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Yggdrasil collection bugged?

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I see, that’s why it didn’t count, that really is frustrating, i guess i should kill more of those, thanks

Yggdrasil collection bugged? [Merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Okay, so i defeated the treasure mushroom which has the invisible spore which is needed for my specialization ascended weapon yggdrasil, but once i got the spore, it did not count for the collection, as if i never got it in the first place and it’s in my inventory, is this a bug or something?

Yggdrasil collection bugged?

in Ranger

Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I just defeated the treasure mushroom which has the spore for the collection, but once i got it, it didn’t count for the yggdrasil collection, it’s like i never got it in the first place is this some kind of bug or something?

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

…Also, is there any chance of an explanation for why rangers are prohibited from stacking might, but warriors, elementalists, necromancers, etc. are not?

Because all classes should not be the same. Why not let Thieves stack 25 might on themselves in seconds too?

If that is the case, then they should tone down the might stacking on the other classes as well to keep the balance.

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

What is wrong with you players with wanting so much? Boons used to be not so easily obtained. Now you’re complaining if you can’t have a full stack of perma boons?? This game shouldn’t become, “Boon Wars 2: the Game of Boons”. Boons should be limited as scarcity is what makes them special. The Dev’s have been making a design mistake by giving far too much access to boons and subsequently conditions. Dev’s in this area, less is more!

Ok, then what about Phalanx and Herald, especially Herald with their facets? this game is Game of Boons already, by looking at Herald it is obvious that this is still intended by the devs, so i see the point of people being angry about the nerf, because it is not fair that other classes can almost and have perma boons and yet the ranger gets access to this and gets nerfed quickly.

How much time did it took for them to realize that ice bow was completely broken and op and needed a nerf? they even buffed it, with the specialization update and now they realize is broken? one can come to the conclusion that they really have no clue on how to balance some classes, either that or there is no organization in balancing decisions, no coordination and no teamwork, maybe even conflict between some of the devs regarding balancing, as if someone in charge just wants certain classes to be ahead of the others on purpose.

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

That’s just plain wrong on two accounts. Firstly the “celestial bodies” have precisely no effect on the Earth whatosever, only the sun and moon affect us.

Secondly, just because planets and stars are natural, doesn’t mean they are part of nature. That’s equivocation at best. The usual definition of nature, the one that’s being used to describe druid and the one that people mean when they describe nature religions in the real world, is the natural world of the Earth specifically. Wildlife; flora, fauna, weather patterns. This is the same definition being used for druid in GW2 since the fantasy druid is a romantic fiction based on real-world nature religions.

To say that the planets and stars fit in to theme is to say that engineers should be able to build cars to ride around Tyria. It’s equivocation. As I’ve said in a previous thread, if Druid has space-mage mode then elementalists should have Atomic bomb mode because uranium is an element.

Nature is universal, it is not only Earth related, nature is the representation of the physical universe, to say that nature is only earth related is just like saying that there is only life on earth on the universe. Druids had rituals concerning the sky and celestial bodies, ever heard of stonehenge? the druid you are speaking about is the conventional Post D&D druid which has nothing to do with the actual Druid in our history and even so, the druids that we come to know, the real ones we don’t know much either only vague details because the information about the druids are based on accounts of some reports writen by Julius Caesar when he started to conquer the northern isles and even so the romans back then tended to exaggerate a lot when conquering new regions and people.

You’re arguing a point I never made, go back and read this time please. You’re relying on the same equivocation I was challenging.

As for your sarcasm about stone henge, no one knows what it was for, to try to claim it as proof that druids were into stars in absurd in the extremes, which you know because you even brough it up

“the druid you are speaking about is the conventional Post D&D druid which has nothing to do with the actual Druid in our history and even so, the druids that we come to know, the real ones we don’t know much either only vague details because the information about the druids are based on accounts of some reports writen by Julius Caesar”

You completely contradicted yourself in roder to insult me and support your own equivocation over the word nature. I wouldn’t mind but I explained this already in the post you quoted.

