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(Q): Role of Warhorn (in Builds & Gameplay)

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Posted by: Nugget.8031

Nugget.8031

With sigil of earth, sharpened edges trait and sharpening stone you can get some crazy bleeds with the bird skill.

Used to go well in rabid/spirit builds.

[Vid] Ranger Duels

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Posted by: Nugget.8031

Nugget.8031

@Narkodx
Pretty sure warrior is the slowest condi-applier out of all the classes which play condi builds, but OK.

Also rangers are known for being excellent at dueling so I am not sure where you’ve come up with that notion from.

@OP, I have to admit I hate that type of build myself… You use every single ability straight off CD; dodges, elite and stunbeaker all included. Myself I cant see the point or fun in such a build since there seems to be no thought, not reaction or anticipation of your opponent, just pressing all the buttons and hope your build is better than his… but your saving grace is you do seem to be genuinely good at movement and positioning and that was nice to watch. So.. yeah, well played for what it is, but really not my thing :P

The thing with these builds (sword/torch+axe/dagger condi) is that all your condition damage comes off your weapon skills, the auto attack is almost useless (hits like 300 max). All the weapon skills have cool downs of around 10 seconds which is why you “spam” them. This build does put a lot of people off tho because of how passive it is.

I agree with you on the dodges/evades tho, I really need work on that. I usually try to use weapon evades to keep poison up but I just started using doom sigils so i can use them more defensively.

[Vid] Ranger Duels

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Posted by: Nugget.8031

Nugget.8031

The fight with the first warrior, I think you would have destroyed the warrior if you had used 1 or 2 canines for the stomp/fear to break their rotation and boon usage, also I noticed that you did an awesome job at staying alive, but you fell to the warrior’s pace and didn’t use your bonfire efficiently until 2/3 of the fight in. You can see how the second warrior fight turned out as you maximized the use of your bonfire there. I think you had her but sadly it didn’t end that way. Playing with bonfire means that you need to pull the enemy into your pace and make them believe that an in-fight is what will bring you down.

What was cool is that despite that, in your second fight you could say that you almost pulled her into your pace, however if you take a closer look she was taking the risk of letting you go into her for the sake of keeping you on fire. A big risk on both parts, it almost ended with her losing. The one thing that she didn’t do was give up her condition removal, which you did (signet of renewal activated) and we can argue that it might have saved you at the end.

All in all well fought. My recommendation? Let the warrior throw fire on the floor, whatever don’t go near it. You have the ranged advantage and they will swap weapons and come for you if they don’t want to die/stale mate. Besides even if they do force you to come for them, their longbow skills won’t regenerate fast enough, they will have to swap weapons to win, and that’s where you punish them for coming close to you.

Thanks for the tips ill definitely try this strat next time I face a condi warr. I honestly thought I had her both times but I guess I got just too aggressive at the ends. I think I probably should have used healing spring after watching back over them.

I see what you saying with the bonfires lol I seem to throw them down at random XD

[Vid] Ranger Duels

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Posted by: Nugget.8031

Nugget.8031

Hiya!
Recorded a few fights while I was dueling in obsidian sanctum last night. Just recently got back into the game so I’m a bit rusty.

Using Faux’s shout build.

Vid: http://youtu.be/P7-A4UgQm18

Sorry for bad quality, having trouble recording+rendering with sony vegas, any tips are welcome.

Bolt/Frostfang

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Posted by: Nugget.8031

Nugget.8031

Pics from some alt rangers. My main is mini asura.

Attachments:

Worst Minor traits in the game?

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Posted by: Nugget.8031

Nugget.8031

Ranger Wilderness Survival-

-Increases endurance regeneration by 50%.
-You and your pet gain 2 seconds of protection when you dodge roll.

Poison doesn't work at all

in PvP

Posted by: Nugget.8031

Nugget.8031

This could have been caused by Anet fixing rangers evasive purity trait ( removes blind and poison on dodge roll). It was bugged and didn’t do anything, then it got fixed about a month ago. Some coding could have been botched when they fixed it.

Best wvw roaming spirit build?

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Posted by: Nugget.8031

Nugget.8031

I used something like 0/0/30/30/10 with apothecary gear in this vid:

But that was like 3 months ago now so alot of stuff would have changed (I think spirit health has been doubled since then). It worked pretty well I just liked BM bunker/Trapper more back then. It would probably be a lot better now since the other builds got nerfed.

(edited by Nugget.8031)

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Nugget.8031

Nugget.8031

So no more boring as hell BM/Bunker video’s, hell yeah I say.

