Showing Posts For Omg A Hotpocket.7683:
The bond between races has only been strengthened more and more since the game’s launch, and I fail to see that bond weakening anytime soon.
That’ll continue to make stories that no one cares about.
Go watch Game of Thrones and ask yourself why that show is watched by over 5 million people.
Now you’re just turning this into an argument about opinion in which case nobody can win because there is no “right” opinion. We get it, you don’t personally like the story so far. That’s your opinion. Lots of people do like the story so far. Most of the complaining comes from the execution and temporary nature of the content instead of the story.
Also, I do follow GoT books and the TV show, so no need to tell me to go watch or read it. Again, it all comes down to opinion if that’s your only remaining point in this discussion.
Not enough of an impact for anyone to really care about any of these stories.
You want something meaningful?
Queen Jenna gets killed trying to stop a rebellion and Divinty’s Reach becomes a war zone. Centaurs take advantage and humans are fighting a war on 2 fronts. The Asura, Charr and Norn leadership don’t give a hoot which increases tensions among the races.
I’d like to log in one day and have the world completely flipped upside down no matter how many RP carebears get inconvenienced.
I’m legit starting to think you’re trolling.
If Queen Jennah got killed they would have to rework a lot of things. CM, NPC dialogue, Personal Story, etc.. And why would the humans be fighting a war on 2 fronts? Also, why the hell would humans form a rebellion? The closest thing to a large-scale rebellion that there is would be the citizens of Ebonhawke who are already closely watched by the Fallen Angels as well as having Order of Whispers members hidden in the city who would know if anything was gonna go on. The Centaurs have also already been pushed back and essentially taken care of for the most part. You have to remember that major meta events should be considered pre-living story too.
And guess what? He’s dead. The leader of the centaurs we fight in-game is dead.
So not only is there practically no more fighting with the Charr(only a few seperatists remain), no more Zhaitain and his Risen armies, and no more major Centaur threat, the humans are very close to having a major comeback in this world. Everything is going right for them with little-to-no problems. The only reason that there would ever be a rebellion in this day and age among humans would be because of the alliance with the Charr, and as I already pointed out, most humans are fine with the Charr now. Especially after they helped to kick Zhaitan’s kitten .
The world wouldn’t just be an inconvenience to RP’ers(Hell, it would HELP RP probably.), but it would be a major story/game-breaking inconvenience to a lot of people.
One last thing. I highly doubt the Norn, Charr, and Asura leadership “wouldn’t give a hoot”. Why? Because they’re all smart enough to know that having alliances with each other helps everybody out. If even one of the major races of Tyria possibly decided not to help with the fight against Zhaitan then it could have possibly turned out a LOT worse. They all know that. The bond between races has only been strengthened more and more since the game’s launch, and I fail to see that bond weakening anytime soon.
What do you mean what if?
What do you mean what do I mean what if? I said “With the Molten Alliance you don’t think it would have been bad if the Dredge and Flame Legion Charrs became more powerful than they were able to?”. We stopped the Molten Alliance before they could get any more powerful. I asked what do you think would have happened if we didn’t stop them in time and they just continued to grow in power.
How about instead of preventing destruction; we failed to stop it. We fight trying to save what’s left of it and rebuild.
Isn’t that pretty much exactly what we’re doing now? Before the defeat of Zhaitan everybody was just trying to survive and rebuild. The world has already been lost to the dragons, and now we’re all trying to take it back. However, just as real villains would do so, they come up and try to attack while the good guys(us) are weak/pre-occupied with the dragons. If there was something powerful enough to just completely destroy everything then there wouldn’t be much of a story left. The entirety of the Human race in-game is doing exactly what you just said. Humans used to be all over the kitten ed place in Tyria, now they’re just a small fraction of what they used to be.
The molten alliance story was like a convenient store robbery. No one cares. No one will care long after it happened.
So nobody’s going to care about – as Jemmi called them – terrorists that completely destroyed several villages and killed tons of people? Or how about the fact that they created an entirely new form of magic+technology? Or the fact that somebody somehow got them working together and that person is still at large? And how the hell was it “convenient”? I don’t think that word means what you think it means.
It left a permanent change in the world. Refugees got sent to Southsun, two new areas(Nolani Hatchery and Cragstead), new NPCs, and it added to the lore of the world. The Living Story completed it’s purpose in doing so. As for people who “don’t care” is that why people are always whining about how the LS is temporary and they can’t go back to do things like F&F?
I want to see living Orrians! They couldn’t all have died. Surely some were elsewhere when everything went splish splash. And now the descendants of those survivors ought to be mighty interested in reclaiming their ancestral homeland. In, you know, setting right what once went wrong. Oh, boy!
Let’s just hope they weren’t in Divinity’s Reach, in the Canthan District…
There are probably lots of people with Orrian heritage that are currently alive. Anybody who lived on Orr though most certainly did die, and anybody who was alive during that time is also dead too. In a way, probably the majority of humans currently alive have ancestors that are Orrian.
Anyways, I’d love to see Orr getting restored and without all the Risen, but unfortunately that would probably be a bad move gameplay-wise. They would have to completely redo the personal stories for all of the races. However, what they COULD do is do something similar to what WoW did with the phasing of zones. They would basically have two versions of the same zone in the game at once. That way they could show Orr post-Zhaitain without screwing over the personal story.
The characters in the Living Story are dealing with small matters. It’s like being in a boring meeting talking why the stock market dipped 2% yesterday.
Oh really? With the Molten Alliance you don’t think it would have been bad if the Dredge and Flame Legion Charrs became more powerful than they were able to? Countless numbers more of Norn and Charr would have been killed. And apparently then having to fight to keep all the refugees who already lost their homes alive while they’re practically enslaved by the Consortium is something incredibly petty according to you. Then you’ve got Dragon Bash which served it’s purpose exactly as a fun festival. Nothing major or life-threatening had to happen then. You know why? Because it was a holiday. Then with the Aetherblades we got a bit of that anyways. What do you think would have happened if LA lost it’s leadership like the Aetherblades wanted? The only truly neutral area in Tyria for all races would have been lost. I doubt anything good would happen from it. In the worst case scenario the whole city could have been lost(This also could have happened with the original Lost Shores update). If the whole city had been lost/taken over/occupied/etc then a TON of trade would be ruined, there wouldn’t be any more easy travelling between cities via the gates, and nobody would have a place to gamble with the mystic toilet. Does that really all count as small matters? The whole point of the Living Story is to give a feeling of life to the world that isn’t just about dragons 100% of the time. Just like with our world we have major issues all over it, and then we have smaller-but-still-important issues too. Most of the times when you play games – especially MMOs – there is only 1 overall problem. In GW2 there is the major overall problem of the dragons, and then all these other problems too.
Any good story is told my characters.
Characters that on one cares about will result in a story that no one cares about.
Characters take time to develop. Your audience has to learn to love them or hate them. Their experiences shapes the story and the world. When they die; we will mourn or we will celebrate.
Make your characters important; give us time to love them; then make them stab us in the back. Let these characters change the world so severely that we as players must work together to save what’s left of it.
I don’t know anything about Queen Jenna. She sounds like an important person but; apparently for a Queen she doesn’t do anything worth talking about.
You know, maybe the reason you feel there are no important characters is because you obviously haven’t put a single ounce of effort into learning about them.
Queen Jennah is involved a good bit in the human personal storyline, mentioned throughout the whole game by NPCs in various areas, she’s pretty much the only reason why the Charr and Humans have a peace treaty, you have to free her from a political rival with bandits in CM’s story mode, and so on. Also, we’ve had Inspector Kiel for almost a year now for us to learn to “love” her. At first she was awesome, then when SoS came around I started to really not like her just due to the fact that she wasn’t on the refugee’s sides(Which makes very good sense for her character), and then she “slipped up” and totally didn’t let some refugees plant bombs on the Consortium’s ship which was escorting documents about the refugees. That made me respect her and start liking her again, then she’s here yet again for Dragon Bash and Aetherblade Retreat being a kitten as usual. And there’s probably gonna be something else with her when we get to talk to Mai today which makes me like Kiel even more.
