Aexrael.5918 <— Somebody bring him a beer, cheers!
“I will just sit here and let the minions do my work…”
“I am death incarnate. Fear me!” 20secs fear debuff appears
Need Confirmation
- (NB0125) Curses: Lingering Curse: does not affect cripple from Grasping Dead
- (NB0126) Dark Armor: Doesn’t work for “Life Leech” and “Bandage”
- (NB0127) Death into Life: Doesn’t work with Dark Armor: While Channeling, Power is not increased by 20 when toughness is increased by 400.
- (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0114) After summoning a flesh worm if you use necrotic transversal it counts as a kill/type on the daily kills count.
- (NB0115) If you enter DS while getting hit by a channeled damaging ability, the damage “bleeds” through to your regular health instead of / in addition to hitting the DS life force pool.
- (NB0117) Death Magic > Greater Marks > Placing a Chilblains mark erroneously triggers the sound effect for the Death Shroud 4-skill, Life Transfer. This only occurs if the Necromancer has the Greater Marks trait.
Is this Fixed?
Corrupt Boon: This skill now properly removes aegis rather than being blocked by it.
(NB0022) Corrupt Boon: Often misses or has no effect beyond debuffing yourself.
Need Confirmation
- (NB0119) Plague stability is ignored by Point Blank Shot.
- (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0114) After summoning a flesh worm if you use necrotic transversal it counts as a kill/type on the daily kills count.
- (NB0115) If you enter DS while getting hit by a channeled damaging ability, the damage “bleeds” through to your regular health instead of / in addition to hitting the DS life force pool.
- (NB0116) If you get transformed into a Moa Bird you can’t leave Death Shroud.
- (NB0117) Death Magic > Greater Marks > Placing a Chilblains mark erroneously triggers the sound effect for the Death Shroud 4-skill, Life Transfer. This only occurs if the Necromancer has the Greater Marks trait.
- (NB0118) Weapons > Axe > Tooltip reports that 4% life force is gained for the entire channel, that would be .5% life force per tick of the attack. 8% life force is actually gained, 1% per tick.
New / Updated:
- (NB0120) Staff #2 “Mark of Blood” doesn’t change your Staff into a scythe.
- (NB0121) The Spite line trait Spiteful Talisman doesn’t effect Reaper’s Touch
- Skill cast/initial effect range w/o Spiteful Talisman trait: 900
- Skill cast/initial effect range w/ Spiteful Talisman trait: 900
- Bounce range with AND without Spiteful Talisman trait: 600
- Recharge w/o Spiteful Talisman trait: 18s
- Recharge w/ Spiteful Talisman trait: 18s
- (NB0122) Life Stealing Has the opposite effect on Enemies (Bug report)
- (NB0123) Wells and Life Stealing are healing the enemies (Bug report)
Need Confirmation
• Plague stability is ignored by Point Blank Shot.
• (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• Reaper’s Touch (Focus skill): the bounces only activate if an eligible target is within 600 range.
• After summoning a flesh worm if you use necrotic transversal it counts as a kill/type on the daily kills count.
• If you enter DS while getting hit by a channeled damaging ability, the damage “bleeds” through to your regular health instead of / in addition to hitting the DS life force pool.
• Staff #2 “Mark of Blood” doesn’t change your Staff into a scythe.
New / Updated:
• (NB0021) Plague Signet only removes the first condition, the others are just copied. (Like Deathly Swarm and Gathering Plague)
• (NB0112) Dropping out of plague form does not give you stability, unlike dropping out of Lich form still maintains the full 30 seconds.
• (NP0008) You cannot be healed while in DS.
• (NB0113) Corrosive Poison Cloud: This utility is not working as the tooltip says. Pulses or information need a rework.
Lets try to confirm this ones first:
Need Confirmation
• Plague stability is ignored by Point Blank Shot.
• (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• Reaper’s Touch (Focus skill): the bounces only activate if an eligible target is within 600 range.
• Corrosive Poison Cloud: Its intended 5sec Poison and 10 sec Weakness are both just 2 sec/tick.
• After summoning a flesh worm if you use necrotic transversal it counts as a kill/type on the daily kills count.
