Showing Posts For Sunju.8310:

Utility Slots 2 and 3 Bugged

in Bugs: Game, Forum, Website

Posted by: Sunju.8310

Sunju.8310

I’m not sure of the actual slot numbers, but there’s the healing slot, and then 3 slots after that, and it’s the 2nd and 3rd that I can’t change at all. The other slots are free to switch out, but not those 2.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Anet's New New Player Fetish

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Anyway, those were only a little ranty, so be grateful I love this game and I want to see it live up to it’s potential more than my own enjoyment of it. Hopefully, they’ll be able to excise the ephemeral quality of it’s end game soon and give players a greater sense of permanence and substance in their gameplay

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Anet's New New Player Fetish

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

It’s great that they’re trying new stuff, but there seems to be a new, poor design philosophy revolving around their wallets. This is a game, obviously they want/need as much income as they can wrangle, but there’s a reason some of the best games ever came from Blizzard North Pre-WoW. They had a design philosophy of ‘Making Games for Gamers’. When they lost that? They started losing almost all of their quality and talent.

GW2 is it’s own game and a living work of art, but its been one long struggle to make a valid alternative to the usual theme park MMO. Changes to accommodate new players are a good idea, though the new trait system is actually antithetical in that it makes new players have to wait even longer to play with the system. WoW made the same mistake of one talent point every million levels. However, they at least made levels fun because you got some really impressive abilities as you went; some of which used to be talents from the old system.

While new players should be given necessary considerations, the first would have to be ‘All players are gamers delving into an experience they are hoping will be amazing and fun’. Not ‘simple’ or ‘easy’ or ‘free’. Amazing. And, Fun.

Games need challenges, the more profound and fun the better. I see game after game go down this same path when they start scrabbling for money and they always end up trying to appease children, rather than provoking us into trying and thinking.

Kids stop being the kind of foolish child these games think they’re catering to by the time they’re 8 or 9. They want to be big kids, they want to emulate, and they are perfectly capable of outperforming most adult gamers, which is partly why simplifying is the wrong choice 99% of the time. Because, the rest of the players aren’t helpless babies either.

Besides, there are very few genuinely stupid people. Most are lazy or uninformed/uneducated. If you make it smarter, they will adapt. That is if Anet has confidence in their abilities to make their product alluring, as well as smart.

Living Story doesn’t seem to be very successful, as I only ever hear it in conjunction with complaints and facepalms and the like.

I like the idea of unique events that we get to participate in that no one else ever will. However, this game needs to take them to a whole different, more complicated level imo. The things that happen need to leave scars on the face of the planet, quests should change to accommodate new history, new permanent dungeons should be left after about 30-50% of the events, terrible new creatures and gods should stake claim on territory and form new factions to set against the good people of Tyria or help them or even just to try and take back / claim a new homeland.

I’d love to see a return of old gods or the rise of new! Deities walking among us, granting new paths to walk in our war against the Dragons would be a beautiful next step in the game. Interacting with their heralds, seeing miracles and environmental effects/events – storms and tsunamis and brilliant celestial events like a hyper-focused/super detailed Galaxy-Rise or the alignments of planets, etc.. -, curses and plagues and other plights unleashed across the lands, reactionary stories and councils held with the world leaders, etc…

Some permanent content is what this game reaaaallly needs, imo. A mix of Living Story and Raids, maybe even open-world Raid like events that happen on a timer or when enough people enter the zone. There’s so much that can be done with GW2 and it’d be a shame if the pursuit of individuality ended up being it’s bane. There’s no reason to shun permanent content just because every other MMO has it. Fractals and Dungeons aren’t enough for a lot of people, which is largely why every guild I’m in has hundreds of players who haven’t logged in for more than six months.

Let’s compromise and use the Living Story to start truly changing Tyria. Plan every third/fourth story to permanently change that region, or even just it’s history, leaving displaced peoples or newly re-imbued tribes who have had their lost power restored with the rediscovered temple or artifacts or whatever.

One symptom of change could be Raids or Dungeons or some new kind of PvE or mini-Raid. Another could be vandalism or battle sign – dead bodies, armor, arrows, burnt swathes of land being removed and replaced with fresh top soil by refugees looking to rebuild their homes. A lost Asura colony or city could be discovered or could return to the surface world by means of big lasers or drills, maybe even laser drills. It could be a glowy, techno-magical beacon of hope and could act as a staging ground for underground Living Stories and Dungeons.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

PvE Condition Damage

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Anyone know why conditions are shared between players? Why make a max condition limit for an entire party, thereby forcing players to carry multiple sets of gear, or to coordinate, which I am all for, but hardly ever get to see in pug groups, when every other game has individual DoTs. Conditions are my favourite damage types in any game, but they feel ephemeral and undependable in GW2. Power/Crit should only be a viable option, not the better of the two.

I’d much rather have a reduction in stacks, maybe in PvE only, so that we can all play with the build we want regardless of how ever many other people have conditions. A lot of people don’t even have + condition damage, so does that mean that their stacks get over ridden by players with better CD?

Also, Thief Venoms are interesting, but their 100% lack of damage make them a seemingly poor choice, though controls are great. Is there a reason why they made a pure venom do so much less damage? Poisons are a Thief’s thing, but I feel limited in my use of them in PvE. Maybe, with high end gear, it could be put to good use in aiding your group with extra controls/support, but that’s a very niche concept.

I’d much rather they all gain a physical or condition damage affix, making them deal burning, bleeding, maybe one could apply 10 stacks of chance on hit for the enemy to erupt in a flash of lightning stunning it and any nearby mobs; though, a single target version would be more likely. As it is, they just feel like a very limited option outside of PvP.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Why is it so difficult to flip these days

in Black Lion Trading Co

Posted by: Sunju.8310

Sunju.8310

This is what happens when there’s no time limit on auctions. There’s a massive build up that has been happening since release, and it will only get worse with time. It’s actually up to the players to actively buy in order to gouge out the inactive auctions so the economy can liven up, but don’t hold your breath. That’s a form of altruism that requires a lot of coordination, which is the bane of any non-guild/raid event.

Also, every MMO has a large number of economy players who do exactly what you’re trying to do. Most of the time any profit is better than none, but a lot of the time it isn’t. If only we could rely on people, we’d be able to logically decide to hold off on undercutting ourselves into oblivion. There should really be a formula for undercutting that every player is taught when they start using the Trading Post. That way, when they start hitting the point of terribly diminishing returns, they can avoid the cascade reaction of everyone pushing X auction past Y ratio of profitable returns.

As it is? No one has any faith in humanity, so instead of holding out in hopes of the market fluctuating back to an acceptable price, it just plummets as everyone tries to screw each other over in their pursuit of gold. Misanthropy is hard at work in this part of the game…

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Trading Post Auction Time Limit

in Black Lion Trading Co

Posted by: Sunju.8310

Sunju.8310

Can we see a 3 month max per item auctioned? Having an unending supply of inactive auctions is a bane for a thriving economy. Everyone has access to dirt cheap items and what not, but there aren’t enough people actively buying to reduce the number of the majority of auctions necessary to play the market in any fun manner.

Maybe, put a limit on how many of a certain item can be posted as well, so the oldest auctions get pushed out; say 1000 for non-stackable items.

Also, how do servers come into play? Is the Trading Post per server or cross-server? The more servers per trading post the worse the stagnation will be. Maybe, make it 1 TP per X number of population, regardless of server.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Southsun Survival is completely broken

in Bugs: Game, Forum, Website

Posted by: Sunju.8310

Sunju.8310

Immobilization at the very beginning right beside a pile of supplies allowed someone to loot while we were both rooted, because she was just a little bit closer than I was. As soon as immobilize ended she killed me…

I don’t even care if that was because she was some bad kitten in better gear than me, it meant she started the game with an advantage. Set up random spawns around the map that are allotted to one player per spawn point. Make all spawn points equal in terms of supplies.

