Second Law [Scnd] – Guild leader
Currently: Axiom – Necro
http://i.imgur.com/mSUbphQ.jpg
1.5 years ago, these were the viewers it was getting also. It has been supported by the community for over 2 years, and I more than anyone wish that they implement a better system, but after so long and so much asking, I very much doubt we’ll see any improvement. HoT will bring guilds and players back, if only for a short while, but they WILL seek out other games if nothing changes. Reve-hype will only last so long.
This sounds very interesting, and actually has me excited about WvW for the first time since Spring. Finally a step in the right direction it seems, gj ANet.
Our entire guild is crashing(serious error) at the exact same time in WvW. We initially thought it might be an issue with the teamspeak, but we had 1 person in our TS who was not in our guild, and he saw all of us vanish at the exact same time, while he was unaffected.
We believe it now must be some bug with our guild itself, so if you could please check this as soon as possible, as we cannot play the game at the minute.
Guild Name – [Scnd] Second Law
Here is the crash report from 1 of our guild members.
+1. Great post.
Everyone in here that hasn’t participated in an actual GvG in GW2, sorry to say, but your opinion is kinda irrelevant when you have no idea what you’re talking about.
I respect the small scale community, and recognise that it takes a lot of skill, every PvP format(yes even tPvP) requires a high skill level at their top levels, and just because this involves a larger set of numbers than 5v5 doesn’t mean there is no skill involved.
2 zergs of 20 people clashing is not the same as a GvG of 20v20. We manage every single players build, individual skills/traits, and when to apply certain skills in the fights, etc in our GvG team. The exact same as you would in a 5v5. If 20% of our force is down in a 20v20, the round is effectively over for most guilds. We’ve only managed to pull off 15v20 I think 2 or 3 rounds against top level guilds. Every single player we lose is felt, because every single player lost leaves a gap in our strategy that we have to then adapt around.
Instead of just saying, ‘it takes no skill’, please explain to me why it takes no skill so I can debunk whatever theories you have about GvG in this game. Oh, and ‘its just zerging’, is not an explanation.
Best regards
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Most insane fights I’ve ever had. Props to VII, pushed us literally to our limits. Almost lost my voice by the end of the GvG.
GvG’s, or ‘kill trading’, are interrupted enough at the windmill as it is. The EB JP is quite literally the home of trolls in WvW, so trying to get through a single round while having people AoE’ing us from above or from the sides would be quite literally impossible. Sorry to kill your dream flute, but sadly EB JP is a no no.
We run with 25-30 every night, but only have a roster of 42. Obviously this isn’t a representation of every guild, but what flute is neglecting to mention, is that he’s using total box sales, which a) will not represent the size of the playerbase now, and b) will not in anyway represent the number of people who play actively in WvW.
To give an example on our guilds server(Baruch Bay), not all of the guilds GvG’ing are registered on the site. Here is an estimate at the guilds active in the GvG scene on our server(who I know have done GvG’s in the past). Scnd, BuLL, siN, MERC, RNV, CS and DsD. All of these guilds play at the Spanish primetime, we play a bit earlier. Now assuming that the cap on the BL’s is 100, and the cap on EB is 120. Scnd(30 man raid), BuLL(30 man raid), siN(35 man raid), MERC (30 man raid), RNV (15-20 man raid), CS(20 man raid), and DsD(40 man raid).
Total numbers of that = 200 on the low end estimation.
Total map cap = 420.
As you can see here, during primetime(Which is the best estimation of GvG activity for any server in the EU ladder) almost half of the entire active playerbase for guilds in WvW are in the GvG scene.
Also, this is purely for flute so he cannot come out with another kittened response.
Like I said, not every guild from our server is registered, but the numbers I have quoted are correct, map caps, and raid size. You can see it is just less than 50% during primetime for our server.
There needs to be a relevant counter to leader sniping, otherwise GvG is going to just dumb down to ‘who can burst the enemy leader faster’, which will most certainly not guarantee enjoyable fights.
