Showing Posts Upvoted By Pompeia.5483:

Path of Fire content milestone

in Guild Wars 2 Discussion

Posted by: Mike O Brien

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Mike O Brien

President -- ArenaNet

Hi all,

Today we hit an internal milestone: we locked down all content and feature development for Path of Fire. We now move the game to our staging servers and start final preparations for launch.

This expansion is all about content, and today’s milestone marks the completion of eighteen months of content creation. It’s been a labor of love for the team. We hope we’ve brought each story chapter, each open-world zone, and each mount up to the level of what you experienced in the demos last month.

Thanks to everyone who joined the demos and the stress tests. We used those tests to inform our final balance tweaks, and to squash some bizarre bugs that we could only reproduce under heavy load, like the one where Raptors would randomly show up in non-demo maps.

We’re in the home stretch. Eleven days to launch! We can’t wait to play Path of Fire with you!

Mo

Winter's Presence Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Vavume.8065

Vavume.8065

If u had watched the stream you would have already known it doesn’t work with outfits, not they they said that, but viewers figured it out straight away. Unlucky for you, but maybe they will fix it with outfits one day as apparently its same for nightfury.

Complaint about communication

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Gonna go with sorry for being dedicated to wvw for 4 years now. I think I’m more sorry to myself if anything lol

Frostforged Weapon Skins - the green gem

in Guild Wars 2 Discussion

Posted by: IceBlink.4317

IceBlink.4317

Nice skins, as my name suggests, I’ve been looking for ice-themed weapons forever, especially the torch, as the corrupted wartorch from Jormag’s set of ice themed weapons weirdly enough has a normal coloured fire considering the icy glow on the others.

HOWEVER… please consider changing that super neon green gem on the weapons into something more fitting ice weapons like a clear/misty diamond or light blue or something. The green gem is distracting.

How many times have you transferred server?

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Posted by: Eval.2371

Eval.2371

Anet should give loyalty rewards.

This. Make WvW legendary armor tied to server loyalty. Make transferring sacrifice your progress.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

WvW Poll: Next Project Priority (Closed)

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Posted by: Diku.2546

Diku.2546

The poll has ended! The final results are:
60.1% WvW Scoring Improvements Phase 2
39.9% WvW Matchmaking Improvements
This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!

Please start adding “neither” or “none of the above” options to the polls. I’m pretty sure UI and rewards improvements won solely because 1U1D is no longer a valid means of scoring such that the integrity left in WvW would be disrupted to a very large magnitude.

There are absolutely urgent, major changes that need to be made, but none of these have representation in the polls and nor do players have a means of conveying they have opinions in other territories.

Agree…Polls should have this option:

  1. None of the above

WvW Poll: Next Project Priority (Closed)

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Posted by: X T D.6458

X T D.6458

The poll has ended! The final results are:
60.1% WvW Scoring Improvements Phase 2
39.9% WvW Matchmaking Improvements
This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!

Will rewards be given at the end of each skirmish or at the end of each week. I would suggest that rather than basing rewards solely on a servers performance that it include individual contribution as well, or just go solely by an individual’s progress during skirmishes. This way every player actually has to do something to earn a reward and contribute to their server, rather then just stacking up on a winning server and only playing during peak times. Please discourage farming.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

WvW Poll: Next Project Priority (Closed)

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Posted by: Jeknar.6184

Jeknar.6184

Having issues covering daytime/afternoon/evenings/overnight? Figure it out. Where there is a will there is a way!!

4 years in the game and you want us to care about what’s happening in a timezone we don’t play?

Yes you should. As the overall score is what should matter most.

Overall score will matter when winning start to matter. Right now there is no point in winning as you gain nothing for it. At least with rewards for skirmishes we can focus in winning during the time we play instead of stressing over what happening while we are not playing.
Skirmishes can be much more competitive oposed to Matchups that are pretty much over by monday.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Very well thought out post overall. Speaking as a non raider -

My biggest thought on raids is the time commitment involved. Its not a bad thing, it should take time to get rewards from raids and learn the fights ofc. Its more of the time to find groups to go with, especially if you are new to raiding and will make mistakes. Everywhere I hear/read about getting started with raids, they all talk about the time commitment the first few times. An hour+ to find a group of semicompetent players, and then a few hours trying for the kill, in the end to possibly wipe anyway. Wiping doesn’t bother me. Spending time learning the mechanics doesn’t bother me, but the time to find a group is possibly the biggest barrier to me.

