Showing Posts For Souldestructor.9576:

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: Souldestructor.9576

Souldestructor.9576

I simply see that still no one understands that they have feed back for a reason, but if you read your own feed back at least 75% of you are just children whining and crying over spilled milk and don’t do something about it. The 25% that aren’t whining are giving good advice but you have to know that if they tweak something it can drastically make necro’s bottom to top tier in seconds. Necro’s don’t have much survivability, with the lack of vigor gains only obtainable by other professions, and lack of stability WHICH is also obtained by 2 professions or choice of elite. Necro is in an unstable boundary where the changes can make the class out perform others or under perform them. The lack of boons necro’s have is reasons for only it’s a power house glass cannon or condi bomb. They are a means to help turn the fights on points in pvp, or face tank damage from bosses in PvE, as well as help rez without dying quickly from AoE or single target damage.

Whatever changes they make to help the survivability with Necro’s is needed.
I for one still believe that some traits should work just like some classes traits where you gain a condition it removes, nullifies(used to), or gives a boon per respective conversion. Necro’s don’t have one that does it except for Reaper’s Touch when CC’d fear foes in a 240 radius 5 targets, or downed which needs to be touched up more.

One thing would be changing Plague Signet to leave the passive but make the Active to Enemy Receives your conditions, and allies receive 3 primary boons from target, Or they could make it so if it hits the foe spreads conditions to enemies in a 140 radius of current target.

Flesh Wurm has several different uses, it’s the only non corruption/well/and spectral skill that can do a variety of things with an annoying cast time that’s kitten long especially during fights.

With the lack of Energy for Dodging necro’s bag of tricks is timing your skills to what you don’t want to get hit with.

Also a side note, Dodging has been glitchy for me sometimes while i’m in the middle of a dodge i get cc’d/feared/or whatever. It isn’t from a Line of Warding or a Spectral Wall, I know you can’t cross those oh and the Ring of Warding as well. Check into it please do your best devs. I like necro and i defend it because it has potential but the potential brings it into a downward spiral.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

List of useless traits.

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

http://gw2skills.net/editor/?fRAQNArYWjc00TbnN+2wfbigha6eoIW3oPgA4cpKJA-TJxHwAA3f4YZAxPBAAnCAA

Used what i could don’t know if it will work i haven’t used it. yet.

Here is a variation of it same stuff but more mobility.
http://gw2skills.net/editor/?fRAQNArYWjc00TbnN+2wfbigha6eoIW3obgA4cpKJA-TJxHwAn3f4YZAxPBAAnCAA

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

List of useless traits.

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

You know most builds may not synergize but if you think about it for bunker purpose as a necro the DS hot and gain a condi gives 3% LF topped with critting to get 1% = endless ds. meaning a necro could pretty much stay in DS for ever if possible. just gotta set it up properly.

I’m assuming your talking about pvp even though the build your talking about isn’t viable anywhere.

Necro have no place as a bunker atm. We can not buff our team with a bunch of boons. We are lacking stability(we suck kitten at rezing and stomping), and the ability to decap.

But say you do go 6 points into Blood Magic just to “stay in DS forever”. You will get 5% lf every 3 seconds. In a team fight that’s not going to perpetuate Deathshroud. What if the condi transferred is 15 sec of burning?

And reapers precision??(how much crit chance will you have in a 6 BM bunker build?) Life transfer might gain you few extra lf percentages, but after that you will be spamming Life Blast. A slow..slow skill with a 33% chance to gain 1% LF on crit. With a build with no crit chance.

well you can focus on a build that synergizes with 6 in bm for a condition transfer build, can be possible with Sigil of Generosity and the tons of condi cleanse a necro can do. Putrid Mark, Plague Sig(if it doesn’t bug), Among other things, Reaper’s Protection, if you get feared opponents around you get feared for 3 secs if specced for it. Pretty much look at the big picture sometimes. don’t think a build is bad when you can find ways to make it seem like it’s not fun but in fact might be viable.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

List of useless traits.

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Posted by: Souldestructor.9576

Souldestructor.9576

You know most builds may not synergize but if you think about it for bunker purpose as a necro the DS hot and gain a condi gives 3% LF topped with critting to get 1% = endless ds. meaning a necro could pretty much stay in DS for ever if possible. just gotta set it up properly.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

what do you do against pu mesmer?

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Posted by: Souldestructor.9576

Souldestructor.9576

The stealth skills (Prestige and Decoy) are on a 24 and 40 sec CD, respectively (and 90-sec on MI if they’re running it). In addition, each time they stealth only 1 condition will be cleansed.

LMFAO depends on the build they are running. if they’re running the balthazar build they will cleanse a lot more conditions than you can think. Plus the torch trait removes 2 conditions per torch skill used. not just one. Just a heads up.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Flesh Golem Useless.

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Posted by: Souldestructor.9576

Souldestructor.9576

I’ve noticed that LITERALLY other people running MM builds have better success than I do with running it. I’ve tried running that build and they don’t attack a single thing 90% of the time. The other person I fight in spvp or tpvp with MM builds seem to have pets that DO SOMETHING. it’s like a kittenkitten monkey trying to judge if the banana is edible or if it’s a butt scratcher.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

About Necro Design

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Posted by: Souldestructor.9576

Souldestructor.9576

……………….. Makes no sense……………. AT ALL!………….

