With the massive changes brought with the feature patch, I figured I’d try playing a low level character, but as someone new to the game (and possibly mmo’s in general) might approach it. I didn’t use any game features until they were explicitly spelled out, such as dodging, vistas, and so on. I did deposit materials after my bags filled, which admittedly would be something a totally new player might not know about.
I chose a charr Mesmer, because my main and favorite character is a Mesmer, and because I leveled another Mesmer after the fiasco that was the April feature patch, with the locked traits and all.
After creating my character, I was immediately impressed by the level of detail in the first guide popups, specifically how to move my character and control the camera, and even to click on the popup itself to close it. I remember my first foray into MMORPGs (WoW), where I ended up looking at the ground and wondering why people thought the game was so great, until I accidentally moved the camera again.
Fighting started out ridiculously simple. I had two skills available, one which attacked, and the other which appeared to do nothing (heal skill) as I wasn’t taking any damage, and a bunch of locked number icons that never changed no matter how long I fought. I went to the crypt, which was already open and made it to the last fight against the Duke. At this point, as a Mesmer, I noticed I was popping out clones with the scepter #1 chain (might seem random to a new player), and after getting three of them, they would all automatically shatter using mind wrack (as noted in the combat log), which had yet to be unlocked. At this time I also noticed the lack of the mesmer’s illusion count UI element.
After the intro story bit, I followed the new guide arrow around Ashford, finishing what it pointed me toward before moving on. Fast forward a bit. I had originally planned on playing until level 15 as, according to other posts on the forum, it should have taken an hour or so. I made it to level 11 before stopping, after more than two hours.
I used only equipment obtained as loot or reward, as during my exploration I didn’t come across any weapon vendors. In many places, there weren’t enough enemies appearing to accommodate the number of players in the area, especially around the hearts (this is contrary to what I remember the first time through). The skill unlocks were painfully slow, and the level up popups actually did make it seem as though the features mentioned had been previously locked. The POI “unlock” especially confused me. Why was this even hidden? And why isn’t there in-game information about POIs beyond just their names? Also, one thing I noticed is a complete lack of explanation about waypoint use. I don’t know if it comes later as a “feature unlock”.
Some of the changes are okay (class-specific ones), many are neutral (wardrobe/UI), and more than a few are just plain bad (level gating, etc). All in all, this feature patch left me feeling more than a little disappointed. Removing functionality and hiding it behind a gating system is not adding features. I’m more than a little insulted that the developers think so little of their players that they felt the need to spoon-feed every little detail.
There really isn’t anything distinctive about GW2 anymore. If the game had been this way from the beginning, I would not have continued, and even worse, probably demanded a refund. As it is, I’ve played my money’s worth, but I can’t honestly recommend it to friends and family anymore. I don’t expect to play for the foreseeable future, but I will most likely occasionally pop in (because hey, I already bought the game) in hopes that things have improved. I’m not moving on to the next best game, I’d just rather not play what GW2 has become.