Showing Posts For Rain.7543:

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

The rotation in any site are not made with distort share in mind. Uninterupted rotation for everyone else in the group> a couple of % of quckness alacrity (even tho 100 alacrity isnt so strict that going for dostorts will hurt it that much.
It actually makes a diff mate. Skiping mechanics through dps is a group effort skiping mechanics through distort is a 1-2 person effort. I vastly overpowers the other. And letd be frank , raids are just as doable with 100% uptime and no distorts as theya re with 89-90% and distorting kitten.

I fail to see how being a group effort makes a difference, buddy. If something is broken (like you claim distortion is..), it makes no difference if done by 2 or 8 people. Quite the contrarary – in the latter case, it will just mean more people are exploiting mechanics by using broken means of ignoring them. Wouldn’t you agree? (Now i am assuming your logic here, which is completely wrong, imo, but i wanted to illustrate an example..)

Skipping (ignoring) mechanics by having high enough dps or have them being distorted by the chronos – either way you are ignoring mechanics, like you claim chronos does with their invul share, so it makes no difference how many people does it – in the end the result is the same. The point of the discussion was the result, was it not? Not how many are involved…

Back to my original point you ignored – NOT everyone can do it. It takes time and practice, just like a fluent rotation does to the dps classes. And just like not every tempest is able to pull 30+k dps, not every chrono knows and CAN properly use distort share. A broken mechanic is something everyone would have easy access to, the fact that not everyone does shows that it isnt like you paint it out to be. Its actually a skill level few mesmers reach to do it fluently, and playing in squad with such players is truly a joy.

Chrono dps and expac

in Mesmer

Posted by: Rain.7543

Rain.7543

According to the leaks, Mirage is a DPS focused elite spec and we get a new Dodge mechanism – instead of dodging we blur. Take this for what it’s worth and not as official.

It’s also rumoured and I had a source confirm over a year ago it was going to be condi dps with buffing our phantasms which is probably where the strange change to iSwordsman came from. Could have changed since my source last played the alpha/beta but yeah we will see soon no doubt.

That’s not the DPS spec we need truthfully. Phantasms are still way too fragile in competitive environments.

And we need a DPS spec, bad. Right now its ok because Chrono is still the go to tank because of quickness and alacrity. But we already have Revs that can pump out high amounts of alacrity and its been rumored one of the new elite specs will be able to pump out quickness like chrono can (and truthfully there’s nothing stopping them from giving alacrity to yet another class). Which means that a class with such ridiculously low damage will lose out and the role of quickness and alacrity, and those buffs will just come from 2 party members now. If mesmer doesn’t get a DPS spec its just going to lose its spot, forever.

Rev alacrity is a joke and they cant do anything else while spamming those short 2s of it, if they want to even try and keep it permanent. As for rumor that other spec is getting quickness, its just that – rumors. Until official info comes around I will be very sceptical about it. I dont see why they would need to just copy/paste the chrono design onto another spec, instead of making something new and original. I bet many ppl will not be happy and most of all.. us, chrono mains. Leave what is tested and proved to work fine, as it is and try to come up with something fresh and interesting. Thats the most logical path the devs must take, imo.

The game is becoming stale. It needs new design and fresh ideas thrown in and the possible mesmer dps spec seems a step in the right direction if done right, like they did with the chrono. We really need something to pull us off a bit from the support pit we are right now, but that shouldnt happen at the cost of scraping off chrono completely, as a viable support choice.

We will wait and see I guess. Till then its all just speculations, anyway.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.

There’s no contradiction by itself. Remember, that high dps can also be used to completely ignore some mechanics (by phasing bosses at the right time). Does that mean that high dps is gamebreaking and should be removed?

Hight dps is something that the entire group works to succesfully pull off. Its not something that 2 pll have to be good at to carry themselves and 8 more.

Doesnt really makes a difference, mate. Just like high dps isnt something everyone can pull off, same goes for proper distortion share. Not every chrono can do it without hurting their rotation and boonsharing with it, hence its not broken. Its something you learn to do through practice and it allows you to bypass certain mechanics. Same for high dps.

Also next time have an actual experience with the class, before you start shouting out loud for nerfs, because: “Its so broken, plz nerf… cause reasons. Ive never played it, but it must be super easy to do, hence its broken.”

Show me a video where you pull off perfect rotation, at least 90+ boonuptime (in the perfect rota you will need to pull 99) and alacrity, while distorting all that you should distorting, then come and complain again. At least you will have a bit more credibility afterwards, unlike now.

Disable LI and MS posting

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

How about no? Instead how about you dont join groups, which requirements you dont fullfill or you dont like and instead of that start your own? You will have a much easier time, same goes to the said groups (who will most likely avoid carrying deadweight on their shoulders.)

Those requirements arent toxic, they are in place to ensure that you dont get people looking for a free ride, who will come in with zero knowledge of the content and probably with very bad gear (yea i’ve seen celestial temps who pulls the aggro from me. Its not pretty…). I dont know about you, but I dont enjoy carrying new (or just lazy) people in raids.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

Sadly people indeed rarely look up at boon uptime, especially in pug groups… where this is the first thing people should actually note, instead of raw dps numbers, since those dps numbers comes precisely from boon uptime. But oh well… this thread derailed pretty badly.
Going back to the original OP’s point… chronos will remain main tanks for a while yet, until a new alternative comes around, like it or not. The amount of active defenses and the fact that we dont bring much in the form of dps makes us perfectly suited for it.

Its not that other classes cant tank, its just that mesmers are the most optimal class to do it, just like other games have dedicated tanks, healers etc.

CptAurellian not sure what issues you find with the class? Nor how the design hurts the game in any way? If anything a competent chrono is a huuuge boost to any squad/party both in PvE and PvP.

(edited by Rain.7543)

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

Lol I like the attempted ad hominem, but it’s wrong.

I literally fill every role required. Mesmer is no more difficult to time or use to abuse mechanics than ele using obsidian flesh to destroy sloths projectiles.

Amen to that. Everyone in my raid group that plays Mesmer says it is super easy because you only have to concentrate for 4 seconds while you do the important part and then not care for a while.

Its always funny to read such ignorant comments. People playing mesmers that say that are usually 2 types. The first is those who really have polished their gameplay and can perform everything a mesmer brings on the table flawlessly – rotations, well placement, where to use or to hold on your signet and ofc distortion share. Those are the things that make difference between really competent chronos and scrubs. The second group are the already mentioned scrubs – those that -think- its easy to play chrono, yet they cant produce a half baked rotation without running out of quickness to share, or out of alacrity because they dont keep mind of their avangers. (let alone doing some more advanced stuff, like running rotations without signet proc on phantasm spawn.)

So.. which of those are your group mesmers?
Now… realisticly, the class really becomes easy to play in time, but thats true with anything if you practiced it a lot. I really want to see you play chronotank well right of the bat. I guarentee you that you will be in for a rude awakening.

For the comment that mesmer is the most played class in raids… just lol. Are we playing in the same community? Every grp -ever- struggles with finding chronos and druids, while you get dps classes in hordes.

