i honestly don’t see why i need to pay 50 dollars to get something back
You don’t.
But they do. Oh, if they do.
Well if they do,they are risking to run themselves into the ground. I don’t think they want to do that
Look at all those white feathered wings. You’ll have the answer there.
The wings have nothing to do with this. I don’t see your point in this
Point being that there will still be enough people around who found ANet by buying useless junk, no matter how much they screw up, I guess.
- L2P.
- Dungeons are abandonware at this point (they’ve actually said so).
Just out of curiosity, do you have a source?
Anet remove Ricochet because combined this trait with traits in new Rifle traits line
So we just have to wait for HoT then,right? Unacceptable! I don’t want to pay money to have something that i already had! And what about all those people running d/p and p/p builds,hm? If Ricochet comes back with the rifle,it certainly does not help them.
And it’s not even certain that we will get rifle. In fact, some data-mined artwork was found that suggests that we’re getting a staff, which means Ricochet might be gone for good.
I read the following 2 posts, and I spit my drink all over my desk because I could not stop laughing. These are 2 sad testaments to the state of the game maker.
I do play solo or in my small tight 5 man guild. so it is just amusing.read here: https://forum-en.gw2archive.eu/forum/wuv/wuv/Some-ANET-interfered-with-our-GvG/page/16#post2931042
and then read here: https://forum-en.gw2archive.eu/forum/support/bugs/broken-link-exit-survey/first#post2931059hope you put your drink down beforehand.
Wow… That Anet fella is pretty pathetic for doing that..
Or he just had a bad day, like we all do from time to time.
why are you comparing A.NET manifesto to the Communist Manifesto? Communist manifesto is composed of utopic ideals. A.NET manifesto is not (basically saying that A.NET does not making grindy games). Proof that A.NET manifesto is not utopia is GW1 and A.NET didn’t live up to their manifesto in GW2.
No. I’m explaining what a manifesto IS. A statement of ideals. They had an ideal. They tried to live up to the ideal. The ideal went south when real life kicked in. I’m not sure why this is so hard to understand.
Perhaps people are just not that good with expressing what they actually want to say. A lot of people have seen the manifesto and were enthralled. ANet intended do so much and so well. I too was hooked when I read what they were planning. I knew it all depended on how well it was implemented, but I wanted them to succeed. And so did a lot of other people.
But ANet did not succeed. Not to the extent a lot of us have expected. And so we felt let down. We wanted to believe, but they failed. And from being let down that feeling of being betrayed originated. And so we actually felt betrayed. If you think about it, when people say they were betrayed, it’s just bad wording.
Also, whenever people use the manifesto as an argument they are referring to what would be fun, namely the mechanics and gameplay envisioned in that manifesto and people are at the same time comparing it to the actual state of the game. So while they don’t directly state “activity x is no fun”, they still mean it. And that is what counts.
Like you said the manifesto is a statement of ideals. Whenever people use it, they wish for those ideals to come true. That’s the path they want the game to get back onto.
Why? Linux is the most horrible gaming OS, and everyone who plays videogames seriously owns or should own a Windows machine. Those with Linux gaming boxes are merely trying to square the circle. I don’t think it is in A.nets best interest to support an obscure Linux distro.
Valve being part of the joke doesn’t make it less of a joke.
That’s not a very rational or realistic attitude. Linux is in no way a “horrible gaming OS”, it’s just one which companies don’t offer strong support for. There is nothing inherent about it that makes it bad for gaming. Indeed, inherently, it’s got more potential than Windows.
Windows has a huge backer forcing standards. That backer is the largest software company in the world. This means that companies like AMD and nVidia can actually build videocards supported by every serious gaming machine in the world. Furthermore, DirectX allows for relatively easy programming in a stable environment.
Compare to Linux, which is at the whim of the community. That’s a real problem, for example openGL can never, ever, gain the support of directX, simply because it’s impossible to control the community and yet that’s a requirement demanded by companies like nVidia, AMD, Intel and … Arena.net. You simply don’t know what OpenGL is going to look like in 5 years, and that’s a huge problem.
Commercial firms will never seriously back community projects like Linux. It’ll always be a joke, and this time Valve is in on it.
SteamOS will live and die on whether people actually adopt it, and whether Valve can convince developers that it’s worth making a SteamOS version. Essentially, if you’re going to make a Mac version of a game, it’s probably little hassle to make a SteamOS version, as OpenGL vs DirectX is the big deal here. Given we’re seeing games being developed for PC, PS4 and Xbone, it’s obviously a small leap from there to SteamOS, because they’re already supporting one non-DirectX device.
Quote the contrary. It’s a huge leap from stable, multi-national backed hardware and software, to a collection of individual community managed software. SteamOS can only work for as long as Valve manages to define, very strictly, what all the components have to look like, including but not limited to the Linux kernel and OpenGL itself. But doesn’t that defeat the entire idea of open-source itself? At the exact point where SteamOS becomes viable, it ceases being a Linux distro.
That said, it could be a giant failure – but it is not the forgone conclusion you are bizarrely insisting that it is.
