Norn Guardian
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Norn Guardian
…with a new generation (or type?) of Humans, because they went to retrieve them due to the primeval forces of Tyrias nature (the dragons) had started their cycle of extinction once again.
Ogden Stonehealer theorizes that the Human Gods were able to shape the world the world around them due to the fact that they harnessed the magic that radiated from the dragons (which would explain their similarities to the Elder Dragons’ domains).
The human gods had a conflict with Abaddon because he gave humans the ability to harness magic – a deciscion that might have hastened the dragons awakening, due to them simply becoming hungry over the years (one can speculate that Abaddon did this so humans could defend themselves against the dragons?). It is also theorized within the game, that the gods chose Arah as their seat, due to the fact that Zhaitan slept beneath Orr.
But with the defeat of Abaddon and the stirrings of Primordius in GW1, the gods decides to leave Tyria once more – perhaps to introduce more Humans once the “Dragonapocalypse” had done its job once more.
Only this time, their original humans are still around, and suddenly the Human gods return with more, making lots of potential for conflict.
In one of the early story concepts for GW2 it is mentioned that originally the plot wasn’t around dragons – but instead about “celestial and demonic beings coming from above judging Tyria”.
What if parts of that idea never entirely left, but it still “alive” to some degree within the lore of the game?
Norn Guardian
i have a simple explanation for it:
the pale tree was gravely injured, and as such lost her influence on sylvari that were furthest away from her, which in the case of sylvaris that went after mordremoth, meant they were easy prey.
by the time we go to the jungle ourselves, she’ll have recovered enough to protect us.
I think this is what makes the most sense given the insight we have been given on the way the Sylvari are born, and how the dream and the Pale Tree affects them.
Heck even the song “Fear not this night” is supposedly sung by the Pale Tree to the newborn as a precaution to shield them against their dragony origins.
Secondly I would assume that the entirety of the Nightmare Court is now followers of Mordremoth. Probably still sort of autonomonus, but it seems pretty likely that they now have found the meaning behind their “anti-dream” tendencies.
Norn Guardian
I really think you are tunnelvisioning the lore a bit here, OP
The Sylvari as a race is very relevant because they are literally related to Mordremoth as a species.
Seondly, Rytlock got a lot of exposure in the HoT trailer and his actions and his representation of Charr way of thinking will probably have a lot of weight on the story. Secondly we have Destiny’s Edge 2.0 – who lack any Sylvari. Just saying.
I have no issue with ArenaNet expanding the lore of the Sylvari since they basicly didn’t have any at all before the game was released. Want Human and Charr lore? There are entire zones dedicated to the history and the lore of humans and Charr. Heck even during Living Story season 2 we have been given insight into the Eternal Alchemy – a core belief in Asuran culture – which seems like a pretty huge lore-bomb with cadeau to the Asura.
In all honesty I really feel like the Norn are the only ones being left out, because we get no further depth about them other than: “Jormag’s bad, yo!”. No origin story, or further delving into their spirit worship and its overall meaning in the world.
So I simply disagree with your notion of overexposition of Sylvari. The Sylvari are in focus because everything in Season 1 and Season 2 has led up to storytelling where Sylvari characters are really core. On the contrary I have really been missing a likeable Sylvari character to follow for ages, which is why I am glad they brought Caithe back into the focus again.
Norn Guardian
A part of it. Maybe.
From the trailer we obviously see some sort of hostility against the Sylvari, because obviously some of them suddenly becomes receptable to Mordremoths corruption.
However the notion of there being bad apples within each race isn’t a new notion for the other races. I mean every race has a rogue faction (Sons of Svanir, The Inquest, The Flame Legion, Nightmare Court, The Seperatists), that each race has to deal with.
Now of course if this corruption by Mordremoth is sudden and can come without warning – which I must admit seems plausible taking the “Beyond the Point of no Return”-trailer into consideration – it seems likely that the other races might take precautious steps towards their Sylvari allies.
Especially given that Scarlet – who was also a Sylvari – just destroyed LA a few months ago.
However I think the races of Tyria will be split on this subject. The Sylvari have proven themselves to be capable allies in the fight against Scarlet’s minions and Zhaitan. If people suddenly start hunting or locking up Sylvari, it will not go uncontested among the races of Tyria. I can imagine especially the Norn might be against locking up their allies, given how they believe in the strenght of the individual – rather than an abidence to a collective line of thought.
Norn Guardian
Gonna make a Norn Revenant and make it my main
Norn Guardian
china failure?
Per the NCSoft quarterly report, the sales in China have been less than they expected. Together with the continuous loss in profit, and the inclusion of strategies that free to play games employ to keep players logging in no matter what (such as the reward system for merely logging in the game), it’s easy to see that ArenaNet is becoming desperate.