For me, most complex classes to play in this game are mesmer, druid, engi. First two, simply because they provide the most important buffs in the game, while always been responsible for most important jobs (mechanic wise – kitting, tanking, pulling adds, distorting share, reflecting, healing etc etc.. the list goes on….) Dps classes in this game mostly have one job – stack and do your rotations, while dodging here and there, which is also relieved from you in some instances thanks to what? You guest it.. distortion share

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

Every rotation on qt’s site is writen without taking distort shares into acount. 5-10% less quickness uptime is nothing compaired to your whole group being able to ignore mechanics and just dps.

If you think 8 people losing 10% quickness is nothing… well, dont really know what to tell you. If you are okay with being into run with trash dps…. cool, I guess.

What are those so challenging mechanics that by ignoring we trivialise the runs so and makes the bosses dps golems anyway?

VG – Green circles (and blues eventually. But most of the time the timing doesnt match. Much challenge much wow, getting 4 people on big aoe circle in time /s)

Gorse – slam and goo (thats it.. what is the challenging mechanic you ignore? Dodging? Much challenge yea)
Sabetha – flamewall (running around and dps – so hard kappa, timebombs – running out with it or dodge back – VERY hard yes kek..)

Sloth (Shake) Funnily people dont complain, about distort on the mesmer himself. Could it be, because they will need to learn how to actually dodge the shake on Sloth? hmmm

Matthias – Again nothing much to ignore there, exept invulning some of his shard attacks. Perhaps we can talk about druid absorbtion here? Not too OP? Allowing you to ignore his jump attack completely… hmmm

KC – Nothing really, exept his jump on the squad near the statue. (Again nothing that can’t be dodge otherwise. Nothing challenging AT all)

Xera – At most some of the orbs during the laser attack. Nothing much really.. Here it all depends how good your tank and healers are…

Cairn – Not much exept some shard attacks (Perhaps we should remove kiters as well, since they allow you to ignore mechanics as well?)

MO – Nothing.

Samarog – His slams attack, which AGAIN can be simply dodged.

Deimos – Nothing, exept his big aoe attack. Again perhaps we need to get rid of the kiters, since they allow you to ignore blacks and hands?

In conclusion: Distort doest allow you to ignore anything THAT challenging. Its all about a simple dodge, which a monkey with half brain will manage given enough time. So your arguments so far are pretty invalid, sadly. Distort is fine, as it is and its WORKING as intended… like it or not. Good that balance changes are not yours to adjust.

(edited by Rain.7543)

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.

Where is the contradiction? It allows you to bypass a game mechanic (not ignore it. With the pinpoint timing required, its not ignoring. You need to be very highly skilled and paying attention and reacting to the tells, which means you are bypassing not ignoring), that doesn’t make it broken.

Oh mesmers you make me chuckle. It’s somehow highly skilled to press a button on time. Something every class does on a daily basis.

Here’s how it a contradiction, the design of mechanics is for them to be executed upon, not ignored with a single button. You can say what you want but when 4 people and literally ignore mechanics that are intended to kill (or be substantially damaging) that’s when it becomes a walking contradiction.

Apparently you arent mesmer player, or never were especially in raids. Otherwise you’d know how wrong you are, mate. If it were just about pressing a button in time everyone would do it and there wouldnt be such shortage of chronotanks now would it?

Now since you like to play ignorant let me open your eyes. Go to qT website and please take a good look on the basic mesmer rotation. (The one posted is written is the simplest one. Some of us use even more harder ones). Now tell me – can you keep up flawlessly that same rotation and maintain perma quickness and alacrity on yourself and your subgroup while keeping in mind your cd’s and adjusting them with the said mechainics distortion share allows you to bypass? Knowing how and where to place your wells is another thing you need to keep in mind. (Not as easier, as it sounds sometimes. In pugs mostly you have people running around like headless chickens). All this while keeping in mind how to properly position the boss you tank, block and avoid the most dmg so you dont strain your healers? Please dont give me examples like Gorse and KC. How about Xera? Where if you position her wrong all that juicy condis you highly skilled players stacked on her with your 1 finger rotation will convert to boons and your squad will wipe? If you cant do that, dont talk of stuff you have zero knowledge of and experience with…

If you got my point you will realise its faaaar away from pressing a button in time. There is a lot of things to consider and keep in mind. As a mesmer main, trust me on this that I spend 6 months doing raids and practice in the golem area to get to the level i am right now, where i can flawlessly perform all of this above. There is a reason good chronos are generally in good guilds and static groups, while in pugs you have mostly such that copied qT build, without doing one practice in the golem room and struggle to do even 20-30 quickness uptime, let alone proper rotations and distortion shares.

But hey its all about a press of a button right? Let me guess – you play cps or cranger? At most tempest. Yea probably…..

(edited by Rain.7543)

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Rain.7543

Rain.7543

Works at first (lets me log in and get into the game), but my entire game crashes few moments later. I havent experienced such crash issues before, so for me that doesnt work at the moment. Thank you for posting it tho, seems it worked for quite a few people. Hopefully it will be fixed soon, so we all can log in without any of those workarounds.

If you have ArcDps installed, that could be why.

Right… I do have both ArcDps and BGDM at the moment and there was a new build. DPS meters do indeed cause that kind of issues with new game build. Thank you for the reminder. I will check it out.

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Rain.7543

Rain.7543

Works at first (lets me log in and get into the game), but my entire game crashes few moments later. I havent experienced such crash issues before, so for me that doesnt work at the moment. Thank you for posting it tho, seems it worked for quite a few people. Hopefully it will be fixed soon, so we all can log in without any of those workarounds.

Druid feels so weak

in Ranger

Posted by: Rain.7543

Rain.7543

Many good advices have already been given. I dont agree with the people suggesting you go Magi in open world PvE tho. The best druid build for me in all instances (Open World PvE, fractals, Raids etc…. i dont do PvP sorry) is Condi Druid. Understand full Viper gear, without any healing power into it, because it is a waste. As for weapons – Shorbow and Axe/Torch on swap with Lynx or Tiger (For Open world PvE you can get a pet with more utility rather then pure DPS and boon output).

The healing from the CA should be more then enough if you actually use your active defenses to dodge and evade (like ‘Quick Shot’ – shortbow 3). Also a good tip for building faster CA on Condi druid is to cast Flower of Life and have it proc when you are already outside avatar to build some CA. Glyph of Rejuvenation and your CA skills should give you more then enough heals if you use them properly at the right time and you learn to actively dodge and recognise the more dangerous mobs attacks, which you need to evade. Every build ever will feel week if you face hoards of mobs (especially in HoT) and expect to face roll them. HoT isnt Central Tyria, which is waay more casual-friendly.

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Rain.7543

Rain.7543

Feels bad, I just bought the game and I can’t even install it. That’s a disappointment. I don’t have a game.exe but I made a shortcut of the install and added -assetsrv 64.25.41.2, flushed dns, changed dns etc. No luck, just keeps saying connection error retrying.

Sorry to hear that. Thats indeed unfortunate, but I suggest give it some more time and install the game when the issue is fixed, so you have a nice clean install, without the current hiccups.

