Showing Posts For Sowin.5187:
I agree with all of the points that Shak made. +1
I don’t struggle with the money situation but I do see where the game could be more enjoyable if income were a little more prevalent and people could/would spend more freely.
For the life of me I cannot figure out how the personal guild daily log in influence is calculated.
If you’re in a guild larger than just the four friends we have, you won’t see the discrepancy. With four accounts, five characters per account, logging in each character every day should yield 10 influence per, or 200 for each 24 hour period.
The Guild Wars 2 official Wiki states;
“Attendance
Awarded to the guild being represented by a character when that character logs in. Each character can only give influence in this way once per 24 hours (on a per-character reset timer), and each account can only do so for up to five characters per day.
10 per member for the first 20 members.
5 per member from 20 to 50 members.
1 per each additional member.
The influence is awarded immediately upon login. A summary is added to the History tab once per day."
As a test, this past week these 20 characters have been logged in at roughly 12 hour intervals to insure we weren’t missing the “per character reset timer” by a few minutes.
When we look at the history log for these past 7 days, the attendance is very sporadic. Some days show various numbers of characters logged in, 8, 9, 14, and some days show that no one logged in at all.
It would be very beneficial if the summary would update immediately instead of once per day. I know this is trivial and a moot point to 90% of the people out there but I just don’t think it is calculating correctly.
I am missing a lot of daily influence as well.
Four accounts, we log in all 20 characters every day without fail. When you look at the guild history log there are sporadic numbers, some days don’t show any log-ins at all. We all do our daily everyday but get no influence for logging in.
One does not simply exit GW2.
Oh its very easy to do, just wish the survey worked.
You can check out, but you can never leave
“It’s hard to leave when you can’t find the door”
I have been trying to speculate why there hasn’t been very much response to this thread.
I am sure a lot of time was invested in this content as well as the future direction of the whole guild event project. It probably isn’t easy to modify that much content without doing what has been suggested many times here, thoroughly testing it.
We have given them a lot of great suggestions to consider.
I myself have been guilty on this very thread of throwing the dev’s words back in their face when it didn’t match up to what I had envisioned.
If I were a developer, I would be very sure of the next comments that were delivered in regards to this thread.
I don’t think they can/will ignore the issue. But they will have to be very careful how they make changes.
I guess they could say something innocuous like “We do hear you and we are working on a suitable modification.”
I am tired of waving my pitchfork, gonna go find a frosty mug. Life is too short.
I apologize if you feel like we went off topic on your thread. It looked to me like your answer was given in the first few responses.
What are the ramifications if guilds were able to dissolve themselves and salvage the influence?
A lot of people have invested a great deal of time in their guilds and in light of recent changes some may want to merge with other guilds, potentially even on other servers.
It would be nice to have something other than the clothes on our backs to help the transition.
I literally feel like the refugees having to leave their homes behind.
Just being facetious here for a moment . . .
What if small guilds got access to guild halls first? Obviously it takes less time to construct a guild for 10 people than for 500 people.
How would non-small guild members feel about that?
And if it took months to construct a large guild hall would their members be patient?
Would they be understanding when their members left to join small guilds or to build their own?
In hindsight;
If the Guild Missions had been implemented from the game’s inception, I expect that the current landscape would be much different.
Some made choices early on to start their own small guilds without knowing the long term implications regarding the importance of influence and quantity of members.
Server choice may have been different because guild choice may have been different.
Free server transfers would probably have been utilized more to finalize server/guild choice.
As a small guild leader I feel like I have wasted the last six months of playing. It does kind of take the wind out of your sails.
I know this doesn’t contribute to the effort of finding a solution to the conundrum of “What do we do now with what we have to work with?”
Even though I don’t agree with a lot of Tobias’s responses to my posts, he is trying to organize and formulate potential solutions instead of just complaining.
As many have mentioned here, some tools to assist in alliances and communications would be beneficial in assisting small guilds to assimilate if they choose to do so.
Is it beyond the realm of possibility to allow small guilds to merge and salvage their influence investment?
Yay! A fun monthly for March!
Thanks Arenanet!
http://dulfy.net/2013/02/26/gw2-guild-missions-guide
Wow, it is much worse than I thought as well.
I like a challenge, long range goals, and a sense of accomplishment.
But for small guilds everything is locked for a long, if not indefinite, period of time.
The influence cost is one factor.
The fact that it is locked at all is another.
To have it structured such that you must follow a rigid upgrade path is beyond comprehension.
“This stacks so you can finish Guild Bounty right away if you have 75 × 4 + 30 = 330 k influence.”
