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Mesmer Build for Liadri

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

The orbs can be killed with mind stab, I tried.

Ranged attacks don’t seem to work, melee and AoE does(Mind Stab and Illusionary Wave are in the same boat).

Thetinydot [OATH], mesmer
Ring of Fire

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Thedarkdot.2793

Thedarkdot.2793

I’m happy that there’s finally some content that we can feel proud of beating.
What’s the point of having ‘unique’ items if everyone has the same ones?
Having some unique skins should show off that you’re good at X, while someone else is good at Y. Not that everyone is mediocre at everything.

Let’s not make all content like this, but I’d love to keep this ‘harder than most stuff’ every few events. It’s fun to have some mostly prescripted boss-stuff like we used to have in ye olde days.

/petition for original @launch fire ele 5man for next big event.

Thetinydot [OATH], mesmer
Ring of Fire

Mesmer Build for Liadri

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

I did mostly the same as most people with sw/focus & gs.
Run sw/focus for reflects in the first half, gs in the second half while kiting.
Don’t use mind stab unless you really have to get rid of an orb at range. Great tip on using wave for breaking orbs btw.
Otherwise I ran berserker gear with beryl orbs.

For traits I ran the healing mantra, condi removal mantra, blink and decoy.

Build:
30: III),X(GS training(less cd)),XI(Harmonous mantras(3xcast))
5
10:III)
25:IV(menders purity(remove condi on heal)),VIII)
0

The healing mantra with 3x cast and 25 pts in inspiration really heals you up, gives 3 condi removals every 10s.
The condi-removal mantra will also remove dem cripples 3* every 20s.

Decoy can be nice to make sure liadri doesn’t come to you if you’ve already just used gs #2 and zerker and you’re standing in some red circles with no endurance left.
Also provides a clone for distortion shatter to get you through above AoE.

You gotta get kinda lucky with the orbs, though you can hit em to rally if it doesn’t dump you ontop of a freshly spawned clone.

I tried the same thing with signet distortion before, but once you’re on a roll with phase 2 the aoe isn’t that big a problem.

I hope this helps some people.

Thetinydot [OATH], mesmer
Ring of Fire

Nerf in WvW loot after the patch intented?

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

It’s prolly just a quick fix to reduce queens jubilee farming.

Thetinydot [OATH], mesmer
Ring of Fire

02/08 RoF/DL/BT

in Match-ups

Posted by: Thedarkdot.2793

Thedarkdot.2793

Less QQ more pewpew

Thetinydot [OATH], mesmer
Ring of Fire

Nerf in WvW loot after the patch intented?

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Wait, WvW has loot?

Thetinydot [OATH], mesmer
Ring of Fire

Golemancer Runes

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Really, noone?

Sad panda.

Thetinydot [OATH], mesmer
Ring of Fire

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Thedarkdot.2793

Thedarkdot.2793

Encounters where pretty fun at launch, but then QQ and everything became easy.

I want my @launch fire elemental back!
It was then and there that every young progeny learned to dodge.

1shotting bosses are fine as long as you have the mechanics to avoid it, and we have plenty of those.

Thetinydot [OATH], mesmer
Ring of Fire

Hobo-Tron Appreciation Thread!

in Queen's Jubilee

Posted by: Thedarkdot.2793

Thedarkdot.2793

Hobo-tron is the new mr sparkles :O

Thetinydot [OATH], mesmer
Ring of Fire

Chomp and Strum.. No idea how to beat

in Queen's Jubilee

Posted by: Thedarkdot.2793

Thedarkdot.2793

Been there, done that…. consumables + boosters… doesn’t seem to matter…. kinda hard to “get to the food first” .. when I’m being yanked back across the room before reaching it… poured on the CC’s… no go… he heals like 10-15% each piece he eats…. I couldn’t drop the dogs HP down enuff to keep up with the heals…

EDIT: btw… none of the controls seem to be working in there anyways… rangers roots… guardian chains… necro fears…. etc… just getting big fat “IMMUNE” pops for all of that stuff… thought it might be important to add that since that is what everyone keeps posting to do everywhere else.