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why bring a necro to a dungeon?

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Posted by: Souldestructor.9576

Souldestructor.9576

I run fractals on my necro, i’m currently at a personal reward lvl 30, i started with Necro ended up going guardian, then decided to switch back to necro, Why? because i not only wanted to prove them wrong but show that Necro is not a useless class. If you use my build and put on full zerk with the build you’ll notice it is quite different that what you would expect. A guild mate of mine complimented on how I play my zerker necro. It’s not because of the build, it is based on the players skill.

Side note. One reason why a necro can be used in a dungeon or bring one?
DS life force pool. Face tank some specific dmg like elemental grawl shaman when he shoots the arrow, DS to escape AR and survive long enough to kite a boss while others need to be brought up. Fast LF generation when needed. Attrition for necro means for the whole group too. bosses with projectiles can be taken by a necro who is viable enough to act offensively and defensively. You can probably rez someone in DS if you tried properly.


Tested for DS Rez and it in fact is true! so necro is useful for something Double Health Pool Rez!

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Siphoned Power

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Posted by: Souldestructor.9576

Souldestructor.9576

Siphoned Power is stackable while downed if you think about it. I agree it should be slightly modified might be better if they made it more useful also everyone’s thought on Spiteful Vigor should be a Vigor and not Retal? Spiteful Soul is what it should have been called.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why bring a necro to a dungeon?

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Posted by: Souldestructor.9576

Souldestructor.9576

Also if axe 2 hits for 24k that is only 8k dps. Axe 2 is not good damage. Your 12k axe 2 is 4k dps which is less than half the theoretical maximum with dagger rotation. And thats terrible considering axe 2 is the “burst”(read with sarcasm) of using an axe build.

I use Axe on encounters that require some alleviation room for me to prepare to get health back up and to range so i don’t lose dps over time. I run mostly Dag/WH + Focus, If your not factoring in any food and nourishment added to enhance abilities, yeah other classes that are top tier overrule necro’s, but this games all about flavor of the month in any game that happens. WoW is one that always does this. Namely Frost Mages in that so called mmo never had much of a nerf. Compared GW2 does the same thing. People who don’t read on forums or on a profession, what is it they want to do and research but instead just choose w/e they get hit with a “Oh you chose that as your main, well later on once you reach 80 or right now you’ll want to maybe re-roll warrior it’s OP in PvE.” Which is basically Re-Roll from necro to Ele/War/ or w/e the new flavor comes to. Also signet warriors use Healing Sig/Sig of Fury/ and Sig of Rage. 3 sigs, with a banner and a utility for shouts or stance. Fire Field applicator Forceful GS for single Might Stacking, Phalanx Strength for party might stacking. 1 necro Well of Suffering that is up for 6 seconds that has a 35s cd you have 29s to put out other fiends without getting messed up by the field, and applying a newer field over it should allow you to blast finisher or projectile/whirl/leap for better use.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why bring a necro to a dungeon?

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Posted by: Souldestructor.9576

Souldestructor.9576

So you put on a 3 sec weakness with DS flash as well as a bleed that from crits you can apply easily and signet of spite puts on a slightly longer weakness. People think the more Overall dps is better. TBH who cares. I simply don’t care about numbers. I play Necromancer the way it should be and the build that suites me. I’ve pulled out in exotics and only 5/6 ascended rings/neck/back/ 1 accessory more dps with crits/ferocity in place of raw utilities bringing you the dmg boost to 10542+416 with bleeds.

I understand what your getting at but i find it hard to believe thats the potential for necros. If my Ghastly Claws TRAITED with Axe Mastery can hit over 12k with crit/ferocity mixed in. how is the above still listed as the only DPS a necro can pull?

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

What Is Life Like For A Necromancer Main?

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Posted by: Souldestructor.9576

Souldestructor.9576

It feels quite nice to main a Necromancer, I myself started as a necromancer switched to many other classes but found it to be a bit worthless, granted i started off the game thinking necro was best when specced for conditions, found out the hard way to lvl that made me not want to play. After going power for pve it’s been so wonderful to feel like i can deal dmg and not die so quickly while waiting for them to bleed out, or get conditions cleansed.

I feel sorry for the guys who get kicked because they are labeled as a bad profession. No one really knows it but most classes who don’t dish out a good amount of dps get hurt badly or maimed because of the lack of stab or vigor for additional dodging. but Necro’s can get from members and they always give nice Retal for added dmg to the boss. Don’t feel down about the class. I’m still having problems with my power build. get criticized for why did i run this? and are you mad? use this it’s more useful and what not. Truth be told, I give my own pov on builds tweak it and use it how i will. Not because i choose to but because the profession may have it’s flaws but all classes do. I take criticism for builds if it’s PvP but for PvE it’s common knowledge that people don’t grasp. Blood Fiend for instance, you can’t live with using it you can’t live………. no you just can’t live with using it either. Signet of Vampirism another one you can’t live with using it, knownto some people as Necromancer Healing Signet! …………………….. no it’s not. Well of Blood, A.K.A should be water field. Kinda agree but also disagree. Condition heaving bosses, whirls and projectiles = condition removal, kinda useful, but that’s a small percentage. As opposed to blast, leaps, and projectiles as Regen/Heals, which could be useful but the blast finisher heal doesn’t heal for high amounts as i noticed with spvp/tpvp but it’s different for everyone.

