Showing Posts Upvoted By Paradox.1380:
So, way back when I first beta’d this game there was one thing that troubled me slightly. I kept losing my character in the sea of others doing events and things. It was distressing, but I moved past it and got better, but in the back of my vain little head I always wished to see my own name above my head with my titles. It’s a staple of most MMOs and the like and I always wanted it here. I used to have my party members T-target me in dungeons and stuff for fun just to see it. Then a few months ago ANet added a way for you to see your name with the Alt Key and I rejoiced a little inside. Tonight I was helping a friend in spvp set up their keybinds and I noticed that there is a toggle for “Always Show My Name” cheekily placed in the options. I didn’t see this in the patch notes anywhere or in any news, and I just lept for joy.
This may be No big deal for some, but for me its the little things like that that I REALLY appreciate. Just that the option is there means a lot. So thanks for this! It’s epic and I love it! I also love that it’s a thing I can turn off on a whim as well.
TL;DR: ANet secretly added in an option for me to always see my characters name/title without a key press; I am happy as Kittens about it and thought others should know! =D
Yes indeed they sneakily added it in, thinking no one would notice but i did…only by accident mind you. I’ve been asking for this feature since release and yes, we finally have it!
I’ve also been asking for personal portraits ever since game launched, but so far no luck. I always thought it strange not having a portrait in an MMO where u have to group a lot and its always made me feel like my character is non-existent. I dislike the fact when in a party, i can see everyone else portrait except my own, how strange is that? Anyway, you never know, they may surprise us all one day and sneak it in just like they did show your name option.
Please Anet add this feature too, please.
Hey Corvus! I never heard of you before (which is a shame on me cause wow I love your composes videos!) but thanks to this post I found a new person to subscribe to! I won’t be entering a t-shirt contest since I couldn’t wear it if I won it (they never go to my size) but I think that is a cool thing to do and I just wanted to let you know you earned a new sub from me today out of your sheer awesomeness.
Wow, dude! Seriously, thank you so much. It means a lot that people enjoy my content – I don’t do it for any other reason than to entertain and inspire other people who share my love for this amazing game.
People who don’t suffer chronic, constant pain, often don’t get it. They don’t understand how it wears you down. It’s an endless battle just to get out of bed, nevermind worrying about doing something productive. There are times when you can’t sleep for weeks or months at a time that make it hard to focus or concentrate. There are times when just doing the basic stuff you need to do seems impossibly hard.
The distraction of a game that comes with no real expectations or pressure is very different than a job, or something that these people would consider socially acceptable. Because if you don’t or can’t do it one day, it’s okay it’ll be there the next day.
I wouldn’t listen to those who have never lived in that situation because they can’t know. They speak from the point of view of a healthy person trying to tell people less healthy what they can and can’t do, what they should and shouldn’t do.
My wife and I have met, over the years, many such people. I truly hope those people never end up suffering something so debilitating that they’d know what others are going through.
My Sylvari have not embraced the dragon. You’re not my real dad Mordremoth!
Yak’s Bend
Lincoln Force [BOMB]
Did you ask the dragon’s permission first? He might be a bit unhappy if you didn’t.
Stormbluff Isle ( http://www.stormbluffisle.com )
Selling Mordremoth’s license.
On a serious note, I hope Anet promotes this type of activity. I know not everyone like playing on the dark side but having to play against people on the dark side is rather interesting.
2 things I would love to see on gem store are: Mordremoth’s Finisher and a new skin of Mist Herald Back Item Skin with Mordremoth’s theme.
Imagine you are out in the wild and see this group of people…
I too have embraced the Dragon
Fear not this Night…
…Fear the next!
Regrettably I don’t have a really photogenic Sylvari to show.
But I will say: I want my kitten baby dragon and I’m willing to go full-on minion to get it.
When the time comes I think he will swallow you whole just as easily as any other races. Oh and my Sylvari Borg assimilates Mordremoth’s minions
(edited by Hybarf Tics.2048)
This one is pretty self explanatory.
You take for example.. Guild 1, and Guild 2. You then put in a special chat command where the Guild 1 owner would type something like /GuildAlliance Guild 2. And then Guild 2 owner would type something like /GuildAlliance Accept. Thus combining guild chats together, where they could then use /ac (for alliance chat).. and talk to each other!
Having something like this in game would make a huge impact on coordinating certain events, and working together.
Regardless if you use it for raids or what not, it would still be a great feature to have in this game.
I once bought the wrong precusor from the trading post. lol
My wife’s birthday was coming up and I was going to surprise here with the precursor. Fortunately it wasn’t one of the more expensive ones, and I ended up keeping it and making my fourth legendary, but man, I was bummed.