-I suppose you could get stability, though I didn’t really need it. Just use mostly ranged weapon and stay in the middle so you can get to the food fast.
Sure, dog might eat 3 or 4 meat, but by that time you should have 3 meat as well.
As soon as you have 3 meat you can burst it down to hell pretty quick.

-Cripple and knockback works for sure, I’m reasonably sure stun does too.

Thetinydot [OATH], mesmer
Ring of Fire

Chomp and Strum.. No idea how to beat

in Queen's Jubilee

Posted by: Thedarkdot.2793

Thedarkdot.2793

-Zerk mode on
-Bring stunbreakers/blinks/movement/w/e to get away from the big guy when he grapples
-Bring stuns/knockbacks/pulls so the dog doesn’t eat too much meat

-Pew pew dog
-Steal his meat(4th stack will stun you, so just get 3 and nuke moar)
-Pew pew the other guy once rid of dog

Just wait till you get to miss darkness after that.

Thetinydot [OATH], mesmer
Ring of Fire

Is supply mastery worth it?

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

I just hope people don’t start looting keeps for speed boost.

By the way, does ‘picking up supply’ also count for the 5 sups you get on killing dolyaks?

Thetinydot [OATH], mesmer
Ring of Fire

Golemancer Runes

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Hey guys and quaggans,

Every once in a while I look at Golemancer runes and how funny they would be to run with in WvW, but then comes the point where my entire server will hate me for pushing everything around.
I’m sure there are better rune choices, but goooleeeeems.

So on the solo-side:
-Enemy gets knocked out of his range
-Enemy gets knocked out of my range
-BACKSTABBACKSTABBACKSTA, wait what?
I guess it depends on your playstyle, can go both ways in any fight.

Small groups(3-10):
-Every friendly thief that ever plays near me will rage
-If you’re smashing their skull in they get a second chance
-If they’re smashing your skull in you get a second chance(albeit a worse chance than me)
-Conditions keep on ticking
I guess it’ll be bad more often then good, depends on group composition?

Zergballs:
-AoE knock back = enemies spread out = almost always good
-Exceeeept when you’re trying to slowly steamroll through them.
-Golem dies before a single hit?

On the LEEEROOOOY side:
-Run into a the back of a zerg and watch people freak.

So what do you guys think of Golemancer runes in WvW?
I’ve never seen someone with them, but I’m sure others have tried/seen them.

Thetinydot [OATH], mesmer
Ring of Fire

Queens gauntlet random knockdown bug?

in Bugs: Game, Forum, Website

Posted by: Thedarkdot.2793

Thedarkdot.2793

Yep, I guess it’s the ‘tremmor’ gambit bugging out.

It seems to be tied to a certain dome, not characters. Sometimes a dome has it all the time, others do not.
Bugs out regardless if I reset personal gambits, so I guess it’s someone else’s gambits getting stuck.

Thetinydot [OATH], mesmer
Ring of Fire

Watchknights' chests....

in Queen's Jubilee

Posted by: Thedarkdot.2793

Thedarkdot.2793

Keep it in Kessex Hills please guys.
There are children here.

Thetinydot [OATH], mesmer
Ring of Fire

[Suggestion] Shatter F1 -blast combo?

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

Solo condi removal on shatter = solo
Blast on shatter = group
Mes is fine solo in many cases.

So putting condi remove on shatter by default may be a little much?
Not every build has to be balanced against every build, it’s why we have builds.
Not saying we couldn’t use some condi removal love, or certain necromancers/engies couldn’t use a little nerf.

