Do you have AR on your shortbow?
If you don’t, this would explain it. You only get AR/sigil effects from your active weapon set.
I don’t have AR on my shortbow. But I still have 90 AR with a shortbow.
Wiki says I should take 1% but 1000 is not 1%.
Hello !
I have 90 Agony resistance on my accesories and 10 on my daggers.That’s a total of 100 AR.With my daggers I take only 100 damage per tick but when I swich to shortbow i take around 1000 damage per tick.
I don’t understand why this happens because there are other with lower AR than 90 that don’t seem to be taking any damage.
As a thief 1000 damage is not acceptible for me to take.
What am I missing here ? o.O
Apparently new players find it very offensive that some of us accept only experienced people to party with.To the extent that they join the party and leave immediately so you have to make the post all over again , as if that’d be a major pain and they hurt us good haha
Ok , I understand new players feel left out and not to be rude but, I can play with who ever I want to play.I don’t have time to teach new players how to play the game .Been there, done that.
I wanna party with people who know what they’re doing and excel even further if possible.This is by no means elitism.
Grow up , it’s emberrassing.
Legendary is just an estetic.At the moment its just as strong as an exotic.In the future it will be just as strong as the next tier.And even if they were to be slighly stronger the difference will be too small to be relevant.So you don’t have to worry that people who grind more than you are stronger.
And that should be the end of the legendary topic.OK, let’s put it another way.
Why can’t the process be improved?
Why do we have to settle for what amounts to ‘gather all of this and chuck it in the Forge?’ when the process could be so much more?
Sure.
I’m all in for making it more fun and all that.Just don’t say you’ve been promised something and got something else because thats just not true.
I won’t continue to argue against circular logic that has already been disproven by the devs’ own words.
The only thing I could possibly say to that ,Learn how to read ? You’ve clearly misinterpreted what they’ve actually said.
Ok so, what do I do now? I don’t want any legendary cos it’s garbage and has no prestige value and most are terribly designed. Nor do I feel I should reward that lazy rubbish design by spending cash on this game. What do i do then? Stop playing?
Because that’s the vapid and downright stupid response that seems to be the “go to” around here, if a game has you questioning WHAT you should do to keep you playing it’s clearly boring and lacking in an aspect that would normally keep you interested, and the answer to that is to “don’t play it then” well…
Ye because the game is all about legendaries.If you don’t create your own legendary ,you might aswel just quit!Whats the point , right?
Sorry but thats the Only thing thats stupid here.
What part of optional don’t you understand?
Who says that you HAVE to go for a legendary? Just because its there? Whose forcing you to do it?Does it improve your gameplay? No, it doesn’t. Its just a freakin skin.Same stats as an exotic.
See picture above. Yes… because your points clearly put to rest any issues… or ya know… maybe you should just stay out of a subject you’ve no clue about and are contributing nothing towards?
Ohh noooo ! I spelled wrong the word aesthetic.That totaly destroyed my argument !
The entire video was about how special they look. What isn’t in that video is a part describing how massively powerful they are.
Checkmate.
Didn’t read all the previous posts but I don’t have too.
No its not OP .
They had plenty of time to break out of stun and fight back.Or see her comming long before she was close to them.Its not like she was perma stealthed.Learn to play.
Legendary is just an estetic.At the moment its just as strong as an exotic.In the future it will be just as strong as the next tier.And even if they were to be slighly stronger the difference will be too small to be relevant.So you don’t have to worry that people who grind more than you are stronger.
And that should be the end of the legendary topic.
Now hold your horses.I’m only trying to explain how reality works.You can dress it up any way you want , the truth is , no matter how much they tried to minimise it , guild wars 2 is just another grind fest. Just like every other mmo out there.Thats something that will never change in an online game.Grind is the core of every MMO .That doesn’t make it okay , its just a reality.You might aswell just live whit it. Or don’t ,no one’s forcing you to play online games.
Ohh, and if you don’t like grind , don’t do it.Again ,its optional.
ALSO
The only thing they promised was no grind for better gear.Only grind for estetics .As in legendary estetic.
There , problem solved.
(edited by NightyNight.1823)
They did not state that Legendaries were just some expensive crafting items, they stated that Legendaries are unique articles that are meant to show off your accomplishments and what you’ve been doing in GW2.
