Showing Posts For Theorick.2713:

Camera position resets

in Bugs: Game, Forum, Website

Posted by: Theorick.2713

Theorick.2713

I get this also, and have had this issue since launch.

I don’t play with the new settings but on Engi, I’ll zoom out as far as possible for grenades etc.

The camera will auto-zoom in when I have something like a wall behind me. when my alt has moved away from the wall/obstruction the camera stays zoomed in close to me forcing me to have to use the middle mouse to scroll back out; this is a hell of a pain in SW.

Can upload a vid at some point if it helps…once I figure out how to make a vid.

Do a rollback

in Bugs: Game, Forum, Website

Posted by: Theorick.2713

Theorick.2713

Anet simply aren’t going to upset the rest of the player base because GW1 players object to an unearned title and 400 AP. As unfair as it is, I suspect they will cut their losses on that issue and work to prevent others from exploiting it.

Let’s not forget that these GW1 players are long-time loyal customers. I hope Anet thinks twice about ignoring them.

Anyway, not sure how easy an AP-deduction really is, but I cannot imagine how removing the undeserved titles can be a major technical issue…

I would hope that anet don’t ignore them at all. I would aslo like to think there is a workable solution to the problem.

I just think that if the only way to fix the title/AP thing is a rollback, then a rollback for that issue alone is not going to happen.

Do a rollback

in Bugs: Game, Forum, Website

Posted by: Theorick.2713

Theorick.2713

I agree with a roll back, not just because of the HoM bug but because of the ever growing list of bugs caused by this patch. Way too many issues to be released onto a none beta game.

If Anet do a rollback it will be because of this; the patch seems to be a lot messier than I first thought.

I can’t see them rollingback solely due to HOM and AP. While it may resolve the issue for individuals it would create a lot of heat for Anet; every other player who has acheived something since the patch landed will log on to roast anet.

Anet simply aren’t going to upset the rest of the player base because GW1 players object to an unearned title and 400 AP. As unfair as it is, I suspect they will cut their losses on that issue and work to prevent othjers from exploiting it.

As HoM seems to be a CTD issue now, I suspect that already have blocked this issue off.

Power Shoes Bugged?

in Engineer

Posted by: Theorick.2713

Theorick.2713

it works in and out of combat. permanent +25% move speed

Ok cheers for that, I’ll need to look closer and see if it is working, or just my eyes not working.

Power Shoes Bugged?

in Engineer

Posted by: Theorick.2713

Theorick.2713

Can only find old threads on this trait.

I know it was changed in the Dec update, but does anyone know if this skill still works in-combat?

I have it traited but I’m no seeing much effect either in or out of combat.

New Lovestruck weapon skins

in The Edge of the Mists

Posted by: Theorick.2713

Theorick.2713

Foul designs, now I feel like I’m playing “GW2 Barbie, the edge of reason”, it’ll be scatter cushions next.

LS's becoming more ridiculous.. anyone else?

in The Origins of Madness

Posted by: Theorick.2713

Theorick.2713

Godzilla-robots, laser cannons, UFOs….does anyone else see this pattern?

The more and more people point out the immense amount of flaws in Scarlet’s character, it seems like the more ridiculous and impractical she becomes.

I saw someone else point out the fact that we have no information on how she gets her funds for these insanely huge and powerful machines she has. Although we still have nearly no information on anything about Scarlet, making her a very uninteresting character in my opinion.

I just kind of get the impression that Arena Net thinks that making things more big, more scary, and more complex is going her compensate for the lack of quality put into her character.

As Albert Einstein once said, “Any fool can make things bigger, more complex, and more violent. It takes a touch of genius-and a lot of courage-to move in the opposite direction.”

I agree. I think they have adopted a Bruckheimer/Bay approach to their content. I’m sorry, but UFOs!, giant lasers!, Transformianettes!! explosions! and ONE HUNDRED stampeding elephants!!!! For christ’s sake grow up already.

Write an interesting story, express it through a mix of solo, 5-man and 10-man instances, maybe add some open world activities, anything, but enough with the explosion and bases and ditch da’ dame.

