Showing Posts For Progulous.1763:
Would it be too much of a stretch to give Guardians Longbow access, perhaps for an expansion? They already have a Spirit Bow utility skill. Make the skill animations blue and sparkly, and they’re good to go.
I’m pretty sure it’s just “flavor text”. It says it deals fire damage because Guild Wars 1 had damage types. It has no effect on gameplay.
Why did you make two threads on the same sub-forum that say essentially the same thing?
Stop making these threads. I’m TRYING to be a hipster, damrnit! Don’t remind me of your stupid fad!
(edited by Progulous.1763)
I’m gonna get my engineers to invent a combustible lemon that burns your house down!"
Engineer fits perfectly.
Not until you finish your risen megalodon, young man.
Nobody ever does underwater events, sadly.
Yeah, Kraken doesn’t fit. Do the Medusa thing. That fits perfectly.
Fabric.
If your banners caused blind, wouldn’t be prudent to adjust your banner placement accordingly? Nothing is stopping you from summoning your banner near enemies. Even if you place your banner in the usual place, it gives allies an opportunity to blind from a distance with a combo field.
The radius of the dust could would be independent of of the banner’s radius, and about the same size of the Thief’s skill “Black Powder”, as I stated before.
“It would essentially summon a “Black Powder” (Thief Skill) effect whenever you summoned a banner.”
I also mentioned that the dust could would be a “One-time thing” per banner, so picking it up and re-planting it would not create another dust cloud.
“So it wouldn’t matter if the battle moved away from your banner, or if nobody picked it up. It would be a one-time thing.”
I don’t think they put a limit on how much you can blind, but they do put a limit on how many times you can use “Plant Banner”, since all five banners share a “Plant Banner” cooldown.
So first you don’t find my idea useful because blind is weak and only lasts for one hit, and then you turn around and say that the reason you don’t like my idea is because it “could be exploited”? I’m even more confused than before.
Well, as of now, there are zero abilities affect targeted party members. There are AoE effects (Shouts), bouncing effects (Ray of Judgement), effects which target the closest party member (Search and Rescue), but targeted spells were purposefully omitted because they did not want “Heal Bots”. They wanted support spells to be something you could do while still dealing damage, dodging, and paying attention to enemy movement.
I don’t think there will be any ally-targeted spells in the game, but that doesn’t stop them from implementing something similar in function to your suggestion. Just look at the Mesmer spell “Portal”.
Hmmm. Having a hard time figuring out how a bad system out-of-game could be translated to a good system in-game.
Or you could say something constructive. Don’t be a butt-head.
Sounds like a Tool Belt skill, but since it doesn’t help with combat. How would you implement it while still keeping as attractive as other utilities?
The problem I’m seeing with your idea is this… (Nearby was bolded)
The problem is that the dust cloud is “nearby” the banner’s impact…? Where else would it appear?
…since the other folks that are ‘in the thick of things’ should probably also have built toughness/vit builds and should be able to absorb a lot too. Blind is really only helpful for a single hit of avoidance. Then people are back to dodging like mad or absorbing hits.
There are so many things wrong with this sentence.
First of all, you are completely discounting the possibility of ANY encounter outside of the frame of reference dictated by one specific build (Defensive Support PvE, if I am not mistaken).
Second, you are making the assumption that the only place you can place banners (And thus the Smoke Combo Field) is “in the thick of things”, which is innacurate considering the 600 range of all banner skills.
Third, you are implying that there is a “place” in the battlefield for every role, when Guild Wars 2 is a very mobile game. Think Rangers should be in the “back”? What if they want to set a trap, or strategically place Healing Spring? What if the “back” is covered in red rings? Blind is just one of the ways to keep “squisher” builds alive.
I’ve actually seen the battle move away from the range of my banners a few times and nobody bothered to pick them up and bring them over. (I was usually busy taking the hits and couldn’t run and grab them.)
This comes off as nonsequitor to me. Perhaps there is confusion because I formatted my trait description in a nondescript way, like ArenaNet? I’ll try to explain it a bit better.
The way it would work is you would summon a banner as usual, but your banner would also produce a fairly long-duration (8 sec or so) smoke combo field in the same area. The combo field would not last the same duration as the banner, and it would not be movable along with the banner. It would essentially summon a “Black Powder” (Thief Skill) effect whenever you summoned a banner.
So it wouldn’t matter if the battle moved away from your banner, or if nobody picked it up. It would be a one-time thing.
Yeah, because having the slightly tanky guy ‘disappear’ for the monster means he shoots someone who is more squishy. I find that to be ‘bad’ for a team.
Assuming people know what they’re doing (which you seem to be doing a lot of) people won’t stealth if they don’t want to. And if the “Tank” (No tanks in this game by the way) uses a blast finisher and stealths everyone, he would be perfectly capable of breaking stealth in a split second, giving all “non-tanks” the chance to reposition themselves. This would create a situation where the “tank” would be the only visible opponent for mobs. How is that not helpful?
