Showing Posts For Synister.8629:
Hello. Back during the HoT beta, I heard that Death’s Charge originally would cause the player to run through his/her intended target. But, thanks to the feedback received it now stops closing the “gap” and continues to hit when reaching the selected target. Great change!
This brings me to my suggestion. Why not add the same fix to the Flesh Golem’s Charge ability? My golem always runs through my target, so I usually don’t even activate the ability unless I need to interrupt something. I can’t think of an instance where this would be a bad change, but I would like the community to give their feedback on what they think.
Thank you for reading my post!
**Bolded portion was recently edited in
(edited by Synister.8629)
I don’t even have a thief character, but if Anet is going to begin the task of creating a martial arts specialization, it needs to have the animations to support it. If you don’t believe that then maybe Runescape is the game for you. With that being said, I support the idea that someone else posted before. The thief staff stance should resemble the Monkey King Tonic. Here’s a link to what I mean Monkey King Tonic . The only problem that may arise, however, is how will it be implemented? It looks like it would transfer over to human easily, but something like a charr? That could be difficult.
(edited by Synister.8629)
This is my Necromancer. He has a little assassinish (is that a word? Oh, well) appeal to him.
Ranger Aspect = Dervish? That’s exciting.
I made this suggestion before in another thread, so I thought I’d add it here.
Game Mode:
Mainly PvE, but would be useful in other modes.
Proposal Overview:
Making Hunter’s Shot behave more like the Thieves’ stealth > Surprise Shot (stealth attack).
Goal of Proposal:
Making Hunter’s Shot more interesting and fun. I think the skill has potential to be great again, with this small addition. I hope others feel the same. I don’t hate Hunter’s Shot, but I do feel it is missing something.
Proposal Functionality:
Use Hunter’s Shot. After gaining stealth, Hunter’s Shot changes to Debilitating Shot (pick any name you like). At this point you can fire the new skill Debilitating Shot or stay in stealth. If you use Debilitating Shot, Hunter’s Shot goes on a 24 second cool-down instead of the original 12 second cool-down.
Debilitating Shot:
Fire an arrow that immobilizes the enemy. Your pet’s next attack does 50% more damage and inflicts cripple.
I would much rather Hunter’s Shot > Focused Shot, but I didn’t want to suggest it because ANet doesn’t want Rangers to burst. :’(
Associated Risks:
May need some balancing.
(edited by Synister.8629)
Game Mode:
PvX
Proposal Overview:
Zephyr’s Speed Beastmaster trait change.
Goal of Proposal:
To prevent the Ranger’s pet from wasting its quickness boon/buff.
Currently, the Ranger and pet acquire quickness immediately after pet swapping. This isn’t an issue for the Ranger, but the pet is a little slower to react. The quickness only lasts 3 seconds, so more often than not, the pet wastes the entire duration running to the target or standing around.
I propose that the quickness boon/buff be applied after swapping pets, but ONLY after attacking. This will allow the pet time to run to the desired target before initiating quickness.
Proposal Functionality:
Pet
Swapped in>runs to target>attacks>quickness procs
Perhaps creating a boon/buff icon similar to the Attack of Opportunity would be wise, to prevent exploiting the effect.
Does that make sense? 
Associated Risks:
None.
Thanks Blimm. I’m all for more armor variation, hope you get what you want.
I still don’t get how it makes any sense that rangers can use greatswords.
Psh yeah, when has that ever happened before?
Haha, I was about to link something similar. Aragorn is the ranger I wish I could be.
+1 on trait redesign
The ranger great-sword #2 [Maul] used to add stacks of bleeding instead of vulnerability.
It must not be that mesmerizing, I don’t know who this chick is. Do you have a link to a screenshot of her?
How about giving it something opposite to the Ranger’s Longbow #1 skill.
Stronger at close distances but weak from afar. Think of a shotgun here.
I’m sorry if my wording is bad, but please bear with me.
Scenario:
While in a party, after a group member dies, you attempt to revive him/her and you notice that their depleted health bar is now being refilled by a green bar.
Problem:
Partially revived dead teammates and live teammates share the same color health bar—Green.
This can make situations confusing (at least for me) and sometimes I don’t realize a teammate is dead.
Suggested Solution:
Change the color of a “partially revived dead teammate’s” health bar to something other than green.
(edited by Synister.8629)
I assume eventually ArenaNet will release new cultural armors. I wanted to create this topic so that people could share suggestions of what they thought would look nice as a cultural armor for a specified race.
As of now, I’m not a real big fan of the heavy armor for the Sylvaris. This is my opinion of course, maybe some people absolutely love it. I share with you the following image. I think ArenaNet could turn it into something nice and unique.
I totally agree with you. I actually just logged into the forums to make a similar post.
I’d like to add that I have a Sylvari Guardian. I like to mix cultural armor with some heavy metal armor. The problem is it matches nicely in the day time, but at night it looks horrid. I wish there was a way to make it match at both night and day times.
2. LB #1 skill redesigned for stealth.
Surprise Shot- 1.5 sec cast. Damage if moving – 200% normal #1 damage. If not moving during cast – 250% damage of . #1. Simple as that, nice burst damage.
I like your idea here. But, how does this sound?
If the Long Bow #3 (Hunter’s Shot) hits you gain stealth. “Hunter’s Shot” then changes to “Focused Shot” (Guild Wars 1 original skill name.) At this point you have the choice to stay in stealth for the remainder of the 3 seconds or you can use your new #3 “Focused Shot” and shoot your foe for massive damage thus revealing yourself and “Hunter’s Shot” will then suffer a longer cool down than if you stayed in stealth.