Why do people insist on using Linux for games, instead of stuff where Linux is actually useful and superior to Windows.
It’s not bizarre to insist that Linux for games is going to do what Linux for games has always done: Fail. To assume SteamOS is going to fail as a serious gaming OS is the rational and safe choice. I wouldn’t mind if SteamOS succeeded in one way or another, but I wouldn’t bet on it either.As for GW2, I don’t anticipate a SteamOS version unless SteamOS gets big – which will not likely be for at least two years, probably longer. If they got up to even a 30% marketshare among PC gamers, I think then it would become a serious consideration. That’s a long way off, though. I’d expect to see console versions sooner than that.
I’d be very, very surprised if SteamOS ever reached 1% marketshare amongst gamers. By that I mean, SteamOS as their main OS, not a dual boot trial and remove. It’s just another Linux distro to try and never use. Add it to the list…
Just leaving this here:
http://i.imgur.com/pFv37OM.jpg
Sounds somewhat legit, but who knows.
If you think about it, dailies hurt all players. They hurt hardcore gamers who invest 5h+ a day because, well, they’re capped in how much they can progress. They hurt casuals, because if they are missing out on a daily, the progress is gone, forever. Actually it hurts casuals even more. Think about it. There are A LOT of players out there that cannot play for several days, but might have some additional time to spend on another day. And on that day they’re capped and can only do one daily.
At the end of the day this system only serves the developers, not the players. It’s an incentive to log in on a daily basis, to get that reward you have been conditioned to want. The entire game has turned it a big machine that gives you rewards. But only once per day, because it wants you to return. It’s calling the shots, not you. Unless you’re strong willed and say “screw you machine, not with me!”.
If you think about, I think you’ll realize you’re wrong, unless the only reason anyone actually plays is to do the dailies. And if that’s the case, they’re probably about done with this game anyway.
Or, think about it this way, you say hardcore players are hurt when they can’t do another daily and casuals are hurt when they can’t do another daily. So what you’re really saying is that we need more dailies so that no matter how long someone plays there’s always another daily they can do.
Fortunately for you, the game is slowly moving there. We now have daily achievements, daily boss chests, daily gatherings and daily craftings. For a lot of players there’s already another daily they can still do when they log out.
Actually I am saying cut the crap with all the dailies and time gated content for that matter. That was what I was thinking about anyway. Let players grind if they want to. The only way to level the playing field in terms of stats is by having no vertical progression at all. In other words, make the BIS equipment easy to obtain. Or in other words again, remove ascended crap. No need for laurels, no need for time gating.
I don’t care for rewards at all, or ascended gear. I have had my fun with the game and exhausted most of its content with 1500h+ played. The thing is, I am much more interested in challenge, content and character development. GW2 is lacking all three.
It has mutated from a promising game to a reward-monster that squeezes out shallow content on a 2-week basis. Everything that is important in the long run, like actual content, balancing, bug fixes and engine improvements is mostly being neglected.
A few days ago I stumbled upon an old GW2 news article showing lots of promising concepts and developer ideals. I am still waiting for that game to be released.
If you think about it, dailies hurt all players. They hurt hardcore gamers who invest 5h+ a day because, well, they’re capped in how much they can progress. They hurt casuals, because if they are missing out on a daily, the progress is gone, forever. Actually it hurts casuals even more. Think about it. There are A LOT of players out there that cannot play for several days, but might have some additional time to spend on another day. And on that day they’re capped and can only do one daily.
At the end of the day this system only serves the developers, not the players. It’s an incentive to log in on a daily basis, to get that reward you have been conditioned to want. The entire game has turned it a big machine that gives you rewards. But only once per day, because it wants you to return. It’s calling the shots, not you. Unless you’re strong willed and say “screw you machine, not with me!”.
Well at least this game isn’t focused on aesthetics.
Oh, wait.
Oh god. I hope they don’t let you to mine all 5 home instances using all of your character slots. Because I am NOT doing that.
5? Pff. Plenty of people have more than 5. ;P
I believe (s)he meant 5 as in the 5 home cities.
Divinity’s Reach
The Grove
Black Citadel
Hoelbrak
Rata Sumx all alternate characters.
I have 5 characters, that’d be 25 nodes / day.
Imagine you could join your friends homeinstance, and quartz being instanced itself. Unending supply of quartz.
I’m not really content with their content (hah!), so pushing out even more in a shorter timeframe just leads to more bugs and shallow grind to fill our schedules.
Quality > Quantity
To be honest I am kinda slowly giving up on GW2. It’s sad, but meh. At least ESO is coming up soon and it will also have beast races without hunchbacks, so no more stretched and distorted armors. \o/
Just a question, if ArenaNet released a statement today saying that the Karka Queen has a 20% chance of dropping precursors what would happen?
Players would move to Southsun on mass and never leave, why? Motivation
You can make the playerbase do anything with the right motivation but here in lies the problem. With no progressive gear treadmill in place (progression I think they call it) AN are relying on the sheer fun of the game to keep players playing and keep players interested.
