Mesmer does have the shorter end of the stick in open world. Its a class that specifically shines in group content. If you want something better, warrior and guardian both have high armor and high health with passive regen and lots of blocks + evades and can keep high swiftness uptime and both do strong dps. Ranger is good too, also, but pets can be iffy sometimes, in my opinion.
But, it comes down to playing the class you enjoy. Just give each class a try, perhaps, in a starter zone. If you really like nuking mobs with hundred blades, give warrior a try. Or, if you like unloading a series of rapid fires on your target while your pet holds aggro, give a shot to being a ranger. Each class in this game really has a different play style and feel, so take some time to play around with some of them. I personally enjoy my power necro in open world the most. Its incredibly tanky due to its second HP bar and has access to minions, and the dagget skills and greatsword are fun to play.
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There are primarily three popular “viable” ranger builds currently in the meta.
1) Power / Support with Sword/ Axe, Longbow (Berserker Stats)
2. Condition DPS with Axe/Torch, Shortbow (Viper Stats)
3. Full Heal / Support with Staff (Magi, Stats)
A good starting point for any crafted Acended set is honestly just to craft Zojja and then stat swap to different stats, and since you already have ascended berserker trinkets, it probably wouldnt be a bad choice to just go for the power based build until youre ready and/or have the resources to try out something different.
Personally, the only time I’m on my ranger is to run t4 fractals and I always pug them. I chose to run the Magi variant for the full heals and support, and I most certainly do not regret it. Its amazing at just how many players that I carry through fractals with a support druid.
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I see your point, but given the shard cap and the expected difficulty of raids and their design focus oriented as “hardcore content”, it is enough to justify not requiring crafted mats.
But, I am kind of disappointed at the negligible cost difference between crafting and purchasing ascended quality armor and weapons in fotms. But, as the market changes, so will the crafting prices, and maybe somewhere in the release line-up, Arenanet is expecting a drop in price for materials to craft ascended.
Hi there, and welcome to the game! Exotic armor is very close in stats to Ascended. The damage gain % from Ascended over exotic is very low, and for every piece of content in the game, with the exception of Fractals of the Mists, exotic is acceptable.
Because of this, I would strongly suggest starting with exotic weapons and armor. To get this gear, I would run Citadel of Flame in Fireheart Rise. Path 1 and Path 2 are commonly run every day due to how easy and quick the paths are, and you can benefit from the dungeon tokens to purchase exotic berserker gear for your ranger. Also, in Orr, there are karma merchants that sell exotic berserker gear and you can spend your chunk of Karma on some of those items.
This is an efficient and cost-effective way to gear your characters without having to spend all of your gold. Second, I would recommend purchasing masterwork-quality ruby mithril trinkets for the time being . You can eventually upgrade, but masterwork trinkets are cost-efficient and offer the best stats/gold, in my opinion, and 9g would not be able to purchase 6 exotic-quality (maybe rare-quality, but you’d be broke) trinkets. Similarly, usually the first pieces of gear to be upgraded to Ascended are trinkets. I would recommend spending your gold on purchasing runes and sigils for your newly acquired berserker weapons and armor (these are expensive, so try to save up and purchase them when you can). As a ranger, the weapons that would probably benefit you most is sword/warhorn and longbow. On my ranger, I use Superior Sigil of Force + Bloodlust on my sword/warhorn and Superior Sigil of Force + Fire for my longbow, but for you, and for the time being, I would recommend just substituting major sigils. You can replace them later, but the benefits from major is still going to outweigh not having any at all.
Good luck!
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They aren’t adding anything new, they are just (rightfully) tweaking some already existing functions that are in place.
But, as far as my personal opinion goes, WvW is a game mode, but PvE is still the base game. I’m not a huge veteran of mmo’s and I dont’ have an extensive history playing them, but afaik gear is still mostly obtained through quests, crafting, dungeons, raids, etc in almost any game. Its not unusual to do have to do gw2’s top content, namely fractals and raids, to obtain the BiS items, or just craft them yourself.
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My guess is with 32k hp you haven’t developed the old “Oh Sh#!” space+dodge flip.
My personal experience with dungeons post path os thst while rewards were restored, the quality of pugs decreased significantly. Snf for me, the tike vs reward fell alot. PuG dungeon runs arent near the quality they were, I guess because the “good” runners moved to Fotms and Raids, or guilds.
