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Things I would change

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Sojourner.4621

It’s one of the reasons I think they need to put more energy into creating more classic organized/instanced content.

Or try their best to split the players. Forcing players to defeat bosses at the same time is an excellent way to keep the boss in the open world but at the same time reduce the amount of players (and the scaling) when fighting the boss.

Octovine, Chak Gerent, Dragon’s Stand, Night-time in Verdant Brink, Triple Trouble and Silverwastes all do this. If you get 50 players in one map, splitting them in 5 groups of 10 in order to complete a meta is a great way of dealing with scaling issues.

Not even mentioning that these tend to be the most mechanically entertaining fights. The marionette is also another historical example of this, and it was praised as the best event of LS1 by a lot of people.

Turl Sharptooth's lever action rifle!

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Sojourner.4621

Yes please, this skin is too nice to only be used for just this one environmental weapon.

Why are melee players punished?

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Sojourner.4621

No… in testing conditions admittedly, ranged does about 15k less DPS than melee on the BEST ranged attacks… melee’s damage is so much higher that even if you spend a lot of time on active defense you will still take stuff down twice as fast, minimum, if you actually learn how to stay in melee range without dying. Maybe that tradeoff is not worth it to you, and that is your right. But please be informed about your choices… they are not “better” even with 100% damage uptime.

It doesn’t matter how much damage you do in testing conditions because the average player will not perform the same when facing controlled enemies in a sterile environment while having access to all buffs of their choice as when facing uncontrolled enemies in an environment where you can get stuck on a rock while strafing, dodge off a cliff, pull other mobs in the vicinity, have something respawn right under you, have another player come along and mess up your strategy (pulling and knocking mobs at the wrong time, overlaying on your field or blasting it before you wanted, etc.) and juggle all these while only having access to your own buffs and crowd control abilities.

I have a weathered looking Charr lady among my characters. A warrior with that half-blind face. Wanted her to be this grizzled murder machine of the Blood Legion. Leveled her using only melee weapons. Still running double axe and double mace. Frankly, it’s too draining and frustrating to use her.

Always being in melee range means I take the brunt of the damage. Always being in melee range means I’m often crowd controlled because I can only dodge so often and have stability up only for so long before I’m inevitably knocked down, knocked back, stunned, feared and dazed in quick succession. Always being in melee range means I play hopscotch for the entirety of the fight as I’m trying to avoid both AoEs and big direct hits while also trying to stay in or run back into range for my weapons to work.

I played her with berserker stats for a while but with how much harder it is to stay alive in melee range I had to realize that my superior melee damage isn’t of much use if I die after 15 seconds. However, I wanted to keep her melee-only, still. I love playing melee characters in other games and was determined to make this work. So I got her full exotic soldier equipment with runes, signets and skills that further increased her defenses and self-healing ability.

Now I have a full melee warrior that finally survives all the cheap crowd control and AoE spamming that mobs use. In return I deal about as much damage as an AFK ranger auto-shooting from the distance and my melee gameplay consists of keeping a constant boring rotation of use up all the mace abilities to crowd control -> use all the axe abilities to do damage -> mace is off cooldown again -> repeat for agonizingly long till the mobs die.

As a player of low or average gaming skills, melee gameplay is either going to be about taking very frequent dirt naps or about whacking away at mobs for so long that you fall asleep mid-event.

Which again boils down to risk vs reward. My own experience with an all melee warrior, my absolutely worst played class, was that last week in preparation for spellbreaker I boosted one to 80 then in an hour and a half ran through 25 Hero points (All 11 in VB, 10 in AB skipping balth, and 5 in TD) solo, including the difficult champs. I was in full berserker gear, and by following basic rules for melee players regarding active defense and running axe/shield ~ greatsword… I did not spend “forever” fighting anything. Damage output was reasonably high and the new Might Makes Right with my gain from GS crits, and dodge rolls do damage at their end passive trait… I was able to dodge all day, do damage, which then gave me might stacks and refilled endurance.

Jumping mechanics stink

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Sojourner.4621

ToR had a form of jumping puzzles in some of its datacron hunts… and my god… does jumping in that game suck. Jumping in GW2 is miles ahead of what is available in every other MMO, and actually almost as precise as many 3D platformers as well. What is not always the best is the platforms themselves and their collision detection, but that is not the fault of the actual jumping which has pretty precise control.

Why are melee players punished?

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Sojourner.4621

In this game close range combat is way too hard with far too little pay-off . In theory you deal more damage as melee weapons have a higher output but in reality you are only doing damage about half the time while the other half is spent dodging, strafing in circles, running in and out of attack range, healing, actively blocking, and crowd controlling.

The ranged folk plop down somewhere comfortable and have a nearly 100% damage uptime, only dodging or leisurely taking two steps to the side if the enemy throws an AoE right under them. They don’t need to bother with crowd control either if they don’t feel like it because both AI and other players tend to have tunnel vision and exlusively hone in on the target right in front of them instead of the one standing off to the side.

Basically this. It surprises me that melee is getting so much defense. It’s the most intuitively obvious thing in the universe that ranged just flat-out works better in most scaled content.

This is why I favor giving melee weapons deflection or armor bonuses.