That raises the second problem, ok so I can’t progress my gear and work towards a better me (I’ve been wearing the same gear for 5 months)? Ok what can I work towards to fill my need to feel like my time is moving me toward a goal as opposed to killing the same mobs I’ve been killing for nine months.. what do you mean there isn’t anything?
No matter how well you dress an MMO up by its very definition it’s a largely repetitive and soul destroying grind and no MMO has ever changed this. The ONLY reason why WoW is still going is for the loot, the never ending gear hunt. I agree it’s bobbins, Id rather not have it but unless you replace gear motivation with other type of motivation people get bored very fast.
The only way around this is to let players craft their own bit of world. Player housing, building farms, making meaningful gear/items and giving players the ability to “affect the world in a very perminant way” (I’ve heard that before somewhere…
Guild Wars 2 is a theme park MMO so it doesn’t have any of that and we are not gonna get any, any time soon. I love this game and enjoy it very much but I so wish for some new and innovative ideas.
This one speaks the truth.
I am constantly surprised by the fact that people think this shortbow “nerf” destroyed the class. I have played ranger for about 3 months now, and have created a very good melee build, without using the shortbow or longbow at all. The only class I have trouble fighting 1v1 is none of them and the only classes together I have trouble fighting 1v2 is none at all. Only against coordinated groups of 2 or more, or uncoordinated groups of 4 or more do I have trouble, and all that is WITHOUT A SHORTBOW! So stop griping about 1 weapon being hit a little bit and actually experiment with weapons that aren’t “auto-attack to win” and require a little bit more skill. The ranger does have a high skill cap, you just have to find builds that let you raise it.
So you’re basically saying “Screw your weapon of choice, just use mine!”? What do you do when ANet decides to finally nerf your weapon of choice?
Lots of people hate thief for being king of roaming in WvW.
ANet nerfs one of the few options thiefs have for zerging, which forces them even more into the roaming role.
Scumbag ANet ._.
According to guildwars2.com this is what a ranger is:
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.
Couldn’t find the unparalleled archer part ingame.
Oh sheesh…Not this again.
The warrior introduction on the same part of the website says “Warriors are masters of weaponry” so obviously they should outperform everyone else using all kinds of weapons, including bows, right?
I don’t think most players are actually dumb enough to think those blurbs are making promises about game-balancing. I think they’re just trying to play some kind of head game with the developers. The worst case of this I ever saw was in Dark Age of Camelot. God help them, but the pre-release introduction blurb for the eldritch class in that game identified them as “wielding the most powerful spells in the world” or something like that. When the game actually launched the eldritch, of course, was about as strong as every other spellcaster. This kicked off literally years of posters whining on forums about how the developers had “promised” them that their eldritch would be stronger than everyone else.
Guild Wars 2 is designed to give a lot of different weapon options to every class, and it’s pretty clear that all of the weapons are at least intended to be good. They didn’t give warriors and thieves access to bows with the caveat that their archery skills would always be inferior to rangers. If those classes had weapons that were, by design, inferior then nobody would use them anyway and even including them would be a waste of time. So no, rangers are not really unparalleled archers in Guild Wars 2 and they’re not going to be.
If you think ranger bow skills are underpowered, then go ahead and make a case for Arenanet to buff them, but the case should be something other than “the pre-release intro blurb said nobody else would be good with a bow.”
Problem is, ranger longbow is actually weaker and less useful than warrior longbow for instance. This isn’t based on “the pre-release intro blurb said nobody else would be good with a bow.” but number crunching.
Sure, the whiners in communities always make problems look worse than they actually are, but nevertheless there is always a grain of truth. I can see what ANet wanted to achieve by making the SB 900 range only. At least I think I do. Then again it was a serious nerf without proper compensation. And that’s what’s wrong.
By creating more distinctive roles for shortbow <> longbow they didn’t only seriously nerf SB ranger, but also SB thief considering that thief is now the single most class without a 1200 range attack.
Also just because the word “ranger” doesn’t necessarily mean having access to ranged weapons, it’s what most people expect. And considering the quote from the ranger page on gw2.com they’re right to do so. Yet the rangers version of the bows are not on par with other classes. In fact they’re worse. And it seems like they’re getting nerfed with each patch. People are just getting fed up. And I can understand them.
The “point” of a ranger is to be a character that fights alongside a pet using a combination of martial prowess, woodsman skills and nature-themed magic. Not to fill some min/maxed metagame niche.
If you pick characters because you enjoy them thematically instead of based on whether or not they are the objective “best” at functions X, Y or Z you’ll probably have more fun with most games.
According to guildwars2.com this is what a ranger is:
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.
Couldn’t find the unparalleled archer part ingame.
Apart from that: have fun playing alone. Because nobody will want you in their dungeon group. “Find a guild blabla”. Sure. Possible. But it shouldn’t be that way. You shouldn’t have to rely on a specific solution just to enjoy the game like everyone else does.
I still don’t want them to be true. Meh.
So OP, you basicly want to spend 3x more time fighting single trash mob, while he evades your attacks, move away from your aoe etc…
Have you ever tought that if mobs could use dodge they would dodge with perfect timing, which means they could dodge your best skills with ease. And what would happend if you get attacked by 4-5 of this super-combatAI mobs? I know what would happend, you would be on forums same second, complaining that you cant farm because you get eaten if you start fight with few mobs. Not to mention all complaints about farming not profitable since every mob takes forever to kill.