I’m still gonna rock necro even if it’s been burned to the ground dead as a door nail from nerf bats/sticks!

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why bring a necro to a dungeon?

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Posted by: Souldestructor.9576

Souldestructor.9576

I have been away from the game for awhile but will soon be jumping back in. I always like a challenge when building a character so a necro for group PVE is really appealing to me. here is my attempt to bring some group support while not compromising too much on damage. axe warhorn for DS and dagger focus for out of DS. Can heal pretty consistently and still have decent damage. my main concern is the long cooldowns, the necro trait tree is a nightmare, I wish I could have either spectral or well skills on shorter cooldowns but I dont think I could without sacrificing dmg output.
Thoughts?
http://gw2skills.net/editor/?fRIQRBHhhu1IJ9Rr6uu3T32stHb83/9E1C1URB01ZAMDUPHtRBD-TxABwAAOJAa3fIwTAAA-e

Utilities aren’t useful and Renewing Blast is bugged.
Zerker stats reign supreme in this meta build.
All classes run it. Superior Runes of Might, with whatever can give might and what not.
TBH my build is from DnT itself i tweaked it by my standards, which is what everyone can do. Sacrificing tons of dps to be more viable isn’t useful.
If the bosses in Fractals, Dungeons or in the world isn’t going down fast enough, there isn’t much dps going out. Especially in dungeons/fractals getting a boss down quickly is worth while, Fractals take about 2-3 hours depending on what you get.

Necro builds are hard to work or come by and by any means you won’t find anyother way to play a Zerker necro. I apologize to be bashing peoples builds but finding newer ways to dps ain’t hard but to do it quickly is more worthwhile. A necro being able to crit 50%-66% of the time is more useful than one that runs condi spec or DS spec. Sorry to bash DS burst down but Life Blast has a long cast time as it is. compare to the one underwater it’s slower. the up time of dps you dish out isn’t comparable to bursting something down quick. Plus to Vuln stack inconsistently with Life Blast isn’t going to be quite useful. Necro’s Life Blast does more dmg the from 0-600 yards from target 600+ it does immensely less. Dagger keeps high dmg Necrotic Bite can hit immense numbers in a crit probably with 25 stacks of might and vulns more than a life blast can. To simply try to make necro work as a healer, tankier, or just straight up condi is calling yourself the biggest liability ever. I love condition spec necro’s because that’s the niche ANet intended for Necro, but the spec doesn’t work while the conditions are the way they are.

So in turn, who cares what necro can bring to a fight!? they vuln stack for groups, they give weakness more easily from different traits or utilities, they allow for some alleviation from certain members by kiting a dungeon boss while the other person gets the downed up for a fight.

SMH to a class that achieve more possibilities that are endless to save a dungeon by screwing it for them all saying they are not important and are worthless as ANet “Intended” for them. Who cares about dps numbers.
Can a Warrior stack 12-24 stacks of vuln in minutes?
Can a Mesmer/Staff Ele face tank a boss while the other tankier class rezzes the downed?
Can an Engie pull out DPS numbers with AA/Elite/Utilities without messing up your team I.E. lvl 38 Fractal.
Can a Guardian stack might with crits like a necro can?
Can a thief survive a boss fight in the front lines like a necro can?
Necro covers mostly some or all aspects that other classes cannot.

After asking all these tell me this, can all the non necro’s actually achieve all of this in minutes into a boss fight and survive without 1 mistake costing it for everyone?
If the answer is no, then don’t post a class is useless just because.

I apologize for this rant but some people don’t quite understand the necro class unless they play it how it can be played. To the fullest extent.

To the Veteran Necromancers who are out there @Bhawb and a few others that names don’t come to me at this hour. You guys are wonderful for your builds, trait ideas, and tweaks which help to improve the Necromancer, You guys are the best and keep up the wonderful work!

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

Why bring a necro to a dungeon?

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Posted by: Souldestructor.9576

Souldestructor.9576

Your build doesn’t include condition cleansing, so how is that better? Yeah a pet who heals you who can also die from an AoE if World Boss actually get’s to kill it, no heal from it and your out of it. Signet of spite may give 180 power staple which is slightly a dmg boost and if you forgot Target the Weak 2% dmg bonus for EACH condition on the target. your dmg adds up each time. in Dungeon’s it may go down but your dmg output is still going to be high with might stacking. Condition Cleansing even in dungeons is more useful to get you ooc as well. A 25s cd compared to an unreliable AI minion that sits at ranged and can eff the party up is not useful. I’m not trying to forcefully make it so i’m bashing your idea it’s okay because it’s good, but you have to think. Conditions can kill you as easily as melee dmg can. Blood Fiend has no condi cleanse, provides healing of 900 that literally is nothing compare to what you can get from Dag #2 with might stacks at 25.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why bring a necro to a dungeon?

