They’re perfectly fine.
First things first, I do not agree mesmers are “perfectly fine”. Every role the mesmer is supposed to fulfill, is simply outdone by others. Having no role to call his own in a team is far from “fine”. Something needs to be done, be it to mesmers or the other classes.
Assuming the tournament build of shatter:
Teamfight: Rangers/necros/engis bring more to a team fight than a mesmer with considerably less risk involved.
-Why bring a mesmer which exposes himself to so much danger in order to fulfill his role in teamfights when others are able to do more and also in a safer way.
Roaming: Thief/warrior have much better mobility and better 1v1 matchups in a tourney setting compared to mesmer which has 2 heavily disadvantaged matchups against the ranger/necro, both of which are almost always there.
-Why bring a mesmer, the lesser roamer which assists home points slower, assaults far point less reliably and needs help more often than not?
The only “advantage” of a mesmer is portal and moa, but the team with a mesmer is essentially running a 4.5 vs 5 just for these abilities. So are these abilities worth it for bringing half a player? I think teams and players have concluded no, which is why we do not see a single mesmer in PAX and the general exclusion of mesmers in teams.
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Blurred frenzy can now be interrupted by Shocking Aura (lightning bubble shield). just got mine cancelled when I blurred frenzy those Aetherblade mobs, I would imagine this happens on eles too. Is this intended?
Yes izerker fixed. Now please for the love of baby cats save this izerker coding in a backup and not lose it again after fiddling.
As of 25th June patch, both bouncing and izerker issue has been fixed. I’m really surprised, but good job. Now please make a backup of this current izerker code in case of future bugs.
And despair is most delicious when slamming that door shut after you’ve shown it
Since its a different dev and not JP, he has the benefit of doubt and we shall see how it follows through.
I pray and grief for the bouncing issue which will likely meet a similar fate and simply be ignored for feigned ignorance and shrugged off it ever asked about. Impression of Anet’s response on Izerker issue so far:
“Sorry if we change/modify skills (Izerker. And now bouncing) without any documentation (unintended changes/stealth nerfs). Unless we have a readily available response (intended changes/simple bugs/cheap to fix) or it is possibly exploitable to the benefit of players, we will be “too busy” and will mostly remain silent to allow the excuse of ignorance.
If we are pressured enough to give a response (publicly embarrassed in SotG), we will then proceed to describe our one-sided views ignoring player evidence/questions and conclude that nothing is wrong."
Izerker all over again
After getting embarrassed publicly again (if asked in SotG ever) they will get some clueless peon to post just for “face’s sake” and ignore it forever.
•Wide-scale revamp of traits and skills → Trait modification to work underwater. That is all folks. /Trolled.
-snip-
He’s saying its normal for izerker to do less damage than an auto-attack without ANY KIND OF INPUT by the enemy such as dodges/escapes/skills/terrain.
“but because it is a mostly Mesmer bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue. In the meantime, I hope you have enough burn heal to wait for another 7months and a SotG mention.”
-JuanPatrick
Lets wait another month, 300+ more replies, 20k+ more views, one more honorable mention in SotG before he comes back again.
With a reply that basically “talks to himself” and ignores every single point/evidence brought up by everyone else.
I bet they don’t even know the damage got lowered compared to last time. I guess this is it. That’s Anet’s conclusion on their end, too much effort to research and fix, therefore working as intended. “Moving on!”.
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If you are on the receiving end of the damage you will see it’s really a floater issue.
Dam, I guess all the Mesmers in the thread needs to get their IQ checked then. Including the person who mentioned it in SotG.
Just waiting for a red to come in and say its purely visual issues and that we are getting our buff/damage bounces correctly. (Cries while laughing)
For the love of the mesmers don’t take us for an idiot. Most of us play them since launch and have noticed immediately when and what was broken whenever a change/ update/ patch was made that messed up with the berserker.
