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When it says Ascended WvW armor, does this work for both T2 and T3 WvW armor? Or only T2 Ascended as most people might go for.
Denmark here. Been getting random spikes to around 4k ping the last couple days. Here’s my Tracert:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 19 ms 19 ms 20 ms lo0.br1-vir.ip.fullrate.dk [90.185.1.175]
3 53 ms 20 ms 20 ms xe-4-2-1-148.virnqe10.dk.ip.tdc.net [87.61.12
4.105]
4 21 ms 20 ms 20 ms ae1-0.alb2nqp7.dk.ip.tdc.net [83.88.21.83]
5 20 ms 21 ms 22 ms peer-as3257.alb2nqp7.dk.ip.tdc.net [195.215.1
09.102]
6 42 ms 42 ms 44 ms xe-8-2-1.cr1-fra6.ip4.gtt.net [141.136.111.18
6]
7 714 ms 704 ms 707 ms cdnetworks-gw.ip4.gtt.net [77.67.71.122]
8 3100 ms 3045 ms 3019 ms 206-127-157-94.ncsoft.com [206.127.157.94]
9 43 ms 44 ms 44 ms 206-127-157-102.ncsoft.com [206.127.157.102]
10 42 ms 43 ms 42 ms 206-127-159-162.ncsoft.com [206.127.159.162]
Another one:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 19 ms 19 ms 20 ms lo0.br1-vir.ip.fullrate.dk [90.185.1.175]
3 53 ms 20 ms 20 ms xe-4-2-1-148.virnqe10.dk.ip.tdc.net [87.61.12
4.105]
4 21 ms 20 ms 20 ms ae1-0.alb2nqp7.dk.ip.tdc.net [83.88.21.83]
5 20 ms 21 ms 22 ms peer-as3257.alb2nqp7.dk.ip.tdc.net [195.215.1
09.102]
6 42 ms 42 ms 44 ms xe-8-2-1.cr1-fra6.ip4.gtt.net [141.136.111.18
6]
7 714 ms 704 ms 707 ms cdnetworks-gw.ip4.gtt.net [77.67.71.122]
8 3100 ms 3045 ms 3019 ms 206-127-157-94.ncsoft.com [206.127.157.94]
9 43 ms 44 ms 44 ms 206-127-157-102.ncsoft.com [206.127.157.102]
10 42 ms 43 ms 42 ms 206-127-159-162.ncsoft.com [206.127.159.162]
Earlier in the day:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 19 ms 19 ms 20 ms lo0.br1-vir.ip.fullrate.dk [90.185.1.175]
3 53 ms 20 ms 20 ms xe-4-2-1-148.virnqe10.dk.ip.tdc.net [87.61.12
4.105]
4 21 ms 20 ms 20 ms ae1-0.alb2nqp7.dk.ip.tdc.net [83.88.21.83]
5 20 ms 21 ms 22 ms peer-as3257.alb2nqp7.dk.ip.tdc.net [195.215.1
09.102]
6 42 ms 42 ms 44 ms xe-8-2-1.cr1-fra6.ip4.gtt.net [141.136.111.18
6]
7 714 ms 704 ms 707 ms cdnetworks-gw.ip4.gtt.net [77.67.71.122]
8 3100 ms 3045 ms 3019 ms 206-127-157-94.ncsoft.com [206.127.157.94]
9 43 ms 44 ms 44 ms 206-127-157-102.ncsoft.com [206.127.157.102]
10 42 ms 43 ms 42 ms 206-127-159-162.ncsoft.com [206.127.159.162]
Denmark here. I’ve been getting spikes like those which happend around GTT.net and NCSoft.com.
Tracert on the IP GW2 was connecting to in my Resource monitor:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 20 ms 19 ms 20 ms lo0.br1-vir.ip.fullrate.dk [90.185.1.175]
3 19 ms 19 ms 19 ms xe-4-2-1-148.virnqe10.dk.ip.tdc.net [87.61.12
4.105]
4 20 ms 20 ms 20 ms ae1-0.alb2nqp7.dk.ip.tdc.net [83.88.21.83]
5 41 ms 21 ms 20 ms peer-as3257.alb2nqp7.dk.ip.tdc.net [195.215.1
09.102]
6 37 ms 38 ms 41 ms xe-5-0-0.cr1-fra6.ip4.gtt.net [89.149.183.122
]
7 2769 ms 2382 ms 2434 ms cdnetworks-gw.ip4.gtt.net [77.67.71.122]
8 2980 ms 3365 ms * 206-127-157-94.ncsoft.com [206.127.157.94]
9 * 3855 ms 2666 ms 206-127-157-102.ncsoft.com [206.127.157.102]
10 3153 ms 3017 ms 2786 ms 64.25.47.114
Any possibility for you looking into visibility of commander tags for colorblind people with the QoL at some point? This would mean the world to a lot of us who barely see the tags already.
Hi PvP players and potential devs.
There was a post here on the Forums 2 months ago about the Matchmaking being updated.
And I guess the devs have been tweaking the matchmaking algorithm before the League came. As of now, the PvP Matchmaking Algorithm article on the Wiki was last updated April 2nd 2015.
