Showing Posts For Rivindor.7258:

Returning Player Seeking Advice

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Posted by: Rivindor.7258

Rivindor.7258

Hey all I took a two year break, maybe more, maybe less during a busy time for me in College. A friend told me about the expansion and I’m thinking about getting back into it. Is it too late for me to get involved in the living story? And how would I go about doing that?

I also used to main my Warrior and Elementalist. But now that I have less time I’m going to try to choose between the two and focus on them for my playthrough of Path of Fire. I think both of the elite specs look real interesting, but as I’ve been away for so long I know nothing of the changes these professions endured. I just remember being very sad about ‘icebow 4’.

If I was to main one and be good for solo adventuring but also dungeons and raids(If I ever decide to go that hardcore) at their current states which one is probably more well rounded? I had a lot of fun nuking targets from afar on my Staff Ele but I also realize that especially in HoT zones my Warrior could handle himself much better alone. I’m assuming this might still be the case?

Why is it ok for eles to be unkillable?

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Rivindor.7258

Every ele I’ve met melts in a couple seconds. Is this a parody thread? I’m a warrior main if it matters.

Please, a clear statement re: AFK farming.

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Posted by: Rivindor.7258

Rivindor.7258

I’m surprised this is an issue. I’ve said this on other threads, but there is already a diminishing returns anti farming code in place. Additionally, even if people are making some gold doing this, these players are at the very bottom of the barrel. There are no rich afk farmers. The amount of loot I can make in two hours of actual gametime is more than a weeks of AFK farm. This is because after a few hours the loot dwindles down to nothing because of said code. So…they’re not affecting the economy, they’re not making more gold than you as a player, and should be ignored in my opinion.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

battledrone

if they had made a new queensdale, i would take all my characters through it
i wont even complete one of the maguma zones on my main ranger
the mobs Arent the biggest issue anymore, its the maps
show me the content, and i will try to play it
i dont want to spend hours, just trying to FIND the right content

No offense but, my post was directed towards Ghostfire, and not you. He wants to enjoy the content, so I’m giving him my tips on how to do so. I have no interest in helping those who do not want to enjoy the content and have made up their minds to avoid it. I don’t even know what ‘right content’ means?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

Basically you need to get in the right mindset. This is a deep jungle teeming with predators everywhere. This isn’t about running through the tulips on a nice sunny day. That’s Queensdale for you.

The playstyle you need to adopt in HoT is to fight – not run – your way through and take things one step at a time. Once you make it to your first outpost you have a very long chain of events that takes you through a lot of the areas and introduces you to all the creature types in a group setting. You’ll get a ton of rewards, xp, loot etc.

Just focus on the meta events and the story, and you’ll be surprised how fast the time flies. Verdant brink itself has weeks worth of content in it. You have 4 big metas, night event with a ton of different bosses and lots of places to explore.

There is a learning curve to all of this. Once you learn each creature they become easier to take down. I’m an elementalist main that has map completed all four zones and no longer touch core content other than its dungeons. It was hard, especially in full zerker, but now I rarely die and have adapted my build for the zone.

Quick tips:
- Food. Buy a stack of mango pies and use it as all purpose food that you have on nonstop. The vitality and constant hp regen(a mini heal signet) adds up.
- Summons. If you have summons use them. Helps a lot in soloing content. I use both elementals, the elite, and non elite on my ele. Other classes like ranger and necro are even better for this
- Team up. Pop your mentor tag and what appears to be an empty map suddenly you see people from all over showing up to event with you

People with 100k gold

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Rivindor.7258

Most things in this game are very attainable without nolifing the game. But what I see all too often are players claiming to be casuals who are also after the most extreme of luxuries: Portable mystic forges, merchants, legendaries, harvesting nodes…the list goes on. Just, stop.

Bringing back the Guild Promoter

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Rivindor.7258

I think he is more saying, if a member -really- wants to access the extra amenities he’ll simply click one button and rep his big guild with all the frills. This isn’t GW1 anymore. Guilds are more interested in the community you create than on shiny things. It makes sense that larger guilds have greater resources too.