As for putting a blast on diversion, you have to watch out with imbued diversion(makes it AoE), as it would be both an AoE daze and a blast, which may be a lot at once regardless of cooldown.
Though if both are a grandmaster trait, combining them would definately put you back on other areas (since you can’t get desceptive evasion, assuming it’s not in the dueling traitline). I think this is a pretty good idea too. Both could prolly work.
Strangely, on mind wrack it might be fine as a master trait in inspiration.
What does everyone else think?

Also bump for great justice., one of the better mesmer suggestions I’ve read in a while.

Thetinydot [OATH], mesmer
Ring of Fire

[Suggestion] Shatter F1 -blast combo?

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

Yes please.
Gives us some added group play aside from ulities.
It should definetly not proc on more than 1 clone or yourself, because otherwise with persona = 4 blasts = lol. Dunno if this is technically possibleI(assuming it goes on a clone and not just always yourself)?

Putting it on mind wrack might put it in a bit too short of a cooldown(15s) if you run 30 in illusions(10s?) if you where to just get it all the time without giving something else back.
As always with anything mindwrack related, it’d be fine for a not full-on damaging shatterbuild, but for one it may be a little much.

Maybe make it a master inspiration trait?
For shatters you’re pretty much stuck on 20 in dueling for desceptive evasion.
If you want imbued diversion or illusionary persona you’re gonna have to get 30 in illusions
Then if you get 20 in inspiration for the trait (I’ll miss my focus reflect though ), you can’t put 10 in domi for 20% mind wrack damage. Alternatively, don’t get 30 in illusions.

Either way, I don’t think it’ll be too much that way.
What goes to make room for it? Combine temporal enchanter with glamour mastery?
I dunno, I’m not so glammy.

Thetinydot [OATH], mesmer
Ring of Fire

(edited by Thedarkdot.2793)

Need a mercenary queue

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Lots of random people on losing side would just go merc, while people on winning side will not.

Worst idea since ever.

Thetinydot [OATH], mesmer
Ring of Fire

7/26 RoF-Arb-DZ

in Match-ups

Posted by: Thedarkdot.2793

Thedarkdot.2793

I’m not trying to lecture or blame anyone.

It’s just that I sometimes feel accused when I teleport people into wherever when the enemy just didn’t sweep and guessed the same thing happens on all sides.

With all the arguements of everyone hacking and glitching everything lately, I just thought I’d bring it up.

Anyway, thanks for the lootbags this week everyone.

Thetinydot [OATH], mesmer
Ring of Fire

(edited by Thedarkdot.2793)

7/26 RoF-Arb-DZ

in Match-ups

Posted by: Thedarkdot.2793

Thedarkdot.2793

Bad mesmer sweep/luck and a patient mesmer?

Not every time people get into a keep it means they’re cheating.
Hard to know sadly if noone’s there to see it.

Thetinydot [OATH], mesmer
Ring of Fire

WvW group play mesmer needs some love

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

- Clones and phantasm’s healthpool and armor scale with the amount of enemies you are facing. Facing a group of 20 players, the clones and phantasm’s health & armor would multiply by 20. This would help shatter and phantasm mesmers.

+Dunno if even possible, also boss mob phantasms lol no plz.

- Chaotic interruption → daze instead of interrupt, trait remains grandmaster.

+Would make it much less viable I think, it’d mainly work on diversion, I like it on interrupt. And it would just make it sure fire hit, so traited diversion(aoe) you will proc on 15 people? A bit much IMO. Would be a great tool, but you’d have to nerf Chaotic interrupt for it to not be OP, and I like it proccing on my wave and into the void, gives it more use than on 1 skill alone.

- Chaos storm applies daze on creation (100% chance) and pulses every second after.
Something like 1s daze on creation would be nice for a group fight, pulses every second after = instant lockdown vs anything not running stability = OP

- More aoe attacks like chaos storm, less RNG based.
Some more AoE would be nice, wouldn’t know where to put it though?