• If you enter DS while getting hit by a channeled damaging ability, the damage “bleeds” through to your regular health instead of / in addition to hitting the DS life force pool.
Thanks Andele, 4 reports updated.
Only one fix? Less work for me at editing the thread… (Jk)
Need Confirmation
• Plague stability is ignored by Point Blank Shot.
• (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• Reaper’s Touch (Focus skill): the bounces only activate if an eligible target is within 600 range.
• Corrosive Poison Cloud: Its intended 5sec Poison and 10 sec Weakness are both just 2 sec/tick.
• After summoning a flesh worm if you use necrotic transversal it counts as a kill/type on the daily kills count.
New / Updated:
• (NB0046) With Greater Marks active, only Chillblains has the 240 ground targeting (AOE) indicator. (The targeting display used when “Fast cast ground targeting (AoE).” is disabled)
• (NB0110) Reapers Protection (Death Magic trait) gives 20+ seconds of AoE fear when it hits another necro with reapers protection. (Still happens after September 25th patch)
• (NB0082) Destructible items are obstructed, missed, really hard to destroy and ignored/missed by pets.
• (NB0003) Decaying Swarm will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• (NB0035) If you stay at the surface of the water the Flesh Golem will sink, then die. (Instead of instantly die). CD reset to full duration.
• (NB0111) Guardian’s Passive “Aegis” and “Shelter” skill ignore the Greater Marks’s unblockable effect.
• (NB0103) Greater Marks does not increases Mark of Revival’s (Soul Reaping trait) area of effect nor the size of the mark display on the ground to 240.
Fixed
• (NB0048) Greater Marks does not increase Chilblains Chilled / Poison area of effect. If an enemy triggers the edge of the mark, it will not take damage or receive conditions.
• (NB0096) Greater Marks does not increase Putrid Mark area of effect. If an enemy triggers the edge of the mark, it will not take damage.
• (NB0021) Plague Signet does not remove conditions from other players (But still gives them to you).
(edited by Moderator)
Confirmation needed:
- Updated Chillblains to properly function with the Greater Marks trait.
- Signet of Spite can now be cast while on the move.
@Andele : So it does work, one bug at a time please :P
(edited by Moderator)
@TheSaint lol, i love how the Flesh Golem just turn his back to the enemy turret.
- Ill add it later
@Higgns : ill add that too later
Confirmed
@Angry Flying Squirrel: CPC Added for confirmation. Hitbox added and will get more updates.
@victorvndoom: Confirmed and added.
@Darkorical: Added for confirmation.
@Daiva: Updated. (NT0012) Spectral skills: Tooltips do not update “Duration” when the Curses trait Spectral Attunement is active.
@Stormy O, @Andele: Added for confirmation. (It is supposed to be fixed on one of the latest patches)
@SupahSpankeh: Condition damage can not be improved by any source except Might. (Inteded or bug? idk)
@TheSaint: added to (NB0082) “Destructible items” bug.
Need Confirmation
• Plague stability is ignored by Point Blank Shot.
• (NB0003) Decaying Swarm will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
• Reaper’s Touch (Focus skill): the bounces only activate if an eligible target is within 600 range.
• Corrosive_Poison_Cloud: Its intended 5sec Poison and 10 sec Weakness are both just 2 sec/tick.
• After summoning a flesh worm if you use necrotic transversal it counts as a kill/type on the daily kills count.
• Reapers Protection gives 20+ seconds of AoE fear when it hits another necro with reapers protection.
Information compilation
I need more info about places, items, causing this problem so they can be fixed:
• (NB0082) Destructible items are obstructed, missed, really hard to destroy or ignored/missed by pets.
- spvp ClockTower windows (scepter)
- dragon spawn crystals (Flesh Golem and Shadow fiend)
Negative report
@Uchi: Report negative. Maybe you are right, and the video is a great idea but maybe it was caused by lag, or critical damage… We would need a more accurate test, like MAX HP 20.000 / 2 = 10.000 then receive damage until 10.000 and wait 3 seconds without receive damage (lag test), then check if it works or not. We also should have to test if fall damage activates it.