I’ve never been swayed into joining a guild over their guild hall. In fact a few of the guilds I’m in I can’t even say if they even have one. I know for a fact one of them doesn’t, and I don’t feel any inclination to leave it.

Pick one elite spec alone to play

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

Well, Berserk is basically an upgrade to what the warrior had done previously. So, if you like Warrior as it is now, grab the berserk spec and gain some extra burst. There is a burnzerker build too that is Sw/Tor and Mace/Shield that is very formidable in 1v1s.

Tempest is…different. I personally don’t run it for difficult content. In HoT if I’m soloing in pve the last thing I want to do is to get in range for an overload. My classic ele build Fire/Air/Water has superior regen and respectable dmg from afar while my elementals tank for me. Tempest is great for maximizing dps in dungeons and fracts, though. So, situational, but many will try to run it anywhere because it’s meta or just like the playstyle.

Reaper needs no introduction. Best elite spec weapon, great effects, strengths all around, and pretty much brought nec from the bottom of the barrel, to one of the top professions. Can’t say there are any drawbacks.

Dragonhunter is quite fun. Especially in wvw. Your F3 is great for deflecting projectiles in zergs while still pewpewing with your LB. Then your F1 you can ‘pick’ foes from the enemy zerg and toss them into yours for a guaranteed kill. Your F2 is one of the most versatile skills in the game being both a 2nd heal, a gap closer, and a damage dealer. Then of course your traps provide some heavy burst DPS. It definitely makes the guardian class flashier, and able to perform some cool plays if thats your thing.

Daredevil is another of those specs that pretty much improved what thief was, except it also outright eliminated a big weakness of the thief: Aoe Dmg. You can also trait for your dodges to become gap closers so if you need a gatherer the daredevil can make you rich.

Can’t help you on the other profs. If any of the descriptors above inspires you to try the spec, then go for that one.

Ridiculous unfair damage difference

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Posted by: Rivindor.7258

Rivindor.7258

I haven’t won a 1v1 vs a chronomancer in weeks as a warrior. I usually end up quickly swapping to sword warhorn and leaping into the nearest lake because at least in underwater combat I may have a fighting chance.

In spvp I usually equip the sword warhorn as well and try to play similarly to a thief by just running to capture points and avoiding combat. If a chrono walks over to my home point I openly step off and run for the hills to hopefully capture a different point, or assist in a fight without the chronomancer present.

So, I don’t know what to say really. As for other classes I welcome any 1v1 and its not because I win all of them, but because I have a good chance to outplay. As long as you know you can’t facetank warriors skills you’re fine. You have so many blocks, blinks and even invulnerabilities that killing the warrior should be like shooting fish in a barrel.

People AFK farming/botting Miner's Sacks?

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Rivindor.7258

These threads need to stop being posted. Anet does not have to respond because they’ve done so in the past multiple times. This is working as intended. No, this is not fifty miner bags an hour it is actually far less and frankly a waste of electricity on the part of the farmer.

“The more often a character loots from similar foes within an area, the more quickly DR triggers.
Once triggered, the impact of DR will increase until you won’t get any loot at all anymore.
The only way to “remove” DR is to go somewhere else for a length of time that is partly random and partly dependent on how much DR that character has. Usually, it lasts no more than 15-20 minutes if the character actively participates in other content. "

Source: https://wiki.guildwars2.com/wiki/Diminishing_returns

What Happened to Hardened Leather?

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Rivindor.7258

It comes down to a lot more people opening bags on lower level characters. I get a lot of hardened leather opening on my 80, and I can actually get ecto off of my rares whereas 50 somethings cannot.

I’m sure someone can chime in and say this is stupid, and prove so with math. But, I decided that transferring all my bags is too time consuming because I can immediately open bags as I progress through content versus sitting down to dedicate an hour or two to open all of them.

You really have to factor in the opportunity cost. Farming+opening bags along the way, or just opening bags on an alt. Got a bit carried away but, that’s really what it is. If more just opened bags on 80s they’d have more than enough hardened leather unless they’re really unlucky.

Transgender people & GW2

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Rivindor.7258

No, I do not want propaganda embedded into the game.

The most efficient way to grind gold?

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Rivindor.7258

SW and Dungeons are among the top tier and stand toe to toe right now. SW is self explanatory, you run around and tag every fort, then do breach, VW. Can chest train too.