The only druid we have any lore for and the only ones that matter here are the GW2 and fantasy versions of druids. The ones that use nature-magic which means, by definition, Flora, Fauna, weather, water and to some degree, spirits of those things. We even have ranger utilities which support this; Spirit of Nature, Spirit of frost, Spirit of Stone.

The only thing in the entirity of what we’ve seen so far that even remotely supports teh celestial nonsense is Spirit of Sun and that’s still a tree form which is channelling the heat of the sun. I’d argue that the ranger spirits alone disprove claims that celestial form is in anyway fitting for the established theme.

“You completely contradicted yourself in roder to insult me and support your own equivocation over the word nature. I wouldn’t mind but I explained this already in the post you quoted”

No one is insulting here, you are taking this too personal. What i’ve said that nature is universal, second the moon and the sun are celestial bodies (Not insulting, since you are the one thinking i’m out to get you or something, just relax)

“The only druid we have any lore for and the only ones that matter here are the GW2 and fantasy versions of druids. The ones that use nature-magic which means, by definition, Flora, Fauna, weather, water and to some degree, spirits of those things. We even have ranger utilities which support this; Spirit of Nature, Spirit of frost, Spirit of Stone.”

And how do you know that the ranger spirits are connected to the Gw1 druids? just because their models are similar doesn’t mean they are related. Second, Nature magic line has nothing to do with Flora at all, it is related to spirits and boons. The definition of nature magic in gw2 is different than the one you and many others may think, there is no single trait connected or that represents any connection to a plant or tree, i think even wilderness survival has much more of a connection to Flora than Nature Magic. The point is we don’t know what really nature magic is in gw2, we know it’s connected to spirits and water but nothing plant related.

“The only thing in the entirity of what we’ve seen so far that even remotely supports teh celestial nonsense is Spirit of Sun and that’s still a tree form which is channelling the heat of the sun. I’d argue that the ranger spirits alone disprove claims that celestial form is in anyway fitting for the established theme”

Like i said, spirits are not trees, i think it is Arenanet’s fault not to put distinctive looks to each of the spirits, making them look different instead of them being just palette versions of each other and making my final point and conclusion, you should just relax and try to play the druid before charging with swords and fire you don’t have to use staff and there is a lot of gameplay you can use mixing traits and making new builds, anyways i’m out for a break, good day

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

That’s just plain wrong on two accounts. Firstly the “celestial bodies” have precisely no effect on the Earth whatosever, only the sun and moon affect us.

Secondly, just because planets and stars are natural, doesn’t mean they are part of nature. That’s equivocation at best. The usual definition of nature, the one that’s being used to describe druid and the one that people mean when they describe nature religions in the real world, is the natural world of the Earth specifically. Wildlife; flora, fauna, weather patterns. This is the same definition being used for druid in GW2 since the fantasy druid is a romantic fiction based on real-world nature religions.

To say that the planets and stars fit in to theme is to say that engineers should be able to build cars to ride around Tyria. It’s equivocation. As I’ve said in a previous thread, if Druid has space-mage mode then elementalists should have Atomic bomb mode because uranium is an element.

I didn’t know that the sun and moon weren’t celestial bodies.

^

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

That’s just plain wrong on two accounts. Firstly the “celestial bodies” have precisely no effect on the Earth whatosever, only the sun and moon affect us.

Secondly, just because planets and stars are natural, doesn’t mean they are part of nature. That’s equivocation at best. The usual definition of nature, the one that’s being used to describe druid and the one that people mean when they describe nature religions in the real world, is the natural world of the Earth specifically. Wildlife; flora, fauna, weather patterns. This is the same definition being used for druid in GW2 since the fantasy druid is a romantic fiction based on real-world nature religions.

To say that the planets and stars fit in to theme is to say that engineers should be able to build cars to ride around Tyria. It’s equivocation. As I’ve said in a previous thread, if Druid has space-mage mode then elementalists should have Atomic bomb mode because uranium is an element.