PD:
Thanks you all for reporting, finally we are getting some fixes.
If i forgot to answer to your report (it happens sometimes), you can either Quote it again or PM me.
(edited by They are hashes.4523)
Oh… my lovely Soulstone… how i miss you.
Please if you have accurate data over the Feast of Corruption bug post it where you know.
I feel this is an answer for the “We need more burst”.
We now have 10% LF on the pull skill. (I use this kill to chain-epidemic while solo) and extra LF (if hit) on the Spectral Walk…
Lets try to mix the 4 of them and test how it goes…
Oh, and have you seen how easy is to get x25 vulnerability stacks on mobs now using the traited Spectral wall? That and x10 Might its bananas damage.
Sorry for the PvP guys tought, the change is great on PvE. I hope you will get some fixes too on other skills.
@Deistik how do you manage to get more Might? Runes? Sigils…? DS passives?
(edited by They are hashes.4523)
@Alamir : If Lich’s casting is interrupted you get a full 180 secs CD?
@Angry Flying Squirrel : (NB0072) Glutttony status updated.
@Fynd : If you post it as a “problem” or “suggestion” i will add it to the list, make the description short please. (I got no time to do it, exams…)
Confirmed
- (NB0108) Jagged Horror footsteps sound is excessively loud, specially underwater.
Fixed by October 1st 2012’s patch
- (NB0037) Chill of Death: Multiple reports on players having lagged / freeze / inestable speeds on autoattack after target hits 25% health and until its dead.
- (NB0087) Skills that require a target can be used without having a target, essentially wasting the CD. Skills like Shadow Fiend’s blind and Bone Fiend’s immobilize which will go on CD but not even hit the mob for unknown reasons. (Istead of a cancelled cast CD of 2-3 sec)
- (NB0071) Last Gasp: Does not give protection and does not break stun. (Spectral Armor does it correctly).
- (NB0006) Path of Midnight Does not reduce the CD of Life Transfer.
- (NB0070) Path of Midnight Does not reduce the CD of Life Transfer. But The tooltip does. [Duplicated]
- (NB0013) Life Siphon distance is shorter than 600.
- (NB0089) Spectral attunement Does not grant life force when using Spectral Grasp.
- (NB0088) Spectral attunement Does not increase Spectral Wall duration.
- (NB0055) Bloodthirst trait Does not increase the effects of Vampiric by 50%, instead 16%. (heal increased from 25/hit to 29/hit at level 80)
- (NB0058) Bloodthirst trait Reduces healing of Signet of the Locust.
- (NB0092) Reaper’s Touch and Spinal Shivers cooldown, range and in-combat status not working as intended.
Negative reports
• Curses trait Weakening Shroud does not activate when entering DS underwater.
• The bone fiend’s second ability, Rigor Mortis, does not immobilize a foe nor does it deal damage.
Need 2nd confirmation on this:
• Plague stability is ignored by Point Blank Shot.
• DS HP Related:
- (NB0003) Decaying Swarm will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
· (NB0082) General hit-box landing hits issue when attacking breackable objects using Lich Form, Death Shroud, Scepter, and many other weapons.
Destructible items like boxes, are being really difficult and slow to destroy by staff / scepter Necromancers.
• Reaper’s Touch (Focus skill): the bounces only activate if an eligible target is within 600 range.
(edited by They are hashes.4523)
@Vita
Hey thanks for confirm those bugs, NB004 and NB0107 were in fact the same, my mystake. The other 2 reports removed.
Confirmed
- (NB0106) Siphones Power “Gain might” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
Need 2nd confirmation on this:
• Plague stability is ignored by Point Blank Shot.
• The bone fiend’s second ability, Rigor Mortis, does not immobilize a foe nor does it deal damage.
• Jagged Horror footsteps sound is excessively loud, especially in water.
• Curses trait Weakening Shroud does not activate when entering DS underwater.
•* DS HP Related:
- (NB0003) Decaying Swarm will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0004) Full of life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
@incantator
Not a bug, not a tooltip error. I can not add suggestions here. Draw = extract from you
@cubed
(NB0084) Curses trait Focused Rituals changes Well of Corruption “Icon” when is active.