No… in testing conditions admittedly, ranged does about 15k less DPS than melee on the BEST ranged attacks… melee’s damage is so much higher that even if you spend a lot of time on active defense you will still take stuff down twice as fast, minimum, if you actually learn how to stay in melee range without dying. Maybe that tradeoff is not worth it to you, and that is your right. But please be informed about your choices… they are not “better” even with 100% damage uptime.

Who's yelling "Justice, courage, resolve"?

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Sojourner.4621

you must have never played a war . as that is the warriors skills .

https://wiki.guildwars2.com/wiki/%22Shake_It_Off!%22

https://wiki.guildwars2.com/wiki/%22For_Great_Justice!%22

https://wiki.guildwars2.com/wiki/%22On_My_Mark!%22

https://wiki.guildwars2.com/wiki/%22Fear_Me!%22

not sure where you are getting all this so called mantra stuff from . as these skills have been in the game since the game came out .

WUT? None of those shout “Justice, Courage, Resolve”

Those are, however, the names of the three Guardian virtues. Virtue of Justice, Virtue of Courage, Virtue of Resolve. https://wiki.guildwars2.com/wiki/Virtue

Perhaps now guardians shout them when they activate one of them? Anyway, just disable player chatter… is pretty irritating anyway.

Skimpy armor for male characters

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Sojourner.4621

I would like to see more skimpy design options for male armor, less skimpy design options for females, more pants, fewer butt-capes, fewer trenchcoats, more “leather” looks in heavy armor categories. I am all about all variety of design diversity, and it has nothing to do with sexual orientation or “what I want to look at.” People are awesome and find great ways to mix and match pieces of armor in to brilliant overall designs and I want everything possible to encourage that.

Edit: I personally really want to see more asymmetrical armor designs, bare arms, bare legs, single gloves, realistic practical and less “fantasy” armor designs as well.

(edited by Sojourner.4621)

Anet rushes through PoF and Season 4?

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Sojourner.4621

I too hope the maps are like HoT with large dynamic map events. I repeat these zones more than any other. The LW map events are missing depth to me. I love verdant Brook and rushing from one camp or another to defend and secure our posts/access. Helping new players find hidden masteries and hero points; bring drawn into fights or seeing some lone player struggle to hold an or post and we detour. The new maps do not pull people together to succeed toward a common goal. It feels like anti social and more grind/farm oriented.

Couldn’t agree more.

It’s basically a matter of can’t please everyone. If you make all the maps in to map wide meta events, you get a lot of complaints that the content is too difficult for solo players and that many of the achievements are impossible to complete if you are someone who is only available to play off prime-time. If you make the metas in to smaller scale event chains, well… you get this.

For the record, I like Dragon’s Stand a great deal even as a mostly solo/duo player. It is not always difficult to find an active DS map. Tangled Depths on the other hand, I don’t even bother going to. It is difficult to navigate, difficult to gain any rewards as a solo player on a non-meta map, and the Metas are rare and rarely successful. I dislike that every map follows the map-wide meta strategy in base HoT. A few maps like that is good, a few jump in and jump out maps is good. All or nothing is bad.

Which Specialization is most like a Shaman?

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Sojourner.4621

Having never played GW1 but from listening to your description of the Ritualist, I’d recommend 2.

Scourge, because you summon “sand ghosts” that then trigger various effects like conditions, heals for allies and “Barrier” which is an HP shield that deteriorates over time. It can be seen as a support type.

Renegade also summons “ghosts” of Charr that heal and buff allies or attacks foes. You also have the bow which summons arrows from portals and stuff. These ghosts are actual figures whereas the “sand ghosts” are amorphous with the shadow of a face on it.

I believe that both need a lot of tuning (or that’s what I’ve heard from the Necro and Rev community) and it’s very likely Scourge will receive some nerfs and Rev some buffs so that may prioritize what you try first.

I’d ultimately recommend both as it’s always cool to have alternate playstyles that feel very different to mix things up.

It is notable that the summons from Revenant’s “Renegade” spec behave very similarly to some Ritualist binding rituals (Many of the binding rituals were not attackers but rather stationary player buffers, like making your attacks steal health while in range.)

Why are melee players punished?

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Sojourner.4621

It’s basically risk vs reward. You have higher damage, and all the tools you need as a melee player to dish it out while mitigating attacks. You just have to know what those tools are for your specific class, and be aware that most of those tools rely on active defenses rather than passive. Ranged has a higher passive defense simply by virtue of being out of the bad, but at the same time even if it does reasonable damage it will never fulfill the damage potential of a melee setup. It is notable that there are zero full ranged setups that can hit 30k DPS benchmarks, or even really close to that.

Take Pistol/Pistol for example on thief… it has relatively high DPS in open world pve for a single target, but it is ONLY a single target. It hits just one enemy, and fails to hit that enemy if anything gets in its way. Against many mobs you STILL have to evade heavily, losing some DPS. Staff auto-attack does more damage or at least equal damage to a single target than using the initiative burning Unload on P/P, but also hits up to three enemies, effectively tripling DPS. It also has strong utility in the form of blind, weakness and evade while still outputting damage on a target, and hits the intended target more reliably because of the melee range. You play at greater risk and rely on more active defenses, but the trade-off is an extreme increase in damage potential.

Why are melee players punished?