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Posted by: Souldestructor.9576

Souldestructor.9576

Okay here’s something you can actually try and by any means enjoy if you want to or don’t it’s all up to you.

Here’s a link for the build w/ PvE content in mind.
http://gw2skills.net/editor/?fRAQRBIhduxIHNt02Yj1tJyFEoDYVsVKRXWA-TBSBwAUOpC02fwsSwrKPup+DWlYo0/A4JFQKgxWGB-e

P.S. If you can’t afford runes of strength then buy runes of the scholar.

The build also for it’s Master Trait depends on what your using, VIII/IX or X
Chill of Death is great for bosses and boons enemies/bosses in dungeons/fractals or World Bosses may posses, Training of the Master only if you choose Flesh Golem for certain specifics, and Axe Mastery ONLY if your semi ranging on fights.
Elite will depend on the area and if your master trait is Training of the Master or not.
You can opt to not use axe and go melee deep with dagger Dag 2 can get up to with all 9 hits around 9k, will make you stack might OUT of DS and stacks vuln like a champ. Ghastly Claws on Axe can go way up in dmg if used properly. Especially with some semi ranged content. 600 range on axe skills is very short but still give moderate range plus Axe #2 paths and allows for movement unlike War GS #2. So! stating necro gives nothing please don’t say again.

Play the class and learn how useful it is before listening to others comments and pegging it as a bad class.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

Underwater Combat Discussion, GO!

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Posted by: Souldestructor.9576

Souldestructor.9576

I do agree with you though there are some people who would avoid underwater combat because of the utilities you could use there and the limitations.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Underwater Combat Discussion, GO!

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Posted by: Souldestructor.9576

Souldestructor.9576

What is everyone’s feelings on zerk underwater combat for necro?

Discussions are open.

………………………………………………………………..

GO!

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

why axe over dagger

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Posted by: Souldestructor.9576

Souldestructor.9576

I feel axe lacks something. Axe 3 is really good, 2 is okish but the auto needs something. Maybe more damage or aoe or more range, i dont know but i would like aoe on the auto the most.

Depends on how they want to go with the weapon.

Axe 3 is amazing and the only change I’d ever make is a blast finisher (although that might be too good). I’d either take the vuln off the Auto and put it on the #2 so that it stacks vuln (which would be a nice synergy with focus, so you could “burst” a crapton of vuln), and then buff the Auto’s damage and make it cleave. Or I’d leave the auto basically as is but with cleave, and change the #2 to a frontal cone burst skill.

Reasons why arena net has Axe as the way it is?
Answer: The reason why axe has single target is because Necro has 4 weapon sets for main hand. Axe, Dag, Scepter, Staff. Axe Ranged Power DPS, Dag Melee Power DPS.
Scepter Condition AoE melee/ranged, Staff Condition AoE Melee/Range.

As Stated above this. 2 Weapons for power based builds for melee and ranged, 2 condition based Weapons for melee/ranged setting. Besides Axe#3 is not the only thing you can rely on for AoE, Horn 5, Focus 4, Dag 5, DS 4, Sc#3, Staff #2,#3,#4,#5. you have enough dps that hits 5 targets than any other class would need. You just need to know how to utilize it.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Grandmaster trait idea: lich king

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Posted by: Souldestructor.9576

Souldestructor.9576

If the purpose is to ‘fix’ necros in pve, why not a gradmaster trait which gives melee attacks cleave?

“At the low low price of an entire Grandmaster, now you too can be a little bit less worthless! (Warning: you will still be completely worthless.)”

Lol Bhawb that was perfect! lullz and what not aside oh silly silly wise leaf. Cleaving isn’t the situation. It’s the fact that necro as power is single target dmg, condition spec’d gives AoE dmg. Putting them both together is like meshing chocolate with vinegar. WARNING They don’t mix and tastes like $#!t.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

[tpvp]Condimancer Guide

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Posted by: Souldestructor.9576

Souldestructor.9576

Well to common knowledge either one works good. TBH i ran it in tpvp possibly some scrubs who entered but was doing very well with it. took over mid pretty quickly and saved home as well.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Grandmaster trait idea: lich king

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Posted by: Souldestructor.9576

Souldestructor.9576

How about this, Mourn of the Afflicted – Damage from conditions now applies directly to the target, conditions applied to other enemies is redirected to the primary target that has more than 5 allies attacking it. -1% Life Force Degraded. Skill activation Threshold 90% Life Force. Maintains till 10% Life Force has been reached.

Or

Elite – Afflictor of Grenth – All condition’s Redirected from allies to the Afflictor of Grenth. Skill 1 – Touch of the Lich – Sends a powerful bolt that transfer’s 1 condition from the Afflictor of Grenth to target, Converts 2 Conditions to Boons. Skill 2 – Wail of the Dead – Sends your conditions to party members and converts to boons. Skill 3 – Grenth’s Visage – Converts 3 of surrounding enemies boons to conditions, Causes Fear for 1 sec and Torment. skill 4 – Sacrifice of Grenth – Immediately ends transformation – Causes all conditions to be divided between you and your enemies. Causes Fear on yourself for 1/2 second and redirects 3 boons to allies in the radius – 600.