Dungeons you do your daily eight. I recommend all of AC, CoF, then do SE P1 and P2. At the end transfer the 150 tokens you get from your 5 gold achievement, to a high level dungeon. Use all 150 to buy five rare helms to salvage for ecto. Use all of your CoF tokens to buy rare helms too. AC and SE save for exotic armors to salvage for insignia. Depending on your speed you could surpass SW income.

Fractals apparently give good gold too, but I disqualified them due to the cost to purchase the agony resistance.

A little less gold but more relaxing, is to go on gathering routes.

Because of how the market operates, I can’t share my actual farming location, but if my location were to ever be nerfed, I’d personally spend most of my time in dungeons because I know them very well.

Chosing a class

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Posted by: Rivindor.7258

Rivindor.7258

Just read your edits. Consider Ranger. Very strong at range but can swap to a greatsword, or a sword to do some up close melee damage. Also is quite resilient with a pet to help tank. You can easily defend forts in wvw with your longbow, and if you get HoT, you can swap to druid specialization to support your team in group content.

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Rivindor.7258

Rivindor.7258

I don’t know if it made it into my post but when I advertised for a noobs only run, the group filled up in only like, five minutes.

People are afraid to take the dive, but if they see someone so much as take five seconds to write out an ad for a noob group suddenly it looks official and its now ok to dive in.

So, finding other players is no issue. A lot of people seem to be monitoring the raid lfg for the rare sighting of a group that might fit them.

The real issue is finding players who realize this isn’t something that takes only a 15 min time commitment. So of the many people that will join your group, only a few actually have the intent on completing the raid. Some I think just want a taste of it, and then back out after the first wipe.

I actually got sought out ingame by a raid training guild after they read my posts here. I’m going to see how this goes. I may even attempt another pug, except this time state how long the time commitment is likely to be. I was just a bit demoralized after the raid turned into a roleplay in the side jungles.

(edited by Rivindor.7258)

Chosing a class

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Posted by: Rivindor.7258

Rivindor.7258

Sounds like you’re looking for a Master Class that has all the strengths of the others but none of the weaknesses. From your list you want just about every base covered. All modes, both burst and sustained, not squishy, diversity, mobility… etc.

Sorry to call you out a little but I’m just trying to put things into perspective and make you realize there are some pros and cons otherwise everyone would roll only 1 profession.

When I first started, my main goal was to fulfill a key role in a group because at the time I thought this was going to be like GW1. I was having flashbacks to being kicked out of Elite Missions because I was a ranger…

So I rolled warrior and elementalist. Ele was harder. You’re right, it is very squishy and can be unforgiving for new players. Warrior however could tackle almost all content solo fairly easily. When I finally made it to dungeons, what I thought would the be all end all end game, I also felt integral to every party I was in.

As a warrior, not only can you put out great DPS, but the offensive support you bring to a party is immense. With banners and might stacking with your phalanx strength trait…well, simple translation, you make your team do huge amounts of damage compared to what they would be doing were you not there.

But warrior is currently lacking in pvp. And the build variety is very low. You will almost always have a greatsword equipped.

What I’m trying to say though is, I later found out this wasn’t like other mmos and that I didn’t have to play a class with a clearly defined role to fit in. Professions also shift from being good at something, to not so good at something based on updates. So in short, pick a class you have fun with and you’ll find a way to make it work for anything.

Exploration vs other farming methods

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Rivindor.7258

This is actually really hard to answer. It all boils down to opportunity cost. There are a lot of different forms of farming with wildly different outputs. I will say this, though. Like most everything in life, focused concentration on a single goal generally provides exceptional results in that area.

Farmers are going to surpass explorers by a mile because they know what they want. If someone is exploring to get gold they, as another said in this thread already, are really going to gather little bits and pieces of well, everything.

The average farmer in this game earns about 5-10g an hour. So, explore for an hour, sell everything you earned in that hour, and see what the result is. Or better yet, farm an hour for yourself, see what your output is, and then compare it to your exploration.

My ‘cost’ for exploring could be higher/lower than yours. I think we can agree though farming outstrips world exploration otherwise we’d have people creating guides on speedrunning maps.