P.S. Why is this event affected by PvP stuff? Why not just give everyone a base level of stats and cut all traits out of the equation? This shouldn’t be something players have to compete/grind for out-of-event in order to be good at it.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Next Step: Interctable Objects/Usable Gadgets

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

GW2 is a beautiful, if unfortunately ephemeral, game. However, it’s low number of active abilities makes it a bit constrictive for my tastes.

My suggestion is simple. Expand on the active item concept. Create a new, probably small, action bar for us to put devices, magical objects, sacred/cursed objects, technology of all sorts – primitive tech would be simple non-energy things like Grappling Hooks or Throwing Stars or Net, etc… Advanced would be the kind of stuff you expect from the stranger technologies developed by dragon cultists or the Order of the Silent whatever, or the Asura. I’m looking at you Miniature Singularity Generator.

A new system can be put in place to make interactable / usable objects laid out on tables or found amidst treasure or other non-interactable doodads. There’s plenty of room in this idea for a brand new profession, even an interesting ability or trait for Engineers to create their own array of unique gadgets. Asura could have a racial attribute in regards to using objects, finding them, finding better grades of them – which would make them not only interesting but potentially incredible! -, or crafting them.

This would make for an interesting new level of immersion if done well. I highly recommend making simple / low-damage / low-effect objects common, yet rarer than the rate one finds the same crafting mats in a region. An intermediate range of devices and what not can be more uncommon, and the really crazy and awesome gadgets and grimoires and cursed objects and anything else imaginable would be almost a rarity.

Maybe, have one or two really cool objects per dungeon, 10 in a map on 5 min CD timer. They can be put in several, randomly generated, hard to find places per map to add a treasure seeker element to dungeons. Lord knows PvE could use another layer of fun to them. These objects would be completely optional and would require searching to find, making their use a question of time spent vs reward that the group would have to consider. Groups with new, or undergeared, players could see finding these objects as well worth the time, as they’d give the players a much needed advantage.

Of course, Asura and Engineers could have a trait that gives them a 50% chance upon entering a decently large range of a tech object to have it’s location pinned to their mini-map. The same could be true for magical type items being sensed by one or more classes / races. This would further emphasize the relevant connection between race/class and the objects that so characterize them

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Continuation of my earlier post

In my search for more information on this new trait system I instantly came across this post. This is just to add one unhappy new voice regarding this game. Admittedly, she had trouble getting interested enough in the old trait system to explore it, but her character is a level 16 mesmer. Now, she’s back from her year long break and has had this to say on the state of things.

“I am not knocking this game, i’m just having a lot of trouble getting into it. I mean, its been ok fun to play, but there aren’t many days when i’m like “man i really want to play Gw2”
I think my biggest problem is the skill system as far as i understands it. My highest level character is 16 and yet it appears i have every main skill i am ever going to have, outside of a few skills with massive cooldowns and over all non game changing effects.
I guess i dont really feel much motivation to play and level up if i dont get many new skills to mess around with.
Even in one of the other games i palyed, where skills were few, they at least got bigger and more powerful the more you used them (the size of an aoe was a bit over double when cast by someone who just got one, when compared to someone who mastered the skill.)
Idk why i’m finding it so hard to like this game, when i like nearly all mmos.
Help?”

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

How does one get into this game

in Players Helping Players

Posted by: Sunju.8310

Sunju.8310

Mesmer is my main i suppose. I do have an ele i play when my boyfriend is on, but that isn’t too often.

I guess what bums me out is the fact that every single one of my weapon skills are unlocked already. I understand i don’t have all my slot skills, only all my weapon skills, but it just has such a feel of throwing the exact same 3 or so skills at mobs till they die, while occasionally using one of my slot skills, which have rather large cool downs.

One thing i honestly like about most mmos are diverse skills at my disposal, i just don’t get that feeling here. Again, i realize i’m only 16, but even watching high level play videos it appears lvl 80s just primarily spam the exact same weapon skills that have the exact same visuals that they do for me.

I know traits are a thing, and i think they were actually unlocked sooner when i started playing(summer of last year), but even then they seemed to mostly be “dot spells do x% more damage for each dot on them” , changing the damage but nothing really all that interesting.

Maybe this just isn’t the game for me XD I like being rewarded for leveling up by pretty, shiny spells. I just don’t feel like i have any clear cut goal to work towards…except cooking, ive been having fun with that, lol.

If you don’t feel the diversity of having dozens of weapons skills and then 2 dozen+ more skills on top of the Trait system, which has a lot of passively-active skills on top of stat increases and what not, then you haven’t played enough to unlock this games crazy amount of customizable diversity. Weapon skills are only a significant fraction of each class. Be glad we get to play with everything our weapons give, because it’s what makes early game.

As for the trait system: You didn’t check it out enough, because that’s not how it ever was. Most of the traits were unique, extremely interesting, and allowed for specific builds that could never work without them. Stuff like dropping Caltrops on dodge were common place and gave yet another tactic for you to utilize. Choosing which ones you wanted, and at what cost from stats and other traits, is where the customization and fun really shined.

GW2 had one of the best ability/talent set ups of any MMO ever, though you had to get into the game to look past the superficial confusion that afflicted so many new players. Level 20+ was generally where the game really took off imo.

Admittedly, Anet buggered up the old trait system which started at level 10 if I remember correctly. It was a dumb idea to try to give new players a friendly trait system only to force new players to level to 30 before they even get to play with a single point. It’s a terrible decision imo, one that suggests a lack of leadership / direction in the company. God is it ever boring to level without traits now. Even when you get them you only get 1 every now and then -_-

This isn’t WoW, and Anet doesn’t have to make the same mistakes Blizzard did. It especially doesn’t work for GW2, because at least you got a lot of the exciting abilities/spells of the old talent tree handed to you while you leveled.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

I don t want to sound rude but probably they will “think about it”, but nothing will be done, just like the fractal level reset. I think that the last answer about fractals was that someone was thinking about it. Just like what they are doing now, too much thinking but 0 actions. I hope I m wrong.

I think a lot of the myopia going on here is a fear of failing and a design philosophy demanding to be different clashing with one another.

@Anet: Don’t screw yourselves, and us, over just so you can try to meet some grandiose design philosophy. It isn’t working well enough to lose time, or players, to satisfy it.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Well, shortsightedness has struck yet another game Trying to cater to too many people, or to one extreme, has left a once great trait system in tattered ruins.

While there are a lot of intriguing traits, getting to level 30 to begin using them is just unbelievably myopic. Why would this be appealing to new players, who are the supposed target of these changes? Getting there takes time, grinding, and a need for incentives to be enjoyable. Anet has removed the best of those incentives and condensed the system into a bad parody of WoW’s talent trees.

Not only are the first 1/3+ of the game doomed to being much more tedious, but the passive stat increases received from early trait lines are no longer available for increasing the speed and ease in which we get out of the lower levels! This is going to compound frustration for new players, not enable them to explore. God, it’s not like throwing 1g at a respec was even a problem; what reason is responsible for this travesty?

I love the idea of having grand master traits earned by embarking on epic quests, though the normal not-epic ones we’ve been given are a start, I guess. This is a worthy arena for new class specific instance, maybe a pseudo-individual finish for getting a class to 80.

Conclusion: New players aren’t going to benefit from this system. If anything, it’s an even less noob-friendly system than before. Just like WoW, leveling has lost some of it’s excitement and the grind has received a greater emphasis than before. Next time, don’t try to fix what isn’t broken, but add fun/interesting/necessary things to it.

The only good choice is a compromise: Keep the system the way it is, but return to the original point by point method. And, don’t start it at level 30!

It’s stuff like this that keeps making me take breaks in the hope of returning to a GW2 that’s got it’s feet under it. Living Story’s are a failed experiment imo, make them a secondary priority while new permanent content is added. It doesn’t have to be one or the other, which has made for a not-so-fun ‘end game’.