+1. You seriously think players will complain about non-pressing things such as floater issues for so dam long? I’m sure players are smart enough to notice and differentiate between visual-only bugs and ACTUAL damage reduction.
1 month later-
JP: Still visual bug guys, nothing wrong. Every single one of you Mesmers are imagining damage reduction and can’t look at health bars properly.
Its so insulting and sad at the same time.
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It seems none of the devs even believe/know what is actually wrong with izerker and keeps saying floater issue. GG.
this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it
Still insisting visual bug, sad sad day. Sorry but I’m looking at the health bars and its not indicating a floater issue. The health bar is indicating the correct pathetic damage displayed by the floaters.
Here, have a picture that shows the bug on the first hit on a golem to further prove its not a display bug.
How can we help?
Jon
Better communication with players about recognition and state of bugs.
Eg:
-Not leaving a thread conversation halfway through 1month ago.
-Respond to reasonably “hot” bug threads which DO provide details about bugs. (128replies, 4850 views about a bug and no response)
I suggest posting a list of current bugs recognized by Anet in the bug forums so that players can help add-on any left out ones. This will also help assure players what is recognized as a bug already. (Of course, leave out exploitable ones)
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Welcome on board together with mesmers to the undocumented nerfs boat. Condolences.
Apparently rangers got an undocumented change to their dagger #4. Who needs patch notes when you’ve got Anets.
I don’t know what I expected. Ha. Ha. Next up, melee autoattacks require a target to actually swing and not a single documentation muahaha.
Balancing update… doesn’t mean bug fixing. They probably gonna go “MASSIVE” trait rebalancing for… underwater.
Anet, I’m currently at the situation whereby I do not even know whether I should keep devoting time to my character or not. Over 6 months Izerker still not fixed, and bouncing screws up now. I want to spend gems to support you, but I can’t with the fear of getting dumped on silently patch after patch.
Cause they’re stuck in the vicious cycle of constantly adding new content and bug fixing them.
Sad fate of threads, either red within 24hour or never.
I understand your point about trusting the devs, and that I am rather repetitive in complaining. Just that i’m ticked off about the way JP handled things.
He says its “floater” issue, whereby many people prove its not (1minute of paying attention to health bars). Then he just leaves the thread hanging after proclaiming to try making a “bad pic”. Didn’t even close off this own side of the conversation.
I agree I do need to clam down. Just a game after all.
Silence is not the same as “no”; it is not the same as “we didn’t read it” or “we don’t care”.
First the izerker issue, and now Mesmers gets another slap with bouncing. Furthermore, apparently izerker is starting to go stoning-mode on certain monsters now (bloomhunger spirits) and randomly fail summoning (I have personally experienced this) even without the “obstructed/out of range” message (while in LoS and range) coming out.
I hope you are right, but even if they do genuinely care, if they take are gonna take over 4months to fix something, its essentially the same thing: Mechanics/things are being changed without any documentation and players just have to take it.
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The lack of reaction does mean they don’t take it serious. So many replies and view in this thread with people concerned.
Meanwhile, posts about the karka shell in foreign language gets a red post almost immediately? This just tells me, Anet just wants to appeal to the casual majority and appear good to them.
Issues with game mechanics? Most causals won’t even notice it, why bother replying or rushing, lets throw it into the bin of “too much free time”. Item text? Noticed at first glance, better send red post and queue it up ahead of other important fixes.
The funny thing is that, with their philosophy of constant content, the stream of these “noticed at first glance” bugs will never end and that issues with game mechanics will stay in the bin forever. Sorry, I’m bitter and rightfully so. Farmed a sunrise on my Mesmer and watch Izerker get crapped on for over 3months and now this bouncing thing craps on GS#2?
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I guess this is it then. Anet doesn’t care. Game’s meant for causals’ money, no point fixing something the causal majority won’t even notice/be concerned about.
TL;DR: Any mechanic or thing can change at any time without documentation whatsoever and players just have to take it. Cross your fingers and pray that you aren’t hurt by it.