Nature is universal, it is not only Earth related, nature is the representation of the physical universe, to say that nature is only earth related is just like saying that there is only life on earth on the universe. Druids had rituals concerning the sky and celestial bodies, ever heard of stonehenge? the druid you are speaking about is the conventional Post D&D druid which has nothing to do with the actual Druid in our history and even so, the druids that we come to know, the real ones we don’t know much either only vague details because the information about the druids are based on accounts of some reports writen by Julius Caesar when he started to conquer the northern isles and even so the romans back then tended to exaggerate a lot when conquering new regions and people.

…and I think you will find that we’re not discussing Terran Druids, we are discussing Guild Wars, Tyrian druids, so bury the constant earth-lore in the ground with the rest of the relics. We’re discussing Tyria, not Terra.

I already did, but you just ignored the facts and started to make up lore that does not exist and tried to invalidate my response, so i will not waste my time with you.

(edited by Serromus Jakta.3987)

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

This ^ very true, some people need to read on Druid history and realize that they had rituals concerning the moon, the sun, the harvest, etc etc

Some other people need to read Tyrian history and realize that this is a discussion about game lore, not Earth lore.

Actually Kain, there is no actual detailed lore about the druids in Guild Wars actually, we know that they became one with nature but we don’t know what they were before that, read this please. https://forum-en.gw2archive.eu/forum/game/lore/Druid-is-a-lore-mess/5528239

Devotees of Melandru that shed physical form. Not at all dissimilar to pretty much all humans at time of death/transcendence. Astral/celestial is not synonymous with spirit/ghost related in Guild Wars lore context. Furthermore, if a Druid ascending to spirit form to eternally exist within the natural world makes Druidic magic (ie: the magic of Melandru, ie: the magic of rangers) astral/celestial, then every single profession/class should be given astral mechanics, because there’s a ton of spirits wandering the physical world, choosing to remain bound there for one reason or another. Druids as described are nothing more than nature liches in spirit-form.

http://wiki.guildwars.com/wiki/Druid

Ever played factions? i think you should, secondly, why would you assume that Astral/celestial doesn’t have anything to with death? you are making an assumption based on nothing practically, the wiki page has nothing to prove your point either and is not a main source for pinpointing deep lore about this game. the final point is that there is actually nothing about druids, how they lived before they became stewards of Maguuma, we don’t know what they practiced, their lives, their ceremonies, nada.

I’ve played more of that game then you, that is for certain. It’s also irrelevant, so can we stick to the pertinent points, please? Perhaps you didn’t read quite carefully enough, so I shall re-post to re-educate:

“Furthermore, if a Druid ascending to spirit form to eternally exist within the natural world makes…”

Not the word if. I was speaking hypothetically, using your claim/view. Even if ascending to spirithood is magically astral/celestial, there are a number of spirits eternally bound to Tyria for reasons not related to nature magic, thus meaning that either all of them, or none of them are connected to astral/celestial magic. You’re pointing to one case of a spirit and claiming that that particular spirit conveniently validates the Druid specialization’s celestial theme, ignoring the countless other spirits that would *in*validate it.

How do you know you’ve played this game longer than me? you are being subjective and personal, thanks for derailing and avoiding a coherent response to your irrelevant argument.

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

That’s just plain wrong on two accounts. Firstly the “celestial bodies” have precisely no effect on the Earth whatosever, only the sun and moon affect us.

Secondly, just because planets and stars are natural, doesn’t mean they are part of nature. That’s equivocation at best. The usual definition of nature, the one that’s being used to describe druid and the one that people mean when they describe nature religions in the real world, is the natural world of the Earth specifically. Wildlife; flora, fauna, weather patterns. This is the same definition being used for druid in GW2 since the fantasy druid is a romantic fiction based on real-world nature religions.

To say that the planets and stars fit in to theme is to say that engineers should be able to build cars to ride around Tyria. It’s equivocation. As I’ve said in a previous thread, if Druid has space-mage mode then elementalists should have Atomic bomb mode because uranium is an element.