That includes :
That you’re awesome at working the TP?
The you can do the WvW jumping puzzle over and over?
That you can do the same thing over and over until you’ve got enough resource?
Online games are build around grind.If you don’t like grind don’t play online games.
In the end no one promised you nothing.
I tried to like your video, but I find it hard to like a video where you can be effective with a profession by essentially pressing button 1 (auto-attacking) & button 2. With the occasional stealth thrown in. You can tell your a good player with your positioning etc… I just believe it takes little skill to be effective with a thief.
And I didn’t like the music :P (sorry)
So then , what exacly are you doing on Thief board?
No one cares what you think.
“…allowing you to really show off your accomplishments.”
And thats exacly what it is.No one said they would be impresive.Or what ever you think its impresive.
Personal oppinions and your personal idea of a legendary is quite redundant.Thats what it is .If you’re dissapointed , no one’s forcing you to make them.Its entirely up to you and completly optional.
Its just a skin , purely estetic.Who specified that they were supposed to be a symbol for ‘’doing remarkable and challenging things’‘?
What I don’t understand is , what the kitten is it that you want?
If ‘’Legendaries are only a symbol of the players wallet size’’ and ‘’getting more gold isn’t an issue for you’’ , WHAT’S THE PROBLEM?
Legendaries are not a goal , they are optional.
Oh ye the spider in TA.I don’t know if its an intended mechanic but your damage increases when you get poisoned by her atack.
Hey , who has a problem whit Thief videos , no one’s forcing them watch.
Imposible to do AC right now? What stops you?
I mean, I know NN isn’t looking for a build- he’s arguing the point that his fire mage is effective. But the thing is when people dungeon they don’t consider straight up DPS and nothing else as effective on a mage, they want a jack of all trades and a supporter- at least in my experience they do.
Now, what I would suggest is that the OP get some buddies or a nice guild so the issue will be irrelevant. I play with chums all the time that use sub-par builds, and I’m completely cool with that. It’s all about having fun and playing together that makes the game interesting. Of course, I would probably advise this through a voice service like Teamspeak or Skype or something, since typing while fighting with a mage can get hairy if you aren’t quick at the fingers.
As for what has higher damage? For me, and with my build, I can contribute much more with attunement swapping than simply staying in fire. I’m not just in the class for the damage, I’m in it for the spells.
Contribute Much more in damage terms?Because thats all I’m interested in.
If so, how exacly?
@NightyNight
If you’re JUST looking at buffs alone, you’ll only get a very thin clue of what potential you have as a mage. CC and healing are major elements to a mage, they’re a major archetype to the character. A master of elements will only be limited by that which he/she restricts himself/herself to, it’s that simple. There are insanely effective, multi-attunement builds out there- you’re just lacking in some area or another (gear, playstyle, mentality) when it comes to a hybrid build.
People simply want more supportive builds and aren’t looking for a “numbers” kind of mage when it comes to damage. If you can keep people alive, you are contributing to DPS, you are sustaining the party- which is good. We have tools that restrict movement/knock down/slow, which is invaluable in certain fights and can make kiting much easier in more enclosed environments. It’s just more appealing.
From a party leader perspective, I would rather have someone who is frail, but can majorly support the party with a wide variety of tools, than someone who is actually MORE frail due to the lack of attunements that wants to simply inflict damage. There are much bulkier, much stronger classes for that. And you’d be surprised how little a difference in damage it is if you simply swap effectively and use your skills correctly.
If you stay in fire, you completely abandon the healing of your water spells, the utility of earth, and the manipulation of air spells. With equal gearsets, an attunement build is simply much more dependable, in MANY other situations. That’s just how it is. I understand that you don’t like swapping, I didn’t either when I first started, but it’s really not that hard to do.
Here, something that I use that might help you. Try binding your attunement swap keys to combinations- it’s weird I know, but give it a shot. For example, you can bind F1-F4 to Shift + Whatever key of your liking, since it’s so close to your left pinky- you can access it very quickly. In fact, I bind my first four skills outside of my auto to shift and combination keys, and that tiny bit of space saving helps. It’s very unorthodox, but it really matters to me as a player.
I am not here to get advice on how to play an elementalist lol.Read my opening post.
Certainly have no problems changing between atunements .I am here to argue about the effectiveness of the idea for a pure DPS GC build to swap between atunements to improve DPS.