This and the trait compromise would fix the most glaring problems I have with GW2. Many of this game’s myriad deserters have had similar complaints about the lack of direction at end game, but they won’t be posting here to voice their opinions, unfortunately. It’s a pity, because this is a beautiful game – it’s the ‘living art’ aesthetic quality throughout GW2 that always brings me back – that deserves far more than the ephemeral mess it keeps proving to be

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Dyes don't change after pressing "apply"

in Bugs: Game, Forum, Website

Posted by: Sunju.8310

Sunju.8310

Well, it’s three months later and this still hasn’t been fixed. Can we get some help here, rather than popping out ephemeral content? Work arounds are a god send, but they shouldn’t be an accepted band-aid in the eyes of those responsible for fixing these problems.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Sylvari Racial Design Flaws

in Sylvari

Posted by: Sunju.8310

Sunju.8310

It’s silly to give us Racial abilities that are so crap that they can’t even compete with any classes slot and elite skills. I desperately want to use these abilities, but they’re useless, not even just worse than, but full on useless, except Take Root and the Fern Hound, but even those range from blech to mediocre on the comparison scales. The Healing Seed has its moment, but it impossibly steals aggro off mobs I’ve been wailing on for 10-20 seconds and gets destroyed before it does much of anything. This is the case for every single Sylvari racias, the getting one or two hit by weak mobs, the grabbing aggro out of nowhere, making these all really cool…distractions.

This has all been said before by an ocean of people with working brains and basic expectations. It’s been made quite clear that racials aren’t supposed to be on par with class abilities, which is a poor design philosophy from the “FUN” perspective, but Sylvari got the shaft and the barbed hooks and duct tape with this. All of our racials have health, can be targeted, can take AoE damage, CAN’T take hits without being destroyed, don’t fulfill what they promise in any way that can be considered satisfactory; seriously, five seconds attack time on the Seed Turret? Who thought that was a good idea? They’re lucky to get one shot off per fight! Incredibly slow attack speed makes them feel lame, poorly thought out, immersion shattering, boring, hack-job, etc… Battle is a beast borne of lightning speed, fury and skill. Seed Turret in its current incarnation is a mockery of battle and it sings it’s uselessness out to the world every time it’s used. Chances are it gets attacked and one hit before it even fires.

This isn’t the kind of thing I expected from Anet, what with GW2 having excellent combat. Unfortunately, the entire list of Sylvari racials range from absolutely pitiful to mediocre. Double the HP on ALL Sylvari non-elite abilities, reduce their aggro to the absolute minimum so PvE monsters don’t constantly attack them, raise the damage of the turrets, including the Take Root turrets, drastically increase the attack speed of non-Take Root turrets even if it means lowering the damage though a damage increase would still be necessary to make them competitive, let us tear down ALL turrets by interacting with them so that we can force their cool down timers to start when we choose. Etc….etc…

Actually, that about covers it Players love the freedom of customization that GW2 engenders, which makes it somewhat offensive to show such disregard for racial abilities, especially for the Sylvari skills. I ADORE the lore, the species, the style, the atmosphere, the graphical designs, the dialogue, kitten near everything about GW2 really. However, dangling all these excellent conceptual abilities in front of us would’ve been bad enough, but to dump these half-done, hare brained attempts at a finished, balanced spell kit is insulting to everyone, including those to whom the blame falls. Sylvari with genuinely functional / valuable racials are a dream that every Sylvari player undoubtedly holds in their heart of hearts.

With all that in mind, can we PLEASE throw away the design philosophy responsible for the drastically unimpressive, nigh useless, racial abilities being less valuable than class skills? More is better, and having valid racial skills that are, say 5-10% lower damage or duration or have slightly longer cool downs than comparative class abilities, then the design philosophy, which I imagine is intended to prevent unbalanced flavour of the month species / class combos, can still be satisfied without spitting in the eyes of everyone who isn’t a min-maxer, or kittenting in the cereal of every Sylvari player who hasn’t yet fled for greener MMO pastures.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Balance changes

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Replying to a post from a closed thread that was directed to this one.

“Valin.4527

Add to the fact that this new condition, as we currently understand it, has ZERO PvE impact (mobs aren’t known for moving much) makes this a PvP ability.

Yeah, I hope we’re all missing something because this doesn’t smell well."

Do not take tips from the only MMO player who doesn’t know about the wonderful world of kiting and positioning… Now, where’s the emoticon that infers slight, yet non-detracting exaggeration? Better yet, maybe a forum that doesn’t require one?

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Switching F2 Pet Skills

in Ranger

Posted by: Sunju.8310

Sunju.8310

Huh, only 4 other people in the past three months to even think of this, I guess XD This is a thread that deserves a lot more attention, because Anet didn’t really grasp the finer points of player pets or their A.I. -_- Please, give us more control over our pets! Necromancers are, especially, in need of pet changes.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Boss 'Week'?

in Tequatl Rising

Posted by: Sunju.8310

Sunju.8310

Never heard of shark week, but thank you for clearing up the confusing name! I was also worried that we only had 1 week to do this content. Please don’t make names this confusing in the future.

Maybe, don’t be so ignorant in the future?

It’s not Anet’s job to pander to the uninformed. They chose a humourous name that the majority of players, half at the lowest, understand. That’s the kind of behaviour that should be given support! Especially when you get to learn something you didn’t even know was a thing! Learning anything is a gift, but if they pander to your wishes, then you’d be much less likely to be introduced to anything new or different. What a terrible state that would be shudders.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Living World: The Misnomer

in Living World

Posted by: Sunju.8310

Sunju.8310

The idea for a Living World is neat. Getting to be a part of historic events is one of the dreams of the MMO player, there’s no doubt of that. Unfortunately, GW2 hasn’t succeeded in creating a Living World, or a Living Story. These stories crash, burn, and ultimately die due to the temporary nature of the system. There aren’t permanent changes, there isn’t lasting, replayable content, there’s nothing to signify that this is a living thing.

While I appreciate the effort we’ve gotten from Anet, and the ingenuity, I think it’s time to either step up the design philosophy or start creating permanent content with bells, whistles, and traps to draw in players and keep them here. In a year, I imagine, many players will have to be reminded of the earlier Living Stories. Our places in these events don’t really matter, as it seems we’re just another face in a crowd of forgettable heroes. I don’t require my name or heroics to be remembered across the land, but I have very few kittens to give for ephemeral content.

I don’t care if it’s linear, it doesn’t matter that the changes that occur are planned out to the last letter, but allowing real, important, permanent changes to wash over the land due to the epic events that keep getting shoved our way is the only way I see this idea succeeding. This, especially, would be true if the chance for failure/s, and the relevant, dramatic consequences of such a turn of events were accepted as fact and pursued via dynamic quests. To be able to see genuine change ripple over zones, over governments or the monarchy, over the very people, and their enemies, would be well worth the effort of coding such a beast.

Until such mutable, virulent, seemingly or truly uncontrolled epic events are incorporated and KEPT, then this is not a Living World. It’s an MMORPG’s attempt to be unique, with content that not everyone has the chance to do, and even fewer have the chance to care about.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Camera Distance

in Suggestions

Posted by: Sunju.8310

Sunju.8310

Eight Months ago I posted a suggestion for the max camera distance to be customizable. It’s still as irritatingly short ranged as ever. The number of times I’ve been taken by surprise because I can’t see more than a couple feet behind me is ashamedly high. Please, give us the option to zoom out 3-4 times as far as we currently can! It does come in handy and it is problematic without it.

WoW, or as I like to call it “The Scottish MMORPG” my apologies to those of you who don’t get the Macbeth reference has a great /command that gives us complete control over our camera distance, even one that alters the axis limitations that prevent the camera from spinning head to toe repeatedly so that we can move our camera any which way. This isn’t The Scottish MMORPG, though. So, only the Max Camera Distance command is necessary User control over something as basic as the camera is hugely desirable imo. Here’s the command:

/console cameraDistanceMax 1

to

/console cameraDistanceMax 999

1-999 is an enormous range in that game which can make your character more or less the size of an ant (might be exaggerating).

