Showing Posts For Odius.4705:
If this is true, that does suck. I got my PvP monthly done like a week or two ago and I would have loved some laurels!
Yeah, I’m on Darkhaven and I noticed this too. The day before yesterday a member of the guild was in map chat trolling people that were complaining about it. I just put him/her on my block list and moved on. Trolls gonna troll.
Yep, weapon and armor skins. Costume clothes that you can wear in combat and “collection storage” for them, and you’d have a ton of sales. It boggles my mind that they haven’t come up with this on their own.
I won’t buy keys, unless they are cheap, and I mean cheap
I know they probably won’t ever go back now, but I really think is was a mistake for them to keep town clothing and normal armor separate. If somebody wants to transmute their exotic berserker helm onto some aviator glasses, I say let them!
Both real and virtual Economy health all depends on tax meaning if look at the current state of Economy it’s sucks it’s has been more then five month’s since the realess of Guild Wars 2 majority of the population of guild wars 2 have left the game do to a faltering economy and over use of taxing to the point where you are nickel and diming the player to death let’s say if you won’t list a level 80 great sword for 1 gold you have to have 47 silver to list in the auction house meaning that would be 47% of your prophet goes to AN and if you can list your item up for sale it would take a few months to just to sell it but if AN reads this idea take out the listing fee in the auction house that would inprove the Economy health and create compilation and that would attract a lot of new players to Guild Wars 2
The listing fee is a necessary evil. As the previous post mentioned, it is used to prevent people putting up items for 999,999,999 gold just to use for storage. Also, it requires people to be realistic when placing an item up, they are more apt to put for a reasonable price when they know they will lose money if it never sells.
I know several people that “quit” (they all have since came back) and not a single one cited the TP listing fee as their reason for leaving…
The problem with lowering the price of keys is that it would have a direct effect on the entire GW economy. Using Mark’s example, if with the normal 5 keys for 450 gems you get 2 salvage kits, you have already made a 33% gain(although since you did not receive gems directly this could be considered relative). If you then use both kits to salvage rare 80 gear and get say 62 ectos(I’ll just stick with the more notable reward from salvaging for this example, I created an average with information from this thread, https://forum-en.gw2archive.eu/forum/game/bltc/BL-S-Kits-vs-Master-Kits-Results-Ectos) , at the current selling price that’s approximately 18.6g, which you could then trade in for 1000 gems(more than twice your initial investment). Those gems could then be turned into more keys and you could just repeat this procedure. Now since the chance of getting BL kits is fairly slim(at least in my own experience) and you must compare this across all players, you can see how this doesn’t cause any problems(gains by some players are countered by losses from others). Imagine if the price was lowered, you could potentially make massive gains by buying a lot of keys at this new price(and more players would be able to get positive returns), making huge gains which would cover your initial investment many times over, and reinvesting. Given a good amount of luck you could infinitely continue to make a positive return, flooding the GW economy(in regards to both the in game market and gem market). Then consider the fact that ectos are not the only thing you get from salvaging.
After writing the previous paragraph I also realized you could potentially make a positive return by buying the BL kits directly(however given the chance of getting ectos this could not be guaranteed).
I would also like to say that even in this case Anet would in fact make money because all they have to cover is the initial implementation cost(which would involve coding and designing the market interface/transaction procedure, undoubtedly not much in monetary terms) and maintenance. I can almost guarantee they have already more than made their money back. The only noticeable effect would be seen in the in the player economy.
As for the rest of the proposed suggestion I see no problems.
(I do not believe I made any errors but if you do see any please point them out. )
EDIT: Actually I should have said regarding possible flooding of the gem market that this would only happen if Anet changed prices depending on this variable(which would probably not be the case considering this isn’t real life).
When I suggested the keys be lowered in price, it was just a “for instance”. In my opinion, ALL consumables in the gem store are way overpriced. Maybe I’m in the minority and a lot of people buy them up, but I personally won’t because they are just too expensive. If they lowered the price of keys, they would have to lower everything else accordingly.