Spawn time Marionette

in The Origins of Madness

Posted by: Theorick.2713

Theorick.2713

I could deal with a lengthy respawn, if there was new content stuff to do in the meantime, a raid on her lair similar to the Tower of Nightmares for example. An open area that you can jump into and do.

What we have now, with this ‘New Content’ is just two new bosses. Yup, I’m sure the players are going to be all excited, up all night, discussing this chapter of the BS.

If this is meant to be the alternative to an expac, god help us.

Sooooo... anything gonna happen anytime soon?

in The Origins of Madness

Posted by: Theorick.2713

Theorick.2713

Well, after the Towers which was quite fun this is an example of how to bollox up a content release; after waiting for the deadline date, download and then wait around the landscape some more before you can do any of the new content.

Royal Terrace

in Suggestions

Posted by: Theorick.2713

Theorick.2713

AS well as the addition of other vendors, and a class trainer for re-traiting the option to port out to where you entered would be good.

I also think that some consideration should be given to discounts in the area for player; lower vendor prices and/or reduced tax on the TP.

Pretty much everything offered by the Pass is available by porting to your own Border, so Anet need to set this apart from that option.

Otherwise, happy that I bought one.

PS, would rather have seen it setup as a Royal Charter, with all the the area in our personal instance, would have been more interesting.

Royal Terrace Pass sale

in Black Lion Trading Co

Posted by: Theorick.2713

Theorick.2713

Yup, just bought one and it’s permanent.

Very happy with it, only tweak I’d like to see from using a few times is to be able to use it between alts without the previous alt being turfed out like (the) hoi polloi.

GuildWars 2's Present and Future issues

in Guild Wars 2 Discussion

Posted by: Theorick.2713

Theorick.2713

..

This made me think of an achievements book where artwork of each goal would appear for its achievement, finishing in a full digital artbook of GW2’s Bestiary, JPs, etc.

Love at first thought.

Wasn’t planning on logging into the forums today but you made me.

Awesome idea +1 Game needs more achievements along these lines.

Free Out Of Combat Trait Resets Please

in Suggestions

Posted by: Theorick.2713

Theorick.2713

I’d like this. I’d not have a problem if we still had to pay to respec, I just don’t like the hassle of having to find a trainer to do it.

I’d also like to be able to store 2 or 3 trait sets so at the push of a lazy button I can just drop into one.

Why won't Housing be added?

in Suggestions

Posted by: Theorick.2713

Theorick.2713

Copy&paste from another forum.

“I think one of the key problems with rewards in this game is that the system lacks any real depth or breadth. At the moment our material goals are for cosmetics (ultimately Legendaries) and gear (ultimatey ascended but generally exotics). As these typically share the same resources, ectos t6 mats etc, this is creating a bottleneck for Anet; materially we’re only interested in rares/exotics/pre-cursors because they are the only drops that have any real value.

Anet need to add scope to endgame activities/hobbies, and need to place them on a separate ingredients path to those currently in-game. If, for example, Anet took a leaf out of Trion’s book and introduced Rift-style player housing players could/would have the option of pursuing items for housing; Bosses dropping trophies or whatnot.

Until Anet increase our end-game options, until they give us more grind (in the positive sense) until then they can pull, stretch and tweak all they want, but all they have to play with are rares and exotics."

Log in issues

in Account & Technical Support

Posted by: Theorick.2713

Theorick.2713

Apparently from google-ing, was directed to a wiki page which states its a server overload. Bravo… improving chest drops + guesting + temple timer = massive server issues.

Oh there’s a big surprise, that’s an incredi..I think I’m going to have a heart attack and die from not surprised.

It’s 05:45 over there atm; here’s hoping they have someone 24/7 to press the re-boot switch.

FSP uk.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Theorick.2713

Theorick.2713

Yes, that’s what I’m suggesting. I’m also suggesting that level 80 pug can’t do level 80 dungeons.
Dungeons were meant to be high-end, going with random kitten and still winning is not high-end.