Nature is universal, it is not only Earth related, nature is the representation of the physical universe, to say that nature is only earth related is just like saying that there is only life on earth on the universe. Druids had rituals concerning the sky and celestial bodies, ever heard of stonehenge? the druid you are speaking about is the conventional Post D&D druid which has nothing to do with the actual Druid in our history and even so, the druids that we come to know, the real ones we don’t know much either only vague details because the information about the druids are based on accounts of some reports writen by Julius Caesar when he started to conquer the northern isles and even so the romans back then tended to exaggerate a lot when conquering new regions and people.

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

This ^ very true, some people need to read on Druid history and realize that they had rituals concerning the moon, the sun, the harvest, etc etc

Some other people need to read Tyrian history and realize that this is a discussion about game lore, not Earth lore.

Actually Kain, there is no actual detailed lore about the druids in Guild Wars actually, we know that they became one with nature but we don’t know what they were before that, read this please. https://forum-en.gw2archive.eu/forum/game/lore/Druid-is-a-lore-mess/5528239

Devotees of Melandru that shed physical form. Not at all dissimilar to pretty much all humans at time of death/transcendence. Astral/celestial is not synonymous with spirit/ghost related in Guild Wars lore context. Furthermore, if a Druid ascending to spirit form to eternally exist within the natural world makes Druidic magic (ie: the magic of Melandru, ie: the magic of rangers) astral/celestial, then every single profession/class should be given astral mechanics, because there’s a ton of spirits wandering the physical world, choosing to remain bound there for one reason or another. Druids as described are nothing more than nature liches in spirit-form.

http://wiki.guildwars.com/wiki/Druid

Ever played factions? i think you should, secondly, why would you assume that Astral/celestial doesn’t have anything to with death? you are making an assumption based on nothing practically, the wiki page has nothing to prove your point either and is not a main source for pinpointing deep lore about this game. the final point is that there is actually nothing about druids, how they lived before they became stewards of Maguuma, we don’t know what they practiced, their lives, their ceremonies, nada. We don’t even know if they worshipped Melandru “though this is only rumors” you should read well and realize that rumors are not fact.

(edited by Serromus Jakta.3987)

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

Channeling stars and planets is lore destroying for me. If the druid channeled on microscopic life bacteria, fungi I would have been happy. My vision of druid is more like the brown sorcerer from The Hobbit.

Radagast was not a druid, he was an istari, he never used plant magic or any of that either, he just had a good relationship with nature and had vast knowledge of the wild, including wild life (Able to communicate with animals but mostly because he was an istari and not a human or any race on middle earth per se) and flora. All istari’s magic is focused on light and repelling the darkness because their original purpose was to help Middle Earth against the forces of evil, Radagast just decided to live with nature but that is about it.

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

This ^ very true, some people need to read on Druid history and realize that they had rituals concerning the moon, the sun, the harvest, etc etc

Some other people need to read Tyrian history and realize that this is a discussion about game lore, not Earth lore.

Actually Kain, there is no actual detailed lore about the druids in Guild Wars actually, we know that they became one with nature but we don’t know what they were before that, read this please. https://forum-en.gw2archive.eu/forum/game/lore/Druid-is-a-lore-mess/5528239

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Nature is directly influenced by the positions and alignments of celestial bodies, sorry to rain on your qq parade, but it does make sense. The celestial bodies give us things like the solstices and seasons, sunlight/moonlight, tides, etc. A lot of those things are represented with the Druid. The Druid has plenty of skills that are plant influenced and they are all nature oriented.

This ^ very true, some people need to read on Druid history and realize that they had rituals concerning the moon, the sun, the harvest, etc etc

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

No, i don’t agree with you op, not at all, some people here expected a dps elite spec out of a well known support type in the fantasy genre, some people here expected “Stealth/Ports” which do not fit with Druid, not even the ranger, maybe stealth but not ports. Some other people expected a Ranger 2.0 out of the druid when Arenanet clearly explained that Elite specs are not upgrades to the core professions rather than something different. As for animations, this is just minor complaining, every mmo copy/paste skill animations from time to time. You don’t like druid, cool, i understand, everyone has their own opinions and perspectives but if you don’t like something don’t try it, no one is forcing you to play it, besides there is a balance patch coming in tuesday for the core ranger.