I’m sure the business side of Anet has to have run some numbers to find the point where they maximize their profits the most with consumables in terms of price vs. volume. I would hope they have them priced at that sweet spot, but I really just don’t know a lot of people that spend money on the consumables. But the ones I do know that do, they spend A LOT.
For example, let’s say the re-trainer is a console, and you’re the memory card (No innuendo intended) .
Leave it to a guy named “Pantsdragon” to set up such great innuendo!
On topic, I love the idea. I would even be willing to make a purchase with gems for this like I did with bank tabs.
You know, considering I main Mesmer and experiment with builds often . . . I’d absolutely love an item like this. Especially if implemented like Odius suggests.
Only thing is: however it happened, account-bound is the way to go (particularily if it’s a consumable.)
Account bound vs Character bound is all determined on the price they want to change. I would prefer account bound, for sure. However, I know they probably like to limit one time purchases since they want a continual revenue stream. Character bound would be ok as long as the price is right. Why not have all three options, priced accordingly?
-One time use [25 Gems] (without a silver in the field fee)
-Per character use [400 Gems] (10 silver fee for each use)
-Per account use [1200 Gems] (10 silver fee for each use)
I want to see more titles and more visibility, of course without massive UI clutter!
I agree 100% with this post. Even if there would be a lot of UI clutter, just allow the player to toggle it off. Ideally, it would be a clean interface though that people wouldn’t want to turn off.
A new title “Fanboy” or “Fangirl” should be implemented and awarded to those who spend a large amount of real money at the gem store. Random thought, I know…
The topic pretty much says it all. If I can summon a mini pet directly from my Hero Panel on any character from anywhere, I will buy WAY more minis. So will other people I think. People will use minis more, other people will see said minis, and other people will choose to buy more minis.
It is a win/win.
Before i start let me explain why im creating this post. I really enjoy this game have played it since launch and some of the beta and i would like to continue playing it for a while to come. But the future of the game rest purelly in the sales of gems and the use of the gem store which is why i feel not enough effort is being put into this at the moment.
Yes you have been haveing sales on specific items and you stuck a load of street cloths in but that doesnt come close to what i believe should be for sale. Heres a list of things me and my mates think would be good to have in there on a point of view we would like this game to keep funding new content.ARMOUR AND WEAPON SKINS Im supprised that the store is not flooded with these maybe you could put past event skins in like halloween ones or just create totally new new weapon and armour skins or a different route would be list every armour set in the game so people could purchase straight from store.
BOOSTS I know there is a few there already at 50% for a hour but why not add more options like a day or even a week and could be a option for say 50% xp gain for a week on your acount rather than single character.
RACE CHANGE Suprised this one isnt in already i think a lot of people would go for it i see it asked for often enough. Yes you can say what do they do about story well easiest way i could think would be reset it. I know a lot of people i play with would not be bothered about looseing story progress.
NAME CHANGE Same as above not sure why its not in already think they quite a few people who would like to change.
BLACK LION KEYS This is more a change to price than a addition i have a massive amount of chest but refuse to buy the keys at the current price if it was more reasonable like 20 keys for the current price of one then maybe i would but more of them but at the moment can say i would feel like im being mugged of if i bought them.
BAG/BANK Upgrades maybe there could be a reduced price if you fully upgrade at once rather than one at a time.
Im sure there are loads of items/services people could think of that would sell well why not list them reply with your ideas hopefully we keep mentioning these things devolpers might start listening.I know there will be some people that disagree with adding some things but im coming at this from a point of view that i would like to see the game continue to do well and continue to produce new content.
One last note i dont think we need anymore street clothing as when im in lionsarch i never see anyone wearing that stuff so dont imagine it sells to well please just add stuff people want you must read the forums there are plenty of the same things mentioned over and over that players actually want.
I agree 100% with your premise, but I do dispute some of the details.
