Showing Posts For Oculus.5703:
Hey, all,
Good news!
We will extend the sale until 9:00 AM Pacific time (5:00 PM/17:00 GMT) so that you are able to take advantage of the special sale price for Guild Wars 2.
Seing as the Deluxe version is on sale as well, will the in-game Deluxe Edition upgrade get a sale as well, so existing players get value out of the sale?
As the title says. The Gem Store Digital Deluxe Upgrade is usually on sale, when the game is on sale as well. Except this time, it’s still 2000 gems.
A Patch is never late. Nor is it early. A patch arrives precisely when it means to.
Yes, people are still happy.
Just disappointed that a bunch of client streamlining ( China version ) and bug fixes were heralded as a new Feature Patch.
Are you comparing the resources to create a 3D broom with an actual animated creature large enough for a character to ride on? Seriously?
Yes, I am comparing them. On top of a broom, or on top of a horse, clipping issues are clipping issues and the art team deal with those just fine judging by the speed they turn out new skins with.
I’m not saying clipping issues don’t exist, or that mounts don’t present another challenge in that regard, but this isn’t the ‘90s anymore and mounts in video games aren’t exactly something new or a killer feature that developers give its own bullet point on the box
I don’t see this as move toward mounts as those would require MASSIVE art and graphics resources to put in place.
How many more resources than making our characters rigged to fly on a broom, do you guess it would take?
ANet doesn’t want you to poopsock 1 month a year to power through an expansion ( leaving the rest of the game a ghost town ).
They wan’t you to play and pay all year ‘round. It’s better from both an economical, marketing and community point of view.
Expansion or LS, the method of delivery doesn’t really matter – what people are advocating for with expansions is getting one giant chunk of content all at once, which people will then chew up in no time, and then go play whatever other game they have on their list.
Expansions only really made sense for MMOs, when the majority had lousy internet and they needed shelf-space in brick n’ mortar shops.
Take broomstick. Get speed booster. Mount.
Except that now instead of the speed booster being a gem store/ bl chest thing… it comes directly on the kite item and you have to play Dry Top RNG to find your mount.
The kites are just to get the “no mounts!!11!” zealots used to the idea of mounts in Tyria. Kites are a good trojan horse, since they are so far from the traditional idea of mounts ( look how the broom and the tunneling tool go unnoticed ).
Then, once ANet feels safe that people have com to terms with the fact that cosmetic mounts won’t break their game; they’ll release more “classic” mounts in the Gem Store, for people who don’t want to look like a bunch of kids flying kites
Sad to see they’ll have a speed-boost, tho. Hope it’s less than, and doesn’t stack with, Swiftness ).
I have an urge to buy one and ride it around yelling in /m ; anet put in mounts!!!!111!
Go ahead – other players can just put you on the ignore list and your protest is useless.
Protest? What would I be protesting?
All I would be trying to do is save a few people from looking like pinheads on the forums; there are mounts in Tyria, that is not even a discussion alltho some people would like it to be ( the people who have enough imagination to imagine a mount must have eyes ).
The only discussion to be had is; how much of a choice in skins do we want for our GW2 mounts? GW2 players like skins, yes?
I have an urge to buy one and ride it around yelling in /m ; anet put in mounts!!!!111!
You mean more mounts, right?
Cause the gem store already has the Sonic Tunneling Tool and the Riding Broom mounts
The TP is probably the biggest gold sink in GW2.
Anyone who knows anything about MMO economies, knows sinks are good.
The fact that some are better at it than you, doesn’t change that fact. The “real” problem with the TP is that it shows everyone how “bad” they are at farming gold, compared to others.
Right now, using the best farming available, one could earn enough gold to buy a top legendary, by playing 3-4 hours a day, for 20-30 days – does anyone think, that the people who ask again and again for a non-RNG legendary system think it should take any less then a 3-4 months at least?
This is still happening by the way. Highly annoying.
Guess it started after LA was destroyed and “moved” to the Vigil Keep?
Of course new craftabtle legendaries. Everything gemstore related is bad in my opinion. Or it will only feel more and more like pay2win.
If Anet does want to do more money, they should release new campaigns or big payable DLCs with new content (new armor, weapons, maps etc.) instead of releasing everything on the kitten gemstore.