It’s very useful, very convenient and a very good touch of customization that is always appreciated.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Kickstarter style content funding

in Suggestions

Posted by: Sunju.8310

Sunju.8310

I like how you think. I get the feeling that the devs at Anet have their hands full with the content they already have, though.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

A Rallying Flame?

in Flame and Frost

Posted by: Sunju.8310

Sunju.8310

What if we’re not around on May 12th? I have no idea what I might be doing that day. I did all the other story achievements, and I don’t want to miss out on my Fused Weapon Skin just because I might not be able to log in on that day.

It’s available for multiple days right?

Nope, 24 hours only. Good luck!

Actually, it lasts until the 16th. You’re ill informed and pathetically whiny. GW2 is an MMO. Don’t play a purely online game if you want a solo experience. If you’re going to anyways, then don’t bloody well whinge on about being forced to do one epic group event that only takes about an hour if you run with people who don’t suck. One is hindrance enough.

It’s a fun dungeon if you grow up and refuse to act like the entitled, spoiled brat that you’ve led me to believe you are. It just makes you one more reason for misanthropes everywhere to feel justified.

Few sympathize with a fool, so announcing your singularly absurd complaints in the forum will get you little else, but spite and loathing. Knowing that people like you exist is a day ruiner, man. I’d be embarrassed if I accepted that you’re part of the same species as I. As I don’t know what you look like, though, I’ll just choose to believe that you’re a Sasquatch with a decent grasp of English and the workings of modern technology.

The information about the epilogue ending on the 16th is indeed mea culpa—I’m not sure if it was my misreading, or seeing inaccurate info, but I had been under the impression the epilogue started on the 12th and then was to disappear on the following day.

As for the rest…hmm. I’m guessing you’re a WoW player who came into GW2, and never played GW1. The attitude you’re attempting to project onto me very much fits that profile. I’m betting at some point, you’ve complained that Guild Wars has no end-game content, and/or not enough Dungeons.

Yes, Mandatory Dungeons/Raids are an accepted part of any MMO except Guild Wars. One of the hallmarks of Guild Wars 1 was that they did the exact opposite—none of the dungeons were at all required to complete the storyline (though I do seem to recall a couple of missions that used the same maps, but with a different mix of enemies and with some paths cut off). They were bonus content, and that was it. I only finished one of the three main (Four, if you’re counting the Eye of the North) storylines personally (Factions, though I got about halfway through the others as well), and not once was there a mandatory requirement to do a Dungeon run.

By the way, where is this ‘epic group event’ you’re refering to? I’ve seen epic group events in several places in GW2, including the Maw and the Fire Elemental. (Though to be honest, I saw more epic events back on Rift—ever been through an Invasion over there? Unfortunately, the place is subscription-based, unlike either Guild Wars.) All I’m seeing here is a 5-man raid dungeon. A dungeon that serves as a roadblock to actually completing this event, with no alternatives, and no choice, other than to write off the past months of participation as a complete waste of time and effort for no reward.

As for fools—by your criteria there must be a lot of fools playing GW2, then. But I do wonder who’s more the fool? The fool who thinks that only one style of play should be allowed a reward for months of effort, the fool that stands there and lets themselves be slapped in the face, or the ‘fool’ who makes the effort to stand up and say ‘No, this is wrong, and should be fixed so all styles can enjoy and be rewarded.’?

I’ve played myriad MMOs, including Rift which is one of the best imo, but I skipped right over GW1. I was plenty happy with what end game content GW2 has. The dungeons have been genuine challenges, which is rare enough in this genre, and the PvP is fantastic. The whole point of this Living Story was to weave an epic into the history of Tyria, the culmination of which is this dungeon. The players have invested themselves into this and it’s a great climax for this event.

Any whinging on the forums is not a reliable census for unhappy players, simply the loud, misguidedly entitled ones. Just because you’re unhappy doesn’t mean that the state of things is wrong. Solo paths might be what you want, but maybe Anet wants to promote group play or doesn’t want to fork out extra time, money and personnel to, instead, promote antisocial play. Besides, emailing them is likely a better course to take, rather than hijacking someone’s thread, if you really want to be heard. GL with that, Sasq.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

A Rallying Flame?

in Flame and Frost

Posted by: Sunju.8310

Sunju.8310

Is it really that hard a concept to comprehend the difference between ‘Interacting with other people and teaming up if I want to’, and ‘You have no other choice but to team up with other people, some or all of which may be losers, creeps, or jerks, and lodestones holding you back rather than helping’ (I deal with that enough at my job—why would I ever want that here??) ? To respond to the ‘Go play SP games!’ whine, I’d equally respond with ‘Well why aren’t you playing CoD and TF2, then, if you’re so bent on having to be part of a group?’

It’s not a huge under taking. It’s a short, fun, interesting dungeon with some neat nuances and a chance for a cool Jet Pack. Being forced to run one small dungeon isn’t some slap in the face, it’s a perfectly acceptable, even expected, occurrence in any MMO.. GW2 needs more reasons for people to group together, communicate, socialize, etc… Besides, if you could solo the climax, then it would be pathetic. What a puss threat to the world it would be if one person and a couple of NPCs could beat it.

If you used your head instead of your whine, then you’d realize that you don’t have to PUG anything. /Map LF Mature/Silly/Funny/Hardcore/Casual/ WHATEVER Guild will put you on the path to having fun people you like to play with if the need arises. No one’s forcing you to PUG, that’s entirely your own fault and is easily rectified.

Your inability to internally syllogise is evident in your every post. No one is hell bent on being forced to do anything; we’re just not neurotic, self obsessed pansies like you. There’s no crisis here, that’s entirely your own creepy issue. This dungeon is simply an opportunity to experience an awesome one time event in the history of Tyria. Getting to experience it with other people is a boon if you’d quit crapping where you eat.

Grow a pair, use your head, and realize there’s an entire forum simultaneously laughing at you while weeping for humanity’s shame. Resolve to enjoy what you’ve got, instead of futilely complaining about a problem that is entirely of your own making. Such a tiny thing to get upset over, and one that is so easily resolved… My mission to fix dumb people will never be over, I fear.

In the dev’s defence, from all reports it is a well-designed dungeon (I presume, since I’m not going to see it past the first room). It is not, however, a well-designed ending to a multi-month storyline that has from the beginning to this point been perfectly enjoyable by a group of 1 person.

It’s a fantastic way to end this historic moment in Tyria. What’s really pitiful is that you won’t really be a part of it, and for no good reason at all. Welcome to the world of MMOs; where your self obsessed opinions have no clout whatsoever.

Solo dungeons are very fun, but this a temporary event. Making multiple versions of a dungeon, which will disappear soon enough, would have been a waste of time. Devs have to utilize their time for things that actually matter, after all. Why would they care about pandering to a minute faction when they have to continue forging the bonds that hold together GW2’s community? Selfish little prat -_-

Nope…it’s more like going to the steakhouse and the only thing at all you’re allowed to eat is steak, despite having been seated right next to the salad bar.
There’s a vast difference between ‘Playing with other people in the world’ and ‘Being forced into a group with them’.

Nope, this is an MMO the Steak House and this dungeon is barely even an entree. Quit griping about an hour long dungeon that you can run with guild mates, or with PUGs who have good gear and dungeon experience. All you have to do is ask for them to link some Exotic dungeon gear, durrrr. If you give those people a chance you might even find yourself in a good guild.