I actually sent in through in game mail, the wrong precursor on her birthday. And I’m watching her face when she opened her mail. As soon as she saw it, I knew it was the wrong one. She was all thankful but you don’t live with someone this long without knowing.
So I bought the right one (thus bankrupting myself completely) and sent it to her and told her to send me that one back.
Stupid mistake. lol
How about you stop wasting time in this junk thread and contribute to other topics. At this point, I’m only replying to people. You’re part of the problem, not the solution.
“Be the change that you wish to see in the world.”
— Mahatma Gandhi
I change the game from the inside. My chances of changing the forums are relatively minimal. I spend time in game helping new players, answering questions, being a good samaritan. Explaining strats at big events to people who don’t know.
For a long time I’ve been tracking Guild Wars 2’s status on Xfire, Raptr and Overwolf. I feel this provides a better idea of how many people are playing and logging into the game than some guys on the forums presenting annecdotal data about their friends list or guilds.
This month Guild Wars 2 dropped to #13 in Raptr and went up to #6 in Overwolf. At Xfire Guild Wars 2 is currently #12, but that changes much more frequently than once a month. Yesterday it was #13 for example.
It’s been hovering around these numbers for a long time now.
I fully expect Guild Wars 2 to go up in October due to Halloween and then again in November due to the return of the Living Story.
Relevant links:
http://www.newzoo.com/free/rankings/top-20-core-pc-games/
http://social.xfire.com/games
http://caas.raptr.com/most-played-pc-games-september-2014-back-to-school-slump-edition/
I’m not trying to discredit anybody here. However, as some have mentioned, they have seen players making posts about having quit the game, yet see those same players on their friends list logging in daily. If you’re posting about how long ago you quit the game, yet log in daily, that’s attention-seeking.
The point I’m getting at here is that while there are people who behave in that manner, there are at least as many, if not more, players who legitimately come and go for whatever reasons and should not be punished for that simple fact. I don’t assume somebody is using those tactics just because they say that they quit the game, and anybody (yes anybody) who is leaving constructive and respectful feedback has a right to leave said feedback, regardless of their last login date.
I should also add that the considerations for this feature were over two years ago when we were launching the forums and determining what type of restrictions to put in place.
Yes, how dare they do exactly what they told us they would do?
Seasonal events in the Guild Wars series have always been more or less the same year after year.
Wintersday 2012 was more or less identical to Wintersday 2013 in GW2 as well.
As for one time events: They removed those simply because it didn’t work.
Mainly due to extreme lags but also due to the fact that some people would be unable to actually do them due to time-zone differences.
Krall Peterson – Warrior
Piken Square
The thing is, a lot of people are totally hyping themselves up for this, and for a surety, they’re going to blame Anet when those raids don’t meet those expectations.
Yes, isn’t it wonderful?
::Evil Laughter::
But to be serious, I think they’ve already stumbled onto what they need in place of “normal” raids. The battle for LA was very raid-like in many respects, but also had things that even solo players were able to jump in and do to help out. I’d say it was the single most successful event they’ve made so far, and they know it. Dry Top looks to me like an attempt to recreate it, only they’ve realized that they’ve missed the mark on it.
With any luck, they’re going to try again, and get it right this time. Plenty of things for both the hardcore raiders and the casual solo players to do, working separately but together. That’ll give them enough people enjoying the content to make it worth the development costs.
delicate, brick-like subtlety.
Well we can’t tell if Anet is going to do a 100% Teq/Worm raid style or something similar, or something entirely new (not yet at least).
As Vayne said, all we know so far is that we’re going to have a CDI for it and it will be included in the Guilds CDI. That said, I think people shouldn’t get overhyped about the idea of GW2 Raids but neither get disappointed before time.
I think Devs should take this CDI with extra extra care, be (more) realistic (if possible) about the limitations and/or the possibilities of the game engine, the goals of the company and the flow of the raid content itself, the very mention of it have catched the attention of many players already.
Players should remain calm and respectful about each others ideas too, the other thread mentioning raids have brought a lot of personal arguments and hate already, if the CDI end up just like that thread, it will fail hard. As I said, devs should take this CDI with surgical accuracy.
35 points from 20,000 achievement points and my achievements that are left to do aren’t particularly stuff I want to do. I “could” do them but I’m not really a grinding sort of guy.
Anyone else hate that time when you have 40-50 points to your next big chest and you realize you’ll be getting it with dailies? lol
I’d sincerely like to know where this rumor originated. No endgame? Is a new story campaign, giant map (and completion), crafting, a new set of dungeons, obtaining legendary weapons, and 3 new areas of the map opening up just not enough for you?
Really, where did this originate?There seems to be group who are vocal on the forums who suffer from selective amnesia and denial.