About the Druid being rushed off, i think the glyphs may need just a little tweaking in base form but that’s about it, there is a reason why this spec was moved to last, it was going to be after the Reaper spec but they moved it to the last reveal because they knew it was kind of rushed back then so they decided to have more time working on it.

(edited by Serromus Jakta.3987)

My major issue with "hard content"

in Guild Wars 2: Heart of Thorns

Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Is there any reason to assume that the legendary precursors will be BoP and that they are exclusively available though raids?

You mean, “can we assume that they won’t be available on the TP from people who have made them?” No, it’s possible that they will be TP-able. That is better than nothing, but NOT a solution, as all this does is make the TP even more destructive than it already is, and further enrich raiders at the expense of everyone else. Making Legendaries and selling them should not become the new job for raid-inclined players. Whatever method they come out with should be fair to both raiders AND non-raiders, not “great for raiders, not an absolute catastrophe for everyone else”.

As for whether they’ll be exclusive to raids, they haven’t said, but given how closely they tied the two concepts, yes, I think it is safe to assume that they are tied directly to raiding, until such time as they say otherwise. I welcome their input on that topic, but “wait, we’ll talk about it later” is not sufficient.

Here he goes again, same guy who made another one of these “raid complaining posts”. i can see this thread being locked soon. Just wait until they give out more info, how can you judge something that isn’t out yet? just wait until the expansion then you can do a proper judgment of the content, this is the reason Gaile closed the other post last night, because of threads like these.

How to get Legendary armor outside of raids?

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Another " I don’t want this type of content because it’s too hard for me and i can’t get what i want, because i’m too lazy to get it and so i feel like my opinion on it is a must because i say so" post. OP if you don’t want to do raid content don’t do it then, no one is forcing you to do it, second, what do you expect? get everything easy? if you want something fight for it, this is the essence of games, would Mario Bros be awesome if you just took a special coin at the start and you finish the game without any kind of effort? would Link from Legend of Zelda be as fun as it is if Link just took the triforce and just kill Ganondorf with it at the beginning, no saving Hyrule, not doing the awesome dungeons working your way through to save the land? Would Final Fantasy be a good rpg, if you just managed to get all magics, armors, weapons, summons etc without any kind of effort by just buying your way through with money? NO, they would be in fact boring games, it’s about time Guild Wars 2 started to be an MMORPG, not a Skin Wars 2 Simulation where you just buy your way through without any kind of effort, this game needs challenge, it needs a sense of accomplishment far beyond from what we may have.

If you don’t like raiding that’s fine, but don’t feel entitled to because it’s your opinion, not everyone shares your opinion, be mindful of that. On a final note, just play the game, have fun, Raiding in Gw2 doesn’t mean it’s gonna be WOW raiding. Exclusive rewards is a must, that encourages adventure, excitement and a sense of accomplishment, it’s not about elitism, it’s about having fun, and feeling like you finished something that has meaning, something you could share with others so the others might try it too and feel it too.

Rangers and Engis shafted

in Guild Wars 2: Heart of Thorns

Posted by: Serromus Jakta.3987

Serromus Jakta.3987

There is nothing wrong with rangers. Learn to play your class.

I main an engineer, and have since the start of this game. They only get one BWE? That’s fine with me.

You just invalidated your whole argument, nice going.

No Druid on BWE 2?

in Guild Wars 2: Heart of Thorns

Posted by: Serromus Jakta.3987

Serromus Jakta.3987

The reason people are upset is not because we won’t play them on this next beta, it is because they will be left behind in terms of feedback, and for those with the “They will probably fix it after the Xpac launch” argument, they clearly haven’t played ranger and know how we had to struggle with a broken pet mechanic in terms of Ai, and other serious bugs since the original launch of this game and why should we buy a product when our preference of play is quite underwhelmed? that is not a good impression you want to leave on players, either new or veterans.