I play effectively a lot of different classes GC through dungeons and never had to depend on another class to keep me alive and support me.To me, support in dungeons is completly unnecesary.Excluding High level fractals of course which is a higher difficulty cap.
Genius? Not really, but I have a better command of the English language
it seems.Who cares about PvE. Give some insight into actual WvW and PvP which
is more skill based than a trash mob standing there taking your auto attacks.
Yes, I got it.You’re a very inteligent person , you speak good english and all that.
This is obviously below you to even consider PvE even in a PvE topic.
Have a wonderful day .
I asume you’re not going to post here anymore.
“Best DPS to what?” A solo target standing there doing nothing? You say you
are interested in hearing other opinions but refuse to take a second look at
what your saying.At least in WvW, staying in fire and autoattacking contributes zero to
large scale battles. Its rediculous not to use all of the other AOE and control
abilities. Saying that “auto attacking with fire” offers the best single target
DPS means absolutely nothing in contributing to mid to large size battles.At least preface your argument by saying “versus single targets I can do the most
by …..” but dont take a strong stand on speaking in general use (WvW).
Hey genius , did you read my opening post? We’re not talking about PvP.It should be pretty clear by now from the arguments brought up so far what we’re reffering to.If you want me to make it anymore obvious than it already is , sure.Dungeons ,happy?
(edited by NightyNight.1823)
One thing I’ve learned from playing MMO’s is that you have to either adjust your playstyle when picking a class or accept the reaction people have to the class.
Just a summary of what I think should be noted:
People who are suggesting attunement swapping aren’t doing it for autos, they’re doing it to access the skills. You don’t try and compare the autos because the base reason for attunement swapping is to take advantage of all the spells you have at your disposal. No, you won’t be doing a lot of damage yourself- but you will allow the team to do more damage than you can alone. It’s a topic of perspective. Overall, you can achieve equal/higher damage, it just won’t be on your end- likewise, you’ll actually fill up two roles instead of one, making yourself way more appealing and valuable to a team.
This is just how I perceive it though, and it makes life much easier as an elementalist. Plus, attunement swapping is pretty fun for me- adds a lot of challenge.
Different attunements are build for different builds.Swaping to something you’re not build for is not as effective.The only advantage you’d get from other skills is mechanicaly.Which they are not required if you’re build around, lets say, DPS speficicaly.
Party wide buffs .25 stacks of vulnerability is often achieveable whitout even trying.Not sure exacly how much vulnerability you can maintain on your own but I’ve seen up to 10 stacks only by autoatacking whit the 25 points in air tree line .And its probaly more since I never payed much attention.Might and fury is what any proffesion has acces to and maintain on their own.So they don’t need you to to buff them.
DXIEdge.@ Well , firstly , its not 10 s.But thats no important.Thats a combo for PvP and we’re not even talking about that.We’re on about damage potential and changing atunements doesn’t improve DPS.So whats your point.What burst.
And the only combo fields are in fire whit D/D.
And you are helping your team by providing top DPS.
So you guys tell me what party wise buffs you are even talking about and this build opposed to what is not as effective.
(edited by NightyNight.1823)
In a matter of 10 seconds with D/D, you should be going Air: Shocking Aura ? Ride the Lightning ? Updraft (only if ur sure it’ll hit) ? Fire ? Burning Speed ? Ring of Fire ? Drake’s Breath ? Fire Grasp ? Earth ? Magnetic Grasp ? Earthquake ? Churning Earth. Try to match that with staying in fire…
Well go time that and come back and say 10 s again.
There is far too much bickering in this post. If the OP finds staying in fire the whole time fits his style then why say more. I personally dps in water-atune 100% of the time and still out dps atune-dancers.
Just because someone doesn’t wish to atune-dance doesn’t mean that it is inferior. Staying in fire surely has its benifits, utilizing them over other atunements is his personal choice.
Its not that its my style , I don’t even like fire at all but I’m defending a good DPS build.
You do realise you can’t do damage while you’re supporting, do you?
- Vapor Blade
- Cone of Cold
- Frozen Burst
- Earthquake- Powerful Aura/Zephyr’s Boon/Fire’s Embrace + Any signet/Frost Aura/Shocking Aura
I would imagine having 4 people with fury will have higher dps than 1 person staying in one attunement.