I’d say i like my Afflictor of Grenth it seems quite intriguing.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

how do you shroud stomp?

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Posted by: Souldestructor.9576

Souldestructor.9576

Depending on anything you shouldn’t be the one stomping, necro’s are only meant to ensure pressure on the opposing team. Any necro who stomps isn’t really doing their job. What you should do is party up with your team and it should all be good.
As stated necro stomping should only be in plague form but as i said a necro shouldn’t be stomping they should be causing pressure on the opposite team and fearing respective member’s attempting to rez the downed.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

necro build seeking critics(PvP)

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Posted by: Souldestructor.9576

Souldestructor.9576

@Bhawb.7408, even if he could use the 20% chill duration, there’s still the problem running into condi cleanse. without other conditions to prevent your target from cleansing the only condition that gives you 7% dmg increase on chilled targets you’ll have a huge dps loss. The only thing recommended would be to use Sigil of Hydromancy for 2 secs of chill when weapon swapping or sigil of ice where 30% on hit procs chill for 2 secs.

But i do agree with Bhawb about choosing what it is you want to focus on doing with your class. DS Crit/MM/Terrormancer/Old school condi bomb/Wellomancer.
There are ways to also create other means with some of the new traits.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Shadow Assassin Outfit (Sub-Zero)

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Posted by: Souldestructor.9576

Souldestructor.9576

What colors were used for it? it’s pretty cool.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

necro build seeking critics(PvP)

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Posted by: Souldestructor.9576

Souldestructor.9576

If he wants he could put crit based sigils for chills it would be 2 secs but wouldn’t hurt if he wants to do it.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Add more boons and conditions to enemies!

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Posted by: Souldestructor.9576

Souldestructor.9576

They made it easy mode for some, but try mai trin in fractals she’s now as hard as she was when that fractal was first introduced.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Grandmaster trait idea: lich king

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Posted by: Souldestructor.9576

Souldestructor.9576

Or you would think that condition duration would increase the likelihood of your conditions being superior to those others have with lower to no condition duration.

that is what they should probably do in order for it to be quite amusing and make it so condition builds especially necro’s would be more beneficial.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Pvp Necro guides and tips welcome ^-^

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Posted by: Souldestructor.9576

Souldestructor.9576

Warriors: Simple, once berserker’s stance is down condi bomb them.

Necro’s: you’ll have to watch out for especially MM ones, the only way to condi bomb them is if they are running the minion for healing, which not many MM’s should be running since they have cruddy condi cleanse already. for Condi specced Necro’s just have them condi bomb you and redirect back to them.

Guardian’s: Medi builds are quite different than shout builds. Medi wait till they use contemplation of purity to condi bomb them with corrupt boon. shouts – condi bomb them with corrupt boon and then Fear chain.

Thieves: Just gotta interrupt, evade timingly, once you got them cornered condi bomb them. normally all thieves play glass anyway so they go down quickly.

Engie’s: make sure you condi them before fearing or they get stab. otherwise condi bomb after they dodge. they don’t have the best condi cleansing. Fear chain as well.

Ele’s: They play glassy sometimes but anytime they have tons of boons, Condi bomb once they have switched out of water attunement. THAT’s your best bet.

Ranger’s: Depending on healing but they can always have Empathic Bond, removes 3 condis to pet. with that one kill both pets and then condi bomb ranger especially after heal too.

Mesmer’s: They don’t run a lot of condi cleanse so 2 ways to deal with it. force them to use Arcane Thievery or Null Field, after that is used condi bomb them. If they are using Napalm Mes in PvP gonna be harder when they are invis all the time and using mantra heal with 3 stacks and mender’s purity. 2 per 1 heal mantra used = 6 total condi’s removed. has a 10 sec cd if you can condi bomb them 24/7 you can screw them up.

Only ways i see can get passed them. 1v1 but i do agree with Infect, the windows can drastically change with more friendly and enemy players that hop into the fray.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Pvp Necro guides and tips welcome ^-^

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

You put in everything that was needed.
Here’s a build i made it’s a re-vamped version of my conversion build.

http://intothemists.com/guides/4322-espirituses_circle_of_death_20

The previous build had only 1 stun break. though the build had it’s strengths

Here is the first attempt on it.

http://intothemists.com/guides/4314-espirituses_circle_of_death

Both are Terrormancer.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Condi Necros are hurting the game

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

You know this is just all a kittening idea from some dumb player who posted it as a rant because in pvp he got killed by a condi necro. But in truth Zerker is the ONLY way for a necro to get by, you understand the game doesn’t restrict you to ONLY zerk you can have different gear set for your build. Zerker for PVE Condi for WvWvW or zerker/condi solo or w/e you want. The games an MMO it’s not like one set fits all.
All classes allow for Zerker sets and still keep their condition sets for when they want to solo or personal story depending on it. you just gotta pay more for your buck in the game as a necro.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

New Spvp/Tpvp build

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

No not really. If you haven’t noticed Plague Sig is still bugged. occasionally it will stun break 100% of the time, but transferring conditions you have on you to your target doesn’t activate all the time. If your blinded it doesn’t activate, if your target dodges it doesn’t activate. means you’ll have to transfer them via dag 4 or staff 4.
don’t get me wrong i’d use Plague Signet if it didn’t bug but even so, i did try plague sig with sig of generosity and it had quite amusing results.