I personally liked the transparency of the devs going out making the MMR Algorithm public as well as how they tuned the algorithm.
I’ll even just give you a quote from the blog post Finding the Perfect Match by Justin O’Dell:
To better coordinate with the community, I’ll be maintaining a page on the official Guild Wars 2 wiki that includes most of the technical details for matchmaking, ladders, dishonor, and server configuration, including all the knobs and levers currently in use. This should come in handy, as we now have the ability to tweak matchmaking on the fly. Keep an eye on the wiki page for more details as we make changes in search of a matchmaking sweet spot.
What do you say guys, anyone else but me who’d like to see the Wiki article updated?
One of my favorite features in-game, is the ability to put letters in front of chat messages, to show which chat it is (Map, say, squad, team etc).
However, with HoT the colors of Squad got changed into a color that I know is not the same as Say chat, but to my perception it’s the same.
Usually it wouldn’t bother me, because I can put the letters in front of messages, but both the Squad and Say chat uses [S]. This is not good!
My suggestion would be to changes Squad to [SQ] or even [D] which is the shorthand for accessing squad chat.
Hope this will be adressed (Soon™) since this broke an amazing colorblind feature in the game completely for me.
-Sincerely a severely colorblind player.
Everybody knows that system doesn’t even work. In EU very high servers are full and full servers high.
The system is based around being “active” in WvW. We do not know the exact definition. But let’s make an example of 1 hour in WvW per week to be “active”.
Server 1 is full. It has 400 players which play 1 hour per week. And 100 players who play full-time WvW per week.
Server 2 is not full. It has 400 players who play full-time WvW per week. But only 50 players who login for 1 hour per week.
If the current Server Capacity is 475 “active” players. Which is calculated based on how many people on different servers and their difference, which is my understanding, not nessisarily true. This means Server 1 will be full and have less players most of the time, where Server 2 will not be full but have better coverage.
I am pretty confident that this is what is currently happening.
To make it even “worse”: When a full server goes below server capacity, it will only have 1 spot open and someone will most likely “snipe” is really quickly, closing the server.
Disclaimer: This is a theory based around some limited knowledge about the server capacity system and is not nessisarily true.
Exactly this i the only way to truly fix (well maybe not fixx 100% because that wont happen) servers. The still do not have enough people to sustain 24 servers NA and I’m not sure about EU but I suspect they don’t have enough players to sustain 27, so delete at least (at least is the key words) three servers. I personally would just get rid of everything below T6 possibly T5.
It’s a solid solution but can possibly displace a lot of players from their guilds etc. I think a better solution would be to force Tier 1 to be Full at all times and allowing other servers to be dynamically full as all servers currently is. This would make sure other servers could grow bigger and displace people a bit more.
(edited by The Geil.8605)
Electronic Sports League.
However, their brand changed some time back to just use ESL in the future which is why you rarely hear the meaning of the abbrevation.
Source: I’m a former Social Media Specialist at ESL. And this: https://da.wikipedia.org/wiki/Electronic_Sports-League
The good:
- That the Squadgroup is not a different color but instead a different shape. I’m colorblind, so visual ques other than colors are really nice.
The bad:
- Having 50 man being blue names makes it incredibly difficult to see the blue commander tag. Commander tag really needs to be shown on top of names.
The missing:
- A setting to choose if people can make squadgroups themselves or if it’s the squad leader only to do so.
- Joining a squad while in a party should request the party to join the squad, if voted to do so, put them in their own subsquad as default.
- Squadgroups should be able to see boons and conditions somehow. This is important for cooperation.
I’ll update with more as I notice it.
(edited by The Geil.8605)
So, I left my party and tagged up when the beta went live.
However, I am now unable to leave the squad. Other commanders have same problems as well where we are Unable to access the party/squad UI properly.
Example: http://prntscr.com/8n06ua
EDIT: Fix found. You will have to completely restart your game.
(edited by The Geil.8605)
The only problem I can see is how it looks for new players, they only have access to 5 slots (or maybe 6 with HoT). The only look was designed around that, the new one might not look too good if you don’t have 28+ character slots.
They can fix that by making it change dynamicly.
Everything is possible. I just posted a sample of only 5 and 10 characters over on reddit, as well as having a smaller screen.
With the latest debate about the character select in Guild Wars 2, I thought I wanted to give my suggestion on how it could be improved.
If you want to read more about the process, then check out my blogpost about it.
Since Anet consider WvW to be PvE, that means the most active WvW players are PvE farmers that’s never been in WvW.
Its perfectly logical if you think about it.
It actually makes sense. Mostly playing WvW myself, but I’ve always felt like WvW was too attatched to PvE. PvP and PvE is completely seperate, but WvW, the third gamemode has a forced connection to PvE. Yieks.
Honestly, I was a lot more into the EotM selection method of letting guilds apply. I feel they treat us like children, when they are like: “Stress test” when it is obviously a “Promotion Test”.
Amazing site. Really cool
Made a shortlink for you that is a bit easier to use: http://gw2.link/GuildEmblems
This will also be added to the next version of http://directory.gw2.ninja
(edited by The Geil.8605)
Timestamps for when an account is finishing an achievement would be pretty nice for creating timelines on an account. If we’ll get access to what loot people get, then a timestamp for those would also be appreciated.