So you really think that introducing better, more dynamic combat AI automatically means that they’re super good and almost impossible to defeat? What? No, what?
You should really give it a try and think past that point. The AI can be deliberately made imperfect. You could even go and make different difficulties for AI. Oh wait, that’s been done throughout gaming history. Really. Open your eyes. The OP wants more dynamic combat AI and not just these stone-like mobs we have right now. And I fully support this.
Oh come on! It’s an obvious fake. If not that then Anet forgot how to proofread.
EDIT:
Just to show some examples.Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
See anything wrong?
Proofread? They’re supposed to be a leak. Meaning they’re probably not done. Why proofread something when it might still be subject to change?
I hope they’re fake. But I think they might actually be real. It’s supicious that they appeared shortly after the general plan for the coming patch was revealed.
Then again, there was so little time between that plan and the leaked patch notes that it almost seems impossible to have made something like that in such a short time.
Hard to catch is more effective at screwing you than anything else. If anything the cd reduction is a nerf.
This trait should be removed.
True. Uncrontrollable, random position changes are horrible. It confuses you more than your enemy.
I guess no comment from ANet means they’re real, cause they’re probably not allowed to officially reveal the patch notes until shortly before the patch goes live.
If they were fake, they probably could just say so. Especially since it would stop all this commotion on the forums.
Domestic authority?
I guess it’s a small scale test for the whole scavenger hunt idea before rolling out the one for the precursors. We wouldn’t want the precurser scavenger hunt to suck, do we?
The idea behind living story is great. It’s another approach to keep the world literally alive. But so far the implementation has been… lacking. Since they want to push out a living world episode each month, well that’s a lot of work that has to be done. And as a result, quality suffers. There’s barely any good story, barely any interesting mechanics or “quests” other than “Kill 300 of this” and “Press F 100 times on that”, and because of the concept good dungeons like Molten Facility were destined to vanish.
And on top of all that the most wanted content, which makes your character unique (as stated by previous posters), is barred behind horrible RNG + Cash.
I really don’t know why it has to be an update each month, especially if the quality suffers so much. Perhaps there’s pressure to earn money, hence RNG. Perhaps it’s just working well so they keep it up. Who knows. But what was once an interesting approach to keeping the game alive was destroyed by all that. Now having thought about all that makes me sad.
wide-scale revamp of traits and skills for every profession
Let’s hope this is gonna be good.
I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.
I’m sure in the future there will be both single and multi player instances.
Vayne, why are you ignoring all the players who point out that the scaling system for personal stry mode is already in place? :‘-( You’re usually so thorough!
The scaling system isn’t in place for everything. That is to say, each thing that scaled needed to be separately calibrated and adjusted. Just because you think there’s one equation for everything. doesn’t mean that’s the case. What does that even mean…that the scaling system in in place.
Have you seen the comments about the scaling system throughout these forums for months on end. Some things aren’t scaled high enough. Some things aren’t scaled for enough people. It’s not a one-sized fits all system, it’s something Anet has had to adjust time and time again (and in some places it’s still not right).
So what we’re saying is, a ten minute instance that’s around for a week should have scaling applied to it, and if they get that scaling wrong, then what? Then you have the groups saying its’ too easy, it’s too hard, it’s too hot, it’s too warm.
When are people going to learn that things like scaling never satisfy everyone and that doing it isn’t just clicking a button.
To be honest, yes it should have scaling applied. I don’t know how their internal setup for scaling looks like, and how easy it is to apply. But neither do you. A discussion based upon assumptions is pointless. So let’s leave it at that.
That being said, this thread, this complaint is just a symptom of the actual problem: The degradation of quality of this game. Each and every update is made rather sloppy, seems to be rushed and needs at least one hotfix. Even the latest “fix” for the meta achievement didn’t work. There is barely anything worth that could be called content other than a few nice design changes for lions arch.
If they would take their time instead of doing shallow monthly updates, we would have more quality content, instances longer than 10 minutes with proper balancing and scaling for solo/multiplay. We would not just have fake content with the sole purpose to provide an environment for selling new skins (that are gated behind ridiculous rng as well). No. It would be real content, perhaps with a proper story. But that won’t happen anytime soon. Not as long as they turn a big enough profit. And as long as they keep doing that, there will be threads like this.
You say I don’t know about scaling, but I remember stuff devs have said in the past. I haven’t book marked them but they did talk about having to go through and manually do certain things, that scaling wasn’t a one-size fits all, which is why they ask for bug reports where scaling isn’t working as aspected.
There’s a lot of fine-tuning and tweaking they have to do for scaling, at least according to devs, because each event chain is designed from the ground up. They’ve had, in the past, to change the scaling in specific personal story instances and we know that as fact, because they’ve said so. From this we can assume it’s not just a fire and forget.
So is it really worth messing with for a ten minute instance for two weeks. That’s my question. I’m thinking no. And they could have intended to do it, and simply run out of time.
