Showing Posts For Teulux.6732:
You don’t NEED ascended gear for 1-10 which has ALL of the same content as the higher tiers. You get to see all the exact same content as the hardcore players. Thus there is no gating.
If you WANT to push through and progress then you can CHOOSE to do that by upgrading your pve items and advancing your toon.
How are you all so blind that you can not understand this simple fact?
that would mean they have more than 2.
https://forum-en.gw2archive.eu/forum/professions/ranger/General-Patch-Discussion-merged/page/4#post746293 ( its on page 3, but Anet wants to be tricky with links)
As you see he says 2 desiners with no hints at anyone else in the team.
ps: i didnt imply that they need to higher more devs, i think Anet has put too few on important tasks. hell as it stands the balance team could be shut down with a bad order of sea food.
This is because of balance. I have spent time talking directly with JP and Chap, the 2 lead designers, and they have a lot more people that work on bugs then just balance.
With balance you do not want too many people changing things because then it becomes hard for the main devs to keep up with all the changes and predict how they will effect entire balance of the game. From talking to them, Jon and Chap, I could tell that they are very much on the same page and seem to think a lot alike. (in terms of gaming and direction) Meaning that they most likely work very well together, which is needed when working in the type of environment that I can promise they work in.
This means that they are able to get more done than having 30 people trying to put their own balance into the game and then trying to make it all fit together. Bug fixes ARE done by more then 2 people and you are foolish to think otherwise. Balance is finalized by 2 people but have several meetings to come up with ideas and suggestions.
Once you understand that a company can have 10 teams working on different things that have no correlation directly with each other. THEN you will understand why they can do things like release new content, fix bugs, and release new items all while at the same time working on the aspects of the game that are already in place.
^ This is the hardest concept for MMO players to understand followed closely by “Why can’t you just fix this bug?! I’m sure it must take 2 minutes to fix!”
teulux, please go die ingame and reconnect, i would like to see how what i said is even 1% untrue.
the untrue part was for the guy that said you have to wait to be rezed
This is something I’ve been thinking about while spending 2-3 silver at a time going from waypoint to waypoint.
What happens if you spent all your money and you’re on your last few copper and suddenly die for whatever reason. What happens?
you remain dead until some divine souls (another player) run by and see your carcass and kind enough to rez you. Been there, flat broke, dead cannot user waypoint, very sad moment and quite funny one too.
^ 100% untrue
If you are dead and don’t have enough money for a WP the nearest WP WILL be free of charge
Or you can always use the pvp tab to get to the heart of the mist and port to LA from there (not 100% sure if this works while dead)
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I have no idea how programming or debugging or whatever works. I am like a computer infant, but if i had to make a guess based on simply common sense, I would guess that in computer code, one thing leads to another, and one thing can have profound effect on other things. If this is the case, then the less people you have debugging, the more efficient it would be.
nope.
Proper coding is done modularly and in essene can be pulled apart and fixed as many discrete part. though in practice you get limited on how many physical humans you can keep in harmony, 2 being laughably bad and 10-20 pretty nice.
What has happened is Anet has simply put a very very low priority on bug fixin and a very high one on content, presumably because balance isnt going to sell gems as fast as new content.
The part you fail to understand is that they DO have more then 2 people working on bugs. They simply have 2 LEAD devs that run through and moderate all the changes to make sure they are done right and that it doesn’t effect balance in a negative way.
Simple fact is learning the code takes time (a lot of time) for anyone new to the company so simply saying “Hire more Devs so you can speed things up!” is not as logical as you might think it is.
It is no different than cand corn in real life. (No one ever eats it they just save it for the next Halloween.)
It could also be the fact that there is over 6 millon on the TP and little demand for them…
“I didn’t get the same pixels that he got!?”
“Screw you guys I’m going home”
See how dumb you sound?
Event was supposed to be over 5 hours ago, be happy you got to seen the content at all if you missed it then. 1 time event is 1 time deal with it and stop crying
PS: I didn’t get any loot from the event either but I’m not crying because I know it was my fault I had things to do today and could not put time aside for the game.