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Sojourner.4621

Melee is only punished by fighting open world champions, in which case you should carry an armorset like marauders or cavalier if you want to melee world boss/open world champs.

Or simply equip a ranged weapon and run your berzerker.

Even for open world bosses and champs melee is fine as long as you know where your active defenses are for your class. Sure blinds don’t work on anything with a defiance bar anymore, and the increase of defiance bars on normal mobs made the old guardian blind tank far less viable, but there are still blocks, evades, and stability application on most classes, and barring that shadow steps and short duration stun breaks for most classes to avoid the worst forms of melee hate (enemies that chain PBAoE knockdowns). Knowing how to burst CCs and break defiance bars quickly on whatever class you might be playing is also a valuable tool.

Ranger doesn’t have easy access to stability or blocks (we’re talking 1 minute+ cd’s), and zerker thieves/eles won’t do to well either in melee against an Axemaster whose single spin instadowns them.

Warriors, guardians, and revenants are good classes for melee sustain. The other classes will suffer greatly running glass builds in melee because they don’t have the innate tools.

Just do one of those Karka events as a zerker dagger ele, you lose 70% of your health in common autoattacks and some aoe zones will 2 shot you.

That’s why I recommend alternative gearsets to address some of these mob scaling problems for the non-heavy armor classes.

I run my power based melee daredevil against things like Axemaster all the time. Knowing how to time your evades, and in particular vault on staff 5, is core to surviving encounters like this and barely loses any damage over auto-attack. Core thief is slightly less effective in this regard but still doable. Tempest can maintain 100% uptime of protection at 40% damage reduction as opposed to standard 33% on core protection, and I also stay at point blank with dagger/warhorn on my tempest, swapping in to water when I do manage to get low on HP to spam up my health with water blasts and high heal availability… yes, zerker gear, and on the aura share tempest I still can burst heal for around 15k between aura spamming and blast finishes. Again, core ele has some more difficulty with this of course, but core ele is in many cases much more powerful with more ranged options anyway.

Edit: Let us also not forget that frost aura gives an additional 10% damage reduction when up. Ele and Thief also both have other forms of active defense. Dagger thief should generally still be running pistol offhand for the utility of the blind, and has other defense options available in utilities, but more importantly thief is one of the classes with the heaviest burst potential. Dual dagger has a ton of evades, most notably Lotus which can be used in the same manner as vault detailed above.

Ranger is admitedly not in the best place for active defenses such as stability, though it does have a signet that provides a relatively long invulnerability period much like warrior’s endure pain. Additionally, greatsword has a passive evade on auto-attack that has negated more damage than I can describe, as well as an active evade and block on GS with a CC follow up. Sword has an active evade, dagger has an active evade, all are on relatively short cooldowns and even shorter if using quick draw, which you should be as a melee ranger. Otherwise ranger is good at laying a lot of conditions up front in a short amount of time then stepping back to range and letting them kill the enemy.

(edited by Sojourner.4621)

mount normal jump if we don't have endurance

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Sojourner.4621

He could always set the special ability to shift+spacebar (or ctrl or alt) and separate and get at least a similar effect though… tbh I have no idea what the complaint about “having” to separate it is. It’s extra work setting up a single keybind?

Things I would change

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Sojourner.4621

Second – offensive vs defensive stats are way out of balance. Because so much damage avoidance is tied to dodging, and dodging is limited, it becomes disproportionately important to end fights quickly – meaning that offensive stats not only make the game more fun, they increase your overall attrition relative to defensive stats, which is silly. I think that Vitality should increase endurance regen in addition to health, and either toughness or agony resistance should have an impact on condition damage ticks. I also think toughness should mitigate damage in a subtractive rather than a divisive way, so that weak attacks are severely minimized while heavy attacks still need to be dodged.

I think that toughness works relatively well as implemented. If you want to defend against conditions, you have to diversify the defense of your build through runesets/traits/food that reduce incoming condition duration or damage, or cleanses that remove them entirely, or resistance to mitigate the damage they do completely. It makes sense to have conditions as a counter to high toughness builds, just as direct damage is strong against builds that go all in to vitality to provide better defense against conditions.

Third – BLW skins are handled somewhat poorly, and after 5 years we have no new weapon types. Too much emphasis is on making same-theme skins for all weapon types when there should be a greater focus on just making unique skins for individual weapon types. This would not only be more interesting & exciting, but it would help remove barriers to adding new weapon types (such as polearms), which I think is badly needed (I’m pretty miffed at the missed opportunity of adding land spears with Elona content).

I pretty well agree that I would like to see more skins for individual weapons appear rather than entire sets of weapons… I actually don’t mind the full sets but would rather see them appear less frequently in favor of even more frequent BLTP individual weapon skins, which I regularly buy when new ones release. That said, I like the complete sets that have a lot of variance between individual weapons (Beast Slayer and Improvised come to mind) within the set as well. More of that would be nice.

Fourth – Dungeons need to make a comeback. We should at minimum get one new complete dungeon every expansion. The open world content in the game is really solid, but it can’t replace classic 5 man content no matter how fun it is (and neither can raids, which target an entirely different section of players), and FoTM simply isn’t enough on its own.

