Showing Posts For Savant.5276:

How "Torment" should be implemented for Mes

in Mesmer

Posted by: Savant.5276

Savant.5276

I absolutely agree that both the Scepter and the Torch should be our means for applying Torment.

My suggestion is: allow the single clone generated from a successful using Illusionary Counter to generate apply Torment – as well as the near useless iMage (instead of applying retaliation, but with no change to applying Confusion).

I’d wish I could have Torment instead of Confusion on the traits that affect confusion, because that would be more useful in PvE in many situations. Applying the same amounts of both conditions would probably be op, maybe make a split for PvE here or something.

- and a variation of THIS!

The variation: have all the Traits which currently either grant, or affect, Confusion ALSO affect Torment.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Savant.5276

Savant.5276

Now watch …
Just watch …

Watch Torment not scale on Condition dmg at all.
Watch it scale according to Power or something else ridiculous.

I just don’t trust Anet not to giveth and taketh away.

Speculating on Torment and movement

in Mesmer

Posted by: Savant.5276

Savant.5276

Get out yer loob, boys and girls – and be sure you’re all adequately prepared – because with Anet’s track record so far, there’s NO WAY this is going to be as good as hoped for, without there also being some sort of debilitating nerfs accompanying it.

Oh, it looks good at first blush, no doubt.
Too good. Far too good.

Far too good for this also not to have a couple of intense, yet subtle, catches that will be the equivalent of being kittened dry at the same time in crucial ways that effect dps and survivability.

Be aware.
Be very aware.

Mesmer need movement speed

in Mesmer

Posted by: Savant.5276

Savant.5276

Simply change Compounding Celerity so that choosing it gives a passive 24% speed buff -that is reduced by 8% per active illusion.

i.e.

No active illusions? Mesmer gets 24% speed buff.
Active illusions? Speed buff is reduced by 8% per active illusion.
Active illusions are destroyed? Speed increases 8% again for each non-active illusion.

Fixed.

(edited by Savant.5276)

One Simple Change

in Mesmer

Posted by: Savant.5276

Savant.5276

I would like to have simple change made to our Profession – and unless I am completely mistaken, making this change should not require an army of monkeys months to code.

Change Sharper Images (the Minor Trait in the Dueling line) to:
Illusions inflict Confusion on critical hits.

Do not reduce the ability for illusions (whether clones or phantasms) to crit. Do not reduce the damage done by Confusion. Do not enact any other kind of accompanying nerf.

Simply change Sharper Images to enable our illusions to inflict Confusion (instead of Bleed) when they critically hit.

This change is simple and significant enough to truly work wonders, without being OP (even though this change will be inevitably accused of being OP by some, just like those people also hysterically accuse every other suggested change of being OP regardless of how appropriately balancing such changes are).

(edited by Savant.5276)

Official Mesmer Patch Notes - 30/04/13'

in Mesmer

Posted by: Savant.5276

Savant.5276

I kidda wish they kept the cast time for mantra and remove all the cooldowns.

Almost.

If they cut the “charge” time down so that it was an even 2 seconds (when traited) – and removed the cooldowns – that would be a kitten good start to making the playstyle more dynamic.

Restorative mantras

in Mesmer

Posted by: Savant.5276

Savant.5276

The solution I want to see is Restorative Mantras making our Mantras like Elementalists’ Ether Renewal (without removing Conditions): as we charge any Mantra over that 3.5 seconds, we get a tick of (and share) healing every .5 seconds.

But no kittening around here by nerfing the TOTAL mount of healing currently possible with Restorative Mantras!

Simply and only change it so that we get the TOTAL amount of healing that we currently get (in one burst at the end of charging a Mantra) to being spread out to hit us (and our allies) every .5 seconds of the 3.5 seconds the Mantra charges.

Mesmer Torch Phantasm

in Mesmer

Posted by: Savant.5276

Savant.5276

To me, the simplest solutions for appropriately adjusting the Torch are:

1. Reduce the cooldowns on both Prestige and Mage, so that when Traited the cooldowns are on par with the cooldowns of both skills respectively on the offhand Sword and Pistol skills;

2. Keep the Blind, but remove the aoe fire blast on the Prestige. Instead, make it aoe apply 3 stacks of Confusion; and,

3. Remove the ability to cleanse conditions from the Traited Mage. Instead, have the Trait increase the number of stacks of Confusion that the Mage puts on from 3 to 5. And set the duration of those stacks to last just as long as the time it takes for the Mage to refresh-establish them once again (but only when the Mage also is Traited with Phantasmal Haste).

