Profession: Engineer
IGN: Lord Fortack
I recommend it, thief was the last profession I made and now I enjoy it the most.
You need to jump at the same time when using Infiltrator’s Strike, not when using Infiltrator’s Return.
My game started having problems this morning. It runs smoothly at first but every 40seconds I get huge spike and everything stops for about 5seconds and then fast forwards. I’ve never had issues like these and yesterday everything was fine. I wonder if it’s because of the servers or something on my end?
Well, I just thought that the issue with celestial in general was might stacking and some skills that have good direct and condi damage potential. So I don’t think this is the way to fix it, too much “collateral damage”.
There are a lot of skills without any tell on many different professions, if we want to change those we should take a look at the big picture. Is rifle engineer something that needs to be nerfed? I think it’s pretty ok when played well, but there are so many counters that I just can’t see any reason for nerfing a build that’s mediocre at best.
I’m referring to power engineer but if the problem is with some hybrid version, I wouldn’t know about it. I’m just wondering why does rifle #4 need to be changed? Just because some other skills got nerfed too? Do rifle engineers get anything in return or are they just plain OP the way they are now? Just my opinions on this matter.
(I’m sorry for my english)
The Juggernaut trait should be changed. 200 toughness is ok, but slow might stacking forces you to stay in that one kit for too long to be useful.
I’m pretty sure that the range is always 1200
Seperating toolbelt skills from utility skills would create so many new build variations. That sure is an interesting idea.
Scatter Mines cooldown is 12s without any traits and if you use Rifled Barrels trait it will decrease to 5 seconds. Kinda Buggy.
Use Magnet from Tool Kit and then Scatter Mines to the face = around 9k damage with crits. Then use Timed Charge for another boom. Underwater combat is something I would call faceroll.
WvW with engineer is so much fun for me. Everyone I see tries to chase me down for easy kill, especially thieves. They will soon realize that engineers can also be dangerous in 1v1.
I usually have no problems dealing with warriors, thieves or any other profession. Is it because enginners are so rare that ppl don’t know how to counter one or is it like that only in WvW? And I play full glass static discharge build with no stunbreaks.WvW is what’s making you surprisingly destructive. In sPvP, you fight the same 5 people multiple times. They’ll learn what you can and can’t do, then exploit it. You’ll get conditioned to death. I have a similar build and that’s precisely what happens. It’s enough to get an initial advantage though.
In WvW, you don’t have time to learn your enemy, so unusual builds, like Burst Engineer, have less issues. By the time the realize what your weakness is, you’ve probably moved on to a new mission, a new zerg, or straight up logged off. When you’re fighting some 100 people on each side, you don’t care about the individual soldier as much.
Not to say you’re bad. Just that your build is much better for WvW than sPvP. Two different flavors, but both are delicious.
I’m rank 21 in sPvP, I have played there with my build long before I even started playing WvW. And I just did some sPvP again and it’s pretty much the same as I thought. My burst is not as high as in WvW but the skill difference is not that huge in my opinion, I’m still way faster than some players in sPvP. If players are adapting to my playstyle, what’s stopping me doing the same, I have many tricks in my sleeve. But in tournaments it may be like you said.
Engineer requires much more skill than the basic professions and you can be really good if you practise enough. And situations like when skilled engineer encounters skilled thief / mesmer and the engineer only loses because he’s engineer are really rare. Its more likely that someone makes a mistake and therefore loses.
WvW with engineer is so much fun for me. Everyone I see tries to chase me down for easy kill, especially thieves. They will soon realize that engineers can also be dangerous in 1v1.
I usually have no problems dealing with warriors, thieves or any other profession. Is it because enginners are so rare that ppl don’t know how to counter one or is it like that only in WvW? And I play full glass static discharge build with no stunbreaks.
I noticed this today myself while I was playing WvW. I wonder if it’s exploit or not because it happens to me a lot by accident. For example when I’m using Gear Shield to block and then quickly swap back to rifle to escape with Jump Shot. Any clarification to this issue would be nice.
I’m wearing Rascal set currently and I think it’s quite good looking (charr).
Thieves are a tasty meal in WvW, I haven’t seen good ones for long time. Most of them can do the basic opening but if it fails, he fails. So I block or evade the first strike and then I can do what ever i want with him. Usually unload my burst after immobilize or knockback.
Good ones are a different story and I have to adapt because my basic combos usually won’t work or atleast shouldn’t. I have no problem with invisible enemies.
It does stack with Rune of the Dolyak.
You will benefit from those stats regardless what weapon / kit you choose to use.
Well I’m using crit build with rifle myself and crit chance goes atleast over 50% if you have exotics. + With static dischage build, every crit from any attack has a chance to proc it (doesn’t have to be rifle skill). So in your case you have lots of attacks so no problem.
(edited by ReflectedRed.8025)
I thought that Tranquilizing Dart was 4s bleed everywhere and if you take Rifled Barrels trait, then it would be 3s bleed and longer weakness duration.
(edited by ReflectedRed.8025)
I would drop Sitting Duck trait and take something like Rifled Barrels or Go for the Eyes, which one depends on your palystyle ofcourse. Sitting Duch is only 5% more damage during immobilize (2sec), so not worth it in my opinion.
The cooldown is kinda glitchy with that trait but Fireforged Trigger isn’t the cause for no effect or longer than normal cooldown. If you use Rifled Barrels trait at the same time then you will have longer cooldown. + Rifled Barrels trait also reduces bleed duration by 1 sec but increases weakness duration (tranquilizer dart). So the Elixir Gun is messed up atm.
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