- Null field → remove aoe cap on this skill. There has to be a counter to melee trains.
+I wouldn’t say remove, increase it to 10 just maaybe but :/

- Prismatic understanding applies on all allies that you stealthed. This would apply to veil and mass invisibility. Trait would remain grandmaster.
+I like it

- Gap closers for mesmers (RTL for ele, leaps for warriors/guardians). Something that can close a gap, or would save your life. I agree that there is blink, but I would love to see it on a weapon skill.
+ I don’t really feel like I need more of that, it would just become too much for small scale fights. It’d be fine if illusionary leap worked more often, or maybe was ground targetted? Ground targetted would also help make up for this out of combat mobility people are so sad about.

- Fix phase retreat, the skill should teleport you backwards, but sometimes it teleports you forward, when trying to get out of a killzone this can be rather deadly. (Fix the randomness)
+ I think it has to do with you having targetted something? It teleports backwards from your target regardless of orientation.

- Healing signet, passive: remove conditions, active: heals. Or any other condition removal we can count on.’
+I’m running condi removal on mantra and using the healing mantra(possibly with 3x cast), or for group the condi removal on shatters/null field. Now that I’m used to running with the healing mantra it’s not too bad. Besides mesmers are already kinda harder to catch, so condi will always be a counter.
I think it’s more the current state of necro that bothers us?

- More out of combat swiftness, I had to switch out to centaur runes just to be able to keep up with the rest of my guild.. Give us a swiftness signet, or any other utility that would give us some more swiftness.
+Running with focus and traited blink works. Air runes(great with healing mantra) if you like em. I think it kinda fits with the mesmer, we got teleports and are harder to catch in close combat, but not so good at getting away.
If you run with a group they should have enough fields to keep pretty much perma swift?

Though I do agree with some group love aside from just being there for the ulities.
Just most of your suggestions seem a bit extreme from my side.

Thetinydot [OATH], mesmer
Ring of Fire

gg mesmers?

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

Pointless thread is pointless.

The item hasn’t even been released yet.

Thetinydot [OATH], mesmer
Ring of Fire

So why aoe cap?

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Lol, no.

Too high AoE cap:
-Way too many boons
-Instant retal death
-Zergs would only be stronger vs small groups because no AoE cap on buffs, they’d be immortal.

5 AC’s with a 50 man cap =/= 50 people with a 50 man cap, so you can’t compare them in terms of lag. The way a game handles anything isn’t the same either, so there is little point in comparing this to DAoC .

And the guy shouting realism:
If games where realistic they’d be boring and unfair.
No game is realistic, that’s why it is a game.

Because of the AoE cap things are balanced for small groups as well as zergs, because they ‘simulate’ small groups.
We’ve got siege and lines to take care of large groups.

Thetinydot [OATH], mesmer
Ring of Fire

How does Mesmer Support Work?

in Mesmer

Posted by: Thedarkdot.2793

Thedarkdot.2793

GS #2, the might on shatter trait(Illusions 15pt minor).

Bountiful interruption(chaos trait 8 ) can actually give you a full stack for 10s if you interrupt 5 things at once, though I guess this isn’t very common in PVE.

Superior sigil of battle can give 3 stacks for 20s on weapon swap.
Sigil of Strength stacks might on crits, though I dunno how useful it is really, never used it.

Winds of chaos if you run with staff , though more likely directly to your allies rather than you, unless you sit in melee range.

Thetinydot [OATH], mesmer
Ring of Fire

Body Block

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Interesting to see and could change the face of the game once people adjust to it.
Anything more than 15v15 would become kittened unless people are really organised(or just spread out much wider in lines, divisions,…).