Were anet to announce that all dungeons were only meant to be do-able by level-cap players, in exotics, in (semi)-static groups using voice chat I suspect they would be in for a rough time.

Whether you like it or not, if you make a level 35 dungeon it needs to be do-able by casual players; not easy, not effortless but do-able. At the moment it’s not, further complicated by the fact that a level-35 group could well level themselves to level 45 by the time they figured out a way to do it.

I do however favour the idea of a harder version of the dungeons specifically for level-cap, not that I can see it ever happening.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Theorick.2713

Theorick.2713

Hi Rob,

There is a question in this thread that you didn’t answer. Let me reiterate it for your convenience: Is AC Explorable still doable with a group of 35s? ...

To echo some other posts, at this point I would suggest that the Devs create an anonymous lvl 35 alt (equipped with rares). Each Dev should LFG a lvl 35 only group, so 1 Dev plus 4 pug, and run the dungeon.

The Dev is to play without voice chat unless the other 4 already have it, to play to the best of his ability but add no advice on how to clear the path(s)…feel free to post your results.

So your definition of “high-end” content is that random bad people can get together and do it without proper communication?

Bit bemused by your post, you think a level 35 dungeon path is ‘high end’?

No, my definition of a Level 35 dungeon is that a level 35 pug can do it, and pugs don’t use voice. A dungeon that requires the pug to be level-cap players in level-cap exotics is a level 80 Dungeon.

Are you suggesting that a level 35 pug without chat shouldn’t be able to complete a level 35 Dungeon?

KR totalnerf = engineer role in limbo

in Engineer

Posted by: Theorick.2713

Theorick.2713

Imo, the nerf to KR has caused profound problems within the class, certainly within multi-kit builds. A guildy summed it up for me last night “We’ve not been nerfed, we’ve been Seared”. I’m not talking from a PvE-landscape perspective, you could run landscape naked on any class and be fine; I’m coming from a Dungeon perspective, and from the angle that we don’t need specific classes to complete content. I typically ran a med/med/soft/soft/heavy group.

Pre-Searing my three utility slots (with KR) were set up on the basis of “me/us/you”. FT was for me (fun, AoE DPS for swarms and a condition removal for me); EG was for me and the group (AoE condition removal, tank/off-tanking for bosses and a light field); the last utility was for an elixir (typically El-R). While I was not the best at any of of the above (engies just aren’t) it allowed me to bring enough ‘versatility’ to round of my group nicely. It was also fun because it suited my playstyle; a touch of this, a pinch of that a hint of something else. KR was essential in order to make the whole work.

Via the Traits we were able to maintain a swift and a vigor while controlling the ICD of KR; the short-term boost of each swift, and our requirement to work the keyboard to maintain the swift were a reasonable price to pay for that boost. KR, and kits in general, were one of the most balanced, interesting and useful of our class mechanics in the game, they were a kitten good example of the whole being greater than the sum of the parts.

Now that it has been Seared, I cannot comfortably use Swift because each use will reset the ICD, so become more dependent on another class’ group speed. I cannot juggle FT and EG for me and the group because of the global ICD. In order to run a build that brings a similar about of Dungeon support I realistically need to load El-R and El-C (both of which have longer CDs) and EG, or run 409. Not only have my removals become ranged but they will now also suffer from the same problem as Grenades; I need to be able to 2nd-guess where my target will be or ask my target to stand still while I target him and throw the elixir in…this can be problematic in Arah.

The knock-on effect of this is that my DPS contribution will be the rifle or the pistol.

As things stand now we (again imo) have been reduced to a clunky ranged support class, that isn’t very good at either ranged or support…a shabby class that changes the meaning of support from “what we can give to help a group” into “we need support to get through”.

I have no doubt there are WvW/sPvP bulds that still function, as I stated at the begining insofar as dungeons are concerned we’re broken and in time will likely only be given a place in Guild-runs. I love the class, but not sure I’d want an engi in my pug.

