Showing Posts For Theege.9783:
That’s something I’m starting to notice too. Most of my female characters are medium/heavy, so it’s only after really getting in to Necro that I’m finding very few skins for the sensible soul reaper. What’s up with that?
What really sucked was the awesome looking vigil honor thing for males turning into the terrible tube tob for females.
(edited by Theege.9783)
I think everything else has been covered, but I wanted to express some concerns about voice acting. I made a norn because my main is one, and whoever does his voice has always been pretty good. Then I made a human because one of my oldest characters has Elonian descent and…
I don’t recall the male human VA being this godawful. Almost no emotion in his lines, everything was flat… it was almost like the spirit of Trahearne had take over.
Story wise it goes LSS2>HoT>GW2>>>LSS3>>>>>>>>>>>>>>>>>>>>>>>>>>>LSS1
S2 had a decent plot with a good bit of sleuthing and trying to figure out what the hell is happening. HoT may have been super short and you-know-who’s death was an incredibly stupid case of Fridging, but Canach’s there, and maybe the short length helps the good bits really shine—also, the little of Treehearne we see is absolutely fantastic. GW2 suffers from many problems I’m sure you’re aware of. S3 is all over the place, with threads going everywhere or being snapped up short.
S1 had Scarlet. That alone kitten s it.
As a human player I’m incredibly ticked off. Most of GW2 has been stomping on humans in some form or another—intense Charr propaganda pretty much ridding history of their own genocides while decrying Addleburn on top of the ever-present lie “we killed our gods,” being mostly useless when it comes to pact technology, those who don’t trust the Charr being regarded as foolish for not trusting those who had been known for being genocidal maniacs and were still at war with them until very recently, having one of their few advancements/contributions to the technological side of things made a complete terror by Scarlet… and now, one of the things that may have brought humanity back from the brink is an evil thing and must be destroyed.
As a GW1 player it’s incredibly infuriating.
For free? I was super hardcore about the pricing of HoT being stupidly high for such little content but even I recognize that free is ridiculous. GW1 saw us buying each expansion one at a time, there’s nothing wrong with it as long as it’s priced fairly.
It’s been a major complaint, as well as the fact that there were so few skins on release.
HoT wasn’t terrible, but LSS1 and 3 were both equally bad for different reasons. S1 had the mind numbing events, S3 had storylines shoot off in different directions way to quickly. S1 had Scarlet, one of the biggest and annoying Sue characters ever created, S3 makes Balthazar a villain because once again, kitten humans they never did the world any good. Both suffered from very bad writing, although S1 almost wins in that instance because Scarlet lends overwhelming support. ‘Course, this is balanced by the writing that decided that we’d drop the core story of GW2 at the drop of a hat.
A repeat of HoT: a look at an overpriced expansion with way too little content on release that will be defended to hell and back by a good number of people for reasons unknown.
https://www.reddit.com/r/Guildwars2/comments/1l4m9d/the_pale_tree_glint_20/
Two years before HoT released proper.
Anet took a massive dump on humans and human gods in GW2, it’s no wonder they read worse now.
I mean seriously, they still tout the ridiculous idea that the Charr killed their gods. Way to say screw you to the hero of Tyria.
Blowing up Treehearne’s head almost made the price of entry worth it.
Seriously, I don’t think I’ve ever seen a more cathartic character death. The focal point of nearly all the bad writing and voice acting (fiiiiiiiiiire, he monotones as he leads one of the biggest expeditionary forces ever to get blown up) up until LSS1 in your hands? God, I danced in front of his mangled body for a solid minute and spammed the cheer emote while he was talking. I could not believe one of my most hated characters ever was going to die by my hands.
Thank you, Anet. We may not always see eye to eye, but that was a wonderful experience I’ll never forget.