I don’t usually have that much time to play GW2 at a time, and when I do I prefer to not waste an hour or more trying to find a group that won’t kick me when I make a mistake or if I don’t have any LI yet. If ANet could somehow do something to fix this (even though I know they can’t), it would be great and would motivate me to actually raid, along with a lot of other people I imagine.

[Suggestion] Demote Redundant Champs

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Posted by: penelopehannibal.8947

penelopehannibal.8947

Hi,

Certain champs that spawn in the world are tied to the Living World storyline and achievements. Theses champions are fun to play in groups in the beginning when they are first introduced, when many players are enthusiastic to attack them and earn achievement points or progress the story.

However, as time goes on, players who have already done them a few times (in some cases just once!), they grow weary of the difficulty of them, and many of them are now being skipped.

The best example is probably the Mordrem champion in Iron Marches, which is nowadays seldom done as a group to fight it is hard to ask for. Bandit champions across Kryta are also starting to be skipped.

This can be frustrating for some players, especially new players, or ones who haven’t done the achievements yet. So I recommend demoting a few of the ‘event’ champs down to Elite or perhaps Veteran status now, in-line with the lower demand to complete them.

I think this will help new players complete the achievements, and it might also perk some new interest for those who have already experienced them to defeat them again, given that fewer players would be needed.

Thanks.

Blood & Merlot [Wine]

Mysterious Asura voice change

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

There are some things about the Mysterious Asura that… must remain mysterious at this time. However, James Richter from our Audio or Sound Team provided some information on processing that you might want to know: “Everything from the September VO sessions was reprocessed last week using higher-quality source material. To be clear, these were recordings of the same performances, but with some de-noising removed that was causing things to sound compressed and grainy (which other players had noted in earlier releases!). In addition, there was a bug in the Distorted Intercom process that was causing it to sweep through a much narrower pitch range than intended. So it’s possible that players were accustomed to hearing less pitch variation from this character than they have now, but the current version is more what the sound designers wanted.”

Interesting stuff, eh?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

There are already "no necros" groups on EU

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Amaimon, are you serious? Lmao
The Jagged Horror nerf was absolutely huge, though the problem here isn’t the fact they killed that off, the problem is the missing damage wasn’t compensated anywhere else (which they probably can’t without blowing up damage in WvW/PvP…)
Axe is still a kitten weapon in PvE and I’d go as far as saying that the damage buffs were pretty much a distraction with the unholy feast buff being the only good thing about it, which again is not required in PvE. BiP and SoV-changes are completely unrelated to PvE anyway and the GS buffs aren’t big either. Leaves them gutting jagged horrors.

That being said, I personally haven’t seen any “no necro” lfgs yet and I hope it stays that way.

Talk abot Cannon Siege

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Posted by: Dhemize.8649

Dhemize.8649

Brb guys! Off to make multiple accounts to pass the 75% vote by myself!

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: abaddon.3290

abaddon.3290

A message from the Skills Team:
Greetings, Tyrians!
We are here today to talk about some of the build-thematic changes that will be coming with the next balance iteration. Depending on your chosen profession and your role in combat, these changes may require some stat-swapping on your gear. We feel that giving a bit of a “heads-up” is appropriate.
One of the most notable changes being made is to the healing values of the Druid as a primary healer. Base values for the Celestial Avatar heals will be reduced, while the healing power contribution will be enhanced significantly. The reasoning for these changes is that while we are excited about the Druid being an incredibly strong healer, we would also like to see that role as one of many choices in your attribute build.
Similarly, there will be changes in boon duration and boon application for a few professions. For the Revenant, we’ll be looking at reducing Naturalistic Resonance’s base boon duration. For Mesmer, we’re looking at making Signet of Inspiration’s boon sharing functionality a bit more controlled, giving each shared boon a fixed duration. To help compensate for these general reductions, we’ll be increasing both damage and a few different baseline boon durations.
As this update rolls out we will continue to monitor the effectiveness of these changes, along with the remainder of the balance updates, and will make additional adjustments and tweaks as necessary. Thanks very much for your time!
-The Skills Team

