Showing Posts For Torenn.2598:
I settled on the Engineer eventually. I flip-flopped a lot before that because the hazy role definition and zergy encounters made it kind of hard to find my groove.
I think people fear the trinity because there’s a very small line between content that is better done by using trinity and it being required for it (either actually required or players requiring it to enter their groups)
So instead of “need tank/heals/dps,” we get “need zerker.” Such variety. The trinity allows you to actually be effective at something other than dps and allows for greater profession distinction.
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It’s because a lot of people in GW2 get uppity whenever they even catch a whiff of something that reminds them of the trinity. That’s unfortunate.
I can’t post a screenshot at the moment, but I always change my Charr characters to have the older looking face that’s only available in the TMK with Celestial colored hair. If there’s one thing the ridiculous amount of bloom in this game is good for, it’s making my Celestial hair look fabulous.
Make the griefers unwittingly work for you. Rather than fighting them for your mobs, just stand still and pretend to be afk. They’ll train all the mobs to you. It works, seriously.
Edit: Oh, ambient mobs. You’re kind of SoL there.
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Seriously doubt there are going to be any massive improvements to the engine. GW2 was designed with the absence of a subscription fee in mind, so naturally that guided many of the development decisions (as evidenced by the number of times it was brought up in the programmer presentation). You get what you pay for.
Create 1 character of each class. Never get bored.
This is basically what I’ve been doing. It doesn’t take long to get to 80, especially with tomes and writs. I won’t say it never gets boring, but at least I have a character waiting for me whenever I feel like screwing around on a particular class.
One day, game developers will be able to make underwater combat/movement fun. One day.
- Fishing contests/dynamic events
- Fishing for lots of unique coins in the pools of Lion’s Arch (with an associated achievement)
- Fishing should have some sort of progression aside from achievements
- Fishing attire (not outfits, just individual armor pieces) with interesting fishing bonuses should exist
- Fishing attire and rod skins should all be attainable without the gem store
- Fishing should include crafting dyes through fished materials
- Fishing loot should include mini-pets (including ultra-rare pets exclusive to fishing)
- Fishing rods should be classified as weapons
There is nothing wrong with working in the sex trade, your stance on morality is irrelevant.
Actually, there is. Morality is objective, not subjective. The use of our natural reason tells us this, and proves moral relativism to be an absurdity. My statement was relevant in that the claim that dungeon selling is okay is not proven by the existence of a market for it. Stay on topic, please.
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I don’t think “because there’s a market” is a valid argument for it. It takes effort, skill, and a market for the sex trade too, but anyone who hasn’t completely deadened their conscience would say it’s immoral and a misuse of one’s effort and skill.
Monk. Always monk as secondary.
“Play how you want” is not dead. I’ve found that the majority of “Play how you want” players seem to overlook the fact that fast runs are a product of a specific stat-set and play style, and when you choose to 1. Not run the specific stat-set and 2. Choose your own play style, then you forfeit your complaint that you can’t “play how you want” and also “achieve fast runs”. Its honestly the same thing as trying to freeze water at a higher temperature than 32degreesF… There are certain conditions that are required, and when you actively choose to ignore the required conditions, you have no right to complain.
Valid point, assuming its the same person complaining about playing how they want while also wanting to match the speed of zerker meta runs. This isn’t always the case, and they may have a valid complaint when it isn’t. The problem is when the developer insists on telling players they can “play how they want,” when the reality of the game environment (mechanics, community, etc.) funnels players into a very narrow selection of builds. It would be more appropriate for the developer to say, “you can play how you want, but expect to catch flak from the jaded, efficiency-obsessed community that tends to grow up around repetitive carrot-on-a-stick games because eventually doing the same thing for the millionth time gets dull and you just want it to be over as soon as possible so you can receive your shiny for the day.” The latter doesn’t have quite the same ring to it though, I suppose.
Personally, I play how I want and when I find myself only playing for the rewards (as opposed to genuinely having fun with the gameplay) I take a break. But to each his own.
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Eh, we’ll see what comes of this. I’m all for talented workers organizing to make sure they’re not getting ripped off so long as what they’re demanding is reasonable. Sometimes unions can be just as greedy as the big companies they supposedly keep in check. Contrary to what some people seem to think, greed is a human problem and isn’t just reserved for the wealthy among us.