It’s little suprise to see an expansion. It’s probably ArenaNet’s last bet. It’s still worth noticing, though, that we are getting this now because the other strategies have failed.
Do you have a source for these numbers?
Norn Guardian
Channel the power of pre-god Kormir.
We will be obnoxious and insanely illogical in our gameplay, and take credit for everything everyone else does!
Norn Guardian
What I like is that with the Revenant deriving his/her power from the Mists the possibilities are endless in terms of what specialzations we could see.
There seemed to be a heavy hint at Glint in one of the skill sets.
Does this perhaps mean that we get some of the powers wielded by Kralkatorrik?
Norn Guardian
Finally. FINALLY!
Thank you ArenaNet. I have been waiting for a soldier profession that does not lean heavily against the Paladin and typical Warrior tropes from other games, and best of all – it seems to derive inspiration from the Ritualist from Factions.
I couldn’t be more happy. This was the cherry on top for me in terms of announcements today.
I am definetly going to play a Revenant!
Norn Guardian
When I started to play this game, I made an Engineer. I thought the class was fun to play, and I liked the whole steampunk vibe going on from it.
But as I reached max level, completed the map and finished the personal story, I found a disheartening trend in Dungeons and organized Fractal groups.
They wanted Warriors and Guardians. Sure the more friendly bunch accepted me in, but even though I found viable builds, these builds seemed like a desperate measure to make the Engineer “decent” in Dungeon settings rather than makig it “on-par” with the überclasses Warrior and Guardian, that was highly sought.
Finally I got sick of it. I was tired of feeling like deadweight and unable to participate in the meta-game because of my class. So I abandoned my favourite class, and rolled a Warrior. Just like everyone else.
This other day, I was in Fractals with 3 Warriors and 2 Guardians. The next one we were 2 Warriors and 3 Guardians.
I honestly think its a bit boring. Sure some people might not see the problem in this – but I for one feel like the way the game is balanced is forcing me to play a certain class if I want to be competitive in PvE.
If there is one thing I hope for whatever HoT is, among other things I hope it is a major overhaul of how Dungeons works, and a serious effort to put the other professions on par with Warrior and Guardian in terms of utility and damage.
Norn Guardian
I agree.
I want a Soldier Profession that does not lean up against the classic Warrior and Paladin archetype.
I’d like to see a Soldier class utilizing the more steampunk orientated elements of the game. Something unique to Guild Wars 2. I feel the Warrior and Guardian of GW2 has been seen in every other game out there.
I thought the Aetherblades were tremendously cool, and I would love to play a Profession built around their looks and weaponry.
Norn Guardian
Hello
I find PvP in GW2 pretty interesting, and it is something I want to get more into. I play Solo Arena primarily. After having levelled my Norn Ranger to 80, I have spent a lot of time trying to get better at PvP with him. Trying different builds, strategies and reading a lot of guides as to how to approach the PvP areas of the game.
But honestly right now I just die. Basicly. I try to be as aware of everything – dodge at the right times and do my best. But honestly with Ranger it feels like I picked the worst profession to learn PvP with. Some profs (Warrior, D/D Ele, Minion Necro) are outright unkillable for me, unless I get to stand far away and fire arrows as I please. Been running a Longbow/Greatsword build. I always get zerged down within two seconds, and solo arena feels like a rather ungrateful place to learn, as you can’t expect people to come and help – even if you call for it.
I’d like some tips as to what profession is a good “beginner” profession to play – one that is easily approachable and a less brutal learning curve.
Norn Guardian
deear god no……………..
If we don’t need something it’s more Orr.
The op wants more “Orr-style” zones. not more Orr. Meaning Lv80 without hearts and event chains that tell story and provide important lore or actions of the dragon and local area, world bosses, chests, jumpin puzzles, and just more phat loot.
I agree. More lv 80 maps with lvl 80 enemies and nicely scaling events. I don’t understand why there are people who want more tasks to complete.
This is exactly what I meant
Norn Guardian
Dear ArenaNet and fellow tyrians.
In my opinion.
The absolutely most fascinating and impressive work of MMO craftsmanship I have ever seen is Orr. From a gameplay and design perspective I love the fact, that you have a Keep in Straits of Devastation as a base of operations that you use to push towards the once holy city of mankind – Arah. Now home to Zhaitan – a huge Undead Dragon. I have played through each event in each of the three zones several times, because I love how the buildup is in these zones.