She has had lots of time to develop, and imo she’s developed pretty kitten well. And if you think she’s not important then Lion’s Arch may be a lot worse off without her due to how incredibly helpful she’s been. Just as the players(Well, human ones) are the Heroes of Shaemoor, Kiel is the Hero of Lion’s Arch. That’s not an official title or anything, but the comparison is there. If she dies I’ll be pretty kitten sad too. I’ve actually never seen a single negative thing said about Kiel, only positive. And seeing as how she’s essentially the protagonist of all the recent LS updates I’ll assume that’s who you’re talking about when you talk about making characters we actually like.
EDIT:
Oh, then there’s Rox and Brahm who both had pretty good backstories and were awesome in-game with good development. Cannach had a good story and development too, it’s just a shame that it didn’t translate well to in-game. Then there’s Lady Kasmeer who everybody is suspicious of and constantly coming up with theories about – same with Mr. E – and now there’s Mrs. Noir(I forget her name on the spot, Marjory something?) that I’ve seen tons of people talk about loving her.
(edited by Omg A Hotpocket.7683)
Anyways, all of this no matter which subject we argue about is just opinion. And you can’t really win an opinion-based argument. Anet has stated that GW2 is the fastest growing MMO in the west recently and so they must be doing something right. Players aren’t feeling bored and like there’s nothing to do(unless they rush all the content). And the only ones who complain are either bad at the game(I’m sorry, but it is true.), the people who want everything to be way too easy and casual-friendly(Probably because they’re bad too.), or people who genuinely can’t access the game’s temporary content due to not being available themselves. For that last group of people I really do feel bad, but as I’ve said, those kind of people obviously have more important things to do so maybe they should spend their time on something more casual-friendly than GW2 already is or find a new hobby.
Guild Wars 2 is an MMO. Always has been, always will be. I’m fairly certain that when the majority of people hear “MMO” they automatically assume something that’s very time-consuming because of the rest of the games in the industry. GW2 was in fact made for casual players, but even in the past casual MMO players would play more than the “casuals” who play GW2. I’m probably starting to get off-topic again, so I’ll just leave it there. GW2 is sticking to it’s guns when it comes to the living story, and I personally enjoy it very much.
EDIT:
Edit: I just wanted to add that this “alarming trend” of which you speak is something I have noticed as well. Am I to expect that all future story dungeons are going to have such a steep learning curve? If so, I would rather just drop the frustration and spend my time elsewhere, which is a thought that makes me not so happy because of my investment (timewise) in the series.
If you played dungeons in the rest of the game then there isn’t a learning curve at all. Anet wants it’s players to play the whole game with everything it has to offer. If somebody just do sPvP or WvW and they never touch PvE then of course the dungeon is going to be harder for them. If you played explorable dungeons though then you would learn that dodging and timing is very important and I highly doubt you’d still be having problems. For the trash mobs it’s all about prioritizing your targets. Strikers/Thugs should always be killed first. Call your target and have everybody focus it down. For Frizz’s Lab you just need to kite the golems in a counter-clockwise movement while killing them. You don’t even need to jump onto the crates until both the wall and floor laser start going at the same time, and even then it’s still a very easy thing to do if you stay aware of your surroundings and of the lasers. For the final fight you need condition removal and some good survivability as well as know how to dodge out of red circles. Stack on Mai until her buff is gone, damage her until barrage phase, avoid AoE, repeat, then when she’s dead kill Horrik. There isn’t any “steep learning curve” unless you’ve never touched a dungeon in PvE. This dungeon is purely skill based which is a very good step in the right direction. And if you run zerker gear, don’t even bother since you’ll probably be downed in no time.
(edited by Omg A Hotpocket.7683)
If you disagree with my argument’s premise directly, feel free to say so! I’m not trying to shut down discussion, but rather trying to maintain the scope. If you think the idea of content which is temporary, difficult, and story-related is a good idea, please, tell me why!
I do apologize for arguing about something which wasn’t the point of the thread. Anyways, I don’t disagree with your argument, but I also don’t disagree with Anet’s way of handling things.
As I did say in one of my replies, if people can’t be assed to log on 1 hour a day to play the game then they probably should play something even more casual-friendly than GW2 already is. It sucks for people who sometimes can’t be on for a couple of weeks, but it’s not the end of the world. Permanent content that is hard and story-related would be greatly appreciated by a bunch of the community I’m sure. However, the temporary content is too. Almost 90% of the complaints about this game come from people on these forums. Nobody else anywhere else really gives a kitten and they actually greatly enjoy the temporary content. Myself included. The whole point of having a living world with temporary content is to provide the feeling that the world IS a living one and not just something that keeps on getting more and more bloated with old content.
Even if they were to keep the dungeon they would have to keep the rest of the Dragon Bash stuff too. Why? Because unless you’ve seen the celebrations in LA, helped escort the ship’s council, found clues and suspects, met whatever her face awesome detective is named, then you wouldn’t be getting the story. Then it would go back to being “permanent and hard, but no story”. And the story is part of why everybody is doing it. Now, if you did keep all of that then you’d have Dragon Bash being celebrated all-year-long in LA just for the sake of people knowing the story in that one dungeon. Then you wouldn’t be able to have any other events or living story updates in that city.
You can’t just cherry-pick certain things out of an entire temporary update to keep. Well, you can with some things not relevant to the story(Like crab toss), but not with others. Then there’s the whole problem of having just too much content in some areas for too long. What if we kept all the F&F stuff? Then people would always see refugees everywhere still and Wayfarer Foothills along with Diessa Plateau would be closed to anymore living story updates. Then Kiel would be forever in Southsun because of the SoS update. And meanwhile you have all of these events which nobody cares about after 2 weeks.
Having temporary content that is story-related helps to keep the world fresh and changing and it does an amazing job of doing so, imo. Having story-related temporary and difficult content helps to make it challenging too. That is what comes down to personal opinion. Should it be so hard that you need to be in full ascended gear and that you need to run with an elite guild just to do it? No, never for temporary content, and that’s not what you need to do now either.
I personally think the difficulty for the story mode of these temporary dungeons should be somewhere between Molten Facility and Aetherblade Retreat. MF felt a bit too easy at times, and I can understand that some people are really incompetent at dodging when it comes to AR. So I think a nice medium would be perfect for story temporary dungeons. Then to make the people who want hard content they should just make challenging achievements. You can easily turn an easy dungeon into something that is hard by adding achievements in which you need to meet a certain criteria. Look at Unfriendly Skies and Personal Space. Nobody thought the final bosses of F&F were hard, but if you were to have added similar achievements to the fight then it could potentially have become much more challenging.
Continued next post because I did not realize how much I typed and that I went over the character limit x_x
If I increase in height by an inch for 13days and then lose that inch, is that growth? Because that’s what you’re saying…if it’s temporary, it’s not ‘real’ growth.
I was talking about in terms of the playerbase. But even then, right now it’s more like growing 9inches then losing 5 inches. You’ll still have more than what you started with.
Reading about what HAS happened is a big difference from participating in what IS happening. This isn’t about wanting something on a golden platter, it’s about content being unnecessarily limited.
That’s part of Anet wanting a “living” “always changing” world. If they didn’t do this then it would just be like every other MMO out there which is exactly what nobody wants and everybody used to praise Anet for.
A fractal is not the same as a complete dungeon…and although this is a great way to reintroduce past content they have removed, it still stands that they didn’t need to remove the content in the first place. Then this also creates a new issue with fractal content not actually being new, but just pieces of rehashed out old dungeons no longer available.
Nowhere have they said they plan on only adding rehashed old dungeons. In fact, I’m pretty sure they’ve said they plan on adding new fractals too.
If you think that 13 days of a dungeon and all the achievements which go with it is ‘enough’ time there is something wrong with you. Even if I had more time to invest I would not be happy with a dungeon available for such a short period of time. Even festival events last a month. Would a month for this event be too much to ask for? And again, why remove the dungeon anyways?
If the dungeon offered new tokens for new armor/weapons then I would agree that it’s not enough time, but the dungeon is only there because it’s relevant to the current living story. You can’t farm it for anything but the monocle maybe and we already have enough of those on the TP. And again, living story. Plus since everybody keeps complaining I’m sure Anet will start to bring in perma higher-quality dungeons.