For example, since the game has released there have been quite a few additional dungeons added, at least they would be considered dungeon in most games. However many players selectively chose to deny the existence of them, they consider a new dungeon path to not be a new dungeon (even though it would be if it had it’s own entrance), and of course Fractals of the Mist (and each individual fractal) is also “not a dungeon”.
If you look at the dungeons page on the Wiki, there are 9 dungeons in the game (including Fractals of the Mists). Those dungeons containing 42 different paths. Of those 42 paths, 10 of them (23.8%) didn’t exist at launch, but you’ll still hear people shouting that no new dungeons have been added.
This is true for “End Game” content in general, there has actually been a fair bit of End-Game content added, but you’ll never get some of the people on here to admit it. When you point it out to them you get a bizarre response, generally along the lines of “That doesn’t count because it should have been there since launch”. It might not have even been imagined at launch, but it should have been there anyway, so is not new.
You need to understand that the Living Story is not ‘New Storyline’, any new areas added are not ‘New Maps’ and any new words bosses are not ‘New World Bosses’. I’m pretty sure that anything added at all – unless it comes in the form of a boxed expansion – wont be considered new content by some people here, regardless of what it is, and even if it does come in a boxed expansion, there will probably be a group that denies it’s existence because “it should have been there from the start”.
My advice, would be to just enjoy the game, and not try to “understand” these forums.
I am quoting you “for great wisdom.”
Thank you for expressing what was running through my head as I was reading. And with tasty stats, too? Does it get any better than that!!??
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I voice my opinion. Pretty much always bluntly, but that’s how I am. Sometimes it’s favorable, sometimes it’s not. No one needs to pay me for that. Overly opinionated, loud mouth…that I am.
Of course, the day may come where they try to pay me to shut up, but I’m sure you can guess how well that’ll actually work….
chuckle
Always the same on these forums. New patch, massive rage the first day, people calm down, figure stuff out, try stuff….less rage. Not no rage. Some people will still be dissatisfied but not the vast numbers that jumped on the lets bash the patch band wagon.
What bothers me is that because the NPE is so dominant, everyone ignored everything else. I’m loving some of the other changes as well.
And yes, I like the NGE as well. Thanks OP!
This is in another thread, posted by Colin…leaving it here for people to read and comment on. I don’t think a comment like this should get lost in the middle of another thread.
Hey folks,
Wanted to pop by and give another update on where we stand, as well as to help provide some information on some of the more common misconceptions we’ve seen floating around as well:
- There are bugs! We’ve seen the content direction system (the little arrow) pointing people at super high level maps when it shouldn’t, some systems/features not unlocking as intended for all characters on your account once your first learns them, some systems level gated that aren’t intended to be, balance issues where certain levels appear to be very out of whack, etc. As I mentioned earlier in this thread, our team is working to figure out what happened here and fix these as quickly as possible.
- There is misinformation: Numerous systems that show up in the level up guide that teaches you about things in the game when you gain levels are not locked out, the system simply tells you they exist in the game to help give you a better list of things you can do. Just because it’s included in the level up guide, doesn’t mean it’s actually locked out. You can dodge from level one, jumping puzzle from level one, etc. There also appear to be a lot of folks chiming in who haven’t actually played with any of the system, and are making claims that aren’t remotely true.
- There are some things happening at the wrong levels. Things like utility skills and elites are intended to come at approx. the same time they used to in actual game time, we sped up leveling for levels 1-15 and had them slide back in levels a bit to offset that pacing, they are not currently where we want them to be in the level up system. This was an oversight, and will absolutely be fixed.
- Not all of these changes were made as ways to teach the game, some of them are to provide a better sense of pacing, reward and progression. Early on we want to give a sense that you’re rapidly gaining new abilities, rewards, and learning new things as you level up. We added the level up reward messages, and the actual rewards themselves, and took abilities you’d usually use around that point in total game hours and presented them as unlocks (or things we teach that are already unlocked) to help give a better sense of pacing and progression.
With the addition of the new rewards, messaging, and level up screen to make leveling more exciting: we also wanted to make sure you had that feeling of excitement more often early on in the game, and presented new learning on a more regular cadence. So we greatly sped up leveling from levels 1-15. Many of the things unlocked at later levels are earned at about the same time period you used to start using them in the old system in actual real game time, we just staggered them out across the levels since we sped up leveling to make the game feel more rewarding early on.
- In general, this system is intended to be not only better for new players, but our hope is by the time it’s all in place you’ll find via the better rewards from levels 1-80 via the level up guide, the better rewards from personal story, the faster leveling from 1-15, and the ability to toggle the content direction system to help you with map complete will make this a better for experienced players as well.