In a overflow with a fresh event PM me in game : teulu
Server full now sorry
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^bump I will toss in another 5g
This is how they patch, instead of like other MMOs with hours and hours of downtime you get to play almost 100% of the time with limited restarts. Stop crying about it.
Do you REALLY need a post saying “routine maintenance no changes were made” ?
Honestly do you need someone to help you put on your pants in the morning?
If there are no patch notes then there are no changes that you would notice
It is not really that hard to understand. They give us a game with more then 90% up time, the ability to patch on the fly and you still cry about anything you can think of.
Maybe you smashed his face so hard his computer crashed.
On most servers people would not close out the game and be put into que just to avoid 1 death
They were account bound at one point in beta and then they had to make them soulbound to stop a duping exploit.
Once they have the time to close the exploit I imagin they will change them back to account bound. That is why they made it so you can drop them to trade them. Bandaid until the real fix comes.
^ what he said
Daays you are clearly as good as you think you are. If you can’t understand the most effective way to use the classes in the game, I’d say you should stick to 8s
You do know that there are classes that can competley counter this ability right?
The problem is the meta hasn’t fully developed so people don’t bring the counters for it.
Hard Counters for it are :
Mesmer Arcane Thievery
Necro Corrupt Boon
There are also plenty of boon stripping abilities in the game that counter it very well.
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Yup I like it
/15char
There is a reason it is called pub stomping and there is a reason you are raging on a pub stomping build (you are the pub being stomped)
to be fair, it think it’s PUGstomping, as in “pick-up group,” since everyone seems to be arguing semantics…
PuB = “pick-up badies”
:)
Just sayin!
Warriors are fine and have plenty of places in competive play as well. Just because the current meta 2 months into the game doesn’t involve them doesn’t mean anything honestly.
There are and will be specs/builds that people find later down the road that will show there worth in top tier play. Just like eles were 4 weeks ago. (Everyone was crying that they sucked so hard in spvp until people found better builds)
Almost every class has a place in some type of top tier team.
Almost all comps have some counter and weakness.
warriors blah in tpvp?!
Not sure if troll or just uneducated
I’m not even talking about thieves. I’m talking specifically about the type of game play that condones killing someone without them being able to respond. Thieves aren’t the only ones who can pull off that kind of burst.
This Thread and game is full of people saying they have no problem responding to the burst damage a thief or any of the classes can pull off.
YOUR problem is you think that just because YOU are not fast enough to respond to it that the game is some how flawed. YOU feel the devs should tailor the game to fit YOUR needs or that the devs some how owe YOU something.
Truth of the matter is no one owes you anything, and honestly no one gives a flying kitten what you think about hotjoin 8s. Which as already stated is not the balancing point for this game.
I for one am glad that Anet is one of the few gaming companies out there that doesn’t listen to the local minority and their cry for more “balance”. I will agree there will always be minor balance needed as the meta of the game evolves over time, but to try and defend the fact that you are simply not fast enough to respond to the burst damage in the game when there ARE already plenty of counters for it just proves that you are nothing more then a bad player crying that you can’t figure out how to play the game.
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I will solve all your problems:
Stop playing 8s
Start playing 5s
/thread
There is a reason it is called pub stomping and there is a reason you are raging on a pub stomping build (you are the pub being stomped)
Pyrial your term “global” only shows that you came from WoW where the term started from “global cooldown”
When in reality that term was copied from previous MMOs where it was called “1 rounded”
On topic high level play the backstab build on the thief is trash and no competitive player would ever use it over pistol whip.
What you are seeing in this thread is people playing 8s and crying about the balance of the game when it is not really balanced for that type of play.
Any thief that goes that much into glass cannon is gonna get destroyed by a decent player that knows what the kitten he is doing. It is easy to predict/counter/avoid. The ONLY time you see that build is when people go pub stomping in 8s.
which brings us back to my summary of this thread in a previous post.