Confirmed
- (NB0002) Rune of Vampirism “You become mist” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0001) Rune of Svanir “Become a block of ice” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
Need 2nd confirmation on this:
• Plague stability is ignored by Point Blank Shot.
• Spectral Walk doesn’t break stuns properly. (Actually i just need more feedback, some breaks seem random?)
• The bone fiend’s second ability, Rigor Mortis, does not immobilize a foe nor does it deal damage.
• Spectral recall doesn’t apply cooldown till recall is active, you can basically use it as free running tool and swap to another skill instantly w/o cooldown limitations, out of combat of course.
• Jagged Horror footsteps sound is excessively loud, especially in water.
•* DS HP Related:
- (NB0003) Decaying Swarm will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0004) Full of life will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0105) Last Gasp “Gain Spectral Armor” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0106) Siphones Power “Gain might” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
- (NB0107) Full of Life “Gain 5 seconds of regeneration” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
@chuiu : (NP0004) Updated with link to spreadsheet
@Knote : Thanks for the extensive report
Added this two:
• (NB0104) Soul Reaping trait Mark of Revival does no trigger +3% Life force from Soul Mark.
• (NB0103) Greater Marks does not increase Soul Reaping trait Mark of Revival area of effect nor the size of the mark display on the ground.
Removed this one:
(NB0010) Scepter Feast of Corruption does not give Life Force.
@Eekeel : Thanks
Updated this:
(NP0006) Jagged Horrors are being exploited by enemies in PVP to rally from downed state. Death magic trait Reanimator should be an option not a forced minor trait until this is fixed.
Need 2nd confirmation on this:
• Plague stability is ignored by Point Blank Shot.
• Spectral Walk doesn’t break stuns properly. (Actually i just need more feedback, some breaks seem random?)
•* DS HP Related:
- (NB0001) Rune of Svanir “Become a block of ice for 5 seconds when you fall below 20% health” will trigger if Death Shroud health reaches 20% by damage.
- (NB0002) Rune of Vampirism “You become mist when below 10% health” will trigger if Death Shroud health reaches 10% by damage.
- (NB0003) Decaying Swarm Will trigger if Death Shroud health reaches 25% by damage.
- (NB0004) Full of life Will trigger if Death Shroud health reaches 90% by damage.
- (NB0105) Last Gasp “Gain Spectral Armor at 50% health (60-second cooldown)” will trigger if Death Shroud health reaches 50% by damage.
- (NB0106) Siphones Power “Gain might when hit and under 25% health” will trigger if Death Shroud health reaches 25% by damage.
- (NB0107) Full of Life “Gain 5 seconds of regeneration when your health reaches 90%” will trigger if Death Shroud health reaches 90% by damage.
All of the abilities take effect immediately after entering DS while in combat state and under attack (no matter how high % your Life Force at the moment is).
Reproduction: In combat, under attack and 95-100% HP and life force.
Who can test this? Or just some?
(edited by They are hashes.4523)
@Cyphon :
Resume: “20% Hemofilia + 33% Scepter + x% Smite line” duration stacks correctly.
Check the Debuff tooltip on the enemy status.
I tested it on Golden Moas, level 80 downleveled to 33. (To rice the rize)
I use the longest bleed duration skill available to get clearly results “Blood is power”
Blood is Power
“Bleed duration” -> duration buff
30 sec -> base
36 sec-> +20% (20 smite points) = + 6 sec
42 sec -> +20% Hemofilia = +6 sec
44 sec -> +7% Major Sigil of Agony = +2 sec
All start counting 1 second off on the debuff, 29-35-41-43…
After this i used the scepter and the results were a bit different
Scepter
4 sec -> base
5 sec -> +20% (20 smite points) = +0,8 sec
6 sec -> +20% Hemofilia = +0,8 sec
9 sec -> +33% Scepter = + 1,32 sec
10 sec -> +7% Major Sigil of Agony = +0,28 sec
4 + 0,8 + 0,8 + 1,32 + 0,28 = 7,2sec
but… we reached 10 sec, i think Anet (being kind) took into consideration a new formula for >10 sec bleed skills. That rouds up decimals.