I love the dungeons and would definitely like to see new ones released, but I would also accept just a re-work of some of the existing dungeons to fix long term bugs and maybe an update to some of the boss mechanics to make them both more reliable and more interesting. New fractals on a slow release schedule are fine too, as long as not all of them are at the same scale/tier of difficulty as the Shattered Observatory and some of them are released that are more “normal” and less boss rush oriented.

Fifth – Since it can be replayed anyway, LW progress should be account based rather than character based, simply because of how large it’s going to grow and how daunting it is/will be to play through with multiple characters. Rewards for completing scenarios can still just go to individual characters.

I can back this.

Sixth – elite spec acquisition is very awkward and needs to be changed. You can’t experiment with it before mastering it without gimping yourself, which means that, even though you unlock it right away, you just have it on the backburner for the entirety of new content until you master it, which takes a while. Some kind of change here is warranted that allows you to experiment with the new weapon and skills without having to use an unfinished trait line.

They actually have made some adjustments to this… now as you dial in the new elite spec and put points in to it, it runs the traits straight down the center of the trait line first, rather than making you unlock all the adept, then all the master, and then grandmaster traits in a group. This allows you to hit a full viable build for each elite spec much faster, rather than waiting all the way until the end of the unlock.

pof 21 what your most looking for

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Sojourner.4621

for me mounts and possible power ranger actully be viable

Soulbeast makes for a viable melee power ranger, if you’re willing to use greatsword, in its current state (if this is an intended interaction or not it’s hard to say). The 40% damage increase from Sic’ em’ shout applies to your character when merged with your pet, and the 50% damage increase from Maul’s attack of opportunity does as well.

Maul can hit for around 25k on a crit with both buffs and full might.

Why are melee players punished?

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Sojourner.4621

Melee is only punished by fighting open world champions, in which case you should carry an armorset like marauders or cavalier if you want to melee world boss/open world champs.

Or simply equip a ranged weapon and run your berzerker.

Even for open world bosses and champs melee is fine as long as you know where your active defenses are for your class. Sure blinds don’t work on anything with a defiance bar anymore, and the increase of defiance bars on normal mobs made the old guardian blind tank far less viable, but there are still blocks, evades, and stability application on most classes, and barring that shadow steps and short duration stun breaks for most classes to avoid the worst forms of melee hate (enemies that chain PBAoE knockdowns). Knowing how to burst CCs and break defiance bars quickly on whatever class you might be playing is also a valuable tool.

mount normal jump if we don't have endurance

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Sojourner.4621

There is an option to unbind the mount special jump from space – then it defaults to the dodge key and space does regular jumps not consuming endurance.

What he said, it is not well advertised but is is in the game options near the bottom… you can also as stated bind the special movement to a seperate key or key combination as well (I use Q) after disabling it’s spacebar interaction.

[Suggestions] Please Bring Back these Gem Stores Items

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I would love to see some kind of Brass Knuckles skin come back from GW1 (as a dev suggested to post in this thread) though preferably slightly smaller when compared to the hand size. https://wiki.guildwars.com/wiki/Thunderfist%27s_Brass_Knuckles

Edit: I also really want to see https://wiki.guildwars.com/wiki/Shiro%27s_Blades as a dagger skin… facing forward and all.

Inappropriate NPC Name

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Sojourner.4621

I googled Fion and all the results were a popular Wine Bar Company in the US. I guess you should send them complaints as well since they have street signs.

Also this game is in English so it’s not using French words. People complained before cus of a name that meant something else in Spanish, but it’s not in Spanish so it doesn’t matter. Complaint amounted to nothing.

You are missing the point. I tried to tell a fellow guild member he needed to turn the Teq tailpieces into Fion… and the GAME filtered the NPCs name. “Complaint amounted to nothing.” Just shows how narrow minded you can be. When the game filters an NPC name it is problem. Otherwise, I could care less.

The filter can be turned off.

Crafting the newer Legendaries

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Sojourner.4621

An entire legendary can be completed within 60 hours if you have the gold for everything and/or completed the time-gated crafting.

That’s exactly what I was talking about.
Not the time-gated crafting (since the crafting itself takes probably just a few minutes – the 24hrs of waiting shouldn’t be taken into account) but the gold farming for e.g.
If you spend lets say 300hrs (just a random number for now) in farming gold to buy a bunch of stuff for the legendary, I do count those 300hrs as invested in the legendary.
So overall it didn’t take you 60hrs, but 360.

exaggeration incoming!
By your logic I can “complete” an entire legendary within 2min
1. buy xxx €/$/£/… worth of gems
2. exchange gems for gold
3. buy legendary from TP

I make about a hundred gold a week or more with only about an hour of time invested per week… people do over-inflate the difficulty of obtaining gold in this game, but it’s simply a matter of learning the most efficient ways to make gold. Most people with a lot of gold will tell you, making more is not the time sync you think it is.

Edit: as to the collections, yes they are a time investment. The best recommendation I can make is to get with a good guild. There are plenty of guilds out there who will help you with the collection achievements so that it is not so much of a time investment, as finding proper metas and good fractal runs, etc. can be as much a time investment as actually getting the item itself once you find it. The right guild will cut the time it takes you to complete the collection by months.

(edited by Sojourner.4621)

Scarlet's Era & special items. Is this right?

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Sojourner.4621

This game has gone the way Anet stated that it never would when we first found out about the gem store, and that is “Pay2Win”.