With the recent patch, ArenaNet added the option to purchase ascended boxes from a golem merchant in the Fractal lobby. However, be aware, these are very expensive. Normally, I just recommend crafting your first set on a character that you will enjoy grinding fractals every day with, and go from there. After your first set, and you can do t4 fractals with enough agony resistance, there is a small % chance to get them from the daily fractal chests.
Also, as far as trinkets go, you can purchase an ascended amulet in WvW for badges of honor and laurels. You can purchase rings with pristine fractal relics (guaranteed reward for doing any level fractal daily), and the earings are by far the hardest to obtain, but you can purchase them with guild commendations from guild missions weekly.
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Pointless perseverance in Ember Bay
in Guild Wars 2: Heart of Thorns
Posted by: Sparks The Rescue.5043
I’m glad to see they are taking concepts from widely accepted very successful maps and re implenting them in new and cool ways. But I agree with your post. /signed
Maguuma masteries fast xp in bloodstone fen
in Guild Wars 2: Heart of Thorns
Posted by: Sparks The Rescue.5043
Bloodstone Fen is a great map and offers great exp and rewards. if you enjoy it, you are doing it right! However, I personally prefer (as far as xp/hr grinds go) Dragons Stand. The map is very linear and eady to follow, and offers tons of mobs to tag for experience. With the right xp boosters, 2-3 meta chains and youve earned the 4m xp bar.
My first thought was “Thank god I main druid.” I can’t imagine doing it w/out one, or atleast a healing tempest. Last night was my first night I’ve ever had a party whipe on my druid in fractals, and it was in cliffiside. We had some bad RNG w/ the random fractal insta and between the bombs and poison trail it snowballed and GG. Granted, it was first night of the patch so people are still getting familiar w/ the mechanics, but it still hurt inside a little bit.
I feel your pain, and I’m probably sure a lot of other people do to. It happens to everyone. Just 2 days ago I sold off a living ton of matrices I had, and this patch drops and they increase in price by about 20-30g/ stack. At any rate, though, hindsight is 20/20, and imo, 2-3 months is a long time ago to have trashed your fractal books looking for a recovery.
But best of luck to you w/ support
As title mentions, I feel like I’ve currently hit a wall as far as things to do in game. But, not in the way that I’m bored with the game, I’m not burned out at all. I love this game and what it has to offer, I am curious as to what you all do in game after your dailies? I’m sitting on 8 legendaries and 5 sets of ascended gear, and I feel as though I log in and do t4’s, Bloodstone Fen dailies/meta, and AP dailies and I find myself sitting in front of the bank in LA. I love this game and want to play, but I feel as though I am out of ideas to play!
What do you all do after the dailies?
I don’t think you realize the difference of skill level between general ranked PvP and the level of play in the LAN tournaments. AA are definitely top tier PvP’ers.
I will say, however, that the classes that each respective player of AA is best at has fallen out of the meta and they haven’t been able to adjust to the HoT/mesmer comp. Chaithh had to fall back to engi, and they put up two great matches, but they are rigid when it comes to multi classing and that has definitely hurt them since HoT.
In the first season final, rnk 55 has to have Misha rerolling to necro. But they still managed to beat Astral who has probably the best necromancer in the world.
So I don’t think meta change is the excuse of not performing. They are obviously not as committed as the European teams. I guess lack of strong contenders is the biggest issue. They have slowly fallen down to PZ level recently.
Misha re-rolling necro is my point. Other teams can multi class and they benefit from it. AA are stuck with their comp, pretty much, because each respective player has much more skill with their main. Ie, Chaithh having to roll back to engi from druid. They have to play thief comp, which is at a disadvantage in the meta, because if Toker rolls to Rev, what is Phanta going to roll to? Already have wakey as ele. And nos is one of the best necros in the game. They are just in tough situations when it comes to adjusting to the meta, and it has definitely hurt them.
I don’t think you realize the difference of skill level between general ranked PvP and the level of play in the LAN tournaments. AA are definitely top tier PvP’ers.
I will say, however, that the classes that each respective player of AA is best at has fallen out of the meta and they haven’t been able to adjust to the HoT/mesmer comp. Chaithh had to fall back to engi, and they put up two great matches, but they are rigid when it comes to multi classing and that has definitely hurt them since HoT.
1. You can easily tick conquest only, if you are tired of q’ing for stronghold.
2. Submit a bug report if you are absolutely positive the chest is not in your inventory. I’ve never had this happen, nor have heard of it happening to anyone else.