Sorry for the wall of text, but some things cannot be addressed in one or two sentences.

tl;dr We’re broken.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Theorick.2713

Theorick.2713

Hi Rob,

There is a question in this thread that you didn’t answer. Let me reiterate it for your convenience: Is AC Explorable still doable with a group of 35s? ...

To echo some other posts, at this point I would suggest that the Devs create an anonymous lvl 35 alt (equipped with rares). Each Dev should LFG a lvl 35 only group, so 1 Dev plus 4 pug, and run the dungeon.

The Dev is to play without voice chat unless the other 4 already have it, to play to the best of his ability but add no advice on how to clear the path(s)…feel free to post your results.

Spy Check!

in Engineer

Posted by: Theorick.2713

Theorick.2713

I have a strong feeling that anti-stealth isn’t going to too far away. I don’t have anything substantial to back that up with other than an old peom…

“First they came for the Guardians,
and I didn’t speak out because I wasn’t a Guardian.

Then they came for the Warriors,
and I didn’t speak out because I wasn’t a Warrior.

Then they came for the Engineers,
and I didn’t speak out because I wasn’t an Engineer.

Then they came for me,
and there was no one left to speak for me."

I think map chat should have its range reduced

in Guild Wars 2 Discussion

Posted by: Theorick.2713

Theorick.2713

While I hate memes in general, and cba to link an image but for some of the replies…

“Not sure if serious…”

I think map chat should have its range reduced

in Guild Wars 2 Discussion

Posted by: Theorick.2713

Theorick.2713

Heh nice post and needed the laugh

Just turn Map Chat off and turn it on when you want it?

personally i have had 0 problems with map chat as of yet.

Aw bless.

Why you are always nerfing Engineers?

in Engineer

Posted by: Theorick.2713

Theorick.2713

Who are the main designer of the Engineers?

Good question and I’ve been wondering the same thing myself; does this game have Class Devs?

God knows we could do with someone on the inside fighting our case.

(Off)-Tank?

in Engineer

Posted by: Theorick.2713

Theorick.2713

Forget about tanking anymore.
It was pretty good with FT+Omnom, but now it is suicidal

That’s how I feel, which for me raises questions in regards to anet’s claims that they want to break the trinity and class reliance.

Infused elixer bombs and might stacking is probably your only real option, but I don’t find it a very useful build tbh. Stay at 1500 and throw grenades instead I guess?

Thread about TANKING!

tbf, my gut feeling is he’s saying that we don’t do tanking anymore.

(Off)-Tank?

in Engineer

Posted by: Theorick.2713

Theorick.2713

Ok, safe to say I’m not a happy bunny after the nerfs of the last patch, so I have a question for you; “How do you tank Arah paths 1-4?”

Pre-patch for tanking/off-tanking either bosses or npcs I’d pop Blackberry Pie (too stingy for omnom) load FT and go to work. It was hectic, lots of dodging etc etc but it worked and was fun.

Using this method by group of warrior/thief/mes/necro had a challenging but enjoyable time completing p1-3. We were planning to do p4 after the patch; tbh I’ve not played since 26th thanks to the patch.

So, tanking bosses/swarms; how do engies do it now…not warriors, not guards not anyone else; engies.

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: Theorick.2713

Theorick.2713

It was an exploit. Now these players will have to l2p. Sound familiar?

For those upset about the changes I made to Food items that life steal on crit, and the spy kit, here’s some words:
Spy Kits: permanent stealth at the cost of karma isn’t good. It’s practically exploitative since it’s a pay-karma-to-win scenario, and it needed to change. We test all of our dungeon content without the use of external items to make sure it is all capable of being completed. This has led though, to a recent surge in players using items from the open world in dungeons to trivialize content or outright break bosses designed to present a specific challenge to a five man group.

Food item life steal on crit Cooldown: The best heal in the game can’t be 100 blades or other similar attacks. If you want to play a glass cannon, there should be danger involved, and the food buff mitigated the danger and allowed glass cannons to stand and trade blows without having to utilize their own heals or dodge rolls. They could just stand still and win – and that’s not the type of dynamic combat we want for our game. We test our content without the food buffs to ensure they are capable to players without access to them, and make sure the balance is good enough for players who don’t have those buffs. There are a lot of other viable food buffs in the game, and this one food buff meant a core few items were dominating all the others.