Best patch ever. We all new how un-skilled the bm build was lol.

Challenge accepted >:)

atleast there better than all the shortbow 1 spam vids.

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Nugget.8031

Nugget.8031

Stability for Pigs by the way doesn’t work…just tested that talent, Doesn’t do anything..doesn’t absorb CC, don’t grant stability

Be careful! They will probably fix it by changing the tooltip to reflect the skill.

New tooltip.

Stability Training – Ursine, porcine, and armor fish pets gain stability (0s) when disabled.

80 RAnger wanting to roam advice!

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Posted by: Nugget.8031

Nugget.8031

Roam into the character selection screen with your ranger and roll a thief.

LOL i cant stop laughing XD

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Nugget.8031

Nugget.8031

Winters chill got buffed since it still applies 10 seconds of weakness on a 10 second cooldown. Weakness is very strong in pvp now, 50% endurance regen and 50% fumble on ALL attacks.

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Nugget.8031

Nugget.8031

longbow auto attack feels soooooooo much faster now.

"leaked" changes amazing in PvE

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Posted by: Nugget.8031

Nugget.8031

This will stack really nicely with the new Beastmasters might trait which will give 3 stacks of might for 15 seconds to you AND YOUR PET. And if you have Natures bounty it will give your pet 6 stack of might per signet use.

I get the feeling what Anet have done is try and nerf the bunker builds pet damage but provide DPS builds a way to boost pet damage through might stacks.

BM not dead

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Posted by: Nugget.8031

Nugget.8031

its not 4.
At least +15% boon duration.

Check the wiki. Your boon duration bonuses do not transfer to the pet.

http://wiki.guildwars2.com/wiki/Fortifying_Bond

Says it is affected by boon duration.

When I tested it a while ago I was definitely getting over 4 seconds but not quite 5 which is why I just said 4-5 seconds duration.

It would be pretty op of they didn’t have a set duration, because pets would essentially get double the effect from any aoe boons. At least might works well with the 10 seconds duration.

BM not dead

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Posted by: Nugget.8031

Nugget.8031

If you have 15 in ws and 15 in nature magic your pets gets like 4-5 seconds of protection when you dodge.

I really don’t see any point in trait that buffs the pet apart from damage though..Maybe it’s just me but when I play torny my pets rarely ever dies and I can always switch (and get buffed) when one does.

Fortifying bond works for all boons so it will increase your pets damage. It synergises well with skills that give you and your pets a boon, because the pet will get the boon from the skill and then again from fortifying bond.

If you use rampage as one your pet will get might every time you hit and an extra 10 seconds of might for every might stack it gives you.

BM not dead

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Posted by: Nugget.8031

Nugget.8031

If you have 15 in ws and 15 in nature magic your pets gets like 4-5 seconds of protection when you dodge.

The Ranger: receiving the update it needed

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Posted by: Nugget.8031

Nugget.8031

Yea Tailswipe is a pain to land, won’t deny that.

i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.

Go use the Bird for example.. and you’ll see its not guaranteed critting every time.

It’s if I understand it correctly 25% increased chance from it’s already high base not a flat 25% critchance this would mean a 20-30point bm jag having like 70-80%critchance in stealth, unless I’m totally off on their base critchance but I seem to remember someone calculating it to be close to or slightly above 50% with so many bm points.

Critical Chance at lvl 80 = round down((precision – 822) / 21)

Using that, Cats have 59% crit at lvl 80 by default and 73% with 30 points in Beast mastery, even more if you stack masters bond. So yeah, it’ll still have pretty much guaranteed crits while in stealth.

If this is right their critchance is even higher than I thought wich would only make this nerf all the smaller and more insignificant.

Yep it looks like they are only nerfing the jaguars burst through maul, which actually does a lot of bleed damage so its not as bad as its seems. Jag will still have 85-100% crit chance in stealth and its sustained damage will be pretty much the same.

The Ranger: receiving the update it needed

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Posted by: Nugget.8031

Nugget.8031

Yea Tailswipe is a pain to land, won’t deny that.

i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.

Go use the Bird for example.. and you’ll see its not guaranteed critting every time.

It’s if I understand it correctly 25% increased chance from it’s already high base not a flat 25% critchance this would mean a 20-30point bm jag having like 70-80%critchance in stealth, unless I’m totally off on their base critchance but I seem to remember someone calculating it to be close to or slightly above 50% with so many bm points.

Critical Chance at lvl 80 = round down((precision – 822) / 21)

Using that, Cats have 59% crit at lvl 80 by default and 73% with 30 points in Beast mastery, even more if you stack masters bond. So yeah, it’ll still have pretty much guaranteed crits while in stealth.