For the percentages thing I personally am not that low on the listing of it but doesn’t mean i can’t build and give somewhat decent or good builds to people who wouldn’t mind trying different variants. I always take criticism as seriously as i would on a forum as though you were speaking right to me. I still like the spectral wall WoC and Corrupt Boon, it takes care of some classes and DS can be used to go through the stunning and focusing sometimes. besides in SR you do have a stun break. Spectral Armor. so the build isn’t a completely worthless build with no stun breaks 2 do come in handy sometimes.

@ NeXeD, i apologize if i seem to be pointing daggered eyes at you during my comments. I did not mean to criticize you in that form or way.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

New Spvp/Tpvp build

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Thank you bhawb for that feed back well it doesn’t state dmg alone. i have ran the build and i’ve had success with it being able to survive a good amount in tpvp. yeah no stun breaks but fearing does help when they don’t have stab or unable to get condis on them.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Condi Necros are hurting the game

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

you could run a DS power build. it’s very simple to do and you can probably deal tons of dmg while in DS. just focus power precision and ferocity.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

New Spvp/Tpvp build

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Yeah………….. but your build isn’t Terrormancer, neither would any necro use plague signet. that is useful for stun breaking BUT blinds means you still have conditions on you.
Not only that the build you are linking really Reaper’s Precision!? that’s more for a DS crit build.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

New Spvp/Tpvp build

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Want to do your Fearmancer but can’t find synergy? look no further! the darkest depths of your enemies fears have once again surfaced for the necro to RISE!

http://intothemists.com/guides/4314-espirituses_circle_of_death

Face Melt with your group!

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Condi Necros are hurting the game

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

In PvP necro’s seem to become less and less useful.

Yeah you try having a skilled guardian bunk against X being all other classes excluding necro, or vs Y being necro? any bunk guardians running 0/0/6/6/2 or 0/0/2/6/6 aren’t going to be easy to fight down let alone kill before it becomes a 1v2 or 1v3. Necro’s are the bunk guardians bane in pvp. condi melting them to nothing. all because they got boons.

give me a vid of 2 skilled players one a bunk guard and the other a non necro and get back to me bout that.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

Condi Necros are hurting the game

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Power Necro’s were hit hard with Axe only weapon that does good dmg even on crits is Dag so saying an axe power necro does good dmg is laughable. Axe 2 used to do immense dmg before they patched and switched critical dmg to ferocity now Power necro’s only dmg is Dag AA. Necro has gotten the kitten end of the stick since the condition basis was high in demand. now Engies pack more conditions in because they are wonderful at it? only class with an all clear condition is Necro’s consume conditions. TBH Necro condition is the only thing that keeps necro’s alive. MM AI for Minions is pretty useless, it’s like hey i’m hitting something and your standing there not hitting a thing.
Power necro’s only dps is with Dag AA
Conditions have no place in PVE……… What else you want a necro to do? Bunk? be the tank? that’s the last thing left. with a class that has high health with the LF pool it seems the only option for a necro. Just stand there and get hit by World Event bosses and leave it at that. Necro don’t gotta do anything but that it seems.

P.S. Anet says Necro’s Attrition, what’s so attrition about being a necro when you can’t do anything to stop what they do to the class?

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

Condi Necros are hurting the game

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Anyone who knows caster classes in any game never does immense amount of power only [magic dmg] Necromancer is the only class with conditions, yeah conditions are unbearably low dmg because of pvp but so has WvW Flavors of month and what not. Necro as condition is more befitting to a class than power based zerker. game mechanics are there for reasons. next thing you know a boss will only be hit by conditions alone and what happens to you zerks? the condi necro’s still applying condi’s and you all got your thumbs in a pie thinking when you can dmg the boss with massive dps.
don’t follow the mechanics and you get screwed, and not in a good way.
Who likes to wipe? people who don’t follow mechanics, or trolls.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Condi Necros are hurting the game

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Hey, I am just pointing out how everyone feels.

Even a cleric warrior is landing 7k 100 blades. Everyone agrees rangers are garbage, but they’re doing 8-12k rapid fires. Unload thieves, dagger thieves, … even hammer guardians are seeing 2-4k crits while giving everyone in symbol range protection.

….again condi necros will maybe get two or three ticks of bleed damage before their bleeds are replaced by someone else’s auto attack. The result is less damage than a full cleric guard does, while chilled, and with zero % crit chance.

….necromancers stack bleeds very slowly., and your condition inflicting attacks do almost no damage of their own. Compared to a thief spamming sneak attack… it’s sad.

…and while we’re at it, a condi thief with a shortbow can spam poison fields while stealthed, and is vastly superior at spamming aoe bleeds

Their heal (hide in shadows) heals for 5200, gives stealth and cures bleed, poison, and burning, and when traited, stealth cures a condition every 3 seconds, so don’t tell me thieves don’t have condition removal, if they want to, they can clear conditions faster than necros can stack them.