Arenanet. Please Stop don’t nerf druid and don’t buff Revenant DMG WTF Revenant it king of DPS and stopped it already PLS "Oh my God’. Arenanet stop listening to the CRy QQ Forums and start listening to the people “Buff-Ideas” Those who doing it and know about it!!!….. PLEASE< I beg you just stop it ok and you already cause more than enough to damage alot things which aren’t suppose to be there and ask your Designer in-Charge class to started listening and thank you.

revenant king of dps? LOLOLOL not in pve . maybe you should be more specific. also druid deservers this nerf. if you dont spec toward healing you shouldnt be healing like mad. that goes for any class. spec for the thing you want.

im bad at sarcasm

(edited by abaddon.3290)

Balance Changes Upcoming

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Posted by: OriOri.8724

OriOri.8724

Thank GOD you’re nerfing SoI, it needed it massively, at least in WvW. In PvE…sadly another thing to adapt the meta to.

Seriously???? SoI did nothing but highlight the problem, SoI was not the kittening problem.

The problem is twofold

A – Way too much access to boon duration after HoT

B – HoT classes fart out boons everytime they take a step

Of course any boonsharing skill will highlight those facts, but that doesn’t make the boonshare skill the problem.

@OT – I have mixed feelings about what I hear here. You say you are going to “look at” nerfing the boon duration on facet of nature, but nothing about the other, equally ridiculous, accesss to boon duration. You say more nerfs are incoming for mesmer, without actually addressing the base problem of too many boons being generated left and right. I just doubt that this balance patch will be effective

Broken System

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I wasn’t aware there was a lot of satisfaction in throwing gold away.. To each their own.. by all means spend a ton more gold then you need to.

I can easily turn your sentiment back on you by saying that “I wasn’t aware there was a lot of satisfaction in taking shortcuts to obtain something you consider ‘THE end game stuff to strive for.’” You say, “to each their own,” but your statements betray your negative bias.

The devs have never stated that crafting a precursor would be cheaper/faster/easier than buying it on the trading post. They implemented precursor crafting only to give the players a different way of getting one.

Exactly.

~EW

(edited by EphemeralWallaby.7643)

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Dzjudz.9142

Dzjudz.9142

If you want Druids to use healing power, could you add an offensive stat combo for condition power Druids that has healing power?

Currently the only options are:
- Shaman (Major Vitality, Minor Condition Damage & Healing Power): defensive stat combo, vitality isn’t very useful, only offensive part is minor condi dmg.
- Settler (Major Toughness, Minor Condition Damage & Healing Power): because of major toughness very bad for messing with tanking in raids. Only one minor offensive stat again.
- Apothecary (Major Healing Power, Minor Condition Damage & Toughness): still toughness to mess with tanking in raids, and only minor offensive stat.

So no option comparable to for example Zealot (Major Power, Minor Precision & Healing Power) that power builds can use.

Example of something that could be used:

Major Condition Damage & Power, Minor Expertise & Healing Power (similar to Viper)

Legendary Armor Alternate Route

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Posted by: OriOri.8724

OriOri.8724

Why should WvW get its own legendary armor set? Hell why should it even give an alternate way to earn the current legendary armor set?

Yes, WvW deserves its own legendary backpack but thats it imo. Legendary armor is a raid exclusive, and at least for now it needs to remain that way.

Road to a new RAID

in Fractals, Dungeons & Raids

Posted by: Sykper.6583

Sykper.6583

The LFR in That game literally had you specify what you were, a DPS, a Healer, or a Tank, and slotted you in a LFG automatically for that particular instance. You waited, then got notified when the raid was very close to filling up, and whammo you are all grouped together, tiny symbols of tank, healer, dps next to the corresponding pugs whom you grouped with.

You didn’t know what skill level these other people were running at, but you went through the instance anyways, the difficulty was tuned assuming this.

It took all the effort out of finding a group for raiding, the raids themselves were drastically reduced in difficulty so the players who randomly pugged with one another got a good experience “raiding” and everyone was happy…until the realization that Ghostcrawler spoke of came to light.