We can’t formulate a decision regarding that without first knowing the full game mechanics behind obtaining the buff. I do agree though, it has the potential to destroy the GvG scene utterly, or at least make it a joke compared to what it is now.
I’m quite curious how long GvG’s take in NA tier then flute, if you think it gives such a huge advantage. Just doing some quick maths to illustrate my point.
If you assume on a borderland, the points are allocated as follows.
Home server – 1 Keep, 2 Towers, 2 Camps.
Server 2 – 1 Keep, 1 Tower, 2 Camps.
Server 3 – 1 Keep, 1 Tower, 2 Camps.
Home server gets 55 PPT, and the others get 45 PPT, correct? So, now we assume that the mean length of a GvG would be probably around 1 hour 30 minutes, if ~10 rounds are played. Lets say its a GvG between Server 2 and Server 3. Home server can now ‘freely cap’ the entire map, according to you. Lets assume that takes 30 minutes, as there will be defenders from server 2 and server 3 slowing that down. So Home Server gets the entire map and can ‘freely’ keep it for 1 hour, until the GvG is over.
Assuming no camps are flipped, and Home Server retains all objectives, this amounts to a startling 360 extra points gained in the hour that the GvG is taking place. Morever, the objectives will be easy to take back as well. As soon as the GvG is over, server 2/3 will start pushing their spawn keep, leaving home server split between 2 forces, most likely losing both keeps again within 10 minutes. And now we’re back to the situation pre-GvG.
Stop going on about it affecting the match please flute, like Caliban said, its pure nonsense.
EDIT – Scumbag Ragnar had a similar idea to me
Insane GvG. Never had to lead like that before, with that intensity holy kitten, sweating like a motherkittener by the end. Massive respect to VoTF, hope to do this again whenever we get AR.
Insane GvG tonight vs VoTF. Thank you for fights from all of Scnd, and we’re up for more fights/gvg’s whenever we get AR again, these are the fights we play the game for.
Ogro.1750There was some serious schooling in this thread, I approve. Btw pretty lame VM is pulling a no-show on Scnd atm, was very hyped :/
Nah they had a valid reason, lacking some of their main core members, so we just did organised fights instead we can provide footage if you want something for the show, Noobspeed should have it. Albeit he’s worst guardian EU.
Btw great initiative with this man, really good ideas/presentation of the show itself! Keep it up.
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We would miss you guys but certain guilds on Piken make it boring to fight and the 20g and 1200+ kills on reset tonight are kinda nice. Very good reset for Scnd on EB, hope we see this kind of action for the rest of the week. We’ll be in contact with guilds soon hoping to set up some GvG’s!
I offered GH fair fights Rich, I never specified numbers, all I said were, ‘even numbered fights’. I wasn’t cursing at you, I never called you out for blobbing in the whispers, and all I wanted were some fun fair fights without lag, which you declined.
Regarding the GvG, we have 2 main raid leaders in the guild, me and Seth. Due to my connection at home, I cannot/will not lead GvG’s, as I get ping spikes every few minutes, leading to timeouts/delays. A copy of my speedtest is provided below to verify this claim. To the best of our knowledge, Seth was going to be away from Monday onwards(on holiday), so we scheduled the GvG vs VII on Sunday because of that reason. Vanz can verify that as well, as I explained to him why it had to be Sunday. That is why we declined the GvG, because we would have no GvG leaders online who could lead a GvG.
We as a guild do not dodge GvG’s without a valid reason, and the reason in this instance, was the lack of leadership.
http://www.speedtest.net/my-result/2844679107
My speedtest as proof^. Hope this resolves the matter.
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<3 Jal and the rest of HoB. Yes I’m still around, you’re welcome on our TS anytime so long as you give me prior warning, but we may need to upgrade from our 100 slot one, as we’re filling it up every night these days!
Khrum, best repairer EU!
