry for gear progression, ascended gear was added, and it received a negative backlash on the forums for the most part.
I did get a bit off topic, i’m just trying to say that Anet is still working on trying to improve their current World, it’s not and never will be set in stone.
Correct ^ – No-one can prove anything. But the anecdotal evidence is there sure enough. My guild chat is normally just “Maw is up” – “Jormag is UP” etc all day. I havent seen anyone run a dungeon other than CoF or FoTM in months. Largest guild gatherings are on Sundays when we do guild missions and after that its just the same people all the time…of which there are less. Even the guild master quit.
Theres nothing fun about Jormag or any of the other events when you already did them 27 bazillion times. And I actually have to turn the sound off if I go to Orr because the mob sound effects “DEATH…GOOD!” actuallly make me want to commit murder. Same for the Dredge fractal….“Ikkit”……AAAAAARGH…SHUT UP!!!!!!! With the added annoyance that you have 20 Veteran mobs permastunning you while you bounce round the floor like a rag doll, completely helpless because you used up your next to useless stability abilities on the first two.. Does anyone actually enjoy that?
And for every person that says “go play the game”, “go explore” or any other such contrite nonsense it makes me want to kill a kitten (and I love kittens).. Thats right, I actually typed “kitten” ..its not a result of the ridiculous profanity filter. So you come on the forum to complain (in the genuine hope that something will be done about the issues you have) and you get infracted because “threads that complain are not constructive”?
Fun. With a capital F.
Maybe i’m just different, but I don’t see much of “This part of the game is terrible, absolutely terrible. Anet screwed up hard, I can’t wait for (insert upcoming game release here) to come out so I can leave this game.” to be constructive.
I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .Do you not see that as the problem though? “Most of the population is at the world event bosses farming” What is the impression new players get? The world is dead. They don’t know about farming, they just want to experience the world. Too bad for them I suppose.
How was it any better before? People were farming dungeons and Orr, staying in LA and CS. Anet wanted to spread the population to the other parts of the game, which they are still working on. Doesn’t necessarily mean the games dead. It means they are trying to spread everyone out so they can experience all the content.
It’s because arenanet sucks, and think they are untouchable…They will learn fast.
But they won’t and years from now we’ll still be enjoying the game while you’re wasting time hoping that hundreds of people are out of a job because you don’t enjoy a game.
Doing what? FotM 150? lol, kidding.
I still enjoy the game very much. Sadly, there aren’t much of us that feel this way anymore. The game isn’t even a year old and it’s already lost a lot of players, people can lie to themselves all they want buy they know it’s true. I hope Guild Wars survives for a looooong time, just not looking very promising atm because people are already getting bored. I could make a new toon and be level 80 max gear in ONE DAY. that is a joke, an absolute joke. You’re probably one of those people that wanna get to 80, get your exotics/worthless legendary and call it a day and play that for 5 years. If you call that fun then that’s fine, but you’re the minority. I know people are going to get offended because for some reason trying to improve a game you like is a sin for the GW community. I just want to say I’m not trying to bash GW at all, I love the game. They just need to change some things if they want to survive like (oh god forbid you say this name) WoW has.
The reason people are offended is because most of the time no one is suggesting improvements to the game. They come on the forums and rant, or if not a rant, they just want to let others know how horrible they think this game is. There is a difference between venting frustrations and giving constructive criticism.
I agree with Vayne. The population may SEEM lower, because before everyone was hanging out in LA waiting for groups for dungeons since that was what most people did for money and loot. Now since Anet has added boss chest rares, most of the population has moved to those areas. Anet also added WvW progression which helped PvE servers (like GoM, the one i’m in), because our players finally started entering WvW!
The population has spread out more across the game, as opposed to being condensed in LA. Just find a good guild OP. I’m in a good one that has around 35-50 online at peak hours, so we always have something to do .
Im glad as well. Its a chance for them to renew the zone, to polish it. It really needs a meta event or 2, and some more dynamic events. Or a dungeon. Karka dungeon????
Unless the dungeon is soloable, no. I’m sick of being forced to party to complete content.
Does it really take that much energy to type in map chat “LFG” or “LFxM dungeon” or just typing into the party invitation pane “character name” and clicking join to a person looking for more? Or is it because you just don’t like playing with other people, because if that’s the case it baffles me that you’re playing an MMO like GW2, where the entire world is based upon cooperation.
GW2 appealed to me because it allowed you to do group content without forming a party. I have no desire to beg 4 other people to run me through a dungeon because I am too weak to complete it on my own. I never had to party to complete dungeons in GW1. Why should I be forced to in GW2?
Almost everyone is too weak to complete dungeons solo so you’re not alone.