- Over a years worth of testing with new players found we were absolutely able to keep them both more engaged, and more likely to return to keep playing Gw2 as a result of the intended system. That is at the end of the day, a win for all of us since all of you need more people to play with! However: if we find in the live environment that isn’t true and we’re not retaining new users better, we’ll absolutely both share that information with you, and continue to iterate to make it better. We keep very real time metrics of player retention for new users, and we’ll know very quickly how effective the work we’ve done is. I want to make it clear: what we used to have absolutely wasn’t good enough for our standards of retaining new users. Before we do some of the other things we want to do with Gw2, we had to fix this, period.
- Finally, I want to add that a few things (hello traits!) are things that can be improved for players who make multiple alts, we’re aware of this, and though company policy prevents us from discussing what’s in development: I can say we know Gw2 can be an even better game for people who love making alts in the long run, more info: when it’s ready™.
(edited by Vayne.8563)
Huzzah… all I have to say
“Dungeoneer” Collect all the ascended accessories from each dungeon
Looks like they are introducing some of the missing stat combos for ascended trinkets…
Official point of view:
Yeah we thought so too. After tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China – we learned we were wrong.
Honestly, we were kind of shocked how many systems, downed included a surprising number of players just didn’t understand. For downed, we tried a downed tutorial, building downed into the level 1 tutorial, etc. We found after usability testing with numerous different groups, the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away I’d say is: all of us, especially people who go to a reddit to discuss a game, probably know games (and Gw2) really really well. We have millions of users, and a tiny % of them frequent game forums or reddit. Just because all of us, me included, learned those systems well and thought it was all really easy doesn’t mean we are the norm
hahahahahaha what ?????
Is this for real ???If that is the case the GW2 comunity is entitled to handicaped passes and must be
allowed to use the blue parking zones at WallmartSo rude. I’ll never understand thinking like this. Why do you attach your experiences on others and assume just because they don’t think, act, or operate the way you do that you are entitled to say such things as to imply people aren’t at your average level of thinking? So what if they aren’t anyway?
just for reference, there is nothing wrong with those of us who have diminished capacities in the mental health department.
People don’t understand disabilities, healthy people in particular are cruel about them I agree. If people could see the true person behind the posts they’d understand. If it weren’t for my oxygen machine and red face, people might think I was perfectly healthy.
I don’t understand it either, I’ve seen people actually become even worse when they see me coming than if they were dealing with a healthy person out in public.
This community is full of people that are kind and giving. When I started out, some random person gifted me a greatsword for my guardian while I was doing a heart quest. I’ve also had people gift me dyes and other various weapons. I’ve always paid it forward and will continue to do so as it helps foster a much better community for us – in my opinion. I love the game.
:D Thank you all!! This is incredible!!!
It’s the chain I beat you with until you
recognize my command!”
Update:
I am on cloud 9 right now!! Was just gifted the ecto I needed to finish it. Thank you all so very much!!!! I cannot express just how I am feeling right now. As eloquent as I know I can be, I am totally speechless! For those who are feeling this game is full of jerks, trolls, and elitists: Fear not!! There ARE good people out there!
Thank you so so so so so so so so so so much!!!!!
It’s the chain I beat you with until you
recognize my command!”
That’s cool to know, I also am working toward Mawdrey (slowly, slowly) and I love it. For the first weeks, I sold all my 1 day mats (because the price was ridiculous!) and now I’m saving it up since the price is stable. Only 10 days to go to have that little dust eating monster!
One thing that I also like is doing run for foxfire cluster. It’s always a trill if you get lucky (4 cluster in 6 trees yesterday!) or if you will go empty handed… I know some people don’t like RNG, what I appreciat about this update is that all the components are tradable, so if you don’t want to test your luck, just hop on the TP!
Fort Aspenwood
(edited by Lytalm.5673)
Thanks folks. On a brighter note, they are starting to get more fun, and I’m starting to learn where I’m supposed to be in each of the cases and what I’m supposed to do. Still haven’t figured out how to avoid all the little red circles at whats-her-name, hopefully I’ll learn that before I run out of revive orbs.
I see there’s a monthly for them too. I’ll need to do one more round beyond what I need for Mawdry for that. I may just end up enjoying them enough to at least do what I’d need to for the monthly until I get better.
Which…if they were trying to nudge people into trying more things without overwhelming them, I guess mission accomplished. Still a little stressful for me, but getting not as scary, and for the most part, everyone in my pugs has been great, which I wasn’t expecting.
One more fractal day, one little mini dungeon thing (not Forsaken, I got that done, and actually happened to go when enough other people were there that I got the Explorer credit for the whole thing, which was awesome) and then I need to go grind out enough geodes for another round of bricks, and I think I got it!
Side note: Complete side note, but did anyone end up with an extra Chaos Orb that doesn’t seem to need to be completed or end up in any finished product after, I assume, making the back piece before Mawdry? I have an extra one, and it doesn’t seem like I need it, but was reluctant to throw it away. :\