L2P
Funny because it is in almost every other game out there. Slow gameplay = boring. You going to tell me that FPS games don’t have 1 shot kills? You are just downy and can’t keep up with the fast game play. Maybe you are just getting old. We don’t really care what your excuse is but good players don’t have a problem with it. Learn to adapt or don’t play.
How about 15k 100 blades?
Funny how people think the thief is the only class to have high burst
Stop running kitten gear/builds and you will live longer vs glass cannons. Simple as that.
Almost EVERYTHING has a counter in this game. Learn them or quit crying. Simple as that
In other words….
L2P
you put 4 quarters into the slot machine and rage when you don’t get a jackpot the 1 spin.
Fail troll is Fail
Misguided underage cry babies cry nothing new to see here
The point is he doesn’t come crying on the forums when he gets hit with the burst.
He accepts the fact that he got caught off guard and tries to improve his play the next time around.
You guys however don’t understand that part. When you get hit by the burst your 1st reaction is “well it must not be my fault I’m the best player alive!” “I’m gonna go cry on the forums about a broken game!”
See the difference?
Orb bonuses and unmanned bonuses should be switched. Problem fixed
This is stupid that people keep suggesting this. Posted in another thread and sums it up so you can stop giving the same idea everyone gives.
You should read other posts before you come and post the same kitten idea that everyone else has. It makes it worse that the idea was proven to be bad by a logical post as well.
Orbs are the POINT of the borderlands. They should not be a PVE buff for players in a PVP zone. By your logic Stonemist should not give the huge advantage that it does to EB. It should just be a enclosed PVE zone with higher drop rates and offer no advantage to the map or players in WvW. /facepalm
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONEDoes that clear it up for you? I find it sad that you people still can’t grasp what the idea behind the orbs is.
It has to do with the way projectiles are coded into the game. The ranges all have variances on them that can + or – depending on a few things.
You can’t think of it like other MMOs because all spells in other MMOs are just basically direct damage spells. (IE You have a target, use a spell, and if that target is in range it takes damage)
GW2 abilities are coded very differently then just the basic DD spells. A lot of projectile skills have travel time, fall off, and collision detection coded into them.
This means that if you are running at your target while using one of these abilities, it’s effective range can change. This also is why the range indicators are not 100% accurate and never will be.
Things that you will see effected by this:
If someone moves in front of your target before it gets there they will effectively block the damage from hitting what you wanted it to.
If someone moves out of the way before a projectile gets to them a lot of times they can avoid damage simply by moving. (without dodging) Note: this is not true with all of them because they have tracing coded into them making it harder to avoid the damage if you stay in range.
If someone is on higher ground they get can increase the range on projectile abilities by a noticeable number simply because the fall off is effected by the elevation. The projectile will not travel very far from the cliff edge, but it will continue to fall to the ground until the effect of the projectile ends. (Again this is not the case with all projectile spells but some have a very long fall time before the projectile actually disappears.)
To the exploit part of your post: Skilled players have understood this mechanic for a long time, and now not so skilled players are starting to pick up on it so you will see it more and more.
I don’t know which category you fall into. Since you had to come to the forums and ask if a game mechanic that was one of the key features, talked about by devs and game review websites, was an exploit I’m going to say somewhere under the not so skilled players.
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I 100% agree with. You should not be able to rez 100% of the players that get fully killed. THIS is what makes zergs in WvW so strong right now because no matter what you do if you have to fall back at all to regroup people will just always get rezzed. People cry about downs state because they say it makes zergs too strong, but the REAL reason is being able to rez people even if they are completely dead 100% of the time.
Like others have said this makes it so you have to kill 100% of the players for it to count as a win.
This is how it always is with mechanics that change the way games are played.
Good players will adapt and get used to it and build off it.
Bad players will cry about it ruining their game, and say it takes no skill.
You are not fooling anyone. Get over it. It is here to stay.