Seriously, where do you get off judging me and what I should be doing with my free time? I have raised a legitimate complaint about a product that I paid for, and one that I would like to continue to support, for gw2 IS a good game. But dude, I was probably playing games when you were still in diapers.
In the end my friend, all you did was attack my actual statements, and not once did you offer a good reason why it’s cool to have a dungeon available for a mere 13 days. Somehow, I think you will find it quite difficult to make any sound argument regarding the ‘goodness’ of temporary dungeons. All it really does is create an elitist attitude, which you clearly possess, telling me to go play Runescape…lol
First off, I said “To everybody else”. I wasn’t directing that comment to you at all. You said you have a wife and child, plus I wouldn’t doubt that you’ve possibly been playing games since I was just a little kid. The only reason it’s “cool” to have a dungeon for 13 days is to grant the effect of the world actually be living and changing. That’s all. Do I like it? Not really, but that’s how it is. I’m just tired of how these forums are full of hate on Anet no matter which subforum you go into. Most of the hate is just for the sake of hating. This game has a living world, they’ve been pushing that for many months now. People shouldn’t be surprised when they find out they’re playing a game that’s sticking to it’s agenda. GW2 is NOT advertized as your typical MMO, so people should stop trying to turn it into one. As I said, Runescape, Maple Story, WoW, or whatever else would probably be better for those people.
As for being an “elitist”, well, that term gets thrown around a lot on here. I guess that being able to learn that big red laser walls = BAD after my first death in the new dungeon counts as me being elite.
Esplen is pretty much the only person in this whole thread that is making a good argument and being pretty kitten funny at the same time.
Anyways.
How will the game ever grow if they keep removing content? and now since I’ve joined the game only in the past month, I am missing story content because Anet removed the last story event’s dungeon? And how do I get to participate in this content past? Never? Didn’t I pay for the game like everyone else?
1. It will grow by adding even more temporary content.
2. It will grow by adding more permanent content which they’ve recently said they plan on doing.
3. It will grow with expansions. Oh, and advertising. You know, because that’s how people sell things.
4. You’re not missing any of the story. As it’s already been said in this thread there are NPCs throughout the world that you can go and talk to to pretty much hear about everything that’s happened thus far. I’m sooooooooooo sorry that you can’t have everything handed to you on a nice golden plate.
5. You get to participate in the past content(Well, dungeons) when they inevitably release them to fractals as they’ve said they want to do.
6. Yeah, you did pay for the default vanilla game like everybody else. Oh hey, guess what else? I paid for the game too and got it at launch, and technically right now you got more content than I did when I first joined. So not only did you pay for the same game, but you also paid for the same game probably at a lower price, AND with more content than I got when I first played.
To everybody else saying the problem is that there just isn’t enough time to do everything the living story, well, if you don’t have enough time to play maybe 1 hour a day then you probably shouldn’t be playing an MMO. Go play Runescape or Maple Story if you want an mmo where you can play for less than an hour a day. I’ve barely been playing GW2 as of late and I’ve gotten every achievement in every living story update since F&F with no problems playing only 1 hour a day most of the time.
Seriously, you guys probably have way more important things to do than play an MMO if your time is so limited. And if you want to just play games to “relax” then how about you stop playing GW2 if it causes you so much anger that you can’t do EVERY SINGLE THING?
Holy kitten, I can’t wait to see the amount of QQ when Anet introduces elite dungeons that can take more than 30 minutes like they did with GW1.
I fail to see a problem with this. Naturally, people who branch out into everything the game has to offer(sPvP, PvE, and WvW) will have more achievement points(and thus more achievement rewards) than somebody who just specializes in one single aspect of the game. The people who go and take the time to earn achievements in every section of the game deserve to have more achievement points and thus more rewards to show for it.
Just like how you hit DR if you farm in one area for too long, you start seeing DR if you only do one part of the game for so long.
If you only do PvE then you’ll eventually run out of achievements(other than the repeatable ones which give like 2 points each). If you only do sPvP you’ll eventually need so many points just to rank up that it’d be faster to go do something else if you want achievements. If you only do WvW then you’ll have the same problem as sPvP – just a lot sooner.
I’ll admit that WvW does need to have less totals required for the achievements(I hear they’re adding new tiers anyways to allow for more points), but you shouldn’t expect/want to be equal to players who do ALL parts of the game when you only do one.
Player Housing Continued
- Now that we’ve got a house, let’s party!
Now, I’m not a throwing parties kind-of-guy, but wouldn’t it be kind of lame if you could only bring in 4 other players if they use the usual formula for instanced areas? Instead, keep the current system where if a party member tries to go into an instance then it also asks all the other players in the party that are in the zone, but also allow the owners and possibly the guests too of the house to “invite” other players in. Depending on the size and “tier” of the house you can have more or less total players inside at any one time.
Guild Halls
- Location, location, location part 2.
There should be a low-tier research option to unlock a sort of very-basic guild hall. And then there should be the option for researching higher tiers of guild halls which will let you allow more to them and gain access to more exotic areas as you progress. Or have the first tier be just a basic guild hall that everybody has, the second tier allow you to add vendors, the third tier allow you to choose your own unique guild hall location, and the fourth adds special/unique vendors that can only be found in the guild hall. Perhaps a vendor that sells unique guild-based items for player houses? As for what kind of guild halls there could be, maybe there could be a great Norn lodge of sorts? Or a military camp like the Charr have which are lined with mortars, tanks, those giant freaking tank-things they have, and so on. Maybe a Pact base which is much like the Charr one but with Pact stuff? A harbor town somewhere? The ruins of some ancient building in Orr? An Asura/Inquest lab. An abandoned mansion(Can never have enough spooky mansions)? Possibly even a giant airship much like the one(if not bigger) used to defeat Zhaitain? You could also add new ones that are based off of the living story. Examples would be a Molten Weapons Testing Facility(not the dungeon itself of course), a Karka Hive, the Aetherblade base, and etc..
- Guild vs Guild
It’s pretty foolish to think that GvG will never be in the game. If anything they’ll probably add it alongside Guild Halls. There are several ways that halls can be handled this way. There could be purchasable guard, mortars, turrets, cannons, buffs to the NPCs and Guild Lord(if that makes a return), and etc. They would all be unlocked with the guild research system already in-game. They could also come with certain guild halls. There could then be “social” and “ranked” GvG matches. Social matches could just be your usual unranked for-fun/practice matches, and then there are ranked matches. Ranked matches would give you a good amount of glory(more so than winning tPvP matches if you win) and all those other upgrades such as NPCs and buffs wouldn’t be in the match to make sure things are fair. Or there could be two brackets of ranked/social GvG matches where there matches are with and without upgrades to the halls. Maybe winning so many GvG matches(whether in a row or just in total) will allow you to purchase more guild upgrades(like they do with merits), give access to new guild halls, titles, etc..
- Minigames!
‘nuff said, let’s play some minigames in ’dem halls. After all, they want it to be more than just a meetup/RP spot. Give the people a FUN reason to go!
- Getting there.
So, we have a guild hall, but how do we get there? Well, it’d work just like it did in GW1 where you could TP there from the guild window. It wouldn’t have a physical entrance anywhere in the GW2 world – just a way to TP in. Or you can invite other players to go in(just like in GW1).
That’s that!
I can’t really think of anything else to add, but if I do then I’ll make sure to add it. I’d love to hear any feedback/suggestions y’all might have in regards to player housing and guild halls. If you’ve read all of this then I thank you for taking the time to do so – you’re awesome – and let’s hope for the best that halls and houses are added someday(hopefully soonish)!
NOTE: This thread is for suggestions on something which might never really be added to the game. Do not go and start telling everybody “HEY HEY GUILD HALLS AND HOUSING IS COMING OMGOMGOMG” then get disappointed if it never arrives.
EDIT: I just realized there’s a suggestion on the front page right now with the exact same title and topic. This is embarrassing and why I shouldn’t post suggestions whenever I’m deprived of sleep ;-;
So, some of you may have seen what used to be on this page
A cached version of it is here.