-Armor/Weapon Skins: More town style clothes should be added, but they need to be careful they don’t release armor sets that exist through other means. For example, you shouldn’t be able to buy dungeon armor. Second, they need to make ALL gem store armors collectable. People don’t have inventory space… the gem store, to be 100% effective, should never have a single drawback to a player such as eating up inventory space.
-Boosts: I’m for more boosts. I think they should reduce the price though. I would buy some XP boosts for my alts, but right now they are just too expensive for what they offer. You should get like a 5 pack for 100 gems IMO.
-Race change: I know some people want this, but I think it is harder to implement since many story items (and dialogue I think) are tied to race. If they can do it easily, sure.
-Name change: They have confirmed this is “coming soon”.
-Black Lion Keys: I agree with you, make them cheaper and I will buy them up! I would like a 10 pack for 100 gems.
-Bag/Bank: I disagree with you here. These are one time purchases, and I think the slots they offer without purchase is reasonable. Keep them as they are, but raise the cap on bank slots.
I love the idea. My greedy self wouldn’t want it tied to a consumable in the gem store though, unless they offered a one time purchase like bank tabs. The consumables they offer are way overpriced IMO, and I would be afraid these would cost like 250 gems each. Allow us to purchase a one time item, and then we pay a small fee in silver when we are in the field and want to change. I’d be good with that.
Easter is the last day of the daily sales in the Gem Store. As such, I expect Revive Orbs to go on sale that day.
This was awesome.
So many of you pointed out the exact things I noticed. I just can’t get over how many things there are. It isn’t that other games have nothing to offer, I just haven’t played a game that innovated in so many areas. Yes, GW2 can be a lot better. But the same can be said for every other MMO, and IMHO to a much larger degree. Just some more of the things I’ve grown to overlook, but I can’t live without…
-running while casting
-no sub fee
-sharing nodes
-no mob tagging wars
-all classes can rez
-individual loot drops
-superior animation
-guesting
-underwater combat
-no need for parties to buff others and help kill
I have a long list of things I wish would improve, but that isn’t the point. How many MMOs recently have innovated in so many different areas. Most have one mechanic they have refined, but either WoW clone the rest of their game or are just overall very lackluster.
I’m going to guess that this ‘other game’ is a certain 8 year old game that people still pay to play every month… I agree though there’s no going back after GW2 for me either, in fact, I wont ever pay a monthly fee to play an MMO again!
Well good sir, your guess would be incorrect. I don’t want this to turn into an argument about which game is better than which as I think most medium to high budget MMOs usually achieve something and are good in their own right. I will say the game I referenced was fairly new.
My whole point was that Guild Wars 2 has so many features that other MMOs don’t have and it really stands out if you go and play other games. There is so much focus on what is bad or could be better in these forums that sometimes we lose our appreciation for what is done very well. It is so nice to see some love in this thread as most general discussion posts usually turn into a rage fest about something.
My friend and I recently fired up another MMO (which shall remain nameless) to go back and play around a little bit. Before GW2 came out, I thought this other MMO was awesome… Well, let me tell you, GW2 has really spoiled me. From superior graphics, brilliant level syncing, a far superior trading post, a much more vibrant and active world, much more engaging PvP, better art design, and a way better payment model, more interactive control scheme… Guild Wars 2 topped it in every category I can think of outside of a couple bells and whistles such as a dungeon finder.
To be honest, I was shocked at how much better Guild War 2 was. Has anybody else experienced this?
Everyone seems to think that their demographic represents the majority of players. We can’t ALL be right. lol
This is so true. People have such a hard time stepping out of their own shoes for a second. Nobody is really wrong in all of these discussions about progression, trinity, etc. It is all a matter of opinion.
I firmly believe that there are a lot of good options out there for trinity based games that have a nice vertical progression. Guild Wars has done a fantastic job of being an alternative. I don’t want this game to change in that regard because it is something that makes GW2 stand out and differentiate itself from the competition.
If anet wanted to they could put them in the store.
as for ppl saying they a reward for playing gw so what i bought many Pre-Purchase games with an included exclusive item only to go on sale a few months later as dlc.