(edited by Nugget.8031)

The Ranger: receiving the update it needed

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Posted by: Nugget.8031

Nugget.8031

Nugget Login, and don’t use Blinding Slash…

Now watch your Raven do that stupid flip every couple seconds…you’ll see why relying on them for auto attack is the biggest waste of time ever.

Yeah I know its a pain, but if every other dps pet is getting a larger nerf birds may come out on top, will have to wait and test after the patch.

Also quickening screech does have one advantage albeit minor. Since it will already be getting swiftness you dont need to pick up signet of the hunt or agility training like you do with other pets.

Trust me, you’ll still need it… You’ll find those birds aren’t always near you when they do it..Or my personal favorite, Do you know that Birds lose ground on the target doing that animation vs the swiftness they gain from it.

Also…

Can someone please explain this one to me

Man o war: 18 base recharge to 25

Anyone who’s ever used spear knows how freakin awful this ability is…..

It does no damage, It only gives a 2 second immobilize,it has virtually no range and it roots you in place for the animation so actually landing it on anyone running is virtually impossible

Ah yeah that was the other change that made me facepalm. Ive been pvping on my ranger for over 6 months now and have NEVER landed that skill on anyone. Im pretty sure now that no one tests anything in game and that all these “balance” patches are made on paper from theory crafting.

The Ranger: receiving the update it needed

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Posted by: Nugget.8031

Nugget.8031

Nugget Login, and don’t use Blinding Slash…

Now watch your Raven do that stupid flip every couple seconds…you’ll see why relying on them for auto attack is the biggest waste of time ever.

Yeah I know its a pain, but if every other dps pet is getting a larger nerf birds may come out on top, will have to wait and test after the patch.

Also quickening screech does have one advantage albeit minor. Since it will already be getting swiftness you dont need to pick up signet of the hunt or agility training like you do with other pets.

The Ranger: receiving the update it needed

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Posted by: Nugget.8031

Nugget.8031

Pet system in general needed a redesign, but Anet is to lazy to do it… and frankly seeing them nerf Moa’s and Pig damage tells me they should just not even visit the ranger forums because they clearly have no clue what is going on.

Yeah I kinda cant believe moa and pigs got a damage nerf, I facepalmed as soon as I saw that. If these notes are true then i wouldn’t mind trying raven+owl combo again. I know blinding slash got hit but their auto attack is apparently getting buffed. (???)

Sword/axe new killer combo?

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Posted by: Nugget.8031

Nugget.8031

1200 range pull that pierces on a 12 second cd. I can already picture the trolls you can pull off with this hehe.

3rd Sword Auto Attack becomes Evade?

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Posted by: Nugget.8031

Nugget.8031

S/d already has three evades lol, another one would be waaaaayyyyy over the top.

Also, have you read the spvp forums lately? Its already full of people complaining about dodges and evades on weapon skills, this change would spark a colossal QQ kittenstorm that would rival the d/d ele QQ.

[Vid] Testing Power vs Conditions

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Posted by: Nugget.8031

Nugget.8031

You should try some moment of clarity/maul builds then. Or signet power builds.

Thats what I was using in the vid, a signet power build.

Ummmm, you didn’t use any of the signet actives……….

I was comparing the average dps (from weapon sets) of the two builds that I have used, not trying to use every cooldown and blow the golem up in two seconds.

That’s why I had my pet on passive the whole time and didn’t use any utilities/elites.

Traits

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Posted by: Nugget.8031

Nugget.8031

If your unsure about builds I HIGHLY recommend checking the New To Rangers? Looking for guides? CLICK ME!] page, its stickied at the top of the ranger forums if you cant find it.

If you want to use shortbow+greatsword you could check this page out:

https://forum-en.gw2archive.eu/forum/professions/ranger/Hybrid-BeastMaster-GS-SB-build-guide/first

It has a vid demonstrating how to use the build.

What counters Trap Rangers?

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Posted by: Nugget.8031

Nugget.8031

Geez if Lord can do a 1v5 we’re doomed to the nerf bat. :p

I can’t on fully 80’s…
anly on low-levels “green-arrows” but that EVERYONE can

@Nugget while dfending hills is not as such problem – we were talking about open combat

Orly? Because my ranger is just as op in open combat, you just gota build them differently.