Any guilds up for GvG against Second Law contact me if interested.
Thank you [Rise] for GvG, capped off an awesome week, very tanky, difficult to kill, good movement cya out there.
Also, ty to CoN for organised fights earlier, can’t wait for a GvG with you guys.
Massive respect to Option, awesome GvG fights, very tough! Good job. Hope to see you guys out in the field the rest of this week. Looking forward to final GvG with [Rise] tomorrow, should be very good also o/
Had a bad start, but been a very good week for us, very good roaming fights, lots of GvG’s, minimal lag(cept in blob fights), so ty all.
Props to CoN too, had a couple very nice roaming fights with you guys, your movement and bomb are solid, so looking forward to potential GvG in the future!
Also nice job [Bots] guild from Kodash, holy kitten you guys are tanky, very difficult to kill, hope we can set up some organised fights soon.
/salute from Second Law
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Thanks to ECL for a very fun GvG, most challenge we’ve had so far in GvG, forgot how much more fun they are compared to usual WvW. Really gets the adrenaline going ^^ See you out there rest of this week! o/
/salute
Very good night on Kodash BL, fights vs Opt, NoE, BOOM and ECL. Both sides grouped up at times, sometimes intentionally, sometimes it was a coincidence. Good to see roaming guilds again after the horror of yesterday, we had quite a strong showing tonight, average around 25, cya all the rest of the week. o/
Rody, Option up for GvG?
And Covis, so BOOM trashtalk on forums but don’t have balls/ability to GvG? Figures.
I presume you’re from BOOM? Lets have GvG then, 20v20/25v25 along with ZBs as well.
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We don’t have issues with any of those guilds. But let me ask you Raniri, if, for example, we killed ECL, KoA and NoE from between 19:00-20:00 in roaming GvG’s, would you then for the rest of the night just run side by side together in a guild blob, or would you continue to roam on different parts of the map?
different parts all the time, i say if we have a massive blob and can´t counter the blob we group up for 2 minutes
i think BULL,DsD and siN know it
Exactly. We don’t have issues with guild cooperation if you need to bring down a force larger than yourself. What we do have an issue with is BOOM, ZBs and Xaoc coordinating within stones throw of eachother just to kill 15-20 Scnd after we wiped them all separately the first time.
Anyway, Scnd’s slack days are behind us for this week, we’ll be running around 25 for the rest of the week instead of 15, hopefully the week improves.
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Even if you didn"t have their numbers, 3 skilled guilds at one place vs 1 guild + pugs .. and to be wiped …
We didn’t get wiped when we grouped up like we did, we killed you once beside lake, but then you built AC’s. We killed you in Bay, and then we killed you at North camp without RED. What ‘jumped’ you at the danceoff was 15 Scnd from behind the rock, vs your entire zone. One of our members in TS said after the fight at Bay, ‘I can see why people do this, its just SO easy’. And he’s right. There’s no challenge in getting 60-70 guys from 3 guilds and stampeding through enemy groups. But we play the game for the challenge, not for the bags.
We don’t have issues with any of those guilds. But let me ask you Raniri, if, for example, we killed ECL, KoA and NoE from between 19:00-20:00 in roaming GvG’s, would you then for the rest of the night just run side by side together in a guild blob, or would you continue to roam on different parts of the map?
Look at green dots on minimap to see how many we are I count around 20 inside the tower.
Okay, this is what it is. Its BOOM, Xaoc, ZBs and pugs.
ZBs = 20 guys(quoted from above)
Xaoc = ~15 guys
BOOM = ~35 guys(low estimate)
That totals at 70 guys already right there and thats just in guilds. BOOM seem to have around 15-20 pugs following them also, making them around a 50-60 man group(blob) just by themselves. Meanwhile, the biggest guild BB have on the border is Scnd, who are atm running around 17 guys + whoever tags on with us, max 10 friendlies. We’re also outmanned, and you STILL bring the server blob.