No Druid on BWE 2?

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

it’s really disapointing considering that the ranger is my favorite class, and i was looking forward to the Druid but this just slowly kills any hope i had for druid being actually really good.

No Druid on BWE 2?

in Guild Wars 2: Heart of Thorns

Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Aww, i wanted to play the druid i mean it kind of sucks because, how will the druid specialization get enough feedback for the release of Heart Of Thorns? Compared to the other specs, the druid will lack a lot of feedback compared to the other specs. I’m really worried about that.

The Voice Of Mordremoth

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Serromus Jakta.3987

I just love the voice of Mordremoth, it’s very creepy and powerful, i’ve heard only sylvari characters can hear him speaking to his servants.

Pet passive mode

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Ok i had to see it for myself, since i HADN’T EVEN NOTICE THE BUG.

I hardly ever put my pet on passive and he doesn’t die all that often, what i do frequently is to juggle the Attack/Return and that’s working albeit with a minor annoying delay on the return function.

You guys are total bullies. The man took the time to address the issue publicly, not on satellite means of communication, but in the official forums, and you guys keep the monkey costumes throwing feces at someone who gave you some respect.

When Anet doesn’t say anything, they get the feces. When they do come out straight asking for our understand, they get the feces. Just imagine how frustrating they work must be when you behave like spoiled brats.

Of course is gonna take time, i mean if he opened a thread for specifically this…

First, do you even play a ranger? with all due respect Ariete, people have reasons to be quite frustrated right now by this, it has been ONE month, and we are talking about an important class mechanic. Secondly, so we are bullies because we complain about a very serious bug that breaks our profession? there is a difference between fair complaining with a purpose and bullying which is about harassing, insulting and doing all kind of wrong things to other people. I’m against rude comments and i know how toxic how people can be in these forums about things, but i think calling us all bullies is rather rash, and wrong. Thirdly, I WANT A RURIK PET FOR MY RANGER!.

Fourthly, i know being a dev is hard work and it requires much energy, but i question that statement seeing how lately, there has been more focus on the gem store rather than fixing the bugs that still currently plague our game. Lastly, I WANT THE RURIK PET FOR REAL AS COMPENSATION now that is a very sane complaint, ahem request

(edited by Serromus Jakta.3987)

Pet passive mode

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

To be clear, this goes for all classes. What’s new though?

Honestly, my excitement for Hot is dwindling each passing moment, this ranger fiasco has been frustrating for many of us, i don’t want to imagine when the xpac comes out, it will be Guild Wars 2: Heart Of Bugs.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

We are still broken, i’m not happy until they fix the whole thing, it’s been a long while since the march Bug wars patch, still they update the gem store, yeah because that is more important than actually putting effort into fixing our class mechanic.

Pet passive mode

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

No, it is still broken and bugged. Dante, i don’t know what “Testing” are you talking about, i tested it and the pet still attacks on “avoid combat”.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I will stay here persisting on this post until they get it fixed, I’m not going anywhere. So, Gaile and those Devs “Working” on the fix, get used to me, because this angry ranger and perhaps many others will stay, keeping this post alive until you finally fix it. Enjoy your time reading me and many other rangers

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

There is always next week….. i guess… and then the week after…. and then another week after… and then the expansion comes out…. and then more bugs come out…. and then maybe another 9 and half weeks.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I hear that one day pets were bodyblocking ranger’s own arrows, so we should be happy with what we have

No, we should not, not when it comes to the class mechanic which has been broken for more than a week. I don’t think people would play mesmers if they knew their phantasms and clones were bugged and broken.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I’m not playing this game until they fix the pet, it’s been more than a week. Patch after patch we have been ignored, sorry Gaile but it’s been more than a week since you assured us that it would be fixed, i hoped this patch would finally put an end to the ranger pet fiasco but it seems that priorities lies with cash first, players later. We might hear the “Be Patient, it’s coming soon” or other white knights of the forum saying “You are being a childish” among many other things but look at the patch notes and you will see how much they are “Working on the problem” adding more stuff to the Black Lion, yet ignoring many bugs or fixes like the HOM or many other bugs that have persisted still since the FOV patch.