Recent open field ZvZ from t2, defending SM from the Tarnished coast zerg:
http://www.youtube.com/watch?v=nApQe0f8Zes

[Vid] Testing Power vs Conditions

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Posted by: Nugget.8031

Nugget.8031

The problem is : Condition is god tier in Spvp, WvW and solo PVE . But fall apart in dungeons and group events, due to condition cap.

False.

Increasing condi cap would change nothing.

Condi damage doesn’t scale nearly as good enough as power/crit/critdmg, condi damage does not get 25% from vulnerability stack, and most importantly even if they were close, power specs would be taken simply because burst damage is always valued more in an encounter than damage that needs ramp-up.

In a 3.5 sec ability comparsion with 100b, which can do 44k with full vulnerability and might stacks plus blood lust stacks, no condition spec in the game can do close to that damage in that time window, ever.

Most importantly, conditions are not affected by haste either. Condition specs are not affected by time warp the way power specs are.

Yes in pve direct damage is king and rightfully so, berserker builds stack all their stats into offense to get those numbers, whereas conditions only needs one stat ( two if you count condition duration). But that’s the advantage of condition builds, you only need one stat to do decent damage so you can invest in more defense.

I think a better comparison would be soldiers and apothecary, since they both only have one offensive stat.

That just got me thinking tho, imagine if conditions could crit and there was condition damage+precision+crit damage stat combo, im sure that would rival berserker builds in damage.

[Vid] Testing Power vs Conditions

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Posted by: Nugget.8031

Nugget.8031

You should try some moment of clarity/maul builds then. Or signet power builds.

Thats what I was using in the vid, a signet power build.

[Vid] Testing Power vs Conditions

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Posted by: Nugget.8031

Nugget.8031

Your power build could do a lot more dmg: 25 points in skirm, runes of scholar (or thief) and +10% dmg when endurance is full. Conditions don’t get boosts from it. I know it sounds like pure theorycrafting, but actually I run all those % bonuses in single LB build

Yeah you could get more damage, but I was trying to compare builds that you would use in actual pvp not just specing for max damage on the golems.

The condition build has 20 points in BM even tho the pet was on passive the whole time.

What counters Trap Rangers?

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Nugget.8031

Geez if Lord can do a 1v5 we’re doomed to the nerf bat. :p

Yeah, just yesterday I was playing my longbow ranger in wvw. Killed an entire Zerg while defending Hills no problem, felt like 1 v 10000.

Vid proof:
http://youtube.com/watch?v=i_y_Pa-AIB4

(edited by Nugget.8031)

Bow Viability for rangers in wvw?

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Posted by: Nugget.8031

Nugget.8031

Shortbow is viable in a trapper build but i wouldnt use that for zerging.

[Vid] Testing Power vs Conditions

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Posted by: Nugget.8031

Nugget.8031

I’ve been trying out some power builds recently and decided to do some dps tests on the golems in the mists and compare them with the usual condition builds I run.

I know you would have to factor in toughness vitality and condition removal of the target to properly compare them, but seeing as the berserker ammy is almost all offensive stats I thought direct damage would be miles ahead of condition builds.

Pet was on passive the whole time.

Power build:
http://tinyurl.com/mv9rqgt

Condition build (Bm bunker):
http://tinyurl.com/k9nllfj

Results were very interesting, just goes to show why Bm bunker is considered rangers most competitive build atm.

What counters Trap Rangers?

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Posted by: Nugget.8031

Nugget.8031

Condition removal and dodging through the traps.
For some reason though, most people just run into them…

I find people will try and close the gap and fight in melee against people using ranged weapons. Most trappers use shortbow so people will try and get up in your face, which is what you want for landing your traps.

Its like reverse psychology haha

Ranger's - Confirm Bug Please

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Posted by: Nugget.8031

Nugget.8031

K tested it on SPvP, Quickening Zypher feels its giving just as fast as stomp as warrior (though warrior does feel slightly faster, it could just be a visual thing)

However the pet swap quickness doesn’t feel like its working…The animation is faster yes, but the actual stomp time appears to be the same.

It does work its just not very good for stomping anymore. Pet swap stomps will take 3-4 seconds depending on how fast you can activate stomp after pet swapping. 3 seconds is the fastest you can get if you pet swap and stomp at the same time.

Ranger's - Confirm Bug Please

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Nugget.8031

The problem is you need to pet swap before you stomp, so by the time you activate the stomp you only have like 1.5seconds of quickness left so your stomps will still be over 3 seconds (you will only get a 3 second stomp if you get the full 2 seconds of quickness, which you wont.)

What counters Trap Rangers?