Please SFR, go back to T1 where you belong. All that happens so far is we engage one guild, already outnumbered, and another 1 or 2 guilds comes in behind and flanks us, forming the blob, and killing us 20 vs 70-80.
Thank you for the honest, well worded reply, Snowstorm. Your perspective makes sense, I guess I just don`t enjoy enough being part of a big group to pull your excitement and feeling of challenge out of it.
See you on the battlefield, good luck & have fun!
You too man! We all want different things from the game to be sure, enjoy your time in the mists
Now, can I ask, why does it take Xaoc, BOOM and ZBs to fight 20 Scnd+5 BuLL? Really? 80 for 1 guild. Sure, you have 4 guilds on the border, but you’re not running without the other 3 guilds close behind. Message to you, this is not T1, you do not have to blob everything to death. Its pathetic, and it makes your guild(s) look weak.
We look forward to GvG with ECL on Tuesday!
Moon.6371@ Snowstorm:
But don`t you minimize the chances for fair/amazing fights the bigger your group gets? Not only because of the limitations of personal impact but also the (key-) point of finding proper groups to fight? Isn`t it illusionary to demand every matchup to provide a wide variety of equally sized guilds? Why not breaking up your monotag ball if there`s just nothing equal to fight (keep in mind 20 man is probably 1/4th of one servers whole borderland population)?
You do yes, we have a policy in the guild that if we EVER run 40 guys one night, we’ll split into 2 seperate 20 mans, because there’s just so much challenge in fighting completely outnumbered. We only have a roster of 36, and we run around 25 average. This means we find plenty of guilds to fight, and are still able to kill the server blobs, both of which provide a very good challenge. If you get beaten, there are 2 options you have. 1, get bigger, 2, get better. A lot of guilds will choose the first option, which is now why we see 40 man guilds roaming the maps.
As to why we won’t run smaller and smaller. Its because at the end of the day, the people are in the guild for the 25v25. If we did want some smaller scale, we’ll play in offpeak time, or in sPvP. And in our opinion, in this tier, 25-30 is the ideal number you want to be running with as a guild. That way you can engage other guilds on a fairly equal footing, and you can kill the blobs. You get the most of your WvW time if you run 25-30, and you get the most realistic challenge.
I tend to disagree that retaliation is broken. Yes it’s a strong boon, but it is also a counter to anyone that expects to roll out as a glasscannon and spam AOE damage without repercussions. It forces warbands to rethink their builds and strategies, using certain skills at certain times, and more intricate play such as boon stripping starts to play a role. It’s very easy to say that a certain buff or condition is overpowered, and call for nerfs, but to me that just simplifies the game further. Look at the confusion nerf, instead of warbands having to adapt to bring condition removal into their play and stop spamming skills, people called for it to be downgraded and now glamour mesmers are a far rarer sight and confusion tickles.
Sorry to hijack the thread, but I’ve got to disagree with this. Since retaliation hits through armour, being a glasscannon has nothing to do with it really, apart from a lower health pool. Also, if you build right as a guardian, you can get 100% uptime on it, and 100% uptime on the raid. Couple this with a Guardians ability to condition cleanse, and its very easy to counter both necro’s and mesmers, since you’ll get retaliation instantly back once its been stripped, and you can convert those conditions from the necro back into boons. Its led to guilds running a huge Guardian train purely to get this 1 boon, for example GD running with over half of their entire 35+ man raid being retaliation stacking guardians.
It also cannot really be compared to confusion. Confusion was gotten pre patch from the glamour fields mostly, now, this upon activation would give something like 2 stacks to someone, on something like a 36s cooldown at the least. It also had a capped duration at 10 seconds(fair enough it stacked intensity). Compare this to retaliation, where you can get it from 3 virtues, 2 shouts, a combo field + blast finisher(which guardians can practically spam) and a signet, + renewed focus giving you 3 more virtues on a 90s cooldown.