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Next up: Instigators spawns rate has been lowered.
(Or: To better reflect the living story whereby Canach has been exposed, settlers have stopped rioting and thus instigators no longer spawn.)
Meanwhile, still no sign of any response on bouncing priority.
Some beneficial mesmer bugs are:
1.) Phantasms casts are supposed to connect in order to spawn a phantasm, yet they ignore blocks of any kind
2.) Duelist’s Discipline trait turns every single Duelist’s Unload projectile into a 100% projectile finisher (instead of the regular 20% chance)
3.) Overwriting own clones counts as “killing them” for triggering traits
4.) Swap breaks stuns
5.) Illusion of Life ignores poison (only rezz utility to do so)
1, 3, 4: That’s the way these mechanics have worked since launch (or implementation in the case of phantasm LoS change). Therefore it is debatable whether these unlisted additional effects are working as intended or bugs. (We all know tooltips are not comprehensive.) If they have officially been deemed bugs, then go ahead and fix them.
These can be contrasted with a sudden undocumented mechanic change after a patch, whereby the general consensus is thats a bug. (And if it was intended but undocumented, then shame on the patch notes.)
Therefore, the lack of attention to them can perhaps be attributed to lesser degrees of confirmation and assurance to it being a bug or working as intended.
2 & 5: Yes, I agree these should be fixed as they are not within reasonable bounds of being justified as working as intended additional effects.
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regen for my minions? yes please!
Instead of regen on yourself, an friendly player or dealing damage+3vul on enemy? The only situation that would be better is if you guys were having a 1vs1 1200 range shooting match.
By the way, the bouncing thing makes it such that almost all AI are bounce-able. Meaning not just clones that are eating up bounces.
Necro minions are gonna waste your Reaper’s touch bounces (imagine enemy→player→minion instead of enemy→player→enemy). Engis are gonna get their Elixir F granting their turrets swiftness. Guardians are could get their Ray of Judgement wasted too.
EDIT: Mistook viivi for vicious.
@vicious: I believe Mesmers are not bothered about the Izerker missing AoE whiffs at the target it was not summoned on, but rather it missing hits on the stationary target it was summoned on.
Yes, high risk high reward, but this risk was increased (previously it never missed and dealt 0 dmg or dealt less than auto-attacks on stationary targets) in an undocumented bug -> issue of unacceptable nerfing through bugs.
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Well, to be frank, I believe no one would favor a bug fixing nerf BEFORE a bug fixing buff is first applied, unless said bug is grossly unreasonable.
Examples? For discussion’s sake.
Any bug fixes automatically translates to the class becoming stronger. The mesmer class definitely does not need to become stronger, so if you want bug fixes, nerfs will have to follow.
It’s that simple.
Here’s the issue, its currently like they are nerfing us by introducing undocumented bugs. I’ll rather they show explanations and numbers to nerfing of things in board daylight. Refer to my post about acceptable nerfing through skill changes and unacceptable nerfing through bugs.
jportell, I think you need to change your opening post to clearly indicate that we are looking for bug recognition/fixes and not any buffing/nerfing. It seems most people get that wrong impression the moment they see your post.
Ok, so lets cool off here. Like I said, we are asking for bug recognition/fixes, not buffs or nerfs.
-with over 5k HP —>*EACH*<-- dealing 9k dmg from 1200 range?
-The screenshot of 24k+ dmg from confusion will come soon, along with the 9k from Iduellist, 7k+ dmg from Izerker, 3-4k dmg from Iswordman…pls stay tuned
Stop changing your facts every single time you reply. And stop derailing. We are asking for bug fixes.
Finally..oh god..shatter is mele range, really?…REALLY?
I’m sorry ..but 150 radius is mele range XD
Edit: Mistook you saying Meteor storm for chaos storm
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All in all , mesmer players asking for buff and nerfs on other professions?