(edited by Sowin.5187)
“The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees" (from small guilds) “hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally.”
Just trying to lighten my mood, taking a step back. Hopefully Arenanet is considering some of the excellent points being presented.
I think the masses have spoken, the small guilds are in agreement that the current system alienates them from the guild mission content.
:)The masses have not spoken! The masses are playing the game happily… only the whiners have spoken..
Well, if there are 17+ pages of “whiners” about the same exact thing . . . maybe there IS a problem.
If all it takes to declare a problem is a 17+ page thread, we could be in real trouble. “I don’t like X” “go make a post on the forum, we’ll all chime in and once it hits page 18 they’ll have to change it”.
I agree, this thread has what 800 posts? maybe 600 unique posters (prob much less). sorry, but this is a tiny fraction of the player base and even of the forum users.
If I were in the market for a new widget and researched it online. After reading the feedback from existing customers, 17+ pages and 600+ negative comments would not entice me to purchase that product.
I think the masses have spoken, the small guilds are in agreement that the current system alienates them from the guild mission content.
:)The masses have not spoken! The masses are playing the game happily… only the whiners have spoken..
Well, if there are 17+ pages of “whiners” about the same exact thing . . . maybe there IS a problem.
A very heartfelt Thank You to Martipzieu-KyA for succinctly and rationally addressing our concerns regarding the inequalities of the implementation of this additional content.
Please take the time to read it through. TL/DR does not apply.
(edited by Sowin.5187)
As this has probably been buried deep by know, I would like to quote Izzy again. I put aspects of his post that touch on the actual discussion in bold:
I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.
We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.
In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.
In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.~Izzy @-’—-
Thank you for restating ANet’s positon.
The re-issue of the statement (in two different threads) tells us far more than the content of the statement itself.
That was all the information my guild needs to begin our research… into another game.
Agreed. There is obviously a complete disconnect between “the vision” and the path to get to that vision.
You want the same rewards for less effort. That doesn’t even make sense.
Not true in any way. As I’ve said before, having missions that cost small amounts of influence with small rewards is just fine.
And in my opinion, those 15 people will work a lot harder and require a lot more coordination than a large guild zerging an event.
And they added Precursors to the drop table for Guild Missions . . .
an even bigger carrot to entice people to join larger guilds.
Or, alternatively, a carrot to entice people to work on their smaller guilds rather than take the easy way out.
Also, Precursors are supposedly available out of any loot draw which can drop Exotics.
I appreciate the response Tobias. I was being facetious and I have no intentions of giving up my guild. But you have to admit it does add a layer of difficulty in recruiting when a large guild can zerg an event, get the rewards, allowing people to move on to something else.
And they added Precursors to the drop table for Guild Missions . . .
an even bigger carrot to entice people to join larger guilds.
/hangs a sign on the wall -
“Achieve your dream of becoming a Guild Leader!
Small guild for sale . . . bring your influence! AoW tree is available for you to decorate to suit your taste, bring your friends to fill all of the vacant positions. This guild is located in an ideal position to raise a family. There is little to no traffic because it is located at the end of a dead end street."
Negotiable price of 2g 52s (does not include a butler) or will trade for a small stack of porous bones.
/mumbles “I am sure someone will undercut me by 1c before I finish hanging this sign up.”
(edited by Sowin.5187)
This may have been asked before but I couldn’t find an answer through the search function.
We use Ventrilo and the Ctrl key is mapped for push to talk. Some people use the mouse to click their skills versus using the keyboard. (I know it isn’t the most efficient method.)
We could remap our talk key but after playing online games for decades, I would probably still press the Ctrl key.
I like the Ctrl key for highlighting mobs and interactible objects. I would just like to be able to disable announcing skills or change all of the linking functions (gear, waypoints, etc) to another key.
I agree. I was wondering about this just yesterday. But I see a potential for abuse.
Some people in these forums are so argumentative. I sometimes wonder if they aren’t my co-workers ;p
With the new release today, renewed focus on guilds and functionality, getting some safeguards in place to prevent a recurrence really should be prioritized.
I have to believe they will reinstate your guild Tiger. It’s just the right thing to do.
And when you get your guild back . . . we do expect you to host a feast worthy of the title Goddess, with more food than a Char could eat and more drink than a Norn can consume.
Wow, I feel for you Tiger. I am the leader of a small guild and I had no idea it would be that easy to lose it all. Thank you for sharing your story and hopefully preventing others from having the same issue.
Remember the Karka event? The event was glitchy and even after like two months they were able to go through all of those records, every player on every server, and determine who was logged in, who opened a chest, who had something mailed, and who didn’t. That amazed me. From the discussion postings following the resolution I got the impression that they did a pretty accurate job.