For those also thinking I went rogue and did this, I went through all the checks and balances, and discussed the changes with leads. While I do have the power to change dungeons, things that affect the world outside of dungeons is handled through meetings to make sure everyone is on board with a proposed solution.

Read the Dev post. I’m pretty sure closing an exploit doesn’t need a meeting and group consensus. For the Dev to “…go through all the checks and balances and [discuss] the changes with leads…” means he was not fixing an exploit, but making changes to a skill that was working.

What they have decided is that now, this is imbalanced. What I find perplexing is that given the extended development time of this game plus the fact we are now 6+ months into release they have only now realised how a skill that works according to their tooltip actually works.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Theorick.2713

Theorick.2713

Yeah, there’s a few bugs I was grappling with that we thought got fixed – there something weird with the FPS that seems to have to do with shaders (investigating), but aside from that the only issues I’m seeing are with Detha and the Ghost Eater. We were seeing some of the same problems with the traps, and I was fixing them as much as I could – but it seems I didn’t fix them up good enough. her getting stuck and the traps sometimes not firing are known things – try leading GE out of the trap and then back into it – that might help for the time being.
And… well… Detha is Detha, lol. I’ve been at it trying to fix her, but the issue where she doesn’t start rebuilding the traps isn’t 100%, and we’ve not been able to get a solid repro.

As for things players feel the spy kits were necessarily to get through, we’re watching the feedback and will make sure to give them some extra QA attention to ensure they are in line with what we want players to experience.

Maybe you should be clear about what you want players to experience. AC should be the “intro Dungeon” and should be level appropriate for the minimum level requirement. It was already very difficult for those new to Dungeons, now it’s difficult even for level 80s in Exotic gear. This is good for the game how?

Dungeons should NOT be tuned to developers and QA teams that have been playtesting the game so long they could probably do most dungeon paths blindfolded. AC should be tuned for level 35s new to dungeons, Arah should be tuned to experienced players with full exotics and all the dungeons in between should provide a steady increase in challenge between the two extremes.

The food was too powerful, but nerfing it, with out profession improvements to address the design flaws that made a high rate of dependence on the food and kits such a necessary “band-aid” is just bad game design. Timing it to an adjustment up of the difficulty level of the first tier Dungeon is a bit mind-boggling.

If you guys would rather the game be a niche title for elite players, than the title of mass appeal and financial success it has been, let us know so those of us not elite enough for your sadistic dungeon design plans can start to look elsewhere. (We can only assume that if the new AC is your idea of entry level, that it won’t be long before you redesign all the other dungeons to make them as completely inaccessible as possible).

I’ve been a huge fan of the game, but the contempt for non-elite players that has become apparent is enough to make this fan worry about where this game is heading. I’ll stress apparent, if that perception is wrong why don’t you correct it with an explanation of why racketing up the frustration levels for an already challenging game is good for anyone but the elite among the player base. (Ruining the game for the majority because of pressures by the elite that there be more of an “end game” is not an excuse. The elite always complain about end game and move on. Even if you buy another month or two of time for the elite, that’s nothing compared the the losses among “the rest of us” as you tune the game to the wrong portion of the population).

Excellent post; ty for summing up exactly how I feel but have been too frustrated to put it down in ink.

I’ve only just started paying attention to this forum. From reading a variety of Dev posts I can’t help but get the uncomfortable feeling that rather than playing a commercial game, I’ve been invited at my expense to play someone else’s (Dev) hobby.

They broke Kit Refinement :-(

in Engineer

Posted by: Theorick.2713

Theorick.2713

I’ve learnt to never attribute to cunning what can be put down to inattention.

Kit swapping is the core Engineer mechanism. I doubt very much that ANet was trying to reduce the amount we do that. More likely they thought being able to generate 4 proc effects in less than 0.5s was OP and that they needed to fix that. Unfortunately the ‘fix’ broke the trait.