LAUGHABLE!
Find me the post which have Mesmers asking for a buff and nerf to others. If you even bothered to read, we’re asking for bug RECONGITION/FIX a completely different issue. You along with various other one-glance readers are misleading and derailing the thread.
You dare to complain about BM rangers when you can equip a signet and have 3 pets with over 5k HP each dealing 9k dmg from 1200 range?
GET OUT OF HERE NOW!
Your numbers are completely wrong again. Or are you gonna silently halve it from 9k to 4.5k again?
6 stacks of confusions…can deal 24k dmg in few secs if not paying attention
Do you even play Mesmer? If you did…you realize you just made a fool of yourself.
Do you even play other professions?
Rabid amulet mesmer- 350+ confusion dmg -ele caught during rotation with EA trait- bam 12k dmg in 2s due to those 6 stacks of confusion.I know mesmer players just dodge and press F1-F2 given that those aoe shatters got almost the radius of meteor storm while being instant..but at the very least you could learn what your profession does…sigh these fotm rerollers…
From 24k to 12k. You halved the value. Ok. But no, not now. Maybe in WvW before the nerf (Confusion does half damage in both spvp and wvw). But CURRENTLY, there is no way in hell, 6stacks of confusion will deal 12k damage. And shatter radius is melee range around the explosion, so no, not chaos storm radius.
You might as well just say you weren’t paying attention and stood still for 2s inside 100B. Cause that’s what you’re saying spamming enough skills per second to clock 12k confusion damage from 6stacks in 2s.
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6 stacks of confusions…can deal 24k dmg in few secs if not paying attention
Do you even play Mesmer? If you did…you realize you just made a fool of yourself.
What do we want to to discuss about when developers have already stated they are aware of the bugs and they are working on?
No they didn’t. That’s the whole problem with Mesmers. Refer to the 2 points about bouncing and izerker I explained about previously.
All professions are plagued from bugs, I don’t really understand why Mesmers need special attention…
How is making a “State of the Mesmer” topic to discuss issues considered special attention? If I’m not wrong necromancers had one first and we merely followed along. Unless you are saying this “State of the X” topic which necros had first equals special attention? Didn’t you say “every profession need the same attention from devs”?
expecially when they are one of the most powerful and wanted profession in the game.
I assume by “powerful and wanted” you mean viable. So unless a specific class is unviable it shouldn’t even expect an acknowledgement of bugs by devs? Lets wait until X class gets filled with so much bugs that it becomes unviable before we start a discussion? All currently viable classes should just wait until they become broken and have the sympathy of everyone before they can voice their problems?
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Coming next patch,
Undocumted change: Player priority for AoE skills are missing.
@jportell: I overlooked that post, my bad. But this brought my attention to something. JP’s post is 1month more recent compared to JK’s. 2months ago they admitted something was wrong, and 1month later someone else says its not an actual bug and doesn’t even confirm it. Something is horribly wrong in their communication methods.
And what exactly is happening?
Izerker just spinned past a stationary golem for 460 damage. Less damage than an auto-attack.
Yeah.. I think it’s time they saw a nerf.
Did you even bother to read the posts by people so far in the thread? Or did you just read the title alone and posted with your assumptions. Being nerfed through skill balancing (acceptable) is different from being nerfed through new bugs (unacceptable).
Examples of unacceptable nerf through bugs:
-Mesmers: Nerf them by making their phantasms bug out and deal almost no damage sometimes.
-Eles: Nerf them by making their attunement changes bug out and fail changing sometimes.
-Guard: Nerf them by making their boons bug out and fail application sometimes.
-Theif: Nerf them by making their stealth bug out and apply revealed instantly sometimes even if they never attacked.
-Ranger: Nerf them by making their pet go stoning-mode and refuse to attack enemies sometimes.
-Necro/Warrior: Nerf them by making their deathshroud/adrenaline randomly empty themselves sometimes.
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