Welcome to the game and good luck. o/

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Rain.7543

Rain.7543

(Also what is Rain’s problem? We just saying it is still a problem. I have never had as much down time with any other game I have played as with GW2 but perhaps I am just lucky (I played 4 years of WoW as well). Wish the launcher would say when there is a known issue .. instead of having to search to see if it is just us or on Anet’s side…).

My problem (problem is far-fetched, more like something that annoyed me, while browsing the topic) is that with each such issue I see people coming and starting to demand they get compensation from Anet. Its redicilous and thats not how the real world functions. Letting Anet knows about the issue is fine and good, demanding compensations from them for it is childish and self entitled attitude that wont get you anything, but pity.

My words were very strictly focused to one single person tho… not sure why you even put yourself into it, but there you go.
Your suggestion about the launcher is pretty good tho. Might be really nice QoL addition, if the devs decide to implement it.

Also hopefully they fix the issue permanently soon. While the workaround fixes it for some, people are still unable to do much in the game sadly, because the server is pretty much empty right now.

(edited by Rain.7543)

Connection Issues: July 11 and 12

in Account & Technical Support

Posted by: Rain.7543

Rain.7543

Windows+R and copy/paste (for EU)
C:\Program Files\Guild Wars 2\Gw2-64.exe -authsrv 206.127.146.73 -assetsrv 64.25.41.2

+1 to this. I was able to log in. Thank you!

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Rain.7543

Rain.7543

EU is down. Anet, pls reward everyone in this thread with 400 gems)

Things like this happen in every MMO ever. I am sure it is as irritating for the devs, as much as it is for us, if not more, because they are actually hard at work at the moment to fix the issue, oppose to us, just sitting and waiting. Not sure why you feel entitled to any kind of compensation or “reward”, as you put it, but you are not. I work 7 days per week with only 1 day off and you dont hear me asking compensations, even tho the issue happened precisely in my day off, do you?

Please stop trying to make yourself such a special snowflake. Just sit and patiently wait the issue to get fixed like the rest of us in the game where you dont pay monthly subscribsions. Thank you.

Thank you for your opinion. I dont give a flying heck how much do you work, and I dont care how do you have 8 (7+1) days in a week. Not sure why do you want to teach someone to “behave”, but imo that doesnt correlate with “successful hardworking man” image you trying to create.
Also I dont know why are you talking about subscription. Do you really think I should thank Anet for non-sub status of the product I already bought? Seriously?

And I may be a snowflake, I may wait patiently, I may cry and yell, that is not your business, okay?

Thank you for confirming everything I said in my previous post. I gave a simple example how grown up adults SHOULD behave in that kind of situation on public forums like those oppose to crying and demanding free candies like little entitled childs, but I guess I expected you would miss this point entirely.

I am not trying to educate you in anything. It was your parents job to do that, one they failed entirely it seems, but oh well…. be entitled and cry up to the heavens for your free candies if you want, but expect someone to point that at you on a PUBLIC forum when your behavious gets even more irritating then the current issue we all experience with the game now.

Also I gave you the example with the subscribtion, because in most MMO’s you have those downtimes caused by bugs WAY more often on top of downtimes for maintance (those are up to 4hrs usually), while people pay their 15$+ every month on top of their initial purchase. So just be thankful Guild wars 2 isnt like that, go back to your little corner and wait the devs to do their job, mkay?

Also dont bother answering. Done wasting my breath with the likes of you, “friend”.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

I dought that a chrono with quickness on 5 ppl gives more than 20-25 k dps. But still, quickness is a unique effect. An effect worth its own spec tbh who says they cant have a new spec for lets say guard be supporty deal more personal dmg thanks to the lack of alacrity while pulsing out quickness. Values will be the same between the specs for balance’s sake and bam no more chronos.

I think the breakeven is higher than that, but it varies for every composition and changes based on how cooldown-limited a class is that is paired with the Chronomancer. Chronomancers also bring other utility like Distortion-share that prevents the DPS classes from interrupting DPS rotations, and while that’s hard to put a number to is pretty significant in itself.

I do agree that the role of a quickness generator could certainly be usurped by a future elite spec, but Chronomancer is pretty awesome overall. Let’s also not forget that this discussion is entirely theoretical, anyway, because Chronomancers provide Alacrity uptime which pushes their value even higher.

Distort should honestly be reworked skills like this break encounters and just make balancing harder.

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it, it takes way above your avarage mesmer to handle that right, while upkeeping perma quickness/alacrity. Your avrage pug mesmer barely manages to put above 30% quickness and alacrity, let alone to know how and when to use distortion share properly. Also while the skill is very powerful it comes with high risk of wiping your entire team if you mess it up. (Dont forget you give just a 1s of distortion share on your squad, which leaves very little room for error). I dont see nothing wrong of having high risk/high reward type of skill at our disposal, which also makes us mesmer mains more then just quickness/alacrity bots.

(edited by Rain.7543)

Connection Issues: July 11 and 12

in Bugs: Game, Forum, Website

Posted by: Rain.7543

Rain.7543

EU is down. Anet, pls reward everyone in this thread with 400 gems)

Things like this happen in every MMO ever. I am sure it is as irritating for the devs, as much as it is for us, if not more, because they are actually hard at work at the moment to fix the issue, oppose to us, just sitting and waiting. Not sure why you feel entitled to any kind of compensation or “reward”, as you put it, but you are not. I work 7 days per week with only 1 day off and you dont hear me asking compensations, even tho the issue happened precisely in my day off, do you?

Please stop trying to make yourself such a special snowflake. Just sit and patiently wait the issue to get fixed like the rest of us in the game where you dont pay monthly subscribsions. Thank you.

Chronololo

in Mesmer

Posted by: Rain.7543

Rain.7543

I am going to assume here that you never tried playing chronoshatter build? There is reason its been top mesmer build in pvp for months now. It just (imo) outperforms the core power shatter GS build by far.
To answer your question: Yes, there is much point taking chrono in pvp for three simple reasons: utility, skills and traits.

Lets see the skills first… with chrono you get access to use shield which brings by far the strongest mesmer skills ingame EVER.

1.Echo of Memory is the best block a mesmer could’ve wished for and the avangers that spawn from it are the strongest phantasms we have -both- in pve and pvp.
2.Tides Of Time is the perfect skill for opening your strongest burst with the CS rotation and burst your enemy while they are locked in place.
3. Continuum Split (the bread and butter of the chrono). The strongest skill in both PvE and PvP. In pvp it grants you access to what? 9 shatter bursts and 3 distorts when combined with Signet of Illusions in a very short order.
4. Gravity Well – Extremely strong CC, especially useful in large fights and having 2 available with CS is all that more great.

Should I give you more reason to pick chrono? Well there you go some more.

Traits:
1. Time Catches Up – Activating a shatter gives your illussions superspeed. Very powerful trait, which makes it impossible for your burst to be avoided in most cases.
2. Illusionary Reversion – Shattering skills generate a clone if you have enough illusions present – helps keeping the shatter fiesta up and running.
3. Chronophantasma – Ressumons all your phantasms the first time they are destroyed, which makes it possible to perform your CS burst TWICE!

Enough of a point? I certainly think so. The recent nerfs werent that hard and chronoshatter is still one of the strongest builds at this moment imo.