No, I will not. The “official” forums should have some way already in place for us to communicate to our server populace as a whole.
Then stop complaining, if you really need one, then you’ll make one.
Otherwise you’re a spoiled brat expecting things to you on a silver platter.
Do you have downs?
Official forums ALWAYS get more traffic because they are….. official.
More traffic means better community building. Simple as that. I find it completely moronic that you don’t understand that.
If they turn around and fight me then I don’t have to worry about the downed player do I? I can just keep hitting him 1 time every 4 seconds or drop AoE around him to stop him from healing.
It is funny that you sugjest that I don’t understand the power of numbers with downed state in the game considering you have no Idea who I am or what I do in game. My post simply made a clear counter point agaist yours about how it has almost no effect on skilled small groups vs zergs.
I have 0 (ZERO) problem fighting more numbers with my group and we have bombed 50+ people zergs with 5 and the downed state had no impact on us at all when handled the correct way. The fact that you don’t understand how to handle downed state shows your lack of skill involving the game’s mechanics. (see what I did there?)
I already said that it could use some rebalace in my 1st post and I stand by that. However to say that it takes no skill to understand an entirely new set of skills and counters that players gain when they enter downed state is completely idiotic.
My advice to you….
L2P
report in game no need to make a post about it, expect a lock when a mod gets time.
and no he shouldn’t say what it was because that is even more cause for a lock.
Calling people out for exploits when it is very possible that there was no exploits just causes drama. (Not saying that they were or were not exploiting)
Gonna have to chime in on this as well. I hate the down state Period I honestly don’t mind it in PvE that much, but in WvW and sPvP it is incredibly annoying (on either side.) If i’m dead, I should just stay dead and that’s that. In WvW there’s almost no point in picking out a target in a zerg because they’ll come back up in 2 seconds because they have 10 people around them to rez them back. At the very least modify the mechanics a little bit to make death more meaningful in WvW or just simply take it out of PvP and just leave it in the PvE world.
If you are going to “chime” in on a topic you should read the posts already in it….
I agree with this!
Having server forums gives you a place to meet your enemy as well.
Example: Guild XxX roams WvW and fights Guild OoO
Guild OoO gets beat but it is a good fight so they want to find out who they were fighting.
They go to the SBI forums because that is Guild XxX’s server and post about how awesome the fight was.
My guess is you were in the overflow server and don’t fully understand how it works.
A rebalance I agree would be fine to give everyone a fair chance at avoiding 1 or 2 stomps when solo. However to say that it is hindering to skillful pvp is absolutely moronic. It adds a pretty big layer to the skilled player’s game.
Knowing what abilities can be used vs the downed players and what abilities have already been used by the players downed around you is a huge deal when you are not a moron.
As for fighting zergs with less numbers it is also pretty dumb to say that downed state makes it hard for the people with less. I LOVE when someone gets downed because it means they ARE NOT MOVING. Drop some ranged GTAOE on them and watch 4 people come die along with the downed player. Not to mention the fact that 4 people rezzing are no longer using any abilities. The more you stack the more I kill you PLEASE DO IT MORE!
It really is sad that the most players will come the forums and cry about a mechanic before taking the time to try and make the best of it. I’m just glad anet is a company that doesn’t listen to all you crybabies.
<3 JP, Izzy, and Chap
Take out the 5 player cap on AoE
Id love to see 100 players stacked up on 4 lava fonts in a choke point with no AoE cap.
You should read other posts before you come and post the same kitten idea that everyone else has. It makes it worse that the idea was proven to be bad by a logical post as well.
Orbs are the POINT of the borderlands. They should not be a PVE buff for players in a PVP zone. By your logic Stonemist should not give the huge advantage that it does to EB. It should just be a enclosed PVE zone with higher drop rates and offer no advantage to the map or players in WvW. /facepalm
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
Does that clear it up for you? I find it sad that you people still can’t grasp what the idea behind the orbs is.