A kind translator from the GW2 subreddit (and confirmed by others) pointed out that "…only other thing to note is the article also mentions that Guild Halls will be arriving in game along with player housing. They want the halls to be “more than just a place you go to RP and meet up with guild mates”, adding some different and interesting services (vendors?)… No ETA on them."
So, with that, these suggestions are for that possibly-confirmed feature. Yes, it’s probably too early to be suggesting anything like this, but who knows? Maybe if enough of the community talks about it then they’ll pick up the pace and get it worked on faster(and include some of our suggestions).
I personally believe that if they add player housing then it should be something more for players that are already level 80(as a sort of end-game), and guild halls should be something an entire guild can work on together in the form of missions. Let’s start with player housing.
Player Housing Suggestions
- Location, location, location.
It’s pretty obvious that the home districts in each city were meant to be something more than they are now. They’re only relevant for the first small part of your personal story(up to level 10) and then you never have a reason to visit them again. So the first suggestion is to have basic “starter homes” placed in every home district that are unique and exclusive to each race. These would just be very basic, small, and not really all that customizable. The next option is to have places scattered throughout the world that you can either purchase or earn somehow. Maybe an abandoned mansion in Ascalon has the deed to it’s land being held as a treasure of sorts by a powerful ghost who used to once live there? Maybe you can go buy a nice beach resort at Southsun Cove? Maybe if you complete your personal story you can buy a little house on Orr somewhere? Maybe your own tavern in Lion’s Arch is more to your suiting? A pirate ship? An airship? The list goes on and on.
- Upgrading
You know that abandoned mansion I just mentioned? Well, you know, for probably being abandoned for a couple hundred of years it’s probably pretty dirty, falling apart, dusty, spider-filled(Gonna need some flamethrower engis over here!), and just overall looking like how you’d expect an abandoned mansion to look. You could fix it up though by gathering a massive amount of resources(wood planks, metal ingots, whatever else makes sense). After you have enough resources it takes several days for the upgrades to finalize(just like upgrading a guild), and then bam! That abandoned mansion now just looks like a dirty mansion! There could be several “tiers” of this where it could go from being “abandoned” to looking like a king lives in it.
- Customizing
Now that you’ve got a slightly-less-spooky mansion to work with, lets customize it! My first idea is this: You know all those random champion mobs in the wild that nobody cares about? Champion skelks, champion goats, and so on? Well what if there was a 1-5% drop rate of getting their heads when you killed them? You could then mount their heads on the walls of your house as trophies to show off to whoever visits. You could also get rewards from personal story, living story, and dungeons. Maybe a chunk of that strange ore the Molten Alliance were using to place on a table, some shells or a karka egg sac from Southsun, a miniature Aether Airship model if you’ve got the achievement for shooting down the fleeing ship, etc. There could also be basic “themes” you can choose from when customizing the interior(and in some cases exterior) of your house. Maybe steampunk-styled items, or posh royalty items, alchemical items, items exclusive to your race/class, etc. You could also hire vendors to sell items, repair your gear, and you could even unlock a waypoint to your house that’s free of charge to both come and go from.
(Continued next post!)
(edited by Omg A Hotpocket.7683)
All of the living story takes place after the story mode of dungeons, which includes Baelfire and Zhaitan both dying.
Oh no! An elementalist doesn’t make special moves for every spell he(or she) casts! What’s the point in having a different animation for Dragon Breath/Cone of Cold? Are they not doing the exact same thing pretty much but under different elements? What would you rather happen? The elementalist summons a giant ice cream cone which spews forth magic at it’s enemy? Okay, people probably would want that for the comedic effect, but let’s be realistic here.
The elementalist has just as many unique animations as any other class, and there’s nothing wrong with them. If you were a kitten wielder of magic who was tasked with slaying all sorts of monsters, would you really seriously spend the time to come up with a special little dance move for each spell? I highly doubt it. If anything people would try to figure out the most simple and fastest way of casting a spell, not how to be pretty doing it(unless they work as an entertainer in which case most of their magic would be just for cosmetics in the first place).
I have a grenade engineer too, should I ask Anet to give each of the grenades a special throwing animation? Oh no, I have 6 grenade skills but they all look the same so I just can’t accept I have more than 1 grenade skill!
Still getting 1-5 crates an hour from farming skelks every day since release. As other people have said, just farm for an hour at a time then go do something else. Come back an hour later and repeat.
you really don’t get me… or don’t want to get me. I don’t want a mount to be anywhere faster. I don’t care about a speedbuff. I want a mount because it’s fun to find them, achieve them, collect them. I also want mounts because they look nice, it’s like having a companion. An addition wouldn’t hurt other people who don’t like mounts, because they still can run everywhere, teleport everywhere.
So I don’t get why people are against them, if mounts
-) would be only cosmetical like the broom
-) couldn’t be summoned in areas where griefing would be possible (Jumpingpuzzles)
-) were implemented, but not flying mounts
If you want mounts JUST for a cosmetic purpose, then that’s fine. I’d be fine with that too. I love collecting things and I’d go to collect them all too. However, you can’t really add something just for the sake of being a collectable. We already have minis for that reason and even those may have a more important purpose when and if polymock is ever finished and implemented.
Guild Wars never had mounts, and GW2 doesn’t have mounts either(a cosmetic broom as part of town clothing really doesn’t count, imo). Plus we all know that eventually people will start begging and crying about how they want to use their mounts, but they have no purpose. AKA, no speed buff. And since you apparently believe – from what I’ve gathered from your posts – that having a mount without a speedbuff will somehow make travelling more fun/immersive, that novelty will most likely wear off very fast. Maybe not for you, but for most people it would. People use things that have purposes.
Then you have to think about how it’d work. It’d probably count as a collectible such as minis so every time you go to deposit collectables you would accidentally deposit it, or it would be equipped under town clothes which would require people to go and switch to their town clothes every time they want to use it. People hate both of those options. How often do you see people travelling via the sonic drill thingy or whatever it’s called? I’ve maybe seen it used once or twice in LA just to show off – no other times.
If they were to introduce mounts, then they would need to have a purpose. If they didn’t have a purpose, most people would complain as soon as the novelty wears off. If they did have a purpose, people would still complain about how it wasn’t needed in the first place and offers advantages to other people blahblahblah.
Then there’s the whole issue of just what mounts would be available and how each sort of race would work with the mount modelling-wise. Could a Charr ride a moa? Could an Asura ride a dolyak? Then you’ve got people complaining that their race is stuck with the lame mount and how it’s so unfair that other races have cooler mounts.
tl;dr: Mounts would be cool, but not smart and worth the trouble to implement.
http://wiki.guildwars2.com/wiki/Kralkatorrik
“Kralkatorrik was last seen in the northern Crystal Desert, and still has a presence in the area, though it is unknown where it fled after escaping Destiny’s Edge. It is also one of the forces preventing movement into Elona for all except the Order of Whispers.”
If it prevents movement into it, it’s very likely that Elona is fighting it.
http://wiki.guildwars.com/wiki/Human
Orr and Kryta both belong to Tyria. Cantha, Elona, etc are all their own continents.
http://wiki.guildwars2.com/wiki/Jungle_dragon
I don’t think that he would be in any of the open spaces. Lots of paths have been cut off for now because “it’s too dangerous”. When they will open it up, I think that they’ll open full continents with full story lines instead of opening up just one zone.
Well you said in Kryta, not in Tyria =P. Although, I still don’t think they would need expansions just for a new dragon fight. Maybe for Jormag, and Kralk can be bundled in with an Elona/Joko expansion. But yeah, I agree they would open up full continents instead of just zones at a time.
As for Kralk, well, he probably did retreat into Elona at one point, but that doesn’t mean he’s still there. He could have returned back up to the northernmost parts of the Crystal Desert. I read that exact paragraph you sent me before I typed my reply =P. And it said “it’s also one of the forces”, the other being Joko. Joko had probably already taken over Elona so Kralk would have to deal with his army, unless the armies of both of them are just battling it out to decide who gets to march onto Elona. Either way, I doubt that Elona would be much safer for Kralk unless it’s already dealt with Joko and his army.