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Posted by: Nugget.8031

Nugget.8031

not standing in the fire

Putrid Mark bug

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Posted by: Nugget.8031

Nugget.8031

Its probably just the holograms they are really buggy. On my ranger I can throw traps on a hologram and they will go off even though there’s no mobs and the hologram hasn’t been activated.

nvm just tested this and it seems to happen for any two different mobs.

(edited by Nugget.8031)

Short-bow Bug

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Posted by: Nugget.8031

Nugget.8031

Wow just tested this in the mists and its happening for every weapon, I even tested it on engi. It also happens if you have no endurance but try and dodge roll.

Edit: Apparently its getting fixed in balance patch in 2 weeks:

https://forum-en.gw2archive.eu/forum/support/bugs/Auto-attack-cancelled-on-dodge-merged/page/2

(edited by Nugget.8031)

Ranger's - Confirm Bug Please

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Posted by: Nugget.8031

Nugget.8031

You have to stand still and wait for the stomp to finish even after the animation is done. The quickness stomp animation lasts around 2.5 seconds but Zephyrs speed only lasts for 2 seconds so the actual stomp takes around 3+ seconds. You lose even more seconds from the time it takes to activate the stomp after pet swapping.

Its not really worth it anymore you will only shave 1sec off the stomp at best now after the quickness nerf.

Caed S/D Semi and Finals 1v1 tournament

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Nugget.8031

should be auto lose if you leave the mid area. that was just 10min of pillar humping.

Attk Ranger Contest: The Back Point Peeler

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Nugget.8031

I reckon this would go alright.

http://intothemists.com/calc/?build=-FV-F3;0wEFy-v2kDV-0;9k2a;2TT9;257A27A5;3V;07a;1nBnBnBnB9Fh

just posting it here because I don’t want to enter the contest lol.

Warrior looking for an owner.

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Posted by: Nugget.8031

Nugget.8031

Sorry bud but there are currently no openings in ranger pets that you have the right qualifications for. Wolfy already does all the specs you listed much better, he even has two 2 second cc’s available.

I hear there are quite a few positions for Engi turrets, there’s a real shortage atm. I know its probably a bit below your qualifications but I’m sure you’d make an excellent turret.

Whoa stalkers strike! (Dag 4)

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Posted by: Nugget.8031

Nugget.8031

Whenever there is two versions of a skill anet always screw up when they try to change it, like longbow with the range trait and path of scars. They probably intended to change it but just screwed it up again.

Whoa stalkers strike! (Dag 4)

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Nugget.8031

To be honest I didn’t notice any change, only found out from this thread. However I have been using a tunneling service since the patch to lower my kittenty aus latency that’s probably why. Everything is so much more responsive now compared to before it almost feels like I’m cheating lol.

Whoa stalkers strike! (Dag 4)

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Nugget.8031

Ahh yeah thats different looks like they changed it to the flanking strike animation, which is weird because I thought it was fine, serpent strike is the one that needs changing imo. Didn’t flanking strike use to have the same animation as serpent strike?

Also I just tested this and it only works with the offhand training version, normal version is the same as before.

(edited by Nugget.8031)

Nature's Tank Volume 2 - 1vX WvW

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Posted by: Nugget.8031

Nugget.8031

You could put grove runes on the cleric set for even more troll cc, with two canines and entangle as well hehe.

Condition dmg Ranger

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Posted by: Nugget.8031

Nugget.8031

depends if your roaming or rolling with a zerg.

Protection Burn BM Spirit Ranger

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Posted by: Nugget.8031

Nugget.8031

I always thought frost spirit and storm spirit could work well with a beastmaster bunker build. Anything to say about that, guys? Although in this build the user likely wants sub spirit, like you said, for the blind and the burns.

I could see frost+stone working if its the power version. Frost spirit is probably the best for groups since most people run power builds, but you would need the proc chance trait for it to be worth it.

Im not to keen on storm spirit. Swiftness just isn’t good enough considering spirits can be killed. Signet of the hunt already provides a perma boost to you and your pet, and groups get perma swiftness easily from eles/guardians/warriors.

Why axe/dagger?

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Nugget.8031

For BM builds shortbow is a poor weapon choice imo, Axe+dagger is way better.

Shortbow does pretty low damage in bm condi builds, the only advantage it has is interrupting heals with #5.

Since you don’t use flame trap or sun spirit in Bm condi builds you need to run torch otherwise you’ll have no burning. That means if you want to run shortbow you have to give up axe or sword and dagger (one of rangers best weapons).
With offhand training Stalkers strike is like a mini blurred frenzy with a 1.25sec evade on an 8 sec cd with a 10sec poison on top.