It’s just not the best backstab build, so when you catch a thief, that didn’t spend 2 points to get Shadow’s Embrace, you’re not skilled, you’re not leet, you don’t pwn thieves. You just fought someone that didn’t think spec’ing to kill necros was worth 2 points.

Look, I’m not happy, and I’d love to say get riled-up and campaign for changes, but that’s never going to happen, Anet does not care, so find a new build.

…or in the least, get an axe, and go hybrid.

Or go try to get that zerker build Nemesis is promoting.

This up here all that i quoted is utter BS, Condi Necro’s can stack bleeds faster than you can say holy crap i just melted by the condis i got. maybe before it’s done. Crits/Scepter AA/Scepter 2/Dagger 5/ Staff 1/ BiP/SoP/WoC proc/Sigil of Geomancy/Sigil of Earth/Rune of the Krait+elite skill.
All those listed cause bleeding, we can cause it every chance we get, yeah it may scale down from others but hey guess what it’s still dealing dmg and ticking, we bring other condi’s, WE GIVE WEAKNESS MORE EASILY THAN OTHER CLASSES W/O FIELD COMBO AND WITH!
So don’t say necro’s are meaningless unless you have PROPER reason for it.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Newest OP Elementalist PvP Build.

in Elementalist

Posted by: Souldestructor.9576

Souldestructor.9576

This build is great, have to say it’s pretty awesome. Especially with switching elements and getting stacks of might/regens/protection/swiftness. Proves more useful than you guys who are nay sayers think.

Not a good elementalist but the survival is phenomenal.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

(edited by Souldestructor.9576)

A new pvp light on Bountiful boons build.

in Mesmer

Posted by: Souldestructor.9576

Souldestructor.9576

Yeah the support build i ran was good with a comp of switching between weapons stacking might and giving it to allies via Sig of Inspiration. was fun for 1 match. the other team had ranged guys so i used Feedback was hysterical, and it’s cool you putting your 2 cent in sorry for the high horse remark wasn’t meant to harm.
the other build was the same as this one just relied on stacking with might and i stood on a point with someone stacked might and assisted with kills.
work out perfectly.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

A new pvp light on Bountiful boons build.

in Mesmer

Posted by: Souldestructor.9576

Souldestructor.9576

Well just to plop you off the high horse but yes I’ve played with CI, I know it’s powerful but BD is a good set up mainly for if you want to do a shatter support build.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

A new pvp light on Bountiful boons build.

in Mesmer

Posted by: Souldestructor.9576

Souldestructor.9576

I know at least some of you are wondering why i am posting this? well a new aspect for getting tons of might and other helpful boons is here!

This is a link to the build: http://gw2skills.net/editor/?fhAQNAsdRlknpMtNqxUNcrNCvBZ6FUgNeyN8hSGgbB-TJBEwASeCAp2fAwpAIbZAA

The build is by far fun with shattering your Illusions, and it makes for a bit of fun with Bountiful Disillusionment, you can play around with it to fit your playstyle if you wish but this is by far great for generating Clones maximizing might with knock backs via IW and ITV from TC.
It’s only weak point is conditions but with the use of Null Field it allows you to break through most of it.

As you Create clones and shatter them on enemies you gain Vigor stacking each time during combat as well as other neat boons from interrupts and shattering illusions.

Please leave comments if you like the build. if you find some problems with it then your not taking dodging into account. and weapon swapping.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Its sad that PU is not nerfed

in Mesmer

Posted by: Souldestructor.9576

Souldestructor.9576

But the PU mesmer also allows your team to take over more points because most hotjoins pretty much has 2 people go home and occasionally if they don’t kill the PU mesmer they will bring 3, PU mesmers are more of the distraction basis, even though they can’t decap they can survive 3v1 and 2v1’s pretty well, skill level included of course.
Also Scepter 2, end of story

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Its sad that PU is not nerfed

in Mesmer

Posted by: Souldestructor.9576

Souldestructor.9576

I love how people just don’t get the concept of there are different viable builds and to some people being like a stealthing thief is one of mesmers strong AND weak points. they have little to no armor like all light armor classes, and medium armors can get killed easily from path channeling skills. Whether they are cheese or kitten doesn’t matter, viable builds are viable builds. much hate from people who don’t try out the class and see the strengths and weaknesses for themselves. before you say cheese or kitten it up, play it and see what you say.

Mad Eye Phantom

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Spvp/Tpvp Builds post em up!

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

I found this really hilarious combo for mostly sustaining health in team fights and keeping you in DS as well as on points while your team beats the living death out of them. it’s evil, WARNING! do not fight alone this build works in Team Fights if it’s your playstyle. could also be hilarious in WvW haha!

0/0/6/6/2
4/9/13
6/9/13
2
Rune of Water/Cleric Ammy/ Axe+Dag/Staff
Sigils are Life+Renewal/Life+Renewal
I swear to god it’s just funny. oh Healing/Utilities are Consume Conditions, you’ll be getting tons of condi’s with this build as well as LF Spectral Armor Well of Power, Spectral Walk, Plague (Reason for plague is it’s a double standard, use to stomp stay on point or raise a downed ally without being thrown or interrupted.
Hope you guys enjoy and have fun with this build!