3. Neither of these are related to a dying PvP.
I dont understand. You have people blocked for not owning HoT, for being too good, for being too bad, for being too mean. I mean, just about for anything, you decide you want to block someone. It doesnt help. And, its only unranked.
The only reason Astral stayed as close as they did in points is because of their Thief.
And all the other 4 players playing around the fact that tbey knew they had a thief comp. I mean, granted, Toker is one of the best thieves, but a thief comp is something the whole team knows how to play.
Also i would like to point out 2 things, these were the 4 best teams in the GW2 community and TCG blew out both teams they played. If it can happen to the best players in the game it will happen in ranked games.
Yes, but let’s be clear… TCG didn’t blow out both teams because they were premade q’ing in a soloq world. You can have a completely balanced game in terms of classes, and still have blowouts. That’s the skill part.
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“I never got bored of it” you said, until you decided you were bored and took a three month break. So, you tried playing it again and couldn’t get back into it. It’s natural, I’d say, that you have to “work” in PvP after you haven’t played it in 3 months, and I don’t think that’s anything indicative of the game as a whole. In fact, it’s largely accepted that PvP balance is best its been in a while.
30 wins no losses. from instant sapphire to diamond (just today so i didnt even get any players of my MMR in my side because they are already higher). did it 100% with my least played classes too. just by that experience i can tell u that its not the MMR thats keeping people back, they are most likely where they deserve to be at…
Arguably, your win streak was atleast in some way carried by MMR since you stated you played with your weaker classes, ie, your team mates would have to be better to make up for the gap in skill MMR thinks you have (on your strongest class) versus the skill you actually have on your weaker classes.
Wait a minute…
Aren’t you the same guy that posted this?
The mic drop heard around the world.
Animation is pretty bad. Its jusy a very unbalanced looking character with no correlating movements. I was planning on buying one, but I’m glad I looked at the video first. Im surprised they even shipped it with such a terrible animation. At the least, in my opnion, atleast copy the elementalists overload animation and play with it a little. Atleast the overload animation looks balanced and has correlating movements.
Without HoT, there is not a lot of new things. Dungeons are core content, fractals up to 50 are core content, Living Story episodes are core content (but, youre going to have to purchase them.) Other than that, there isnt much without Heart of Thorns. World Boss farming is a thing. Core legendaries can be grinded. The max level has stayed the same, but with HoT there is a mastery system after 80 that goes to 166.
Also, there are build lists on metabattle.com since the traits have been re worked. However, be prepared to only be able to access the builds towards the bottom as most of them require elite specs contained in Heart of Thorns.
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There are more mastery points in the game than you actually need. Personally, it’s completely fair for you to say “I don’t want to do adventures in these zones.” But, then, on the other hand, you can’t make a post being frustrated because you’re short on mastery points. You completely chose to not do the content.
Edge of the Mists is the PvE version, lol
V key.
15characters
People are happy with the new patch. Anet adds item that hasnt been featured in a long time. Ergo, A-net makes a lot of money today.
Hi all, I have recently returned to Guild Wars 2 and I find myself to be a bit at a loss. When HoT had first launched, I grinded spiders until level 110 or so and I burned myself out and ended up quitting shortly after. At the time, a great alternative to spiders was Dragons Stand meta events. However, I’ve come to realize that there are practically no active DS maps anymore? I try to open the LFG and I rarely see any kind of HoT meta taxis like I used to.
Is there a better way to get HoT xp now? I did VB t4 last night and earned around 600k xp or so with a 100% xp better, and I did Octovine right after without any boosters and earned around 300-400k xp in about half the time. But, is there anything better? I’m struggling to reach the 4m and 2.5m mark on my bars, and I seem to getting xp at a much, much much slower rate.
My guess is the same person or group who dumped all the ghastly grinning shields.
Seems like this system will be abused to heavily grind out ranks. Losing a match and don’t want to lose a pip? Just log out. Q’ing with a party and losing? Take turns logging out so people don’t lose pips.
Hi all, I recently made a necromancer because I heard reapers were great for open world farming but I am having trouble putting together a build and weapon sets to use in HoT areas for gathering hero points.