Those are bad DPS skills.
Oh, did you say “You do realise you can’t do MASSIVE damage while you’re supporting, do you?”
I thought I see “You do realise you can’t do damage while you’re supporting, do you?”
And do you really think you alone, can out damage the benefit of your 4 party members having fury buff?
Do you really think “The DPS” in holy trinity would work in GW2 and you don’t have to do any supporting? All you’re doing is slowing your group down.
BUT, if you’re a solo’er, sure, do whatever you want, if killing newbs in WvW is the thing for you, or you feel accomplished at killing mobs in 2 seconds.
Those numbers are so insignificant is pathetic . To even mention them for the ammount of damage you’re loosing by wasting your time using such useless and unnecesary utilities is ridiculous.
And every proffesion is perfecly sustainable on thier own whitout your support and your buffs.Theres a reason no one takes elementalists for fast runs .Too many idiots in support builds.
These are the last words I’m adressing to you .You’re obviously just a troll crying for attention.
Disagree strongly with this statement. If through support, I cast vulnerability on a target, or might on my allies, the extra damage is a result of my abilities. So while they may not show up on my damage monitor, it’s still damage caused because of me.
The ammount of vulnerability and might you’re giving are close to insignificant compared to the ammount of damage you can ditch on your own and the time you’ve wasted changing atunements.
You do realise you can’t do damage while you’re supporting, do you?
- Vapor Blade
- Cone of Cold
- Frozen Burst
- Earthquake- Powerful Aura/Zephyr’s Boon/Fire’s Embrace + Any signet/Frost Aura/Shocking Aura
I would imagine having 4 people with fury will have higher dps than 1 person staying in one attunement.
Those are bad DPS skills.
Agreed. My main point wasn’t to show you that you cannot deal dps as fire. My main point was to show that you could deal just about equal dps and still cycle through your other abilities too.
No its not , not just about.Thats what you people are missing.Your DPS is mugh higher in Fire.Changing atunements decreases that DPS by a lot.Specialy if you’re build around power crit builds.
Swaping attunements takes time ,a LOT of time.
No I’m not taking bleeds into account , at all. Already said why.
And here I’m talking about a DPS build and he comes at me whit support arguments .You do realise you can’t do damage while you’re supporting, do you?
I am running Crucible of Eternity a lot with my guildmates these days, and some particular rooms are shouting don’t enter if you’re a thief at you.
Especially the fights against subject alpha, where every time we go up against him, he decides there is no one else in the room but me, no matter how many times i reset, stealth, or even stop attacking, he will rush to me soon as he can see me, and avoiding his teeth of mordremoth is pretty hard considering you can’t always tell which direction he is facing with all the fx, and despite me running full acrobatics, endurance isn’t free.
You mentioned you’re using a P/P build? That’s your problem. I run CoE all the time on a Thief and Alpha is a cakewalk. I plan on recording a solo run on each version of his final battle at some point in the near future, when I upgrade my rig to handle the recording. S/D with Shadow Arts and Acro is essentially a free win against him, and that’s when he’s focusing on me 100% of the time.
I’d also be interested to know exactly what “support” P/P provides other than perhaps the ability to share the pitiful venoms on offer from range or spamming Headshot/Black Powder when available. I’ve had a few P/P thieves running with me in low level Fractals, and all I’ve got out of them is a hail of bullets that pepper targets for mediocre DPS and the occasional need to res them when they finally get targeted by a mob. They would be destroyed if they went with us on the 30+ dailies. If you got stuck in with blinds/dazes from S/D or D/D SA-heavy builds while laying down Smoke Screens and using other Deception skills effectively, or maybe ran S/P lifeleech and facetanked, or invested in Deadly Arts and used D/D or Shortbow to lay down consistent Weakness on big groups (Thieves are hands down the best at this), you would be multitudes more useful, and most likely doing more total damage in the process.
I didn’t say i had problems, i said sometimes it can be hard which is sorta different, spamming headshot and BP “when available” is actually always available if properly used, support sharing is precisely the same as your regular d/d thief, nothing forces me 900m away from the fights, and i am also able to swtich to shortbow for proper aoe and weakness spam, you know.
Also, did you know you can drop BP where the action is, especially on stationnary mobs while creating a smoke field all my ranged teammates can use ?