So why can anet not do it,when other company’s do?Also i have most of the hom items anyway,just saying if anet wanted to make a few bucks putting them in the store i would not be mad over it.
as most of the skins we use are much better at lvl 75-80 anyway.You all had over 6 months of exclusive hom items,so if anet did put them in the store,then good for them as it’s extra cash to keep the game afloat.
Preorder bonuses are very different. GW1 players actually accomplished something to obtain these skins, they didn’t just preorder the game by such and such a date. Cosmetic rewards are an MMOs bread and butter, smart companies understand that you don’t let players earn a reward, then sell it to other players down the road. While technically two different games, Anet is treating Guild Wars as a continuing product and these cosmetic items are the trophies earned by their longest supporters, not just a preoder bonus.
How would you feel if you worked for 4 years to get a legendary, only to have Anet put it on the gem store for 400 gems 6 months after you completed it? It is very important that in game rewards are kept seperate from gem store purchases so they game stays Buy to Play instead of Pay to Win. The GW1 items are in game rewards, not gem store purchases.
Here is the scenario: I go out and farm a whole bunch of mats for an item. I get back to Lion’s Arch and compare the price of the item I could craft with said mats vs. just selling the mats individually. In almost every case I’ve found, selling the mats individually nets me about the same profit, many times much more, than just crafting the item itself. In essence, the mats are more valuable to the market raw as opposed to forged into an item.
What if some recipes were introduced that required some easily farmable soulbound mats that were farmed in out of the way locations. It would give crafters an item they can target to craft, but perhaps the rarity of the item would allow for a higher price.
I know there is a profit to be had in many crafting situations, but the margins are usually so razor thin it can pose a significant risk if you get somebody undercutting you.
This game seems very healthy. Tell me, which MMO out right now are more people positive about than GW2? TOR? Rift? WoW? TSW? Tera? FFXIV? The fact is, pointing out negatives gets more attention that writing about positives. Gaming “journalists”, as with real world journalists, always push for change. They never write about how much they like the status quo.
In game, everybody I meet seems to be having fun. I’ve only met ONE person that rage quit an event, and it was a world event not even a dungeon. My server seems extremely populated, my guild is very active, and map chat is always full of chatter. GW2 is doing great. It has some flaws, like every game, but it will only get better as time goes on.
I’ve never played GW1 and I think the skins are awesome too, but I really hope they don’t allow anybody else to get these. It was a wonderful gesture to GW1 players and it would be ruined if they opened the door for just anybody to get them.
I firmly believe that if guesting didn’t exist, we would still be having this issue. People from our own servers are rushing the event because the rewards are so good. Guesting surely doesn’t help the situation, but it isn’t the main root cause.
Make the timers random and only allow chests on home servers. Problem solved.
P.S. This is really a great problem to have. A MMO with problems due to excessive players in an area is always preferred to problems with not having enough players IMHO.
First of all, I love the guesting. I’m a Darkhaven native, and every day feels like launch again because we are a guesting destination server. I spent my half hour completing my daily in Queensdale overflow. Didn’t really bother me much, it is just exciting to have a lot of people around.
That being said, they should limit big event chests to only be available on one’s home server. Some of the world events do tend to become a lagfest. All in all though, I think guesting is awesome.
I’m running an old Best Buy HP rig with a Phenom II quad core. I’ve only upgrade the power supply and GPU to a Nvidia 560ti (pretty sure, nothing too fancy anyway) and I seriously get 60+ FPS everywhere running at 1080p, AA on (at lowest setting), shadows on high (not ultra) and everything else at max. I might drop down to 25-30 in WvW, but that is seriously not a problem.
I’m not discrediting anybody else in this thread. However, I felt compelled to not be a negative Nancy in all this and share that my experience has been fantastic with a less than stellar rig. GW2 runs better than SWTOR and better than Rift and it looks way better than both of those games (IMO) to boot.