- #3 Hunter’s Shot > (once stealthed changes to) #3 Focused Shot
This would work similar to the Guardian staff skill “Orb of Light.” You have the choice to detonate the sphere, but it increases the cool-down of the skill.
Peeps love the capes, me too
The following post is suggesting a change to Healing Spring and to Signet of Renewal.
Healing Spring as an Utility?
I’m not trying to step on any toes here. I realize some people love Healing Spring as is. But, I use Healing Spring in situations that would make it more useful as an utility. How about you?
So my question is, are there any other people just using it to benefit others? Do you activate it to cure conditions on allies? More importantly, do you just activate it for the combo field so teammates with low health can combo and heal themselves via the water field?
If Healing Spring was moved to an utility, the healing effect would have to be removed for balance. Regeneration and condition removal could stay and most likely the cool-down would have to be raised as well.
Reasons I feel this way:
- Often times when I need to heal, the group I’m in doesn’t need my water field, so it is wasted. Also, sometimes they need my water field and I don’t need to heal, essentially wasting my heal as well.
- The group may also need my water field at times where I just used it maybe 15 seconds ago, when I needed to heal. They will then have to survive another 15 seconds without it.
Signet of Renewal as a heal skill?
It could work similarly to how the Necromancer’s Consume Conditions works.
But since Signet of Renewal cures 1 condition every 10 seconds passively something would need to be different so it wouldn’t be OP.
THANK YOU FOR READING!!!
Hopefully I didn’t offend any people by posting this. Feel free to add any changes you would make or any friendly feedback you would like to add.
I too, thought this was odd that a ranger had to invest more points to get a trait that a warrior or guardian could get for less. Despite them all having different effects, I agree that it should be adept or be given a stat boost to compensate. +1
Shared Anguish (10 point wilderness survival trait)
Incoming disables (stun, daze, knockback, knockdown, sink, float, fear, launch) are transferred to your pet. This effect can only trigger once every 90 seconds.
How do you guys feel about this trait? I would assume it’s not very effective in a wvw zerg. There are so many control effects that it would almost seem nonexistent.
My suggestion:
Because this trait is on such a long cooldown (90 seconds), would possibly adding a 5 second stability effect be reasonable? I hear Rangers’ complain about a lack of stability and I wanted to contribute to the solution without making something seem OP.
This is only a small addition of stability. Thus, 5 seconds of stability every 90 seconds doesn’t seem like it would be OP, would it?
Any friendly feedback is welcome.
I’m not really good at finding good spots for screenshots nor am I good at timing a good animation shot, lol. Well anyways, here is my Sylvari Guardian. Hopefully you guys like the armor, I had a hard time choosing it. I wanted him to look cultural, while still having a heavy armor look.
Hello,
I just had this idea and I thought it may help make spirit builds become stronger in pve. I don’t expect it to fix the total issue, but may present improvement. My concern is how it will affect pvp.
Anyways! If any Ranger has tried using spirits, you know they are “squishy.” Many people suggest that they should be more like the Warrior banners (un-killable).
My suggestion is to make the #6 heal skill, also heal the spirits. Maybe this should be a new trait? Maybe it could be combined with an existing trait?
Another suggestion could be give the spirits more range so that they can be placed out of the danger zones. I feel like the spirits in GW1 had a far larger range anyways.
Again this is only a suggestion, and I just wanted to throw this out there to see how the community would feel about this change.
I’m replying to an old post, but unless things have changed…. “Concentration Training” does in fact NOT work. I tested it more than once while in combat with my Red Moa. I waited until the Spotter trait activated and then I attempted to cast the moas fury buff. It only lasts for 15 secs.
Well, I figured out the problem. I needed to go to the Eye of the North in game and charm the pet. This can be closed now.
Hello,
I decided to get 25 in the Hall of Monuments today, because I wanted the White Raven pet. I thought, why not? I had 24 already.
Well, I’m not sure if I’m going to have to wait for a patch update or something because I don’t have the pet as an option, yet. I do, however, have the title “Ascendant” for the 25 points.
I’m not sure if this is a bug or what not so I posted this here. I’m sure the problem will be resolved, I would just like some feedback from some other people if you’ve ran into a similar problem.
Hey, I just wanted to put this out there. It may help complete the bugged heart quest. I’m a ranger and I spent a lot of time thinking of a way to complete it.
As you may know, if you see the dead charrs on the ground you can’t just simply revive them. Well, this is where being a ranger comes in handy. If you use the skill “Search and Rescue” it will revive them. After I revived them all, it debugged it for me.
I hope this helps the fellow rangers complete it! Sorry if you’re not a ranger.
Hello,
Recently I purchased the Guild Stash and Guild Armorer Contract. I purchased the Guild Stash first and then queued for Guild Armorer Contract second. When I logged off yesterday, the Guild Stash was only a few hours from completing. So by now, that should be completed and the Guild Armorer Contract should be upgrading as I type this.
But, I looked through my guild upgrades today and it acts like I never bought either. I am a little upset (not at you guys personally) because I waited the full 2 days for my guild stash and nothing
As it stands now, I will have to repurchase both. Problem is that I don’t have the influence to pay for it. My guild was also expecting to be able to use a Guild Stash today and in little over a day be able to buy Guild Armor.
I appreciate the work that you guys have done at ArenaNet. I am really enjoying the game, but I was just wondering if anything could be done about my issue?
Server: Isle of Janthir
Guild: Wet Dreamz Inc
Regards,
Synisterr