Can you explain that abit nothing talked about in this thread make the game p2w.

In a game where Fashion Wars is at least as important as any other game mode, yes it is p2w.

Fashion wars is not important to playing the game in any way. It can be played just as well in the default skins for each armor. Just because some players have prioritized looking pretty above all else, as some players in most MMOs always will, doesn’t make it “winning” the game. There is zero competitive advantage to looking pretty, and so it is by definition not “winning.”

Weaver, wish skill 1 had range of dagger main

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I for one prefer that the weapons each feel distinct and different rather than sharing the attributes of other weapons. Sword on weaver is very much designed to be a more evasive weapon and I like how they implemented it from a design standpoint. It looks like sword dancing and that is pretty neat… if every weapon played like dagger what would be the point of choosing different weapons over one another? You don’t have to run sword to be a weaver, you still gain access to new dual-attune skills while wielding dagger, or staff, or scepter.

Scarlet's Era & special items. Is this right?

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Sojourner.4621

But what happens when they come for your Liardi? What happens when they come for you Hall of Monuments rewards? You think they won’t do it?

Hall of monuments rewards are not unobtainable, so that is a straw man argument. People can still link their new GW1 account, go and play it, and get the rewards. Sorry the game is ruined for you… sounds like you were looking for an excuse anyway.

Scarlet's Era & special items. Is this right?

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Sojourner.4621

Then don’t do it.
It’s optional.
You don’t NEED the skins.

Want them?
Go play gw1.

“I wanna change my degree to something else and dont wanna grind for it, can I just pay you monies for my new one?”

This is LITERALLY p2win. You are taking an item/s (of ludicrous sentimental value to many) completely open and obtainable by ANYONE and selling it.

This is LITERALLY not pay to win. Sentimental value is not “winning” the game. It gives you zero advantage in the game, only bragging rights or pretty skins. there is LITERALLY no winning.

Scarlet's Era & special items. Is this right?

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Sojourner.4621

This game has gone the way Anet stated that it never would when we first found out about the gem store, and that is “Pay2Win”.

What about a completely unnecessary cosmetic item is “winning” exactly?

I feel like a lot of the people upset by this were like a certain person I know of who was hoarding Molten Jet-pack skins and releasing them one at a time to drive the price up (it was at over 8000g per jet-pack, they had a almost 500 of them). I was there for the events and was unable to grind enough to get the some of these items because of work schedule and real life, while many others I did manage to get.

I was disappointed that I was unable to get some of them at the time, and was glad that I was able to cash in some of my saved up gold for gems to get them from these new chests. I am not upset that others can do the same, nor would I be upset if they re-released the scythe staff skin that I worked to get the first Halloween, or any of the other items that I worked for at the time they were released, but never came again. Resenting that is stupid and petty. New players deserve nice things too, especially because a new influx of players is healthy for the game and makes it a better place to do things.

Unidentified gear - Please No, No, No, Nooooo

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Sojourner.4621

I don’t mind this system that much. A lot of other games do something simular, like identifying loot in destiny and Diablo 3. But I don’t like the fact that in order to identify, I need to complete a heart and talk to an Npc and it cost money per identify.

If they get rid of the heart requirement, lower the cost per salvage, and separate the loot by rarity, I think the system would be a much more welcomed change.

The problem with “unids by rarity” is that it defeats the purpose of Identification being effected by magic find. With all the unids being the same rarity while unidentified, you can transfer them to a single character with a lot of magic find boosters to ID, or sell them on the TP for someone with higher Magic find than you to gamble on. I do think there should be at least one non-repeatable heart per map if they are going to lock it by hearts… and lowering the cost per ID would be nice too… it is a bit high as it stands.

I dunno, if they just had two tiers of unid it would be far better. Green contains all the rarities in their respective drop rates and yellow which is guaranteed rare with exo possible.

I could back this, and it would match the gauranteed rare with Exo chance that you get from some JP chests, from world bosses and meta events etc. Still needs the other changes I think… lowered cost to ID and one permanent heart per zone… if they want they can even put that perma heart as far from the apparent one WP per map as they can so that you still have to work for it :-|

Unidentified gear - Please No, No, No, Nooooo

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Sojourner.4621

I’m wondering if we’re really losing anything. If unidentified gear stacks, then how can the game identify which one is an exotic and which isn’t? Is there a secret, unseen list that keeps track of the identity of the items that have yet to be claimed?

From the sound of things, unidentified gear is just another die roll that drops on top of the kinds of drops you would normally get. Is there any proof that we’re missing out on rare and exotic drops that we otherwise would’ve gotten?

There is no list, it’s more RNG. The phrase “missing out on rares/exotics” is to indicate that if we salvage unids, those might have ID’d into rares or exotic.

In that case, I do not see the problem. If something we previously earned is being taken away due to unids, then there would be a problem. But if it is an additional system added on to loot that people are complaining about gambling on, then that is strictly an opt-in system. I’m going to salvage all my unids and never look back.

I’ve yet to see a definitive statement from anyone which suggests that we will still get the normal chance at rares and exotics as we get elsewhere. All I got was blue and green normal drops, but that might be due to a relatively small sample size.

It’s the other way around. You’ll have to prove that we’re losing out on drops elsewhere with the unids. It is a bit defeatists to assume a new system is inherently ripping you off via hidden changes to loot ratios mentioned nowhere.