As of right now, I’m using full zerker w/ dagger/warhorn and scepter/focus and I swap to staff for VB night meta events where there are lots of mobs to tag or for dragons stand events. But, I feel like my ranged options are really weak. Is staff a condi weapon? And if so, should I be using condi on my necro instead of zerk? I’m running spite/blood magic/ curses right now with wells as utilities, but I dont know what weapon sets to use and I feel like I’ve already wasted many transmutation charges and I’m worried about putting wrong sigils in my zerk weapons that are condi based, etc.
Also, is there going to be a major shift in gear / runes / sigils for my build when I unlock reaper? I’d rather gear up for reaper instead of having to change loadouts completely.
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Wait, how do you not have gold for gear if you had previously gotten a lot of gold from dungeons?
I applaud Anet for nerfing dungeon rewards and spreading gold faucets across the player base instead of giving it to a fair few speedrunners who thought their earnings were just remotely justified for the effort or skill dungeon runs required.
Right now the player base is using up alot of basic mats, which means regular farming offers alot of profit.
Green wood logs and copper ore go nearly for 2s, soft wood logs and iron ore for 4s, low level herb patches yield between 5-20 silver on average.
Harvesting the 3 blooming passifloras in SSC yields 2g once per day.
Quartz from DR, 10s per crystal.
Nevermind the average yields from new nodes in HoT.Dungeon rewards?
Ghostly Spineguards (rare back item) vom AC 20-50g on tp now
Fiber Splice from CoE, 15-25g
Just to name a few dungeon specific rewards which have seen a significant price spice since HoT.
First off, it’s not some “take from the rich, give to the poor” econ principle. Second, Anet didn’t nerf dungeon rewards because of inflation. Everyone had access to dungeons, it’s not an upper-class privilege. They nerfed dungeons as a disincentive for players so they will be more likely to play raids and newer HoT content… Which doesn’t make any sense to me since they had bolstered since Aetherblade that the dungeon community was too small and they found most of their player base in other areas of the game…. (aka, no more dungeon content, which was fine, but then the disincentive?….. Come on.)
And, lastly, they didn’t “spread” the gold to other areas of the game. Rewards are kitten across the board with anything. They put kitten rewards behind a convoluted wall for FoTMs, nerfed dungeon rewards, didn’t release raids, and left us with 4 new maps to “gl&hf mining.”
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I’m basically making a request for supcutie to discuss the build here, and write up some constructive feedback for the devs. lets nip this in the bud before it becomes meta for 6 months.
Wow…. just wow….
I’m 93% sure that this is a troll post.
Guardians, Warriors, Engineers, and Rangers all had recent condition build options available after the condition rework that are competitive in DPS (albeit, after a certain time threshold) with the berserker meta.
“Play how you want” is not dead. I’ve found that the majority of “Play how you want” players seem to overlook the fact that fast runs are a product of a specific stat-set and play style, and when you choose to 1. Not run the specific stat-set and 2. Choose your own play style, then you forfeit your complaint that you can’t “play how you want” and also “achieve fast runs”. Its honestly the same thing as trying to freeze water at a higher temperature than 32degreesF… There are certain conditions that are required, and when you actively choose to ignore the required conditions, you have no right to complain.
I play how I want every day in berserker gear with other players in berserker gear. Its that simple.
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Can you post a screenshot? That would probably give us your answer, but just for starters, make sure it’s a rune and not a sigil.
After not having played for a couple years, matchmaking for you is going to be really whacky at the start (not that it turns into some glorious system in the end either, but it should even out, and you should see improvement atleast). The system does not have any MMR for you, so it doesn’t know who to match you up with. And I honestly have no idea where you’re getting your stats that there is only 30 players online? I’ve been in quite a few mega-guilds before where it wasn’t unusual to have 100+ players on during peak times in the guild alone. The game certainly isn’t dead.
Also, the point system doesn’t mean much, especially if you’re losing games. For example, I was on a team last night that completely mopped the other team as far as kills. I had something like 18 kills and over 200+ points, but we still ended up losing the match purely because they out rotated us and their top player had something like 75 points. Kills and double caps are easy ways to inflate a team’s points without actually winning objectives to win the match.
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I stopped reading this post and taking him seriously (and you should too) when he said “i’m going to tell the whole community what you did and what you look like.” Just…. lol
The good thing is that gear stats and the meta have not changed much in 2 years. Berserker (Power/Prec/Ferocity) is still BiS and easiest to gear into. Exotics are dirt cheap now a days on the trading post, and CoF 1+2 parties take maybe 20-25 minutes for 120 tokens to buy exotics from the dungeon vendor. MetaBattle has a nice Power Grenadier build on it for dungeons if that is something you want to pursue. It breaks the build down into traits, gear, runes, sigils, and gives info on the rotations and how to play it efficiently.