Let's talk: Confusion

in Mesmer

Posted by: Savant.5276

Savant.5276

Since blind does not work like that at all, comparing it to blind and tossing in “if blinds could stack” – when blind does not stack – seems to be doing nothing but building a straw man.

There will be much more incentive to think carefully about whether one will fight, cleanse, or not attack – because there would be no “waiting it out”. The enemy would have those three options to choose from. In the meantime, the Mesmer could put pressure on the enemy to act using other skills.

I accept that you don’t understand people’s desire to make a build entirely revolve around Confusion. Because of that, your explanation about what you think Confusion should simply be isn’t convincing to those of us who do desire to make a build around it. And I have no doubt it’s the same for you in reverse with regard to explanations made to strengthen the Confusion playstyle.

Ah, well.
To each their own.

Let's talk: Confusion

in Mesmer

Posted by: Savant.5276

Savant.5276

Skyro, I did not suggest a “1-time proc (like blind)” at all.

Instead, what I clearly suggested was 1 stack of Confusion dropping off the total number of stacks, per attack. Which means that if an enemy has 6 stacks of Confusion on them, and attacks once, the total number of stacks would go down to 5 stacks. Then when the enemy attacks again, it goes down to 4 stacks. etc… And the Confusion remains on an enemy indefinitely until either enemy attacks sequentially remove all stacks, or the stacks are cleansed.

So there would be no loss of the unique aspect of Confusion which currently allows one to time large stacks right before multi-hit attacks.

Let's talk: Confusion

in Mesmer

Posted by: Savant.5276

Savant.5276

To me, the all-around fix for Confusion would be to have it stack – and absolutely remove the automatic deterioration/duration rate.

Instead of an auto-deterioration/duration, make it so that one stack of Confusion is removed every time an enemy attacks – regardless of how long it takes for any enemy to attack. The strength of the punishing attack will increase and decrease as usual depending upon the amount of Confusion stacks on a target.

No standardizing the punishment damage per Confusion stack.
No changing how frequently we can apply Confusion from how it is now.

The enemy players will have three options:

a) Attack, take the punishment, and heal; and/or,
b) Get the Confusion cleansed off them; and/or,
c) Not attack.

That simple change would go a long way to making a Confusion based build completely viable without being OP.

Rate the Charr Name Above You

in Charr

Posted by: Savant.5276

Savant.5276

My Charr’s name is:

Chaot
(No special characters: he’s got the original)

Totally black furred.
And he’s a Mesmer.

It won’t make any sense to anyone who didn’t play GW1.
But for those who did, the significance will be obvious.

Bare Chested Option

in Norn

Posted by: Savant.5276

Savant.5276

I’d like Norns to have the option to hide chest armor, in the same way that shoulders and helm can be hidden.

I want to play him bare chested, to show off his tattoos – rather than being wrapped up in the heavy robes all the time (he’s a Mesmer).

I don’t think this is too much to ask for Norn (regardless of profession).

The new AC...

in Fractals, Dungeons & Raids

Posted by: Savant.5276

Savant.5276

The simple reason they upped the difficulty of this dungeon – and inevitably will update the difficulty of all the others in a similar fashion – was to keep them from being farmed for such easy gold.

After all – they want people to buy their gold via gem exchange from the Trading Post. Too many people were getting too much gold far too easily to just make the exchange back to gems and get the goodies without paying the Piper.

What someone else said earlier in this thread is true: everyone who wants to make gold quick now had better hurry up and knock the stuffing out of CoF runs, because the axe will come down there (and with the other dungeons) just as it did with regard to AC.

Follow the money, folks.
Follow the money.

So. confusion...

in Mesmer

Posted by: Savant.5276

Savant.5276

One (and only ONE) of two simply solutions would fix the problems and give us a viable punishment playstyle option, Hildebert. Either:

1. Allow any clones conjured with the Scepter equipped to inflict Confusion – exactly like how it works right now with the Trident underwater; or,

2. Allow the Mesmer (and only the Mesmer, not clones) put on 1 stack of Confusion for each Ether Bolt attack (without changing the third attack to stop conjuring a clone) – and let those single stacks of Confusion last for 4 seconds. The deterioration rate would keep the stacks from climbing up to the moon just from spamming Ether Bolt, but would enable us to maintain enough Confusion on an enemy to make it far more worth while than it currently has been.