Did you know i can use unload every 2 seconds for 5k to 9k damage depending on crits which i would hardly call pepper ?It would take way too long to defend the advantages of using p/p, i’m fine with you sticking to your favorite weapon sets anyway.
…Anyway…
Shortbow has better DPS and its AOE .Better mobility which is what Thief is all about.Sure it requires you to be closer to the target but you’re just far enough to be safe.P/P exept certain situations is crap.
Well genius , D/D GC IS the most efficient build available to Thief If played well
No, it really isn’t.
Thief is about damage dealing , no one does it better
This isn’t true either, it is an excelllent role to excel at, but the profession isn’t “about” it.
I’m only talking about dungeons and anything else other than damage is not necesary.And yes thief excels best at that role.And D/D is the best DPS setup.Thats the only thing I meant.
The cast time of Fire auto atack and Ice spike is exacly 1s for both.But ice spikes takes another 1 second to drop.So you can cast 2 auto atacks in that time.Dealing a great deal more damage considering that Fire auto atack is 3/4 damage of ice spike.The 5stacks of vulnerability is not even worth considering but if so , you gain much more damage building might.
The problem with your logic here is why the hell are you waiting for it to drop before moving on? I use my one second cast, during that cast, i switch to air or earth and as soon as that 1 second cast ends, I start casting my next ability. Also, 5 stacks of vulnerability isn’t exactly useless, its a 5% dps increase for the entire party, which is quite significant if you ask me.
Earth main damage is by bleeds so not worth switching to it aswell.Because bleeds are damage over time .In the time it takes to burn the 6 stacks of bleeds over a period of 15 seconds for 4k damage you can do 15 auto atacks 3k each whit fire.
Earth only goes whit condition builds and power builds deal way more damage .Random note: according to the wiki, fireball has a 1.4 second casting time, or 1 attack per 1.4 seconds with 314 damage. Assuming eruption has a 2 second cast time, its still doing 462 damage + bleeds however paltry that may be, its still damage, (3060 without any condition damage to be precise, if you factor in the 30% condition duration from fire 30, you get 3978) it also theoretically gives 3 stacks of might to your team.
The faster you cast the more damage you do whats that hard to understand.
The thing is, your casting higher damage spells in the same time your casting fireball while providing more utility to the entire group.
Or gain even more might from sigil of strenght and fire trait line.
Blast finisher in fire field, cough eruption cough
Because spamming fire auto atack deals more damage than any other spell in other atunements while also building might.
Using other spells not only out damages fireballs, but provides more utility as well.
You and I play completly different classes then.
3k is exacly the damage you do whit normal atacks.How can you possibly do more damage changing to earth!? And channel skills whit 2 times longer cast times.And what utility omg .
Your damage DOES NOT improve if you swap between atunements , go test for yourself .
IF ICE SPIKE DOES 4k , FIRE AUTO ATACK DOES 3K 2 TIMES FASTER !
ERRUPTION DOES LOWER DAMAGE THAN AUTO ATACKS ITSELF ,WHIT A COOLDOWN AND CAST TIME !
And then you’re blocked out of fire, facepalm.
Dude , did you ever put your hands on an elementalist , ever?
Thief is about damage dealing , no one does it better.Good at saving people ,preventing wipes , disabling traps , getting next the next wp’s whitout any dangers to the team , skipping trash, effectively making your run much faster.
And Support is overrated.Everyone is perfecly sustainable on their own just because the dungeons are just stupid easy.
FotM brought us a different dimension but Thief certainly has its uses in there aswel.Deffo not a proffesion issue.
You’ll mop the floor whit me .. in PvE , cute.
-Never said you’re critisizing D/D GC Thief .
What support do you exacly provide , Blinds and daze on trash mobs? Good for you .I forgot how critical is providing support with trash mobs is in a dungeon. And ’’exelent’’ dps vs single target.Like 3 times lower exelent DPS than D/D .Thats the mother of effective setup in dungeons.It must take a lot of skill to pull off.Please , teach me master.
The casting time is similar to fireball and you can switch on to the next element while casting it. Also, the cooldown is irrelevant because you’ll be moving on to the next attribute and thus the next spell. Finally, the vulnerability will increase both your own and your team’s damage by a bit. So the total damage due due to Ice Spike will be quite a bit higher than fireball.