It took away the essence of raiding, as realizing that fighting something with trivialized mechanics diminished the effect of fighting the real thing, AND the so-called raiders who attempted to climb out of LFR did so at the expense of their fellow player. They were not adapting as intended to harder difficulties, and the encounters did not have that authenticity as finally killing the boss on its normal difficulty, as a LFR raider, did not have the same FIRST KILL experience.

The LFR raids were the easiest difficulty imaginable bent on trying to get all the players interested in raiding even a tiny bit, a space to go into. What ended up happening was the butchering of Raiding as a whole.

So please, tell us again how GW2 can possibly come up with a system as conforming and welcoming as LFR, yet still keep up the quality raiders have come to expect so far from Arenanet?

Because when the Design Lead of the ‘End of Raiding’ LFR tells you that kind of system that promotes bringing more players in was his worst kitten mistake, you god kitten know any solution similar to it will have very similar results.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

Team Chat? Really?

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Posted by: Pumpkin.5169

Pumpkin.5169

People will learn to call local stuff in mapchat and global stuff in teamchat.
This is not a problem because of the change, but because of the bad scout calls.

Pumpkin – Mag

if anet nerf boonshare ,new meta build??

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Uhh, all you need is pain response to have resistance; boon share isn’t even needed. Nerfing boon share just means you can’t prestack as much stuff and one would actually have to try during a fight to maintain boons. Sure the exotic stuff like quickness is a bit trickier, but resistance and protection would be fine.

If somehow resistance sharing or resistance is nerfed, then we’re just going to see more condi clear on more classes. People with trooper runes and shout warriors and lemongrass will be a thing again…. just like before. You know, all the people that had a niche before Revs kicked them out along with any semblance of build diversity. Most classes have tons of AOE cleanses potentially, it’s just that with resistance, most classes don’t have to pack it. You’ll finally be able to slow down enemies with chill and cripple for a few seconds.

Though I imagine it’ll also be the return of venom share wells. Just be prepared.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Shrine Buffs Problem

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Posted by: Balthazzarr.1349

Balthazzarr.1349

The Desert borderland Shrine buffs are such that it’s impossible to rely on them.

Conclusion

  • I believe that if there is to be a buff, it needs to be reliable, not one that could just vanish when it is needed as part of a strategy.
  • The “zero fall damage”, “safe lava/portals”, and “invisibility cloud” are all great ideas, but they aren’t implemented in a practical manner.
  • Numerical bonuses would be more appropriate for the “maybe it’s on, maybe it’s off, who cares, it’s just a bonus” nature of the Shrines.

Actually it’s quite the opposite. They are very easy to spot when available and very easy to rely on, when available.

- You can see the ‘fall damage’ buff in your list of buffs
- You can see the fog easily
- You can see the ‘Lava Portal’ text over the portal if it’s available.

Also, one very quick glance at the map will tell you if the required Shrine(s) are yours.

It’s NOT difficult at all. Seriously if you can’t see when they’re available and make use of them accordingly then you really just need more time getting used to what to look for at a glance.

… just call me … Tim :)

Shrine Buffs Problem

in WvW

Posted by: Cerby.1069

Cerby.1069

‘Ur commanders’ don’t use zero fall damage or fire portal cause they have no idea how to play the map. That’s not the game’s fault.

IMpossible to rely on? Well it takes real effort to get them all inplace at the same time. The reward for doing so is rather lackluster tbh but if it was any better ‘some’ people would complain nonstop for months to have them removed.

If ur smart you are always directing ur squad to the nearest shrine you pass by. It gives 140% base movement speed to all ur members. WHich is a fairly significant edge for combat. Whether or not ur server puts in the effort to retain the shrines is another story. Our pairing has no problem getting all 3 shrines active. Its gonna differ depending on ur server obviously. SHould anet balance it based on server use and commander competency? The answer is no they should not. Its gonna fall on you and others in ur server to teach people how to use them.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

[FEEDBACK] Rising Flames

in Guild Wars 2 Discussion

Posted by: Gerrand.3085

Gerrand.3085

One more thing – seeing as this is still open.