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Rivindor.7258

Rivindor.7258

First day in pugs. I provided food for the group and we get through the three avatars no problem with whatever builds people came along with. However, many people were not accustomed to adversity and so the moment we began dying at the actual boss, people began to flee the group.

It became a constant cycle of the team practicing, and getting the mechanics down, but then leaving, in which I’d have to explain the game plan over again to the newcomers. Eventually the raid turned into a roleplay toward the end… and, needless to say it wasn’t a productive day. I can say that me personally, I learned a fair bit about the first encounters, but the problem is convincing the other nine people that this is accomplishable.

I did encounter one noob who took it really serious, but when a large portion of the group began to express defeatist attitudes he left rather quickly. I was more patient, but when the roleplaying began I too had to depart.

Key takeaways though:
- No such thing as carrying, you yourself account for very little of the groups success
- GW2 people are impatient(was having vietnam flashbacks of my first Arah clears)
- Raiders are very toxic

And I don’t mean the group. Nobody in the pug was toxic, but we did get a raider join up, ask if this was a teaching run, and when we said we’re learning by doing he called us trolls and immediately left.

I did get a lot of positive feedback from the actual newbies for creating the group. People actually seemed relieved and said this was a great idea. But, very few actually did what it took to put in the work to capitalize on the opportunity.

I probably went through 3-4 sets of groups(only 2-3 remained from the core group) and, same result of people learning mechanics but then having to go. I’m not keen on trying this again for this reason.

I’ll stick to my dungeons as the only way I can see myself getting into raids is masquerading as a girl gamer to trick raid elitists into teaching me the runs and putting up with my mistakes…and I’d rather keep my dignity. Best of luck to anyone else who tries raids, but my advice… look elsewhere.

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Rivindor.7258

Rivindor.7258

I might have worded my post confusingly. I meant to say that since most are saying dungeons do not have any crossover and that raids are an entirely different beast, that my success(or failure) will be more representative of the experience others attempting raids for the first time will experience.

Again, I know nothing of raids, and so my first post disclosed my dungeon experience in case it mattered, because it has been something I’ve ran almost since release as primarily a PS warrior.

Just smh with this raiding community

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Posted by: Rivindor.7258

Rivindor.7258

If my dungeon experience has no value in this content then this makes this even better. If I can complete this in pugs, anyone can. If anyone is interested in these runs they may add me.

@Zudet, the lfg was primarily psychology. Everyone knows they can join a casual group and just not display their title. Those that showcase it and would be apt to beat it over our heads how exp they are would instead be turned away. But, I may take your advice anyway.

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Rivindor.7258

Rivindor.7258

Um, you can’t kick people at the end of raids to sell them, they don’t work like that…
“Before you even try to enjoy raids, the old system in GW1 must be brought back. Party members must work with their team for better or for worse.”
That’s actually kind of how it works in raids…
Please stop commenting about things which you don’t know anything about.

Fair. Then I’m going to say my post proves OP’s point that raids are inaccessible. I’ve never made it past the checkpoints to know.

Over the next two or three weeks I’m going to create a few groups titled casual no eternal’s permitted. This will be a test(very small sample size) to see if the advice given in this thread to form own groups holds any water. Full disclosure, I have hundreds of dungeons under my belt so I’m not completely new to group play.

I’ll report back for better or worse on how this panned out.

On TP Masterwork Greatsaws (not a skin) [Merged]

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Rivindor.7258

It’s a failed attempt at powertrading. The greatsaw was being sold for about 425g earlier and only one existed. I toyed with the idea of buying it for 425g and then reselling at 1,000g+ but I was at the time naive that there were so many of the skins being sold for 400ishg already. My guess is the player also didnt realize the skins had dropped so much in price, or perhaps may not even know the skin existed. The greatsaw won’t sell and, the player is down several hundred gold both from buying the greatsaw to powertrade, and from listing it at 3,000g.

Why I believe gw2 fails miserably...

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Rivindor.7258

I thought you said gw2 failed last week due to warriors not wielding scepters? It’s something new every day actually. I can’t help but click on my daily Cedric Amidexter thread

I can see why this divided the community

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

I’d have to know what your gaming definitions of the two words are to have any meaningful discussion.