If it wasn’t so easily acquired, I’d agree with you on your points, but its just the fact that atm its such a spammable boon in certain builds that are now being abused that make it such a broken mechanic. It needs nerfing in the BL like it has been in EB, otherwise soon all we’ll see are warbands composed of 15+ guardians, 5 warriors, 2 ele’s, and a Mesmer.
Moon.6371I watched it, but how is pressing 1 during every fight for minutes either steamrolling or getting steamrolled considered “epic”?
Even though you aren’t asking me, hope you don’t mind if I give my insight into it, as we run a similar raid style in Second Law ^^ and I see this question asked a lot.
I’ve played competitive TPvP, and I’ve raid led for the guild, so I can look at things from both sides of the argument. I know in TPvP, that if you’re too slow, or you miss a skill, you’re likely dead, especially if you’re the focus. I know you can turn fights with 1 single skill or play, and it sure as hell feels good when that happens. It takes a lot of skills usually.
A lot of tournament players/roamers look at WvW, specifically guild raids, and say that they’re just a dis-organised skill-less mob of people spamming their skills and pressing 1 too much. And if you’ve never experienced a guild raid style of combat, its what it looks like. But coming from 7 months of doing this, its entirely the opposite.
Its quite similar to TPvP. If people kitten up an important skill, you’ve most likely either killed the guild, severely hampered your ability to fight, or put yourself at an immediate disadvantage. Water fields, static fields, nullfields, veil, timewarp, tome of courage, line of warding, sanctuary, dodging at key times, melee bomb(hammer stuns/guardians), plague, etc etc. Skills such as these need to be executed at the right times. Couple all of this with the need to be moving perfectly, getting the flank, avoiding the enemies attacks, getting good placement of your skills.
It takes a lot of skill to play in a guild raid at the top level. I can say every single member of Second Law is at the very least, an above average player, because they have to be. If you’re a poor player, you will die, you will get caught in the bomb, and you will die in a second while being pinged everywhere by temporal curtain, sanctuaries, rings of warding, etc. And because you’ve died, you’ve not only potentially ressed half the enemy, you’ve also put us at a numerical disadvantage, making the fight even more difficult. There are so many things that could go wrong that will flip the fight into the enemies favour, and its down to how good your guild is as to how often that happens.
The fights where we roll over an enemy, kill 40-50 in seconds, and collect loot don’t feel epic. The fights which last 3+ minutes vs a good guild, those are the fights that we at least play the game for.
GWTiger.5178:bla gvg bla gvg
play wvw not gvg
…
oh wait… do your gvgs sfr and baruch, so Kodash kann play wvw and make points while you do your stupid gvgs…
and I don’t give a kitten what you “pros” think about my post.
Fine, you play for your points, we’ll be play for GvG’s. You can go have fun with Vizu in T1, and we’ll have a nice guild tier sounds good for everyone.
Bit late posting this, but had a pretty decent night on Kodash BL. Bit blobby at the start for all 3 servers, but that seems to be nature of higher tiers, usually gets better as the week goes on. Good to ZDs(ZBs?) again, along with Opt and BOOM from SFR, good to see guilds running separate! Apologies if we didn’t engage much tonight, we had between 12 and 19 for most of the night, we look forward to fighting some of you when we field our usual numbers And our 15 getting chased halfway across the map by a force 3-4 times our size is incredibly amusing
Cya out there o/
TUP abusers, report! Looks like a pretty nice tier, hope to see all 3 servers in the future o/ Greetings from Second & Baruch.
ANet, on behalf of the EU ladder, please lock this tier for eternity.
Second Law [Scnd] up for GvG’s this week, and even just organised fights. Contact me via PM if you’re interested!
Maybe, if you do not like this rumor, you can try to prove that it is wrong and instead of just saying that you don’t like it
We regularly hop onto the BB TS, which as you’re aware shows nationality, and its literally always the Spanish national flag besides peoples names. I’ve stayed on there till around 3-4am at times, and its the same deal.