Just because they have the option to fine tune everything doesn’t mean that they don’t have an option to apply default values. I was simply pointing out that neither you nor me do know the system. You’re also referencing to some old statements made by ANet employees. That’s something you have highly criticized in other threads (e.g. manifesto). For all we know such systems are constantly being worked on. They’re getting improved. So it might have changed already since the statements were made.
Then again I am wondering how you know that the balancing for a 10 minute instance takes 2 weeks? Making up numbers again, are we?
I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.
I’m sure in the future there will be both single and multi player instances.
Vayne, why are you ignoring all the players who point out that the scaling system for personal stry mode is already in place? :‘-( You’re usually so thorough!
The scaling system isn’t in place for everything. That is to say, each thing that scaled needed to be separately calibrated and adjusted. Just because you think there’s one equation for everything. doesn’t mean that’s the case. What does that even mean…that the scaling system in in place.
Have you seen the comments about the scaling system throughout these forums for months on end. Some things aren’t scaled high enough. Some things aren’t scaled for enough people. It’s not a one-sized fits all system, it’s something Anet has had to adjust time and time again (and in some places it’s still not right).
So what we’re saying is, a ten minute instance that’s around for a week should have scaling applied to it, and if they get that scaling wrong, then what? Then you have the groups saying its’ too easy, it’s too hard, it’s too hot, it’s too warm.
When are people going to learn that things like scaling never satisfy everyone and that doing it isn’t just clicking a button.
To be honest, yes it should have scaling applied. I don’t know how their internal setup for scaling looks like, and how easy it is to apply. But neither do you. A discussion based upon assumptions is pointless. So let’s leave it at that.
That being said, this thread, this complaint is just a symptom of the actual problem: The degradation of quality of this game. Each and every update is made rather sloppy, seems to be rushed and needs at least one hotfix. Even the latest “fix” for the meta achievement didn’t work. There is barely anything worth that could be called content other than a few nice design changes for lions arch.
If they would take their time instead of doing shallow monthly updates, we would have more quality content, instances longer than 10 minutes with proper balancing and scaling for solo/multiplay. We would not just have fake content with the sole purpose to provide an environment for selling new skins (that are gated behind ridiculous rng as well). No. It would be real content, perhaps with a proper story. But that won’t happen anytime soon. Not as long as they turn a big enough profit. And as long as they keep doing that, there will be threads like this.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
I said nothing of the sort. Did you mean to quote someone else ?
All I said on the matter of forgetting something was that Vayne was mistaken in his claim that the word forget only applies to repeated instances of forgetfulness.
I was quoting you, read the OP’s quote again you clearly didn’t, although you defend it for some obscure reason. The OP used the word “forgot” while his reasoning behind Anet actually forgeting something wasn’t as good as he might’ve thought. You can’t say Anet forgot “multiplayer”, as the OP very very clearly claimed, if your only basis is a 10min instance that is not doable with multiple people….
Vayne said: “In order for Anet to have forgotten about it, they have to not done it more than once.” The OP needed far more than just that to back his claim, his point/argument was weak to begin with.
Are you really arguing about a simple phrase that probably didn’t have any deeper meaning other than “I don’t like that I am forced to play this instance solo”? Wow.
It was just an introductory phrase to show his discontent.
i like single player content. you are wrong on this one, op.
So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.
Nobody said that we want multiplayer only. Literally nobody. We want the option to do it solo or with friends. That’s all. Why limitating players when there is already a system in place (@See: Personal Story) that let’s you decide?
More than enough people complained that they couldn’t do the first canach instance together. And they actually called both of the southsun instances dungeons, which they weren’t (But that’s another issue).
Apart from that I didn’t really didn’t know that I was playing a singleplayer game. All the time I thought it was an MMO. Must have been wrong. But seriously, they already had the perfect solution: Personal Story Quests. Could be soloed, could be done in a group, caters to all types of players.
So instead of doing two canach “dungeons”, they could have made one, bigger dungeon with scaling. Caters to all players, would have had more quality than just playing the same room twice. Same goes for the effigy instance.
Just because you think it’s too short and meaningless doesn’t mean you’re right. There are a lot of people who enjoy playing even the tiniest bit of content together, hence the complaints about the first canach instance and now this.
Dungeons don’t scale…
The personal story quests do.
With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.
Effigies is a one time 15 minute instance.
First off, you shouldn’t just make up numbers to prove your point. You did the same with the dailies in another thread.
But more to the point: You’re right, there’s plenty wrong in the game. And they just added another thing to the list. Great, isn’t it? And to make them aware, we complain. Nobody actually cares about their reasons. The reasoning doesn’t make it better. The quality of the game is dropping with each update, and it needs to stop.
Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?
Everyone who loves playing together.
It’s really sad to see GW2 heading more and more in this direction with each update. My last bit of hope was that the Zhaitaffy price for the wings was a mistake. Sigh.
The only bit of quality left is the graphics.
Nope, you should work on yours.
What you’re saying is people would rather NOT enjoy the game, than take ten minutes to check into something they don’t understand.