I would like to think that somewhere in that big think tank at Arenanet there is at least one individual with the savvy to restore GoD to her rightful place. We just need to locate that individual and make them aware of the situation.
The whole small guild vs large guild argument isn’t the point, though for some reason a lot of people are focusing on it.
Many people (rightfully) expected small guilds to have easy access to the introductory missions, average guilds would have easier access to intermediate missions, and the mega-guilds would have easier access to the high-end missions.
This could have been done by starting the research at say Level 2-3 of something, then the next step up in difficulty would require Level 4 of something, and finally the massive missions would require Level 5 of something. To gate everything behind a level 5 research is what people have an issue with, especially the WvW track. This hurts small guilds which have not invested in AoW as well as future guilds that will be starting fresh.
Well said Toxyn.
Our preconceived perception was based on Colin’s statement that the first tier would be accessible to all.
And by Leah’s statement that even super small guilds could enjoy the guild event. (I don’t consider helping someone else complete their mission to fall into that category).
I do understand the appreciation for large events for large guilds. I am not trying to take that bone away from anybody.
Us small guilds just feel overlooked based on our preconceived perceptions. If the initial comments used to set the mental stage for the way this was going to be rolled out were more accurate, there would be a lot less resentment.
Presents on Christmas morning! “Oh, no. Sorry, those are all for your big brother”.
Let’s say you have a guild of 5 people and 0 AoW unlocks today. Ignoring any influence gains from activities you need 73 gold to unlock all the tiers, or 14.6 gold per person.
I don’t mean to single you out Crimsony, many have illustrated this point.
But, to be fair, why not charge every player in the game 14.6g to access the new content?
Why tax the small guilds?
“Help! I’m being repressed!” lol
This is a serious question I have for these smaller guilds:
If you do not want to pay or play to earn the influence needed, what is stopping you from cooperating with larger guilds doing the content?
From the look of the content, people in the open world can also participate for a reward, though people in the guild starting the mission will earn guild specific rewards.
What is stopping people from making a friend in a larger guild so that they can ask when the missions are starting?
Or from asking in LA or map chat where the missions are starting?
Or from simply looking at the map (if I am understanding functionality) and letting your small guild know when an event is up?
You’d get the experience and a reward, just not the Guild Merits, is that correct?
Because we want to earn Guild Merits too… and we want to experience the content as a guild, not as a spectator…
What would stop a large guild from activating an event that a smaller non-mega guild could afford?
For you to win guild merits, you need to complete the mission, if you don’t have enough people to complete the mission how can you win guild merits? There are people here complaining that they have 2 players in a guild and they want to create guild missions, seriously wth..
Well, Leah did say “But what if my guild is super small?” you may say? Not to worry—
I know some say size isn’t everything but when something is super small, my mental image is of something, well, super small.
It is subjective to be sure.
Let’s say you have a guild of 5 people and 0 AoW unlocks today. Ignoring any influence gains from activities you need 73 gold to unlock all the tiers, or 14.6 gold per person.
I don’t mean to single you out Crimsony, many have illustrated this point.
But, to be fair, why not charge every player in the game 14.6g to access the new content?
Why tax the small guilds?
“Help! I’m being repressed!” lol
Be careful what you ask for Charles, lol.
People’s definitions and perceptions of how many members should constitute a guild is subjective.
How others choose to spend their play time doesn’t necessarily coincide with what you perceive as how the game should be played.
The hard part to digest is that the initial roll out of the new content requires influence in a category most small guilds haven’t invested in yet.
Our preconceived perception was based on Colin’s statement that the first tier would be accessible to all.
We really should have eased into this with something simple in which everyone’s guild could participate.
The larger guilds with banked influence could get the larger content and everyone else would have something to strive for should they choose to.
I am not too enthused about the initial roll out, my small guild won’t be able to initiate any events for a long time. We will choose to spend our influence for more practical applications and prioritize, with Art of War being lowest priority.
The game is beautiful. I and my friends in our small guild really enjoy playing for a couple of hours each evening after work.
The devs see the big picture. John Smith mentioned early on that they have a lot of content planned for years to come.
I have a lot of respect and trust in the Arenanet staff. I don’t always agree with the decisions but I understand that you cannot make all of the people happy all of the time.
Some content works for me, some doesn’t. In my opinion, the diversity is what makes it a great game. If everyone wanted to do exactly what I want to do when I log in, all of those people would be in my way!
By all means voice your opinions. The devs in this game listen and respond, heck they even admit when something was broken. How many games have you ever played where you can actually get prompt honest feedback?