Done Thats as close as you’ll get to proof. When there’s 80-100 guys in the BB TS at 2-3am, and 95-100% of them are Spanish nationals with IP’s in Spain, pretty safe to assume its not overseas players.
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…
I think you under estimate the situation in Latin-amerika. Most of them are second world not third. And even if they would be third world, they would have a lot of rich as well. (e.g. Carlos Slim, Mexico, is the richest person in the world according to Forbes)
Anyhow I looked it up: http://www.internetworldstats.com/stats.htm
Spain has 31,606,233 internet users with 17,590,500 Facebook accounts
South-Amerika has 189,982,457 internet users with 134,629,940 Facebook accounts
Central America has 51,452,595 internet users with 47,035,580 Facebook accounts
The Caribbean 13,480,693 internet users with 6,674,100 Facebook accountsHow many of them play GW2, only ANet may find out
And as usual, forum users only quote 10% of a post they’re quoting ._.
The statistics you are quoting are too vague, to be able to be used in this argument. You neglect to remember that you need a pretty fast internet connection, and a pretty good computer to play GW2, both of which are expensive. Internet users could be phones, tablets, etc, neither of which can play GW2.
I also never said that the countries were third world, I said parts of those countries were third world, which is true. For example, the minimum income in Mexico is 10 times less than in Spain.
I will say it again, in bold this time.
We recently transferred onto this server as an English speaking guild, and the vast majority of the nightcap comes from the lifestyle of the spanish community, not because of south americans.
We regularly hop onto the BB TS, which as you’re aware shows nationality, and its literally always the Spanish national flag besides peoples names. I’ve stayed on there till around 3-4am at times, and its the same deal. So, do you have any evidence whatsoever about it being South Americans? Because we don’t.
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Yeah I forgot your middle/south americans only play under the week.
PS: As a European you may never meet them even if they are on your server, But I mean: Americans = the ones that play at 1-6am.
PPS: Only 9% of the Spanish speaking are living in Spain, whereas over 80% are living in America (north, middle, south, caribean) and BB is the only Spanish speaking server …
PPPS: I always wondered why there is no Spanish speaking server in the NA, all in all there are much more spanish speaking (>400mio) living in America than there are English speaking (<300mio).
Looking at the list of countries you posted there, do you really think they’ll be buying a good PC and GW2, when they have basic essentials like food/medicine to worry about? Population of a country =/= the number of GW2 players in that country. Quite a lot of those countries are bordering 3rd world in some parts, with the exception of the US.
We recently moved onto this server, we’re an English speaking guild, and some of our members play way into the night despite being from Europe. Some of the Spanish guilds play late into the morning, I remember when siN were on Piken, they played till about 4am usually despite being based in Spain. Its just the lifestyle, and its why we have a later primetime than other servers.
Also, with the amount of crying that goes on about ping, etc etc, most of the players in SA, NA and Mexico, will be playing on the NA servers. I always believed myself that it was players from NA that were causing the nightcap, but its not at all, we saw it for ourselves when siN came to Piken, and we can give you our PoV now. National servers have very pronounced periods of dominance, with the exception of Vizu. German servers have a very strong 5am-10am morning cap. French servers usually have a moderately strong night/morning cap. Baruch has the strongest nightcap in the ladder probably. Its all because of the national lifestyle that these periods of dominance come about.
Lets have a few more good days in EU T2
Not much fun in this game anymore for anything running under 30 it seems. Be curious to hear from GoD from Deso why its necessary to run twice our number in guildies, plus pugs, AND build AC’s/Ballista’s, just to engage 20-25 of us? Are we really that terrifying?
Props to GD for at least running solo on Elona, but think you run too many to have any good roaming fights with us, be interesting to see as the week goes on, you look to be the most interesting fights in this tier.
Was hoping for a lot from this matchup, heard Deso still had some very good guilds, but all I’ve seen so far from them is guilds running 40+ with pugs following them that flash build AC’s in the field against half their numbers.