That’s beats the whole purpose of an mmo…and means it’s either broken or has major problems immersing people into their world. What you said is not a big plus..it’s actually a very big minus honestly.
Not really. Some people just enjoy doing their own thing in a populated world. I generally play solo and work towards my own goals, but still enjoy having other people around for more of a white noise effect. I still hop in for events and reviving and such and like to throw out random buffs to people running by, but we all don’t need or want to be directly socializing all the time. That would be incredibly draining for me.
Toren, if you can’t even see the example because you’re at work, you’re probably not informed to reply.
I’m not talking about wearing female clothes, so either stop trolling or reread my post.
One of the examples has a bra, if we take the bra off, the outfit would work for a guy. How does that even come close to want to wear female clothes?I’m not interested in arguing weith trolls so if this is your intent, I don’t have more to reply to you.
In order to make the outfit suitable for a male character, you have to modify it. This is what I’ve been saying all along. Much like your sexist comment, declaring someone to be a “troll” doesn’t prove a point either.
that would be the case if I were asking for males to be wearing skirts or clothes made for women. But none of the examples I gave you consist on skirts. All of those examples would work on guys (with the obvious exception of having a bra on the first example)
So those outfits wouldn’t work for male characters unless we remove the things that make them fit for females. My point exactly.
look at this Phoenix Namor armor: http://static.comicvine.com/uploads/original/12/125864/2447176-marvel__2_.jpg it’s pretty much the same than the first of the examples I showed you, if we look at the type of revealing clothes, and it works for a guy just as good.
I’m at work, so I can’t get to the link.
Just because YOU are not so used to see males with more revealing clothes it means that it’s any less natural.
A man wearing women’s clothing is actually contrary to natural law. Natural law doesn’t change to fit our disordered appetites.
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how come female thieves have revealing clothing options and male thieves do not? why would only the female one fit the aesthetics of the game?
Because it wouldn’t look right seeing a male thief wearing that same clothing? I don’t subscribe to gender theory, sorry. There are intrinsic differences between the male and female form. Artists for thousands of years have recognized this fact either implicitly or explicitly.
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When only females can wear skimpy clothing it reeks of sexism.
Male characters wearing heavy armor have some “skimpy” options to make them fit a barbarian type of theme. In fact, I usually apply those skins on my heavy characters because playing Conan the Barbarian is fun. The term “sexism” gets thrown around a lot today when it shouldn’t.
Medium armor (human)has absolutely no skimpy options for males. For females no armor type has no skimpy choices.
and about sexism, depending on the definition you consider on it. I think that having almost no choices for male skimpy armor and many choices for females is sexist.
Define “skimpy,” please. It wouldn’t look right seeing a male thief running around in a YMCA outfit, for example. The barbarian look for heavy armored males at least makes sense. The female options, though they can be revealing, at least fit the aesthetics of the game. Declaring something or someone to be sexist does not prove a point.
When only females can wear skimpy clothing it reeks of sexism.
Male characters wearing heavy armor have some “skimpy” options to make them fit a barbarian type of theme. In fact, I usually apply those skins on my heavy characters because playing Conan the Barbarian is fun. The term “sexism” gets thrown around a lot today when it shouldn’t.
How are the options for human males in the makeover kits? The options in them for Charr characters are better than the standard options, in my opinion.
Mob aggro mechanics could use some work. People training mobs to you so they can run on their merry way is annoying as all get out. It’s one of the reasons I always run with Elixir S in the open world on my Engineer now. When I see that train coming, I just throw a bottle at my feet and watch it go by. Shame I have to use a utility slot to combat fellow players in PvE.
…and no, it’s not hard to just kill the mob(s) they’re bringing. It’s the principle of it that grinds my gears.
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I like the outfits.
I think most of them are pretty terrible, especially on my Charr. The rascal medium armor set is pretty easy to get and looks much better, especially with appropriate dye. My $0.02.
Racial skills don’t have associated toolbelt skills for Engineers.
Apart from Elites, they do.
I should’ve quoted him. I was referring to the comment, “I have read that engi elites are terrible also you get toolbelt skills based on those skills so racial actually makes a difference.” Either way, I wouldn’t slot a racial skill on my Engineer unless it was the only thing available to me at the moment (e.g. when you’re leveling up and don’t have an elite unlocked yet).