As far it goes once you have full exotics, you can either start collecting materials and daily mats for ascended if that is something you want to pursue for the slight statistical advantage as well as agony for fractals, or you can start to pursue wardrobe skins to outfit your engineer. If you find yourself needing gold, the Silverwastes has map-wide farms to participate in and also dungeons reward you with 1g-1.5g per path daily.
Hi all, I’m super new to the ranger class and I’m at a bit of a loss for where to start. I tried checking a lot of the guides in the sticky but they were outdated by quite a couple of years, and metabattle does not currently stock Open World + Farm builds.
Currently, I’m a bit stuck on where to go as far as build options go. This is what I have as of current: http://gw2skills.net/editor/?vNAQNBjODxweQt3eAc2dB/7r93Bl7TD
I left utilities + pet options blank, because I was hoping you guys could recommend some good options. I heard that Jaguar + Stalker was top DPS, but what about ranged pets? Also, I figured the 25% movement speed signet would be efficient, but I don’t know what to take for my other two utilities. Should I take traps instead +gear/trait for conditions instead?
Thank you for the help!!
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I imagine the loot tables are the same. Though, the drop rate is pretty horrendously low, especially if you’re opening them at a loss for profit. I farmed upwards of 15k-30k gifts during wintersday last year and saw only 2.
Conceptually, I would be completely happy with an elite that works like an aura, however it calls down lightning (#Tempest #Warhorn Hype) around my character and pulses and ticks for damage or conditions on nearby enemies. I think that would be a great addition to the Tempest and give it viability for both offensive and defensive situations, while also giving elementalists an elite that can change the pace of a given fight.
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If you’ve ever run Fractals of the Mist you will see first hand how not being able to repair armor inside the instance does not actually make the instance more difficult – it just makes it more annoying for the party and the individual who has to log out + WP to an anvil and join the group again. Most of your suggestions serve as a consequence to dying to somehow make the instance harder. This doesn’t actually increase the difficulty of the content, unless you’ve died multiple times, and then it just turns into a snowball effect where content becomes impossible after a couple deaths and/or party wipes (and that will inevitably just turn into kicking whoever has broken armor since they are giving absolutely no team support outside of 3 utility skills since stats are tied to gear.)
And as far as support goes, Guardians and Mesmers have that covered by far. Blinds and reflects completely trivialize content, while elementalists and warriors give so much offensive team support.
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Another day on the Guild Wars 2 forums, I see. sips coffee
But also because moving faster doesn’t actually make your voice go higher in frequency. That’s a product of fast forwarding in post processing.
I would have to say Guardian best fits the roles of what you’re wanting to accomplish while at the same time giving you a somewhat forgiving introduction to the game (especially to the PvE side to things). There are primarily two builds that dominate Guardian PvP at the moment and they are considered to be Bunker and/or the DPS variant. Though, elementalist is widely accepted to sit at top for both pve and pvp (esp after the last balance patch (nerfs inc)), it can be seen as a more complex class than the others you’ve listed and it certainly requires an understanding of core game mechanics.
Thief is really the only class you’ve listed that I would not recommend for what you’re trying to play. It is a very high reward vs risk game play. Thief is a major +1 class and it’s very squishy.
To be completely honest, and while I know it’s not listed in the classes that you want to play, but if you’re looking for something very forgiving that gives you a great introduction to PvP, I’d try giving a warrior a shot. The current state of their Shoutbow build is very similar to elementalists but require a lot less active play and due to it’s use of a celestial amulet it is very tanky and can output a lot of damage through conditions and sustainability while at the same time offerering great offensive and defensive team fighting capabilities.
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The age of an account has no direct correlation to loot tables. It’s strange that you think it does.
You don’t want to recruit new players and you can’t be bothered to help + organize events inside of the guild, and you only log in to do the dailies. As a guild leader, what else do you think would happen?
That has always been the organized teq strategy. And if you’re in the DD spot and you did not have to dodge or pop stability, then that probably means you’re with an organized guild group that carries Tequatl. For the organized Tequatl runs, nothing really changed. It’s just not as puggable as it was.
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