I don’t know how preferring maps with heart quests, sparse mobs, and nothing too remotely dangerous makes one stupid/mentally ill, or the thread where these assumptions are contained…

I’ve spent a lot of time in HoT and I actually didn’t find that many mobs with the exception of Tangled Depths. I mostly found big lumbering beasts that, once you learned their mechanics you could more effectively deal with. The raptors are quite easy too, and mostly just punish people who attempt to suiciderun through zones.

I would think a casual player would like to take their time, and fight their way through the zones for the first playthrough whether than rush through. That seems even more of a ‘go go go’ mentality to me than my own playstyle. Perhaps this whole time, I’m the more casual player?

Of course, after the first playthrough very little running is required once the WP’s are unlocked. I feel like a lot of assumptions are being made of my own posts so, I’ll just observe this thread after this post.

All I want to say is I enjoy the atmosphere of being in a dense jungle and having to be on my toes. I don’t think I’d be entertained if I never had to use my heal skill… and to buy an expansion where I’d likely be forced to venture through zones for story purposes that don’t offer any new challenge or learning curve would severely cut into my value gained from the expansion.

I can see why this divided the community

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

I just think it is unfair for a large portion of the playerbase to keep every content in the game faceroll easy. If you’re a casual then no you don’t have the same access, or same rewards as the dedicated.

Frankly, I don’t believe “dedication” has anything to do with it. “Casual” is not an antonym for “dedicated.”

Eh based off the definitions I am using, it appears to be so

Casual: without definite or serious intention; careless or offhand; passing:
a casual remark.

Dedication: to devote wholly and earnestly, as to some person or purpose

But this is all rhetoric and whether we use the same dictionary definitions or not, my point still stands. I do believe there are different levels of dedication. A minimal level of dedication is for example, to make it to level 80. A little higher level of dedication is learning to play well enough to conquer the HoT maps. Being wholly dedicated, is tackling the hardest content such as raids.

My point is essentially… if someone wants to pop in and one-shot things while exploring the world…GW2 sorta offers an entire world where this is the status quo. Where do we draw the line? Must expansions only offer challenges gated behind acquiring guilds/teams for raids where you must have full ascended and have access to TS etc?

I believe the answer is no. I’m mid range dedicated. I like to hop on, experience a little challenge and danger while I’m exploring, then log off after a few hours. I have no desire to grind out agony resist to spam swamp fractals, or to practice all through the night with my raid team.

What I see is a lot of hate targetted towards the ‘middle class’ so to speak, in terms of players. Casuals are fine with the elite having their content, and are only seeing things from a 0-100 point of view. What I mean is, zero danger is great, and 100(max danger) is great if its hidden away in a corner of the world. But anything in between…no bueno.

300g commander tag and raids

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Posted by: Rivindor.7258

Rivindor.7258

Probably just use the same method used to get the ascended gear required to raid, to get the cmdr tag.

If you’re really lost, might I suggest doing laps around mid-level maps for gathering? My daredevil was making 10g/hr doing that. Alternatively, silverwastes can provide even higher income if you get into a TML map

Headaches playing HoT

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Rivindor.7258

I’d try HoT a couple more times just to confirm that it is linked. There are many reasons for a headache, and the fact one began while playing HoT may of been entirely coincidental. Correlation does not equal causation.

I can see why this divided the community

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

They’re trying to create an environment. They want to simulate a harsh jungle. If you can waltz through it leisurely like you’re in Queensdale, where is the fun in that? Where is the incentive to find friends, team up, and do the chains?

They’ve really done a brilliant thing with HoT by having multiple quest chains that split the zergs and break groups down into smaller numbers.

Yes, there is apparently a large group of players that would rather do content only pressing ‘1’ and doing zero preparation at all… but HoT is geared at expanding the core game beyond where it left off… so yes, it’ll be catered towards max level toons who are looking for their next challenge after killing Zhaitan.