This is ANet we’re talking about, remember. NPE? Adept traits available at L36 that unlocked in L60 areas? “Every player by level 80 should have max stat gear?” Not enough MP’s to be able to fully progress and avoid niche content on HoT launch.

I always, always, always assume the worst. That way I won’t be disappointed.

For me, the system kittens kitten. If I got an Unid’d drop I did not get a regular one at the same time. Paying to ID plus do heart plus go to vendor makes it more clicking and more tedious. If PoF needs to resort to this lame gimmick to keep people playing, ANet has sunk to a new low.

Exotics and rares still drop separate of the unID items in the demo.

Request: Sound options

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Posted by: Sojourner.4621

Sojourner.4621

“Other Players Unique Item Sounds” OFF

I really really want this option to apply to the buzzing from the Preserved Queen Bee… someone camped on the TP with this effect causes the buzzing to enter my brain and slowly sap my will to live.

Unidentified gear - Please No, No, No, Nooooo

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Sojourner.4621

I don’t mind this system that much. A lot of other games do something simular, like identifying loot in destiny and Diablo 3. But I don’t like the fact that in order to identify, I need to complete a heart and talk to an Npc and it cost money per identify.

If they get rid of the heart requirement, lower the cost per salvage, and separate the loot by rarity, I think the system would be a much more welcomed change.

The problem with “unids by rarity” is that it defeats the purpose of Identification being effected by magic find. With all the unids being the same rarity while unidentified, you can transfer them to a single character with a lot of magic find boosters to ID, or sell them on the TP for someone with higher Magic find than you to gamble on. I do think there should be at least one non-repeatable heart per map if they are going to lock it by hearts… and lowering the cost per ID would be nice too… it is a bit high as it stands.

Tail Sweep, was I doing it wrong?

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Sojourner.4621

I didn’t play the demo for very long but i could have sworn you needed to be moving as you used it for the leap

This is correct, you have to be in motion, much like the raptor’s leap movement ability.

Heavy Bounty Hunter Armor on Charr

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Sojourner.4621

ANet: “Sure thing!”
Removes Bounty Hunter Armor from the game.
jk

Thief: Signets of power bug

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Sojourner.4621

Hrm, had not tested but I do know it won’t trigger if you are already stealthed, and ofc if you are revealed from coming out of stealth.

Where did the kitties go?

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Sojourner.4621

Try making sure the toggle for the one cat “toy” is turned off. It makes all of your cats disappear while it is turned on.

Stability/Condi clear? Nerf city.

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Sojourner.4621

Yes, we thief mains are heartbroken for you… honest.

Revert Guard Staff Changes

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Sojourner.4621

As far as I’ve known, the attack angle of Staff 1 has always been 170 degrees. That’s what I based my calculation on.

It was 90 degrees, never 170

Please add Tengu, and here is why

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Sojourner.4621

Your both wrong, for one the models are done go to your guild hall.
Two they added level eighty boosters so letting it come out at level 80 is already there, there is no point in leveling anymore. They would need a city which they have and they also have a strong reason to get involved, considering the world is at stake. I dont honestly like mounts, never have and it was not why I bought the expansion.

The narrative really has no reason as to why the race is not involved, due to this looming end of the world thing going on so thats not valid. The work the devs would have too do? Make HoT optional with generic lines of text and then make the expansion they come in be where they get introduced, and roped in. The base games story does not need any touches, dont even makes us go through it as they would start at 80.

I will never stop fighting for what I want to see, Mounts were never going to happen until the community pushed for it hard enough. This is no different and the fact that every-time someone asks, the COMMUNITY shuts it down is appalling. The next expansion wont sell very well if they have nothing to use to out-do mounts.

The model for the race is there, but it is a set model with a set skin, and is an impropper skeleton with limited animations. Beyond that, the fitting of the literally thousands of armor pieces that are in the game TO that model would take a lot of time, effort, and money. This at its most basic level is why they don’t even like releasing new armor sets, let alone having to retool 100% of the existing ones. “But they are releasing four new armor sets with PoF” Actually they are releasing 3 and 1/4 new armor sets, as one is just a slightly more textured version of another. Not saying its impossible, but they have to know for sure that the insane amount of time that it would take to fix JUST these problems, not even mentioning voice actor costs and zones required, would equal a certain amount of profit for investment.

Does anyone like the mastery system?

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Sojourner.4621

As an aside, I wonder how many people got the MP in VB that was way up inside that airship thing?

I tried a few times and couldn’t see how it could possibly attainable. It went against the grain for me and I succumbed to watching a video. As it played, my bottom jaw got slacker and slacker until it was dragging on the desk.

I promptly decided not to bother.

JP inside the airship is actually not as bad as it looks, but if you are having difficulty, then I suggest taking a Daredevil with staff, or a Engineer with Rifle, or of course a Mesmer who can use portals before tricky jumps, then portal themselves back up. Daredevil Staff 5 and Engineer Rifle both have ground targetted leaps that not only cross decent distances, but also carry you slightly upwards along the Z axis allowing you to easily make tricky jumps. Cheers and good luck!

Dark Harvest bug

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Sojourner.4621

Not sure if this is the problem or not but, at least for the gliding, you have to not just UNLOCK stealth gliding as a mastery, but actually USE it once before the collection item appears in your inventory.