Every single game has stuff you need to know to play it. MMOs have more of that than most games. A percentage of people would rather stumble around in the dark, and then complain about not being able to do something and that’s fine. But when they complain, they should expect to be called out by people who have taken the time to learn the game.
This is basic, SIMPLE stuff. Theres’ a guide available online. Here’s a link. Five minutes of reading can make the game more enjoyable….for you can sit and complain…but don’t expect Anet to change the game…because in that aspect it’s not broken.
http://www.guildwars2hub.com/guides/basics/complete-guide-daily-achievements
Yes it is. Because now you actually tell people to learn the game, to make something that should be fun into a task that they have to work for, so they can minimize the time they have to invest. Sounds very much like a chore to me, and not like fun.
Dailies should be easy and fun. They shouldn’t require you to read a guide so you can effeciently grind them each and every day, because they’re the only means of getting BiS gear. It’s a flawed system that forces you to go out of your way to complete it, every day. Again and again.
Right now you’re the one acting high & mighty and arrogant, telling people how to play.
And to add to that, for some of us, because of our schedule, play a little before the daily resets, get half the daily done, the daily resets, your progress is lost, and now you don’t have enough time to do the rest of the (new!) daily all over again.
You don’t have 20 minutes on either side of the divide?
I can’t do it in 20 minutes, and if I have 20 minutes before and 20 minutes after, that’s 20 minutes I don’t have anymore to “just enjoy the game the way I like to”, and now half of my gaming time was spent completing chores I didn’t enjoy. That means I now only have 20 minutes to actually do something FUN, which is why I bought a GAME.
Dailies are designed for people who don’t have a lot of time, to give them a way to get stuff like karma and ascended gear. That’s what they’re there for.
How are dailies designed for people who don’t have a lot of time, when it’s people who don’t have a lot of time who get shafted? Interesting logic.
Many people have already pointed out not everyone plays the same way you do. If you enjoy rushing rushing rushing to get all the daily done, good for you, but for a lot of us that’s boring. But it’s the only way to get laurels.
This is fun? This is not fun.
Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.
This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.
Are they ever going to make this game interesting past leveling up and exploring?
People who don’t have a lot of time aren’t shafted. Maybe people who barely have any time at all, and that would be the same as most games. Why not try looking at the facts?
People who have MORE time and MORE characters are complaining they can’t do the daily on EVERY character. Anet implemented a daily so people with more time can’t easily outstrip those who want to get something like an ascended amulet.
They did the same thing with guild missions. They limit the amount of guild merits a guild can get, so that bigger guilds can’t just run away fast fast and be so far ahead of medium sized guilds.
If you have NO time, not enough time to spend 20 minutes doing a daily….don’t do the daily. Because at that point you have time to do nothing that requires an ascended amulet.
Problem is you expect people to know the game just as well as you do. But a lot of people don’t. They don’t know where to find 3 veterans in the maguuma jungle. Or what’s the best map + route to get the gathering nodes. They don’t have the knowledge to effeciently complete the daily within in 20 minutes. It takes longer than that.
And once it takes longer than 20 minutes, it’s starting to become a pain. You have to do it if you like BiS gear, because it’s the only way. But it’s eating up all the time you have to play. On top of that the combination of the choosable dailies can sometimes be really annoying.Wouldn’t it be better to actually let the player choose his “category” of dailies? Say you like gathering, so you go and gather 30 nodes. Daily done. And instead of just getting karma / mystic coin / laurel, you also get say a few orichalcum ore. In turn if you choose a “kill 50 mobs” daily, you get an item instead of orichalcum ore.
This way the daily wouldn’t feel so forced as much, because you have to do less and can actually choose what you like to do (or would do anyway even if the daily wasn’t there). In addition you would receive a reward that fits to that certain category.
And if you don’t like that extra reward bit in my suggestion, just leave it out.If I had a problem like that, I’d take ten minutes to research it to make my life easier. You know, like Dulfy’s guide to doing the daily that tells you everything you need to know. Or the threads that have popped up on the forums giving people advice. Or even, gasp, join a guild and ask someone.
Yea, but not everyone is like you. Or plays like you. You should work on your attitude.
And to add to that, for some of us, because of our schedule, play a little before the daily resets, get half the daily done, the daily resets, your progress is lost, and now you don’t have enough time to do the rest of the (new!) daily all over again.
You don’t have 20 minutes on either side of the divide?
I can’t do it in 20 minutes, and if I have 20 minutes before and 20 minutes after, that’s 20 minutes I don’t have anymore to “just enjoy the game the way I like to”, and now half of my gaming time was spent completing chores I didn’t enjoy. That means I now only have 20 minutes to actually do something FUN, which is why I bought a GAME.
Dailies are designed for people who don’t have a lot of time, to give them a way to get stuff like karma and ascended gear. That’s what they’re there for.
How are dailies designed for people who don’t have a lot of time, when it’s people who don’t have a lot of time who get shafted? Interesting logic.
Many people have already pointed out not everyone plays the same way you do. If you enjoy rushing rushing rushing to get all the daily done, good for you, but for a lot of us that’s boring. But it’s the only way to get laurels.