Would induce a lot of rage and hate from the people that don’t learn to play with it and the people getting in the way of others.
Also pets/clones/minions/quaggans would cause serious rage.(and the whole AI would have to be completely reworked to get them to do anything at all)
Don’t forget about chokepoints

I doubt that it will ever happen, though I would love to see what fights would be like with it. Just spam moar lines

Thetinydot [OATH], mesmer
Ring of Fire

Roamers are MUCH More Valuable Than Zergers

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

Roamers/small groups(<10) are great for capping/deffing camps and unprotected towers. A zerg runs into a roamer and it’s over.
The main reason roaming works atm for capping camps is RI, and it’s fine like that.
It causes people to defend camps and not just retake it after(
how it was before RI, everyonej ust running past eachother and retaking what was stolen =/=pvp)

Zergs(>10 & <50) are great for capping protected towers/keeps/sm, as well as holding them and running past the occasional camp.

Both are needed, regardless of the point ticks.
If everyone was roaming there would be too many people roaming to be useful, people would zerg to counter a ton of other roamers and if everyone was zerging in one zerg people would roam to get more of the small objectives..

Thetinydot [OATH], mesmer
Ring of Fire

(edited by Thedarkdot.2793)

Devon.. this is an intervention ..

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

No rezzing feels a bit extreme. Everyone dies because of stupid stuff occasionally.

Then they should be punished for doing stupid things occasionally no?

It might not have been me doing the stupid things, I might’ve just been steamrolled by a passing group, phone rang, people at the door wanting money/selling vacuumcleaners/jesus,…

One of the main reasons why people group up and there’s so little rage @ everyone in this game I think is because the systems are very forgiving and it doesn’t matter too much if someone dies.
GW2 seems specifically aimed at not having any of the ‘hardcore’ features that only serve to annoy/punish people too much, especially ones unfamilliar with it.
And this is what makes it fun even if you’re losing.

Otherwise we’d get these groups that refuse to let anyone in that’s not ranked 30+, they havn’t seen before,…. because there’s a small chance they might just suck.
That would be gearscore all over again and just scare people away from anything but massive zerging in WvW, which is the opposite of what we want.

You want to solve the issues without causing annoyance in other places where the ‘fix’ isn’t needed.
Do we need a fix punishing people, or other people that rely on these people more for falling off cliffs, getting killed by a roaming thief, having a phone, … ?
Not really, the punishment is fine as it is.

Going solo you’d still waypoint, running with a group at least you can continue what you’re doing after some delay without everyone having to waypoint.

Thetinydot [OATH], mesmer
Ring of Fire

Devon.. this is an intervention ..

in WvW

Posted by: Thedarkdot.2793

Thedarkdot.2793

No rezzing feels a bit extreme. Everyone dies because of stupid stuff occasionally.

Possible as a guild buff though, since it won’t be everywhere:
Whoops I fell off a cliff, got killed by a roamer before you got here, wolf killed me while I was on the toilet/phone,….
Without it it would only encourage zerging, since it’s less likely to die because of above stuff.

What about stuff like:
No rezzing from death while in combat
-Speaks for itself
Something like max 1 or 2 people ‘rezzing’ at a time from downed
-instarez faster than stomp yay
Only max 3-5 rallies per death?
-Lol rallied a zerg
A longer time on downed penalty(now 1 minute? What about 5?)
-Getting downed in a zerg, dw 30 people will stack on me to rez
Less ticks for a downed penalty until insta-death (now 4? What about 2 or 3?)
-See above

It’d help avoid the some of the stupid stuff happening with big zergs, but still leave the mechanics in place in case of stupid/random/unlucky deaths or for well-timed rallies.

Thetinydot [OATH], mesmer
Ring of Fire

(edited by Thedarkdot.2793)

12/7 RoF/RoS/Dz

in Match-ups

Posted by: Thedarkdot.2793

Thedarkdot.2793

Well guys and quaggans , been a fun week

Had some fancy fights against some fancy opponents, especially fun rolling with TaG and FIRE these last 2 days. Kudos for taking zerging beyond mindless blobbing.
Too bad we couldn’t make it in the end as Germany got home from work

Guess I’ll be getting a nice tan fighting FoW and Vabbi again next week.

Thetinydot [OATH], mesmer
Ring of Fire