The cast time of Fire auto atack and Ice spike is exacly 1s for both.But ice spikes takes another 1 second to drop.So you can cast 2 auto atacks in that time.Dealing a great deal more damage considering that Fire auto atack is 3/4 damage of ice spike.The 5stacks of vulnerability is not even worth considering but if so , you gain much more damage building might.
Earth main damage is by bleeds so not worth switching to it aswell.Because bleeds are damage over time .In the time it takes to burn the 6 stacks of bleeds over a period of 15 seconds for 4k damage you can do 15 auto atacks 3k each whit fire.
Earth only goes whit condition builds and power builds deal way more damage .
The time they take doesn’t matter much for any fight that lasts longer than 10 seconds. The finisher effect however, does if you cast Lava Font after it again and buff up a teammate with might.
The faster you cast the more damage you do whats that hard to understand.
So does Sigil of Battle when you swap attunements often enough.
Or gain even more might from sigil of strenght and fire trait line.
Why would you NOT rely on the other attunement spells
while your main fire spells are on CD.
Because spamming fire auto atack deals more damage than any other spell in other atunements while also building might.
In the end i think people hate thieves because many of us persist with using d/d GC with no support whatsoever during dungeons, and also because of how it is with every MMOs, people want it fast, so the majority of them will want to pug the most efficient and fast team. Like you would get some teams made out only of monks and eles in GW1.
I am running a p/p build in both pve and pvp so i am not affected by the d/d issue, on the other hand i believe this is the perfect example that calls for the ability to at least store a second build on which you can switch for no cost, so my fellow thieves running GC d/d in wvw can have a viable pve option without losing all their money into respec.
Well genius , D/D GC IS the most efficient build available to Thief If played well.But instead you play the lamest setup possible in a dungeon , P/P.Good for you.
If anything , people that are avoiding thieves are probaly avoiding you.
Don’t critisise if you have no clue what you’re on about.
90% of your post is ridiculous and wrong.
I have several times blinked away from a heartseeker spamming thief only to have them fly to my location since they were in mid-air when I blinked allowing them to travel a range of 900 and still successfully hit me.
While I agree the leap on heart seeker is a little excessive, it is not the only ability that reacts to a port like that…
He blinked away and the thief has blown through all his initiative.He’ll be fine.
Its ridiculous to even sugest a nerf or ’’adjustment’’ to this skill considering HS is the only Gap Closer available to Dagger builds exept Steal.And neither can be abused like that and hope to win a fight.
I would like to see an adjustment to the way Heartseeker works. The damage is fine, but the mechanics behind it are far too easily spammed for amazing results. Sure there needs to be something that allows new players to feels they have something powerful when playing a thief, but how about we get rid of the heatseeking super long range aspect of heartseeker.
I have several times blinked away from a heartseeker spamming thief only to have them fly to my location since they were in mid-air when I blinked allowing them to travel a range of 900 and still successfully hit me. Restrict the range it allows the thief to move, somebody dodge rolling away should successfully be out of range of a heartseeker spammer. The thief should then have to move into position again to continue their spamming.
I really like the stealth mechanics in mmo games, but it’s always the same issue in PvP. People feels it’s unfair that the class with the highest and fastest burst potential is able to remain out of sight. Now in GW2 it’s out of sight for an entire fight while still dealing damage. You may argue that thief doesn’t stay in stealth for a whole fight because it’s impossible, but when you see first hand a thief kill not 1 but 2 people before giving off that little black cloak flash to reappear you know something isn’t working as intended. It could be lag? Sure but if it’s lag and they just haven’t completely rendered on my screen why can I still not tab target them? I do not have a solution for fixing stealth other than to suggest that they not be able to use skills while stealthed and have it not break stealth and if I don’t have a target and a thief attacks me from stealth I want them to be auto targeted.
If you’re having problems whit HS spammers then the problem lies whit you.
Think of it this way: imagine for a second you’re using the staff. Now, you can spam your auto attack to your heart’s content while remaining in fire, or you can go to each element in turn, starting with Fire and do something like this:
Lava Font/Meteor Shower/Lava Font
Ice Spike
Blinding Surge
Eruption/Shockwave
Lava Font, etc.With the right setup, you’d be casting high damage spike skills from the other elements instead of Fireball. Seeing as how they deal more damage than Fireball, your dps will be higher.