I pray you aren’t blinded by the light of common bloody sense. The divine NikeCoca-ColaSony Triumvirate help us if you actually had something worth complaining about. ô-(-_-)-ô

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

A Rallying Flame?

in Flame and Frost

Posted by: Sunju.8310

Sunju.8310

What if we’re not around on May 12th? I have no idea what I might be doing that day. I did all the other story achievements, and I don’t want to miss out on my Fused Weapon Skin just because I might not be able to log in on that day.

It’s available for multiple days right?

Nope, 24 hours only. Good luck!

Actually, it lasts until the 16th. You’re ill informed and pathetically whiny. GW2 is an MMO. Don’t play a purely online game if you want a solo experience. If you’re going to anyways, then don’t bloody well whinge on about being forced to do one epic group event that only takes about an hour if you run with people who don’t suck. One is hindrance enough.

It’s a fun dungeon if you grow up and refuse to act like the entitled, spoiled brat that you’ve led me to believe you are. It just makes you one more reason for misanthropes everywhere to feel justified.

Few sympathize with a fool, so announcing your singularly absurd complaints in the forum will get you little else, but spite and loathing. Knowing that people like you exist is a day ruiner, man. I’d be embarrassed if I accepted that you’re part of the same species as I. As I don’t know what you look like, though, I’ll just choose to believe that you’re a Sasquatch with a decent grasp of English and the workings of modern technology.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Less Nerfs, more improvement

in Elementalist

Posted by: Sunju.8310

Sunju.8310

Anet seems to be swinging the nerf bat with impunity in order to fix supposed problems. How about boosting other stuff in order to keep the classes FUN? Nerfs are notoriously unwanted, but buffs to stats, traits, spell behaviors, maybe even adding secondary effects, etc… almost never happens. Sure, it’s more work to balance buffs in retaliation of “overpowered” AKA good players pwning baddies 95% of the time, but the game will grow and become more popular for positive changes, rather than constant negative changes; regardless if negative changes purportedly achieve a positive goal. Considering the never ending nerfs the continue even afterwards, it’s obvious the rewards for nerfing is, eventually, more nerfs.

Elementalists have a great deal of versatility, but they have to be able to utilize it in order to keep the class fun. Our damage is already a pain in the kitten to unleash in PvP, so quit making it harder and quit pigeon holing us into D/D, please. Let’s see Focus revamped or at least buffed. Scepter is decent, imo, but Dragon’s Tooth needs to have it’s delay shaved down to a more manageable time. There’s plenty of changes that need to happen, don’t make things worse by taking the lazy road of constant nerfs that goes for all classes -_-. Expansions shouldn’t be the time for class rebalancing; content patches are.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Suggestion: Please fix Guardian GreatSword Traits/GS Symbol.

in Suggestions

Posted by: Sunju.8310

Sunju.8310

Good post! Make with the patch testing servers already. Live is not the place for that!

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Greatsword Change [merged]

in Guardian

Posted by: Sunju.8310

Sunju.8310

“I kittened about it in map chat until somebody said to just re-bind your keys back to the way it was”

And then you switch weapons and the buttons will be different for that set up XD

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Thief - Cluster Bomb

in Bugs: Game, Forum, Website

Posted by: Sunju.8310

Sunju.8310

My character only fires this ability in the right direction half the time. She’ll go out of her way to face another direction and fire -_- Very annoying.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Grawl Voices

in Suggestions

Posted by: Sunju.8310

Sunju.8310

Typically, monsters don’t sound like emasculated, frightened accountants. It’s really hard to think of them as foes worthy of battle or even a primitive civilization wrapped in ugly. I keep expecting them to nervously reposition glasses that wouldn’t sit on their faces in the first place. This is a fairly common problem with the creatures in game.

My suggestion is to redo creature voices in favour of more believable, non-human, formats. They sound like beta filler atm.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Thief Stealth sometimes useless

in Bugs: Game, Forum, Website

Posted by: Sunju.8310

Sunju.8310

It doesn’t always happen, maybe 1 out of 10 times, but mobs will continue attacking and chasing me while I’m stealthed. I can be downed and teleport / stealth, but they’ll keep after me. Mobs and pets have pretty bad AI as is, they don’t need any more bugs.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

The future of Organic End Game Content

in Suggestions

Posted by: Sunju.8310

Sunju.8310

You’ve made some excellent suggestions I would adore taking part in this nigh-unending sub-zone warfare! The idea of fighting over no man’s land, complete with enemy counter attacks, is exactly the kind of PvE content this game is in a unique position to make the most of.

Taking dilapidated tors from undead champions / sub-bosses, defending them from the Risen as they attempt to retake it, all the while having multiple player groups holding the line or sending in assault teams to hit weakened enemy positions…this would be glorious I think giving the undead a set, though large, number of units, siege weapons / defenses and champions would be for the best. That way there will be a definite sense of progress.

After an arduous campaign, the players can be rewarded by entering into a small instance with an epic boss or an open world castle / crypt / dungeon where they can face a boss who scales stat wise (not just health) or, maybe adds a mechanic or two, depending on the number of players. Nothing says anticlimactic like an awesome boss with far too much health who WILL be killed by the zerg no matter how much health he has. Upon defeat it all resets. If he is not defeated within an hour or two of his location being breached or him becoming activated via battle, then the whole thing can reset once again. Having it reset on a set timer is just begging for everything to reset before players can finish the event and get their rewards.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Anet Appreciation Day

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

“While I agree that the forums are overly negative, being positive for no good reason isn’t any better.

You thanked Anet when you bought their product. Allowing them to keep their jobs is thanks enough for many of them, I imagine."

No, I gambled with my money when I paid for their product. It could easily have been something as horrible as Diablo 3 (what a kitten let down!). Thank Anet it turned out so well! There’s plenty of great reasons for being positive. It is, in my opinion, a kitten fine reason in and of itself. Being a jerk serves nothing except to satisfy one’s frustration while gaining nothing for trying to cause harm.

Voicing one’s appreciation for these people, who are utilizing artistic creativity rather than the mechanical efficiency one expects from a usual 9-5, will only aid and motivate them in future artistic expression. Constantly attacking people often hinders creativity and rarely solves the problem. Understanding basic human behavior is really not that difficult.

“Well said… Everyone nowadays wants to give cookies and cake for people doing their jobs. Its their jobs. And so far, it has been slightly above mediocre, imo.”

That’s your opinion, though the majority, and every professional critic I’ve come across, disagrees. That’s rather the opposite of mediocre

People involved in creating video games have an immensely difficult task ahead of them, one that requires very specific technical skills, artistic abilities, creativity, imagination, all of which must be top grade in order to please the masses. The people behind GW2 have done marvelous work. Therefore, they deserve to hear it, rather than only being given grumbles from the .001% of their player base which takes to these forums in order to complain.

Suggestions, advice, discussions, these are what a forum is intended for. This forum, like every other MMO forum, is often used, by adults giving into their inner-whiner, in order to spew the phlegm and mucus of a good cry all over it. It’s a brand new game which any other company would have charged $15 a month.

For $60 you could get a console game and spend 1/10th the amount of time rushing through it than it would take to do so with GW2. Rerolling, map exploration, titles, WvW, etc… there is no other $60 F2P game out there, that I know of, that comes close to this game. The leveling is amazing, every character will have VASTLY different experiences and stories. For a brand new MMO, that is not carrot + stick orient, this is plenty for now.

“I’ll thank them when they actually say something about the state of class balance and spvp. Silence isn’t golden, its frustrating and rapidly becoming inexcusable.”

Devs rarely give any direct input, regardless of what game it is. Chances are they’re bloody busy and haven’t got definitive answers, hence silence. Also, why do the dev’s requiring excuses for not answering players by player time tables? Not even pay per month forums get hasty replies. They can takes weeks, even months, to get round to the forums (which is reasonable as they don’t live there, they’re doing the jobs we want them to give us answers about).