Play versatility and dps meter's

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

While I can symphatize with what you are trying to say OP I cant say I agree with you. Exclusion was a thing long before dps meters become a thing in gw2. Only back then it was -ignorant- exclusion. Now the exclusion is backed with cold, hard facts and numbers and more often then not its justified. While it is truth there is some who thinks the meta is the be all and the end all, many experienced players and commanders knows you can clear high tier content with different builds and comps, not just meta ones. Nike have a youtube video, which deals with that topic and he makes few very strong points there. I would suggest take a look at his channel. Its easy to find.

Now… if you come into my group not running a meta build, but show a good knowledge and reaction to mechanics, while dealing the dps YOU should be dealing… I could care less what build you are running, as long as it doesnt interfere with the tank mechanics for instance. But… if you come into my group with trash build, just because its fun for you, deal trash dps and waste my and the time of 9 other people you can expect a swift kick to go and have your fun somewhere else. Would that make me elitist in your eyes? Perhaps, but I wouldnt care one bit, because I took the time and energy to organise MY group, expecting experienced people to get my fast clears, and if I dont I am free to kick them out.

Now let me be clear on your initial point. I am sure you’ve run into some bad apples that kicked you right away when they find out you dont want to run meta build. Thats the norm. People are different and you cant really blame the tool for it. Chances are you’d get kick by those people without it too. Like I said there is many other commanders who are willing to give players a chance to show they pull their weight even if they dont use meta builds and by using DPS meters we can ACCURATELY judge that.

Now imagine that hypothetical scenario: You come into my group where no one runs a dps meter. You come up straight front that you run your own build, which is not a meta per say. I give you a chance. We go in, dps is bad. Now without a way to judge accordingly where do you think the suspicion will go? On you of course, because of your build. Chances are however that you pull your dps, but someone else who runs META build is not (lets be honest… there is a lot of players out there who do terrible dps with the most efficient meta builds). Now… do you see where i am going with that example and why dps meters are actually very useful in this regard? Exclusion was always a thing, it just used to be blind, ignorant exclusion most of the times. Now its deserved and rightful exclusion when we have the tools to provide us with the data we need.

Lastly I would say if all else fails start your own group with your requirements and expactations, but dont expect everyone to threat you like a special snowflake and give you special threatment just because you decided to rebel against what is already established and proven to be the most efficient tactics and composition 90% of the time.

Power builds?

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

I know, but I don’t think it’s a good idea to start my own group for Raids, since I never did one because people don’t want power builds…

Sounds to me you are getting kicked, because you are not experienced at all and probably you try to join experienced groups, which are looking for another experienced people. I doubt the problem is, because you run power build. Whenever I join a group with my power tempest I dont kicked, because I am experienced and I meet and in some cases overextend the grp requirements, my dps is on par with most condi build and many times even outright out dps’ing them.

While its true most people prefer condi nowadays, because generally its easier to play and leaves more space for error and quick recovery, if you know your job (boss mechanics, task, rotation), nobody will kick you for playing power build.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

If people need easy mode to learn the raids, then they are not really interested in the challenge this content is meant to offer, they just want to cheese their way to what they persist as AMAZING rewards. Well let me burst your bubble on this one. Raid rewards are by far not that amazing. Sure you get some liquid gold, a chest of ascended here and there and some minis if you are lucky or if very lucky the ghostly infusion from w1. Nothing really that you cant get in t4 fractals for instance. The infusion you can even buy for pretty low gold amount from the TP. Well besides the legendary armor, which is about to realease, which is the end goal of many raiders besides the offered challenge.

Anyhow rewards aside, if ppl were really and I mean really interested in challenging themselves into what is the current most difficult content ingame they would simply stop whine, put the effort and time needed to find ppl with the same mindset and same motivation, form a group, gear up, do their homework from the pletora of videos, guides etc on raid bosses and go into the raid to practice, learn, fail and eventually succeed like all of us when we first were starting raiding. Because if you were willing to put the time and energy into learning the actual bosses like you have time to come up with those 1774174 ideas of ez raid modes and whatnot by now you’d probably have gotten your first raid boss, wing clear or even full clear.

Because it is very, very possible and very, very accessible, as long as you are willing to put the effort into it. But nah, its much more easier to do nothing, but post a few posts, crying out loud how hard it is to do raid in this game. Whatever float your boat guys, but dont expect Anet to change how raids are done in this game anytime soon, if at all. They already made a clear statement on this, not sure if it was missed or smth, or just purposefully ignored.

Chronomancer's alacrity no longer unique...

in Mesmer

Posted by: Rain.7543

Rain.7543

The worst part is that in a PvP setting, revenant alacrity seems to be actually much more reliable. Just had a game with a ventari revenant and I did feel it…

Thats because PvP Mesmer builds arent made with team support in mind, they are all offensive builds, which rely on shattering your clones constantly. When you shatter your only phantasms which give alacrity and you dont bring wells, what alacrity would you expect from Mesmer in pvp? PvE is a whole different matter, where you can upkeep 100% uptime on your whole group.

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

I can’t finish this character theme without the bunny ears and I would love to see their return!

I hope you play a Norn male.

Also.. I don’t think they should pander to players wishes like so.
Rare items are RARE due to game updates such as removing item availability from the game.
If i had some items from launch which wasn’t available in game anymore, and someone cried on a forum about it, and it became possible to buy for gems, i would be royally kittened..
But hey, that’s just me

So you need a rare item to feel like special snowflake? How wonderful.

How about let people have a chance of obtaining items that havent been around for a while or havent been around ingame since they started playing, but really wanted to buy recently? (For me its the Incarnate armor set for instance) This mindset among some players, that only they should own certain items, cause they were lucky to be around when the said items were available really should just stop.

And just a wake up call for you – if there is enough interest in certain item and enough people willing to buy it, it will return eventually, no matter how much you desire to remain special for owning it, mate.

Back on topic – I would really love to see the Incarnate Light armor and Aetherblade sets return. Been waiting for them for a while now.

Constant disconnects without any lag spikes.

in Account & Technical Support

Posted by: Rain.7543

Rain.7543

Hello,

From last night (13.01) I started experience some disconnect issues. My game will stuck without seemingly any spike issues and dc with error Code=7:11:3:191:101. The issue seems related to Guild wars alone, as my connection outside of the game is perfectly fine. Today I had 3 dc’s after being logged for 5 minutes in to the game. Anyone else experiecing this and what can be the issues? Is there anything I can do on my end to fix this? Thanks!

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

I would like to see Incarnate Light Armor set to make a return. One of the best looking light armor sets in-game imo and the one I need to complete the look of my mesmer. Its a shame it hasnt been around for quite a while. Profane and Phoenix sets has been in gemstore for months(?). Can we please get the Incarnate light armor one? Pretty please? I will snatch it in a heartbeat.

Jumping Puzzles extremely frustrating

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

It’s just a game, take a step back relax and breathe, also this JP has Checkpoints throughout it so it is by far one of the More forging JPs in the whole game since if you mess up you get to start partway to most of the way through it.

That’s the point, you should not be forced to take all checkpoints since we have mesmers.

Games should be fun and challenging I agree, but this is no fun. It has crossed the line where it becomes outright dull and painful.