I just think it is unfair for a large portion of the playerbase to keep every content in the game faceroll easy. If you’re a casual then no you don’t have the same access, or same rewards as the dedicated. This is how it is in almost every game, and how it is in with anything in life. You get what you put in. But, I do have to say that GW2 has done the best job out of every mmo I’ve seen that allowing casuals to acquire things nearly on par with the dedicated. You can make 8-10g/hr just gathering nodes in mid level zones, or pressing ‘1’ at world bosses. Perhaps casual or, lazier players are spoiled by how anet has treated them…I don’t know, but other than the overpowered frogs that teleport and dodge ranged attacks nothing has stood out as overpowered.

This is from the perspective of a zerker ele main that has map completed every HoT zone.

We need futuristic armor/weapon skins

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Rivindor.7258

I disagree. Asuran technology is already very futuristic. Some of the rifle skins are already very futuristic. If we go too far and have space marines running around the game would be trying too hard to fit into every era. All immersion would be destroyed and we’d wonder why there are savages running around with swords while space commandos with railgun laser rifles looking like they stepped out of quake show up

No more new 5PlayerContent outside Fractals?

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Rivindor.7258

Imagine a Guild Wars 2 where Anet had decided dungeons were the way to go. We’d have updated, active dungeons that fit the lore and required no special stat that is useless anywhere else. Each expansion would have brought a dungeon or two in one of the zones that fit the theme and they wouldn’t get old.

Why? Because they would give dungeons the respect they deserve. They would remove the pvp reward tracks to make the skins tied only to the dungeons. Much like how the Domain of Anguish in GW1 had Tormented weapons. Or how certain missions such as Urgoz’s Warren, and The Deep had boss specific skins you could acquire.

Unfortunately, this was not the direction. We all must do fractals in the end.

Up to date fractal guides?

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Rivindor.7258

So… I’m caving. I didn’t want to do fractals because the levels, and having to use up infusion slots for a fractal specific agony mechanic just gave me a headache. But, my favorite content in guild wars(both the 1st, and 2nd) has been group content and since I can’t find anyone to run dungeons with anymore I guess I’ll have to settle. Where can I go to get some advice on this? Is it as profitable as the SW, or even moreso?

GW1 was the best! Remake, remake, remake!

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Rivindor.7258

I actually reinstalled GW1 because of the void left by the dungeon nerfs. I was never one for open world and immediately gravitated towards the group mission type content that GW1 revolved around. But, that’s another story for another thread.

When I came back the graphics were not as bad as one might think for a game over a decade old. Some of the scenes in Presearing are just as beautiful as I remembered them, and the EOTN expansion really made the best out of their graphics engine. It took things to a whole new level than factions and nightfall had, but overall everything still looks good, even by todays standards.

I don’t think they should remake GW1. GW1 is GW1 and GW2 is good in its own way too. Probably rather controversial for me to say but, their direction with the HoT maps actually satisfied me. They created group content within the open world which appealed to me more than the core world where I could hew through hordes of enemies without even worrying I might go half health. Even so, the instanced dungeons left a void that I’m now filling with GW1

I encourage anyone who misses the game, to just go back. People are still there. Spamadan still has multiple districts.

What if HoT maps weren't as difficult?

in Guild Wars 2: Heart of Thorns

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Rivindor.7258

The difficulty level encourages team play and has made me more interested in PVE again. It is more tolerable if you don’t use berserker stats but I still do anyway. My gunflame berserker warrior breezes through most of the content, and my core elementalist in some cases does even better(I don’t like using tempest for hard content).

I can’t speak much on the other classes. I did briefly try a reaper and I was able to solo even a few of the heropoint bosses with a minionmaster build. HoT is the endgame pve. It’s beyond Orr, beyond SW… and if you want to play it then either arrive properly equipped, or grab a friend or guildie and adventure together.

I don’t do HoT content without always having food and utilities. I just use the basic cheap food wvwers use with +70 vitality and hp regen then any sharpening stone. If the difficulty level is lowered then it becomes faceroll and boring. Right now I actually feel accomplished if I can defend a camp in VB night alone. One thing I do think needs to be toned down are the frogs that teleport, evade ranged attacks, and nearly one-shot you but nothing else has really stood out.

Worth a remake? Race sizes in PvP

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Posted by: Rivindor.7258

Rivindor.7258

I’ve had a max size Charr Warrior since early access days and liked him because I felt it added an intimidation factor.