Unfortunately, balance is an impossibility. Every other MMO has reached for it and failed. Stressing over it is a gamer and developer tradition, but it never goes anywhere worth while. Here’s hoping they don’t change much. As long as it’s not impossible to 1v1 or 2+vs 1 a class than they should probably leave it or risk completely unravelling their classes. Also, most people complain about balance when, in reality, they aren’t playing to the best of their class’s ability (including gear / stat combinations). These are the people responsible for MoP’s amputee talent system.

@Josher I agree there’s plenty to fix. There’s no argument from anyone on that. But you’re wrong about Dev’s not learning from other games and other developers. Unfortunately MMO’s don’t share the same codes, the same engines or the same technology. Everything is new. The people writing the codes are not the same people from other games, so you can’t expect them to have all of their experience. WoW’s on it’s fourth xpac and it has had innumerable game breaking bugs the whole way. It’s just something that’s going to happen in EVERY MMO you ever play.

Again, it’s only been one month. They have an enormous number of things to do and they are doing them.


This game isn’t WoW or a clone of it, which is reason enough to be thankful. It’s an RPG first and an MMO second. Humans are incapable of perfection or omniscience. So, when bugs or design flaws become evident it’s not something to freak out over. Make note of it, suggest alterations and ideas. Acting on frustration, bitterness, anger, etc… does not facilitate progress, it only make people less worthy of respect. It’s just a game after all. F2P at that.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Opinions on Raids

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

I don’t miss raiding. Way too time consuming.

But even with a voice server..this game seems to make peeps much quieter than other games.

Less dramatic, insulting, angry and creepy too I do not miss listening to male My Little Pony fetishists talking over mumbles in raids or drunk nerds trying to hit on female players from the opposite side of the country. Though, the family insulting, onnery, senile grandmother that, somehow, got a hold of her grandson’s headset during a Nax run will be an endearing, hilarious, insane memory that I shall treasure till the day I die.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Anet Appreciation Day

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

No game is perfect and few are original, but Anet has given us an extremely impressive game to fall in love with. Whatever burgeoning problems GW2 is enduring, they are nothing compared to the amazing experiences millions of people are enjoying every day. There’s been far too much groaning and criticizing in these forums, often over things misunderstood by the posters themselves, by the miniscule number of people that have stopped playing the game long enough to post. Hence, I believe, a show of appreciation should be made for the people responsible for this wonderful, original take on a tired genre. We don’t even have to pay per month to play it!

Thanks, you lot! Here’s to the phenomenal possibilities the future holds for GW2! <3

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

I’ve wondered this, too..

Why not an armor system that works like the weapon skills? e.g. You can choose light, medium, or heavy, but that comes with different benefits and penalties, based on class. Or something more interesting and fitting to GW2 like that, rather than just a tired old armor trinity system.

That’s certainly what I was thinking, yes.

And I have no trouble believing that many people would go full plate. But if there were speed and dodging penalties to wearing plate, in a game with no mounts? I think people would at least consider balancing their suits a bit.

On the other hand… so what if people wore all plate? Who cares? That would be people’s choices to make.

Eveningstar already gave a good answer. Identification of armour drastically aids PvPers in preparing for the fight. Also personal identification is a big part of any RPG. Specific armour types go a long way to cementing that.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

So much for no tanks in this game

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Kite Wars 2.

Where more than half of the available weapons and skills are melee but you will hardly use them. Where thief turn into engineers, warriors turn into rangers, guardians turn into mesmer. Where heavy armor is paper, medium armor is tissue paper and light armor is practically naked.

Lol I like this post. I do feel the desire, though, to point out that any melee-capable class that feels forced to range is doing it wrong. Dodging is neat and running away when you can’t take the damage is always a good idea Blocking and absorbing abilities are great for these hectic moments. Here’s hoping we get the option to zoom out even further soon so we can see deadly red circles during graphically chaotic moments.


As for the OP: The game is still new and there are a bunch of bugs. It will be a while before the game runs as smoothly as one would like. Mob AI is pretty buggered right now, not just for bosses.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

(edited by Sunju.8310)

The future of Organic End Game Content

in Suggestions

Posted by: Sunju.8310

Sunju.8310

Cont…

Greed is a powerful driving force and previous MMOs have used their player’s greed shamelessly to cover up their lack of innovative, imaginative, quality content. It’s the same for our vanity. While I’ll be the first to admit that I adore seeing amazing armour and weapon designs, working for it and, ultimately, getting those pieces, it shouldn’t be the reason most of the group is even bothering with the content. Unfortunately, it often becomes the main reason players even log on to those MMOs. It becomes the game for them.

Raids are just large dance routines that everybody learns and repeats ad nauseum, while the person yelling commands over vent or mumbles gives you your cues. Learning those encounters is usually fun, but they get old really fast which forces developers to constantly push out more and more content. This trivializes what you’ve done (and to a degree the rest of the game) while making future content less and less original. The bosses you kill, the gear you get, it’s all dropped in a heart beat for something with more stats. The Elder God C’thun in AQ (WoW for the few that don’t know it) becomes Patchwerks kitten due to gear progression. Such a concept would be depressing and utterly ridiculous if the gear you were trying to get wasn’t so alluring.

End game content should be iconic, it should be inspiring, it should stir up some emotions and leave players with some epic memories. Without the ungodly trinity we are no longer so kitten focused on step, step, spin, step, step, stay out of fire, dip. Nailing those rotations, taunts, 30% CD blowing, dance routines is no longer the source of so much of our attention. This means we need alternative goals in end game content. Our memories of epic moments will have to be due to far more organic actions, encounters and group cooperation. Creating organic content to match these new aspects of end-game is the direction Anet will have to explore.

I don’t envy them this extremely difficult undertaking. They have so few sources to rip off, which is a perfectly valid and time honoured tradition in humanity’s creative pursuits. However, I am thoroughly looking forward to seeing what the future has in store for GW2. The possibilities are absolutely phenomenal!

TL:DR You just missed out, lazy bugger.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

The future of Organic End Game Content

in Suggestions

Posted by: Sunju.8310

Sunju.8310

This is copied from a previous post of mine.

@DevilLordLazer " ..It’d be much more preferable (to me, at least), for ArenaNet to work on expanding Orr, perhaps fill it out into something of an endless WvW competition against the undead. Fight to hold ground, perhaps even to earn and retain WvW-like bonuses that apply only to players in the Orrian areas, thus giving them an incentive to hang around and contribute. Something active, with tangible and immediate benefits which are nonetheless not critical to one’s enjoyment of the game…"

You, sir, deserve all of the win. This would be a perfect step towards bolstering end-game content in GW2. Absolutely the right direction in my opinion. Add in some Orr-siege-only crafting mats for very cool Orr related gear (of similiar stats to already existing gear, it can just be aesthetically / ego pleasing) or Orr-siege-DE bosses that are summoned / released due to players pushing to certain strongholds, killing undead lietenants or sub-bosses, holding key areas for an hour or more (difficulty of undead waves would have to increase over that time in order to make failure possible), etc… These bosses could drop legendary fluff items (mini-pets, deployable fog for minor visual obstruction in PvP and atmosphere in RP, Risen form potions, that kind of thing) / aesthetically pleasing armour and weapons, etc…

I’d like to see non-fortress oriented objectives as well. Adding in ruins from some magically or spiritually impressive (evil or good, both have merit for an impressive sub-plot) marine civilization that had begun to colonize Orr when it was beneath the waves could be a great setting for a DE. While the undead have been trying to breach the ruins perimeter, darn those pesky wards, the players may also have to breach it themselves or defend it from the zombie horde. Alternatively, it could just be a necropolis of Orr which housed some honourable Paladin king/s or a magical, Sylvari grove they surreptitiously attempted to grow for the purpose of cleansing Orr (maybe just part of it in order to utilize the area as a place for the defenders of Tyria to use as a camp / fortress / magical experiment) . At the heart of this DE would be some terrible cursed object or a weapon enchanted with powerful arcane runes or the long suffering ghost of an enormously powerful god-king, valiant or otherwise, who can summon part of his ancient army (this last one would make for a really fun twist in a DE as it would add a transient third faction to help tip the scales or to add to the chaos). Maybe some risen or acolytes of Zhaitan could just be in some out-of-the-way corrupt ritual grounds. Generally raising hell, so to speak.