What I’d love to see is that each patch – maybe every 3rd patch? – adds a new zone, that we as players have to push through. Lets say that the beginning of S2 starts with a huge natural disaster from Mordremoth. This disaster ravage the Maguuma Wastes, and qucikly spreads throughout Rata Sum, The Grove and Divinity’s Reach. Beyond the Brisban Wildlands is a dense and and thick jungle, full of corrupted beasts now doing Mordremoths bidding.
I imagine start of season 2 being a raid against the bandit camps at the edge of Brisban Wildlands to setup a base of operations (much like Fort Trinity). From there expeditions into the wilds will happen, guided through a narrative involving the pact and Destiny’s Edge 2.0 (Brann, Rox, Marjory etc.). From there on we start exploring – and learning more about new dragon minions and most importantly – the whereabouts of Mordremoth. Each zone has a chain of events. Like defending camps, assisting explorers and pact soldiers. Most importantly there should be 3-4 major locations that had huge boss battles much like Priests of each god in Orr. Each zone would have it’s own distinctive storyline, that will help the narrative of the overall storyline.
For example:
- First zone: What kind of minions do the dragon use. Hints at Mordremoths own Pale Tree
- Second zone: The whereabouts of corrupted Sylvari, fighting them throughout the zone
- Third zone: Home of Mordremoths lieutenants – new World Boss here
- Fourth zone: Mordremoth’s Lair – a huge canopy labyrinth leading up to a new dungeon which has the final fight against Mordremoth in it.
This is of course hypothetical lore progression, but I use it as a way to examplify how you could structure the introduction of each zone. Also I believe this could add following satisfactory content to the game:
- New Zones to explore
- New Lore to explore
- With the recent nerf to champion trains in other zones, this could be a new place for farming high ranked mobs – thats actually makes sense from a lore perspective. We are killing dragon minions in order to survive in these areas.
- New events that could unlock new skins or items.
- An excuse to add challenging end game content for players seeking it out.
I would love to see this, and I hope this is the direction S2 will go
Norn Guardian
I agree with you OP.
I’d really love it to be used again – its a really great song. I loved the way they used it! Taking RyuDragniers music as an example is sort of cliché for my taste.
I loves how fighting in the face of one of the most destructive forces in the know world of Tyria, you are comforted not by heroic music, but a firm yet soothing song, telling you that in spite of everything – you will always live on. And dawn is coming.
I thought it was absolutely beautiful, and I like Anets way of thinking in that regard.
Norn Guardian
My prediction? We’ll be seeing a lot more of the immediate consequences of Scarlet’s actions. When Primordus awoke, the asura and all the other races of the Depths were forced to the surface and all their cities were destroyed. When Jormag awoke, it created inland sekittentered mountains, and forced the norn south. When Zhaitan woke, the continent of Orr was brought to the surface, and a tidal wave devastated the coast of Kryta. When Kralkatorrik awoke, the Dragonbrand cleaved the entire region of Ascalon clean in half, causing both Almorra’s Massacre and the Ogre Revolt. What I’m saying is that every Elder Dragon that has risen so far has brought with it immediate catastrophe, and we have no reason to believe that this one is any different.
I think this is where the Living Story kind of comes to a fault. I just find it weird that 1 month after Mordremoths awakening – a catastrophe happens. I sort of imagined it happening immediatly after for some reason. Anyhow – seems obvious we are going to Brisbane Wildlands. Now I am just eager to see whats really going on.
Norn Guardian
Part 2!
New Profession: Slayer
- _The Slayer is a Soldier profession who combines draconic magic and the old combat style of the elonian Dervishes and Paragons. While once used exclusively by the Scarred, the art of slaying has spread to the other races of Tyria as each race harbor the ability to hate and seek out vengeance upon their enemies who once wronged them.
- Special Ability; Hatred: Humanoid Slaying, Beast Slaying, Undead Slaying, Abomination Slaying
Activating each subsequent Hatred will give the Slayer various bonusses toward each creaturetype.
Weapons:
- MH: Sword, Axe, Javelin
- OH: Sword, Axe, Torch
- Two-Hand: Greatsword, Scythe, Staff
- UW: Spear, Trident
Traits:
- Hatred
- Dragon Magic
- Vengeance
- Determination
- Strategy
- Slaying
Personal Story Elements
I control the power of dragons and a keen strategic mind. Each kill adds to my glory, but one enemy will stay with me forever. I still carry a trophy from the meeting. My trophy is (headpiece)…
-The Mantle of an undead Priest
-The Skull of a mighty beast (depends on Race-choice)
-A Crystal from a branded
-A husk of a Troll Destroyer
New Weapons
- Scythe – 2h high AoE focus – Warrior, Slayer, Necromancer, Ranger
- Javelin (MH only)- Thrown theme. Conditions – Warrior, Slayer, Elementalist, Engineer
- Chakram (OH only) – Boons. Ranged. Shields. – Guardian, Thief, Mesmer
New PvP Mode: Death Match
- Engage in 1v1 ranked gameplay, where you fight to the death. In Gladiatorial arenas in the mists.