What I find dull and painful is people complaining about things they are in no way forced to do. Nobody is forcing you to do that JP if you dont enjoy it, neither its giving any substancial rewards you are missing out on. The most you will get is achievement and mastery point and there is plenty of places to get those anyway. So what is the problem again? Some people enjoy the challenge aspect of it, so let them have it. If it is not your cup of tea, just ignore it. Simple, as that and honestly its mind bogling how some people cannot grasp that.

Also HoT difficulty was already nerfed ones and you want more nerfs? I think not. There are plenty of super casual locations in gw2, let those of us who enjoy some challenge have our place ingame too.

(edited by Rain.7543)

Aetherblade skins

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

Perhaps OP means the Aetherblade armor set skins and not the weapons, in which case I totally agree. Been waiting and hoping for a while for them to return, so I can get the light armor set. Zodiac armor had stood in the gem store for quite a while now, needs to be replaced with another skin. +1 for the Aetherblade armor skins.

Map completion other than core tyria

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

Then simply log into the said character, I guess? We already have world complition, level of character, mastery points, achievement points and WvW and PvP rank displayed. More then enough account and character progression displayed. What you suggest is not really QoL update, thats something pretty useless that most wouldn’t even bother to notice after the first time they see it if you ask me, hence waste of time on Anet part, imo.

Raid Matthias CC Sacrifice

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

As a mesmer you should be the last one to worry about breaking that cc bar on Matthias, during the sacrifice phase, but you can help out with Gravity Well (decent CC and low cd), or as last resort if your squad CC is really very low, you can shatter skill 3, but that will hurt your alacrity, since it will destroy your phantasms. The two PS are and always will be the main source of strong CC. If your squad struggles with the cc, look at your warriors.

Stuck forever in Camp Resolve

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

The marker for the starting HoT story is outside red stone keep and if there is poison it is only around the keep itself. When you enter the story you do so in separate instance. What kind of hp and gear do you have that you die before reaching that marker? That poison should deal you minimal dmg that you can heal easily if your gear is good. If you do indeed die, you might want to gear up properly before going into HoT at all, since the content is harder then the one in Central Tyria and you will just run into more issues.

Getting Vale Guardian close...

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

So we get VG to split (for us at usually 6:35 or so), is that our problem? Are we losing too much dps early? I’ve always thought it was P3 & later…

Yes, thats pretty low dps. When dps is good you should be split him at around 7;00 mark or even 7;10 mark. First and second phase are essential to put as much dps as possible, because there isn’t too much moving, unlike the third phase. I would suggest to practice rotation as well. Bad rotations are often the problem with lack of dps, if you nail down the boss mechanics.

Getting Vale Guardian close...

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

Well it is our guild, so we had to form a team from ten willing people with a few subs.

Our team comp is 2 PS, 1 Mes, 2 Druids (condi), 1 Engi, 1 Thief, 2 Guards (1 dps, 1 is our tank), and our healer is an ele. Some of the team comp changes but we always have 2 PS, 1 Mes, the healer and the tank.

You team composition in my opinion is your hardest and own placed obstencle in defeating VG. I know some people are opposed to the so-called mirror comp that became relevant with the recent nerf on the mesmer Signet of Inspiration, but there is a very good reason why most groups run this setup. First you need 2 PS warrs – those are essential to be split into 2 groups, 1 into each to provide might to each group, since banners dont apply to more then 5 people. For VG you’d want to have one power ps and one condi ps. Then you have 2 druids. Again, best to be split into 2 group, 1 in each – 1 healer and 1 condi. The condi druid is perfect to be assigned to green circle, where he can provide healing for the other 3 squad member assigned on green and provide seeker control – especially essential if you have a squishy class like staff tempest assigned on green. The healer can focus on the group that stays on VG and also on keeping your healthy. The last of the so called mirror comp should be 2 mesmers. The nerf to SoI, made it essential to have 1 of those in each of the two groups as well, since one mesmer no longer can share boons across the whole squad, but only to 5 people. That essentially means that running only 1 mesmer deprive 5 people from your squad getting any quickness, which is a huge dps lost. If they also dont get much into the mesmer wells, they probably dont receive high alacrity uptime as well, which is another huge dps lost.

Also there is a reason why people run chronotanks, instead of any other class. The mesmer have a huge variety of dmg mitigation skills like evades, blocks and invul’s, which makes him the perfect candidate to tank VG by not moving him at all during the first phase. This provide a huge dps increase, since mesmer can tank VG, while standing on top of blue aoe circles and mitigate the effect by blocking or invul himself and if traited distort another 5 people of your squad, which will ensure VG stays in the aoe that your squad rain on top of him. Those are the mirror comp classes that every successful raid squad always brings. The rest are the dps dealers, here you can bring 4 tempest, or mix tempest with DH’s and thiefs. For green circle ensure you have high mobility classes assigned like 1 condi druid for the benefits I mentioned earlier, 1 staff temp with lightning flash and burning retreat. You can also assign the condi ps on green duty and place a reaper if you decide to bring one or the engi as well, since condi engi can also help with seeker control.

During split naturally you want your condis to go to red guardian, while the secondary mesmer can go and pull the green guardian, so you can cleave blue and green together fast and efficient, without losing much time during the split phase.

If you want to try and increase your dps during the second phase, you can try to have the tank move VG only between two sections of the platform, ensuring that VG stays largely on one place, increasing by a lot your dps. If you manage to nail down the boss encounter in that way I am sure you will very soon get your first VG kill. Good luck

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

Most people posting here pleading for a story mode for raids seems to be under the misconception that the boss encounters themselves offer some form of story, which they do not. The story in raids is in the form of dialogue options with the NPC (Glenna) and in the form of scrap notes scattered across the raid instances and also interactive objects (wing 3 in the cortyard and the temple of awakening), all of which can be easily accessed in cleared instances and there is always numerous, such instances in lfg every week, where people can enter freely, explore and learn the story.

I seriously fail to see the point of those pleas, since you already have an option to explore the story, if that is the only thing you care about, since I get the feeling you want to get your way to have more easily accessed raids and get loot from them without putting the effort of learning how to deal with really challenging content.

Just my two cents on the topic.

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

I am so sick of this stupid argument, their is nothing to argue, Raids SHOULD have a story mode or easier difficulty like Fractals, The argument comes from a selfish place of wanting to be a special little snowflake that gets exclusive access, the argument that it would take away from Raid development is kind of BS if you ask me, all they would have to do is change a couple of numbers around and it would open Raids up to be available to alot more players. I will never understand it, are you that starved for content and that impatient that the idea of letting a ton of other players have access to new content when a new raid comes out might interfere with you getting a raid that the idea infuriates you?