Daily’s and Guild events will breathe new life into zones we seldom revisit once we level up.
It would be nice if we had a small side quest to build a shrine or memorial to our fallen friends. Similar to rebuilding the lion statue in Lion’s Arch. We could donate gathered material, stone, wood, etc.
I would expect nothing in return beyond the gratification of being able to pay respects to a fallen comrade, get some closure, thank them for their sacrifice, make sure their memory lives on.
If there were statues erected in their honor, I would spend coin, gems, or karma to place for example, an apple, at the statue.
Most of what I see are the gathering/teleporting bots.
What if node locations were changed more frequently? It wouldn’t be too inconvenient for the average player and it would cause the botters to constantly have to update whatever it is they use. Hopefully making it not worthwhile.
When it takes a full group of level 80’s in exotics to do what is supposed to be doable by a group of level 40’s, it’s a bit too difficult in my humble opinion.
I couldn’t locate any old threads on this. I thought I remembered reading where they changed it about a month after the game went live.
I placed an item up for sale. At the time there only two others of the same item. About an hour later someone matched my lowest price.
I checked this morning and mine is still there but theirs sold. It is too expensive of an item that someone would withdraw their listing.
I am not upset about it. I am just curious how it works.
Is it LiFo, FiFo, or random?
“You must bring us… A shrubbery!”
Lol, good point. You get two Trahearne’s as NPC’s to fill your group.
I like the idea of dungeon scaling.
It would be convenient to run a dungeon with two or three friends who play the same time that I play. As a casual player I prefer to spend my time in game playing and less time finding or filling a group.
Fire Tooter wasn’t asking for it to be made easier, just that it could scale to the number of people in the group.
At first I thought this would be counterintuitive to Arenanet’s desire to encourage more social interaction and therefore probably never be implemented.
But, it would encourage people to invite friends to play the game, have agreed upon times for dungeon crawls, maybe a deeper longer commitment, closer knit, more dependent on each other, like raids used to be.
I would find it more enjoyable. I am sure there are a lot of small groups of people out there like ours. If one of your friends can’t make it this evening you can still go with the rest of your party and enjoy the dungeon.
I don’t want it to be easy. I love a challenge. Figuring out the best tactic to complete a task is half the fun and gives you a sense of accomplishment.
I just get disgusted with elitists who think everything is easy because they have a lot of free time to devote to the game. Groups only want experienced people or certain classes.
Here lies Gunpowder Treason
An odd little thief, always quick with a barb.
Fortunately for us, he dressed in colorful garb.
Else we may never have found him, that day in the cold.
Sifting that steaming pile left by Jormag the Old
I salvaged several hundred rares over the weekend using only BLK. Not only was the ecto rate averaging <1 per, probably 10% of the salvages using BLK didn’t produce anything. I thought I would at least get some type of crafting material.
I received an abyss on my first attempt at crafting the Unidentified Gray Dye. I have since crafted 10 more which resulted in all low level dyes.
As others have mentioned, in hindsight it really wasn’t/isn’t worth the gamble.
All good points. Thanks for the civil responses.
There are several discussion threads about market manipulation, precursors, legendarys, TP bots, etc.
I am curious what your opinion is in regards to adding the sellers name to the TP auction.
I just think it would be interesting to see who I am bidding against. I am a very casual player and I prefer to enjoy the game content and not play the market. Therefore I have little capital but I do enjoy the game. I make enough to satisfy my needs with an occasional splurge.
I didn’t play GW1 but I did play Aion and I see a lot of similarities. And in Aion you could see who listed items for sale on the market. I found it useful because I could tell if it was 200 people selling one item or one person selling 200 of a given item.
Would it be beneficial or detrimental?
Thanks Powercat!
You saved me 9 minutes of my life.
I got the Chaos Gun (pistol) from the chest.
Thanks Cedwynn for the invitation to join your group!
I have had it happen just recently for the first time. It was on an orichalcum ore node and I got attacked while harvesting. Prior to this past week I had never seen it happen.
I logged on this morning at Meddler’s Waypoint in Orr and noticed a dozen identical naked female rangers, all level 4, running from the waypoint. They jumped through a break in the wall and swarmed the risen mobs. I watched them for a few minutes. They got one shotted quite often but they would just use the waypoint and jump back into the fray.
I guess the cost to use the waypoint at level 4 is low or non-existant to make it worthwhile for botting.
I don’t have a proposed solution for this that wouldn’t impact legitimate players. The people managing the bots are creative. I assume as soon as you implement a viable solution they will just find another way. But it is probably a loophole that should be addressed.