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Racial skills don’t have associated toolbelt skills for Engineers.
This was always one of those glaring problems I’ve had with this game. Kind of surprised it hasn’t been addressed already. Or was it one of those “artistic vision” deals?
To be fair, personal bank guilds are nice.
3. Allow us to retrieve our premium gathering tools somewhere in the Hero panel, rather than having to move them between characters. Sucks to forget about moving them to your bank before deleting a character.
The traditional trinity is not bad per se, and it does take skill. It has its ups and downs just like GW2’s system. Sometimes I prefer it because it’s more orderly than the typical zerg anarchy you see in this game. And the zerk meta is just plain boring.
Good players take advantage of game mechanics, eventually they naturally migrate into beserker builds.
Bad players don’t care to take advantage of game mechanics, and their primary excuses are:
“I want to play how I like to play”
“I want team play helping each other and cohesiveness”
Your metric for good/bad players is a tad arbitrary. There are some awful players that run berserker builds simply because they’re better at Googling meta builds then they are at actually playing the game. It has little to do with actual knowledge/experience of game mechanics, and more to do with blindly following the Keepers of the Almighty Spreadsheet.
Story mode dungeons that can be soloed like Arah story. It will help PvPers unlock that track faster and let the PvEers experience the cut scenes w/o dealing with the rest of the party.
I’ve been waiting for this one for quite some time.
Charr have the best music.
I like to build playlists for my music and then let it play on shuffle/repeat all, so I dig this. A playlist for finishers would be nice.
What do you want me to say. Never had any problem to reach 20+ so maybe it’s the way you are playing.
But like I said, the even is super bad anyway (loots and content).
Or other circumstances. But they don’t allow you to call people bad if properly considered, so we can conveniently leave out that little detail to save your ego. But at least we can agree that the event isn’t that great.
Why do you follow the zerg then? Small group of around 10 do the event faster and it’s easier to get it done. You can even get 20 stacks using this method if the group is good.
I didn’t follow the zergs, I followed the icons on the map. There was either a zerg already there or they would show up shortly afterwards. There are only so many events happening at any given time. Either way, the events grew stale pretty quickly.
That,s because you are bad. Don’t get me wrong but if you can’t tag mobs and always running too late at events, that’s on you. We did some testing my friends and I and on our try first maps we always got between 20 and 30 stacks. Hell even while I do the even as intented I also get 10+
The majority of people in the zergs I was in last night only got 10-12 stacks. Most mobs were dead after the first or second hit, if you managed to hit them at all. Meh. I went back to leveling alts.
I didn’t have a Guild Wars 2 folder in Documents, so I deleted local.dat in my appdata/Guild Wars 2 folder and then ran the client with “-repair.” Seems to have worked.
Edit: I spoke too soon. The problem is back again, even after doing another -repair.
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When I click ‘Play’ on the launcher, the game will launch but will instantly hard lock my computer when the character selection screen displays. No keyboard shortcuts work at that point, so I have to hold the power button on my tower to restart. I can run GW2 fine after I restart the computer, but I’ll get another hard lock on the character selection screen if I quit the game and try to launch it again later (without a restart). This problem started after the last round of patches.
Specs:
Windows 10 Pro 64-bit
Intel Core i7-2600
AMD HD 7990 (15.7.1 drivers)
12 GB RAM
Drivers and other software are up to date.
Also moustaches for women
I suppose there is that part of the back story that has to do with missing out on an opportunity to be in a circus.
All my human male characters have the shoulder length hair with the long beard. I think it looks pretty good, so long as you hide your helm. I can probably count the number of decent looking helms in MMOs on one hand anyway, so that’s not a huge deal for me. The beard tends to clip through a lot of armor at the neckline though, which sucks. If I could play a Dwarf with a beard, I’d be all over that.
I prefer the subscription-based model, but I had my fill of the WoW formula (and its “community”) years ago. Now I’m in kind of a holding pattern until something worthwhile comes out. Specifically, I’m waiting for a subscription-based MMO that can manage the following:
- Defined roles in group play. Developers seem to think all players just want to do damage. I actually prefer playing a solid support role, even if that means my damage is kitten. Enabling others is more fun and preferable to me than seeing big numbers. It’s one of the reasons I loved soaking up damage as a protection warrior back in the day, aside from just finding defense/mitigation a more interesting mechanic.