It’s a very basic example of course, but I think it shows the appeal of using the other elements as well. Skills like Ice Spike, Blinding Surge and Eruption simply do more damage than Fireball. So if you switch, you get acces to a few more high damage aoe spells instead of your basic auto attack.
Staff no no.Staff is crap.
D/D ftw
But even whit staff.
In the time you cast Ice spike you cast 2 auto atacks in fire.And you don’t have a cooldown.And fire auto atacks are 3/4 damage compared to Ice Spike .So Ice spike , not that great.
Eruption takes long until it explodes and the raw damage isn’t that great.And the bleeds are slow.Same goes for Shockwave.
The damage doesn’t improve at all if you change atunements.
Those Fire autoatacks are pretty strong , and keeps your might stacks up too.
The difference betweem level 50 and 80 is huge.A level 80 Warrior can easily hits up to 10k Hundred blades on the spider queen.How much do you normaly hit ?I am realy curious about the difference.What I remember from when I was leveling my Warrior in AC was like 2-3k.
Its a simple build.30 fire 30 Air and 10 Arcana .The traits are realy not that hard to figure out.
You have enough stealth for both of you if one’s a thief.
Warrior is good as a front liner to enable the thief to come from behind and do what he does best but realy any proffesion works.Don’t worry about that .Play what you like.
From a Glass Cannon perspective Health and armour is exacly the same as on a Thief.
Thief makes up for their survivability whit stealth .Never being targeted by mobs.
Warrior makes up whit more health and armour.
Elementalist makes up whit distance.Their range on D/D is 400 .Not exacly melee.Its the perfect distance to atack from.
As for damage , I play all 3 and the damage difference isn’t that huge vs single targets.And their Aoe is unmached.
I’m surprised that I don’t see more of Berserker Elementalists.They are not bad at all.
Why are we even talking about nerfs?Thief is fine.Actualy there are other areas that deverses all this attention instead.
Yes, you might build around damage but there are many other classes that easily out preform you in that respect.
You might want to step into a dungeon other than AC if you think support is unnecessary. The boons, healing, and CC I provide for my party are very useful indeed.
So just because you don’t hit as hard as a Thief or a Warrior ,Elementalists are not alowed to spec to damage? thats a load of BS lol.
No , support IS unnecesary in any dungeons you’re playing.Sure its more confortable but yes, unnecesary.Everybody is perfecly sustainable on their own even if they are entirely glass cannon.I never needed the support of another class to keep me alive in this game EVER, no matter what class I played.
So again , whats wrong whit fire mages?
Staying in one attunement for an entire fight is limiting yourself to a quarter of your skills.
When I come across Staff “Fire Mages” in dungeons, I either politely ask them to help their team by providing DoT, CC’s, and heals or to please leave the group.
But you build around fire , damage.You help by dealing damage and considering how unnecesary support realy is theres no point even considering it.Sure ,there are certain situation like the Spider fight in AC where the healing wells are realy useful but other than that its all about damage.
I understand where people are coming from , theres this concept that an elementalist has to change between elements in order to be effective.
And that is true for most of the cases but in a PvE environment going as a Glass Cannon Fire mage is quite effective.Its the best damage dealing build available to an elementalist.Theres no need to swap between elements since fire is the best damage dealer and you’re able to build those stacks of might on you.
So I’m trying to understand all this hatred towards ‘’fire mages’‘.I think people misunderstand roleplay whit an actualy good build.
For the record I play an elementalist and I have 3 separate builds to it and since I like going pure Glass Cannon whit all my characters in dungeons I don’t see why shouldn’t I on elementalist too.
I’m curious to hear some second thoughts on this.
The fact of the matter is that stealth is a short term skill, and not very useful as an escape method without mobility.
Even with Fleet Shadow a 4 second stealth can only take you about to a 1200-1400 range, not far enough to disappear.
Stealth can’t take you anywhere, the only thing that can take you anywhere is mobility. Stealth can influence that mobility via something like Fleet Shadow, but it is still the running around with a speed buff that is getting you somewhere. Stealth can easily cover enough mobility to move out of visible range if you’re using Heartseeker or shadow steps.
Thief stealth and shadowstep as to their ability to escape is balanced.They can indeed put some distance between eachother but they’ve burned through all of their resources and you can easily gain on them.