Nowadays though I’m trying to get better at dueling and pvp solo queue and I keep wondering if the fact I’m such a big target is giving me a disadvantage? Is there a reason everyone seems to of transferred over to only playing humans and asura, or is this purely for aesthetic reasons?

Reached level 80 and still lost...

in Guardian

Posted by: Rivindor.7258

Rivindor.7258

I’ve leveled an elementalist, a warrior, a necro, and all of them seemed intuitive. The warrior especially seemed to get through all content fairly easy. But he almost seemed too simple. So, I worked on a guardian and even as I’ve reached level 80 how I’m meant to use a guardian eludes me.

All of my skills have extremely high cooldowns, and I tried a build called ‘The legendary guardian build 3.0’ from a youtuber named Tapdatmouse in wvw and I’d still get torn apart in pvps. It may be a L2p issue or perhaps the build just isn’t good enough.

In PVE I haven’t touched too much of because it is difficult to get around with low mobility. I don’t know, nothings really clicking. I guess I’m wondering if anyone has any experience to share, or any builds that seemed ‘right’ or perhaps guardian just isn’t for me.

Right now I use a greatsword and sword/focus. I’ve yet to get enough skillpoints to try out dragonhunter but I’m concerned if the core class isn’t working out for me that it may not be worth investing more time. So basically, I’m looking to all guardian experts to help convince me to keep the course.Thanks all.

PVE Elementalist

in Elementalist

Posted by: Rivindor.7258

Rivindor.7258

Hey I haven’t been around much because the icebow 4 nerf and fireball visual nerf made me quit gw2 for several months. Ele is my favorite class but the fact my warrior was somehow outdpsing her after the ibow nerf disappointed me.

What are people running and has anet made a statement on the fireball turning into a tennis ball yet? I’m talking pve with the staff mostly. Does tempest help us at all? When I glanced at it prior to taking a break the overloads seemed to have to put you into melee range so it seemed like more of a D/D thing. Thanks.

Guild Raid Testing

in Fractals, Dungeons & Raids

Posted by: Rivindor.7258

Rivindor.7258

I don’t know why so many are complaining. Anet wants to be sure their content is challenging enough so they’re giving some of their more established guilds a chance at helping them beta test it.

I’m sure both guilds knew the benefits, and consequences of joining in on this. If either of the two hoped to be ‘world firsts’ they would have understood that this achievement would have been given up by partaking. They can surely compete for clearing times once the raid has been established but I think its clear they’re out of the running due to a headstart on the other guilds.

There are still plenty of good guilds out there in the running for world first and it’ll be interesting to see videos of them completing it.

Kicked in last fractal then sold in LFG

in Fractals, Dungeons & Raids

Posted by: Rivindor.7258

Rivindor.7258

It’s not a matter of reporting people it’s about putting more pressure on Anet to do away with their flawed party system. Go back to the days of GW1 where you form a party, and for good or for bad, you’re stuck with those members. This is not the first time I’ve heard of this. Guilds are doing it as well just to put their friends in to get their daily rewards on things as simple as dungeons.

Fact of the matter is there is no excuse for a vote-kick system in GW2 because the instances are just so short. So what if your party is ‘noob’. You don’t start kicking people like it’s a game of survivor and if anyone messes up their voted off the island. I hope somebody sees this, or that it spreads. We may even need to form a petition of sorts.

What are you using instead of Frost Bow?

in Elementalist

Posted by: Rivindor.7258

Rivindor.7258

Ele has been my main my whole time playing gw2… when I saw tempest and the warhorn I began to drift to my warrior. However I’d still get on my ele because the classic staff nuker was so much fun for me in the silverwastes and such. But… after the nerf I’m not running anything in that slot because the elementalist has been turned into a storage character.

Ele has the lowest base stats and right now my warrior is outdpsing her. I can’t justify using ele because she no longer excels at anything. I don’t get anything out of going glass cannon on her(which is all people do in pve) because the payoff isn’t worth it anymore.