4 + 1 + 1 + 2 + 1 = 9 sec
we dont reached 10 seconds yet… maybe they calculate duration buffs from higher to lower and using final added duration (33% + 20% + 20% +7%)
4 + 33% (rounded up) = 6
6 + 20% (rounded up) = 8
8 + 20% (rounded up) = 9
10 + 7% (rounded up) = 11
Well… we are getting close, but i hate maths. Let it be.
(edited by They are hashes.4523)
@Teknomancer You are welcome, i really appreciate the support.
@Vadren Bug removed, ill test it again to double-check
@Kurtdg Do the CDs restart to 0 too?
@Darkness Son
This is Block
2,3,4,5 is not Block.
@Nolhian
(NB0077) Traits that increase “% output damage” are not improving conditions damage.
We are “Mixing” some bug reports if the cause is related to the same problem.
This way developers can fix it sooner.
@Andele the damage scalation is a really interesting, and deep, topic of its own.
Could you make a thread for that? I would love to see more people testing the same thing and read what the results are. If something is buggy i will add it here of course.
• (NB0054)[Fix – Unconfirmed] Reapers Protection gives 20+ seconds of AoE fear when it hits another necro with reapers protection.
Is this fixed, or still happens?
@Tutch : new (NP0007)
@Vita : new (NT0016), (NB0052) removed (Thanks for test it)
- Need 2nd confirmation on this:*
• Plague stability is ignored by Point Blank Shot.
• (NB0059)[Fix – Unconfirmed] Does not give 3% lifeforce from Soul Marks when triggered.
• Spectral Walk doesn’t break stuns properly.
• Mark of Revival trait does not seem to create a mark when reviving.
They are reworking how DS UI looks (to show buffs, conditions, normal HP…) i hope they take this into account too. I suggest you post this in the “Suggestions” sub-forum.
@Phidian : Updated the report (NB0081)
@Andele : (NB0054) removed
- Need 2nd confirmation on this:*
• Plague stability is ignored by Point Blank Shot.
• (NB0052)[Fix – Unconfirmed] Does not apply the 20% cooldown reduction to Summon Flesh Golem despite the tool tip reflecting the decrease.
• (NB0059)[Fix – Unconfirmed] Does not give 3% lifeforce from Soul Marks when triggered.
• Spectral Walk doesn’t break stuns properly.
• Mark of Revival trait does not seem to create a mark when reviving.
• Axe training does not seem to affect the tooltip damage of axe abilities.
(edited by They are hashes.4523)
@Tutch
- Does other classes minion abilities not interrupt your actions?
(I really do not know)
Flesh Golem “Rush” bug , need a 2nd confrmation to go.
Not positive bug reports
• “Greater Marks” trait works fine if you are out of combat. But when you get in combat, areas of effects go smaller again. So it seems that is not fixed.
- Tested, works the same way in and out of combat. Negative results.
• When using life siphon (dagger 2 skill) in main hand and hitting the 0 so your golem charges it breaks the siphon
- Tested, If you use any skill while channeling, channeling will be interrupted. The same as summoning. Works as intended.
Need 2nd confirmation on this:
• Plague stability is ignored by Point Blank Shot.
• (NB0052)[Fix – Unconfirmed] Does not apply the 20% cooldown reduction to Summon Flesh Golem despite the tool tip reflecting the decrease.
• (NB0059)[Fix – Unconfirmed] Does not give 3% lifeforce from Soul Marks when triggered.
• (NB0054)[Fix – Unconfirmed] Reapers Protection gives 20+ seconds of AoE fear when it hits another necro with reapers protection.
• Spectral walk is now correctly affected by spectral traits. However, it does not work as a stun break, despite what the tooltip says.
• Mark of Revival trait does not seem to create a mark when reviving.
• Axe training does not seem to affect the tooltip damage of axe abilities.
• Spectral Walk doesn’t break stuns properly. Just got launched in sPvP only to notice that SW didn’t break me out of the following knockdown.