We won’t get to fight the other elder dragons until an expansion introduces them. Why? Because they’re all not located in Kryta.
Zhaitan wasn’t in Kryta either, he was in Orr. And why would Primordus be in Cantha? I consider myself pretty knowing of the GW lore, but this is the first time I’ve ever seen anybody mention it being over in Cantha. As far as we know, he’s still underneath the Shiverpeaks somewhere. And seeing as how most destroyer activity is in the Kryta/Shiverpeaks area, it’s likely that the dragon is still underground somewhere around there. Kralk may not be in Elona either, he may still be chilling up in the Crystal Desert. And the Jungle Dragon – Mordremoth – is supposedly somewhere in the Maguuma Jungle which isn’t too far away either. The only dragons which are really expansion worthy would be Jormag and Bubbles, in my opinion.
Anyways, to reply to OP now, there is more in the world than just dragons. Palawa Joko is over in Elona being an undead kitten and most likely has taken over Elona by now, then there’s everything over in Cantha which as far as we know hasn’t really had any problems yet(possibly attacked by Zhaitan’s minions via boneships), and etc.
As for a jumping puzzle on the back of a dragon, that’s just very silly. It’s an awesome idea and I’d love to see it, but there’s probably less than a .01% chance of that even if 100% of the community begs for it.
As I’ve suggested before, worthwhile content would be introducing Hard Mode back to the GW universe. Have everything we already have in-game, but way harder versions of them that also offers “elite” skins, minis, armor, etc. And updating dragon periodically to always keep the fights fresh just wouldn’t happen – too much work. If they can just make a nice, fun, random fight in the first place then they’d have no need for that.
I do fully agree with your tl;dr though.
so why should I have to pay for exploring, can you tell me that? I’d gladly pay for travelling because it’s there to let people play with their friends at any time, but eploring via waypointing is just immersionbreaking.
Then walk everywhere, have fun. You don’t see people who backpack across countries crying and complaining wishing they had cars or horses to ride. If you want to explore, go do it. Your lack of having a mount isn’t stopping you. If you want to get around places fast then make sure to use swiftness buffs – that probably makes you faster than a mount would. If you really care so much about immersion/roleplay, then learn to use timeskips. Just assume that each time you use a WP, your character was really walking there that whole time. It’s just like if you’re watching a television show and the characters are in America then 5 minutes later in Europe. Am I going to complain that they didn’t show every single inch of the journey to Europe if nothing important happened during that time? Lolnope. You know what they did? They skipped forward to that point in time, hence a timeskip. Use them.
It’s up to you or somebody else to get that coordination started. If you can organize at least 10 people, make sure everybody knows EXACTLY what to do, and are properly geared for the zone, then you STILL fail, then I might believe this event needs nerfed a LITTLE bit.
Pre-patch, Grenth had already required organization and telling people what not to do. The final event did not need the life-drain, interrupt-or-lose mechanic. That kind of coordination belongs in an instance where the players can control who participates, not in an open-map event where they cannot.
I find it funny how everybody keeps bringing up Grenth. Before this thread I never saw anybody complain about Grenth, but always people complaining about Balth. And, imo, Balth’s temple is way harder to take than Grenth’s is. I can understand people complaining about the temple of Balth, but I’ve never had a single problem with Grenth. Anyways, if you don’t want to trust other players during the important parts of the Grenth temple, then do them yourself and get people to help you. Whenever we do Grenth on TC (majority of the people there are randoms – no major guilds) we just have 5-10 people stick on the NPC and make sure to constantly AoE mobs the second they appear, and the rest of the group stays up front dealing with the majority of the mobs. All you have to do is go “Alright, we need 5 or so people to stay with the NPC unless you guys want to lose.” and that’ll usually get you enough people to defend. Easy as that. Now, if you can’t get enough people to go to the event in general, that says something more about the population on your server rather than the mechanics of the event.
I think they’ll probably do it. We’ll find out in a couple of months anyway. If there isn’t some sort of birthday present then that’ll be really disappointing.
What’d be even better if they made the gifts based on how old your account is rather than how old your characters are. For every character slot you have, that’s another present you get. I may be biased though since I only have one character I made within a month of launch and the rest were made anywhere from 3 months ago to a week ago =/
EDIT: Oh, and keep the presents to minis.
And that’s why I made all my characters in the first days of the game even if I didn’t play them till later. Banking on them doing birthdays again.
Yeah, I did that at first, but then I realize later on down the road I didn’t like the ones I made and I’d delete them to make characters I was actually in the mood for =/
I think they’ll probably do it. We’ll find out in a couple of months anyway. If there isn’t some sort of birthday present then that’ll be really disappointing.
What’d be even better if they made the gifts based on how old your account is rather than how old your characters are. For every character slot you have, that’s another present you get. I may be biased though since I only have one character I made within a month of launch and the rest were made anywhere from 3 months ago to a week ago =/
EDIT: Oh, and keep the presents to minis.
Or you get account bound presents for your account birthday and soulbound presents for your characters birthday haha
I actually like that idea. And of course, the account bound present would be quite a few times better than the soulbound ones in terms of awesomeness. Although, in GW1 I liked how the birthday minis were tradeable. Was good for the economy in GW1, imo.
Account birthdays could be a ticket for special “birthday weapons” or something for your first birthday, then minis for the character birthdays.
I think they’ll probably do it. We’ll find out in a couple of months anyway. If there isn’t some sort of birthday present then that’ll be really disappointing.
What’d be even better if they made the gifts based on how old your account is rather than how old your characters are. For every character slot you have, that’s another present you get. I may be biased though since I only have one character I made within a month of launch and the rest were made anywhere from 3 months ago to a week ago =/
EDIT: Oh, and keep the presents to minis.
The only part I hate about Grenth is, if the priestess for whatever reason is drawn near Jonez, it’s kitten hard to draw the priestess back from him…you have to basically have EVERYONE, even the randoms that decided to join, to run to the back or else she just turns aggro to someone else nearby and keeps spamming AoEs.
Basically, if the priestess is past the middle of the room, you might as well start over :P
It’s not the priest.
We can kill him quite easy.
it’s phase two 1 min before the end champ wrath appears and jones wants to fight him.
Games over as it one shots everyone.But still the events should be more fun rather than having skilled players/guilds do it for us all the time.
if you want something challenging as a skilled group,like i keep saying that’s what dungeons are for.
1. You mention in an earlier post asking LA for help and guesting to other servers. You also mentioned this at night time when a lot of the American playerbase is sleeping. There’s a big part of your problem. I said, you have to play and ask for help during peak hours which would be between 4pm-10pm. Not after 10pm. If nobody still wants to help you then congratulations, you’re on an unhelpful server that just doesn’t give a kitten.
2. You can’t just say the events “need to be more fun” because to myself and plenty of others they already are fun. They’re just not fun in YOUR opinion. Unless you go and interview 51% of the players, and they all say it’s not fun, then it being fun or not has no reason to be in this.
3. Dungeons aren’t even hard and pretty much any PUG can clear them. Yeah, skilled groups should be playing in dungeons/fractals and they already do, but there’s nothing wrong with challenging world events either. And they’re only challenging if you don’t know what you’re doing.
Go play on a more populated server then. I play on Tarnished Coast and every temple gets taken at least once a day. I also never see any of the 3 Orr zones empty. It’s either your server or your timezone that’s causing your problem.
I think Tc has a dedicated orr guild or somethin. I see commanders there often talking temple mumbojumbo.
Just ask for a server that does orr a lot and you’ll prolly find the opposite is true. That many temples are taken.
You could be right about TC having a dedicated guild, but I’ve personally never seen one. And whenever I do do the temple events I never see any commander tags at the temple unless some random calls out in chat for help and then everybody goes there. I generally notice when everybody or at least a majority of people are running around with the same guild tag – probably used to that from WvW – and I’ve not once seen any guild in specific doing a temple event.
Everybody complaining about difficulty needs to go play Dark Souls.
Ppl are not going to spend over 3 silver to goto to la then 3 silver to warp back,then having to run all the way there because there is no portal near by.
And even if they did the champ wrath will mess the event over anyway.
ppl like to make money not spent it warping to places to get ppl.If a lot of servers are not doing it then something is wrong.