New WvW Map: Memory of Istan
- While very few besides the Order of Whispers know how it looks in Tyria, a memory of Istan has appeared in the mists. As it once stood in all its glory, Kamadan, Jewel of Istan lies uninhabited on the island. A memory of a place of great commerce this location is highly sought.
Expanded Personal Story: All up to level 100
- Ally yourself with Destiny’s Edge, the Pact and friends old and new to safeguard Tyria from threats from the west and the south – and within Queen Jenna’s court. Unravel the mysteries of the Elder Dragons as an amassing army of Branded brings unexpected allies to the war for Tyrias survival. A war that might shake the very foundation of the races of Tyria.
New Jumping Puzzles
3 New Dungeons
-Citadel of Dzagon
-Tomb of the Primeval Kings
-Lyssa’s Maze
Norn Guardian
Allright. Here is my jab at an expansion I’d personally like to see. Part 1
War of the Branded
An elder Dragon has awoken. Scarlet Briars disturbance of the Leylines stirred an ancient beast from its slumber. The races of Tyria are still licking their wounds from their battle against the renegade Sylvari – and Trahearne and the Pact is gathering Allies and Intel once Again to face of against the presumed threat of an Elder Dragon. However this time a single frontline might not be the case. When the sole survivor of an Order of Whispers scouting party reports that the branded are amassing in the Crystal Desert the pact hires the band of heroes who stopped Scarlet to investigate. But the branded are not the only concern. In Divinity’s Reach a Group calling themselves “The Gaze of Lyssa” is gaining popularity among the nobles, and the Ebonhawke scouts reports of hooded figures in Elonian armor. Soon the heroes of Tyria will learn that allies can be found among even the most unlikely of beings.
Features:
- New regions:* Northern Crystal Desert (3 Zones), Dzalana Wastelands (4 Zones – including Scarred startingzone and capital) and The Verdant Forest (2 Zones)
- New Race: Scarred* – Human-race with traces of Elder Dragon corruption.
- In the Dzalana Wastelands the Scarred roam the rocky and sandy terrain in hunt of any who would hunt them in return. The Scarred are the descendants of the followers and armies of the legendary Turai Ossa who fought the Undead Lord Palawa Joko years ago . From their major base of operations, Drohkeep, built into a series of caves in Dzalana, they fight the Branded minions of Kralkatorrik and Palawa Jokos undead alike. Caring Little for the calculations and fears of the other races – the Scarred saw oppertunity and power in the Elder Dragons. Power they could use to fight their hated undead enemy. Even though the human god Kormir was once their countryman, The Scarred feel neglected and abandonded by the gods and have taken the otherworldly powers of the Elder Dragons for themselves – abandoning a part of their humanity. Through ritualistic rites called simply Qasam when coming of age, the Scarred humans have learned to imbue themselves with draconic powers, giving them otherworldly traits such as resistance to the undead, and crystallized limbs. With the awakening of a new Elder Dragon – the former inhabitants of Elona – now The Scarred – see just another source of power to use as a tool in their vengeance.
Personal Story Elements;
Like all of my people – I go through The Qasam. Like my brothers and sisters I endured the touch of the dragons. I endured them all, but my body bears the mark of……
- Zhaitan
- Kralkatorrik
- Primordus
My people fight to survive. We are compassionate to family, kind to friends and deadly to our enemies. I know vengeance. I know hate. My enemies will feel both, but of all my enemies those I hate the most are….
- The Undead
- The Betrayers
- The Gods
To be continued…
Norn Guardian
I agree to a certain extent.
While I don’t mind temporary content – since I think they Work well from a story-telling perspective – they should always bring something permanent to the game that isn’t just skins.
For example:
I wouldn’t mind another Molten Facility type of dungeon, where it ends up being shut Down or destroyed as the players complete it.
However it would be nice if new weapons or skills were introduced with it. So while the area itself is temporary, we will now permanentl have, trait skills, new abilities and gameplay mechanics always Associated with that patch.
On a more permanent note – I would like to see 1-2 new permanent dungeons and of course new zones – complete with Vistas, Waypoints and Renown Hearts.
If Mordremoth is hiding somewhere in the Maguuma Wastes for example, I would love to see a Living Story patch once per 1-2 months – but a new zone is permanently added to the game in that area each subsequent time.
Norn Guardian
(edited by Phaerim.9362)