DEs which utilize multiple key locations at one time and multiple hostile attacks would force the players to strategize, to split up and to prioritize the map as well as their own forces. Having a giant roving horde, from which the hostile forces come from, existing and open to attack from players gives us options, such as defending or attempting to harry the horde or strike it head on in the hopes that we don’t get slaughtered. Maybe that horde is actually stationed behind an imposing, spiked wall with manned towers.

The element of choice is what makes an event really dynamic, not just the resulting consequences. So far I haven’t run into any DE that really takes advantage of this. There are far too many phases of DEs that just send the player zerg rush to another location with one objective. As much fun as it is to spill into a centaur village and instinctively break off into smaller groups to chase down enemies, slaughter their creatures (kitten you little chicken!) and race through their encampment in some blood lust twisted desire to explore, it isn’t challenging or at all tactical. Choice and challenging encounters are a must for these. If communication isn’t necessary than it’s too simple.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

I desire more things to do at max level

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

Cont…

Greed is a powerful driving force and previous MMOs have used their player’s greed shamelessly to cover up their lack of innovative, imaginative, quality content. It’s the same for our vanity. While I’ll be the first to admit that I adore seeing amazing armour and weapon designs, working for it and, ultimately, getting those pieces, it shouldn’t be the reason most of the group is even bothering with the content. Unfortunately, it often becomes the main reason players even log on to those MMOs. It becomes the game for them.

Raids are just large dance routines that everybody learns and repeats ad nauseum, while the person yelling commands over vent or mumbles gives you your cues. Learning those encounters is usually fun, but they get old really fast which forces developers to constantly push out more and more content. This trivializes what you’ve done (and to a degree the rest of the game) while making future content less and less original. The bosses you kill, the gear you get, it’s all dropped in a heart beat for something with more stats. The Elder God C’thun in AQ (WoW for the few that don’t know it) becomes Patchwerks kitten due to gear progression. Such a concept would be depressing and utterly ridiculous if the gear you were trying to get wasn’t so alluring.

End game content should be iconic, it should be inspiring, it should stir up some emotions and leave players with some epic memories. Without the ungodly trinity we are no longer so kitten focused on step, step, spin, step, step, stay out of fire, dip. Nailing those rotations, taunts, 30% CD blowing, dance routines is no longer the source of so much of our attention. This means we need alternative goals in end game content. Our memories of epic moments will have to be due to far more organic actions, encounters and group cooperation. Creating organic content to match these new aspects of end-game is the direction Anet will have to explore.

I don’t envy them this extremely difficult undertaking. They have so few sources to rip off, which is a perfectly valid and time honoured tradition in humanity’s creative pursuits. However, I am thoroughly looking forward to seeing what the future has in store for GW2. The possibilities are absolutely phenomenal!

TL:DR You just missed out, lazy bugger.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

I desire more things to do at max level

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

@DevilLordLazer " ..It’d be much more preferable (to me, at least), for ArenaNet to work on expanding Orr, perhaps fill it out into something of an endless WvW competition against the undead. Fight to hold ground, perhaps even to earn and retain WvW-like bonuses that apply only to players in the Orrian areas, thus giving them an incentive to hang around and contribute. Something active, with tangible and immediate benefits which are nonetheless not critical to one’s enjoyment of the game…"

You, sir, deserve all of the win. This would be a perfect step towards bolstering end-game content in GW2. Absolutely the right direction in my opinion. Add in some Orr-siege-only crafting mats for very cool Orr related gear (of similiar stats to already existing gear, it can just be aesthetically / ego pleasing) or Orr-siege-DE bosses that are summoned / released due to players pushing to certain strongholds, killing undead lietenants or sub-bosses, holding key areas for an hour or more (difficulty of undead waves would have to increase over that time in order to make failure possible), etc… These bosses could drop legendary fluff items (mini-pets, deployable fog for minor visual obstruction in PvP and atmosphere in RP, Risen form potions, that kind of thing) / aesthetically pleasing armour and weapons, etc…

I’d like to see non-fortress oriented objectives as well. Adding in ruins from some magically or spiritually impressive (evil or good, both have merit for an impressive sub-plot) marine civilization that had begun to colonize Orr when it was beneath the waves could be a great setting for a DE. While the undead have been trying to breach the ruins perimeter, darn those pesky wards, the players may also have to breach it themselves or defend it from the zombie horde. Alternatively, it could just be a necropolis of Orr which housed some honourable Paladin king/s or a magical, Sylvari grove they surreptitiously attempted to grow for the purpose of cleansing Orr (maybe just part of it in order to utilize the area as a place for the defenders of Tyria to use as a camp / fortress / magical experiment) . At the heart of this DE would be some terrible cursed object or a weapon enchanted with powerful arcane runes or the long suffering ghost of an enormously powerful god-king, valiant or otherwise, who can summon part of his ancient army (this last one would make for a really fun twist in a DE as it would add a transient third faction to help tip the scales or to add to the chaos). Maybe some risen or acolytes of Zhaitan could just be in some out-of-the-way corrupt ritual grounds. Generally raising hell, so to speak.

DEs which utilize multiple key locations at one time and multiple hostile attacks would force the players to strategize, to split up and to prioritize the map as well as their own forces. Having a giant roving horde, from which the hostile forces come from, existing and open to attack from players gives us options, such as defending or attempting to harry the horde or strike it head on in the hopes that we don’t get slaughtered. Maybe that horde is actually stationed behind an imposing, spiked wall with manned towers.

The element of choice is what makes an event really dynamic, not just the resulting consequences. So far I haven’t run into any DE that really takes advantage of this. There are far too many phases of DEs that just send the player zerg rush to another location with one objective. As much fun as it is to spill into a centaur village and instinctively break off into smaller groups to chase down enemies, slaughter their creatures (kitten you little chicken!) and race through their encampment in some blood lust twisted desire to explore, it isn’t challenging or at all tactical. Choice and challenging encounters are a must for these. If communication isn’t necessary than it’s too simple.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

PSA: Stop hounding Anet about bots

in Guild Wars 2 Discussion

Posted by: Sunju.8310

Sunju.8310

“A partial solution against botting might be to introduce a small pay-as-you play fee, but that seems to be against Anet’s free-to-play philosophy.”

Nope. That would just mean the gold farmers have to hack our now Pay-Per-Month accounts rather than our free ones. It’s only the players that suffer in your idea.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

We need Outward Scaling, not just Upward.

in Dynamic Events

Posted by: Sunju.8310

Sunju.8310

Anet: the OP has given you dynamite, gold and sex all in one neat little package. Do it.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Mesmers will get there someday.

in Mesmer

Posted by: Sunju.8310

Sunju.8310

“When Mesmer’s can’t compete in 2 major portions of the game yeah it is. "

Since when did you exploring and farming have competitive aspects?

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Mobs misbehaving

in Bugs: Game, Forum, Website

Posted by: Sunju.8310

Sunju.8310

My mobs keep running away from me, sometimes before they even attack me. One just run at me and then past me and then turned around and attacked me. The bugger was evading for several seconds. This happens a lot lately. Especially being unable to him due to evasion or invulnerable.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

To The Dev: Any Plans to make phantasm stay until out of combat

in Mesmer

Posted by: Sunju.8310

Sunju.8310

MLieBennett has the right of it. I’d love it if the clones lasted until combat was finished as well. IMO Phantasms should be traitable for it, but not without committing to that trait line. At least have them try to switch targets within their range. They can always crumble if there isn’t anything.