While I agree that the legendary journeys for the previous precursors were cumbersome, one of the legendary aspects of a legendary weapons is the fact it has an actual story attached to it.

I can see that Eureka probably has something to do with magma, old dwarf tech, rising magic and an Asura walking into a bar. Having some sort of Ember Bay related story to go with the creation of Eureka would have made it almost a character instead of a mace skin though.

I’m not saying go the full 3 collections length but seeing as you were designing the entire map anyway, I don’t see why the devs couldn’t have built a small set of events into obtaining the precursor from the existing content. Throw in 3 lore books (tablets) scattered across the map, converted 13 of the 40 mursaat tokens into samples required to build the precursor and then have a timed event where you need to switch off all 4 dwarven volcano suppressers and then dunk the unfinished precursor into the active volcano to absorb the abundant magic – and if you don’t make it in time, you character dies in a supposed volcano mini eruption and you cant retry till the next day.

Very little work, precursor gets an epic backstory and one of Tiami’s krewe members gets to claim they designed a mace – without exploding ember bay. Win Win really.

In-game Gemstore item Refunds

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

I don’t even care about a refund. let me at least gift my extras to friends. They are so kitten useless as is and anet doesn’t seem to care. The only reason we bought multiples is because anet told us they would never have shared slots to begin with.

Server Linking Discussion

in WvW

Posted by: Grim West.3194

Grim West.3194

Glicko hell for one thing (YB having to be adjusted etc).

And it’s already boring because of the overstack problem.

Population is the main issue that has to be fixed. If it isn’t dealt with then nothing else will matter. Scoring is a minor issue compared to the population problem. Anet sticking their head in the sand for 4 years has made the balance issue almost unfixable.

Official Feedback Thread: WvW Skirmishes

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Posted by: bigFM.8642

bigFM.8642

I don’t feel like anything has really changed. It is still the PPT server that wins the matches.

Fort Ranik [FR] & Fels der Weissagung [FR] & Vizunah-Platz [FR]
Kills: 21,931
Deaths: 36,231
Ratio: 0.61

And yet they are leading by 41 victory points, cause all they do is cap empty objectives and siege them to high heaven.

We have already witnessed servers hiding and running away from fights in the last phase of a skirmish because they were afraid to be overtaken. ^^

Official Feedback Thread: WvW Skirmishes

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Posted by: Hesacon.8735

Hesacon.8735

I don’t understand why people are so interested in changing point distribution from 3/2/1 to anything else, the absolute difference between first and last is the same, the only change is how glicko is scored. Adjusting the points to 4/3/2 or 5/4/3 does nothing to change the final results but slows down glicko changes so that bad matchups remain bad matchups for longer.

At the moment, top server gets same amount of points as two other servers summed up. Changing scores to 4/3/2 would bring it more together, make each skirmish much more important, hoarding points at the beggining wouldn’t mean as much as it does now since it would be much easier to catch up.
Overall, I really like the idea, but I hope UI will get some redesigning. It’d be cool to get some small reward for each place, like reward track potions.

It changes nothing about the match.

So there are 12 skirmishes in a day, 7 days in a week, and everyone starts with 3 points.

If you swept 1st place the entire week, that’s 12*7*3+3 or 255 points.
If you came in 3rd the entire week, it’s 12*7*1+3 or 87 points.

For a difference of 168 points.

Let’s adjust it so that it’s 4 for first and 2 for second. Now 1st place is 12*7*4+3 or 339 points. For 3rd it’s 12*7*2+3 or 171. The difference then becomes… 168 points.

Okay, so let’s take a look at your “catch-up” game, you got 3rd for 4 days and 1st the final 3 days and someone else did the opposite.

You: 12*4*1+12*3*3+3 = 159 points
Them: 12*4*3+12*3*1+3 = 183 points

For a difference of 24 points.

And adjusting to 4/3/2 you get…

You: 12*4*2+12*3*4+3 = 243 points
Them: 12*4*4+12*3*2+3 = 267 points

For a difference of, you guessed it, 24 points.

You’re not changing the final score at all. All that changing from 3/2/1 to 4/3/2 would do is change how glicko is scored. It would make exactly zero difference towards the match. By changing how glicko is scored, you’re slowing glicko adjustments and keeping bad matchups longer.