Fragmented Anomaly

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Sojourner.4621

Again, this is NOT the coalescences, this is the fragments that spawn after his CC phase… so a “perfect run” might not be what you think. I would not be surprised if some of the fragments that he spawns after CC are spawning directly on top of him and so being instantly re-absorbed. This is probably a similar problem to the Skritt/Mantle issue with defending the boat in Lake Doric.

Does anyone like the mastery system?

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Sojourner.4621

Last : I dislike they way some people use the mastery rank as a measure tool. The mastery rank doesn’t tell anything about one’s playing style and skills.

To be fair, THOSE PEOPLE will always find some arbitrary way to take measure of your experience that is not reflective of actual ability as a whole. People can buy carries to get Legendary Insights, Mastery Points as a measure only stepped in after HoT, and before it was Achievement Points, both of which are a measure of patience and persistance, not skill. Now in some cases it is titles, which again, can be bought in most instances. There will always be the “LINK LEGENDARIES” or the “SPAM ASCENDED” crowd, and this is not the fault of masteries as a mechanic, and unfair to blame the mastery points for how some idiots have decided to use them.

Ranger Pets are UNRESPONSIVE after Update!!!

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Sojourner.4621

It has been noted and acknowledged on Reddit, where Gaile directed people to please post on the official forums instead so that the actual programmers would have a better chance of seeing it. Different pet types are also consistently experiencing different lengths of delay after swap (Moa has a much shorter delay before acting than say Bristleback, with Tiger somewhere in between, for instance.) This leads me to suspect that it is a much trickier bug to fix than just changing a line of code or two, and may take a little more time than the fixes already pushed through. More details are always appreciated, particularly in a single consolidated thread. They didn’t necessarily “acknowledge” a lot of the bugs that they fixed in the last patch, but they fixed them all the same. Just keep giving detailed reports and hang in there. I imagine that the programmers have a LOT of things they are trying to fix all at once, and have very little time to discuss exactly which ones are ready to go live and which aren’t.

Upcoming Stat Changes in the Q3 Balance Update

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Also people are seriously over-hyping Griever stat set. Ferocity is a minor stat on it, which is where most of the damage from power builds comes from, and while condition damage to some extent makes up for some of this, the fact that it has ZERO condition duration means you will be able to achieve half of the number of conditions stacks. This means that the ticking DoT of condition damage will be half of what is currently available on a full viper set up with 100% duration. This DOES NOT KILL VIPER, and just happens to give power builders a slight edge that didn’t exist before against the increasing number of enemies with high toughness that were specifically introduced to counter the power meta. This will work best on setups that are hybrids, power based but that spread enough conditions to justify having the damage. At best this kills berserker stats once and for all, but it is 50% lower damage than viper on a full condi build.

Souldbeast already foreseeing the problems

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Sojourner.4621

F2 in beastmode would be ridiculously op with some pets, especially the smokescale…

Care to elaborate on why?

5 seconds evade on 16 second cooldown.

Oh yes, forgot about the evade. Ok, that’s one. What others?

Consuming Flames from the Fire Wyvern, also an evade (5 seconds) and Stalk from the Jaguar (+critical strike, + critcal damage, stealth that doesn’t break on attack). While Consuming Flames does not let you perform other actions it is still an evade and would be extremly strong in PvP as it doesn’t prevent capture point contribution.

Bristleback’s F2 already does large amounts of damage. Imagine if you’re doing that damage based on your power/precision stat rather than the power stat of the pet, and you can easily hit 30k+ bursts. The tiger skill can currently be buffed with a highly specific build to do 25k+ in a single attack (Check Boots Bad Builds) and is on a very low cooldown.. there is no way people don’t find a way to make Soulbeast OP with this if the F2 is available.

Not pleased with Firebrand

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Sojourner.4621

People thought X was going to be disappointing before trying it. After they tried it, they found it was actually pretty great.

Yeah, but Dragonhunter was the same until it turned out to be definitely a terrible spec.

Actually only Bow is terrible, where Dragonhunter as a spec adds a lot of damage to the core class with its traits and two of its traps, particularly on large hitboxes. There is a reason that ALL of the raid meta builds and exactly half of the other meta builds for guardian are all based in Dragonhunter, and it’s not because it is “definitely terrible”.

If anything we should be happy that the Guardian Elite Spec is not so unbalanced that it completely invalidates the core class over the elite, unlike some specs on some classes.

Holosmith - all skills and traits tooltips

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Posted by: Sojourner.4621

Sojourner.4621

Yep a combination of Power and Condition skills which will be useful for players who have Viper Gear.

I was hoping the Holosmith spec could replace Tools in the current Explosions/Firearms/Tools P/P + Full Kit Viper Condi meta build while keeping the weapon + full kit loadout. But unfortunately it looks like to spec Holosmith you have to trade Mortar Kit for the Holosmith Elite Skill, since that Elite skill changes your F5 to activate/deactivate Photon Forge mode.
.

The minor trait says that your f5 elite toolbelt skill will ALWAYS be replaced by Photon Forge, no matter what the elite skill. You can still run mortars and kits.