GW2 the MMO that has always stood for respecting a players time and everyone can enjoy the same content…is actively blocking people from raiding. And don’t even bother with the “your just mad” crap guys, my problem isn’t skill, my problem is lack of a group, and not I’m not interested in spending 5-7 hours in a single raid just to have everyone go “Oh well g2g guys bye!” ugh will Arenanet just add a difficulty selector already? I’m not even asking for the same rewards, I mostly would prefer to experience the story first hand as well as learn the game mechanics for myself so that maybe I’ll have a shot at you know…breaking into raiding

Please don’t bother offering me to join a group, I have put up with enough harassment and taunting from so called “Raiders” crying about how I can’t roll with them unless I have X Y Z A B C D G H L M and at least 2 of J and if I don’t have that I’m not “good enough” to be a raider and I should uninstall…this is the type of garbage I play GW2 to avoid, and yet…here it is…

No one wishes to be a special snowflake, dont be redicilous. It was said times and times over: Adding easy modes to raids with effectively kill them in the long run. Development on new raids will get slower, if devs relocate man power and resources to work on those new modes, which will be HUGE undertaking, because they will have to rework the mechanics to fit easy mode and nerf them in a such a way that it won’t be the -same- mechanics anymore. Sabetha and her flamewall was given, as an example. During the flamewall phase if your raid squad do no pay enough attention people gets killed. If your dps dealers dies your raid suffer dps lost, which means you wont be able to kill the boss in time and she will rage and wipe the group. If the healers are downed you are affectively left without healing and might as well wipe, if the tempests are downed that means you are left without people who rotate and take out cannons, which will spam the platform with their aoe’s.

Now tell me how making this mechanic dealing just a set amount of damage, which the healer will be able to heal right away instead of one shot killing you will teach the people in easy mode raids anything about this encounter when those people decide to go experience the boss on the hard (current) raid difficulty, because they will inevitably come to the point they will want the rewards associated with the raids, because lets not kid ourselves. Half of the people demanding raids to get easy mode are people who think they will do few easy mode run and then they will be hardened raiders ready to join the hard mode content and get all the loot. Or the cycle with the forum crying will repeat itself once again and people will jump the forum demanding the easy more raids gets more and better rewards.

They will be in for a rude awakening, thats what will happen. Because the moment the flamewall touches them and instead of burning some of their hp down, kills them straight off, the whole squad will panick and wipe. Raids are not fractals and they never were ment to be. In raids no one can’t ress you when you mess up certain mechanics, like you can be ress even in t4 fractals. Raids are hard content that punishes mistakes harshly when people go unprepared. This is why a certain builds are favoured and there is thing as gear check and kp link. Because people who create random groups intend on attemting a kill wants to make sure they do it with people who have experience, or people who at least did their homework and fixed their gear. Because if you go on VG for example with more thoughness then the person that should tank the boss, the boss will get fixated on you instead, naturally you will panick, gets thrown on the other part of the map, because you missed the blue circles in the mean time and the whole thing will become one big fail.

Since I got a bit carried away in my post I will summarise my initial point: You can’t learn raid mechanics by doing their nerfed to the ground easy mode copies. There is no way this will ever work and this is something Anet should never attempt to impliment, because it will effectively kill off raids eventually.

(edited by Rain.7543)

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: Rain.7543

Rain.7543

And imagine this : why would one do the most challenging content in order to get the ‘best’ gear if that said gear is no better then the gear you already have ? Horizontal progression is fine, but forcing players into something just for looks and the ability to change gear build ‘on the fly’ (for the content not needed at all) seems for most over the top.

Then don’t do it. Yes, it is, as simple as that. If you dont enjoy the content, if you feel, as if the content force you to play in a certain way you dont enjoy and you dont like the rewards the said content provide, then don’t do it. Have anyone ever said that you are required to do -every- single content in this game and get -every- single piece of gear and skin in this game in order to enjoy it? No. Open world pve gives you the ability to play however you want, at your own leisure with whatever build you feel playing at any time. Raids are hard content for people that enjoy playing in well co-ordinated squad setups and most people who raid enjoy the content and the legendary armor is marely a bonus for them atop a content they love to play, other do it for the legendary armor alone even if they dont enjoy everything this content provide, but either way they are putting the effort into it. So no, legendary armor shouldn’t be made available to all else who aren’t prepare to put the effort towards it. That would simply devalue the item and the effort people who raid have been putting all this time.

A simple example: There is a lot of skins and gear in the game that I will never get, simply because I have no interest in doing the related content or because I dont enjoy it. Do you see me creating threats left and right about it in the forums, how this gear should be given to me in some other way or through content I enjoy? No, because I have accepted the fact, that I am -not- entitled to this reward if I dont go through the content and actually -earn- it with the means it was designed to do so. Its time you do the same.

If you want the armor, start learning raids and work towards it, if you are not ready or unwilling to do it, then simply accept that this armor is something you won’t get and move on with your life and game, but please stop dragging such threats forward, because you guys starting to sound like the little kids in the store that cry to their mummy when they are not given the candy they want. Sorry for being so blunt. I dont want to insult anyone, but thats how it starts to look with all the threads thats being popping around the forums lately.

(edited by Rain.7543)

Elite skills seem underwhelming.

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

The new elites for the Engi and Elementalists are game changers. For Engi you have the Sneak Gyro, which dramaticly changes how an engineer is played. You pop in and out of stealth while attacking, which is a big boon to the scrapper play.
As for Rebound you guys haven’t played raids have you? If you did you’d know that Rebound is game changer in some of the boss encounters there. Gorseval springs to mind where Elementalists use ‘Rebound’ and allow the squad to survive the massive aoe from Gorseval, while delaying CC, so they can phase him in place, without moving him and using updrafts. Just because some of those skills haven’t changed the way -you- play, it doesn’t mean they didn’t changed the way other people play.

That’s great and all, but I think that ele complaints are justified if the only decent elite skill that they have is good in raids only.

I never said its good in raids only. I gave the raid example, because there its where it shines the most and its real game changer. Rebound is useful in many situations if used correctly and timed properly.
Not sure where that impressions comes from, that the elite specs dont feel -elite-. They accomplish their goals and surve their purpose for what was designed for. What more do people need, anyway?

I don’t want to sound rude but this is not about elite specs and I think I and other people here have already shed some light on why one or the other elite skill doesn’t feel at all elite to them/us. I can go into more detail on specific ones if you want to but before that it would be great if you read what my op was about and what other people have written so far.

To sum it up, I do recognize that some of these skills are infact very powerful but many are not or only very situationally so. This gives them a certain utility, no doubt, but when judging them as mere utility skills their (often unreasonably) high cooldown makes them arguably less usefull than another actual utility skill. No trace of eliteness to speak of in those cases.

You didn’t sound rude and yes I did read the posts and I dont agree with the majority of them. You see where I am going with that? Its matter of different opinions and how certain skills fit into the different players gameplay. The simple truth is, you cant please -everyone-. For 10 people that love the elite skills you will find, as much or if not more that find them inseficient and lacking and viceverse. I find the major part of the elite skills perfect for most situation if you can utilize them in the right moment and in the right way. So in the end it all boils down to personal opinion. If Anet -did- change them to fit more the preferance of those who find them lacking in a certain way, those who find them good at the moment, might start feeling something lacks and to want the skills reversed back to its previous state. Hence balancing and gameplay design in MMOs are very tricky thing in general, way more complicated then people sometimes realise I may add.

PS: Just now I saw I typed in the post you quoted ‘specs’, instead of skills. My bad, but in Mondays i am always tired by default. In my previous posts I meant skills.

(edited by Rain.7543)

Nevermore has to stop

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

The newly added effect certainly can use a little toning down, but no, I dont support to remove it completely. I still like it.