What exactly is the difference between paying for DLC that has skins, and paying for skins in the Gem Store?
The only thing I can think of is that DLC packs would contain a number different skins, but the price for the DLC would make the skins cheaper, per skin?
In which case it is the price of the skins that is the issue, and not the way they are delivered?
The Mad Memories item was not required for the Complete Edition.
You had to have done the quest, but the item itself was not required. They were 2 separate rewards.
Everyone says How “expensive” it is to pay for the manuals. The issue is… the game needs a Gold sink or players will just have gobs and gobs and gobs of Money. I Know that sounds Like a good thing, but in an MMO it’s Not a good thing.
You need to take Money out of the game, as well as put money IN.
One-time purchases are not effective gold-sinks, they just delay the accumulation of wealth.
ANet doesn’t seem that concerned with in-game gold-sinks either, I know they pretend to but then they introduce unlimited harvest tools in the gem shop, and remove armor repair :|
Their gold-sink is the gem shop.
Trait points per level should have stayed the same – yes, it’s small steps between you getting to chose a trait, but it gives you a sense of accomplishment and working towards something when leveling.
Unlocking traits in the world is good– but they should not behind high-level events, those have their own rewards. Getting your character progression halted because events are not up, or even worse, needing other players to fail so you can get a shot at unlocking a trait is completely against the spirit of the game; reviving, phased gathering nodes, hearts etc. they all teach you that you want other players around, succeeding.
These two are such obviously bad design choices, one can’t help but wonder if they were introduced solely to have the game mechanics in place to tie in with future gem shop items ( level bosters, trait unlocks, etc. ), considering the not so distant launch of the game in a market that is much more conditioned to having such things in a “cash shop”.
They key here is that they told us there would be enough choice, so you could finish your daily entirely through PvE, PvP or WvW.
Nowhere does it state their intent to push people into PvX for dailies. The opposite in fact. So it is either a bug, or a flat out lie.
It’s right there on the front-page, written by John Corpening.
It’s especially obvious in Orr, but Tyria is made with events failing in mind as well.
That’s doesn’t happen naturally if you have a system trying to run “megaserver maps” at 100% load all the time. I really hope ANets idea of ideal load in a zone; isn’t “launch rush level” load.
Keep dynamic events, dynamic.
“Underflow” is needed ( megaservers not so much ), but not at the expense of a living breathing Tyria.
1 schedule is obviously not going to be enough to accomodate people and any solution trying to rotate timers or similar, is going to be so convoluted and unintuitive that it is going to feel less like a game, and more of a chore.
On top of that, the timers simply ruin the pre-events and all the dev work put into these dynamic event chains, that make Tyria a dynamic and interesting world to explore.
We needed a way for players in underpopulated zones, to seamlessly hook up with other players in the same situation – not a Guild Wars were your mechanics for zones require a spreadsheet to keep track of.
Wasn’t the entire design goal of events that you could tell what was going on by watching what played out around you?
I think it is time you got your games designers and world programmers in the same room again – this quest for production efficiency is getting out of hand.
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Works as intended. It’s a way to force you to try different game modes.
Not what they claimed in their Feature Pack description tho;
Achievement Unification
The PvP and PvE daily and monthly achievements will be merged. There will be enough achievements that you will be able to complete your dailies and monthlies entirely in PvE, WvW, or PvP if you like – but you can also dabble in different game modes and complete your achievements by playing a mix of content.
https://www.guildwars2.com/en/news/pvp-reward-tracks-and-gear-unification/
They really do need to introduce ‘underflow’ to merge maps from servers that are underpopulated.
Like Dobi said, population is quite fine, but has progressed way beyond the 1-50 level zones. Anyone new, or starting an alt will have quite a lonely experience.
Some might like this, which is why it should be optional if you want to leave your server map for ‘underflow’, like it’s optional if you want to leave the overflow server you got put on.
Do you remember when the game is started and the areas had a lot of player? I want it back!
Posted by: Oculus.5703
Think ‘underflow’ has been suggested before, but just in case it never showed up here, I want to throw my support behind it.
I really seems like the most obvious solution, with the overflow system already in place.
Others have said it, I’ll repeat it.