God, I have never hated a game as much as I hate GW2 right now due to HoT. Seriously, just thinking about the game—about Treehearne, Scarlet, the wasted potential, all the terrible writing, Scarlet, horrific balancing that takes months to fix, Scarlet, the Charr and their kittenting on humans even though humans saved their sorry kitten and killed their gods, the Charr claiming they killed their gods, godkitten Scarlet—makes me want to rant about it.
So, after three years, I quit. That’s it, I’m done holding on to foolish hopes that the quality of the game would improve.
And before anyone asks, because someone always asks in an attempt deflect from complaints, I already gave my stuff away. I’d say badger him about it, but he uninstalled shortly after I did.
If this one’s been told, well, it’s good enough to retell:
Heart of Thorns!
WAKKA WAKKA
Mordremoth, because it turned Treehearne into a zombie kitten puppet, which is the fate he deserved.
Hey, if they actually do something about this, how about bringing back that mystic cog vendor as well? I still have 200 that I’ve not been able to get rid of because of missing Wintersday the past few times.
If you die during the final fight, I’ve found waiting about half a minute or so before hitting the mote makes the reset bug less likely to happen.
You ask me to write down my love
for this asinine waste of cash
You want a poem singing praises up above?
You’re gonna get something appropriate for this trash.
Four maps we get for fifty bucks
propped up by cries of multilayering
but when you see how they need keys and luck
that propaganda really starts wavering
Verdant Brink starts us off with time locks
The Basin is good enough for the mob
Tangled Depths is like playing in medieval stocks
And Dragon’s Stand’s fifteen minute timer makes players sob
If that wasn’t insult enough
we gotta deal with the story up next
a short as hell trip that ain’t up to snuff
with plot threads that leave us quite vexed
One good character dies for no reason
while we ride another’s plant-phallus to the end
and we’re left with only a promise of a season
coming “later” with no release date around the bend
This mentions naught
that stupid “weakness” bull brought up in HoT
Then there’s the stuff about modes WvW and fractal
the dungeon nerfs and the pvp ranking
but let’s end this poem somewhat tactical
cause I’m sure the defense force is ready for tanking
So call me salty, or full of elitest pride
you white knight defenders
do everything you can do to try and hide
that it’s Anet who’re the massive offenders.
You call this a heart of thorn?
I see only a heart worthy of scorn.
I seriously don’t get how people are using “it’seems f2p” as a legitimate argument. Do the first two years and change not count?
I say a lot of negative things about this game, but music will never be among them. No matter how much of a problem I may have with certain things, I love the music.
Look at this. The stage blows up while I load in to it after getting screwed over by the massive AoE attack because I’m rooted in place by the Sword 1, and now Braham’s floating where it should be. Fantastic.
How does your subjective feeling about the story or its characters work to omit an objective game addition in form of new content? Fact is, Living Story Season 2 is new content that can be tackled. You not liking it does not refute this.
The trait revamp, no matter if you liked it or not, took a lot of developer time. Simply brushing it off as “well I didn’t like it, so it doesn’t count” is neither doing it justice nor is it objective.
True, there is some subjectivity in my post, but there’s also the whole content drought post LS2 you’ve ignored. The fact that Scarlet was the worst written character in GW1 and 2’s history and the fact that a decent bit of S2 is sucking her stamen is the part you should have called out as “didn’t like it so it doesn’t count,” not the trait rework. Also, it doesn’t matter how long the devs put in to said trait rework, it was detrimental to the game. That’s not subjective, that’s objective—there’s even less build variety in the game now.
I love how people bring up LS2 as one of the most powerful “no content” argument stompers when the first part of it is sucking up to the worst aspect of LS1—Scarlet. Putting that aside though, it’s still far back enough to warrant a call of comparative content drought.
As for that trait rework system, that hurt build diversity. No more screwy builds with only two points in one line. Did they always work? Maybe, maybe not, but players had more options.
You’re right, PS is nothing more than a way to take an interesting individual and boil it down to a second fiddle backup for Trahearne.