What do you want me to think? If you want players to be content and reduce toxic behavior or “Black Knights” on the forums and within your game, just be clear and say what is going on, instead of going with this rep damaging secrecy thing, it’s unbecoming and it clearly creates more negative atmosphere around, if you cannot fix rangers, just say it “Look we have problems with the ranger pet bug, we really need more time” don’t say things like “Soon” because soon might be interpreted as something else. I know being a dev is hard work, it’s never easy and you have your work with HOT, but do not ignore something important as our class mechanic such as the pet. Some people have stopped playing rangers for dungeons, fractals and other game types because of this problem.

Finally, with all that out of the way, with all due respect, we deserve a little more clarity on this, thank you very much.

(edited by Serromus Jakta.3987)

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I must be one of the few, if not only person that doesn’t really care about this…though I guess it’s detrimental in WvW and Fractals, probably sPvP and Dungeons too, but it certainly isn’t harmful in PvE. For those that are kittening about this, if it was properly bugged in game…as it appears to have been, then there is nothing for you to really complain about. Proper procedure for a bug is to submit it in game, that will get faster response then posting it on the forums…it also means no one will get a response that it’s being worked on, which could take anywhere from a day to weeks to find the problem then fix it…after all, we’re dealing with 100,000’s if not a few million lines of code(yes, it should be fairly easy to pinpoint, unless it’s related to some other subset of the code, then it’s not so easy).

I appreciate your opinion in this matter, but most of the people that play ranger find this bug, breaking the mechanic of the profession itself, first you have the avoid combat for a reason and that is to order the pet to Avoid combat. Second i respect your opinion on this matter but i find your post a little condescending regarding this topic with all due respect. Third, i don’t see there is reason to keep debating and just adding more fuel to the fire now that Gaile has confirmed that it is a bug and that it will be fixed eventually.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Thanks a lot Gaile! i was beginning to grow hopeless and sad, this brings me a lot of relief

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Everyone, change your pet names and name them after something related to the bug issue! mine will be “This is Sparta”

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

We will fight for the cure to our pets! Rangers united!

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

That’s Anet for you.. they have a hate relationship with rangers, remember the ranger CDI long ago? that’s a fine example of their caring for rangers.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Well, let’s hope for tomorrow guys……

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

The Lament of the Ranger

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Prince Rurik for ranger pet! i would totally get it!

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Well, there is always tomorrow and the day after that and then maybe when Hot comes along we will get more bugs.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

New Patch Notes: we have removed the ranger profession from the game.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Warrior is Anet’s favorite child, everyone knows that until they give birth to the revenant of course.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

We are the black sheep of professions, what do ya expect?

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

New patch, nothing on the ranger bug…

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

-_- this is insulting.. to the point is not funny anymore… so many threads and still nothing.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Another patch, nothing lol.. great..

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

i feel your pain man, it sucks a lot when doing dungeons, the f3 thing is annoying.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Yeah.. no change yet, i was hoping it would get fixed, i guess not.

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

I feel sorry for the people that play rangers on high lv fractals, must be a nightmare

Ranger Pets Bugged [merged]

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

This is just unacceptable.. it’s almost a week soon and no progress on the pet bug, what bothers me is the silence on Anet’s part about the whole situation, it’s really not helping when many players play rangers, what do you think new players which you are trying to get to play the game are gonna think? specially the ones who want to play the ranger? this is bad rep for them with the whole expansion coming out soon.

We are talking about a bug that breaks the mechanic of the class itself, because like it or not, pets are the core mechanic of the ranger class, imagine if a mesmer couldn’t shatter or use his clones? that would be pretty bad. At least let us know what is going on with this so many of us can get some sense of relief.