I’m also having this issue, only ever occurs between 19:00-23:00 BST, right during EU primetime for me. Every 5-10 seconds I get a screen freeze where everyone runs into walls etc, and then it fast forwards and corrects itself in a few seconds, before doing the exact same thing again. Makes WvW completely unplayable, and I know of a few others in the guild suffering the exact same issues. My net is 40/40 with a 5ms ping usually, even when using pingplotter, the ping to ANets servers is 20-30ms, yet I suffer from freezes of up to 10-15 seconds while playing the game. Not sure what the hell is going on.
To explain further, the northern towers of a borderland are in close proximity to our spawn, so its unfortunately quite possible that 2 guilds will respawn at the same time in order to save a tower, regardless of who’s taking it. This happened maybe twice last night. I think the only time we’ve directly coordinated with DsD has been to take down an AR server blob that we couldn’t kill with 15-20 guys, anything else has been a coincidence. You knew our policy on Piken about running seperate, that hasnt changed.
What surprised me though about last night was a certain Piken guild-raid, building superior arrowcarts to kill a force half their size, good to see guilds playing the game how Arena Net intended. If you can’t win by numbers, or by skill, heck, lets win by siege!
I don’t think basing this around MF is the way to go, a lot of the people in WvW aren’t there to farm gold and what not, they’re in there because the enjoy a larger scale PvP than sPvP.
I also don’t agree with what people have said above, ‘if you want small scale, go spvp, wvw is about server vs server’. There is a big difference between 5v5/8v8 and 60v60/80v80. My guild runs with typically 20-25 every night, and we’d love to see that kind of small scale promoted more, running with blobs just creates skill lag leading to an inevitable frustration on both sides of the fight.
ANet’s current servers cannot handle what the community is asking for with the 80vs80, servers are melting, frequent DC’s, skill lag, crashes, etc etc. I don’t care how ‘epic’ a fight is, if the only thing I can use is ‘1’, and half of the force DC’s mid way through a fight, thats pretty **** and not enjoyable IMO.
We as a guild want to see more of this^ No lag, epic fights 20v20/30v30.
Excellent night on PS BL. Awesome fights vs VoTF and Echo from AR. And hope to meet FG and INC during this week with more even numbers Cya in the borders o/
/salute
Raid was called tonight at 22:30, anything that you saw afterwards was not an official raid, I logged as did half the guild at the above time. We weren’t even in the map with DsD, siN and BuLL tonight, we were in AR BL. Whatever you saw was after-hours play from a few people that wanted to stay up.
Oh… wait a minute… you’re saying you hit a zerg of 60-80 with 20-30 and kill a quarter to a third of them without losing a person?
And you accuse me of trolling?
Let’s try a little reality then, shall we? First off, that zerg of 60-80 won’t be all “unskilled” as you like to call them. More often than not you have an organized guild group with a swarm of pugs joining them. In other words, varying degrees of skill (which included people as skilled or better than you). You’ll have a commander giving orders, stacking people for buffs, etc. So, I reiterate. It’s not the rezzing that’s the issue… it’s your expectations.
Here are videos showing us killing 40/50/60+ players, some of them with organised guilds at their core. All videos are with about 20-25 guild members. Posted to show that I’m not trolling
If we get beaten because of superior numbers AND skill, fairplay. If we get beaten by numbers due to a mechanic that lets them beat us, we have case to be annoyed.
No you don’t understand VOLKON, unless you’re trolling which at this point I’m willing to accept.
We push, we kill 20 to 30 of them, we back off to heal up and rebuff, we don’t lose anybody, not even downed. We go for a second push, but everyone we downed is back on their feet throwing skills at us again. <—-repeat that and its every fight for us due to this mechanic.
Apparently I can’t edit my posts, so here’s an edit, 5th line.
‘We push, kill 30, and the larger disorganised blob is slowly wittled down….’
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