Also who blithely just bends over and “deals with it”? That’s a terrible philosophy. All though, if one is to be technical, the OP is in fact dealing with it by doing the sensible thing and using what little power he has to try and achieve his goal. Dealing with something by merely accepting things as they are isn’t dealing with it.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Character Name Tester

in Suggestions

Posted by: Sunju.8310

Sunju.8310

This is a good idea. It’s probably easier than reacting to innumerable ingame reports from the players and would save the offending player’s some time.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Paragons in GW2

in Suggestions

Posted by: Sunju.8310

Sunju.8310

I main as a Guardian and feel that this Paragon is far cooler For the love of god implement it! If not as a separate class than entwine these very interesting abilities into the Guardian at some point. I’d buy an xpac just to be able to play this class or as my Guardian using these kinds of abilities. One of the trait lines could be rewritten to encompass Shouts.

Exquisitely bad kitten idea <3

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

Mesmer butterflies

in Suggestions

Posted by: Sunju.8310

Sunju.8310

Disclaimer: Purple is my favourite colour, I’ve experimented plenty and actually like Lepidoptera in reality. Any posts regarding sexuality, insecurity or anything other than genuine consideration for the subject is a sign of your own failed life and is not a reflection of me or this thread.

The Mesmer is a unique, amazingly fun and very inventive class. It’s easily one of the most interesting in MMORPG history. The F# abilities are a bit gimmicky, but are acceptable. When it’s all said and done, this class gets an A+. However, this being an RPG, the cloud of hyper-ephemeral pink and purple butterflies that my clones dissolve into breaks immersion for me. I imagine it does for plenty of other people who have just decided not to play the Mesmer. That’s very unfortunate. RPGs thrive on immersion, it’s a role playing game, the whole point is to immerse oneself into a role!

While many people are obviously amenable to the little buggers, and others outright adore them, I have yet to see any lore or symbolic purpose for them that justifies their existence. Especially for something that’s at the core of the class, I can’t just write it off as a silly ability. It’s what my clones are made of! This kind of thing irks me as it doesn’t fit. Every time I see them I just think “Why?”. What reason do they exist for? Are they part of the profession’s psychological warfare? Is this trolling made into a profession mechanic? If not than what do they symbolize? It’s like a flag has been attached to the end of my clone’s lives that says “Silly game! Silly game!” instead of “Awesome illusion magic!”

My suggestion is this: Considering some people already have FPS issues, regardless of their high end system (always happens in MMOs), why not add an option which turns off superfluous spell effects? Or give Mesmers an option in character creation or in game that turns them off? Everyone who wants the butterflies can have them. Those that don’t can do without

Obviously an enormous, burgeoning game has way more important stuff to do, probably for the next year, but that doesn’t meant this suggestion shouldn’t be made now. This also isn’t a demand to see it implemented, especially not anytime soon. Like just about everyone else,I’d rather more endgame content was added, game breaking bugs / exploits removed and FUN class tweaks made (for gods sake don’t remove the fun in order to create balance -_- That’s just a terrible path).

Maybe make the option one of a spate of graphical implements one can buy on the gem market. Give us a “spell colour palette” too while you’re at it ;3 Making the ethereal purple into orange, especially if I can make it orange and blue, would be fun It’d probably have to be reset to default colours whenever entering PvP, but that’s fine imo.

SUGGESTIONS! WHEEE! Make some of your own, by all means, just realize any heated or antagonistic opinions or feelings you may have are a result of self loathing, because really…it’s a video game, there’s nothing to justify hatred here. Any such replies will be self-incriminating. You have been elucidated.

P.S. For those with a kitten for leaping without properly looking: My suggestions are purely personal, aesthetic and would have no effect on anyone else. There’s nothing for you to defend. Everything would stay exactly the same for you.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

(edited by Sunju.8310)

The coolest class with the lamest graphic

in Mesmer

Posted by: Sunju.8310

Sunju.8310

As has been said, in no particular order:

- Butterflies use their camouflage for deception
- Butterflies are the symbol for chaos theory
- Butterflies were used as imagery in the original GW
- Butterflies represent fragility and trickery via mimicry
- Butterflies work well with the purple colour scheme
- Butterflies are a stylistic choice by ANet instead of music because then they become Yet Another Bard/Minstrel Class.

You aren’t being “forced” into this asthetic choice any more than any other profession and it is just as validated for Mesmer (due to the above) as the other professions with their aesthetic choices. Butterflies for Mesmers are no different than Locusts for Necromancers, Doves for Guardians, Elements for Elementalists… they were chosen because they represent that profession. Not to sound aggressive, as that isn’t my intent, but if you don’t like the aesthetic well… that is simply too bad. It makes sense and I can’t foresee them changing it anytime.


As an aside, I think that it would be an interesting experiment to have different “particle packs” as gem store items that allowed for different graphical tweaks. But then again, those graphical tweaks also make it better for distinguishing who is doing what during gameplay (especially any PvP aspect) that it might not be in ANet’s best interest. (The PVP aspect I talk about is also why in Team Fortress 2 you can change your hats and weapons, but your overall silhouette is the same: for easy distinction)

You make excellent points and weren’t offensive in the least <3 Unfortunately those are only possibilities as opposed to Anet’s purposeful addition of butterflies as imagery or lore. That is, of course, unless you’ve seen the developers answer this question before and are giving me that information. If so then I’d love to hear that

Considering Mesmers already have a music notes animation the line between Illusionist and bard has already been crossed. Not repeating the skill is a good way to keep away from the bard motif, but this is very much in the same vein for my current predicament: what the hell do the butterflies truly have to do with my class?

Thematically you, and several people before you, have given very worthwhile reasons for the butterflies to be in place. I enjoy your reasoning and have come to the conclusion that the butterflies are a hallucinogenic, arcane meta-species of butterfly. It explains their physical presence, which is important in maintaining immersion and key to any RPG. Bugger accepting it as an abstract comment on the themes the developers focused on while making Mesmers. That just doesn’t have a place in my game.

Here’s hoping a developer takes a shot at explaining why they did what they did as opposed to people giving opinions rather than facts…unless those opinions are of this poster’s quality. Really, some of you just need to start screening everything you say. Others require a live-in editor to watch over your shoulder every second of the day.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

The coolest class with the lamest graphic

in Mesmer

Posted by: Sunju.8310

Sunju.8310

True, it’s similar to criticizing that Rangers always have a pet, Elementalists use elemental attacks or Unicorns have horns in most depictions.

Personal preference, yes, but in this case your preference would then be not to roll a Mesmer!

That’s not personal preference, that’s being forced to not play a part of the game that I paid for simply due to unfortunate graphics design. Immersion is the key to any RPG. Also the clones are what are characteristic of the Mesmer. The butterflies are additional.

Good attempt, but not in line with the purpose of the thread. Options and answers rather than vague concepts that have no ground in reality.

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry

The coolest class with the lamest graphic

in Mesmer

Posted by: Sunju.8310

Sunju.8310

Purple and butterflies fit the whole illusion theme. I don’t know where do you live, but this is common sense if you read after illusion or mesmers at all.

I love it and that shatter sound is just pleasant to listen to

I live in the land of reason. It’s a nice place, but we’re rather stuck in the mud over nonsensical things Also I’ve played plenty of games with illusion magics, made studies of myriad religions, myths and legends across the world and have a veritable kitten for fantasy in any medium. To memory, Mesmers are the only instance connected with unexplainable butterflies.

Understanding symbols is a part of my scholarly pursuits, as well as being an important ability for anybody, so this is bit of confusion is rather jarring. It’s nice to see everyone has so many, apparently unfounded, opinions, but I’m looking for an answer to a question as opposed to what you kind of sort of think / feel justifies the existence for hyper-ephemeral pink and purple butterflies erupting from our clones.

P.S. You need to google Common Sense. You obviously don’t understand what is common or correct :S

“A favourite war hero of mine got his tongue shot out.”
“How’d that happen?”
“He doesn’t talk about it.” – Stephen Fry