@Ackinbal
- Combat log does not show damage from bleeding. (Confirmed, will be added)
- Scepter autoattack tooltip bug. (Already reported, read (NT0009) )
@Judges
- Spectral Wall and Putrid Mark do not seem to be working together. (Already reported, they work together with 1-3 seconds delay for bonuses, i have to update the thread tought, not your fault)
@Kargion
- Already reported, read (NB0074)
Thank you all for reporting btw
is it me or has the internal CD for mark of evasion changed.
Hidden CD must be 10 seconds.
Cast a random skill, check the count down, when it reaches 20 sec use evasion.
Keep looking at the countdown, when it reaches 10 sec, dodge again.
This way you will test if it is 10 seconds or more.
Im gonna do the same and later we can compare results and confirm or negate.
See you later
I added this bug to the Necromancer Bug Compilation thread, Stickied on this Necro sub-forum.
@Lopez
Posts like this, usually dissapear in less than a week, then another player creates a new thread reporting the same bug. And then we have 30+ threads about bug reports hidden in the pages 2,3,4,5 of the Necro forum.
Thats why we collect all bugs on the Sticky, easy to organize, easy to check if the bug was already reported, and easier for the developers to check all bugs and start fixing them.
I hope you understand why is this way.
New one, Plague stability is ignored by Point Blank Shot.
Also (NB0048) Greater Marks Does not increase Chilblains’s area of effect. – wasnt fixed, still original small circle of poison field and chill…
Chilblains and mark 4 Added back into the list
Need 2nd confirmation on this:
- Plague stability is ignored by Point Blank Shot.
- Trident: Skill #2, Feast, hits yourself as well – it does NOT give you life-force on the self-hit, but it CAN kill you.
- Light of Deliverance (Guardian) doesnt heal to full while in Death Shroud.
- Vampiric minor trait doesn’t work with Plague.
- Vampiric minor trait doesn’t work with Lich.
- Sinking Tomb has infinite range rather than the listed 1200, and does not require LoS and can hit targets on land.
(NB0052)[Fix – Unconfirmed] Does not apply the 20% cooldown reduction to Summon Flesh Golem despite the tool tip reflecting the decrease.
• Mark of Evasion: This trait can now trigger the Soul Marks trait.
(NB0059)[Fix – Unconfirmed] Does not give 3% lifeforce from Soul Marks when triggered.
• Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
(NB0054)[Fix – Unconfirmed] Reapers Protection gives 20+ seconds of AoE fear when it hits another necro with reapers protection.
(edited by They are hashes.4523)
Under the Elite section your missing, the problems with Lich and Plague form de-summoning your minions. This is a very large problem as it means if we use minions we only have a single elite, and if we want to use minions underwater we are hosed.
As this bugs are related to a common factor, “Necromancer transforming into another creature”, i mixed all them together, and added them on the “Minions” sub-section.
This way the developer do not have to collect similar reports, if they fix the new mixed bug report. Moa, Lich and Plague form problems will get fixed.
Well, i updated The Compilation.
We had 117 reports, now 87. Thats about 30 fixes related to last patch changes.
They messed some things that they fixed. Like increasing Marks Radius but not its radius effect… and Spectral Wall tooltip and skillbar wrong CD duration. But its an advance.
I did another full rework to the thread. As you can see i moved all tooltips to the end.
This is to “prioritize” real bugs from simple annoying things.
Thanks to all the collaborators that report and test the bugs. We do a great Team
Necromancer 25th 2012 Patch changes Status
Fixed
- (NB0009) Staff does not proc Vampiric lifesteal.
- (NB0017) Taste of Death only heals for about 4,080 instead of 6,520 at level 80.
- (NB0019) Spectral Wall stacks only 3 seconds of Vulnerability instead of 10.
- (NB0036) Close to Death: Only increases damage by 10% instead of 20%.
- (NB0043) Banshee’s Wail does not increase the duration of Warhorn Swiftness.
- (NB0047) Greater Marks Does not increase the size of Mark of Blood’s mark animation.
- (NB0048) Greater Marks Does not increase Chilblains’s area of effect.
- (NB0049) Greater Marks Does not increase Marked for Death (Lich Form) area of effect.
- (NB0050) Greater Marks Does not improves Mark of Horror.
- (NB0051) Marks do not become unblockable.
- (NB0067) Vampiric does not work with Staffs.