That does not make your opinion right now does it.
Anet needs to look into the prob and fix it so many server starts doing them again.
also it’s not about us wanting easy mode it’s about us wanting fun.
these events are not fun now there more of a chore.I’m going to ignore your replys from now on,as your opinion means nothing to me when many servers are struggling to do it or not doing them now.then something is wrong simple fact.
We want fun events not frustration.
1. Plenty of people will spend 3 measly silver to go to an event which is going to guarantee a rare or possibly an exotic. They’d be making a profit of 15s+ if they managed to succeed.
2. The wraith won’t mess up the event if you do it right.
3. The events are plenty of fun, just not to you.
Don’t worry, I’m sure if enough people keep on begging Anet to nerf everything so it’s easier then they’ll eventually do it, unfortunately. Dwayna forbid that you have to actually work to earn something in this game. Have fun complaining on the forums while in the meantime you could be working to organize a group of players to do the event or guesting to another server if it meant that much to you.
You don’t have a clue or never done grenth lately.
we have enough ppl but 1 min before the end the champ wrath appears with his massive aoe and kill jones and us in one shot.
Also why should we run to la and cost us silver just to ask for more ppl and prob get abuse in the chat as well as the event failed in the mean time,with the messing about getting ppl.
The events are meant to scale are they not?
Just because your server can just about do it,does not mean every server can.
I wish we all had a good guild to carry us,because thats the only way grenth would get done with a bit of luck i might add.like i said you want a challenge do the dungeons that’s what there there for,but don’t rune events because they seem easer in your eyes.
Actually, I’ve done Grenth at least 7 times in the past week. Of those 7 times, we – if I remember correctly – succeeded five of the times. How? With coordination. If spending a couple of silver to go to LA to ask people in the chat politely for help then it really must not mean a much to you. It’s obvious you just want everything to be easy enough for you to do it without putting in any effort. And you go while the NPC is heading up to the temple, and you only need one single person to go ask for help. I sure do wish I had a good guild to carry me through all the barely-challenging content in the game too, then I wouldn’t even have to play anymore! I could just let everybody else do all the hard work like you want! Any server can do it with the coordination of it’s members. It’s up to you or somebody else to get that coordination started. If you can organize at least 10 people, make sure everybody knows EXACTLY what to do, and are properly geared for the zone, then you STILL fail, then I might believe this event needs nerfed a LITTLE bit.
So, the answer is, if you want to have fun in Orr, leave your server?
No, the answer is to organize people to get kitten done on your own server. And if you really want it that badly and nobody else gives a kitten, go guest somewhere else if it means that much to you. As already stated, most of the temples can be done with about 5 people. The only exceptions to this are Balth and Grenth which are also both very easy if done right. For Balth, just get more than 1 set of reinforcements and make sure to AOE spam like crazy when the nobles appear. For Grenth, just AoE spam the kitten out of everything especially where the NPC is so that you immediately pull aggro away from him. These events aren’t made to be done by 3 players, how anti-climatic is that? Just go ask people in the maps and cities for help, or go ask your own guild or other people’s guilds for help. More-than-likely you’ll get enough people willing to help, then it’s all up to your skill. If you know what you’re doing, you’ll be fine. If you don’t, then you don’t deserve to conquer the temple.
Then why are they always contested on many servers?
That’s right because there a lot harder and grenth impossible with the one shot champ aoe at the last min of the event.
Hence why ppl don’t do them now on most servers.
Of course they’re harder than they used to be, just like they should be. And the reason they’re uncontested is because everybody wants the reward with no effort put into the process. Nobody cares enough to go and say “Hey Lion’s Arch! We’re trying to capture (Temple Name here) and we could really use some more help!” because it’s easier to just complain on the forum about it being too hard just like you are doing right now. If you know how to properly pull aggro off of the NPC in time then you’ll have no problem with him getting 1-shot. If he still gets 1-shot then you – the players – are doing something wrong.
People don’t do them because nobody organizes the people.
I’m all for making things harder usually, but the legendaries are fine just as they are. Less than 5%(probably even lower than that) have a legendary weapon. To me, that’s pretty kitten ed rare still. All your suggestions that require people to play during a specific time of the month/day is just unfair to people who have no access to the game during that time. Just like with the first Lost Shores event, I missed out on the Ancient Karka because I had a work shift that night. Many others missed out and felt cheated too. Now, even though I don’t think any of your ideas need to be added since the system is fine just as it is, let me post some feedback since it deserves as much.
Having a group event in a location that requires a key(possibly one-time use and only obtainable once per character?) which you can only get at the end of a long quest line is a good idea, except for the fact that GW2 doesn’t have traditional quests in it. Instead, a scavenger hunt which leads you to the locations of other pieces of the key could work.
Clearing a dungeon in a certain amount of time and then that spawning a special boss/event would also be pretty nice, but it’d also promote players to all just run glass cannon speedrun builds in a game where you’re supposed to be able to play however you want.
Guild challenges/bounties which offer components to a legendary would also be a good idea, but lots of people are anti-social and would probably complain about having to join a guild they don’t even want to be in or something.
Right now legendary weapons are one of the very few things in this game which you can actually grind for, and lots of people want something that they can grind for. This game tries to discourage grinding so much, but that’s just a bad move imo. Just because they don’t want it to be filled to the brim with grinds like every other MMO doesn’t mean it can’t have ANY grind.
As for your comment about people with bigger amounts of money being able to just buy gems, convert to gold, then buy the legendaries… well, if they’re going to give that much money to Anet then they deserve a legendary. Hell, they deserve more than a legendary for that imo.
Go play on a more populated server then. I play on Tarnished Coast and every temple gets taken at least once a day. I also never see any of the 3 Orr zones empty. It’s either your server or your timezone that’s causing your problem.
Nope on des server its more pve than pvp.
There are plenty of ppl.
The temples were done all the time untill the stupid ninja patches,now they don’t get done at all.Maybe your’s gets done once a day prob by a skillful guild,but even once a day is pretty low.
they should be done all the time.
Also moving server or guesting is not the solution now is it.
it just shows they are too hard for the adv pugs simple as that.My god they are borderline brainless easy as they are. Some tweaks could be used on a few (glass NPC’s in escorts are no fun) but the last thing GW2 needs to do is make things easier. My guild quite regularly attempts the statues, Lyssa/Dwyna/Melandru always get done why Balth/Greth depends on how badly pugs draw enemies to the glass NPCs.
You can do many of the staues with just 5 players. Here’s a guide for the lyssa statue, grab 4 freinds and go for it with this stratagey:It’s grenth that’s the prob mostly other can be done.
but still grenth with that aoe champ right at the end that one shots the npc don’t help.
but still they do need toning down,as they never get done now.Where as before they always got done.
So that alone shows ppl don;t want to do them because they are harder.
like i said if you want a good challenge with your mates you got the dungeons.
If you want things to get done, then go organize a group. Get your friends, their guildmates, your guildmates, random people in LA, ask the people in all 3 Orr maps, and you’ll have more than enough people to do it as long as everybody knows what needs to be done. Instead of making content easier so you can faceroll everything, go organize some players to work together and get kitten done. Things in this game don’t need to get any easier, and the temples are already easy enough to the majority of players.
Go play on a more populated server then. I play on Tarnished Coast and every temple gets taken at least once a day. I also never see any of the 3 Orr zones empty. It’s either your server or your timezone that’s causing your problem.
Nope on des server its more pve than pvp.
There are plenty of ppl.
The temples were done all the time untill the stupid ninja patches,now they don’t get done at all.Maybe your’s gets done once a day prob by a skillful guild,but even once a day is pretty low.
they should be done all the time.
Also moving server or guesting is not the solution now is it.
it just shows they are too hard for the adv pugs simple as that.
Sorry, but no. I’m usually there for the events each day and it’s always just somebody saying “(Temple’s name) event starting” and then everybody gathers. I never see any large guilds gathering all their members to do it – it’s always just PUGs. And if that’s not good enough then people will go to Lion’s Arch to ask for more help which always brings in at least 10 or so more people. Play at peak hours on a populated server and you’ll have no problem.