Stuff
I won’t get into a political debate on a forum with a random person on the internet but trying to compare the losing team of a online video game with the lowest income people in The US is comical to say the least.
As for the rest of the people crying about Orb buffs. Why would you take out the reward for owning them? Honestly do you think people are gonna try so hard to get them when they give XP and Magic find? Why would I waste my time seiging a keep (possibly for hours) for 33% magic find? Are you dumb? The only way to make them a target for a server is to make them have stats that MEAN something to the whole server. THAT IS THE POINT OF THEM! It gives people a reason to go after them and defend them with everything they got. If you hear in WvW chat, “forget that keep we don’t care about the orb” THEN you know you have a FAIL system. Simple as that.
Honestly there is not much more to talk about. Yes I agree they fall into the winning servers hands more often then not, but do you wanna know why? Maybe it is because they are winning? Weird I know right? However, does this mean that a losing server can not use tactics and good play to take them back? Abso-kitten-lutely not. INFACT
If a losing server can get an orb into a keep that is upgraded it SHOULD be easier for them to defend it. Since most of the time they have less on the map that needs to be defended. The problem is the game has been out for 1 month and people still have no kitten clue on what the most effective ways to do things are. Has anyone from these servers taken 5 Omega Golems (upgraded from alpha golems) to a keep door to see how fast it drops? I highly doubt it. People don’t want to invest the time to figure things out and then cry when they lose vs the people that DO.
It honestly just sounds like you are all a bunch of horrible players that can’t figure things out and want things handed to you.
P.S. Orbs have nothing to do with the score.
It is possible to be in LAST place AND have all 3 orbs.
Please learn ALL of the mechanics of the game before you cry about them on the forums.
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why does the losing team always expect hand outs to make it “fair” for them?
Yes tell us the exact mechanics in public so the I can start scripting my bot to avoid it and ruin the econ more. Don’t worry these guys wont cry about bots I promise!
Do you just make stuff up as you go along or do you plan it out ahead of time?
Do you get your debate tactics from Mit Romney? “I’ll just lie to make myself sound right! GENIUS!”
No one was crying about cluster bomb thus your trolling looks really dumb. You should spend a little bit more time reading before you try and troll.
You honestly should just roll a thief and go play Spvp to learn about it’s skills. It is the people that don’t do this that come to the forums and cry about abilities non stop. Don’t be one of those.
Since I’m feeling nice I will explain it step by step for you, but don’t expect people to hold your hand until you know every ability in the game:
Thief ports on you and starts daggerstorm
You run to the thief and start using melee attacks on him (Don’t try and CC unless you strip the 8sec stability) Since he can’t dodge without stopping the daggerstorm AND he moves slower while channeling it. He should be a pretty easy target. The ability does not do very much damage in melee range because the projectiles are random on where they shoot out.
So you get to smash his face in and force him to:
A. Shadowstep out stopping daggerstorm from effecting you.
B. Dodge away from you stopping the daggerstorm channel.
C. Get downed and stop the daggerstorm channel and die.
This should not have to be explained in such detail honestly. Go play it and test it. It is amazingly easy to test every ability in this game unlike any other MMO out. Get off your kitten because it looks foolish.
If you simply want people to learn their classes then go to the players helping players section of the forums and make valid posts helping people looking for it.
There wasn’t a single post in this thread about cluster bomb and you come out of left field talking about how it is the god of AoE spells (which is untrue).
Yes it is strong no doubt. However it is simple to see that other classes have far more AoE abilities with utility AND damage. Making the thief low on the list when it comes to viable AoE classes for WvW.
Back to the topic at hand (not clusterbomb)
Daggerstorm has a lot of counters. The best counter for it is knowing exactly what it does and to not run AWAY from it but to run TO melee range of the thief using it.
As soon as people learn this any thief that ports in and dagger storms in a zerg will just instantly die. Simple as that. It is actually a pretty bad ability. It is only use able at the moment because people have no idea what it does.
old news is old but thanks