- (NB0090) Spectral attunement does not grant life force when using Spectral Walk.
Removed (Tested negative / fixed / duplicated )
- (NB0011) If Feast of Corruption is cast during the use of another skill, the skill being cast gets cancelled out / interrupted but still goes on cooldown, and FoC casts successfully.
- (NB0012) Deathly Swarm: Casting a spell immediately after casting Deathly Swarm but before the projectile hits your target stops conditions from being transferred.
- (NB0016) If used with Spectral Walk will cause a bigger stacked Swiftness duration to end prematurely.
- (NB0020) Spectral Wall Ethereal field combos do not work properly for some players.
- (NB0041) Spectral Wall CD timer is off by a second.
- (NB0080) Skills/traits that increase “% movement speed” are not stacking eachother in quantity/duration.
- (NB0085) Well of Corruption and The Flesh Wurm: Necrotic Traversal share the same image.
- (NT0010) Bone Minion Tooltip says ‘Explodes on Commnad’ instead of ‘Explodes on Command’
- (NB0015) The reduced cd from spiteful talisman isn’t working.
- (NB0026) Will go on full CD but the effect will not take place if you dodge while casting it.
New
- (NB0084) Curses trait Focused Rituals changes Well of Corruption “Icon” when is active.
- (NB0093) Spectral Wall skillbar countdown shows 31, 30, 31, 30, 29… if the Soul Reaping trait “Spectral Mastery” is active.
- (NT0012) Spectral Wall Tooltip does not update “Duration” when the Curses trait Spectral Attunement is active.
- (NT0013) Locust Swarm Tooltip does not update Swiftness/Cripple “Duration” when the Curses trait Banshee’s Wail is active.
Need help with this:
Necromancer 25th 2012 (unconfirmed) fixes:
• Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
- (NB0052)[Fix – Unconfirmed] Does not apply the 20% cooldown reduction to Summon Flesh Golem despite the tool tip reflecting the decrease.
• Mark of Evasion: This trait can now trigger the Soul Marks trait.
- (NB0059)[Fix – Unconfirmed] Does not give 3% lifeforce from Soul Marks when triggered.
• Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
- (NB0054)[Fix – Unconfirmed] Reapers Protection gives 20+ seconds of AoE fear when it hits another necro with reapers protection. Video
(edited by They are hashes.4523)
- Deathly Swarm
- (NB0092) It will transfer 3 conditions per hit/bounce, but you will only lose 1 condition per hit/bounce no matter how many you have.
Tested and added to the list.
Reading the previsious post i find that It’s not clear.
When You cast Spectral Walk You get a swiftness buff, if You end Spectral walk before It naturally ends You get a Vulnerability Debuff 3 seconds long.
If You cast it and immediatly recast to gain speed buff only, for the 3 secs debuff the speed is like You are in combat.
This doesn’t apply if You use warhorn Locust Swarn and after you cast Spectral Walk, the speed buff stack normally.
Tested with false results. It works well on my tests.
New update:
- (NB0039) The trait Spiteful Talisman removes Spinal Shivers pre-cast sound effect.
- (NT0011) Grasping Dead tooltip is wrong, it stacks 3 bleeds instead of 1 bleed.
- (NB0081) Marks do not trigger on downed enemies or dragons.
- Death Shroud
- When you transform into DS, your flesh golem will stop attacking. (Tested with false results, not added)
- Life Blasts target does not trigger Flesh Golem aggro. (Tested with false results, not added)
@Barabbi : added to the list.
Today i reached 50/100 PM.
I tried to manually delete every one of them. And took me a while.
I think that the “Delete” function could be improved.
- Could we have checkboxes for multiple deletion?
If that is not an option, or will require time to implement…
- Could the coder, meanwhile, please remove the “confirmation pop-up”?
That can really speed things up.
My suggestion for reworking the Necro's Profession Mechanics
in Necromancer
Posted by: They are hashes.4523
I bump this, maybe is not the “perfect” idea, but is a start.
I like to have a complex class mechanic that makes me create new strategies and its open to improvise.
Right now is DS spam strategy.