You act as if it’s a lot of work to convert the weapons to make them dyeable. It’s just boring and tedious. A small team can do it.
It’s more-than-likely more work than you’d think it is. It’s just like how some armor has more sections dyeable, or the dyes affect them in different way. They’d also have to choose which parts are dyeable, how visible the effect of the dyes are, what texture the dyes will give, make sure everybody else agrees with it, plus there is a pretty large amount of weapons(shields included, since they’re technically weapons) that they’d have to go through. Sure, it might not be a lot of hard work, but it definitely wouldn’t be some fast-and-simple project they could roll out in a week from now. Not to mention most if not all of the GW2 team is already busy with other projects, so why take people off of those projects just to make weapons dyeable when they could instead be working on fixing the game and adding new content?
EDIT: And again, technically, shields are weapons. They’re armor in the sense that you use a shield to block just like you’d use a sword to parry. They both deal damage, and they both can block damage.
Shields are classified in GW2 as weapons – not armor. Just saying. And if they made them dyeable then everybody would be complaining about the rest of their weapons not being dyeable which means they’d have to make everything dyeable at once.
Shield should match armor because they look like armor. Same with back pieces, they also look like armor.
Everyone already want weapons to be dyeable anyways. Anet can only make one weapon dyeable at time. Might as well be shields first because they look like armor.
Not all weapons should be dyeable either. Some weapon would not make sense
dye-ed, because of their theme.
They wouldn’t just make one thing dyeable at a time. If they were to make weapons dyeable then they’d have to release them all at the same time. And then with weapons that aren’t dyeable you’d get people complaining they can’t use the skins they want because they’re not dyeable like the rest. Dying weapons will probably come along somewhere down the road, but Anet has to find a nice balance for it first which wouldn’t cause a bunch of people complaining about how unfair it is.
Go play on a more populated server then. I play on Tarnished Coast and every temple gets taken at least once a day. I also never see any of the 3 Orr zones empty. It’s either your server or your timezone that’s causing your problem.
Shields are classified in GW2 as weapons – not armor. Just saying. And if they made them dyeable then everybody would be complaining about the rest of their weapons not being dyeable which means they’d have to make everything dyeable at once.
Not really. You run around the map until you almost got every point and then you use waypoints to get the ones you missed.
you must have tons of money, I can’t do this, sorry.
So you’re incapable of killing maybe 1-5 mobs at each waypoint in order to make up for the cost of it via trash drops? I’m absolutely horrible with money in GW2 since I always spend it as soon as I earn it, and even with less than 1g total across all my characters I have no problem with waypoints. Unless you have less than 10s across your account, you don’t need any more money to use waypoints.
EDIT:
And @ Frosty and Frosty, I commend you for having the most common sense in this thread.
(edited by Omg A Hotpocket.7683)
And what is your example of some dirty/dark zones because I think every zone is pretty kitten beautiful. Sure, it’s not all bright and anime-style like Tera, but I like the realistic look of GW2. I honestly can’t think of a single problem with the design of the zones other than it not being of somebody’s personal preference.
As long as it gives the same rewards as “Normal” content, fine, do whatever.
You didn’t read the post then. What is the point in having harder content if it doesn’t give unique rewards? No, it wouldn’t give anything better stat-wise, just skin-wise. Such as “elite” versions of armor and weapons which would still look close to the “normal” stuff, but have enough differences that it would stand out. One example would be having a full set of the AC “elite” dungeon armor having a ghostly glow at night, while the “normal” version doesn’t.
Titles, minipets, it would all be purely cosmetic. I truly can’t think of a single way this would be punishing the players who aren’t capable of doing the content. The only way I could see people complaining is “Whaaaa! Anet won’t give me free handouts! I want it too gimme gimme!”. I’m not saying to stop doing all this free handout stuff(such as the new Southun back items), just to give the hardcore community something to do too.
You can’t encourage players to do harder content without offering something worth their time. Of course, even the people who play “normal mode” would be able to eventually get everything that the hardcore people who regularly play “hard mode” would be able to get. It would just be harder on those less-skilled and take more time, just as rewarding and harder content should be.
EDIT:
@Minos: I agree, it might not be the best thing to implement right now since we need some new permanent content first instead of harder same-old-same-old content. After an expansion or two it would be a great time to introduce it(such as they did with the first GW). However, right now is when people are leaving because there isn’t any challenging content that is also rewarding. Either way, I personally think something should be done soon to cater to the hardcore players before they leave. Those are the kind of players who stick around with a game for years.
(edited by Omg A Hotpocket.7683)
Thanks for the feedback! I really do think this would be among the best ways to introduce new harder and rewarding content for those who want it while not keeping anything away from the more casual of players. Of course, even the most casual of players could eventually have anything this has to offer in time – it’d just take longer since everything in “hard mode” is meant to take longer due to being more difficult. Even if people only had an hour to play a day they could still do everything it has to offer in time.
Some events could even be compared to raiding. Hard Mode temples, dragon events, and etc. would/should all be very hard and require teamwork and coordination. No more just standing in one spot to DPS a dragon since they should be more than capable of nearly 1-shotting anything within attack range. These are dragons, not bunnies, the amount of damage they should do would show that. Capturing the entrance to Arah would require a huge amount of coordination and not having every other temple capped at the time of assault would be very hindering to the assault. Right now having the other temples uncapped when assaulting Arah’s entrance is nothing but a minor annoyance, instead they should be capable of wiping groups with ease.
So not only would this introduce harder and more rewarding content to the playerbase who wants it while not keeping anything away from the casuals, but also introduce a new sort of endgame for PvE on par with raiding(almost).
Bring back Hard Mode from the first Guild Wars in one way or another. To be more specific, this is how I could see it going. Create “Hard Mode” versions of all the current PvE zones that we have where everything is scaled up to level 80. Higher health pools, stronger attacks, and smarter AI. There should be absolutely 0 hand-holding in these zones. All hearts, points-of-interests, skill points, and vistas would also be reset in these zones. Upon completion of these zones in hard mode players would get two level 80 exotics, 40 T6 mats, and 1 gold for each map completed.
Now, I don’t really know how they could possibly do this, but mobs anywhere from trash tier to boss tier need to not just be a DPS race. These fights should require strategy and thinking – especially for boss-tier mobs. Veteran mobs shouldn’t be soloable without a good deal of skill, and rounding up 10+ mobs and then solo smacking them with a GS shouldn’t result in being able to kill them before they can even hurt you.
Dynamic events would also reward more karma, money, and experience than those in Orr would. Hearts would also give more karma and experience. As for heart vendors, they would sell level 80 rare/exotic versions of all their usual gear. It would also be more expensive of course.
So, with a brand new Hard Mode world out there, what’s the motivation to 100% it? Well, when you get 100% of both the normal and hard mode versions of the world you would get a ticket redeemable for a precursor of your choice. That, plus all the karma, gold, and T6 mats you’d get along the way would give you a pretty nice boost towards making that legendary(if you want one). It wouldn’t be making the quest for a legendary that much easier either since all of these zones would be very hard. Trying to 100% a zone in hard mode by yourself should practically be a suicide wish, unless you are VERY good at playing your class.
Instead/with the hard mode world you could just add hard mode versions of the dungeons and personal story. Instead of getting a precursor ticket for the end of world completion under hard mode, give it at the end of completing hard mode personal story. The personal story should be hard enough that every combat mission should require a 5-man party. “Oh no! That takes the ‘personal’ out of ‘personal story’!” Too bad. You already have the easy soloable normal mode personal story for you to do, this is for the players who want to do harder content and be rewarded for it. None of it is required, it’s simply a harder version of everything already available.
There could also be “Elite” versions of armor and weapons that you get from dungeons or the karma vendors in Orr. They’d still look similar to what is already in-game, but they’d be different enough for somebody to spot the differences and go “Oh hey, that person must have kicked some kitten in hard mode!”. There can also be new titles, minipets, or even ranger pets that are only found in hard mode zones. Mobs in all hard mode zones would also drop items even to that which drop in Cursed Shores. So a level 80 pig in HM Queensdale would always drop level 80 gear/heavy bags/whatever a pig should drop that’s level 80-worthy.