Some of these are most likely a mix between /v2/account- and /v2/character-data, but I was just brainstorming of all storts of information that would be nice to see somewhere in those.
Account API
Achievements
Characters
Collections
Minipets
Outfits
Mail Carriers
Skins
Armor
Light
Medium
Heavy
Weapons
One-handed
Main Hand
Off Hand
Two-handed
sPvP (Account Specific)
Games Played
Ranked Games
Unranked Games
Kills
PvE (Account Specific)
Dungeons
Stories Completed
Paths Completed
WvW (Account Specific)
Rank
Kills
Captures
Castle
Keep
Tower
Camp
Character API
Equipped
Armor
Weapons
Trinkets
Crafting
Current Disciplines
Discipline Levels
sPvP (Character Specific)
Games Played
Ranked Games
Unranked Games
Kills
PvE (Character Specific)
Dungeons
Stories Completed
Paths Completed
WvW (Character Specific)
Rank
Kills
Captures
Castle
Keep
Tower
Camp
Build
PvE/WvW
sPvP
We can access now, but the matchup should be reset.
Hello!
We have people looking into this issue. Are you receiving any error messages?
Thank you in advance,
Sarah
No errors. The Queue is just completely stuck and not moving. Not a single one from SFR can get into our own BLs
My location is Denmark. ISP: Fullrate. But doesn’t really seem to matter. Everyone from my server suffers from this.
This would be nice if it’d get fixed
I’ll just leave this here in anticipation… http://wiki.guildwars2.com/wiki/Reaper_of_Souls
lool just saw yours :P
Too late
I’ll just leave this here in anticipation… http://wiki.guildwars2.com/wiki/Reaper_of_Souls
Just gonna leave my comment to this and say I got problems aswell. For me it’s Paypal pop-up not occuring.
OP, how many two year old games did you see marketed at PAX? I’m curious because I don’t really know of many games that hit shows years after they release.
This is not just a game that’s two years old. For all we know currently, there’s going to be a second season in Living Story which have potential to be even bigger than season 1. And season 1 was bigger than what I would call an expansion.
I was a Dreamhack Winter 2013 and Blizzard i.e. had a booth for Reaper of Souls. That’s an expansion and expansion content, just as the living story is the expanding world of Guild Wars 2. That is why they should be at as many convensions as possible and market the new content. They even did a great job at PAX last year with the preview of Tequalt. Do more of that and do it publicly in the Expo area. That would definetly bring more attention to the game, especially because it’s an “old” game. That would get the word even more out there because people would be wondering why they do it.
And then, I’ve never heard about GW2 Event Marketing outside the US. Get to EU. We got tons of events aswell where you can join in. ;-)
Aurora Glade did this. Well, things got whiped and we put up a record at 40,29 seconds to take down a reinforced gate without siege.
Now, a lot of people have actually managed to kill tequatl. A dragon kill. A bashed dragon.
Let’s celebrate again with a small song.
http://www.youtube.com/watch?v=qOxeoWdRwR4
On a related note, what happened to your Megalaser in that video is not really a bug. You can see an Abomination and he bends over to do his charge attack against a player, but the Megalaser is in the way. It’s similar to the Fiery Greatsword glitch, and repeatedly strikes it.
Abominations do not spawn during the Battery Events, but they do attack the Turrets. Just be careful against those!
We did send the video to the support. And I have done an analysis of the video after we killed Tequila, just to make sure what happened. I updated my support ticket with a suggestion to them where we should be able to see how many percent, since the megalaser event is at 25%/50%/75%. This would help to prevent failing it like this because of some people would be able to run at 26%, instead of starting to run when the event goes up. Hope they’ll take it into concideration, because it was such a frustrating moment.
The megalaser vent vulnerable and then 10 sec later, instadeath. We didn’t have any chance there…
Psst… The video is now online
https://www.youtube.com/watch?v=2QkZ3yWYPec
So, Aurora Glade, went into the same overflow and did Tequatl, with over 120 people on TeamSpeak devided into 3 structured channels!
First, we did it down to 1% left and the time ran out.
Then we got a bug where the MegaLaser got instagibbed as you can see in this video: http://www.youtube.com/watch?v=GnxF6gdZZmQ
THEN! We got around the best of three, and we got him.
Video of us killing Tequila! https://www.youtube.com/watch?v=2QkZ3yWYPec
Thanks to [Fun] and [MGK] for joining with so many people! You made it so fun to do it and that moment when everyone just screamed, that is my best moment in gaming. And thanks to everyone else on TS aswell!
(edited by The Geil.8605)
This would have worked at launch, when the game had a healthy pool of players. It’s too late today. The leagues would be way too small.
It is definetly not too late. The system just need to clarify the 3 tiers in percents instead of some score. That way it will be easy to destinguish. And then they should match the whole EU PvP together to one server and same with NA. That way there would always be someone in each tier and if they put the PvP part into one massive server og servergroup, then there would always be someone to play with, which would give a living feel to the PvP community.
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