Elite skills seem underwhelming.

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

The new elites for the Engi and Elementalists are game changers. For Engi you have the Sneak Gyro, which dramaticly changes how an engineer is played. You pop in and out of stealth while attacking, which is a big boon to the scrapper play.
As for Rebound you guys haven’t played raids have you? If you did you’d know that Rebound is game changer in some of the boss encounters there. Gorseval springs to mind where Elementalists use ‘Rebound’ and allow the squad to survive the massive aoe from Gorseval, while delaying CC, so they can phase him in place, without moving him and using updrafts. Just because some of those skills haven’t changed the way -you- play, it doesn’t mean they didn’t changed the way other people play.

That’s great and all, but I think that ele complaints are justified if the only decent elite skill that they have is good in raids only.

I never said its good in raids only. I gave the raid example, because there its where it shines the most and its real game changer. Rebound is useful in many situations if used correctly and timed properly.
Not sure where that impressions comes from, that the elite specs dont feel -elite-. They accomplish their goals and surve their purpose for what was designed for. What more do people need, anyway?

link Li 200+

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

I agree, some of those requirements are borderline redicilous, but Anet can’t do anything about it. Elites will keep being elites, but so what? I personally stay clear from their groups and I am happy they stay clear from mine. Recently i’ve seen a squad, which wanted 100+ li + Envoy armor for the Escort part only in w3, which I did without any wipes when I was just starting raiding (and with no training at all as well). Redicilous, right? Well yes, but thats a big online community for you. You have all types here. I usually raid with my guild, but I do the occassional runs with random squads and I can tell you there are many out there who won’t ask for 100+ li, as long as you know your stuff and can pull your own weight in a raid.

Elite skills seem underwhelming.

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

The new elites for the Engi and Elementalists are game changers. For Engi you have the Sneak Gyro, which dramaticly changes how an engineer is played. You pop in and out of stealth while attacking, which is a big boon to the scrapper play.
As for Rebound you guys haven’t played raids have you? If you did you’d know that Rebound is game changer in some of the boss encounters there. Gorseval springs to mind where Elementalists use ‘Rebound’ and allow the squad to survive the massive aoe from Gorseval, while delaying CC, so they can phase him in place, without moving him and using updrafts. Just because some of those skills haven’t changed the way -you- play, it doesn’t mean they didn’t changed the way other people play.

A returning players, how is Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Rain.7543

Rain.7543

How about you log in and find out for yourself? I am always baffled by this kind of topics. Is others supposed to tell you what you will like or not like? Naturally in this kind of topics, some will tell you its doing great and others that its doing terrible. Its all about taste and opinions, so go find for yourself, mate.

The Wonderful Support Team of GW2

in Account & Technical Support

Posted by: Rain.7543

Rain.7543

+1
I submit ticket in the past, when I was in need of assistance with my account and was genuinely very pleasantly suprised how fast I got response from the support team (I believe it was something like few hours). Considering all the tickets they must receive and review on daily basis I’d give them a big kuddos for the great job they are doing.

Ascended/legendary gear inventory bag?

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

I think we already have that – Shared Inventory slots, which always sit on top of your inventory. Just use them for your weapons, when you run dungeons/fractals and you need to swap weapons often. I dont see a real need for what you are suggesting, imo.

HoT Hero Points need a severe nerf

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

I am sorry, but since when casual players are immune to grouping with other players or asking for help in map chat?

“Hey, can I have a few gold?”

Any of us that have played MMOs long enough have heard that, or some version of it, by now. We know “that guy”, the one that asks that of other players. And I’m sure many of us have learned an important rule: Thou Shalt Not Be That Guy.

“Hey, will you quit whatever you’re doing, cross the map, and help me with what I want to do instead?”

When you think about it, that’s just as bad if not worse. Asking that can make you feel like you’ve become “that guy”. “That guy” everyone hates, that is told to log out and delete the game if they can’t manage on their own. We don’t want to be him. We want to respect our fellow players and their time.

“Hey, can you stand here and sometimes hit ‘1’ to pump the bellows so I can forge myself some new armor?”

That would be pretty awful, wouldn’kitten Yeah, you might team up to go into dungeons or raids for better gear, but nobody should have to ask for help on getting the basic gear set up to start that process. Right? And yet, a lot of us see our traits and skills as another kind of “basic gear”. We don’t want to ask for someone else to do all the heavy lifting for us, WE want to do it.

Finally, if a bunch of other people had to help to build it, is it really “Our Character”, or does it belong to them as well? If they have no claim, then again we’ve been asking them to give up something for our personal gain, with no return. Personally, I’d rather be guilt free when I tell someone I don’t feel like playing my druid tonight. I don’t want to owe them one for helping me to make that druid functional.

These are some of the reasons, I’m sure there are others.

If you put so much energy into the game, as you are putting into those arguments I am sure you’d already be done with those Hero challenges.

Again… i will repeat the same and for the love of all that is saint, try to read what I am actually saying this time. Asking for help with HP in map chat is NOT begging and it will never be. You are also giving some awful arguments, which I have experienced in other MMOs, but never did so in gw2, mostly because, as a large the community is very friendly and helpful. Of course there is always bad apples among the bunch, but nothing is perfect. I helped a lot of people who did asked for help with HPs or that poi or this poi or helped a player to get to a vista he couldn’t figured out how to reach. Also the viceverse is true, where I asked for help and some people showed up to land a hand.

Back to the question with the HPs. Everyone knows that some of them are impossible to solo and no one should ever mock you for asking help for some of them. If someone does, do the most sensible thing and ignore that person, because most likely its just a troll, or someone who decided to stroke its own ego.

I dont know why do you think that teaming with other players for those points will make your character any less yours, to be honest thats very redicilous notion. Dont take this, as an insult, its not meant to be one, but how did your reached that conclusion? In a team you also contribute, just like other players contribute (If you are not laying killed on the ground 99% of the time of course), so I seriously fail to see the logic in what you are saying.

Anet made the Hero challenges in HoT way more challenging then the once in Central Tyria and I think thats perfectly fine. Thats why they are challenges. Have you personally felt challenged by any of the ones in CT? I know I haven’t. Anet also provided a ways for you face them and complete them. If you dont want to face them in the established way (like all of us did, eg. find a group, friends, ask for a helping hand in map chat etc..) then the problem is entirely yours. You said that grouping for dungeons and raids is ok. Why isn’t then for Open world content? There is numerous party groups opened that run HP across HoT maps all the time. Maybe get into one of those, since you are so oppose to asking for a help in mapchat.

In the end, imo, whatever you choice, almost anything really will be much more productive then coming to the forum and complaining about a certain game desing in hopes the anet will cave in in the end and nerf it.