Adept Minor: “Photon forge replaces your elite tool belt skills.” from the tooltip

Path of fire anouncment - Feedback

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Sojourner.4621

You should have taken the hint with HoT that dungeons are not coming back.
WvW and PVP are getting their own updates separate from PVE content.
Fractals are already being added every few months, I don’t see why they would stop doing that with PoF. No mention of it doesn’t mean they’ll stop.

They have said they have several new fractals planned and on the way, some in more traditional “quick mini dungeon” styles and some in the newer “raid stepping stone” styles with Shattered, Chaos and Nightmare being the hardest of those kind of content.

What would you do? lvl 80 boost

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My current dilemma is that I have two of each class except for Warrior and Engineer at level 80 and geared. Both of those other two are entirely un-leveled. I do not like playing Warrior at all, and I do not like leveling Engineer at all (But have an OCD need to have two of each, so deleting and remaking a class I like better isn’t an option), and cannot decide which I would rather use the boost on.

Y U No Have Crossbow?

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Sojourner.4621

In a game with submachine guns, assault rifles, grenades, flamethrowers, etc…a bent stick with a string attached and a pointed stick projectile seem thematically off.

To be fair it wasn’t until the 1800s that guns actually got better than longbows.

The reason bows where dropped for guns is because wielding a longbow requires years of training to master, while a man can be trained to use a gun in a day.

It doesnt really matter when, in the real world, guns finally outstripped bows (it happened earlier than the 1800’s) if we are referencing a setting with assault rifles, machineguns, flamethrowers, grenades, tanks, helicopters, attack submarines, etc…

Yes, the setting has these things. The setting also has magic… and guns that can with a single weapon fire as both a long range rifle and a short range shotgun, and shoot bouncing bullets… You can fire an arrow that you can trigger to split in mid-air and split in to multiple explosions, or leave to have one bigger explosion. The argument is stupid. The game has lasers, why would anyone use anything but lasers? Because anachronism and rule of cool and MAGIC.

Y U No Have Crossbow?

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Sojourner.4621

Actually it was iron shot that finally made firearms superior to long bows. Iron shot could penetrate plate armor, where lead shot wasn’t as effective many times it would reinforce the armor it hit. Long bows had the benefit of accuracy (but lacked the armor penetration). It wasn’t until rifling that firearms became superior in both accuracy and armor negation.

Crossbow quarrels actually were quite handy at piercing armor, but there were several factors that made the gun take over finally and completely. The penetration of iron shot is one of those, as well as the rifling of barrels making for accuracy greater than 10-15 feet (yes feet).

The matchlock didn’t become common until the mid 1700s, before which bows and crossbows still saw more frequent use in times of war. Most uses of firearms before that were relegated to being novelty weapons for taking out front line armored infantry on a single volley because of difficulty reloading and low range. Longbows would still take the standard volleys until armies were in the exceptionally short range of those with guns.

Even then rifled bores in firearms only existed in large quantities in the 1800s when mass production made them cheap and easy to produce (even though rifling was invented in the 15th century and improved on in the 16th).

Anyone else sad new items look aweful?

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It’s a GW1 thing, if you’re a vet of that game more likely that you love it.
You’re right it looks terrible, but hey i was playing “World of Warcraft” during those days, So the mounts thing is awesome! (Since they basically ripped off ArchAge with how these mounts function.) Now if the next step is to make mounts able to fight with you like in BDO It’d be more awesome, but i doubt that is gunna soon.

If you are a GW1 player, this outfit is perfect. It has exactly the right amount of updated visual and classic nostalgia… and unfortunately ALL the female armors for classic GW1 paragons had that bare midriff which was my complaint then and now.

As for the weapons, I disagree with those being ugly as well. I am super sick of seeing only super flashy ridiculous weapon designs and seeing a bunch of more basic designs based on actual African weapons makes me really happy (even if the star is just a touch too large on some, and the cutlass is shaped more like a scimitar). A lot of people have been complaining about weapon skins being too elaborate.. can’t please 100% of every… just don’t get it.

Hopefully less break bars.

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Sojourner.4621

I think the break bar is fantastic. There are only a handful of encounters you have to think about it on (Bat Guano, Vinetooth Prime, Ignus and Aethus) but on most creatures it’s not that big a deal. Makes this a little faster, but doesn’t matter if you don’t care about it.

Every encounter doesn’t have to be kitten easy.

The bar and the ability to break it makes a great deal of sense on mobs which have mechanics that need to broken, or on million plus HP mobs meant to be group targets.
On vet or lower mobs which don’t, it can be kind of silly. Removing Jade Construct invulnerability? Great. Non-vet Bloodstone Elementals? The mob is easy to kill regardless, it’s otherwise easy to evade its attacks. Yet it has a way more robust bar than many vets or even Champs (unless zerg-scaled). What’s the point, other than to frustrate a player who sees the bar and tries to break it only to find their hard cc barely dents the bar which then regens to full faster than a mob that leashed regens HP?

If a normal mob with ~10K health is supposed to be immune to CC unless you have a lot of CC, just make it immune. If you’ve got enough players to break the BS Elementals bar it’s going to be dead before you can blink anyway.

Non vet bloodstone elementals AND vet ones break with a single hit of unstable bloodstone 100% of the time… thats the mechanic… They are a toughness stacked monster and it is meant to make you splay smart or play condi.