And you’re not begging if you’re forming a group…. Dunno how it could be begging… 5 people mutually forming a group to complete a dungeon is cooperation. Not begging. It’s fine that you don’t like to party up with people, but you make it sound so bad if you party up with others….
There are a couple things wrong here such that a modern gamer reading the OP recognizes, immediately, a glaring non sequiteur.
Almost anything of value in the game requires a good deal of grinding/farming. I’m not saying this is wrong in itself—simply present. I’m fine with optional grinds. From the standpoint of time to acquisition this requires more than ‘casual’ activity. Also, the addition of vertical progression means that you must ‘keep up’. If you walk away for an extended period of time, when you come back, you will be at a lower power level than other players. The incentive here is a strong, coercive (that’s the hook in VP), reason to not walk away. By definition, contrary to a comment above, it is a mandatory, required grind. It still mystifies me that there are gamers who don’t have a basic handle on this common gaming element.
GW2 is not unique at all among modern games in this regard, and it is most certainly not ‘casual’ in this regard.
Fair enough, but any gear past exotic isn’t needed to complete content except for agony resistance in Fractals. Even rares are good enough to do difficult dungeons if you’re good enough. What i’m saying is most “grinds” are optional. Every MMO will have a grind. In a theme park MMO, there will never be enough content for everyone. Some people will consume it all, and at rapid speeds.
GW2 provides the optional grind, and while many people say that ascended is better and therefore it is needed, 100% of the PvE in the game can be done easily without it, so it is not necessarily needed. This applies to legendaries as well. It is optional. I am a casual player, but have obtained some items that are hard to get, but at my own pace so i have not felt the grind. This is all my opinion of course.
You guys do know that it’s optional on every other game too?
The difference is with other games, if you choose not to grind, you are cut off from most of the content, places everyone goes to, and therefore you can’t play with others. In GW2, if you choose not to grind ascended, or not to grind cosmetic items (Legendaries, etc.), you can do all the content, save for lvl 15+ fractals (Which has the same content at lvl 10 and lower so you still pretty much have access to all the content without needing to gear grind).
There are a couple things wrong here such that a modern gamer reading the OP recognizes, immediately, a glaring non sequiteur.
Almost anything of value in the game requires a good deal of grinding/farming. I’m not saying this is wrong in itself—simply present. I’m fine with optional grinds. From the standpoint of time to acquisition this requires more than ‘casual’ activity. Also, the addition of vertical progression means that you must ‘keep up’. If you walk away for an extended period of time, when you come back, you will be at a lower power level than other players. The incentive here is a strong, coercive (that’s the hook in VP), reason to not walk away. By definition, contrary to a comment above, it is a mandatory, required grind. It still mystifies me that there are gamers who don’t have a basic handle on this common gaming element.
GW2 is not unique at all among modern games in this regard, and it is most certainly not ‘casual’ in this regard.
Fair enough, but any gear past exotic isn’t needed to complete content except for agony resistance in Fractals. Even rares are good enough to do difficult dungeons if you’re good enough. What i’m saying is most “grinds” are optional. Every MMO will have a grind. In a theme park MMO, there will never be enough content for everyone. Some people will consume it all, and at rapid speeds.
GW2 provides the optional grind, and while many people say that ascended is better and therefore it is needed, 100% of the PvE in the game can be done easily without it, so it is not necessarily needed. This applies to legendaries as well. It is optional. I am a casual player, but have obtained some items that are hard to get, but at my own pace so i have not felt the grind. This is all my opinion of course.
Yes, Cantha must make a return!
It looked amazing in GW1, and with the new engine, i’d love to see how they’d recreate it!
Our stealth is our main source of survivablility.
Once i’m visible, I start to die very quickly. The only other thing that saves me is my S/P to daze and stun them.
Yes. Except it doesn’t work as such very well in PvE especially.
Exactly, Thieves at the moment are one hit wonders. In PvE, it’s difficult to do any kind of melee (only against trash mobs). In boss fights, 90% of the time I use ranged so I don’t get 1 shotted.
More proof that Gem Store purchases yield some sort of fishy Magic Find bonus.
More proof that the educational system out there is really really bad. <sigh>
Take a statistics class, take a few logic courses and look up ‘sharp-shooter fallacy’.
Lol you almost sound excruciatingly disappointed (or that’s how i read it :P)
Our stealth is our main source of survivablility.
Once i’m visible, I start to die very quickly. The only other thing that saves me is my S/P to daze and stun them.
Isn’t that completely your theory though? Since you know some people who have gotten luckier after purchasing from the gem store, and I know people who have either been as unlucky or unluckier then me even though they use the gem store frequently.