Although, once again you’re discounting the possibility of using the combo field for blinding (Projectile, Whirl) which, no matter how much you protest, does in fact help with the entire team’s survivability.
Not trying to jump on your idea, I just don’t agree with it.
I can understand if you have your reasons for not liking my idea, and I respect your opinion. Looking at all your reasons leaves me puzzled, though. You didn’t point out flaws in the trait’s mechanics. What you did was said “This wouldn’t be useful for my particular favorite build in PvE, therefore it would be useless”— even when “X” was short-sighted and riddled with fallacies and assumptions.
I think you’re just underestimating how powerful a control tool blind is.
Fire Aura burns attackers. Dark Blast causes blindness. Ice Blast grants AoE Frost armor which chills attackers.
What does this have to do with the topic, though?
“Give it an internal CD to avoid spamming exploit, but have an effect each time the banner is planted, rather than summoned.”
“Plant Banner” has a cooldown of its own, so a mechanic like this could not really be exploited.
Blast + Fire doesn’t deal damage as I recall, it grants AoE Might.
“Blind seems like it would be kinda useless (Tactics/Defense tree is what I built…so I can already handle taking a lot of hits…so I don’t see a reason to blind them for a bit.) too. They need to revamp it somehow though, I will agree with that much.”
If you’re building a “support Warrior”, shouldn’t you also be taking your party members into consideration? If an enemy is blinded, that means extra survivability for your party members.
This would be a tier 1 trait in Strength, allowing you to go 10/0/30/30/0 an grab an extra bit of light control. It wouldn’t only blind, it would lay down a combo field that would allow you and allies to stealth. Do you really think that is useless?
(edited by Progulous.1763)
“Powerful Banners
Your Banners deal damage when summoned.”
The minimal amount of damage this causes combined with the long cooldown on banner skills makes this trait very weak. I would like to suggest a replacement trait of my own creation.
“Fog of War
Banners blind nearby foes with a dust cloud. Combo Field: Smoke”
This would give warriors a decent control-oriented trait and access to a second type of combo field.
What do you think?
The seer should be a race. Can’t have it as a class or it would be sort of exclusive.
If I could just play the devil’s advocate for a second here… There we go.
http://wiki.guildwars.com/wiki/Warden (Tree people in Echovald Forest in Cantha)
http://wiki.guildwars2.com/wiki/Warden (Sylvari guard)
http://wiki.guildwars2.com/wiki/Illusionary_Warden (Unplayable “Profession”)
Before ArenaNet narrowed down profession choices, there were 12 professions planned. “Warden” was one of them, but they combined it with another class to make the Ranger.
Dolphin people? Amphibians?
This isn’t a suggestion.
Return of the [Aura around targeted encounter] - Instead of the circle
in Suggestions
Posted by: Progulous.1763
People complained about it for some reason. I liked it. Reminded me of Fable. One. Not the crappy ones.
I would consider crossbows and knuckles traditional weapons. Maybe the quarterstaff, too. I would hope they would add katars before fans.
It’s not hard to infer the engine’s capabilities from other mechanics.
You can switch out the first five abilities (Attunements, Death Shroud)
You can base abilities off weapons (Burst)
You can base abilities off the target of a skill (Steal)
You can base abilities off of active pets (Pet Abilities)
You can base abilities off of other equipped abilities (Tool Kit)
What’s difficult is thinking of a mechanic that fits the profession, adds depth, is original, and isn’t too cumbersome, all while being cool.
Where did they say they wouldn’t add new classes? I think what they said is they wouldn’t add new professions “willy-nilly”, and that if there was a playstyle vacuum, they would attempt to fill it. They don’t have everything covered.
Death Knight, Dark Knight, Shadowknight, Reaver, Blackguard, Executioner, Darth Vader, Skeletor, it doesn’t matter what you call it. There is no “Offensively-focused heavy melee/magic user hybrid” profession.
Usually, this class is portrayed as being “evil”, but it’s not mandatory (Thane). In Guild Wars 2, players can’t be evil. Period. Somehow in the Guild Wars lore, being a Necromancer doesn’t make you evil, but being a Necromancer Dragon does. Doesn’t make sense, but whatever.
I think a Soldier with Ritualist powers is the closest we’ll get to this archetype. Ritualists dealt a lot with Lightning, Enhancing Weapons (!), Summoning Spirits, Lifetapping, Relics etc.
Samurai?
I don’t see them adding a profession that is so clearly a hybrid of two existing professions.
I think the third soldier profession should be the evolution of Ritualists in the same way Guardians are the evolution of Monks. Obviously some mechanic alterations would be in order, because Engineers currently hold the title of “Spirit” (Turret) Spammer. This doesn’t stop ArenaNet from taking Ritualist powers and altering them mechanically to fit the Guild Wars 2 playstyle. Just look at what they did with Mesmers. Completely different from Guild Wars 1.