All in all, it should be punishing, require skill and learning how to properly play your class instead of spamming 1, and most importantly – be rewarding. This wouldn’t even affect the casual players because they wouldn’t be missing out on any new content – simply harder versions of the already-available content. Yes, this would probably bring about some elitists and cause a lot of QQ from people who want everything without working for it, but I believe this would do more good than bad.
I am tired and now going to bed, so if y’all have any suggestions or opinions on this I’d love to hear them and reply to them in the morning. If there are any grammatical errors or things that aren’t explained clearly enough then I apologize and will fix them too.
So I set my MF at 207% and farmed skelks for one hour exact. The last time I was on Southsun Island was 28 hours ago so DR should not have had an impact on my results. In one hour of farming I got the following:
42 Dark stained claws
1 spiral shell (errant crab)
7 salvageable hidesCommon (white items)
1 chainmail shoulders
1 rawhide leggings
1 acolyte cowl
1 acolyte pantsBlue Items
1 Beserker Pirate’s hat
1 Rampager’s Pirate boots
1 Travellers Krytan Bow
1 Cleric dagger
25 large fangs
25 vials of potent blood
6 vicious fangs
2 vials of powerful bloodGreen Items
1 Carrion cabalist hood of Melandru
1 Rampagers rifle of grawl slaying
1 Beserkers spear of grawl slaying
1 Rampagers greatsword of the hydromancer2 Black Lion Chests
And a grand total of ZERO crates. Not one! Not even the hint of one.
Am I glad I did not hold my breath for that hour. I have a pretty good idea of what they can do with their rng.
Well unfortunately – no matter how efficient you may be or what you’re farming – RNG is still a kitten. You are, however, the first person that I know to have farmed skelks for an hour and not get any crates, so congratulations there =P.
I have not seen a single Southsun Cove box. Perhaps I’m not playing as long as you (only ~2 hours a day), but it seems strange that I haven’t seen one. Perhaps I’m not killing enough Veteran Karkas. =/
All Southsun mobs have an equal chance of dropping the supply crates as far as I know. I’m with OP on this one as I already explained in another thread. Stop farming karkas, go farm skelks. You can kill what… 4-8 veteran karkas maybe every 10 minutes with a large and fast zerg? Meanwhile, if you were farming skelks, you could have killed anywhere from 10-30 skelks in that 10 minutes. I’ve farmed for 6 hours in total since the release and I average 1-4 crates per hour just from farming skelks, and I’ve gotten 19 crates so far.
EDIT: Also, this is with the 200% MF buff ONLY. No MF gear or other boosts at all.
And @Blude: Maybe you’re just extremely unlucky or not farming skelks? I haven’t met a single person who I’ve farmed skelks with yet that haven’t gotten a crate from them.
I honestly find it hard to believe all these people are having so much trouble getting the crates. I understand the skin is rare, but from my experience and so many others who I talk to the crates aren’t rare at all. I farm the skelks at the SE corner of Southsun for 1 hour at a time every day for the past 6 days. I have yet to go a single hour without getting a crate and the same goes for everybody who I usually farm with. So in about 6 hours of farming spread throughout a week I’ve gotten 19 crates and a weapon ticket(on my 14th chest). And this is just with the 200% MF find buff.
If you guys want the ticket, go farm the skelks. Not only do they die WAY faster than karkas(and there are lots of them which respawn fast in a close area) so you can kill more per minute which that alone gives you a higher chance of getting chests and therefore tickets, but they also(again, from my experience) drop powerful bloods way more frequently plus vicious claws. One hour will get me anywhere from 4-17 powerful bloods(I’d say the average is about 9/h). And at 25s(33s at times) a blood, that’s some good money you’re making while farming for crates.
For the exact location where I farm: http://i.imgur.com/2VySIXQ.jpg
I don’t even run along the whole coast, I just stay near that little circular clearing just north of Pearl Islet.
Anyways, I hope that helps somebody<3
EDIT: Ninja’ed =/
Thanks for the post and the location.I been just farming karkas because as a mes all you have to do is drop a traited warden and its dead in like 5 secs with you just standing there.Maybe i will have better luck with the skelks and at least it wont be so mind numbing boring since i can actually do something.
AoE is your friend, btw. There are usually 2-10 other people trying to farm along that coast, so being able to tag multiple targets at a time before the groups kill them is good. I personally round up a bunch of them, AoE them a bit, then jump around in circles while waiting for the rest of the people to come and tag them so I don’t feel so selfish for killing them by myself, but most people don’t really care whether or not you get to tag them. So just make sure to tag them as soon as they pop up and more-than-likely somebody else will finish them off as you move onto the next skelk(s).
EDIT:
@skullmount: Are you just running around doing events, farming karkas, or killing fast-spawning easy-to-kill mobs in mass amounts for hours at a time? All while under the MF buff of course. If it’s one of the first two then I can understand you not getting even a single crate yet, but if the third option then I wouldn’t believe that you could go for multiple hours farming skelks and not get even a single crate without video of the entire time spent farming. If you still failed to get a crate then yeah, you’re somehow incredibly unlucky or have somehow hit perma-DR. I hate RNG as much as the next person and this is the only time in my entire gaming life that I’ve ever gotten lucky from RNG but I really don’t think crates are as rare as people on these forums lead you to believe.
(edited by Omg A Hotpocket.7683)
I honestly find it hard to believe all these people are having so much trouble getting the crates. I understand the skin is rare, but from my experience and so many others who I talk to the crates aren’t rare at all. I farm the skelks at the SE corner of Southsun for 1 hour at a time every day for the past 6 days. I have yet to go a single hour without getting a crate and the same goes for everybody who I usually farm with. So in about 6 hours of farming spread throughout a week I’ve gotten 19 crates and a weapon ticket(on my 14th chest). And this is just with the 200% MF find buff.
If you guys want the ticket, go farm the skelks. Not only do they die WAY faster than karkas(and there are lots of them which respawn fast in a close area) so you can kill more per minute which that alone gives you a higher chance of getting chests and therefore tickets, but they also(again, from my experience) drop powerful bloods way more frequently plus vicious claws. One hour will get me anywhere from 4-17 powerful bloods(I’d say the average is about 9/h). And at 25s(33s at times) a blood, that’s some good money you’re making while farming for crates.
For the exact location where I farm: http://i.imgur.com/2VySIXQ.jpg
I don’t even run along the whole coast, I just stay near that little circular clearing just north of Pearl Islet.
Anyways, I hope that helps somebody<3
EDIT: Ninja’ed =/
I’ve opened 19 so far all of which I’ve gotten from farming skelks for their mats. 1 weapon ticket, 2 crafting tables, and the heavy shoulders skin along with the usual fruit/shells/flowers. I also get anywhere from 1-4 chests per hour when farming. Just throwing some more data out there~
Just let me start by saying I’m fairly certain it’s not a hardware problem. I can run any other game fine on any settings(albeit with extremely low FPS on higher settings) but I have no graphical glitches. I also had this problem before and a complete reinstall had fixed it.
Anyways, I’m getting these( http://imgur.com/a/jSpOF ) problems. At some angles there isn’t too much of a problem, but in other camera positions it’s just unplayable(Somehow managed to not get any screens of that though). You also can’t see it too well in the screenshots where the terrain and mobs have groups of pixels which actually look like they’re a bit higher-quality than the rest of them.
It’s also not zone or character dependant since it happens on all of my characters regardless of what zone they’re in. I never had this problem back when the game first came out and I played nonstop to level 80 on my main, and I didn’t have this problem a couple of weeks ago either. I have all of my settings set to the lowest possible, but it doesn’t help when I change them around to higher settings either.
Even when I make sure nothing else is running and I’ve still got CPU and RAM to spare, it does this. Restart the laptop, doesn’t help. Reinstall the drivers(after making sure they’re updated), nope.
So, it would be really appreciated if anybody could help me since I actually really want to get back into playing GW2 with everything new that’s been added<3
EDIT: Also wanted to mention I have searched the forum, youtube, google, and the subreddit for similar problems but nobody else seems to have the same sort of graphical problems I’m getting.