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Parasitic Contagion!

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Even though the trait is worthless in a pvp or wvw setting still in most cases it’s better than dumbfire just remember that if your options close to death or parasitic contagion, you wouldn’t choose dumbfire.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Warrior Hammer Nerf

in Warrior

Posted by: Souldestructor.9576

Souldestructor.9576

Daze and stun are really the only two skills that are countered by stab, aside from stun breaks but most classes may have stun breaks with no stab that’s why you run lyssa runes and use a leet skill that has a low cd for necro’s use Flesh Golem or you go 30 into SR for GM trait Foot in the Grave, Mesmers Mass invis or if they have it staff 2 in what build they have breaks stun and ports them or Arcane Thievery, Thief’s Basilisk Venom or evades/sword/dag 3 skill to rip it or trait for steal boon stripping, for Ranger’s they have a stab effect but if there is a necro team mate with that warrior, it can be corrupted but still is helpful, that and going invis and dodging aside from sword 3 and dag 4. Ele’s, War’s, Guardians, Engies, all have stab effects with guardians and war’s having the longest stab effect but they would still use lyssa runes with lower cd leet skills to help with cleansing their weakness which is conditions. Mostly every class has a condition and power spec. only a few classes can bunker with right skills and utilities. against a war conditions are able to be null but wars running ham can bypass everything. to get all kittened out of shape because of ham/bow wars you should know when to dodge and when to cleanse your immobs. all these are examples of ways to break stuns or grant stab to themselves or others (namely guardians with mass stab) there are other utilities that can break stun but what’s the point of pointing them out when they already say break stun or grants stab for a sec.
Those who whine about nerf galore have no skill and are nubs or just can’t follow up with any pros they just like to con it up and make all metas kitten.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why is Balanced Stance not a "stance?"

in Warrior

Posted by: Souldestructor.9576

Souldestructor.9576

That is where your wrong Balanced Stance is fine the way it is. reason being, why make something other Professions can get all kittened up about? If you think for a moment, most professions have it hard with hambow’s even though they are the worst and least skilled players utilizing it. besides you don’t see many necro’s using corrupt boon a lot as utilities. They are mostly conditionmancers who 100% have it or MM necro’s who use up all the slots with pet skills. No CC stun breaker or anything. So a thief just stole the boon? why would it matter they are quite glassy depending on builds. Mesmer’s steal or remove boons? so what they aren’t able to withstand attacks they can be glassy, only time you would pack your bags and leave is if the mesmer is PU and if you can’t kill them by the time zerker stance ends then your quite bad. stop getting kittened out of sorts when things don’t make sense.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Why I still don't like Minion masters.

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

Know what might be fun? just make a grandmaster trait that enhances minions to a beefier version of it’s former self or in this case a more gruesome version with an enhanced ability allowing your Flesh Golem to have two charges but with double the cd, Haunt from shadowfiend not only blinds but passes on 3 conditions the Necro has, bloodfiend can sacrifice half it’s health to restore 25% of health and causes stability, Bone fiend’s can cause Immobilize and fear, bone minions can explode causing bleeding poison and weakness and finally Flesh Worm causes the Master and minion two switch positions breaks stun, poisons and fears foes while removing 2 boons. Flesh Worm is sacrificed and it’s more utilized worm causes it’s damage to foes while master switches unharmed. Most of the added effects are already on some skills but means the enhanced minions give more diversity besides the durations for them is on a fixed time of 60 seconds the cool downs on them are increased and the skills they use are on fixed timers as well. the bone minions can explode when killed as well.

Or you can have a grand master trait that benefits the necromancer, aside from gaining life force on minion death each minion does a different thing.
Flesh Golem – when killed creates an Unstable Well the Master gains Stability for 3 secs and foes gain fear for 1/4 sec, Radius 450.
Shadow Fiend – When killed by players creates a Ring of Darkness all foes that pass through gain blindness and master gains Vigor for 6 sec.
Bone Fiend – killed by enemy players it creates Burning Ground radius 450 causes burning for 2 secs and gives Fury to the master.
Flesh Worm – when killed by foes creates a Noxious Gas that poisons and Immobilizes foes while granting Swiftness to the master.
Bone Minions – when killed by players they create a bone yard causes bleeding to foes and grants Might to the master.
Blood Fiend when killed creates a Aura of Grenth grants Regeneration to Master and Chill to foes standing close to the Necromancer, also siphons health and life force of a max of 2 enemies while standing near the Necromancer.

granted they can opt to use or not use it. just makes the MM have a different trick or treat to benefit or destroy your allies and enemies. All negative effects works only for enemies and all benefits are only granted to the Necromancer. The only time that the trait works though is when they are killed it forms underneath or when nearby the necromancer. Blood Fiends was kinda hard to think of mainly because it heals you but i thought meh give an Aura of Grenth.

Alright people enjoy this one. don’t think devs will use it but hey who knows it might be a fun idea if you think about it.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.