The problem is, the kind of diversity you’re looking for would take some kind of system to take into account how often you’re doing those kind of things. Something we don’t have, like, I dunno, dialogue options.
Maybe we can have like three different kinds and have cosmetic effects for whichever one you take to the most?
Hope you’re spirits aren’t crushed too bad when you get GW1 and compare the expansions it had to GW2.
Gonna piggyback this thread and say I’d just like to be able to actually gold-to-gems in quantities less than 400 again.
You can. Click on Custom Exchange
Doesn’t work. When I try it takes me to buy more for cash.
Like, I go to custom exchange, try to enter a custom amount, and it takes me to the cash option.
(edited by Theege.9783)
Gonna piggyback this thread and say I’d just like to be able to actually gold-to-gems in quantities less than 400 again.
Also, Charr are much more steam-era Romans than the noble tribal-savages that are in the Horde. It’s a refreshing distinction, actually.
I usually describe Charr culture as “Klingons without the %*&@$ing stupid. Not so much a ‘warrior culture’ as a ‘military culture’ that respects logistics and technical know-how, and appreciates that without ranchers, nobody fights… Now pass me some meat!”
Personally, I go with post-WW2 National Socialist German Workers’ Party members who are incredibly proud of their past while ignoring that everything they have can be attributed to another race’s efforts in said past.
Dont forget gw2 is not like other games .. we always keep getting new stuff !
Sure, sure. In 3 years, we got in game:
- Illustrious armor (the ascended one)
- Glorious armor (the PvP one) and its reskin, Glorious Hero
- Carapace and its reskin, Luminescent
- Hellfire armor
- Radiant armor
Meanwhile, the Gem Store got:
- Aetherblade armor
- Primeval armor
- Braham’s armor
- Phalanx armor
- Flamewrath armor
- Zodiac armor
- Rampart armor
- And 24 (!!!) outfits
So yeah, we definitely keep getting stuff… In the Gem Store. We got even less armors in-game than in the Gem Store, and that’s considering how ArenaNet said they would focus the Gem Store in outfits, not in armors.
They made that statement after they started doing outfits. You can’t make their statement retroactive and then accuse them of lying.
in GW1 we had in one year more new armors in-game then we have gem store armor skins in GW2, in my eyes they have become extremely lazy.
In GW1, you had only humans to play as which is much different than what we have in GW2. More work is required to create GW2 armor than GW1 armor.
Uhuh.
So the excuse “GW2 is more complex” is the reason why, 3 years after release of the original Guild Wars, we had:
- More than 160 new maps (in GW2, 3 years later we have 3 new maps)
- More than 150 new armors completely available in game (in GW2, 3 years later we have 15 new armors in-game)
- 4 new professions (in GW2, 3 years after release we have zero new professions)
- More than 70 new skills for each of the core professions, not counting the generic PvE only skills (in GW2, 3 years after release we have a single new profession specific skill for each profession)
And so on, and so on. Despite how, at the time, ArenaNet had half of the staff they have today.
Considering how by then we had ten times more armors – again, ten times -, maybe the lesson here is that, if GW2 is that complex, ArenaNet tried to bite more than they can chew.
I suggest playing Guild Wars 1. That game is almost completely different than GW2.
Indeed.
Gameplay wise they are incredibly similar. But you are right in saying that they are very different: one was a big success, able to fund both constant updates and even a sequel, while the other has been such a failure that it has been forced to go free to play after enduring multiple content droughts and having next to no content added to it.
And one had, in two years, 150+ new armors available in game. The other has had, in three years, 15 armors available in-game. With the massive amount of… 4? Armors incoming.
That’s a lot of buzz in one post. 4 (per armor type), fits 5 races, isn’t made to fit 10 polygons. Drought due to an expansion to give the game (most of) the things it direly needed to keep people happy, a combat system (while buggy at times) that’s better than just about any other standard MMO out there, and so on, but eh, whatever. Buzz words are fun.