All they needed to do was put a 1 or 2s global CD on the trait, effectively spreading out the effects over a 4-8s period (much more balanced), and made the EG and GK KT effects a bit weaker. That would have been far better.

The only part of your post I’d disagree with is the need to apply any nerf to KR. Effective and powerful seem, by anet, to be seen as OP. KR was powerful but it took some effort to make it work; it wasn’t a one-button-win mechanic. Not suggesting that you think it was OP, but I’ve seen similar Dev paths before in other games:

hit a class with a heavy nerf;
let the players talk themselves into a lesser nerf;
Devs introduce the lesser nerf (self-made hero) to much applause from players;

and the result….we have a skill that has been nerfed that didn’t need to be nerfed in the 1st place.

KR needs to be returned to where it was, there was nothing out of balance about the skill. If there is some issue in wvw/pvp with the 100nade thing, the Devs need to stop being lazy and find an appropriate fix relative to the specific issue, not demolish one of our central traits.

Same could be said about the nerf to food as a result of the warriors’ use of it; but that’s a separate thread.

(edited by Theorick.2713)

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Theorick.2713

Theorick.2713

To bad you never thought a solution to how that would effect other classes. You completely destroyed many viable builds, and you changed nothing to compensate for this, you obliterated play-styles and failed to look at other things like “Runes of Vampirism” and “Sigil of Blood” not changing them for the compensation, you did nothing but destroy without any discussion or feedback to your players or community….

Agree. For Dungeons the nerf to the food has wiped out my role of off-tanking with FT, and yes this did also involve dodging and other healing/support abilities the class had…well, until anet nerfed KR, but that;s another thread.

In addition, given how long this game has been in development how did all of you miss this (food) during testing?

The whole thing is sloppy.

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: Theorick.2713

Theorick.2713

Well, lets pop those spy kits in protest. Either everyone runs defensive builds and has viability or they will be picking themselves off the ground alot until we get attention.

I’d love this to be an organized protest. No food nerf until we have natural sustain in our class on par with other peoples sustain. We are melee, and some of the ranged ones can out sustain us by more than 5×.

Tank for those squishies until 25-50% then let the mobs kill them. I’d like them to miss the good old days. It probably won’t work against the bunker builds but hey, you can try.

Agree with this post, and your previous one.

In dungeons food allowed me to load FT and take the heat off the group and do what they needed to do to continue fighting; allowed me to bring some ‘tank’ to the group. Seeing as how the Devs bang on about breaking the trinity, allowing all classes to bring dps/heals/tank to the table this pretty much rules out my engi tanking…and no way I’d be using the FT in a dungeon now; draws too much aggro and the Devs nerf without compensating any of the game’s flaws.

I’m sure I could find an alternative turret/elixir/grenade build but I’ve no interest in in a ranged or dps class; the change has limited diversity of builds.

As for people saying it’s a bug/gimmick it’s not. The food does exactly what the tooltip says, nothing more. The skills that have multiple attacks also do exactly what they say on the tooltip. There is no unforeseen consequence in using a multiple attack with that food.

The Devs have had 10(?) years to prepare this game, and in that time not one Dev raised concerns on this, or foresaw how it would play out? Rubbish, I don’t now why the change came in, but imo it has nothing to do with balance concerns.

What i do hear from players is “buy new gear, buy new sigils/runes” etc etc. If I wore a tin-hat I’d wonder if this wasn’t just one change implemented as a gold sink.

So let me get this straight.

in Engineer

Posted by: Theorick.2713

Theorick.2713

Perhaps the most ham-fisted and clueless nerf to this class I’ve seen to date. I can’t figure out the reason for this change, other than aNet wants this class running in single kits.

I’ve gone from being able to support my group by KS-ing FT for a quick personal condition removal, then dropping into EG (minor heal, condition removal and light field), dropping and exploding the healing turret for some heals and area retaliation to plodding along with one KS every 10 seconds… ut that’s all ok I guess, they’ve added some DPS to some of our other sklls…woo hoo.

Good skills aNet, can’t wait till the next patch.