It’s a disengage/interupt ability, every melee profession needs one.
I saw another post saying stuff from the Act 3 won’t be available from when Act 4 goes live…
The Mad King dungeon wont be available once Act 4 goes live.
You’ll still be able to get the chests from the Mystic Forge, until the Halloween Event is over.
The recipes will stay in the game, but after Halloween is over you wont be able to get the Halloween materials as drops anymore.
I did it to this; http://www.youtube.com/watch?v=cPk21C0Wpkg&feature=related
:D
I think they should add some Mystic Forge recipes, the ingredients being all the various Halloween drops + mystic coins, and the output being Halloween tokens that you could exchange with an NPC for Halloween Items.
This way, no matter what activities you do, you will have some progress towards what it is you are hoping for. If you don’t get enough tokens for that rare drop, you’d always have a leg up for next time Halloween comes around.
This is more or less a PSA especially for those who are complaining that did +100 runs and got nothing out of it.
What?
You’ll never get that drop you wanted and you’ll never your time back you wasted farming that dungeon.
That’s your PSA?
I’m afraid you’re a bit confused about the meaning. It requires some actual information… not a generic statement that holds true for 90% of all MMO activities.
I find it pretty low of you to use disabled gamers as your sthick, then suggest things that wouldn’t change much for them, just make it easier overall but still have it be a problem for disabled gamers.
Pretty obvious you just want it to be easier for YOU.
Sorry, lots of people love it, both here, and on Reddit since you mention it. The designer even got the green-light on it, with ANet fully knowing that it was designed for “5% of the players to complete”. Obviously a lot more have done it.
I spend 3 nights myself, probably around 6-8 hours, before I finally made it – and I’m kitten happy I did it.
Yep. It’s not some magic exploit tho, party leaders can kick members, that’s standard grouping mechanic.
People did it in the “regular” dungeons as well, but since I don’t really bother with those I never had it happen to me.
On the 2nd run of Ascend the Madness tho, sure thing, I’m grouped with 3 members from the same guild and right before we finish the final part of the Mad King us other 2 are kicked from the group.
It appears that it’s primarily guild people who this, so they can get other people to do the work, then kick you and invite their fellow guild members to come grab the no effort loot.
Really wish I remembered the names of those people so I could add them to my ignore list, but they were smart enough not to say a word in party chat, so no way to look up their names.
There are 350 of the 6 Halloween weapon skins on the BLTC.
Far from dropping left and right I would say.
(edited by Oculus.5703)
Far Shiverpeaks is bugged out as well.
Basically, it lets you add any wearable item to a wardrobe ( similar to a bank ), the skin is then copied to the wardrobe and lets any character on that account equip it in the appearance tab. For armor, the character has to meet the light/medium/heavy check.
There’s a short description of it here; http://lorebook.lotro.com/wiki/Wardrobe
Obviously a few things like the dye mechanic would not apply to GW2 and it should require a transmutation stone to get an item into the wardrobe, but being able to collect skins in a wardrobe, instead of bank slots, and have them shareable across the account would be a nice quality of life improvement for the town clothes/appearance system.
(edited by Oculus.5703)
With the potential for towns clothes in GW2 – any chance to make it more feasible account wide, with a system similar to he wardrobe from LotRO?
They removed a lot of chef ingredients that were on karma vendors before and added them to the loot table of bags.
People could power-level through cooking with them, and Anet went with the quick fix… now I as a Letherworker have to work much harder to get those leather drops. Grrrr!
FPS drop after updating DirectX
I thought I’d throw this in here, since I have been able to re-produce the issue.
After being forced to “update” the default DirectX11 that comes with Windows 7, in order to install another game, I noticed a 10fps drop ( down from around 25-30fps ).
I re-installed Windows and was back to the old performance. Tested again and installed via web-install ( adding DirectX9 and 10 ) and the performance dropped again.
It’s seems that GW2, being a DX9 game, seems to perform better on an untainted DX11 install, and somehow installing DX9 and 10 forces it use some less optimized DX9 APIs.
This is on a DX 10 card.
CPU: Core 2 Duo @ 2.6GHz
GPU: 8800GT 512MB
RAM: 4GB
OS: Windows 7 Ultimate 64