The whole problem in my opinion was that the elementalist was handing off its most powerful aoe to other party members. Have enough eles in your group and suddenly every party member gets handed an icebow and eles become too crucial. Why not revert the nerf and remove the pick-upable icebow?

Gem Store Sales Worst I've ever seen!

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

What’s with the bunny ear hype? Is this a running joke on the forums about people wanting silly stuff or is the bunny ear hype real? I’m a bit confused. I can’t imagine it’d look too good on most characters unless there is some desire on roleplay servers to do a hugh hefner roleplay but even then how can anet make too much money off this(vocal) but I’m guessing small subsection of players?

If there is a legitimate demand, why would it be released on the anniversary sale versus say, Easter?

Adding in inn

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

On Tarnished Coast there are always people at the Busted Flagon, the fancy place in Ossas, and sometimes Maiden’s Whisper in Divinity’s Reach… so there are active inns but for RP purposes of course.

Elitism alive and well in the community

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

For high AP groups I usually take out my logging axe and chop down a tree to prove I can complete the logging daily if I wanted to. That usually gets my dungeon groups pretty confident that I’m a meta pro. If I really want to be nutty I may even uncover a vista but I don’t like to show off too much.

Raids and Vote-kick system

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

Vote-kick system is a very bad decision even for dungeons. It’s not too rare that I hear stories of guilds kicking the person they pugged with near the end of a dungeon to add a guildie to the party to get rewards… Raids are only going to amplify the frustration. What made Elite Missions in GW1 work was there was no system like this in place. People had to make do with their team, and it didn’t turn into a crappy version of Survivor, to try to convince your team why you should remain on the island.

Berserker Rifle Burst seems broken.

in Warrior

Posted by: Rivindor.7258

Rivindor.7258

Good, I hope they add more zerg-busting tools so that the meta can finally change.

Guardian VS Warrior solo PvE...

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

Warrior all the way. The base stats are just so much higher. The Guardian needs all those defensive abilities because it actually is a squishy class in comparison. Meanwhile the warriors heal sig regen, combined with skilled use of your dodges keeps your HP up. Toss in a Candied Dragon Roll consumable and you’re even harder to kill. If you look on youtube for dungeon solos you’ll find them primarily for warrior, but very few for guardian.

The warrior is the perfect class for solo content because you’re also able to might stack yourself to extremely high amounts making these long encounters much shorter. Whirlwind attack can also be used as a third evade, and then swap to sword for riposte on certain boss attacks and you’ve got another block, by then your dodge is up, and your HP is back to full.

I’m not saying Guardian can’t do it either but, the Warrior is not to be underestimated, and those that know the class inside and out know its able to solo just about any content in the game.

Gold made in the Silverwastes

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

Casual silverwasters can probably average 8g an hour.

Spending weeks being forced to farm SW

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

What does this thread even mean, why are you going on about ‘no-grind’. Legendaries was anets away of tossing a bone to those who do enjoy setting long term goals, and grinding them out, but the entire rest of the game there is little to no grind at all. What I’m wondering is why pick one of these -few- things you have to grind for, and fixate on it? No one is forcing you to buy a legendary. Ridiculous thread.

Today's dailies: You do fractals YES or YES.

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

This game already caters so heavily to casuals, but to allow people who aren’t capable of anything past exploring vistas and mining nodes to receive the same rewards as everyone else makes me feel like I’m playing a game of Dora the Explorer versus Guild Wars.

Warrior Builds/guides/tips........

in Warrior

Posted by: Rivindor.7258

Rivindor.7258

PVE use GS Sword/Warhorn. Mobility is key, so get the blademaster trait to lower CD on sword 2, spam that to get around, spam swiftness. Full zerk, strength, discipline, arms.

I use this for roaming the open world, as well as silverwastes farming. I no longer dungeon as the profits are so low in comparison once I mastered the silverwastes. But if you’re bored and want to screw around, change discipline to tactics and go phalanx strength for dungeon runs.

Frustrated with how easy it is for players to train mobs on other players.

in Guild Wars 2 Discussion

Posted by: Rivindor.7258

Rivindor.7258

Tyria’s not a safe place. If you think you can simply farm creatures one by one at your leisure, this is not the case. There are other people, and you must keep your eyes open to see an oncoming train, as you put it.