- Break the player mentality of meta builds in late game. Specialized builds for certain tasks are inevitable, but some wiggle room to infuse personal play-style with that build would be nice. Too often end game player mentality is “use X build or you’re wrong.” Meanwhile, the developers advertise the game as “play as you want.” There needs to be some sort of happy medium here. This is a tough one, I know.
- No (or very limited) cash/gem/coin/whatever shop. I’m okay with cosmetic stuff being here, so long as they remain purely cosmetic. The main thing is that it shouldn’t feel like priority has been placed on getting people to open their wallets in the cash shop over the core game.
- Seemless transition between zones. WoW was fantastic for this, and it really gave the world an immense feel. Running through portals all over the place with a following loading screen is just lame. I’m aware technical limitations exist, but still.
There are plenty of other things I could add, but they’re some of the biggies for me.
I tried the Naga Hex recently. I loved having the 6 buttons on the side, but my pinky finger would cramp like crazy after extended use. The bump on that side of the mouse killed it for me. A lot of people seem to swear by it, though.
No, it’s not better.
Or, it’s not better than the game I played before.
It looks better, it’s more female-friendly than the other game’s current xpac (visually speaking) and levelling is more fun, but it’s not fundamentally better.
In fact, it’s definitely worse.
Out of curiosity, what exactly are you referring to when you say it’s more female-friendly?
Depends on the game. In WoW, I absolutely loved playing a protection warrior. It was all I played for years. The abilities clicked with me and felt incredibly satisfying, and focusing on mitigation/defense was more fun for me than dps’ing or healing. Going toe-to-toe with powerful bosses and not getting one-shot was just an awesome feeling, especially when you had a whole raid behind you doing their thing. My wife played a restoration shaman, so that helped too.
I find it harder to settle on a profession in GW2, so I play multiple. I’m still somewhat partial to warriors, but I do miss the feel of tanking.
And btw, each class have to change BUILD (not gear, i’m talking about traits and skills) several times in a dungeon if they really want to be effective against the different situations and encounters.
I can see swapping skills, but constantly swapping traits as well just sounds tedious. I like at least a little permanence to my builds. This is actually a downfall to not having well-defined roles to me. Your mileage may vary.
When it comes to performance settings, it would be nice to just tell the game you want a minimum of X FPS and have it dynamically scale things back to maintain your preference. I understand this is easier said than done and could be quite jarring depending on how high your settings were before the FPS drop. I think id Software did something like this with the engine they used for Rage (not without its problems, especially at release). Something like this just makes sense for games like GW2, where you can go from a fairly empty scene to a zerg so big you can’t even find your own character in the mess of polygons and effects in a relatively short amount of time.
I wouldn’t expect this to be added to GW2, but it would be a nice addition in future titles. Of course, there could still be “hooks” into the engine so those who like to tinker with individual settings would still be able to do so. I seem to remember people complaining about Rage being fairly sparse in terms of its graphical settings, since the idea was that the engine would figure that stuff out for you somewhat dynamically.
Fishing needs to happen. Could have fishing contests as dynamic events.
There is a difference between me saying players should be entitled to such content for said reasons (even if it has come to pass [that does not mean it has to be the very end]) vs. me saying I am expectant of entitlement, which I am not, because I understand the mantra of, “Expect less and you won’t get hurt.”
Just because I am bringing something to Anet’s attention does not necessarily mean I ‘expect’ anything to happen; it just means I enjoy discussion when I create a thread, and perhaps (perchance) something awesome comes out of my time invested for a solution to be implemented.
I disagree, based on your prior posts. When talking of “frustration” (of what?) and “taking a stand” (against what?), that just doesn’t match up with what you’ve just described. I’ll end this discussion here for my part, though. Games forums can be even more of a time-suck than the games themselves if you’re not careful.
Seems like more of a problem of people not understanding what exactly they’re buying in the first place. When I buy an MMO, I understand I’m buying my way into a world that has most likely existed prior to my character creation. That means events may have taken place in the virtual world that are no longer accessible for one reason or another. People just need to set their expectations accordingly, so they don’t set themselves up for disappointment.