Binding Rituals could summon an immobile spirit to a location, or players could host the spirit by pressing “F”, while granting a benefit to the host.
Spirit of Vampirism
Binding Ritual. Summon an immobile spirit that causes bleeding with its attacks. If hosted by an ally, transfers health to its host with its attacks.
Stand and face me sounds terrible. Sounds way to much like a force taunt. Warriors aren’t tanks. The last thing we want in this game is any notion of the unholy trinity coming back.
Oh, should we get rid of all heals, too? You’re delusional if you think this would be enough to bring tanks “back” into the game.
How is a 3-second taunt any worse than a 3-second fear?
Did it ever occur to you that Lightning Reflexes could just be symbolic and not literal in nature? When used in daily life, the expression “lightning reflexes” just describes a reaction that is very quick.
Thunderclap could also refer to a inflicting a thunderclap headache via a blunt object as opposed to summoning lightning to daze foes.
http://en.wikipedia.org/wiki/Thunderclap_headache
In any case, your claims are frivolous at best, and nitpicking at worse.
You clearly haven’t seen the animations.
Don’t you mean “nitpicking at worst”?
There doesn’t seem to be any unifying logic to Ranger’s powers.
On one hand, they can control the elements (Lightning Reflexes, Thunderclap, Healing Spring, Entangle, etc.) On the other hand they have to rely on traps and tools to produce elemental effects (Frost Trap, Fire Trap, Torch skills). On the freakish third hand, they have to rely on summoned spirits for elemental control (Coldsnap, Quicksand, Solar Flare, etc)
The result? Rangers appear to step on Elementalists’ toes in some respect, detracting from the uniqueness of both professions. Ranger just seems like a mish-mash of other profession’s themes, when really, it should be the agile, “acrobatic” profession with limited control over plants/nature.
Lightning Reflexes could just be kickflip. Thunderclap could instead be “Root Trip” or something.
I guess my only real problem is with these two skills. I can live with the geomancy involved with Healing Spring, Entangle, and Muddy Terrain. I can live with the shamanism involved in Spirit Summoning, but the lightning is pushing it into Elementalists’ territory.
There are times when I want to immediately use a banner skill after summoning a banner, but the current system requires me to first summon the banner, then approach it, then press “F”, then wait another .5 seconds to use the banner’s ability. I have a simple suggestion to make Warrior banners more convenient.
Press the banner skill once to summon the banner as normal.
Press the skill again while casting to immediately place the banner in your hands once you are done casting.
There are lots of skills which have this “sequence” functionality (mostly “block” and “detonatable” skills). Would it be possible to implement this for banners?
No, it wouldn’t be overpowered. It’s an elite.
Yes, take away customization options because of the potential insecurities of people you don’t know.
Arcing Slice is not worth using because of the traits that give +12% Damage and +9% Crit Chance. The value of these passives will always outweigh the +20% (Net +11%) crit you get from Fury. The value of this Burst is lessened even more by the ubiquity of the Fury boon in the Warrior’s skill set. I really think it was a better skill back when it gave might. Then again, Might is pretty ubiquitous in the Warrior skill set, too.
I say get rid of the Fury boon and double its damage. That’ll make it “bursty”.
“Face Me!” – Recharge – 60s
Shout. Forces foes to attack you and inflicts Weakness. Gain Protection and Stability.
*Radius – 900
*Taunt Duration – 3s
*Weakness – 8s
*Protection – 8s
*Stability – 8s
It would work like a reverse-fear. Enemies would run toward you.
Two problems with the Shrapnel Mine Tooltip. One is just grammatical.
“Throw a shrapnel mine that bleedD[sic] and cripples foes.”
The second problem is that it doesn’t list impact damage which appears to be two hits.
Just recently found out how awesome this racial is when combined with the Warrior Arms Trait Line.
“Compassionate Banner” (Skill 2 on Banner of Tactics) will be interrupted if the wielder moves. I think the same goes for banner of Discipline’s skill 2. You guys were good about fixing that problem with “inspire”, so I assume it’s an oversight.
Hammer skill 3 “Hammer Shock” has the same problem.
While in Frenzy, movement skills only move you half the distance. How about doubling movement speed while using movement skills while under the effects of Quickness?
(edited by Progulous.1763)
Whirl Combo? More Condition Damage than Power?
Here’s a real bug with Whirling Defense, though:
Both Whirling Axe and Whirling Defense are labeled as “Whirl” finishers. Whirling Axe, when used in a combo field, triggers a combo (flings projectiles in all directions) for the entire duration of the channel. Whirling Defense, on the other hand, only activates a combo once, and at the very end of the channel. So, although you’re sitting there whirling for 3 seconds, you only fling one projectile in one random direction at the end of the channel.