Enjoy GW1, bud.
Gotta love how facts are now “buzz words.”
And this hasn’t been merged into the main thread, I wonder why? I also bought the game 3 years ago and that granted lifetime ownership of my game key necessary to play GW2 and while I welcome all new players to the game I’m not happy my B2P game is F2P
Because it’s more of what the devs want to hear. Any complaints regarding Anet’s choices concerning F2P or HoT, rational or irrational, must be either made harder to find or removed entirely.
Personally I’m fine with new players having this access, but I can definitely see why veteran players are upset. Especially with HoT around the corner with the absolute lack of content worth 50 dollars.
Side note, if this comment’s still here or I’m not banned, I think I might actually be surprised.
I seriously hope HoT proves me wrong in every single way, that the expansion is actually not a blatant rip off for veteran players, and that it’s actually worth the money.
Oh, and for the Charr to get some recognition for being genocidal monsters before getting their magical 180.
And that the humans finally shut the Charr up and make them remember the Humans killed their gods for them.
But this is yet another Sylvari game, so the likelihood of that happening is low.
I love how people are saying that the four maps are totally worth it because they’re actually three maps in one. Big deal. Twelve maps is too kitten small for what they’re asking, especially when you look at their previous works.
Let’s compare:
Factions— four regions.
Nightfall—five regions.
Eye of the North—four more regions.
These aren’t single maps, these are huge, sprawling environments with multiple maps making them up. Say you don’t want to count Nightfall and Factions—because a campaign with added content that expands on Prophecies if you have it isn’t an expansion—you still have EOTN blowing HoT out of the water.
EOTN was forty dollars at release, if I’m not mistaken.
Thinking about it, this $50 price tag should have been expected. I mean, lets look at what Anet considers value by examining the second season of the Living Story.
Some living story episodes updated the game with new maps, like the Silverwastes and Dry Top. Those took course over the length of maybe something like eight episodes, if you want to include the missions you spent running around the core map. Most episodes were only three missions long, so if you cut any of those out, you’re cutting out a lot.
Each episode was 200 gems if you missed it, so 1600 in total. 2000 gems is 25 bucks. So that makes the entire season 20 bucks, right?
20 bucks for two maps and a handful of missions.
To be entirely fair though, the maps were released for free even if you didn’t have the living story episodes—you can still do stuff in the zones.
So I guess you could say 20 bucks for a handful of missions.
Really, we should have expected this. People who keep bringing up Factions and Nightfall should be reminded that Anet hasn’t been about that kind of value in a loooooong time.
Let us rejoice for our new few maps, our one new class, our hopefully interesting specializations, and our lack of free character slots.
We deserve it.
I’d love to see some more normal looking stuff too. Heck, I’d love to see a ton of new fine/masterwork level armours with HoT’s release just for more variety and the fact that those level of armours usually look less flowery than rare/exotic stuff. I want to make a character that looks like a knight, but really there’s only one helmet option(Ascalonian, those wings on human and council stuff is exactly the kind of flowery thing I’m talking about) and too much boob-plate for female characters to make something cool. Some simple closed-face helms and decent realistic looking chest pieces would go a long way.
Sorry, you’re right, I just hate the hell out of Sylvari for being sue as hell. Alright, replace Sylvari with Treherne. Since we play second fiddle to the guy in charge of taking down the human dragon in an incredibly lackluster experience made possible only through his wylde hunt the majority of the GW2 story experience, is there any possibility perhaps Logan can take down Mordremoth in order to redeem himself? Somehow just get humans to stop being kitten on for a little bit?
So, what are the odds of humans getting any of the spotlight with killing Mordremoth? I mean, Sylvari completely hogged it up with Zhaitan—the one dragon that could really be the “human” dragon, seeing as it’s so important to Orr—so it’s only fair.
If not, does this mean that Sylvari will continue to get go from dragon t dragon making every other race pointless?