This is fun? This is not fun.
Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.
This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.
Are they ever going to make this game interesting past leveling up and exploring?
People who don’t have a lot of time aren’t shafted. Maybe people who barely have any time at all, and that would be the same as most games. Why not try looking at the facts?
People who have MORE time and MORE characters are complaining they can’t do the daily on EVERY character. Anet implemented a daily so people with more time can’t easily outstrip those who want to get something like an ascended amulet.
They did the same thing with guild missions. They limit the amount of guild merits a guild can get, so that bigger guilds can’t just run away fast fast and be so far ahead of medium sized guilds.
If you have NO time, not enough time to spend 20 minutes doing a daily….don’t do the daily. Because at that point you have time to do nothing that requires an ascended amulet.
Problem is you expect people to know the game just as well as you do. But a lot of people don’t. They don’t know where to find 3 veterans in the maguuma jungle. Or what’s the best map + route to get the gathering nodes. They don’t have the knowledge to effeciently complete the daily within in 20 minutes. It takes longer than that.
And once it takes longer than 20 minutes, it’s starting to become a pain. You have to do it if you like BiS gear, because it’s the only way. But it’s eating up all the time you have to play. On top of that the combination of the choosable dailies can sometimes be really annoying.
Wouldn’t it be better to actually let the player choose his “category” of dailies? Say you like gathering, so you go and gather 30 nodes. Daily done. And instead of just getting karma / mystic coin / laurel, you also get say a few orichalcum ore. In turn if you choose a “kill 50 mobs” daily, you get an item instead of orichalcum ore.
This way the daily wouldn’t feel so forced as much, because you have to do less and can actually choose what you like to do (or would do anyway even if the daily wasn’t there). In addition you would receive a reward that fits to that certain category.
And if you don’t like that extra reward bit in my suggestion, just leave it out.
Yea I love when it censors “at” “its” because that might actually be an attempt at circumventing the filter.
Try to swear.
Message Body length must at least be 15.
If you are logging in for a reward, and not to have fun enjoying a video-game, then its not a surprise that you don’t find the game fun.
What does any reward really provide you with? Something else to enjoy playing the game with. If you have already given up on playing for enjoyment then you are beating your head against a wall.
I’d like to add that there are plenty of things to do and ways to play that don’t limit you to grinding and farming for a reward.
Oh come on, almost everyone likes rewards. It’s in our nature. When we accomplish something, we’re used to geting rewarded. It’s as simple as your salary for your work, or being number #1 on a highscore list when you’re the best. It’s price money for winning, seeing the last bit of story when finishing a game or a random reward when finishing a quest in an rpg.
Sure, we also (should) like the gameplay in itself, but we are used to receiving rewards. MMOs basically condition us to expect rewards. Even GW2. “Do this and receive that”. Every heart quest, every random (world) event, every dungeon, fractals, even WvW and sPvP. Everything we do is rewarding. We expect it to be rewarding. Because that’s how such games have always presented themselves. Always. GW2 is no different.
It’s absurd to actually expect people not to play for rewards. when it’s usually THE MAIN feature of a game, present in each and everything that you do.
/e: Playing just for the sake of playing is rare. Even when you play <generic fps> online you try to win, you try to be better than the other one, because that’s the reward. The feeling of being superior, of being skillful. It’s the same.
(edited by RoterFuchs.9216)
Been running around with cultural armors for ages. But not T3 light of course. Because you know, no hole and such. Still wondering why it is a cultural armor.
Point 1. Look up manifesto. It’s a statement of intent, not a guarantee of delivery.
Irrelevant, tbh. Saying it’s a lie or not is more a discussion about semantics than a discussion about the game.
We know Guild Wars 2 was a work in progress (and is a work in progress). Dyes were originally account-wide and now are character wide; engineers originally had an Absorb skill that was later given to mesmers; ArenaNet claimed they didn’t want players to grind, and now the game has a lot of grind. Are any of those lies? Meh, not really, but what we call them doesn’t matter. I’m more concerned about why did those changes happen, and the impact they had in the game, than in discussing how to call them.
I have a strong feeling that ArenaNet had a conflicting view of the game; some aspects appear to have been made to avoid grind, others have been made to embrace grind. It has increased from what we were originally told the game would have (one armor or weapon piece per dungeon run, dyes account locked, maxed gear being easy to get), and I don’t like that direction, nor do I believe it’s healthy for the game. If the team really is ambivalent in this aspect, I would like them to know that at least one person – me – wishes them to go on the direction to reduce grind, not increase it. That’s pretty much all I can do to improve the game.
Anet said from day one, long before the game launched that there would be things to grind for. This isn’t new information. I know for a fact Eric Flannum stated it in interviews. The entire fractals were designed for the I want to grind crowd.
But calling something a lie isn’t just a matter of semantics. It’s at very least misleading and takes away from any legit argument.
If you want to argue about or discuss the game…argue about and discuss the game. Don’t bring up a 2 year old manifesto that came out before the game launched that is nothing more than a statement of intent anyway.
If you have to resort to the manifesto to make your point, you probably don’t have that much of a point in the first place.