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

I am sorry to burst your bubbles guys, but in this community there is a lot of people that wanted challenging content and they have been neglected heavily so far, before HoT came out, because lets admit it. Central Tyria open world is a walk in the park. Its so casually easy, where you can faceroll everything in your path that its borderline redicilous. HoT maps are 4, oppose to all the maps in Central Tyria and they are meant to be high end maps. If you find such difficulty in them, then brace for a rude awakening – you are NOT ready to play in them. Yes, that means you need to step up your game and get better. That does not mean you need to spend countless hours grinding profitable maps to get the best gear possible, no. HoT maps are easily doable with exotics. You just need to know your class, your skills, you need to put some effort into learning the design of the maps and the mechanics of the enemies. To get this masteries and make your life that much easier and above all start using that mystical LFG tool that everyone points you towards, but you obviously never heard of. Seriously… oppose to appreciating all the hard work and ingenious design and concept that went into HoT you complain and complaing, for what? Because you can’t be bothered to -think- while you play a video game? Since when a video games were meant to be played without putting any effort or thought in the way you play them? When/if such day comes I think I will be done playing video games myself.

No hard feelings, mates. Just facts.

HoT Hero Points need a severe nerf

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

Bump. I just bought the expansion yesterday. This is ALREADY something I do not like at all. I found multiple hero points where a champion has to be defeated. Sorry, but I’m a casual player. I CAN’T beat a Champion by myself – not even close. In my case there was even another person standing there watching me die. HOW, exactly, is a new player supposed to beat those when no one is around to help out (especially in the first zone, since that zone is considered “old” now)?

I am sorry, but since when casual players are immune to grouping with other players or asking for help in map chat? Today I fully unlocked my elite spec from start to finish for few hours roaming around VB and AB. If there wasn’t people around to help for the hardest HPs I simply asked in map chat for help, if no one showed I switched maps and repeated the process. Eventually you will find people to help out. I dont understand why so many people are opose to group with others in MMO game? Why? This is the very essence of multiplayer games… to seek other players and overcome challenges together. I will never understand why somone comes here and posts into such topics instead of spending some time to actually try and learn the ways of the maps, the mechanics those champions uses and how to most effectively deal with them. Why do you expect to get everything, without putting atleast a sliver of effort in the process?

Some people think it’s patently ridiculous to have to beg in mapchat for other people to help them complete their own personal player goals. Why should my character’s progression hinge on other players being around and willing to help me?

There is difference between begging and asking for help. But fine, mate. Since its your character progression, then get better at the game and progress? If you aren’t progressing then you are simply not at the required level to progress this kind of content. Anet already savarely nerfed HoT content, it was much harder during the betas, but such outcries as this topic led to the eventual nerf. There should not be anymore nerfs to satisfy your casual crowd. Central Tyria is casual enough, HoT is high end content and should offer at least some challenge. If you are not prepared to find a way to progress it, go back to CT until you get better at the game.

HoT Hero Points need a severe nerf

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

Bump. I just bought the expansion yesterday. This is ALREADY something I do not like at all. I found multiple hero points where a champion has to be defeated. Sorry, but I’m a casual player. I CAN’T beat a Champion by myself – not even close. In my case there was even another person standing there watching me die. HOW, exactly, is a new player supposed to beat those when no one is around to help out (especially in the first zone, since that zone is considered “old” now)?

I am sorry, but since when casual players are immune to grouping with other players or asking for help in map chat? Today I fully unlocked my elite spec from start to finish for few hours roaming around VB and AB. If there wasn’t people around to help for the hardest HPs I simply asked in map chat for help, if no one showed I switched maps and repeated the process. Eventually you will find people to help out. I dont understand why so many people are opose to group with others in MMO game? Why? This is the very essence of multiplayer games… to seek other players and overcome challenges together. I will never understand why somone comes here and posts into such topics instead of spending some time to actually try and learn the ways of the maps, the mechanics those champions uses and how to most effectively deal with them. Why do you expect to get everything, without putting atleast a sliver of effort in the process?

Question about Spirit Shards

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

kitten …….. Whelp, no choice but to grind those achievements, ty for answering my question

Just remember, that one of the mastery lines is locked behind raids. If you don’t raid, wou won’t be able to complete it – and that means no xp in Heart of Thorns and LS3 areas.

Not really, you just need to kill one boss or do one raid event such as escort or trio (which are really easy). After that, no need to step à foot in raid if you dont want to.

Can’t kill a Raid boss unless you Raid…And how easy is it to find a Raid group to carry a non-Raider?

Escort is the first event, which ends with encountering the first boss in wing 3. Many non-raiders do that, to unlock and max their masteries. There is few mechanics, which you need to be aware of that might fail the event, but once you learned them and experienced it for yourself, it is very easy to do it. Random groups clear it for under 20 minutes and some never even ask for any kind of kill proofs, gear or LI pings, so on occasions you can find such groups, enter, complete it and unlock your masteries. Once done you may never raid again, but instead max your masteries in Maguuma.

Just be open and forthcoming, about the fact that you never raid before and do try to have at least asc trinkets and weapons and bring some food. I am sure you will find some people sooner or later that will be fine to teach you and take you on escort, who knows maybe even will be fine to teach you the rest of the bosses? The thing is you never know until you try. Its been one year since raids were released, there are many relaxed runs going around, its not only for hardcore raiders anymore.

Good luck!

How long till HoT goes on sale for like $15?

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

Take for example SWTOR. The expansions are free with a sub and you only have to sub one month to get the expansion. So that’s about 13 bucks.

You seriously give SWTOR, as an example? While their recent expansion is indeed free for a subscribers (something that kept that ship from sinking once and for all), their previous expansion costed 20$ on top of their monthly subscription and all it offered was a new story you could finish in 30 minutes, one tiny new area and one new raid.

Dont get me started on their CM practise with new gear content which is based on RNG boxes that you have to pay real money to get and the chance to get only crap is much higher then to get what you actually wanted or grind endless days to buy it off their TP equivalent, where such thing, as economy is non-existant. How about being forced to pay real money again to open account wide some gear that you already paid for once? Does that sounds like fun or being anything better then what gw2 offers?
Sorry for the rant, but I couldn’t help it when you gave for an example an MMO that praise itself at the moment on single-player content and which literally drains its customers bank accounts dry if they want to enjoy its content.

There is a lot of things to consider in an MMO for person to decide for themselves if an expansion pricing is fair or not, considering gw2 model where you can literally dont pay for anything else then for the initial purchase and a new expansion when it releases I would say 50$ is a -very- good price, imo.

Its up for everyone to decide, which is fair for him when it comes to game prices, but lets not try to bend well established facts and truths to better suit our views.

How long till HoT goes on sale for like $15?

in Guild Wars 2: Heart of Thorns

Posted by: Rain.7543

Rain.7543

I mean since the base game was $60 for 31 areas and HoT is 5 new areas. $15 seems like the right amount for the content.

So your pricing of the game is solely based on how many maps it have? Not on what content those maps have? Not on all the work that goes into designing those map, or the content those maps are filled with? Not on how many improvements something brings, or not on how much work has gone into intertwining all those branching story line that has gone from Zhaitan to lw1 up to lw2 and into HoT and now lw3, all the new elite specs, all the new quality of life improvements, improvements of fractals, the adding of raids and ALL of this for 120$ for 4 years. I am sorry, but this is a lot of crap in one very tiny and short statement, because you have no idea how much work goes into all this that you have gotten to play for 4 years for ONLY 120$. You should go check out how WoW is doing, where you pay 15$ -every- month on top of paying full core game price for each expansion.

This kind of entitled behaviour just makes my blood boil.

(edited by Rain.7543)