The only way you can escape as a thief is through Shadowstep and Shadow Return.And even whit that if you keep a little distance you can gain on him on return.Considering he didn’t burned through his stun break already.
So as it is , Theif’s ability to escape is fine.You just need a little bit of knowledge on Thief mechanics.
Now what is not balanced is Elementalist ability to escape.Its simply impossible to gain on them.Permanent swiftness, Ride the Lightning on short CD , even a shadow step of their own.Good Luck catching them.
I’m not going to adress nonesense.
What you’re describing is culling related and Thief is not the only proffesion that gains some unfair advantage.You can have entire zergs drop on you and have them loaded on your screen only after you’re dead.Thats what happens whit every game mode that scale.
What you’re sugesting would affect thief on the whole PvE environment and thats not an option.
If you’re having issues related to culling this is not the place to discuss so take your arguments elsewhere.
If theres a mechanic to Thief that you think is unbalanced I’m willing to listen to any arguments or concerns you might have.
But thats the problem whit most of the people posting in here.Everyone has an oppinion ,too many fail to bring a valid argument or an argument at all.
What argument , you have none.This is about Thief’s gameplay not some game mode whit issues that I personaly don’t even experience.A game mode thats not even intended to be balanced that way.So what argument do you even have to claim Thief is not a balanced class.You have none.
He has a lot of arguments and he mentioned them… You are not countering those arguments. In this post your only saying he doesn’t have an argument… That’s… Air.
What you say is like a toothpaste-tube fairly empty and you’re trying your best to squeeze the last bit out which makes sound: “…..bluhfffft”All his arguments were valid are currently happening in wvw.
I see thieves constantly entering battles (group or 1 v 1) and leaving them whenever they feel like it going in and leaving in stealth mode. And if that’s culling or not, I don’t know. Either way, it has to be fixed. And it’s certainly not a 3 second stealth they’re in. I can see them again when they’re far far away and way way out of max range traited longbow. If ppl want numbers about the distance they travelled in stealth without me moving, I think it’s 2,5 times max range traited longbow, so at least 2,500.
“I don’t know’’
Exacly , you don’t know.If you had any clue you’d know that Thief stealth mode can’t last more than 3 seconds (4 if traited) .Exept shadowrefuge which is not a viable escape ability and a l2p issue.And if you had any common decency , when you don’t know, you shut up.
Culling is an issue outside Thief proffesion .Which makes thief be in stealth 1-2 seconds longer , buhu.
So yes , you have no argument to atack this proffesion.
If you’re here to cry about the superior mobility , and how you come and go when ever you please ,visit elementalist section first instead.
I do play more classes than just Elementalist, haha.
Anyway, I’d say D/D Ele (one particular style, not necessarily the class innately) has good mobility, yes. However, being able to run in any direction and gaining a huge head start on whoever you are fleeing from by virtue of their not knowing what direction you went is pretty good mobility in terms of escape also, considering the rather limited potential of most other classes in this regard. That in itself is fine.
I recognize that you are trying to avoid this argument because you believe your stealth inadequate (or perhaps it’s just the easy way out to point a finger at a different class instead), but in its current state, it is an extremely viable escape route, sorry. Assuming the culling problems are corrected, this may not be the case, however this is the state we exist in:
The problem as I see it is that the Thieves I have encountered have been in stealth for much longer than the three seconds you describe (or at the least certainly longer than the duration on their skills would suggest), to the point where I have watched them vanish in front of a group and despite multiple eyes scanning in a 360 degree radius, was never able to spot them again. This is not another “L2P” incident. If stealth is as short as you suggested, it should be an easy matter to spot the fleeing player to pursue.
Is what I described merely the class working as intended? A developer would have to answer that. Either way, I don’t find it balanced, myself; if it is the unintentional result of culling, either that visibility problem must be fixed or the mechanic should be changed as necessary to better suit intended design as a workaround to how culling effects invisibility and a knowing Thief’s ability to escape most situations entirely risk free as a result. I don’t really see why this idea is being met with such strong hostility.
What argument , you have none.This is about Thief’s gameplay not some game mode whit issues that I personaly don’t even experience.A game mode thats not even intended to be balanced that way.So what argument do you even have to claim Thief is not a balanced class.You have none.