It’s like when you argue with your wife and she brings up stuff you did two years ago that have nothing to do with the current situation. It doesn’t make her right, whether she’s right to be angry or not.
Well let’s cut this short then: Most of the living story content that has been released is a grind. Just take a look at the latest addition: Light 100 fireworks. Bash 150 pinatas. Kill 300 Holograms. Get 100000 Zhaitaffy. Yay.
“But it’s content for a whole month so take your time!” Cool. So if I stretch this over a large period of time it suddenly isn’t grind anymore? Nice. Going by this definition, not even asia grinders are grindy. Just take your time, and suddenly it’s not grind anymore. Awesome.
And yes, there would be things to grind for. To please a certain type of crowd. That’s fine. But lately everything ANet has been doing was to add grindy content or prolong existing grind. Slowly nerfing all the farm spots.
“But farming is not grinding!” Well, grinding is killing mobs to level. Farming is killing mobs to acquire items. Both terms mean that you have to kill mobs to achieve something. Kill mobs. Repeatedly. So in essence, grinding is farming and vice versa. It’s just a subtle difference with the core activity staying the same.
We criticize that ANet is turning this game into a grind. With each update a little more. The manifesto is just how the game was supposed to be some time back. It’s like a dream. A dream that got many of us hooked. It’s not a lie, but ANet has strayed from this path and we would like them to get back on.
+1
Enough clipping.
I kinda think they would make so much more money in the long run if they just put all the kitten skins in their styles tab. People who make alts and new people who may buy the game after the RNG boxes are gone will still be able to purchase the skins. They didn’t do this with the GW1 store. Heck they actually had good skins that you could wear in combat. I love this game to death but i honestly wish they would do away with the boxes and just put the skins in the styles tab. I have 7 level 80s and i would buy weapons for all of them if they were available in their store.
How could they possibly make more money? How many people would purchase multiple skins compared to the number that will buy innumerable crates, even though there is no reason to?
Well if the skin looks good i would definitely buy a few directly. But even if the skin looks awesome, I would never buy such a stupid chest. Never.
Now it of course comes all down to numbers, what’s greater: More people buying some skins directly, or fewer people buying more chests? Only ANet knows.
This content is around long enough to get enough chests from doing anything outside of sPvP/tPvP. You don’t need to spend gold or rl money, you know its rng don’t gamble if you don’t know the odds. As much as you all say the skins are “content”, at best they’re fluff, which means they’re unimportant and hardly considered content, since you all seem to think if its in the game its content and you deserve to have it after 2 days of the event. Please, check yourselves, I’ve only got one, ONE, 1.0, uno, une, after opening well over 1000 chests. Sure my wallet feels a little lighter in game, but hell, the best thing I find is joking around with friends and guildies about how terrible your luck is compared to their’s makes for some good laughs. Chill out, it’s fluff, grow up, and get the kitten over it!
What makes you say skin content is just “fluff”? Because you don’t care so much how your character looks? Well here’s a news flash for you: Other people care. They often care a lot.
The fact that skins are being locked behind RL cash / huge grind and on top of that ridiculous RNG shows that even ANet has figured out how important this content is. There is a huge demand for them, because people grow tired of the ever same looking skins. They crave for something new.
Also I really doubt that people want everything on day 1 or 2. Okay, some want perhaps. But a lot of people would be okay with taking their time to get skins, as long as they knew they would obtain it eventually. A rather long quest odyssey, or meta achievements like for the broken wings. People are okay with that. Dungeon tokens, dailies and the like are proof of that. They just want a reliable way.
But what people really cannot stand is RNG. RNG is the reason why people want stuff immediately. It’s random, so they might never get it. And that bugs them. It’s eating them away because they are afraid they might never even have the chance of getting it. So they try to acquire it as fast as possible, to maximize their chances. But the longer they take, the more restless they grow. It’s a vicious cycle. And that is exactly what ANet is exploiting to turn a profit. Disappointing.
Forgot to add: The skins being available for limited time only makes this vicious circle even worse.
(edited by RoterFuchs.9216)
And the person who opened 1000 and got nothing cares to disagree.
And that person still has a month to go.
But the sad part is not that they make you pay for certain items, but make you gamble for it.
They don’t “make” you do a thing. Every skin is available without paying a dime. The drop rate is lower for the regular coffers, but not by any dramatic percentage by what I’ve seen. If over the course of a month from regular play, with coffers dropping from every mob in the game and the TP price of the coffers steadily dropping, you have yet to get a ticket, that’s the point where I would say that you are incredibly unlucky.
Yeh I cant wait to be grinding this for a full month and possibly still get nothing 2000 down, another 28,000 to go right?
I very seriously doubt that if you open 30,000 coffers that you won’t get a single ticket.
Talk about grind. Really. Lean back, take a deep breath and look at that number again. Reminds me of Silkroad Online. In one quest you had to kill 3000 enemies of a kind. And then you had to repeat that quest. Twice.
Imagine ANet had also made it so the first one to tag the mobs is the only one to get rewards. Really oldschool mmo style. Would have been hilarious.