Dagger is EXTREMELY powerfull and an excellent weapons as main hand and off hand.
This is true but incomplete. You forgot to add:
…in the hands of a thief.
Siphoning health lets you giggle like a school girl as you stab a guardian in the face and drain more damage than he can do..
Hey there!
Siphon health is bugged, and does not escalates with +heal stat.
It currently heals 25/hit at level 80.
Life Siphon has a 12 sec CD and can heal for around 2000 HP.
But im happy that you have this nerdgasm fights against Guardians that do less than 2025 damage in 12 seconds.
What skills sequence do you use to fight the other classes? Alt +F4?
You are so full of kittenish…
(edited by They are hashes.4523)
People whining are level 80, when you get there you will understand.
Its like day and night.
Mark Katzbach has already stickied a thread for this purpose:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Post-Your-Build-Thread/first#post225720
- Post your favorite builds here.
- Be sure to post as many details about your build and how you play it so others may benefit from your knowledge.
- Also, feel free to ask for advice on your build as well.
If this Arenanet member did this, it was for a reason. Like having a clean and organized sub-forum.
This thread is in the wrong place, i suggest you move it to the main Sticky.
(edited by They are hashes.4523)
You are in the wrong sub-forum, for suggestions you should go here:
I took the time to watch the poorly edited video, as i had to eat 4 minuts of nothing until i detected why you could not move.
260 hours playing and you did not have 10 minuts to read the bugs sticky?
You could not move for this already reported bug:
- (NB0091) When ressing a downed ally, if you push your “death shroud” button at the same time than your “action” button (had bound shroud to R and action to the regular F so its easy to slip and push both sometimes) your character will get stuck and cant move, you need to relog or teleport to another point.
You can still use skills.
The same happens when finishing a downed enemy.
It can be found here:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-bugs-compilation-NB90-NT10-NP4/first
Now i gently will ask a moderator to close this thread. As your problem has been resolved and has no more use.
Im not suggesting to do it, just repeating information:
If you have suspicion of another forum user clearly not giving a good use of this tool that Arenanet has bring to us, or that is “trolling” as commenting in a manner intended to elicit overly strong negative and emotional responses for mere shock value, attempting to derail threads, persistently posting off-topic, or engaging in personal attacks on another forum member. Accounts made with the sole intent to “troll” will be terminated.
It is agaisnt the forum Code of Conduct and can be reported.
Why do you post it here? We have an specific thread for this dude…
Have you read the Code of conduct?
- Keep it clean
- Be responsible
- Read the forum before asking a question. There’s a good chance your question has already been answered.
- Use the search function before posting. This will focus the discussion and facilitate a response.
- Stay on topic and create a new post for tangentially related topics.
- Do not cross post. Post your message once in the appropriate sub-forum and nowhere else; otherwise it will be locked or removed without warning.
- Do not submit “trolling” posts or threads. We define “trolling” as commenting in a manner intended to elicit overly strong negative and emotional responses for mere shock value, attempting to derail threads, persistently posting off-topic, or engaging in personal attacks on another forum member. Accounts made with the sole intent to “troll” will be terminated.
(edited by They are hashes.4523)
I have the same problem with DS, happens for me only in PvP so far, but its frustrating….
What problem? (there are many reports about ds problems)
Can someone confirm have this bug? Should I make a movie for this bug?
You are welcome.
A video would be really helpful, it is a really strange bug. Hard to replay.
If anyone have the time to confirm any of this ones would be great:
- Furious Demise
- Is not receiving the passive +x% boon duration from Death Magic trait line.
- Mark of Evasion
- Mark of Blood from the Mark of Evasion trait acts as a blast finisher while the normal one (#2 staff) doesn’t.
- Fetid Consumption
- Does not work at all.
- Death Shroud
- When you transform into DS, your flesh golem will stop attacking.
- Life Blasts target does not trigger Flesh Golem aggro.
- Consume Condition
- If you receive a new condition you will not be able use the skill for 1-2 seconds. It gets locked.
- Putrid explosion
- Pets don’t attack the target if you used “Putrid Explosion” on the enemy.
- Marks do not trigger on downed enemies or dragons.
(edited by They are hashes.4523)